Sunday, August 31, 2014

Sryth plays EVO: The Search For Eden - Part 8 of 17

"There needs to be a sign: "Up, shithead."

I couldn't agree with you more.

All maps by Tropicon.



Domain of Tritops



Enter the area where you fought the boss one last time. It's the Triceratops's home now, and they'll definitely defend it with those big horns of theirs! Thankfully, killing one will net you 90 EP and heal 5 HP, which makes this the best farming ground so far this chapter.

The melons here also heal 5 HP, making this a decent healing spot, too.

Ocean of Plesusaurus



The dinosaurs around here give you 100 EP! Nice!

Also, the mollusks attack like the Trilobites in Chapter 1, except they have the potential to deal even more damage. Be careful when facing one of these things.

Mt. Brave



Watch out when facing the Pterodactyls, as they can pick you up, carry you off and drop you back down to the ground for damage. At least they give you 100 EP each when you kill them.

Instead of making your way to the right, you should make your way up instead...only to find out there's nothing to do here. So you'll have to head all the way left to exit the level. There, you've cleared Mt. Brave.

You'll have to reach the other side of the mountain to beat this chapter, though.

Still, this is a nice EP farming area.

Domain of Pronesaurus



These guys leave 200 EP when you kill one? Well, shucky ducky quack quack quack, this just keeps getting better!

If you don't kill them in one hit, they'll try to hit you with a well-animated spinning attack. I don't remember seeing this, since I probably killed all these guys in one shot when I played through the game just one time.

Still, that's pretty well-animated.

Domain of Omosaurus



Hey, dinosaurs of the two-legged variety!

The dead rats heal you slightly, believe it or not.

Anyway, the Omosaurs try to run up to you and bite you. If your jaws are at their most powerful, you can take them down in a mere two hits. These guys also leave 200 EP each.

Domain of Tyrosaurus



I guess these guys are supposed to be Tyrannosaurus Rex. I can't tell.

Anyway, do not join these guys unless you wanted to be taken out of the area and shown your horrible future death at the hands of meteorites.

These guys are as easy as the Omosaurs were, and they leave 250 EP apiece. They also heal 27 HP, which is pretty generous.

Sryth plays EVO: The Search For Eden - Part 7 of 17

In this episode, we find out that frogs are slowing down the growth of dinosaurs. We also find out that this game is now making my head want to explode, because I never paid attention to the storyline when I played it, simply because it was so easy to advance the storyline. Seriously, you don't even have to try to get far in the game. All you have to do is go right. It's like Sonic the Hedgehog, except not fast. Also, I swear to God, this is probably the longest description I've typed up for a video on this blog. I'll shut up now.

Also, the music starts getting annoying here. Last.fm, anyone?

All maps by Tropicon.



Marsh of Amphibians



Well, the Bull Ikustega have evolved a little bit (and overtaken the Timid Ikustega), but they're still not any stronger. They have become worried because reptiles have eaten all the plants. They should really be worried about you.

Domain of Polsaurus



The Polsaurs charge...into each other. Nope, nothing threatening there. They're kinda like the Pachycephalosaurs from the Super Nintendo version of Jurassic Park. They can charge into you if they don't have a buddy nearby, though.

Even in your initial form, you can kill them in one hit. They're extremely weak, making the Domain of Polsaurus a nice grinding spot. You won't have any problems moving left and right here, 20 EP at a time.

Domain of Syrocosaurus



There's a Triceratops at the beginning. Oh, snap. Thankfully, this Triceratops has something else on her mind. Her child is missing and she wants you to leave her alone. As long as you move to the right and don't attack her, you're good.

Doamin of Brosasaurus


You spell "domain" right every other time, but you can't do it here? What's with you, Enix?

*facepalm*

Domain of Brosasaurus


Well, this guy's eating a tree. I think I'll hit this guy and see if he does anything. No? Okay, chow down. Wait, he moved and then he whacked me with his head like he was doing a uppercut and now he's mad and he's doing 2 or 3 damage apieFFFFFFUUUUUUUUUUUU

If you have the Tyrasaurus's Jaws, you can kill these guys in a mere three hits. At 80 EP, this is an even better place to farm for EP once you get the most powerful jaws for this chapter. Just be sure to back away after you bite them.

Domain of Prasauro



More plant eaters. Yay.

If you have the Tyrasaurus's Jaws, these guys are a one hit kill for an easy 50 EP. A nice alternate farming area if you need one.

Domain of Segosaurus



That's better. One hit kills with the Tyrasaurus's Jaws and 80 EP a pop from each Stegosaurus you kill? Thanks, game.

Domain of Prime Frog



Oh, snap! There's the Triceratops's kid, and those frogs are basically making his life miserable! Chase after them. Then, come back to the area. The second time around, you'll meet the boss: a giant brown frog who's pretty angry that you're in his domain.

Bite everything in sight, including the baby frogs that it sends after you, as they drop meat when you kill them. Each frog nets your 4 HP in addition to 10 EP, so if you need those last few EP to heal fully in case you come close to your untimely demise, these guys will help.

The boss will jump around and sends its own clones after you. That's it. Having the Tyrasaurus's Jaws will help, as you can land 20 HP per hit on this guy when he gets too close.

