Monday, September 30, 2019

PrinceWatercress plays Secret of Evermore - Part 33 of 35


At last, we meet the Professor...and we also get a way to go to and from the space station whenever we want!

All maps by Grizzly.



You start off in the "first section" of the Main District, which consists A-1, A-2, B-1, B-2, C-1 and C-2. You'll have to get through the heater maze to get to the "second section."

Heater Chamber



C-1 leads to a bunch of heaters. If you touch them, however, you will take damage. In order to get to the other side of these things, you'll have to turn the switch off that controls some of these. To do this, you'll have to go to C-2, flick the switch, then return to C-1. When you do, some of them will be turned off and you'll be able to get to the other side without a problem.

Be sure to open the little bubble next to the teleporter when you reach the other side, too. It contains Old Reliable, which is stronger than what you can get in the Shopping Center.

Once you go into there, you'll get access to the "second section" of the Main District maze which consists of the entire D row as well as C-3 and C-4.

Security Access Chamber



D-3 leads to the Security Access Chamber. When you come down the transporter beam, take down all the fans that come out of the floor. They may look like they're powerful, but they're not. Now you can do stuff around here without being very slightly hassled.

The console in the middle is the greenhouse lighting switch, and to the left of that is the storage room lighting off. Both of them are connected, and if you turn one on, you do the same to the other.

If you don't flick the storage room lighting, you'll have to fight some monsters if you go into it.

The console on the right controls the alarm. If you used this before you went into the alarm room and used the code for it, you won't have to fight the eight Guardbots (which aren't very hard, anyway) in the Alarm Room.

Storage Room



D-4 leads here.

If you don't turn on the lights here, you'll trip an alarm and you'll have to face more enemies. What's up with the red and green Thraxx heads, anyway?

You can find the Protector Ring here, along with a few alchemy ingredients, healing items and some Bazooka ammo. For some reason, the alchemy ingredient and healing item chests are glitched. You can open the chests, but the game takes forever to tell you you got something and give it to you.

Alarm Room



C-4 leads here.

There is a switch that turns the alarm in the Alarm Room off somewhere in Omnitopia.

If you don't turn off the alarm in the security access chamber, you'll have to fight off eight Guardbots before you can continue on. Hope you got the more powerful Bazooka Ammo before you got here.

The little bubble here gives you the Titanium Vest when you get to the transporter beam on the other side. Sweet! From here, you'll be able to go from B-4 to B-3, which leads to the greenhouse.

If you go back to the security access room after fighting the Guardbots, the alarm code machine will tell you what the code was when you see it.

Greenhouse



If you come in here while the lights are on, you'll get the Prehistoria jungle music and some of the flowers will try to attack you as soon as you come near them. These flowers are called Flowering Death, and if one lands a successful attack on you, it instantly causes a 999 HP which puts The Boy out for the count via an insta-kill. Unless you use Pixie Dust and you have six of those things, I wouldn't even recommend going in here while the greenhouse lights are on. Instead, you'll have to turn them off, and to do that, you'll have to go to the Security Access Chamber and turn the greenhouse lighting off.

When it's dark, you can actually do some stuff. Head to the transporter beam on the other side of the maze. Open the treasure bubble to get some Cryo-Blast ammo, which is even more powerful than the Particle Bomb.

All you'll have to worry about in the maze now are the grey mosquitos that show up near the north end of the maze. They're just like the ones in Prehistoria, so trust me when I say that they aren't that powerful.

You'll come out through A-3. Go right to A-4...and you'll finally meet Professor Ruffleberg!

Professor Ruffleberg's Laboratory



When you meet Professor Ruffleberg, he'll tell you how all this started:

It was all a scheme by his household robot servant, Carltron (the guy who sent you into the room with the two Guardbots at the very beginning of the game). The AI that he had from being programmed into a very good chess player also gave him free will. Carltron got tired of being the Professor's household servant and sabotaged the Evermore experiment. He then schemed throughout the years, which led to the creation of the robot body doubles and all the problems going on in Evermore. Now the Professor needs your help to stop him.

TL;DR: The butler did it.

He'll then tell you about the Energy Core that's located at the base of the Chessboard in Gothica. He will then open the door to it so you can get. You'll be able to use the spaceship (which actually works this time) in order to head down there and get it. He'll also give you Call Up, which uses the super-rare Meteorite ingredient (there's only about 14 of them in the entire game). It lets you create Call Beads. He'll also give you his Call Bead spells as well.

Call Up
1 Meteorite, 1 Dry Ice

Disrupt: Casts Confound on enemies.

Restore: Brings The Boy and The Dog to maximum health.

Electra-Bolt: A powerful lightning attack.

The switch that the Professor was standing at will give you the most powerful armor in the game. Go buy it. You'll need it for the final battle.

PrinceWatercress plays Secret of Evermore - Part 32 of 35


Our adventure takes us back to the Pyramid...and then to space. Welcome to the late game.

All maps by Grizzly.



Pyramid



Oglin Cave


You'll meet three guys cloaked in black running around carrying spears. These are the Oglins, and these guys hurt. There's a teleporter here. I wonder where it goes...

Pyramid



There are three switches when you teleport into here: left, center and middle. The left one leads to some more monsters as well as a Call Bead. You can open the center door, but you won't be able to get anywhere here, as this part isn't available until near the end of the game.

The right switch leads to some areas that you can easily access with the Bronze Axe. Equip that, break down the barriers and find stuff. You'll also find the teleporters that take you to the jars that you wouldn't be able to reach otherwise. You'll have to use the Knight Basher to reach one of them, as it is able to destroy the big rock wall held together by that wooden brace.

There are three switches when you teleport into here: left, center and middle. The left one leads to some more monsters as well as a Call Bead. 

The right switch leads to some areas that you can easily access with the Bronze Axe. (You can also equip the Knight Basher. Yes, it will work.) Equip that, break down the barriers and find stuff. You'll also find the teleporters that take you to the jars that you wouldn't be able to reach otherwise.

The middle floor plate leads to the boss battle. Use Levitate to move the rock to the center tile, then get one character on the left tile and the other on the right. This opens up the room to the north. (Do not leave this area and come back if you open the center door; if you do, the door will be closed and the rock will disappear, and you'll be forced to power off or reset to get the rock to come back.)

In the lower-right corner, there is a hidden passage to the south that eventually leads west and then north to a hidden room. This lets you reach a teleporter and a pot with Pixie Dust in it that is walled off and cannot be reached any other way.

