Tuesday, December 31, 2013

ThirdMarioBrother plays Super Mario Land - Part 3 of 4

Welcome to the Easton Kingdom!

Yes, these places actually have names.

World 3-1


Easter Island heads!

Here, we meet a whole bunch of Easter Island heads that run at us...as well as some in the background. At least Nintendo tried to make backgrounds for this game. Some will bounce around on wings as others will try to charge at us.

There is a pipe above the three Maoi heads that run towards you one after another. If you go in it, you'll find a good treasure trove of coins.

The rocks that come out from the other sides of spike pits will help you get across if you need them to. Just don't touch the sides of the boulders; you'll take a hit if you do.

World 3-2


Lots of spiders here.

The things that drop down from the ceiling are supposed to be spiders, but the hack makes them look like hornets for some strange reason. Stomping on them after they've come down will get rid of them.

There are quite a few narrow platforms around here, so be careful as you're jumping around in what happens to be the hardest level yet. There are also some spikes that will fall slowly when you move under them, but you'll usually have enough time to avoid them.

If you die in this game, you'll go back just a little bit, since it's easy to trigger a checkpoint

World 3-3


More Easter Island heads!

The pipe on the platform at the top leads to a secret coin cache.

Be careful in the platform maze, and make sure the platform 

The boss is some guy with an Easter Island head for a head. (A mask?) Use the rocks he throws to get over him and hit the switch. If you are Big Mario, you can just go through him to hit the switch. If you like, you can hit the guy with fireballs if you have the Superball.

In the second pipe you can enter, you can jump straight up from the right edge of the pipe to reveal an invisible block to continue the rest of the level with, since you'll come back out of that pipe when you get out.

A YouTube Poop of a YouTube Poop

Best use of the Chai Kingdom theme. Ever.

Monday, December 30, 2013

ThirdMarioBrother plays Super Mario Land - Part 2 of 4

Well, so far, so good. Now that we're out of the Birabuto Kingdom, it's time for the Muda Kingdom!

World 2-1


Lots of platforms and fish jumping in and out of the water. Joy.

If you go down the first pipe you see, you'll find a big cluster of coins. This is really useful if you're farming on lives, since you'll need all you can get!

After skipping a bit of the level, you'll come across bridges and seahorses shooting fireballs as they jump in and out of the water. You'll also see what look like fish bouncing up and down afterwards. Shortly after this, you'll find another pipe that you can go down, find coins in and skip more of the level with.

World 2-2


The robots attack by shooting their head at you, but it's the perfect time to stomp on them if you can.

Remember, if you run across the gaps between bricks, you won't fall. It worked in the original Super Mario Bros., and it also works here.

Once again, enter the first pipe you see and you'll skip a bit of the level and get a bunch of coins at the same time.

You'll start seeing Bullet Bills near the end. Even if you stand on the pipe that the cannons come out of, the cannons will still come out.

World 2-3


Guess what? You go under the sea and shoot things!

Destroy blocks and enemies with your torpedoes (you can press either A or B to shoot) as you collect as many coins as you possibly can. This level is pretty fun, I'm glad they put such a concept in this game. The level automatically scrolls, so try not to get trapped between a block and the left side of the screen.

The boss here is a seahorse. If you want, you can avoid that huge mine that bounces around the room and take shots at the seahorse with your torpedoes. Touch the switch and it'll all be over.

Also, more fake Daisy.

ThirdMarioBrother plays Super Mario Land - Part 1 of 4

Unlike the last time I covered this, it's the real game this time! Enjoy your lack of ROM hack stupidity!

Also, enjoy the original walkthrough, which has been edited to reflect the fact!

World 1-1


This is a pretty easy world.

After the first tall pipe in the level, one of the blocks after it has a heart. Collecting these hearts give you a one-up. (Game Boy being in color was obviously unheard of way back in 1989, when we had other handhelds on the way such as the Atari Lynx and the Game Gear, which did it at the expense of battery life.)

The only power-ups you have are Super Mushrooms, Fire Flowers and Starmen, just like Super Mario Bros. When you shoot a fireball, it acts a little different. Instead of fireballs, you shoot "Superballs." When you throw one down, it bounces off the ground and goes into the air, bouncing off any walls or obstacles in its path. The superballs will disappear after a couple of bounces in case they get trapped. You'll have to be closer than in SMB to do any damage with them, but it's still a good power-up to have, as there's a new advantage to it: if you shoot a fireball and it touches any coins before it goes off-screen or disappears, the fireball collects them for you! When you pick up the Starman, the Can-Can plays while you're invincible. Yes. The Can-Can.

Also worth mentioning is that if you stomp on a Koopa in this game, it turns into a bomb. Stay away from this bomb, as it will explode. Goombas are here, too, as well as the little fly enemies from the original Mario Bros. At least you can stomp on the flies this time.

If you see a brick with a line going down from the center to the lower-right corner, it has something inside. Sometimes it's coins, sometimes it's a power-up. If you're playing in color, it's much easier to notice.

There is a pipe somewhere in the middle of the level that you can go through. Not only is there a lot of bricks and coins in here, leaving the room takes you close to the end.

When you reach the end, there are two doors: one on the upper-right and one on the lower-right. If you can make it to the one on the upper-right, you'll be able to play the bonus game. Press A to stop Mario, and you'll pick up either extra lives or a Fire flower. If the ladder happens to be in your way, you'll automatically take it on your way to the other side of the screen. The bonus game will definitely help you survive if you're not very good at the game, so get into it at all costs! It's easy to do now, but as you progress through the game...not so much.

World 1-2


Gee, I guess World 1-3 happens a little early this game. I'm guessing the game expects anyone who plays this to have played through a good amount of Super Mario Bros. prior to playing this.

New enemy here: the bees that drop spears from above. You'll have to clear a pretty good height to get to them without getting hit in the process.

Yet another 1-up lies in one of the ? blocks near the end. It's in a set of three separated by bricks and it's in the middle one.

The platforms that lead to the top door at the goal will fall when you land on them, so you'll have to be quick.

World 1-3


The first boss level. Here you'll be in what looks like some sort of dimly-lit pyramid, even though you can see everything. It's the original monochrome Game Boy, use your imagination.