This boss is pretty easy compared to the others you've fought so far, and beating her (him?) will net you 2000 EP.

Saturday, August 30, 2014

Sryth plays EVO: The Search For Eden - Part 6 of 17

We could be in the desert on a horse with no name, but horses haven't been invented yet. Thanks, Gaia. You jerk.

All maps by Tropicon.



Desert of Edosaurus



The Edosaurus will basically tell you that if you're not a reptile, you're screwed. Guess what? We don't care. And these guys are going to be chewed up.

The Edosauruses dig into the sand and try to tail whip you in retaliation. They give you 80 EP, which is pretty nice.

The brown creatures that look like worms coming out of the sand heal you when eaten.

Desert of Mosuchop



The Mosuchops come out of the sand to try and attack you. Thankfully, you can see them coming and bite them as soon as they come out.

Desert Time Trans



Megausu will come back and tell you that you should have listened. He then sends Queen Bee after you. She's pretty ticked off at you for beating her husband, and wants to destroy you herself.

Her main attack is her diving bite attack. It can take quite a bit of HP off, making her able to kill you in a mere two hits. Her stinger doesn't fire as fast though, but it still kinda hurts.

There is a pattern to follow. Jump at her and bite when he dives down, and get away when he flies back up. Avoid the stingers (running and jumping helps with this very much) she shoots out, then get ready for her to dive again. She'll always repeat the "dive, fly up and shoot three times" pattern, so she's actually easier than the video makes her out to be.

For best results, keep the Queen Bee in the center...and don't run towards her when she's up in the air to shoot those stingers at you, or else you're definitely going to get hit. Just like the King Bee, not standing below her between the diving bite attack and the stinger shots also helps.

When you beat the Queen Bee, you'll get 2000 EP. Now that the Amphibians have the upper hand again, evolution will be able to progress as normal and the plants can grow again. You'll then lose all your EP again...and you'll become a reptile. Once again, you're weak and ugly. That'll change soon enough, though.

Time for the next age! Gaia will also tell you that King Bee found out about a crystal, and that
the crystal makes whoever has it bigger in size. Gaia has a strange feeling about this...

Chapter 3: Age of Dinosaurs

200~65 Million Years B.C.



Door to Dina Continent



Well, here we are.

The brown crystal will tell you about the wonders of experimenting with evolution in this age. You can have either two legs or four. Two legs let you jump higher, while four-legged creatures have higher defense but your jumping ability will be limited. Shortly after, you'll hear whispers about how many reptiles have challenged Mt. Brave...and how whoever makes it up there will usher in another new age.

Domain of Tecodonto



If you can catch up with any of the Tecodonto here and bite them, be sure to move under them when they try to jump on you in retaliation.

The caterpillars here do a good job of healing you, but you probably won't need them...not yet, anyway.

Marsh of Prime Frog



The frogs will run away and try to hit you with their tongues, but they're pretty weak.

Sryth plays EVO: The Search For Eden - Part 5 of 17

In this episode, we finally take down that annoying King Bee, which is probably the worst boss so far...

All maps by Tropicon.


Cave of King Bee



Once you enter the cave, eat the eggs as well as the little blue worms that pop out. At 20 EP apiece, these are a great way to get stronger at the last second if you need just a little bit more.

Remember, it's the eggs that don't wobble that contain the blue worms.

Once you make to the end, it's just you and the King Bee. Don't stand below it and stay out of the way whenever it shoots out the stingers, as those stingers pack a punch and they can end you instantly. Keep on moving - and quickly! - and they should hopefully miss you.

The best thing to do prior to this battle is to get the best tail, and evolve your dorsal fin to one of the 1000 EP varieties in case you run low on health. From there, you can jump as high as the ceiling and hit this guy before he can attack, canceling all that stinger stuff out and causing the King Bee to re-position himself.

If the King Bee flies into the ceiling, run like hell to avoid the stingers.

When you beat him, you'll get 1200 EP.

Walk all the way to the right, and you'll come out of the cave. You'll meet a dragonfly named Megausu who didn't agree with a lot of thing the King Bee did. He'll tell you that the Sand Eater is near, and that he's pretty powerful.

Desert of Sand Eater



From here on out, the path is linear.


Avoid the tentacles and the sand they spit out, and just make your way to the right.

Friday, August 29, 2014

Sryth plays EVO: The Search For Eden - Part 4 of 17

We farm for EP and finally beat up that giant Ikustega!

All maps by Tropicon.



Really interesting stuff in this video.

If you're in one of the lands long enough, day turns to night. You can then attack the creatures while they're sleeping for a free hit.

If you have the Power Tail or better, you can reach the dragonflies. They have more than one hit point, so if you don't want to get hit after you knock them down, get some powerful jaws along with that tail or back off as they're coming down before turning around and biting them again. They give you 30 EP, making them worth the effort to take down.

Land of Boss Ikustega



Well, since Sryth has leveled up, getting some damage on this guy is a lot easier. Your best strategy is to stay on one of the higher platforms and bite Debustega when he's leaping up to your level. Doing that will stun him and bring him back down, which makes timing it right just perfect.

