We've done all we can. It's time for Dimitri's counterfeiting operation to come crashing down.
Silence The Alarms
You'll need to play as Murray to start this one. For this mission, you'll need to throw things at the alarm horns in order to destroy the alarm system so that it doesn't stop the last part of the heist. There are newspaper boxes in some areas, and if you stomp near them as Murray, you can get a stack of papers that you can throw at the alarm horns. Be prepared to fight as soon as you start destroying the boxes, as the horns will go off and attract enemies. If you can knock the enemies out, you can stomp them and throw them at the boxes to destroy them, too. Be careful when destroying the alarm horns, as they are situated near water, and nobody in the Cooper Gang can swim. (If you fall into the water, you will lose some health, then get brought back to dry land. Of course, the water safety ability from the first game is nowhere to be found here.)
There are three alarm horns in all. Use L3 to keep track of where they are, then get to the horns and destroy them. Once you destroy the last one, the job is complete.
Once the third leg of the episode is done, it's all or nothing. It's time to take the Clockwerk Feathers.
Operation: Thunder Beak
Murray and Bentley will break into the water tower to shut down the plaza fountain. Dimitri will send someone to repair it, and Sly will take the repair truck and hand it off so that Bentley and Murray can shoot a winch line over to Sly at the top of the peacock sign in order to drop the sign right on the fountain. This will allow direct access to the printing press room, where Sly can take the Clockwerk Feathers.
Select Bentley at the safe house and go to the marker near the safe house.
At the job marker, Murray will catch up with you. From here, the music changes, and it's off to the water tower. Thankfully, there won't be a lot of enemies until you reach the water tower. Get rid of any and all enemies, then jump towards Bentley and press Circle to land in his arms. Use the left analog stick to aim Bentley at the circle-shaped door. Press Triangle to leave a bomb, then drop down and have Murray throw Bentley over to the opening you've just created.
Once you're inside the water tower, you'll have a series of pumps to play with. This is deceptively simple, believe it or not: just press Circle at each of the five valves valve exactly one time. There, you've re-routed the water.
From here, it's on to playing as Sly. Wait for the goons following the flashlight guard around to separate, then get behind the flashlight guard and pickpocket the truck key from him. Head back to the discotheque entrance and get to the repair truck. You'll then play as Sly to get to the top of the peacock sign. Once Sly is in place, Bentley will drive the truck to the club entrance. Use the left analog stick and the Circle button aim and shoot the hook so Sly catches it. From there, you'll need to fight enemies as Sly to protect the truck. Keep near the truck and smack the enemies to keep them away from the truck so they don't attack it, and take care not to knock enemies into the truck, either. Once the enemies are done, you'll face Dimitri.
Printing Press Duel
When you approach Bentley, he will shoot at you with a shock pistol. He will shoot three times before his gun jams, so take the opportunity to hide behind the jars of green ink when he shoots, and run towards him and strike twice before running away from Dimitri. He will strike with either a fist of his tail; be ready to run away when he rears back so you don't get hit. After his attack, move back in, strike twice, then run. Keep repeating this until he is down.
Once you defeat Dimitri, Dimitri gets arrested and the nightclub gets shut down before the gang takes a break in nearby Monaco with the Clockwerk Feathers now in their possession.
Controls
D-Pad/Left Analog Stick: move
Right Analog Stick: move camera
X: jump and double jump
Square: Horizontal Attack
- horizontal attack (as Sly)
- slam enemies launched into the air from behind (as Sly)
- hook punches (as Murray)
- Thunderflop (as Murray; in mid-air only)
- crossbow swipe (as Bentley)
Triangle: Vertical Attack
- vertical attack (as Sly; used to knock enemies into the air)
- downward dive (as Sly; in mid-air only)
- uppercut (as Murray)
- drop bomb (as Bentley)
Circle: Action button (near blue/green/purple sparkles and character icons)
- pickpocket (as Sly)
- stomp (as Murray; use Square to throw object/enemy)
R1: hold to run
Select: Gadget Grid
- Control Pad: highlight gadget
- X button: confirm gadget
- L1, L2, R2: assign gadget to button pressed
L1, L2, R2: use gadgets assigned to button pressed
Start: pause menu
- Control Pad: select menu choice
- X button: confirm choice
- Start: un-pause game
L3 (press the left analog stick): locate beacons for mission objectives
R3 (press the right analog stick): Enter and exit Binocucom for first-person view
- Left analog stick: look around
- Right analog stick: zoom in and out (with up and down on right stick)
R1:
- take pictures with spy camera (as Sly; when applicable)
- shoot sleep dart (as Bentley)
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