Wednesday, January 27, 2021

PrinceWatercress plays Sly 2: Band of Thieves - Part 24 of 49


For this entry, we'll be getting up close and personal with The Contessa to steal a few things from under her nose before taking out one of the prison's key defenses.

Close To The Contessa


You'll be starting this one with Sly

To get to Murray, you'll need to steal two tank keys and the tank patrol schedule off of The Contessa. To do that, you'll have to follow The Contessa and her guards, use the Alarm Clock to take care of the guards, then get behind The Contessa and pickpocket her to steal the keys and the schedule.

When you steal something from The Contessa, she will run away. Use L3 to look for her, then take care of her guards and steal from her again just like you did the first time. Thankfully, there will not be a lot of enemies around.

It should be mentioned that if you're too close to The Contessa when you take out the guard closest to her, she will hear it. Get away from her or else you're starting the part of the mission you're on all over again.

Lightning Action


Once again, you'll have to play as Sly to do this mission.

To get rid of the water tower attack robot, you'll have to destroy the lightning rods around the prison that are designed to draw lightning strikes away from the giant robot. By turning the wheels on the rods, you should be able to redirect the electrical currents away from their ground wires, rendering them useless. Follow the lightning strikes to find all five rods, then turn the wheels with the Circle button to disable them.

Go up to each lightning rod and alternate between the wheels on each one, spinning them once each. When you see a red glow around the rod, back off and jump away so you don't get shocked. Sadly, you have to look for the lightning bolts, as press L3 will not help you in this mission.

As you go through this mission, the lightning strikes will be more and more frequent at the remaining rods. Be ready to back off and jump, as you will be shocked even if you are on the ground near the rods.

Once you take out all the rods, you'll disable the giant water tower attack robot.

We've completed the last leg of the episode, and now Operation: Trojan Tank can be attempted. The tank keys will be used to steal a tank. Bentley will drive to the prison with Sly crawling underneath it, and if everything goes right, the guards will not be able to suspect a thing as they let Sly and Bentley through the main gates. From there, the doors to Cell Block D will be blown off, and Sly will need to get to the guard control center to open the doors to solitary confinement and free Murray.

Atlas Strength is a skill for Murray that allows him to jump while carrying an enemy. This skill is automatically equipped upon purchase. (The only reason why this is being purchased now is because there are no missions for Murray, as Bentley does all the stuff at the beginning and Sly takes care of everything after the initial break-out from The Hole.)

Controls

D-Pad/Left Analog Stick: move
Right Analog Stick: move camera
X: jump and double jump
Square: Horizontal Attack
  • horizontal attack (as Sly)
  • slam enemies launched into the air from behind (as Sly)
  • hook punches (as Murray)
  • Thunderflop (as Murray; in mid-air only)
  • crossbow swipe (as Bentley)
Triangle: Vertical Attack
  • vertical attack (as Sly; used to knock enemies into the air)
  • downward dive (as Sly; in mid-air only)
  • uppercut (as Murray)
  • drop bomb (as Bentley)
Circle: Action button (near blue/green/purple sparkles and character icons)
  • pickpocket (as Sly)
  • stomp (as Murray; use Square to throw object/enemy)
R1: hold to run

Select: Gadget Grid
  • Control Pad: highlight gadget
  • X button: confirm gadget
  • L1, L2, R2: assign gadget to button pressed

L1, L2, R2: use gadgets assigned to button pressed

Start: pause menu
  • Control Pad: select menu choice
  • X button: confirm choice
  • Start: un-pause game

L3 (press the left analog stick): locate beacons for mission objectives

R3 (press the right analog stick): Enter and exit Binocucom for first-person view
  • Left analog stick: look around
  • Right analog stick: zoom in and out (with up and down on right stick)
R1: 
    • take pictures with spy camera (as Sly; when applicable)
    • shoot sleep dart (as Bentley)

Hacking mini-game controls:
  • Left analog stick: move
  • Right analog stick: aim and fire gun

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