When you defeat him, you'll get 400 EP. Head to the right, and you'll meet the Elder of Ikustega. He'll be relieved that you beat Debustega. When he asks you to do him a favor, say yes. He'll tell you that there used to be a lot of plants and that the insects has evolved quickly and have started eating them all up as a result. They have refused to co-exist with the Ikustega and he needs you to take them down.

Just walk to the right and you'll leave the area.

Domain of Profasu



There is now a third fork at the first area. Go there and you'll neter the Domain of Profasu. This is the road that will lead you up north to the end of the chapter.

The Profasu are basically amphibian-sized cockroaches, and they'll scuttle into you in an attempt to beat you up. You'll have to be quick to beat them if your jaws are not strong enough, as they will fly away if you don't kill them in one hit or you're not quick enough to bite them again. These guys leave 40 EP for you, making the Domain of Profasu a really nice place to farm EP.

Domain of Giant Bee



Making it all the way to the right in the Domain of Profasu takes you to an area with giant bees in it. The bees fly around and try to sting you, and they also try to grab the tiny Ikustega and run off with them. This distracts them from you, so take advantage and bit the bees for a free hit. These bees drop 50 EP. They also recover 6 HP, which also make them worth it, assuming you have jaws powerful enough to take them down in one hit.

The Ikustega bones and the tiny red dragonfly heal you slightly.

The only problem with this area (which is bearable after a while) is the slight dip in the frame rate.

Land of Insect



This is an even better farming point than the Profasu and Giant Bee domains. You still have the giant bees, but they won't be able to attack you at all because they're too busy carrying those tiny Ikustega around. Since these things will always keep spawning, you can definitely farm EP here.

Cave of King Bee



Well, if those bones are a tell-tale sign, the King Bee must be strong.


An Ikustega (probably the dad of the kid that followed the elder around) walks out and is about to collapse right in front of you. He asks you to eat the food he's collected in order to prepare for the King Bee. Eat it, as it heals 49 HP and gives you 1000 EP. Thanks, game.

Sryth plays EVO: The Search For Eden - Part 3 of 17

No more water for us! In this episode, we continue the path of evolution to dry land and look at what awaits us!


All maps by Tropicon.



Domain of Kuraselache (continued)


The trick to fighting bosses in this game is to have a lot of EP. The more you have, the better. That way, you can increase and decrease your body size (or do any evolution) for the sole purpose of refilling all your health. Yes, when you evolve, you refill all your health.

Another real trick to use against this boss is stay close to a wall. When he runs into a wall, he'll be stunned for a few seconds. Use this to your advantage and score a few extra hits on this bozo!

When you beat this guy, you'll get four pieces of sushi that give you 250 EP each. Nice.

When you leave the cave, you'll find out that all the enemies are gone and that the Strolites are making oxygen. Go above the cave and go right.

Coast of Pange


The name is obviously supposed to be Pangaea.

Normally, if you went here before beating the boss and jumped out of the water, you would lose health until you went back in due to the lack of breathable oxygen. But since you've beaten the boss, you become a land creature with arms and legs! You have lungs instead of gills! Yay, evolution!

When you head to the right, you'll be ushered into the Land Age, and you'll turn into an amphibian. You'll lose all your EP (making the EP you got from the boss a moot point) and all your upgrades. You'll be starting from scratch all over again...

Chapter 2: Early Creatures of Land

300~230 Million Years B.C.



Amphibians and insects are already on land. There should be a lot of plants, but something is wrong...

Coast of Pange



The crabs here will heal you if you eat them. Not that you need them right now, but...

The brown crystal tells you that if you increase the size of your tail, your jumping ability will get better and your max HP will increase. This should be a high priority if you want to survive.

When you leave this area, you'll be able to choose from two new ones.

Ocean of Pange



When you jump in the water, you'll go from being able to walk to being able to swim. You'll stay this way until you jump back out of the water and onto dry land.

You can attack the Coelafish here for EP, but they're not gonna give you much. They stay as they are because it is difficult for them to fight against the land creatures. Poor guys...

Land of Timid Ikustega



Apparently, you're an Ikustega. That's not timid. Gee, thanks, game.

Anyway, when you chase after the Ikustega here, they run away in fear. They're still not fast enough to escape you, though, so chow down and get some easy EP. You can kill them Mario style by jumping on them, though I'm not quite sure why you'd want to.

When you make your way to the right, you'll clear this area.

Land of Bull Ikustega



The Ikustega here, however, don't care. They'll try to jump on you Mario-style, but that's all they can really do.

Land of Amphibians



There are more Bull Ikustega here. The first one you see will tell you to get out of this land, as it is run by the elder who takes care of the plants in this area. Could this "elder" be behind the lack of plants...?

You'll also meet a new enemy here: a mini Triceratops. These guys will try to whack you with their horns. They're not any more powerful than the Bull Ikustega, though.

Land of Boss Ikustega



Now you meet one big one. To beat Debustega, keep away from him and bite him when he lands on the ground. You'll definitely want to evolve a little bit before you take him on.

He can also spit green balls at you. Acid, perhaps?

Empty Land



When you enter the other fork, you'll be here. You'll then hear whispers above you, talking about the green crystal, which has the power to return you to an earlier form that you've saved under Record of Evolution. (Which means if you wanted to, you could save a powerful creature you created during your last game, eat this crystal, and be able to transform into it and play as it earlier in the game than intended.) The person talking to this "Captain" has his misgivings, but the Captain will take responsibility for anything that happens. This won't be the last you'll see of these unknown entities...