You can come in here as soon as the river is drained before you go to Gothica, but the rock that can be placed on the middle tile to enter the boss battle would not be there, and you would have to wait until near the end of the game for it to show up.

Boss: Tiny


To beat Tiny, just step on the teleporter and step back on it when you re-appear. You'll eventually end up on the same level as Tiny. He'll give you the Diamond Eyes when you do.

Don't even bother with the Oglins unless they're being a pain in the ass.

All right, let's get back to Gothica. Head back to the fire pit near Ebon Keep. That's Tinker's Workshop.

Tinker's Workshop


When you head back in, you'll automatically walk to Tinker, have a discussion with him, and give him all the parts. Then he'll send you back outside where the rocket is. You'll go in and in a minute or two, you'll be back in Omnitopia.

Junkyard



When you land in Omnitopia (aka Metroplex), a cleaning droid will drop you down into a chute to the junkyard. You'll both come out of the rocket, and you'll find out that The Dog has changed form yet again, this time into a toaster dog. Instead of a bite attack, the toaster dog (as some of us want to call it), shoots lasers. The Level 2 and 3 attacks are slightly larger lasers that pack a punch. Finally, the dog is a little more useful.

There is a Guardbot here, but he won't hurt you. Instead, he asks you to find his replacement so that he can get off of sentry duty. It won't take you long to find him, but remember the location of this first Guardbot for later.

Anyway, follow the path and be careful near the tentacles that come out of the ooze that makes up Omnitopia's trash. The transporter beam will take you to the Boiler Room, where some creatures are held in holding cells...as well as the replacement sentry!

Boiler Room



The beginning of this room contains the green Neo Greebles. These guys actually walk around and try to run into you. They're not much of a problem, though.

You'll then see four holding cells, one of which has four switches and two small monitors on the wall. Hit the third one to release the Guardbot. If you want to fight the monsters inside, open the others...but be careful against the Raptor, because he packs a punch!

When you talk to the Guardbot here, you'll get your final sword...the Neutron Blade. Now go back to the junkyard and talk to the Guardbot you met there. He'll give you a formula called Reflect. This formula reflects magic, like Wall in Final Fantasy and Secret of Mana.

Reflect
2 Grease, 1 Iron

Head back to the Boiler Room, then enter the transporter beam on the right side of this area. This will take you to the Main District, which is the meat and potatoes of the Omnitopia area.


The portals to the outside world can only be accessed fully by The Dog. From there, The Dog can go anywhere he wants and blast the Spherebots shooting lasers to smithereens, opening up doors to other rooms. These things will track The Dog quite well, so power up the Dog Attack to Level 3 before you even think about attacking these things. If there's a port hole in the ground, it can be accessed to enter different areas of Omnitopia. You'll have to go through some of these to complete your first order of business, which is to find Professor Ruffleberg.

There are also blue Eyes of Rimsala moving back and forth in some of the horizontal walkways. Killing one not only makes getting around a lot easier, you'll be able to get 1000 credits. There isn't much to Omnitopia, but there are a few stores littered among the Main District, as well as an inn. This will make getting some Credits at the beginning of Omnitopia a bit easier.

The porthole in A-2 sends you to the Shopping Center. Here, you can buy some armor for both The Boy and The Dog and even use the Inn. One of the cleaning droids gives you a color combination that will come into use later.

B-2 leads to the other transporter beam on the other end.

Be sure to buy Particle Shot and Cryoblast for the Bazooka. Unlike Thunder Ball, they both give you infinite ammo because of a glitch in the game that fails to count down your ammo for both of these weapons by one when you fire it. Whoo-hoo.

Sunday, September 29, 2019

PrinceWatercress plays Secret of Evermore - Part 31 of 35


We hunt for some of the parts necessary for the spaceship...and encounter some new things along the way.

All maps by Grizzly.



Next stop, Bugmuck.

Village Exit to Bugmuck



Why walk when you can fly? There's a fire pit near there as well.

Bugmuck





Go through it like you did Thraxx. Yes, you'll have to deal with the collapsing maze again. The only thing is, you're much stronger than you were at the beginning of the game...and you have sharp instruments. Remember to look for free alchemy ingredients, including Oil and Wax, in the Bugmuck. Free is good.

Boss: Coleoptera


When you return to where you killed Thraxx, you'll find a blue recolor in his place. This is Coleoptera, and he's much stronger...but so are you.

You fight Coleoptera the same way you fight Thraxx. This time around, you'll have some more devastating spells to deal with, as Coleoptera will usually cast Storm, Flash and Heat Wave. He can also zap you with an electric attack straight from his eyes. (At least he doesn't drop Maggots this time.) Since you have some strong spells on you as well as a spear in your hand this time around, you'll be able to hit the heart without going through all that trouble like you did with Thraxx. 

Word to the wise: keep The Boy's health above 100. The Dog's, too, if necessary...pulling a Level 3 Dog Attack on that still helps if you can situate yourself just right. Using Double Drain on both arms and the heart acts as an instant heal for The Boy while dealing damage to Coleoptera at the same time.

Like last time, killing the arms gives you extra experience if you need it.

When you kill this thing off, you'll get 4000 Talons. Now hack the cocoon that's inside where Coleoptera used to be and you'll get the Wheel. Next stop, the Great Pyramid. Thankfully, you can fly to Nobilia and not have to deal with the Desert of Doom.

Nobilia



Remember the palace we couldn't go to before? Go there now. The gate will now be open now that Horace has regained control of Nobilia.

There is a glitch where if you stand to the right of the top right statue and press B really fast, you'll be able to get infinite Call Beads. In order to trigger it, you have to press B on the middle statue on the left to talk to it.

It is possible to walk on a certain point on the pool to the left. Near the big lily pad in the center of the pool is 2500 gold coins for Gothica. In the European foreign language versions, you fall into the water and rapidly lose your health while in it as you make your way to the gold coins, and you don't come back out until you go back to where you entered the water from.

Nobilia Palace



There is a secret path in the left pool that you can walk on, and if you make it to the lower-left corner of the fountain and press B, you'll get 2500 Gold Coins (as opposed to Jewels).

Enter the palace and you'll meet Horace again. You'll learn Tiny's acting strange and has joined the Oglins. (You'll also find out that Tiny went over to the cave inside the dried-up riverbed if you talk to people inside the pirate ship in Crustacia.) Horace will give you a new spell: Barrier. It's a better version of Defend...if you level it up.

Barrier
1 Limestone, 2 Bone

Hey, it's a better use for the Bones than Revive.

It should also be mentioned that if you forget to get the formula and beat Tiny, you won't be able to get it.

