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All maps by Grizzly.
Ebon Keep - Dungeon
Here's the map, in case you need it again.
Ebon Keep - Sewers
Now that you have the Knight Basher, you can break the stone barriers in the maze. Try it out.
Gomi's Tower
The part where you return to the barriers is dead simple. Just go north and break the barriers with the Knight Basher.
The Dragoyles (spelled "Dragoil") are just like the Gargons, except with higher HP. You also have the Gore Grubs, which are red versions of the Maggots from the Bugmuck.
Be careful as you make your way to the top, as parts of the floors will break away when you step on them. Thankfully, there is an elevator (of sorts) that makes it easier to get up to the very top.
Boss: Sterling
Another dragon. Fight him like you did the Timberdrake: cast spells on him and keep him at bay with the Lance.
The big thing to watch out for is Sterling grabbing The Boy. If Sterling does this, The Boy is going to be dropped at a random spot at the tower and will have to make his way back up to where Sterling is in order to rejoin the fight. Once again, powered-up Lance shots to the rescue.
He won't do the grab and drop attack on The Dog, so Level 3 Dog Attacks will work very, very well here. At anywhere from 400-something to about 530-something HP per successful hit, it's something you can safely consider. Just keep The Boy alive.
Sterling can also cast Fireball on you. Not surprising, considering he's a dragon.
After you beat Sterling, he'll return to his perch and you'll meet Gomi, who looks almost exactly like Tinker. Gomi will heal you, then he'll command Sterling to take you back to the Ivor Tower sewers. Before he does that, though, he'll teach you a new alchemy formula: Lightning Storm.
Lightning Storm
1 Iron, 2 Ash
Remember that little mountain crag in that exit to the east? That's where Gomi and Sterling will drop you off. Talk to Gomi and he'll save your game.
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