Anyway, unless you've beaten Debustega, you won't be able to go any further.

Thursday, August 28, 2014

Sryth plays EVO: The Search For Eden - Part 2 of 17

Our undersea adventure continues!

All maps by Tropicon.



Cave of Zinichtys (continued)



Holy crap, he's actually mentioning obscure games I've actually heard of! Win!

Anyway, somewhere in the cave is a blue crystal. Eating it will give you 500 EP. This is a nice bonus.

When you're fighting the armored fish, get away so you don't take more than one hit. You don't have a period of invincibility after you get hit, like in some games. This is also true of just about any enemy in the game, so keep that in mind.

The part with the volcanic activity is where you need to go. Once you're there, avoid the rocks that emerge from the eruptions and keep heading right. You're out of there.

Domain of Cepalas



The shell-armored fish move into your path in groups. Since they give 30 EP apiece, beating these guys and letting them respawn for EP farming is a really nice idea, especially if you need to raise your maximum HP to fight the upcoming boss.

Once you enter the cave, there's really no going back.

Cave of Origin



If you ever find a flashing piece of meat that glows red and green, eat it! You'll get a bigger EP and HP boost than usual, as you'll earn five times the experience and five times the HP recovery that you normally would from the monster that left it. The flashing meat shows up at random when you defeat an enemy, so be ready for it when it shows up.

When you enter the cave, be on the lookout not only for Trilobites but also for Spiked Squid. When you're above them, they'll rocket upwards and try to stab you for some quick damage.

After leaving the first screen of the cave, you'll notice the seaweed whispering to one another. The Sterolites are trying to create a new world using oxygen. The Kuraselaches, however, are getting in the way.

Domain of Kuraselache


The sharks can bite and tail whip. When they bite, they bite and hold they grip on your for a second to achieve an extra hit. If you have powerful jaws, the 80 EP from their meat is more than worth it.

The starfish, obviously, heal you when eaten.

As your progress, you'll hear the Strolites talk to each other. If they could move across the ocean without sticking to the bottom, the Kuraselaches wouldn't be a problem. You'll also find out the boss is here.


When you enter the cave at the end, you'll meet the boss.

Sryth plays EVO: The Search For Eden - Part 1 of 17

I'm going to use this criminally underviewed LP simply because it's the first one I could find that uses the human form at the end. Seriously.

Anyway, this is a Super Nintendo game released by Enix in 1993. The gameplay and storyline is pretty good. There's not much in the way of music, though. Yeah, I'm covering a completely underrated game again.

I have played through this, by the way. Why else would I want to put this on the wait list? It's actually worth beating, since they put at least a good amount of effort into the entire game.

All maps by Tropicon.

I'm also posting the link to the video from GameAnyone.com, since it's criminally underrated, too.


Chapter 1: The World Before Land

500 ~ 450 Million B.C.



After you meet Gaia and you basically see the beginning of the storyline, you start the game.

As a tiny, unimpressive fish.

...

Don't run away, guys. It gets better. I promise.

Okay? Okay.

Ocean of Origin



After the first jellyfish tells you about evolution and whatnot, you can basically attack the little jerk, then eat the meat he leaves behind. The meat not only heals you, but it also gives you Evo Points, which basically let you evolve your character, adding and changing to your abilities.

The jellyfish here are pretty weak, thankfully. If you still need some HP, though, the plankton can be eaten, though it won't give you any EP. Just don't run into them or give them the chance to sting you.

When you make it all the way to the right (which doesn't take long at all), you'll be in the next area. Whenever you're in the world map, you can switch to other areas that you've already completed, which are indicated by the red dot. The green dot is an area you haven't cleared yet.

Cave of Guidance



When you enter the cave, you'll take on a few eels. They take a little more damage than the jellyfish and they can be annoying when they walk right into you, but they can't do much besides move around and swing their tails.

You should have at least 200 EP by the time you enter the cave from leveling up. Some of the new evolutionary options, such as a bigger dorsal fin (which allows you to move faster) and bigger jaws (for a more powerful attack) cost this much, but some others cost even more, especially when you're trying to become even more powerful.

When you approach the sea cucumbers near the end (which you can eat), you'll hear them saying that Gaia has a plan for the fish to create a new world, and that you won't be able to go back after you reach the third volcano in the sea.

If you eat the brown crystal at the end, you'll get a message about how the brown crystals work. You'll also get the basics on evolution:

Evolving your teeth increases your attack power.

Evolving your body increases your defensive power.

Evolving your horn will increase your attack power. (Be careful, as your horn can break after a few uses.)

Evolving your hands, feet, and dorsal fin as well as your tail will increase your agility, HP level and strength.

Evolving one part of your body may decrease the ability of another. (Don't be surprised if you find yourself experimenting in order to build the perfect beast.)

Since you're done here, head out of the cave and leave the same way you came in. You're done here.

Cave of Temptation



Oh, boy. You might want to level up your attack power in the first two areas before going in here, since the tiny sea creatures in the cave that split into two when you attack them have quite a few HP for this stage in the game. They're not hard, they just require a slightly higher attack power than what you've started the game with.