Shortly after the start, there's a short pipe next to a tall pipe. Go down the tall pipe and you'll skip a little bit after the level. When you see a sphinx spitting fireballs after that, break the blocks between the ? blocks and jump into those spaces. You'll hit a hidden block that contains a platform. Jump on the platform and stay on it. You'll be raised to the ceiling. Walk on the ceiling and go down the pipe you see there. Hard-to-reach bonus pipe!

At the end of the level is a giant sphinx. Wait for it to stay on the ground, then make a running jump over it and land on the switch. Level complete! Also, if you have the fireballs, you can shoot fireballs at it and take it down yourself to make stuff easier.

The two rows of blocks before the boss battle hold a power-up in the sixth block on the top row. If you need the Fire Flower for the Superballs, you'll find one here.

You'll rescue Daisy, only to find out it's a monster in disguise. Get used to this happening throughout the game.

Sunday, December 29, 2013

Evermore Intermission 8 of 8


Alarm


Control Room


Engine


Final Battle - Carltron


Machinery


Omnitopia Hallways


Omnitopia Surface


Return to Podunk


Takeoff


The Professor's Room


The Professor's Room


PRINT "HELLO WORLD"


Ancient World


Ending Theme


Ocean Theme


Pirate Theme


The Secret of Evermore


Variations of Castle Theme


wut


Two blind spots in the fight against Carltron's Robot.


Well, this is odd. In the European versions (specifically German and UK versions, as far as I know), you can do this. You can get this gold in the American release, but you won't be able to swim underwater. Instead, you can just walk onto the water to get the gold. Strange...

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 88 of 88


Everything finally comes to an end in this entry!

The Boy and The Dog get everyone back, and everyone returns to the real world. The Dog is back in his real form when they return to Podunk.

The Boy wonders if everything they went through was real, then return to the theater and find that the movie currently playing is called "The Secret of Evermore."

Meanwhile, the others are back at Professor Ruffleberg's abandoned mansion, wondering what will become of Evermore.

Strong Heart is the new leader of Fire Eyes' Village, Madronius is the new leader of Nobilia, and the King now rules Ebon Keep. We also see the Windwalker one last time, and the evil robot clones are now part of Percival Plank's exhibit.

When you wait a while after it says "The End," you'll find that Carltron is now a docile robot...or is he?

If you wait a while after the credits (about 30 minutes), you'll find out that Brian Fedrauh is credited for "Dolly Grip." If you wait a little longer after that (another five minutes), you'll get the message "It's Bill's fault."


Saturday, December 28, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 87 of 88


Here it is. Part one of the ending.

The video wall is destroyed with a brilliant white flash. Carltron was controlling the robot via a remote, which he still presses the buttons on when it's destroyed. Professor Ruffleberg turns him off, and then Carltron disappears.

Professor Ruffleberg holographically sends you back to Evermore, where you'll witness Evermore imploding on itself now that Carltron's influence has been destroyed. The only way to let Evermore survive is to remove the influence of both you and the people involved in the botched experiment. Your only hope is to find Elizabeth, Horace and Camellia and bring them back to the space station so that the Professor can send everyone back to the real world.

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 86 of 88


For the first time ever since Jurassic Park: dinosaur genocide. Yeah, I went there.

All maps by Grizzly.

Metal Raptors


Your first opponents in this epic battle are six, metallic blue Raptors. They'll teleport into the room from the video screen...and boy, do they pack a punch or what?

They fight just like the regular Raptors. Take to them with Energized Dog Attacks and Cryoblast. These things have a lot of hit points (as well as a really nice high metallic screech when they attack).

Whenever you destroy a monster, it turns into dust. When you defeat one wave, a cleaning robot comes in to clean up the mess. DO NOT DESTROY THE CLEANING ROBOTS. If you do, a Death Spider comes in, and those things are quite powerful, especially when you're up against more than one. If you do trigger a Death Spider, you'll have to destroy any and all of them on the screen before you can begin the next wave.

When you destroy the first two, you'll take on two more. Finish them off like you did before. Then let the cleaning robot do his thing. And you'll get one last wave. After the cleaning robot makes another pass, you'll then get...
 

Eyes of Rimsala


You get three of these, and just like their red and gold Antiquan cousin, these will roll all over the room. Thankfully, these things are weaker than the metal Raptors, especially if The Boy and The Dog are both Energized. This shouldn't be too hard, just keep them away from you.
 

Bad Boy and Dark Toaster


Once you take down the Eyes of Rimsala and the cleaning robot takes care of business, you'll fight Bad Boy. Guess what? The Level 3 Dog Attack wipes him out in one shot. Watch him turn to dust, then you'll take on the Dark Toaster...an evil clone of the robot dog.

Guess what? He's nothing like Bad Dawg.

This thing will attack with The Dog's laser attack, which does double-digit damage when it connects. Keep your characters healed.
 

Metal Magmar


The next opponent is a much more powerful version of Magmar. He has the same attacks, and the video screen acts as the lava in this face. If he leaps towards it, hit him. That'll make him change his mind really quickly.

He also has the ability to cast Crush as well as Heat Wave, so be on the lookout for that.

Carltron's Robot


Here it is...the moment you've been waiting for!

Carltron's Robot jumps around and fires rockets at you from the north side of the wall. If you ever get close, you'll set off explosions that will cause a lot of damage.

Your best bet it to hit him while he's in mid-air. That way, you don't have to worry about trading punches every single time you attack.

When you take him down, the game is over. Enjoy your ending, which is in the next two entries.

Friday, December 27, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 85 of 88


Well, this is it. The final battle.

After more than three months, a long wait, and about a month and a half of posting all these entries, we've finally taken it full circle.

All maps by Grizzly.

Final Preparations


Main District

Time to go through the Main District one more time. Leave the Professor's laboratory and head to the Boiler Room.
 
Shopping Center

If you need Iron, go to the Shopping Center. Easiest place to find it. Go ahead and use the Inn and save here, while you're at it.

Get to the left end of the Boiler Room, get to the junkyard, and go west of the rocket. There will be the teleporter that takes you to Carltron. Insert the Energy Core, and you'll step onto the teleporter pad. This will take you to the room in the middle of the Main District. Go down the porthole. There's no turning back, so you'd better be prepared!
 