Fly back to the fire pit near Crustacea. Go back to Crustacea and make your way back to the Pyramid. Go into the dried-up river bank and go east this time. We're back in the area with the Oglins and the Sons of Anhur, and the riverbed has dried up.

PrinceWatercress plays Secret of Evermore - Part 30 of 35


We finally get to fly around and explore previous worlds! Too bad it's so late in the game.

All maps by Grizzly.



When you're ready, head into the Windwaker at Tinker's Lab.


Flying Around


Remember the Flammie controls from Secret of Mana? They're exactly the same in Evermore. A and B let you ascend and descend, and the Control Pad lets you move around. The R button lets you switch from behind the Windwalker to a top-down view. If you go low enough while descending, you will enter a top-down view. If you need an in-game map, press Select to toggle it on and off. The big red dot is you, the smaller dot is the direction you're facing, and the flashing dots are the fire pits. 

Sometimes you'll have to go in reverse before you can go forward as soon as you're finally in the air. I don't know if it's a glitch in the game or what, so keep that in mind. It's a flying machine, Square. Not a car.

Here's another glitch...if you land just off the coast of the fire pit near the beach area where Blimp's Cave is, you'll end up back in the balcony of Tinker's workshop...minus the Windwalker. If this happens, reset the game. You were warned. 

The first place you want to head to the one of the fire pits in Prehistoria. Consult the world map if you need help finding it. (You can also press Select to pull a black-and-white map of sorts up, but having a color one is much easier.)

There is one fire pit in the Volcano Path. If you land there, you'll find the remnants of the Sacred Dog statue in the landing pad. You also won't be able to access the swamp maze anymore, and you also won't be able to go through the inside of the volcano, either. There is also another one near the village on the path leading to the quicksand fields leading to the Bugmuck.

Fire Eyes's Village


If you go to Fire Eyes's Village (which isn't shown here) and meet with Fire Eyes, she'll clue you in as to what's going on and she'll help you out on your quest. She'll also tell you to go meet Strong Heart, who has an awesome new spell for you.

Crash Landing Site/Strong Heart's Hut



Head back to the southern jungle and find Strong Heart. Talk to him and he'll give you Miracle Cure, which is a combination of Cure and Heal. Yeah, you'll be replacing Cure and Heal with this, leveling this sucker up, then farming money and alchemy ingredients to get more, because this thing is just awesome. That is, if you want to. You'll probably have Heal adequately leveled up. But it's worth getting just in case.

Miracle Cure
2 Root, 1 Vinegar

Strong Heart will also be selling Vinegar from this point on in the game.

Also, talk to Strong Heart as The Dog and you'll get the Spot's Collar, which is the dog collar for Omnitopia (the space world) absolutely free! Equip this sucker on The Dog immediately, it's much better than the Defender Collar.

By talking to Fire Eyes, you'll learn that some debris from the volcano landed on the volcano slope as well as in the Bugmuck when the volcano erupted. We'll be going to the volcano first.

Volcano Path



Remember how you got to the top of the Volcano and got the Levitate spell? Do it again. Now that the volcano has blown its top, the old man and the floor he was standing on is gone...and you'll land on that ledge with the gourd that you couldn't reach at the beginning of the game. Open the gourd up and you'll get the Gauge. You're done.

It is possible to get the Gauge to re-spawn after collecting it. Believe it or not, collecting three Gauges is the same as collecting all three rocket parts due to a bug in the game. We're going to do it the honest way, however.

Saturday, September 28, 2019

PrinceWatercress plays Secret of Evermore - Part 29 of 35


Once you return to Ivor Tower, be prepared for a fight.

All maps by Grizzly.


Ivor Tower Sewers




Make your way back to the interiors of Ivor Tower, then go to the puppet room to the left of the Throne Room. You'll meet the evil Queen, then the two puppets will come out and fight you.

Boss: Mephista, Old Nick and Mungola

Defeat Mephista and Old Nick a few times, then Mungola from Percival Plank's exhibit will finally show up.

Use Crush, Fireball and Lance on Mungola. If you have the Lance (the weapon, not the spell) powered-up to Level 3, you can go through all three guys at once if your aim is true. Reminds me of that time where Bill Goldberg went through six men with the greatest of ease back in the days of World Championship Wrestling.

Mungola can cast Fireball and Corrosion, while Mephista can heal Mungola (albeit not very well). The puppets still respawn when both of them die, so if you have to kill one, kill Mephista. Also, letting The Dog go after the puppets isn't a bad idea, either. So is getting lucky with a Level 3 Dog Attack on Mephisto, which will do as much damage as Crush at this point.

When Mungola is destroyed, the puppets disappear and you've won this fight.

Ivor Tower Puppet Room


The evil Queen will try to jump off the balcony in an attempt to come after you. Instead of squishing you, she misses and falls straight through the floor, destroying the castle foundation in the process. The King is finally free of the Queen's hypnotism. He'll give you 10,000 gold coins before he gets out of dodge with you. Talk to the King after you escape the throne room, and he'll tell you everyone is gone. He'll then leave the castle.

And with this, Ebon Keep is populated again while Ivor Tower is now a ghost town.


Ebon Keep (re-populated)




Now that Ebon Keep is repopulated, there are now houses that you can go into as well as new things that you can buy. You can finally purchase ammo for the Bazooka, at last.

One of the chests in the lower set of houses contains Bone, but for some reason, pressing B doesn't open it; as a matter of fact, it can't open at all. For some reason, that chest glitches out...

Tinker's Workshop


When you return to Tinker's workshop, you'll find what looks like a large brown rocket near where you'd find Tinker. Go outside, and you'll find Tinker coming down in a flying machine. This is the Windwalker, and it allows you to fly between the three worlds of Prehistoria, Antiqua and Gothica. But to enter outer space, however, you'll need three items - a gauge, a wheel, and the Diamond Eyes. (Yes, we're getting these again. Everything will make sense in due time.)

Once he explains your mission to you, you'll be flying around. You'll be able to land at any one of the fire pits in the world of Evermore, which will now be lit up.

PrinceWatercress plays Wheel of Fortune Deluxe Edition - The Longplay


Well, since I can't really think of anything related to Secret of Evermore for an intermission and I still have longplays that I've made that have yet to have their own blog entries...who wants to watch me play Wheel of Fortune: Deluxe Edition? If you're only going to be able to watch one YouTube video today, might as well make it this one, I guess.

Friday, September 27, 2019

PrinceWatercress plays Secret of Evermore - Part 28 of 35


asdf

All maps by Grizzly.