Thankfully, the two tiny things (I guess they're tiny green manta rays, but I can't really tell what they are) give you 20 EP apiece when you eat the meat they leave behind.

The coral here heal you when eaten. One of them will tell you about the red crystal.

There's a red crystal here that you can eat to transform into something completely different. Eating the one here will turn you into a manta ray with 80 HP. This is temporary, though, so enjoy it while you can.

Ocean of Terodus



The yellow fish run away from you. If you've evolved and become fast enough to go after one of them, you can attack them and get some more health and EP.

Move around as you wait for the volcano to erupt. When it does, the wall of bubbles blocking your path will disappear and you'll be able to continue. Just watch out for those rocks. They hurt.

You can jump in and out of the water like a real fish, but it doesn't really serve a purpose. Yet.

Cave of Zinichtys



You'll see see urchins on the ocean floor. Just like everything else you've seen on the ground so far, these things will heal you when eaten.

When you enter this cave, you'll not only be in a short maze, you'll also take on some real competition. The fish here are menacing and look like they're armor plated. If you haven't evolved much yet (especially to increase your attack power and HP), this is your excuse to do so. The grey fish give you 50 EP when defeated.


Watch out for the trilobites. They may seem unassumingly weak, but their attack - launching themselves up and down for a few seconds around the area - can pack a punch!

Wednesday, August 27, 2014

Tuesday, August 26, 2014

ProtonJonSA plays Ninja Gaiden 2 - Act 7, Part 2

In this episode, an all-too-familiar face returns from the dead...

Act 7 (continued)


When you make it to the end of 7-2, you'll meet - of all people - Jaquio from the first game. Turns out you never really killed him. Instead, you killed the demon and therefore resurrected him. Turns out defeating that demon gave rise to the true spirits of evil. Apparently Ashtar was a pawn all along...

Jaquio basically fights like he did in the last game. He just flies around in a circular pattern all across the room and shoots flames at you. Thankfulyl, having Shadow Clones, a lot of Ninjitsu and a good power-up will make beating him easier. If you run out of Ninjitsu, just slash at him when he comes close to the ground and get away from him quickly. Also, let your Shadow Clones slash at him whenever necessary.

Beating him saves Irene from having her energy sapped out of her to summon even more demons from the Gate of Darkness. Before you can destroy the altar and get out of there, though, Jaquio's blood awakens the Sword of Chaos. Jaquio is revived, turns into a giant alien wall, and then proceeds to attack you.

Slash at the face and use Ninjitsu on it. Avoid the droplets of acid that come out of the ceiling, and pay attention to it to see where the droplets will come out from. This battle will require some practice and will definitely take a while.


You'll then have to face one more boss, and he looks a lot like the final boss from the last game. Slash at his face and duck avoid the upper hand. Stay away from the stuff that thing spits out. Since you won't be able to keep jumping and avoid the lower hand, just run all the way to the left. The lower hand won't be able to touch you from there. When you destroy the head, you'll have to destroy the heart, which is the orb in the middle of its body. Avoid the stuff that comes out of where its head used to be and keep slashing at that orb. When you destroy this thing, you've done it! You've beaten Ninja Gaiden II!

ProtonJonSA plays Ninja Gaiden 2 - Act 7, Part 1

Well, here it is. The final act! And this level looks pretty wacky...

Act 7


You'll have to stop the Gate of Darkness from opening if you don't want the tribe to come in from the other side and cause chaos.

Anyway, as you try not to be hypnotized by the giant green waterfall in the background while taking on more of all the enemies you've faced thus far, you'll be climbing up for a while. You'll meet a new enemy that runs at you, jumps up and throws daggers down at you, then run towards you again and throws some more down at you. Jerk.

As you're making your way to the Gate, Robert's getting creamed and he's about ready to die. Crap.

Section 2 switches between the first level music and the train music, which is actually pretty nice because I like both songs. If the columns with the three birds actually give you trouble (use your Ninjitsu!), you'll be able to replenish your health right after it. Thanks, game.


Anyway, Section 2 looks very Contra-ish. There are what look like the demon statues from the first game in the bigger platforms, and the wall actually has beating hearts inside of it.

Monday, August 25, 2014

ProtonJonSA plays Ninja Gaiden 2 - Act 6

Time for the shortest act of the game.

Act 6


Irene will tell you that there is an altar that you must destroy. Robert will then take Irene and get out of here, at Ryu's request.

Anyway, this stage has foreground elements! That's pretty interesting, since the only other game I can think of on the top of my head is Mega Man 3 with the second half of the Dr. Wily stage. This, however, reminds me of some stuff for Super Nintendo. Way to go, Tecmo.

When you make it to the end of the stage, Robert and Irene will make it out only to meet up with the real final boss.


The second section is now outside the tower. When you enter the cave, you'll meet the twin statue bosses from the first game. You can beat him the exact same way, too. When you beat it, you'll meet Robert. They've got Irene again!

Ninja Gaiden II - for DOS

Why in god name is Ryu wearing red while the clones are wearing the proper color? Oh, dear lord.

At least it's halfway decent, even if Manley & Associates are involved.

Sunday, August 24, 2014

ProtonJonSA plays Ninja Gaiden 2 - Act 5

In this episode, we'll experience one of the most awkward video game scene changes.