Final Boss


Fans and Speakers


Your first order of business is to destroy all the fans and speakers on the northern wall. The fans blow you back a little less gently than normal, but the speakers quickly knock you all the way back to the other side of the room. Either way, you'll be constantly blown back, so use Energize on both characters (use it solely on The Dog and get the bazooka equipped on The Boy for best results). Take the bombs that come out of the pipes and knock them into the fans and speakers with your melee weapons. The Cryoblast bazooka ammo will also work well here, as well as with all the bosses in this final chamber. Remember, you have infinite ammo because of the programming, so use it.

When you destroy all the fans and speakers, get healed up and prepared and whatnot. Then, flick all the switches and you'll trigger a large video wall...and epic boss music!

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 84 of 88


It's a quick jump to Gothica for the Energy Core, then it's back to the space station...

All maps by Grizzly.

Chessboard


Map

Make your way to the staircase on the right of the chessboard that the Professor just opened. Go down the stairs and you'll find the Energy Core. Go up to it, press B, and you'll pick it up.

If you go down further, you'll find another alchemist. He'll give you Force Field, which protects the hero from one enemy attack.

Force Field

1 Grease, 1 Iron

If you have the Oracle Bone, talk to him again. He'll give you Stop, which halts enemy attacks.
 

Stop

2 Wax, 1 Crystal

If you need alchemy ingredients for both of these formulas, you'll be able to buy them from him...but nothing else.

Head back to Tinker's Lab and get back on the Spaceship. When it asks if you want to go to Omnitopia, select "Yes" and you'll automatically fly up into the atmosphere and head back to the Professor's laboratory.
 

Professor Ruffleberg's Laboratory


Go back to Professor Ruffleberg and talk to him. He'll give you the Energize formula, which lets you do nothing but max power attacks for as long as it's in effect. Equip this, since you're going to need it for the final battle.

Also, what the hell is this.

Energize

1 Crystal, 1 Iron

You now have all the spells in the game.

Thursday, December 26, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 83 of 88


The greenhouse.

OH DEAR GOD THE GREENHOUSE

All maps by Grizzly.

Greenhouse


Map

> checks map to see which flowers are alive
> finds out there's absolutely no way to tell on the map at all

FFFFFFUUUUUUUUUUUU

If you come in here while the lights are on, you'll get the Prehistoria jungle music and some of the flowers will try to attack you as soon as you come near them. These flowers are called Flowering Death, and if one lands a successful attack on you, it instantly causes a 999 HP which puts The Boy out for the count via an insta-kill. Unless you use Pixie Dust and you have six of those things (and a hell of a lot of gall), I wouldn't even recommend going in here while the greenhouse lights are on. Instead, you'll have to turn them off, and to do that, you'll have to go to the Security Access Chamber and turn the greenhouse lighting off.

Security Access Chamber


Floor Plan

When you come down the transporter beam, take down all the fans that come out of the floor. They may look like they're powerful, but they're not. Now you can do stuff around here without being very slightly hassled.

The console in the middle is the greenhouse lighting switch, while the one to the left is the storage room lighting switch. They're both connected to each other, so if you light up the storage room, you're also going to light up the greenhouse. Keep this in mind.

If you don't flick the storage room lighting, you'll have to fight some monsters if you go into it.

The console on the right controls the alarm. If you used this before you went into the alarm room and used the code for it, you won't have to fight the eight Guardbots (which aren't very hard, anyway) in the Alarm Room.

There is a green monochrome screen that says lock. Play around with all the possible combinations after turning on the greenhouse and storage room lighting and you'll eventually open a passage that leads to a hidden boss through trial and error.

Boss: Face Man


The two faces will cast powerful forms of Flash on both The Boy and The Dog. It's easier to take one face down before taking the other one on. Keep both characters healed and give one face all you have as quickly as you can. Spells, Level 3 Dog Attacks, Level 3 spear strikes, everything. Use. It. All.

When you win, you'll get 30 Particle Shot bullets. That's it, really. Powerful boss, wimpy prize. But it is optional.
 

Greenhouse


Map

Now that it's dark, you can actually do some stuff. Head to the transporter beam on the other side of the maze. Open the treasure bubble to get some Cryo-Blast ammo, which is even more powerful than the Particle Bomb.

All you'll have to worry about in the maze now are the grey mosquitos that show up near the north end of the maze. They're just like the ones in Prehistoria, so trust me when I say that they aren't that powerful.

You'll come out through A-3. Go right to A-4...and you'll finally meet Professor Ruffleberg!
 

Professor Ruffleberg's Laboratory


Map. Also, this kinda spoils the final battle, so sorry about that.

When you meet Professor Ruffleberg, he'll tell you how all this started:

It was all a scheming plan by his household robot servant, Carltron (the guy who sent you into the room with the two Guardbots at the very beginning of the game). The AI that he had from being programmed into a very good chess player also gave him free will. Carltron got tired of being the Professor's household servant and sabotaged the Evermore experiment. He then schemed throughout the years, which led to the creation of the robot body doubles and all the problems going on in Evermore. Now the Professor needs your help to stop him.

TL;DR: The butler did it.

He'll then tell you about the Energy Core that's located at the base of the Chessboard in Gothica. He will then open the door to it so you can get. You'll be able to use the spaceship (which actually works this time) in order to head down there and get it. He'll also give you Call Up, which uses the super-rare Meteorite and Dry Ice ingredients (there's only 13 of each in the entire game). It lets you create Call Beads. He'll also give you his Call Bead spells as well.

Call Up

1 Meteorite, 1 Dry Ice

The switch that the Professor was standing at will give you the most powerful armor in the game. Go buy it. You'll need it for the final battle.

Go through the door that led to the Guardbot chamber in the game. The treasure bubble that used to hold the Bazooka now carries the Laser Lance, which is the fourth and last spear weapon in the game. The porthole you went down to Prehistoria from now takes you to a working spaceship, which controls exactly like the Windwalker.