Ebon Keep - Dungeon



Here's the map, in case you need it again.

Ebon Keep - Sewers



Now that you have the Knight Basher, you can break the stone barriers in the maze. Try it out.

Gomi's Tower



The part where you return to the barriers is dead simple. Just go north and break the barriers with the Knight Basher.

The Dragoyles (spelled "Dragoil") are just like the Gargons, except with higher HP. You also have the Gore Grubs, which are red versions of the Maggots from the Bugmuck.

Be careful as you make your way to the top, as parts of the floors will break away when you step on them. Thankfully, there is an elevator (of sorts) that makes it easier to get up to the very top.

Boss: Sterling


Another dragon. Fight him like you did the Timberdrake: cast spells on him and keep him at bay with the Lance.

The big thing to watch out for is Sterling grabbing The Boy. If Sterling does this, The Boy is going to be dropped at a random spot at the tower and will have to make his way back up to where Sterling is in order to rejoin the fight. Once again, powered-up Lance shots to the rescue.

He won't do the grab and drop attack on The Dog, so Level 3 Dog Attacks will work very, very well here. At anywhere from 400-something to about 530-something HP per successful hit, it's something you can safely consider. Just keep The Boy alive.

Sterling can also cast Fireball on you. Not surprising, considering he's a dragon.

After you beat Sterling, he'll return to his perch and you'll meet Gomi, who looks almost exactly like Tinker. Gomi will heal you, then he'll command Sterling to take you back to the Ivor Tower sewers. Before he does that, though, he'll teach you a new alchemy formula: Lightning Storm.

Lightning Storm
1 Iron, 2 Ash

Remember that little mountain crag in that exit to the east? That's where Gomi and Sterling will drop you off. Talk to Gomi and he'll save your game.

PrinceWatercress plays Secret of Evermore - Part 27 of 35


When we make it to the castle on the other side of the land, we find out that not everything is as it seems.

All maps by Grizzly.


Ebon Keep


Well, we're done in the town, so let's go to the castle.

Ebon Keep Castle - Courtyard



The courtyard is nothing but a bunch of mice running around. If you need some more chances to level up that one spell or weapon, however, go ahead and smack 'em. Especially if you're leveling up the Lance.

The two side doors are just a maze that doesn't really go anywhere save into the entryway, but you can also level up your newly acquired Spear here if you want.

Ebon Keep Castle - Entryway


You can skip this battle, but if you do and come back to where the boss is from there, you'll get stuck unless you turn of the power or reset. You've been warned.

The side doors here take you to that same stupid dark maze, while the stairway in the center takes you to a basement where you can find some alchemy ingredients in the chests.

Make your way across, and you'll meet up with the Verminator.

Boss: Verminator


Pound this guy with powered-up Lance attacks and Crush (Crush will do more damage than fireball). He will use Explosion, Drain and Acid Rain on you, and those can hurt. If you can rack up as much damage as possible on him, it'll make this a lot easier, since Verminator will cast spells rather quickly.

The Dog is useless in this fight, so don't bother keeping him alive.

When you beat him, you'll win 1000 Gold Coins and find a stash of 5000 Gold Coins afterwards. Nice.

It is possible to skip this battle. Believe it or not, you can go back through the Dark Forest and make your way back to the Chessboard, and the Ebon Keep drawbridge will be down while Ivor Tower's will be up. If you take the Ebon Keep drawbridge, you can go through a series of rooms in the castle and skip the "honest way" entirely, but if you go through the door blocked by The Verminator from the other end, you'll be trapped in the boxes and the only way out is to power off or reset.

Ebon Keep



Once you're in, a small man with a red beard will show up and ask you to identify yourself and escort you to see someone you should meet. 

You'll enter the throne room and meet...Queen Bluegarden. She's wearing a darker shade of blue this time. When you explain what's going on, she'll tell you that you met her evil twin and that she's the real Queen Camellia Bluegarden. She'll tell you what happened that caused the people of Gothica to move to Ivor Tower, then ask you to see Tinker (the man who escorted you to the throne room) and deal with the impostor Queen. She'll give you some more Call Bead spells that you can use.

Shock Wave: Do huge damage to multiple damage.

Hypnotize: Casts Confound on opponents.

Shield: Brings your characters' defense way up.

Plague: Casts Plague on enemies (and is the only way to do so).

On the right-hand wall of the throne room is a small hallway that leads to Tinker's lab. The monsters on the stained-glass windows, however, will come to life. They're really easy by now, though, as they're monsters you've fought in the previous worlds. Your reward is The Boy raising his weapon followed by a really cheap attempt at humor. Thanks, game.

Tinker's Lab


You'll finally meet Tinker Tinderbox. He'll let you look through the telescope, where you'll find out that the Queen in Ivor Tower was tricking you all along. (How you can hear from a telescope, I have no idea.)

Now that you've seen through the fake Queen's even faker nice demeanor, Tinker will tell you to go to the sewer entrance and break the barriers to the north. You can do that with the axe in the treasure chest in his lab. Go get it. You now have the Knight Basher.

There are also two spells here. One of them (Slow Burn) in is in a bookcase, while the other (Explosion) is on the table next to the chest where the Knight Basher was.

Slow Burn
1 Iron, 1 Brimstone

Explosion
2 Ethanol, 1 Ash

Slow Burn gradually diminishes the target's HP (leveling it up can be quite awesome), while Explosion is...just that. An explosion.

Tinker will also let you buy alchemy ingredients if you need them.

There is a room west of the dining room. In the lower-right hand corner, you'll find a boy that changes into a man at regular intervals. If you win at his guessing game (the answer is random), he'll reward you with Super Heal, which lets you heal all your HP in one shot. If you get it wrong, you can wait a little while and then try again.

Super Heal
2 Ethanol, 1 Acorn

Thursday, September 26, 2019

PrinceWatercress plays Secret of Evermore - Part 26 of 35


In this entry, we take on the second half of the Dark Forest, which thankfully isn't nearly as large or as confusing as the first half.

All maps by Grizzly. 


Dark Forest



We have a new section of forest to go through. Thankfully, the second half of the Dark Forest isn't as long.

Remember the Oglin that we rescued from the well near Ivor Tower by turning the well crank? If you've gotten the Thug's Cloak from the Ivor Tower marketplace, he'll give you the Wizard's Coin, which will raise your magic defense slightly. Otherwise, he'll just give you the Thug's Cloak. If you have the Thug's Cloak and the Wizard's Coin, he'll give you 1000 Gold Coins.