Act 5


The first section looks more or less like the second section from the last act. That doesn't last long, as you'll soon enter a cave full of spikes. You'll be dealing with spikes, fire, and scorpions as you try to catch up with Ashtar.

The second section takes place in...the Arctic. What.

Anyway, as we meet Mr. Arnold Schwarzenegger Soundboard, you'll have icy platforms and loads of enemies in the wrong places that just make your path from Point A to Point B harder than it should be. When you get through that, you'll meet up with Ashtar again. He gives you Irene, then he stabs her with the Sword of Chaos. Robert shows up, but he's too late. Ashtar zaps him with the sword.

Both the Sword of Chaos and the Dragon Sword begin to glow...

You'll then fight Ashtar. He isn't very hard. He teleports in and out and shoots fireballs in eight directions. You can slash the fireballs out of existance when they're coming to him so he can launch them. The Orange Flame power-up makes quick work of him, especially if you still have some Shadow Clones with you.


When you beat him, though, it's not over...

ProtonJonSA plays Ninja Gaiden 2 - Act 4

Funny how there's something from just about any other video game on the planet that can remind you of NG2's storyline.

Act 4


Anyway, Sunglasses Guy tells you about the Sword of Chaos, which was grown out of the bone of the Demon (much like how the Dragon Sword is made from the fang of a dragon). He then reveals that his name is Robert, and that he's part of Special Intelligence in the U.S. Army. Ashtar must be stopped before the Sword of Chaos can reach full power.

And when we start the level...

HOLY FUCK.

This...is...awesome.

Anyway, you'll have to slash to hit some of the demons on the floor, and the Ninja Gaiden Bird is officially replaced with the Ninja Gaiden Bat. No wonder they introduced the birds early.

You'll be dealing with those ghost flames again, and you'll also have to contend with rocks that split into four when they rise out of the bottomless pits. Add in some more precision platform jumping and you have yourself a challenge!

The second section takes place in a much cooler and much wetter area. The water here will act like conveyor belts, and it even runs on walls to make your wall-climbing prowess a bit slower. You'll also have some more enemies to contend with - some of them are from the first game, like some of those small bats and those guys with the weird masks (who now carry an axe). You also have guys running towards you with swords out like they have a death wish or something.

The boss here is really easy. Just stay on the platform you start the battle at and throw shurikens at the head. Worst. Boss. Ever.


After you beat the boss, Ashtar taunts you a second time like those Frenchman in Monty Python and the Holy Grail. What a jerk.

Saturday, August 23, 2014

ProtonJonSA plays Ninja Gaiden 2 - Act 3

This was the farthest I could ever make it as a kid. Man, I sucked.

Act 3


The level is kinda dark, and the lightning flashes every couple of seconds, helping you figure out where all the platforms are and everything. Probably the most annoying enemy in this first section is the ghost flame. These things pop up every so often and follow you around, even if you jump over them.

In the second section, you'll finally be in the Tower of Lahja. At the start of the section, you'll be introduced to the blade-throwing guy. He can throw his blade in any direction, which can make dealing with him (or avoiding him) a real pain.

Along with spiders that spit at you and undead warriors, you'll also meet guys with shields that shoot fireballs at you. These guys take three sword slashes to kill, and they bear a resemblance to Marth from the first game.

The boss here is some sort of cyborg-looking alien thing that flies around and shoots at you, then drops down and shoots missiles into the air. If you have two Shadow Clones, this guy is pretty easy. All you have to do is have one Clone in the air so that you can slash at him when he comes back up. If you have the Orange Flame, you can use that against him numerous times to kill him even faster, especially if you have the Shadow Clones with you.


After beating the boss, you'll meet Irene, only to be interrupted by Ashtar. He zaps you with a sword, but the guy with blonde hair and sunglasses shoots him in the back. Ashtar is unfazed, and he teleports into the Maze of Darkness with Irene in tow.

ProtonJonSA plays Ninja Gaiden 2 - Act 2

Well, so far, so good. In this episode, we deal with strong wind gusts, spiders and slashing people on trains.

Act 2


Oh, boy. Enemies include Jason look-alikes and...those goddamn birds. Yes, they're back, and they come back much earlier. At least you can't fall into pits because all the cars are connected. Kinda funny how you can also jump onto the lead car, but you have to go into it to exit.

The second section has you traversing a mountain (I guess). Watch the snow for the wind, so you can know when to jump and when not to jump.

During this section, you'll find a blue scroll. Pick it up and you'll increase the maximum amount of Ninjitsu power you can carry by 10.

One of the jumps near the end of the second section involves have the wind blow towards your back so you can make it. If it's not blowing at all, you're not going to make it (even though it looks like you can).

The boss here is some guy that jumps up and down and throws spiders at you. These spiders can come after you and climb the walls, making them very annoying. If you have that Orange Flame power-up and at least one Shadow Clone, you can use it on him as much as you can to get some extra damage in. You can slash at him, but he'll either jump down or jump back up to the platform depending on where you are.


You'll find out that the boss is one of several tribesmen from the World of Chaos, led by the Emperor of Darkness, Ashtar.