Tinker's Lab


When you head back to Tinker's Lab, you'll find the treasure box closed again and another spell on the table. The chest now contains the Atom Smasher, the last axe in the game. There is also the spell for Nitro.

The formula on the table next to the chest is the one for Nitro.
 

Nitro

1 Gunpowder, 2 Grease

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 82 of 88


As we explore Omnitopia, we forget to turn off the alarm in the alarm room. D'oh!

All maps by Grizzly.

Main District


Really useful map

The portals to the outside world can only be accessed fully by The Dog. From there, The Dog can go anywhere he wants and blast the orb-shaped robots shooting lasers to smithereens, opening up doors to other rooms. These things will track The Dog quite well, so power up the Dog Attack to Level 3 before you even think about attacking these things. If there's a port hole in the ground, it can be accessed to enter different areas of Omnitopia. You'll have to go through some of these to complete your first order of business, which is to find Professor Ruffleberg.

If the focus is on The Boy in the two-player patch, The Dog can kill it and get away with it scot-free. lolGameBreaking

There are also blue Eyes of Rimsala moving back and forth in some of the horizontal walkways. Killing one not only makes getting around a lot easier, you'll be able to get 1000 credits. There isn't much to Omnitopia, but there are a few stores littered amongst the Main District, as well as an inn. This will make getting some Credits at the beginning of Omnitopia a bit easier.
 

Shopping Center


Map 

The porthole in A-2 sends you to the Shopping Center. Here, you can buy some armor for both The Boy and The Dog and even use the Inn. One of the cleaning droids gives you a color combination that will come into use later.

B-2 leads to the other transporter beam on the other end.

Be sure to buy Particle Shot and Cryoblast for the Bazooka. Unlike Thunder Ball, they both give you infinite ammo because of a glitch in the game that fails to count down your ammo for both of these weapons by one when you fire it. Whoo-hoo.
 

Heater Chamber


Map

C-1 leads to a bunch of heaters. If you touch them, however, you will take damage. In order to get to the other side of these things, you'll have to turn the switch off that controls some of these. To do this, you'll have to go to C-2, flick the switch, then return to C-1. When you do, some of them will be turned off and you'll be able to get to the other side without a problem.

Unless you're playing the two-player patch. Then you can use The Dog's smaller hit box to your advantage and instantly make your way to D-1. lolGameBreaking

Be sure to open the little bubble next to the teleporter when you reach the other side, too. It contains Old Reliable, which is stronger than what you can get in the Shopping Center.
 

Alarm Room


Map

There is a switch that turns the alarm in the Alarm Room off somewhere in Omnitopia.

Guess what? We ain't usin' it.

For our trouble, we'll have to fight off eight Guardbots before we can continue on. Hope you got the more powerful Bazooka Ammo before you got here.

The little bubble here gives you the Titanium Vest when you get to the transporter beam on the other side. Sweet!

Wednesday, December 25, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 81 of 88


Okay, let's try this again.

All maps by Grizzly.

 

Boss: Coleoptera


When you return to where you killed Thraxx, you'll find a blue recolor in his place. This is Coleoptera, and he's much stronger...but so are you.

You fight Coleoptera the same way you fight Thraxx. This time around, you'll have some more devastating spells to deal with, as Coleoptera will usually cast Storm, Flash and Heat Wave. He can also zap you with an electric attack straight from his eyes. (At least he doesn't drop Maggots this time.) Since you have some strong spells on you as well as a spear in your hand this time around, you'll be able to hit the heart without going through all that trouble like you did with Thraxx.

Word to the wise: keep The Boy's health above 100. The Dog's, too, if necessary...pulling a Level 3 Dog Attack on that still helps if you can situate yourself just right.

Like last time, killing the arms gives you extra experience if you need it.

When you kill this thing off, you'll get 4000 Talons. Now hack the cocoon that's inside where Coleoptera used to be and you'll get the Wheel. You're done! Now to head back to Gothica to fix the rocket. But first, Strong Heart's Hut.
 

Crash Landing Site/Strong Heart's Hut


Map

Head back to the southern jungle and find Strong Heart. Talk to him and he'll give you Miracle Cure, which is a combination of Cure and Heal. Yeah, you'll be replacing Cure and Heal with this, leveling this sucker up, then farming money and alchemy ingredients to get more, because this thing is just fucking awesome.

Miracle Cure

2 Root, 1 Vinegar

Also, talk to Strong Heart as The Dog and you'll get the Spot's Collar, which is the dog collar for Omnitopia (the space world) absolutely free! Equip this sucker on The Dog immediately, it's much better than the Defender Collar.

All right, let's get back to Gothica. Head back to the fire pit near Ebon Keep. That's Tinker's Workshop.

Tinker's Workshop


When you head back in, you'll automatically walk to Tinker, have a discussion with him, and give him all the parts. Then he'll send you back outside where the rocket is. You'll go in and in a minute or two, you'll be back in Omnitopia.

Junkyard


Map

When you land in Omnitopia (aka Metroplex), a cleaning droid will drop you down into a chute to the junkyard. You'll both come out of the rocket, and you'll find out that The Dog has changed form yet again, this time into a toaster dog. Instead of a bite attack, the toaster dog (as some of us want to call it), shoots lasers. The Level 2 and 3 attacks are slightly larger lasers that pack a punch. Finally, the dog is a little more useful.

There is a Guardbot here, but he won't hurt you. Instead, he asks you to find his replacement so that he can get off of sentry duty. It won't take you long to find him, but remember the location of this first Guardbot later.

Anyway, follow the path and be careful near the tentacles that come out of the ooze that makes up Omnitopia's trash. The transporter beam will take you to the Boiler Room, where some creatures are held in holding cells...as well as the replacement sentry!

Boiler Room


Map

The beginning of this room contains the green Neo Greebles. These guys actually walk around and try to run into you. They're not much of a problem, though.

You'll then see four holding cells, one of which has four switches and two small monitors on the wall. Hit the third one to release the Guardbot. If you want to fight the monsters inside, open the others...but be careful against the Raptor, because he packs a punch!

When you talk to the Guardbot here, you'll get your final sword...the Neutron Blade. Now go back to the junkyard and talk to the Guardbot you met there. He'll give you a formula called Reflect. This formula reflects magic, like Wall in Final Fantasy and Secret of Mana.