When you reach the end, you'll fight the Timberdrake dragon.

Boss: Timberdrake


Timberdrake can cast Fireball, but yours is a lot more powerful than his is, if you've leveled it up enough. 300+ damage after a few levels? I'm okay with this. He can also grab The Boy and drop him into the ground, but you can pummel him far faster than he can do it to you.

He'll also ram into you, but it doesn't do that much damage. Timberdrake is a joke as long as you keep The Boy alive.

When you beat him, you'll get 2000 Gold Coins. You'll also get the Lance. Go power this sucker up, because you're definitely gonna need it for the challenges ahead.

When you go right from here, you won't be able to go north...yet. Go east into the pipe and you'll enter the sewers of Ebon Keep.

Ebon Keep Sewers



Make your way around the maze as well as the barriers. Once again, just like Ivor Tower's sewers, there are secret passages that lead you to hidden treasure.

When you reach the exit, you'll be in the Ebon Keep dungeon.

Ebon Keep Dungeon



First things first...don't open the door directly to the left of the exit to the interiors (which you won't be able to open at this point) last. Otherwise, you won't be able to leave the Dungeons and you'll be stuck here until you either turn off the power or reset the game.

Anyway, go ahead and attack the enemies in the cells. Love how the black raptor looks, by the way. Shame this is the only place in the game where you see him. It should be mentioned that the last enemy you face will always be a Guardbot.

Ebon Keep



We're finally in Ebon Keep. As expected the town is abandoned because of all the people moving to Ivor Tower. There are a few spots on the map that you can enter and find some interesting stuff, including an old woman who will give you the Regrowth formula, which slowly regenerates your health for a couple of seconds.

Regrowth
1 Acorn, 2 Water

Close to where the old woman with the Regrowth formula is located (in the same house, actually) is a stairway to a chest. Don't open it right away. Instead, walk through the wall to the right and you'll find two more chests behind the wall. Opening the first chest you see will close the opening to those two chests. You'll know you've messed up if the candelabra near the wall lights up, as it lights up after you open the chest.

At the inn/store, you'll meet some guy in knight armor who will ask if you remember him. Here's some hints: his adventures on the moon, his victory over Zeromus, and turning into a paladin. It's Cecil of Baron Castle from Final Fantasy IV! He's settled down with his wife Rosa (since they married after FF4), who strangely doesn't appear in this game. C'mon, Square! 

Cecil will sell you the Knight Armor and also runs the Inn at the same time, and he also gives you the Bazooka, which he says he found in the jungle. It's the same Bazooka you got at the beginning of the game, but there's only one Thunder Ball shot in it, so using it at this point is kinda useless. You'll have to wait until you're done in Gothica to get ammo for it.

PrinceWatercress plays Secret of Evermore - Part 25 of 35


Our trek into the Dark Forest begins in this entry. Thankfully, there's a trick to all this.

All maps by Grizzly. 


Dark Forest



You'll be fighting a couple of Dragoyles and other creatures on your away around this forest.

If you see a Greeble (those little black evil-looking guys with the yellow eyes hiding in the trees) in the foreground, you're going the right way.

The Gargons are stronger versions of the Dragoyles, and the Wood Mites are an even stronger version of the spider enemies.

There is an alchemist that has the One Up formula if you find him. Keep in mind that he's not on the right path, so you'll be doing some detouring...and backtracking...in order to get to this guy and return to where you were.

One Up
1 Feather, 1 Root

This one is pretty interesting, since it restores a lot of your HP in one cast. Unfortunately, it takes Feathers. This guy does sell alchemy ingredients, but it still takes 1000 gold coins to buy five Feathers.

Since there's not much going on here, I might as well make this whole blog about the signs.

Some of them are just weird. I mean, come on. One of them says that the Souvenir Spoon Pounding Factory is five furloughs away...why can't I go there? Damn you, Square Enix. I wanna see how Souvenir Spoons are made and you just killed it for me. Another one mentions Lake Limpopo or someplace like that.

Some of them are actually useful. If you see one that tells you that you're going the wrong way (examples include "I'd turn back if I were you" and "Take heed and go no further"), you might wanna listen to them, because it's true. Of course, failing to go the wrong way will keep you from getting the One Up spell as well as meeting the Oglin you freed from the well at the beginning of Gothica (We'll meet him later. I told you it was worth it, guys). There's another sign that tells you that you're halfway through the maze, which is actually pretty thoughtful to see in the game.

Even more fun with the signs: one of them tells you to see Mr. Head and Percival Plank's exhibit, which we've already done.

Forest Bridge


When we reach the end of the first section of the Dark Forest, we'll meet the mini-boss.

Boss: Bad Boys


You'll reach an open, more well-lit clearing where six Greebles guard a bridge. Two by two, they'll combine and turn into evil clones of The Boy. These guys fight like the boy and are equipped with a sword. They also perform the Lightning Storm and Nitro spells. They're not really that hard if you pound them with leveled-up strikes and alchemy spells.

When you win, you'll be awarded with the Crusader Sword, your first new weapon from Gothica.

You'll fight three of these before you'll be able to cross the bridge. After that, there's a boy on the other side who will give you the opportunity to save your game.

Wednesday, September 25, 2019

PrinceWatercress plays Secret of Evermore - Part 24 of 35


In order to enter the other town, we'll have to go through the chessboard...but that's not all...

All maps by Grizzly.


Chessboard Maze



You'll be taking down a bunch of Bone Buzzards here while you go from end of the maze to the chessboard in the center. You may also find some Acorns near the trees, too, so use the Sniff function whenever you can.

Boss - Footknight


The Footknight will try to follow you around a lot and will ram into you whenever possible, so be ready to strike with your weapon and cast as many spells on him as you can. If The Dog can land a Level 3 attack on it, it'll help quite a bit.

When you win, a staircase will open up in front of the statue on the left. Go down this and you'll find a hidden staircase that leads you to the forest.

You'll see an Energy Core on your way down the stairs, but you won't be able to get it quite yet.

When you make your way down, you'll trigger a cutscene where Queen Camilla talks to her servant Eronio. You'll find out that there's some cruel intentions behind the journey she gave you...

Entrance to Dark Forest


When you reach the bottom, you'll come out of a cave near a waterfall. Talk to the guy walking around so you can save your game, which will prove necessary since the Dark Forest Maze can be tough.

PrinceWatercress plays Secret of Evermore - Part 23 of 35


Well, we're now locked in the dungeon. Time to get out of here and get out of the kingdom before it's too late!

All maps by Grizzly.


