Now that we have all of the clue bottles here, it's time to get both sides of this war agitated. But where has Carmelita been all this time, given that we didn't see her in the prison? We're about to find out.
Treasure of the Episode
Jeweled Crown - This is below the largest roof on the map, near the tower. If you can get to it, be ready to paraglide towards one of the bridges and get to the safe house from there. Watch out for the tanks!
Know Your Enemy
You'll need to play as Sly for this one. Once again, you'll be pressing L3 constantly and taking pictures of everything: the boat, Neyla's HQ, the assault tank, and the blimp. From there, then you'll need to head to the re-education tower. For Neyla's HQ, you'll need to leap onto the top of the monument in the town square from up high, then land on it and get the shot that way. There you'll find out where Carmelita has been all this time: in a chamber where The Contessa has been slowly hypnotizing Carmelita to do her bidding. You won't be able to save her now, so for the moment, you'll have to take more pictures, this time of important things in the area - The Clockwerk Eyes, Carmelita, the Shadow Guard, the Mind Shuffler, and the old terminal on your side of the chamber - before plotting against The Contessa.
From here, it's time for the second leg of the episode, where the conflict . Murray will need to sneak into the castle and kidnap the head of security, while Bentley will put together a Bad Mojo Bomb to destroy the Mind Shuffler and Sly will plant some ghosts into Neyla's HQ to nudge Neyla into getting some more firepower.
Ghost Capture
You'll be playing as Sly again to start this off. If you thought you were done taking pictures of stuff, think again.
This time, you'll be entering a tomb in the nearby graveyard and braving some traps until you reach the coffin of the Evil Wolf Priestess. Once you get to it, break it to release all the ghosts. To get past the guillotines, wait for them to be next to each other before leaping to the other side.
From here, you'll have to go outside and re-capture all nine ghosts by taking pictures of them. (What is this? Luigi's Mansion?) From here, you'll need to get on the rooftops and watch the ghosts' movement pattern to get a good shot. You may have to zoom in with the Binocucom to make it happen. Once you get all of the ghosts, you'll need to head to the chimney of Neyla's HQ and press Circle to release the ghosts inside, forcing Neyla to call for some serious back-up to use against The Contessa.
Controls
D-Pad/Left Analog Stick: move
Right Analog Stick: move camera
X: jump and double jump
Square: Horizontal Attack
- horizontal attack (as Sly)
- slam enemies launched into the air from behind (as Sly)
- hook punches (as Murray)
- Thunderflop (as Murray; in mid-air only)
- crossbow swipe (as Bentley)
Triangle: Vertical Attack
- vertical attack (as Sly; used to knock enemies into the air)
- downward dive (as Sly; in mid-air only)
- uppercut (as Murray)
- drop bomb (as Bentley)
Circle: Action button (near blue/green/purple sparkles and character icons)
- pickpocket (as Sly)
- stomp (as Murray; use Square to throw object/enemy)
R1: hold to run
Select: Gadget Grid
- Control Pad: highlight gadget
- X button: confirm gadget
- L1, L2, R2: assign gadget to button pressed
L1, L2, R2: use gadgets assigned to button pressed
Start: pause menu
- Control Pad: select menu choice
- X button: confirm choice
- Start: un-pause game
L3 (press the left analog stick): locate beacons for mission objectives
R3 (press the right analog stick): Enter and exit Binocucom for first-person view
- Left analog stick: look around
- Right analog stick: zoom in and out (with up and down on right stick)
R1:
- take pictures with spy camera (as Sly; when applicable)
- shoot sleep dart (as Bentley)
Hacking mini-game controls:
- Left analog stick: move
- Right analog stick: aim and fire gun
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