Reflect

2 Grease, 1 Iron

Head back to the Boiler Room, then enter the transporter beam on the right side of this area. This will take you to the Main District, which is the meat and potatoes of the Omnitopia area.

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 80 of 88


Click here for a namedrop of an obscure(?) puzzle game from the makers of GTA, Beavis and Butt-head jokes, and dogs with psychic powers.

All maps by Grizzly.

Village Exit to Bugmuck


Map

Why walk when you can fly? There's a fire pit near there as well.

Bugmuck


 
Animated Bugmuck Maze Map

Go through it like you did Thraxx. Yes, you'll have to deal with the collapsing maze again. The only thing is, you're much stronger than you were at the beginning of the game...and you have sharp instruments. Remember to look for free alchemy ingredients, including Oil and Wax, in the Bugmuck. Free is good.

Tuesday, December 24, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 79 of 88


Now that we have the Diamond Eyes, we're free to get the other parts for the rocket! Next stop, Prehistoria!

All maps by Grizzly.

We're done here, so let's go get back to the fire pit in the Left Bank and head to the fire pit near the Bugmuck. Consult the world map if you need help finding it. (You can also press Select to pull a black-and-white map of sorts up, but having a color one is much easier.)

There is another one in the Volcano Path. If you land there, you'll find the remnants of the Sacred Dog statue in the landing pad.

Fire Eyes's Village


If you go to Fire Eyes's Village (which isn't shown here) and meet with Fire Eyes, she'll clue you in as to what's going on and she'll help you out on your quest. She'll also tell you to go meet Strong Heart, who has an awesome new spell for you.

Volcano Path

Map

See? I told you.

Now just go south and exit the swamp area. Don't even worry about going through the maze. Since the volcano exploded, you won't be able to enter that maze full of Frippos ever again. :(

Remember how you got to the top of the Volcano and got the Levitate spell. Do it again. Now that the volcano has blown its top, the old man and the floor he was standing on is gone...and you'll land on that ledge with the gourd that you couldn't reach at the beginning of the game. Open the gourd up and you'll get the Gauge. Next stop, Bugmuck.

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 78 of 88


We finally do something worthwhile in that pyramid dungeon we weren't supposed to be in much earlier in the game.

All maps by Grizzly.

Pyramid


Pyramid Area Map

Well, since we covered this area before, there isn't much to do except to go through that door we couldn't go through before. Just hit the middle floor plate and you'll finally open it.

Of course, now that we have the Knight Basher, we can enter areas that we couldn't enter before and find some new treasure. So let's do that first, shall we?

Boss: Tiny


To beat Tiny, just step on the teleporter and step back on it when you re-appear. You'll eventually end up on the same level as Tiny. He'll give you the Diamond Eyes when you do.

Don't even bother with the Oglins unless they're being a pain in the ass.

Monday, December 23, 2013

Evermore Intermission 7 of 8


Castle Collapses


Cecil's Town


Dark Castle


Flying


Puppet Song


The Rat's Chamber


The Tinkerer


Wind


Ebon Keep (abandoned)


Here's an interesting glitch involving Mephisto, Old Nick and Mungola.

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 77 of 88


Even though they landed in Prehistoria last time, they decided to go to Antiqua after the game froze. That's why I never mentioned Prehistoria in the last entry. Details, details.

Left Bank


Now that we've landed here instead, let's head back to the Pyramid.

Of course, if you went to Nobilia one last time and landed in the fire pit near the palace, you would have known that the palace is open, the real Horace is back there, Tiny's acting strange and has joined the Oglins, and that Horace will give you a new spell: Barrier. It's a better version of Defend...if you level it up.

Barrier

1 Limestone, 2 Bone

Hey, it's a better use for the Bones than Revive.

It should also be mentioned that if you forget to get the formula and beat Tiny, you won't be able to get it.

Anyway, if you go through all that, then you'll have to go through the trouble of getting through the desert again, back to the Right Bank, and then back to the Pyramid. If you don't have Revealer equipped right now, re-equip it before you head back there. Don't worry, we'll wait for you.

Sunday, December 22, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 76 of 88


This became my favorite part of the game the first time I saw it.

Now...you can fly. There. I said it.

All maps by Grizzly.

Ebon Keep Interiors


Map

When you return, you'll be in a room west of the hallway to the Verminator's lair. You'll find a boy that changes into a man at regular intervals. If you win at his guessing game (the answer is random), he'll reward you with Super Heal, which lets you heal all your HP in one shot. If you get it wrong, you can wait a little while and then try again.

Super Heal

2 Ethanol, 1 Acorn

Tinker's Workshop


When you return to Tinker's workshop, you'll find what looks like a large brown rocket near where you'd find Tinker. Go outside, and you'll find Tinker coming down in a flying machine. This is the Windwalker, and it allows you to fly between the three worlds of Prehistoria, Antiqua and Gothica. But to enter outer space, however, you'll need three items - a gauge, a wheel, and the Diamond Eyes. (Yes, we're getting these again. Everything will make sense in due time.)

Once he explains your mission to you, you'll be flying around. You'll be able to land at any one of the fire pits in the world of Evermore, which will now be lit up.

Flying Around


Remember the Flammie controls from Secret of Mana? They're exactly the same in Evermore. Everything just looks better, and that's the only difference.

Sometimes you'll have to go in reverse before you can go forward. I don't know if it's a glitch in the game or what, so keep that in mind. It's a flying machine, Square. Not a car.
 
World Map

Here's another glitch...if you land just off the coast of the fire pit near the beach area where Blimp's Cave is, you'll end up back in the balcony of Tinker's workshop...minus the Windwalker. If this happens, reset the game. You were warned. (I'll mention it again in the next intermission, because this game has a treasure trove of information and whatnot.)

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 75 of 88


We're lost again!

All maps by Grizzly.

Now that you're done in Ivor Tower, you'll have to take the chessboard maze all the way back to Ebon Keep. With that, you'll be able to get some stuff done. Finally!

Sadly, it takes them almost the entire video to pull this off.
 

Saturday, December 21, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 74 of 88


We finally foil the fake Queen's plans!