Dungeon



Instead of letting The Boy out immediately, open up the other cells and destroy the enemies in them. It's nothing you haven't dealt with before, you're just using The Dog and not The Boy. If you finish them all off before freeing the boy, you'll be able to get a free Defender Collar. Using your Level 3 Dog Attack will work wonders here. There will be two Mini-taurs and two Vipers, but you'll also fight a Guardbot, and if you're not careful, the Guardrail 

If you search the upper-left corner of The Boy's cell, you can get a free Iron Bracer. You'll probably have the armor that you bought with gold coins and Amulets of Annihilation before you came here, but hey, you can sell it for free money!

Instead of leaving the same way you came in, go into the empty cell. It will always be the last one that you open. You'll find an entrance to the sewers.

Ivor Tower Sewers



Be careful as you stand in the flowing water, as it is corrosive and drains your health.

There are some hidden passages in these sewers that will take you to hidden alchemy ingredients. Consult the map for details.

There is also an alchemist here that gives you a new spell: Corrosion. It basically sends out a poisonous rain that gradually diminishes enemy HP on all the enemies onscreen when you cast it.

Corrosion
1 Mushroom, 3 Water

When you escape the sewers, a guard will catch you and you'll be escorted to the queen's chambers. She'll tell you to head to the old town of Ebon Keep so that her forces can attack the town and get the rest of the stragglers that are left into Ivor Tower. You'll have to get to the chessboard to reach it.

Before you leave the room, if you have found the key, The Boy will notice the key the old woman in the dog maze gave you. If you still haven't gotten it yet, you'll be able to enter the Dog Maze again. Just approach an air vent and The Dog will go into it.

If you go left from where the Queen's throne is, you'll see the auditorium where the king is sitting in the balcony, hypnotized by a play that quotes Billy Shakesbad aka William Shakespeare (or as my high school sophomore year English teacher called him, "Willy the Shake") and repeats endlessly. You can also notice Mungola's eyes behind the bookcase on the stage.

Ivor Tower Interior



Now that you've got the Queen's Key, go ahead and explore the castle for those treasure boxes you saw earlier.

There's a man in one of the rooms. The old woman in the dog maze is his wife. If you give him his skeleton key, he'll give you the Firepower formula.

Firepower
1 Feather, 1 Brimstone

He lets you buy alchemy ingredients, but what's the point of this if you'll never get to talk to the guy again because you don't have the Queen's Key anymore?!? Especially when it costs 1000 Gold Coins for 5 Feathers from this guy?!?

Tuesday, September 24, 2019

PrinceWatercress plays Secret of Evermore - Part 22 of 35


As we partake in a freak show, our dog gets kidnapped and utilized for some nefarious purposed.

All maps by Grizzly.


Ivor Tower Town



North of the western part of the market is the freak show. When you use your ticket to go in, The Dog will have to be left behind. The Dog will chase after a cat, but somebody will grab The Dog and kidnap him for who knows what.

The Freak Show


After seeing Mr. Head, the Unigoat, and Mungola (or the lack thereof), you'll finally see the Pigpoodle...your dog in a pig mask. He'll run away, then he run around aimlessly outside before he unintentionally participates in a pig race...and wins. You become the guest of honor at the queen's banquet. You show up at the banquet hall...but the dog doesn't. Instead, The Dog is about to become the meal!

Thankfully, The Dog escapes into a ventilation shaft...but now you're in a maze. Now the game has you spending time with The Dog.

Dog Maze




Also, if you forget the key, you can come back here. Just get close to the vents with The Dog when you're in the castle with both characters.

Wondering why you're lost? Turns out, there's a bookcase you can walk behind that leads to a hidden vent. It's not very far from the beginning. It'll be right here.

At the beginning of the maze, there is an alternate path leading to an hidden path inside the maze, and if you walk into the walls, you'll get a sound cue find it. From there, you'll have to feel your way north and west to find an old woman. If you talk to her, she will give The Dog the Queen's Key. From there, you can exit the maze. If you miss it here, you'll be able to get it later on; The Dog will automatically re-enter the ventilation maze when you go back to the exit when the game checks to see if you have the key and sees that you don't have it.. Once you get the key, however, you won't be able to enter the maze ever again.

When you're out of the maze, the dog will crash the dinner, and you and The Dog will both be sent to the dungeon.

Let's Play Streets of Rage as Blaze - The Longplay


This longplay never got an entry within its own blog series.

That's sad, because this is one of the best Blaze plays I've ever done.

Monday, September 23, 2019

PrinceWatercress plays Secret of Evermore - Part 21 of 35


Our journey takes into another town...and another marketplace...

All maps by Grizzly.


Ivor Tower South



As soon as you go west, you'll meet up with more of those Blue Goos as well as hedgehogs in knight helmets called Hedgadillos. I want one.

Search the trees lining the path in this section, and you'll find some hidden nooks where you can find some wooden chests. One of them has the Aura spell, which you can use if you have Call Beads and check out Horace's abilities. Aura protects you from all damage for 45 seconds.

Ivor Tower Town



Things you'll need at this point:

  • One Amulet of Annihilation (one for the ticket to Percival Plank's Exhibition)
  • Golden Jackal (for the Oracle Bone)
  • Jeweled Scarab (for the Oracle Bone)
  • 3 Perfumes and 3 Beads (for the the Insect Incense)


If you missed out on the Chocobo Egg, you can buy it for 9 Perfumes and 9 Beads. If you missed on the Thug's Cloak, you could get it for 8 Perfumes and 6 Beads; however, you can get it for free later unless you missed out on the Wizard's Coin in Crustacia.

Thankfully, the path isn't long.

The first thing you'll notice is all the storefronts north of the entrance. This is a market that is somewhat like what you saw in Nobilia. One of the booths sells tickets to Percival Plank's Exhibition of Oddities, the freak show in town, and tickets cost one Amulet of Annihilation. You'll need the ticket in order to continue on with the game, so get that first!

You'll also notice you'll have to get some new currency...again. In Gothica, the local currency is Gold Coins, so be prepared to exchange your Jewels for Gold Coins. You can also buy the Oracle Bone for a Jeweled Scarab and a Golden Jackal. Buy it, because you're going to need the Oracle Bone later.

There are also booths west of the entrance. One of them gives you a second chance to buy back the charms you got rid of earlier, so you should definitely not pass that up. There is also an armor dealer here. If you have the money and at least two Amulets of Annihilation to throw around, get the armor here. You definitely won't regret it! Be sure to buy the Dragon Helm and the Magician's Ring; the Gold-Plated Vest can be found in 

If you look behind the houses, you'll find hidden entrances to parts of houses you usually wouldn't be able to access normally. You'll be able to find three Amulets of Annihilation this way, so make good use of it.