Friday, August 22, 2014

ProtonJonSA plays Ninja Gaiden 2 - Act 1

We finally cover the sequel! Time to see what Numero Dos has to offer!

Act 1


The most interesting addition to the sequel is the fact that you can climb on the walls regardless of whether there's a ladder there or not.

Instead of going up to 99 Ninjistu, you have a limit of how much Ninjitsu power you can carry at any specific time. You start with a limit of 40.

A new power-up for this game is the Shadow Clone, which is a red, flashing clone of Ryu Hayabusa. The icon for it is a red picture of Ryu. You can have up to two, and they follow you from behind and follow your movements exactly. They slash when you slash and use Ninjitsu powers when you use them, so you can hit enemies that are either above, below or behind you. It's really nice.

It should be noted that the Act I boss from the last game is now a normal enemy. You'll see a few other bosses get downgraded to normal enemies, too. Ashtar must not be very impressed...

Unlike the last game, orange pick-ups now do more. Orange Ninjitsu ammo now fully recharges your Ninjitsu energy.

The boss here is really simple. Slash him a few times, and when he nears the center of the screen, that's your cue to run to the wall and jump into it to latch on, so he won't run you over. He's dead simple.


In the cutscene, Ryu meets some guy with blonde hair and sunglasses. He tells you to head to the Tower of Lahja, and you'll also find out he knows Irene Lew. He then shoots the boss when he tries to get up behind your back.

Angry Video Game Nerd - Bible Games

Merry Christmas or whatever.

Thursday, August 21, 2014

PrinceWatercress plays Bible Buffet - Part 4 of 4

Yeah, this didn't seem like a very exciting game.

Liquid Land


Use your knives against the tiny tea cups on legs so you can take them on from behind walls. They go faster after the first hit, when they shake in place a bit and become invulnerable for that brief dance break.

Fruit Land


The oranges just take one hit. Sadly, I only spend time in one stage.

Dessert Land


Not much out of the ordinary here. The little pie enemies follow the wall, but that's about it.

The final space before the goal has the weirdest premise ever: avoid being knocked into the exits so you can make it to the other end.

When you (or everyone) finally make it to the goal. all the awards are announced: most pop quizzes passed, most food picked up and the first to make it to the goal. That basically ends the game.


PrinceWatercress plays Bible Buffet - Part 3 of 4

We continue through the third quarter of Bible Buffet with barbecue and cold drinks.

Bar-B-Q Land


The watermelons have to be killed with a bomb. They also follow the wall, much like the egg enemies in Salad Land.

Avoid the steaks, because you can't destroy them.

Freezer Land


Because you need plenty of ice creams, sentient ice cubes and indestructible ice cream men in your life!

The ice cubes will follow nearby walls.

The fans will push you back, and usually into well-placed icicle spikes. Even if your behind a wall in a fan's path, you can still get blown in a certain direction.

Snack Land



Don't let the homely setting fool you: there are tons of gumdrops to beat up and pretzels to collect!

Wednesday, August 20, 2014

Relevant: Super 3D Noah's Ark re-released on normal Super Nintendo cartridges

Earlier this year, Wisdom Tree released some cool news: for $65, you can get Super 3D Noah's Ark on a regular Super Nintendo game cartridge, complete with the game, manual and packaging. Since then, they've promised more re-releases, including reprints of the Bible Buffet quiz book.

You can read about it here.

PrinceWatercress plays Bible Buffet - Part 2 of 4

Not much new stuff happens here, but I show off the action regardless.

Fast Food Land


You'll take on cups of coffee and Chinese takeout boxes as you collect burgers, fries, sodas and more!

Bread Land


Avoid the smoke from the chimneys, and watch out for pieces of bread that play catch with knives!

Pizza Land



Fight fresh pizzas and tread around anchovies as you trek from one pizza kitchen to another!

Tuesday, August 19, 2014

PrinceWatercress plays Bible Buffet - Part 1 of 4

Wherein PrinceWatercress plays with himself.

Yep, a board game. A Bible-based board game, at that. It's one to four players, but it doesn't allow for the NES Four Score or the Satellite. Instead, you're passing the first player controller around. Who can make it through this Candy Land clone first and win?

Playing this game is easy. Spin the wheel and see how many spaces you move. You can move anywhere between one to six paces. The sad face makes you lose a turn and go back two space, while the book gives you a pop quiz.

The pop quiz questions are only in the manual, so as a result I'm usually guessing on every single question and not passing a single quiz, because the manual is in really short supply, and if any copies exist, they'll probably have seen better days.

Regardless of how well you do, you can either move anywhere from one to four space, get a key for one of the stages or get an extra hit point. You can have up to six hit points.

The pop quiz categories that you can select at the beginning of the game range from 100 to 999. There are fifteen questions in each category.

The happy face gives you one of three bonuses: an extra hit point, a key or the hard-to-obtain privilege to move ten spaces forward for that turn.

The question mark spaces give you a bonus, but first you'll have to do a pop quiz. The red circles with a dotted line near them are shortcuts. You can skip forward, but you can also skip backwards too if you land on them...so watch out!

There are twelve lands in the game, and I'll cover three per video. I don't cover every single level, but I do show some stuff off.

Veggie Land


Veggie Land's stages take place on a farm.