Boss: Mephista and Old Nick


Defeat Mephista and Old Nick a few times, then Mungola from Percival Plank's exhibit will finally show up.

Boss: Mephista, Old Nick and Mungola


Use Crush, Fireball and Lance on Mungola. If you have the Lance (the weapon, not the spell) powered-up to Level 3, you can go through all three guys at once if your aim is true.

Mungola can cast Fireball and Corrosion, while Mephista can heal Mungola (albeit not very well). The puppets still respawn when both of them die, so if you have to kill one, kill Mephista. Also, letting The Dog go after the puppets isn't a bad idea, either. So is getting lucky with a Level 3 Dog Attack on Mephisto, which will do as much damage as Crush at this point.

When Mungola is destroyed, the puppets disappear and you've won this fight.

Ivor Tower Puppet Room


The evil Queen will try to jump off the balcony in an attempt to come after you. Instead of squishing you, she misses and falls straight through the floor, destroying the castle foundation in the process. The King is finally free of the Queen's hypnotism. He'll give you 10,000 gold coins before he gets out of dodge with you. Talk to the King after you escape the throne room, and he'll tell you everyone is gone. He'll then leave the castle.

And with this, Ebon Keep is populated again while Ivor Tower is now a ghost town.

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 73 of 88


It's time to head back to Ivor Tower and set things straight!

All maps by Grizzly.

Gomi's Tower


After you beat Sterling, he'll return to his perch and you'll meet Gomi, who looks exactly like Tinker. Gomi will heal you, then he'll command Sterling to take you back to the Ivor Tower sewers. Before he does that, though, he'll teach you a new alchemy formula: Lightning Storm.

Lightning Storm

1 Iron, 2 Ash

Remember that little mountain crag in that exit to the east? That's where Gomi and Sterling will drop you off. Talk to Gomi and he'll save your game.
 

Ivor Tower Sewers


Interiors Map

Make your way back to the interiors of Ivor Tower, then go to the puppet room on the left in the Throne Room. You'll meet the evil Queen, then the two puppets will come out and fight you.

Friday, December 20, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 72 of 88


In this entry, we deal with excessive lag, namedrop Kikoskia and curse Sovan for not using spells.

Boss: Sterling


Another dragon. Fight him like you did the Timberdrake: cast spells on him and keep him at bay with the Lance.

The big thing to watch out for is Sterling grabbing The Boy. If Sterling does this, The Boy is going to be dropped at a random spot at the tower and will have to make his way back up to where Sterling is in order to rejoin the fight. Once again, powered-up Lance shots to the rescue.

He won't do the grab and drop attack on The Dog, so Level 3 Dog Attacks will work very, very well here. At anywhere from 400-something to about 530-something HP per successful hit, it's something you can safely consider. Just keep The Boy alive.

Sterling can also cast Fireball on you. Not surprising, considering he's a dragon.


brickroadbrickroad and SovanJedi play Secret of Evermore - Part 71 of 88


In this entry, we climb up a rickety tower and somehow find a working elevator in it. HOW IS THIS EVEN POSSIBLE

All maps by Grizzly.

Gomi's Tower


Map

The part where you return to the barriers is dead simple. Just go north and break the barriers with the Knight Basher.

The Gargons are just like the Dragoyles, except with higher HP. You also have the Gore Grubs, which are red versions of the Maggots from the Bugmuck.

Be careful as you make your way to the top, as parts of the floors will break away when you step on them. Thankfully, there is an elevator (of sorts) that makes it easier to get up to the very top.

Thursday, December 19, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 70 of 88


We finally go north of the entrance to the sewers and tear some stuff the hell up.

All maps by Grizzly.


Tinker's Lab


Now that you've seen through the fake Queen's even faker nice demeanor, Tinker will tell you to go to the sewer entrance and break the barriers to the north. You can do that with the axe in the treasure chest in his lab. Go get it. You now have the Knight Basher.

There are also two spells here. One of them (Slow Burn) in is in the bookcase, while the other (Explosion) is on the table next to the chest where the Knight Basher was.

Slow Burn

1 Iron, 1 Brimstone

Explosion

2 Ethanol, 1 Ash

Slow Burn gradually diminishes the target's HP (levelling it up can be quite awesome), while Explosion is...just that. An explosion.

Tinker will also let you buy alchemy ingredients if you need them.
 

Ebon Keep - Dungeon


Map

Here's the map, in case you need it again.

Ebon Keep - Sewers


Same here.

Now that you have the Knight Basher, you can break the stone barriers in the maze. Try it out.

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 69 of 88


Wait...what?

All maps by Grizzly.

Ebon Keep


Map

You'll enter the throne room and meet...Queen Bluegarden. She's wearing a darker shade of blue this time. When you explain what's going on, she'll tell you that you met her evil twin and that she's the real Queen Camellia Bluegarden. She'll tell you what happened that caused the people of Gothica to move to Ivor Tower, then ask you to see Tinker (the man who escorted you to the throne room) and deal with the impostor Queen. She'll give you some more Call Bead spells that you can use.

On the right-hand wall of the throne room is a small hallway that leads to Tinker's lab. The monsters on the stained-glass windows, however, will come to life. They're really easy by now, though, as they're monsters you've fought in the previous worlds. Your reward is The Boy raising his weapon followed by a really cheap attempt at humor. Thanks, game.

Tinker's Lab


You'll finally meet Tinker Tinderbox. He'll let you look through the telescope, where you'll find out that the Queen in Ivor Tower was tricking you all along. (How you can hear from a telescope, I have no idea.)

Wednesday, December 18, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 68 of 88


I'm king of the rats, I tell ya! King of the rats!

All maps by Grizzly.

Ebon Keep


Well, we're done in the town, so let's go to the castle.

Ebon Keep Castle - Courtyard



The courtyard is nothing but a bunch of mice running around. If you need some more chances to level up that one weapon, however, go ahead and smack 'em. Especially if you're leveling up the Lance.

The two side doors are just a maze that doesn't really go anywhere save into the entryway, but you can also level up your newly acquired Spear here if you want.

