In this episode, we stop Rajan's spice production cold, then blow up the nearby dam in an attempt to flush him out.
Spice Grinder Destruction
You'll need to play as Sly to start this one.
To get past the laser fences, you'll need to jump into the barrel, walk towards the consoles, jump out and get away so you don't get hit by the explosion. The TNT barrels will not protect you from lasers.
Once you're at the manufacturing area, you'll need to destroy the grinder. To do that, you'll have to walk another TNT barrel all the way up into the spice grinder basin and jump out. Keep in mind that if you stand still while in the barrel, enemies will just pass you buy, even if they are carrying a flashlight.
Also, the door protecting the briefcases can be blown apart with a TNT barrel.
Blow The Dam
For this one, you'll have to play as Bentley.
The Juggernaut Throw gets bought at this point, since there are no missions in this episode that require you to play as Murray to start them. This allows objects that Murray throws with the throw move to explode on impact, causing more damage than usual, and does not need to be equipped like any other gadget in order to take effect.
To force Rajan out of hiding, you'll have to blow the dam up, as tigers are adverse to water. Thanks to the bug planted in Rajan's office by Sly, Bentley has learned that Rajan has received an auto-pilot attack helicopter. Bentley then blows up a nearby truck containing the helicopter and gets in, but it is not long before Rajan's forces find out what is going on.
You'll need to focus on destroying the dam, but you also want to take out as many of the enemy helicopters and their missiles as you can while you do it. If a missile produces a dark pink cloud, that means the missile is coming right for you and needs to be shot down immediately. Remember that the cannons on this overheat just like the turret you manned as Murray back in Episode 2, and that you'll want to watch the temperature gauge at the bottom to ensure that the cannons do not overheat.
Controls
D-Pad/Left Analog Stick: move
Right Analog Stick: move camera
X: jump and double jump
Square: Horizontal Attack
- horizontal attack (as Sly)
- slam enemies launched into the air from behind (as Sly)
- hook punches (as Murray)
- Thunderflop (as Murray; in mid-air only)
- crossbow swipe (as Bentley)
Triangle: Vertical Attack
- vertical attack (as Sly; used to knock enemies into the air)
- downward dive (as Sly; in mid-air only)
- uppercut (as Murray)
- drop bomb (as Bentley)
Circle: Action button (near blue/green/purple sparkles and character icons)
- pickpocket (as Sly)
- stomp (as Murray; use Square to throw object/enemy)
R1: hold to run
Select: Gadget Grid
- Control Pad: highlight gadget
- X button: confirm gadget
- L1, L2, R2: assign gadget to button pressed
L1, L2, R2: use gadgets assigned to button pressed
Start: pause menu
- Control Pad: select menu choice
- X button: confirm choice
- Start: un-pause game
L3 (press the left analog stick): locate beacons for mission objectives
R3 (press the right analog stick): Enter and exit Binocucom for first-person view
- Left analog stick: look around
- Right analog stick: zoom in and out (with up and down on right stick)
R1:
- take pictures with spy camera (as Sly; when applicable)
- shoot sleep dart (as Bentley)
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