One of the houses belongs to the alchemist known as Lance. You'll find out which one it is by entering houses and talking to people. When you're in it, go inside and look around, but [b]don't...touch...anything![/b] When you leave, Lance will come up the stairs and ask you what you're doing. Because you didn't take anything, he'll give you a new spell that is really, really awesome: Lance.

Lance
1 Iron, 1 Acorn

Replace Crush with Lance; you won't be finding any limestone here. Also, you can now open the chests in Lance's room; one of them will have the Gold-Plated Vest.

Oh, and don't ask how that gourd disappeared in the footage at the end. I have no clue.

PrinceWatercress plays Secret of Evermore - Part 20 of 35


We finally go into the caverns that have been revealed near the pyramid in an attempt to find our way home. We end up finding more questions than answers.

All maps by Grizzly.


Right Bank



Return to the cave where you got Drain. You'll get the Double Drain formula, which is twice as effective as Drain...especially when leveled up!

Double Drain
2 Ethanol, 2 Vinegar

Also, don't bother going back to Horace's camp to get alchemy ingredients, because Madronius won't be there anymore.

Pyramid - Outside



If you head south now that the area around the pyramid has dried up, you'll be able to walk around in the lower level around the pyramid, which will now be crawling with enemies. There is a cave near where the pit is, but you won't be able to do much there until later in the game.

Head north from Horace's Camp inside the river bed, follow the path and then walk off the edge of the cliff. You'll end up in an underground maze.

Underground Maze



Throughout the maze, you'll face the Oglins. These green guys in cloaks are pretty fast and will attack you with spears, and they can be pretty powerful and absolutely destroy you if you're not careful.

Boss: Aquagoth


Oh, lord, this guy can be such a pain in the ass.

Avoid the tentacles (good luck watching out for those, there's a ton of them) and let the Dog go after them (The Dog can't hit Aquagoth), and hit Aquagoth himself with The Boy. Crush will work well here, as will Fireball if you've leveled it up enough.

Also, watch out for the shiny, electric sparks running through the floor. You can't destroy them and they will damage you. 

Aquagoth can cast Lightning Storm, but if you're strong enough, it won't be too much of a pain. It can still be annoying, though, so keep your health high as always.

Sometimes, an Oglin will join the fight. Let The Dog go after it.

Ivor Tower South



When you beat Aquagoth, you'll get 5000 Jewels and some Honey. As I mentioned earlier, the Honey refills all your HP (like the Royal Jelly in [i]Secret of Mana[/i]), so keep that stuff handy! A man will then talk to you through the ceiling, asking you to get in the bucket. He'll pull The Boy out through the bucket first. When he pulls The Dog out afterwards, you'll find out he's changed. Again. This time, he's a pink poodle, complete with his own animation where he stands on his hind legs.

He tells you that the Aquagoth was the source of the well drying up, and that you're now south of Ivor Tower, the queen's new castle. Welcome to Gothica. The man at the well will also let you save your game. Do it.

By the way, if you play with the crank to the well, an Oglin will pop out. You'll need this to get a certain spell later in the game

Sunday, September 22, 2019

PrinceWatercress plays Secret of Evermore - Part 19 of 35


If you've ever wanted some basic tips on how to get anything in the Nobilia Marketplace, here you are.

All maps by Grizzly.


Nobilia



Believe it or not, there is a secret warp in the Desert of Doom. Go to the rock-skull cluster, then go to the large rock just north of it. Go a little north and a little east to find another rock formation. Walk between the two rocks here and you'll warp straight to Nobilia in seconds.

If you keep pressing A on the chickens, you'll eventually get told not to taunt the chickens by a mysterious voice and your HP will be reduced to one. If you keep doing this, you'll get a message saying you were warned, and your HP will be back to one again. If you keep doing it, you'll eventually get killed by the game, but if you talk to the woman selling the chickens after the second message, she'll call you a low-down chicken taunter if you try to buy chickens from her. Yes, the game actually does this.

The booths in the northwest are the best place to start, as you can buy Rice for three Jewels a bag. This is the cheapest place to get Rice, and from there, you can go to the left to trade the Rice for Spice.

One of the booths in the northwest allows you to trade the Chocobo Egg for the Magic Gourd. Don't do it; the Gourd does nothing due to either not being programmed to do anything or due to bugged programming. Besides, you can get this useless item by other means, anyway.

Near the northwest corner, you can buy pots. If you keep buying pots, you may randomly find a random amount of Jewels.

The fish booth lets you buy fish and heal 30 HP for 30 Jewels. It's only useful if you don't have anything to spend Jewels on.

At the Amulet of Annihilation booth, you can haggle the price down, but if you go for the three Amulets for a bag of rice, the guy running the booth will never sell Amulets to you again.

The cheapest you can get Beads is a bag of Rice at three Jewels each; that booth is near the perfume booth on the west side.

At the south central area of the market, you can find the appraiser, where you can sell your goods for jewels, including your Rice and Spice. Appraisals are five Jewels each, so you'll have to bring as many goods as possible per appraisal. Once you have all the goods you need to sell, you can sell them here, then go back to the northwest corner and get your Rice and Spice and trade for stuff again. It is possible to make a lot of money off the marketplace when you know what to do and what to trade for.

Things I need at this point:

  • One Amulet of Annihilation
  • Golden Jackal
  • Jeweled Scarab
  • 3 Perfumes and 3 Beads

PrinceWatercress plays Secret of Evermore - Part 18 of 35


We've got the Diamond Eyes, but we find out too late what the Diamond Eyes are really for...

All maps by Grizzly.


Right Bank Forest



Now that you have the Bronze Axe, you can break the rocks that are blocking the jars in this area.

Before you head back to the Right Bank, you'll meet Horace...except he's wearing green. He'll ask for the Diamond Eyes and pay you back with an evil laugh. He'll send two Rogues after you, but they're nothing.

When you beat them, you'll earn 100 Jewels. Yes, you beat up two Rogues out of a million that we've already fought before. We can tell you're proud.

Right Bank



That Bronze Axe will also work on the rock wall blocking the cave on the east side of the Right Bank area. Break the wall with the Bronze Axe, then go inside and you'll meet an Alchemist. He'll give you the Drain formula, which works like the HP Absorb spell in Secret of Mana - it drains the enemy's HP and transfers it to you.

