Wednesday, December 11, 2013

brickroadbrickroad and SovanJedi play Secret of Evermore - Part 55 of 88


Hedgehogs in knight helmets. Greatest. Idea. Ever. I want one. Nao.

All maps by Grizzly.

Ivor Tower South


As soon as you go west, you'll meet up with more of those Blue Goos as well as hedgehogs in knight helmets. I want one.

Search the trees lining the path in this section, and you'll find some hidden nooks where you can find some wooden chests. One of them has the Aura spell, which you can use if you have Call Beads and check out Horace's abilities.

Ivor Tower Town


Map

Thankfully, the path isn't long.

The first thing you'll notice is all the storefronts north of the entrance. This is a market that is somewhat like what you saw in Nobilia. One of the booths sells tickets to Percival Plank's Exhibition of Oddities, the freak show in town, and tickets cost one Amulet of Annihilation. You'll need the ticket in order to continue on with the game, so get that first!

You'll also notice you'll have to get some new currency...again. In Gothica, the local currency is Gold Coins, so be prepared to exchange your Jewels for Gold Coins. You can also buy the Oracle Bone for a Jeweled Scarab and a Golden Jackal. Buy it, because you're going to need the Oracle Bone later.

There are also booths west of the entrance. One of them gives you a second chance to buy back the charms you got rid of earlier, so you should definitely not pass that up. There is also an armor dealer here. If you have the money and three Amulets of Annihilation to throw around, get the armor here. You definitely won't regret it!

If you look behind the houses, you'll find hidden entrances to parts of houses you usually wouldn't be able to access normally. You'll be able to find three Amulets of Annihilation this way, so make good use of it.

North of the western part of the market is the freak show. When you use your ticket to go in, The Dog will have to be left behind. The Dog will chase after a cat, but somebody will grab The Dog and kidnap him for who knows what.

One of the houses belongs to the alchemist known as Lance. You'll find out which one it is by entering houses and talking to people. When you're in it, go inside and look around, but [b]don't...touch...anything![/b] When you leave, Lance will come up the stairs and ask you what you're doing. Because you didn't take anything, he'll give you a new spell that is really, really awesome: Lance.

Lance

1 Iron, 1 Acorn

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