Ebon Keep Castle - Entryway


You can skip this battle, but if you do and come back to where the boss is from there, you'll get stuck unless you turn of the power or reset. You've been warned.

The side doors here take you to that same stupid dark maze, while the stairway in the center takes you to a basement where you can find some alchemy ingredients in the chests.

Make your way across, and you'll meet up with the Verminator.

Boss: Verminator


Pound this guy with powered-up Lance attacks and Crush (Crush will do more damage than fireball). He will use Explosion, Drain and Acid Rain on you, and those can hurt. If you can rack up as much damage as possible on him, it'll make this a lot easier, since Verminator will cast spells rather quickly.

The Dog is useless in this fight, so don't bother keeping him alive.

When you beat him, you'll win 1000 Gold Coins and find a stash of 5000 Gold Coins afterwards. Nice.

Ebon Keep



When you enter the castle, you'll be stopped by a rather small man with a red beard. He'll take you to someone that he'll want you to meet before you can open the drawbridge to Ebon Keep.

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 67 of 88


We make our way back through the dungeon and see one of the most interesting video game cameos of the Clinton Years. Be ready to change your shorts, fanboys.

All maps by Grizzly.

Ebon Keep



Now that the whole "SovanJedi accidentally getting himself killed" thing is finally out of the way, we're finally in Ebon Keep. As expected the town is abandoned because of all the people moving to Ivor Tower. There are a few spots on the map that you can enter and find some interesting stuff, including an old woman who will give you the Regrowth formula, which slowly regenerates your health for a couple of seconds.

Regrowth

1 Acorn, 2 Water

Close to where the old woman with the Regrowth formula is located (in the same house, actually) is a stairway to a chest. Don't open it right away. Instead, walk through the wall to the right and you'll find two more chests behind the wall. Opening the first chest you see will close the opening to those two chests.

At the inn/store, you'll meet some guy in knight armor who will ask if you remember him. Here's some hints: his adventures on the moon, his victory over Zeromus, and turning into a paladin. It's Cecil of Baron Castle from Final Fantasy IV! He's settled down with his wife Rosa (apparently they married after FF4), who strangely doesn't appear in this game. C'mon, Square Enix!

If you tell him you know him, the armor he sells will be slightly less expensive.

Cecil will sell you the Knight Armor and also runs the Inn at the same time, and he also gives you the Bazooka, which he says he found in the jungle. It's the same Bazooka you got at the beginning of the game, but there's only one Thunder Ball shot in it, so using it at this point is kinda useless. You'll have to wait until you're done in Gothica to get ammo for it.

Tuesday, December 17, 2013

Evermore Intermission 6 of 8


The Queens


White Castle


Ivor Tower Side Chambers


Racing Pigs!


Running Waters

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 66 of 88


We take down the Timberdrake, fight black raptors, and...die. Again.

All maps by Grizzly.

Dark Forest


Map 2

When you reach the end, you'll fight the Timberdrake dragon.

Boss: Timberdrake


Timberdrake can cast Fireball, but yours is a lot more powerful than his is, if you've leveled it up enough. 300+ damage after a few levels? imokaywiththis.jpg

He'll also ram into you, but it doesn't do that much damage. Timberdrake is a joke as long as you keep The Boy alive.

When you beat him, you'll get 2000 Gold Coins. You'll also get the Lance. Go power this sucker up, because you're definitely gonna need it for the challenges ahead.

When you go right from here, you won't be able to go north...yet. Go east into the pipe and you'll enter the sewers of Ebon Keep.

Ebon Keep Sewers



Make your way around the maze as well as the barriers. Once again, just like Ivor Tower's sewers, there are secret passages that lead you to hidden treasure.

When you reach the exit, you'll be in the Ebon Keep dungeon.

Ebon Keep Dungeon



First things first...don't open the door directly to the left of the exit to the interiors (which you won't be able to open at this point) last. Otherwise, you won't be able to leave the Dungeons and you'll be stuck here until you either turn off the power or reset the game. Derp.

Anyway, go ahead and attack the enemies in the cells. Love how the black raptor looks, by the way. Shame this is the only place in the game where you see him.

Monday, December 16, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 65 of 88


Click here for talking oglins and dogs wearing boy masks.

All maps by Grizzly.

Dark Forest



We have a new section of forest to go through. Thankfully, the second half of the Dark Forest isn't as long.

The Oglin that Brick keeps mentioning is the same one we rescued from the well near Ivor Tower by turning the well crank. If you've gotten the Thug's Cloak from the Ivor Tower marketplace, he'll give you the Wizard's Coin. Otherwise, he'll just give you the Thug's Cloak.

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 64 of 88


After more forest exploration, namedropping both Mr. T and Seanbaby and a failed expedition to find the Bearded Boy, we finally fight the next boss.

All maps by Grizzly.

Forest Bridge


Map 1

When we reach the end of the first section of the Dark Forest, we'll meet the mini-boss.

Boss: Bad Boys


You'll reach an open, more well-lit clearing where six Greebles guard a bridge. Two by two, they'll combine and turn into evil clones of The Boy. These guys fight like the boy and are equipped with a sword. They also perform the Lightning Storm and Nitro spells. They're not really that hard if you pound them with leveled-up strikes and alchemy spells.

When you win, you'll be awarded with the Crusader Sword, your first new weapon from Gothica.

You'll fight three of these before you'll be able to cross the bridge. Despite what Brick says, there's a boy on the other side that does save your game.

Sunday, December 15, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 63 of 88


More forest exploring, because Brick wants to map everything out when I've already got the maps for you people. Yay.

All maps by Grizzly.

Dark Forest


Map 1

Even more fun with the signs: one of them tells you to see Mr. Head and Percival Plank's exhibit, which we've already done. CM Punk was not impressed.

As for Gruelville, I'll second Sovan's opinion. I'd rather be in Slopland.

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 62 of 88


Well, there's not much progress to this one...

All maps by Grizzly.

Dark Forest


Map 1

Since there's not much going on here, I might as well make this whole blog about the signs.

Some of them are just weird. I mean, come on. One of them says that the Souvenir Spoon Pounding Factory is five furloughs away...why can't I go there? Damn you, Square Enix. I wanna see how Souvenir Spoons are made and you just killed it for me. Another one mentions Lake Limpopo or someplace like that.

