Monday, September 30, 2019

PrinceWatercress plays Secret of Evermore - Part 32 of 35


Our adventure takes us back to the Pyramid...and then to space. Welcome to the late game.

All maps by Grizzly.



Pyramid



Oglin Cave


You'll meet three guys cloaked in black running around carrying spears. These are the Oglins, and these guys hurt. There's a teleporter here. I wonder where it goes...

Pyramid



There are three switches when you teleport into here: left, center and middle. The left one leads to some more monsters as well as a Call Bead. You can open the center door, but you won't be able to get anywhere here, as this part isn't available until near the end of the game.

The right switch leads to some areas that you can easily access with the Bronze Axe. Equip that, break down the barriers and find stuff. You'll also find the teleporters that take you to the jars that you wouldn't be able to reach otherwise. You'll have to use the Knight Basher to reach one of them, as it is able to destroy the big rock wall held together by that wooden brace.

There are three switches when you teleport into here: left, center and middle. The left one leads to some more monsters as well as a Call Bead. 

The right switch leads to some areas that you can easily access with the Bronze Axe. (You can also equip the Knight Basher. Yes, it will work.) Equip that, break down the barriers and find stuff. You'll also find the teleporters that take you to the jars that you wouldn't be able to reach otherwise.

The middle floor plate leads to the boss battle. Use Levitate to move the rock to the center tile, then get one character on the left tile and the other on the right. This opens up the room to the north. (Do not leave this area and come back if you open the center door; if you do, the door will be closed and the rock will disappear, and you'll be forced to power off or reset to get the rock to come back.)

In the lower-right corner, there is a hidden passage to the south that eventually leads west and then north to a hidden room. This lets you reach a teleporter and a pot with Pixie Dust in it that is walled off and cannot be reached any other way.

You can come in here as soon as the river is drained before you go to Gothica, but the rock that can be placed on the middle tile to enter the boss battle would not be there, and you would have to wait until near the end of the game for it to show up.

Boss: Tiny


To beat Tiny, just step on the teleporter and step back on it when you re-appear. You'll eventually end up on the same level as Tiny. He'll give you the Diamond Eyes when you do.

Don't even bother with the Oglins unless they're being a pain in the ass.

All right, let's get back to Gothica. Head back to the fire pit near Ebon Keep. That's Tinker's Workshop.

Tinker's Workshop


When you head back in, you'll automatically walk to Tinker, have a discussion with him, and give him all the parts. Then he'll send you back outside where the rocket is. You'll go in and in a minute or two, you'll be back in Omnitopia.

Junkyard



When you land in Omnitopia (aka Metroplex), a cleaning droid will drop you down into a chute to the junkyard. You'll both come out of the rocket, and you'll find out that The Dog has changed form yet again, this time into a toaster dog. Instead of a bite attack, the toaster dog (as some of us want to call it), shoots lasers. The Level 2 and 3 attacks are slightly larger lasers that pack a punch. Finally, the dog is a little more useful.

There is a Guardbot here, but he won't hurt you. Instead, he asks you to find his replacement so that he can get off of sentry duty. It won't take you long to find him, but remember the location of this first Guardbot for later.

Anyway, follow the path and be careful near the tentacles that come out of the ooze that makes up Omnitopia's trash. The transporter beam will take you to the Boiler Room, where some creatures are held in holding cells...as well as the replacement sentry!

Boiler Room



The beginning of this room contains the green Neo Greebles. These guys actually walk around and try to run into you. They're not much of a problem, though.

You'll then see four holding cells, one of which has four switches and two small monitors on the wall. Hit the third one to release the Guardbot. If you want to fight the monsters inside, open the others...but be careful against the Raptor, because he packs a punch!

When you talk to the Guardbot here, you'll get your final sword...the Neutron Blade. Now go back to the junkyard and talk to the Guardbot you met there. He'll give you a formula called Reflect. This formula reflects magic, like Wall in Final Fantasy and Secret of Mana.

Reflect
2 Grease, 1 Iron

Head back to the Boiler Room, then enter the transporter beam on the right side of this area. This will take you to the Main District, which is the meat and potatoes of the Omnitopia area.


The portals to the outside world can only be accessed fully by The Dog. From there, The Dog can go anywhere he wants and blast the Spherebots shooting lasers to smithereens, opening up doors to other rooms. These things will track The Dog quite well, so power up the Dog Attack to Level 3 before you even think about attacking these things. If there's a port hole in the ground, it can be accessed to enter different areas of Omnitopia. You'll have to go through some of these to complete your first order of business, which is to find Professor Ruffleberg.

There are also blue Eyes of Rimsala moving back and forth in some of the horizontal walkways. Killing one not only makes getting around a lot easier, you'll be able to get 1000 credits. There isn't much to Omnitopia, but there are a few stores littered among the Main District, as well as an inn. This will make getting some Credits at the beginning of Omnitopia a bit easier.

The porthole in A-2 sends you to the Shopping Center. Here, you can buy some armor for both The Boy and The Dog and even use the Inn. One of the cleaning droids gives you a color combination that will come into use later.

B-2 leads to the other transporter beam on the other end.

Be sure to buy Particle Shot and Cryoblast for the Bazooka. Unlike Thunder Ball, they both give you infinite ammo because of a glitch in the game that fails to count down your ammo for both of these weapons by one when you fire it. Whoo-hoo.

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