Drain
1 Ethanol, 2 Roots

From here, head back to Nobilia. If you need alchemy ingredients, talk to both the alchemist that gives you Drain as well as Blimp again. You have yet another boss battle coming up. Hope you can get lots of Ethanol and Roots...levelling up Drain for this battle can be helpful.

Nobilia



When you return to Nobilia, you'll find out that the marketplace is empty. Head down to the Town Square and you'll instantly walk up to the Sacred Dog. The fake Horace will place the Diamond Eyes in the Sacred Dog, and you'll have to fight the monster underneath it that's been waiting to be revived after all this time...Aegis.

Boss: Aegis


Aegis sends out three creatures - Bad Dawgs (evil clones of your dog from Prehistoria), Will-o-the-Wisps, and Skullclaws. The Will-o-the-Wisps are exactly like the ones from the Salabog battle from earlier in the game, and the Bad Dawgs move as slowly as your dog and just have the Dog Attack. The Skullclaws are the worst enemy of the three, since they are basically more powerful versions of the Bone Buzzards.

Whenever Aegis has a medallon on its head, it will create the three monsters. The skull and moon medallion produces the Bad Dawgs, the dog medallion produces Skullclaws and the sun medallion produces the Will-o-the-Wisps.

Surprisingly, Aegis is pretty easy. Aegis can cast spells, but that doesn't seem to happen very often.

If you try to leave the area around Aegis, the bridges will explode and knock you back.

When you take him down, you'll get 1200 Jewels.

Town Square


When you defeat Aegis, he'll leave some sort of power core behind. The real Horace Highwater shows up and summons Tiny to throw it somewhere...which he does with relative ease. It will explode north of the camp, emptying the river that flows near the Pyramid and exposing a hidden tunnel. Horace asks you to explore this tunnel as it may be your only hope of returning to Podunk.

If you have five or more Call Beads in your inventory, Horace will also give you the Staff of Life. It increases your ability to defend against enemy attacks.

At this point, Madronius will not be at the camp, as he shows up to mention the tunnel near the Pyramid before leaving.

Now that you can trade in the marketplace again, it is possible to get a Chocobo Egg randomly from buying pots instead of getting just 10 Jewels. Chances are pretty low, though, but if you keep trying, you can eventually do it.

There is a palace north of the new crater where the Sacred Dog statue used to be. The gate will not be open, but you can find ingredients there. The middle stone cobra on the left gives you water, meteorites, dry ice and more water, but you have to talk to it many, many times before it gives you everything, and that takes a while.

Saturday, September 21, 2019

PrinceWatercress plays Secret of Evermore - Part 17 of 35


We're going into the Pyramid, Windows 10 be damned!

All maps by Grizzly.


Pyramid




Open the door to the lower level by placing The Boy on the switch. Switch to The Dog and go in, then press A to jump over the water. There are four switches in this room, and you'll have to press all of them as The Dog to get The Boy around the pyramid so that you can re-unite with The Dog and ultimate get the Diamond Eye that is here.

Go back to the jar room at the top of the pyramid, then go north and step on the ankh plate. You'll be able to go down to the lower level.

Once you go down the stairs to the lower level, you'll find yourself with some more choices to make. You'll be near the switch room, but you won't be able to free The Dog yet. Instead, take down all the enemies, then switch to The Dog. The upper-right switch on the floor should open the door nearby. You'll eventually enter a hallway full of Stone Cobras. The first Stone Cobra will come to life no matter what. Be sure to stand on the Ankh symbols for the first two. Otherwise, the Stone Cobras will come to life...and they hurt like hell, with the ability to take down a good fraction of your HP in addition to Poisoning you.

At the southwest corner of the lower level, take care on the bridges, as the spot to the north with the jars can only be accessed once. One of the jars contains absolutely nothing and cannot be opened, and triggers a Stone Cobra. Once you leave this area, you can't return.

Go further to the east and take the bridge. Move The Dog to the upper-right switch and go through the door that opens, and take the stuff you find in the jars. From there, leave the room and move The Dog to the lower-left switch. Go through the door that opens. Follow the path, and you'll face the Sons of Anhur, who are more powerful than the Sons of Sett and can cast Storm. Hit them with Level 3 Bronze Spear shots. You'll get the Bronze Axe, which can break some walls in the Pyramid that look like doorways that cannot be opened. One of them leads to a couple of jars as well as an old man who can save your progress.

At the southeast corner of the lower levels, there is another Stone Cobras hallway. It is possible to end up here first if you don't take the "ingredients of the future room" path, and if that happens, you'll have to change how you get around the Pyramid accordingly. Have The Dog stand on the lower-right stand. Be sure to stand on the Ankh symbols for the first two, and the right symbol for the last one, in order to get through unscathed.

You can get a Call Bead in a jar around here, and since you can break those stone walls down, you can get everything around here. One of the walls you can break contains a jar that holds Horace's Regenerate Magic, which allows you to revive either character when you select a Call Bead, choose Horace and go through his list of spells. If you accidentally missed Horace's Call Bead spells (which is possible), you won't be able to open this. There's another hidden spell that he has, but we won't have to worry about it just yet. Don't worry, it's not in Antiqua.

Once you've found everything you need, break the wall with the Bronze Axe near The Dog to reunite with The Dog. When you take the nearby bridges, they will collapse, and you'll never be able to explore the lower level again. You'll have no choice but to go back to the upper level and make your way to the roof.

From here, you'll have to have The Boy stand on one switch next to the nearby door and have The Dog stand on the other. You'll open the door and take on Rimsala.

Boss: Eye Of Rimsala


Take care of the statues. They cast Flash, but they usually target it at The Dog. Nevertheless, they're annoying. Get rid of them.

As for the Eye of Rimsala, take it down with leveled-up Bronze Spear attacks and the Crush spell. If you've leveled up Fireball, this spell will also work wonders. Just don't let the Eye get near you or The Dog.

The best way to take care of the Eye of Rimsala is to get it on screen, target it with Crush, then keep hitting it with spells. If it returns to the gold statue, Level 3 Dog Attacks and Level 3 Bronze Spear attacks can deal a good amount of damage, if you can keep The Dog alive.

When you beat Rimsala, you'll get 1000 Jewels and the other Diamond Eye. You'll also leave the Pyramid and end up near the entrance at the bottom. There's nothing else to do here, so drop down the pit leading to the Pyramid as a shortcut to Horace's Camp. When you talk to Madronius, he will tell you that Horace is gone and that you may find him on the west bank of the river. Head west back to the nearby forest.