Some of them are actually useful. If you see one that tells you that you're going the wrong way (examples include "I'd turn back if I were you" and "Take heed and go no further"), you might wanna listen to them, because it's true. Of course, failing to go the wrong way will keep you from getting the One Up spell as well as meeting the Oglin you freed from the well at the beginning of Gothica (We'll meet him later. I told you it was worth it, guys). There's another sign that tells you that you're halfway through the maze, which is actually pretty thoughtful to see in the game.

Saturday, December 14, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 61 of 88


Click here for a forest maze, a pink poodle with a green axe blade for a head, mneumonic devices and a spoon factory.

All maps by Grizzly.

Dark Forest


Map 1

You'll be fighting a couple of Dragoyles and other creatures on your away around this forest.

If you see a Greeble (those little black evil-looking guys hiding in the trees) in the foreground, you're going the right way.

You can read signs if you come across them on the north wall of certain parts of the path. Some will tell you you're going the wrong way, one tells you that you're halfway there, and others contain hilarious messages of no importance (one of them tells you about a Souvenir Spoon factory).

There is an alchemist that has the One Up formula if you find him. Keep in mind that he's not on the right path, so you'll be doing some detouring...and backtracking...in order to get to this guy and return to where you were.

One Up

1 Feather, 1 Root

This one is pretty interesting, since it restores a lot of your HP in one cast. Unfortunately, it takes Feathers. This guy does sell alchemy ingredients, but it still takes 1000 gold coins to buy five Feathers.

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 60 of 88


The chessboard! Yay!

All maps by Grizzly.
 

Chessboard Maze


Map

You'll be taking down a bunch of Skullclaws here while you go from end of the maze to the chessboard in the center. You may also find some Acorns near the trees, too, so use the Sniff function whenever you can.

Boss - Footknight


The Footknight will try to follow you around a lot and will ram into you whenever possible, so be ready to strike with your weapon and cast as many spells on him as you can. If The Dog can land a Level 3 attack on it, it'll help quite a bit.

When you win, a staircase will open up in front of the statue on the left. Go down this and you'll find a hidden staircase that leads you to the forest.

You'll see an Energy Core on your way down the stairs, but you won't be able to get it quite yet.

When you make your way down, you'll trigger a cutscene where Queen Camilla talks to her servant Eronio. You'll find out that there's some cruel intentions behind the journey she gave you...

Entrance to Dark Forest


When you reach the bottom, you'll come out of a cave near a waterfall. Talk to the guy walking around so you can save your game, which will prove necessary since the Dark Forest Maze can be tough.

Friday, December 13, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 59 of 88


In this episode, we escape from prison only to find out we would have been summoned from inside the prison anyway. Derp.
All maps by Grizzly.
 

Ivor Tower Sewers

 
Map

There is also an alchemist here that gives you a new spell: Corrosion. It basically sends out a poisonous rain that gradually diminishes enemy HP on all the enemies onscreen when you cast it.

Corrosion

1 Mushroom, 3 Water

When you escape the sewers, a guard will catch you and you'll be escorted to the queen's chambers. She'll tell you to head to the old town of Ebon Keep so that her forces can attack the town and get the rest of the stragglers that are left into Ivor Tower. You'll have to get to the chessboard to reach it.

Before you leave the room, if you have found the key, The Boy will notice the key the old woman in the dog maze gave you. If you still haven't gotten it yet, you'll be able to enter the Dog Maze again. Just approach an air vent and The Dog will go into it.

If you go left from where the Queen's throne is, you'll see the auditorium where the king is sitting in the balcony, hypnotized by a play that quotes Billy Shakespeare aka William Shakespeare (or as my high school sophomore year English teacher called him, "Willy the Shake") and repeats endlessly.

Ivor Tower Interior

 
Map

Now that you've got the Queen's Key, go ahead and explore the castle for those treasure boxes you saw earlier.

There's a man in one of the rooms. The old woman in the dog maze is his wife. If you give him his skeleton key, he'll give you the Firepower formula.

Firepower

1 Feather, 1 Brimstone

He lets you buy alchemy ingredients, but what's the point of this if you'll never get to talk to the guy again because you don't have the Queen's Key anymore?!? Especially when it costs 1000 Gold Coins for 5 Feathers for Firepower?

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 58 of 88


In this episode, we get thrown in the dungeon. Whee!

All maps by Grizzly.

Dungeon



Instead of letting The Boy out immediately, open up the other cells and destroy the enemies in them. It's nothing you haven't dealt with before, you're just using The Dog and not The Boy. If you finish them all off before freeing the boy, you'll be able to get a free Defender Collar.

Instead of leaving the same way you came in, go into the empty cell. You'll find an entrance to the sewers.

Ivor Tower Sewers



Be careful as you stand in the flowing water, as it is corrosive and drains your health.

There are some hidden passages in these sewers that will take you to hidden alchemy ingredients. Consult the map for details.

Thursday, December 12, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 57 of 88


Finally, we're out of the dog maze!

All maps by Grizzly.

Dog Maze

Map - also includes sewers

Wondering why you're lost?

Turns out, there's a bookcase you can walk behind that leads to a hidden vent. It's not very far from the beginning. It'll be right here.

When you're out of the maze, the dog will crash the dinner, and you and The Dog will both be sent to the dungeon.

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 56 of 88


We see freak-like things, a pig race, and a dog maze. Yes. A dog maze. Now you get to spend some quality time with The Dog. Alone.

All maps by Grizzly.

The Freak Show


After seeing Mr. Head, the Unigoat, and Mungola (or the lack thereof), you'll finally see the Pigpoodle...your dog in a pig mask. He'll run away, then he run around aimlessly outside before he unintentionally participates in a pig race...and wins. You become the guest of honor at the queen's banquet. You show up at the banquet hall...but the dog doesn't. Instead, The Dog is about to become the meal!

Thankfully, The Dog escapes into a ventilation shaft...but now you're in a maze. Now the game has you spending time with The Dog.

Dog Maze


Map

Also, if you forget the key, you can come back here. Just get close to the vents with The Dog when you're in the castle with both characters.