Shoot the spoons, forks and knives at enemies to stun them, then touch them for points. Grabbing several stunned enemies in quick succession allows you to get bonus points for each additional enemy.

The spoon goes forward a limited distance. The fork goes longer, but it alternates between straight ahead and two diagonal directions. The knife goes forward and travels the entire distance of the screen.

Potato Land


The floor switches show up first in Veggie Land, but I started seeing them in my playthrough here. If they're green, the switches are on. If not, they're off.

Salad Land


The egg enemies follow the wall and move very fast. If you attack them with the knife, you'll be able to slow them down. After enough time or damage, they explode and the shrapnel travels diagonally.


The salad dressing bottles give you some bonus foods if they land in blank spaces with nothing in them.

The Music of Spyro the Dragon

There's quite a lot for this one, so here's a playlist of all 41 songs! Go for it!

Monday, August 18, 2014

angryponcho plays Spyro the Dragon - Part 21 of 21

Before this game comes to an end, there's still one more thing left to do...

Gnorc Gnexus


After beating Gnasty Gnorc, you'll return to Gnorc Gnexus. You'll find out that there is another trapped dragon in the center. Free him, and you'll find out that you'll have to have 100% in order to enter the final level.

Of course, if you've collected everything up until this point, talking to him actually gives you 100%. Weird.

Anyway, it's time to show this sucker off.

Gnasty's Loot


At first, it may look like you're stuck. But when you glide into the pool at the beginning of the level to kill yourself, you'll find out that Spyro can fly.

Yes. You can fly in this level.

You can only fly as high as you've gotten in the level, so use that as a hint about where you should go next.

As expected, you'll be beating up thieves in order to get the keys that open doors in this level. Some of them will be in planes that you will have to flame down in order to get the key. The second plane will take a little bit of work and some keen flying, but it can be taken down.

Once you unlock the last door and collect the gem on the other side, you can fly anywhere in the level! All that's left is to look around the top of the level and flame all the firecrackers to open up the impenetrable metal chests! From there, find the exit and follow the path of gems to find the second half of all the treasure! Once you've found all 2000 gems, you've finally done it! You've beaten the game! Congratulations!


angryponcho plays Spyro the Dragon - Part 20 of 21

There's not much left to collect now, and Spyro is getting closer to Gnasty Gnorc...much closer.

Also, Gnorcs with guns? Man, the prequel was violent.

Twilight Harbor


The first enemies you'll see are Gnorcs with machine guns. As soon as they cock their guns when you get too close, you'd better be charging or flaming them, because that gun can pack a punch! Same for the guys with the knives, as they can throw grenades. Both of these guys have deadly accuracy!

There are bigger versions of the Gnorc soldiers. The Gnorc commandos wear a beret, attack like the soldiers, and can only be flamed.

Flame the crank-switches as you go by, and you'll turn the bridge into a pair of ramps. You'll need to do this with the first bridge so you can use the Supercharge power-up to continue on. From there, you can lower the bridge again, use the Supercharge ramp and break down that impenetrable metal chest you saw just before the bridge.

Gnasty Gnorc


This isn't going to be easy.

To lower the platforms that Gnasty Gnorc stands on and shoots at you with magical lasers from beyond your reach, you'll have to look around and chase after thieves. Everytime you flame a thief (they're pretty fast), you'll get a key.

Of course, the first key isn't going to unlock the platform where Gnasty is standing. Instead, it opens a door. Open the door and you'll immediately find another thief. Get him and you'll get the key to the platform. Turns out it's a wall that acts as a stairway when you use the key there. From there, charge after Gnasty, and flame him as soon as he turns around. After that first hit, you'll be chasing after him again.


This time around, you'll be gliding. Your gliding skills are going to be put to the ultimate test. Don't bother keeping up with him. Instead, just focus on gliding to the platforms, which slowly move into the walls. If they sink into the walls, you're boned. When you meet him one more time, flame him again. Gnasty Gnorc is gone in just a mere two hits.

Sunday, August 17, 2014

angryponcho plays Spyro the Dragon - Part 19 of 21

We finally meet up with Jacques and torch him! But it's not over yet...!

Jacques (continued)


Jacques takes one hit to die, but he's really quick. Flame him when he's on the boxes, otherwise he'll toss them at you.

When he dies, he'll drop four purple gems at a total of 100 gems, and there'll be three more at the exit that will total 75.

From here, it's time to go to the balloonist near the portal to Jacques's domain and head to Gnasty's world.

Gnorc Gnexus


The fodder here are mice (hey, kinda like Hurricos in the sequel).

This isn't a very big world. It's just a circle with three dragon heads blocking off your paths to the later levels. You'll have to complete each one in order to get to Gnasty himself!

Gnorc Cove


Knock the metal barrels back into the guys that throw them to take them out from a distance. Be careful not to charge into the TNT barrels. Flame them instead.


If those big men are carrying TNT barrels, flame them to get the barrels to explode, then flame them again to take them out!

angryponcho plays Spyro the Dragon - Part 18 of 21

We finally tread the deadly lava-filled mountains of Jacques's terrain...

Dark Passage (continued)


You won't be able to break open that impenetrable metal chest until you find the firecracker. You'll have to make your way through all the areas until you find it, and by the time you do you'll most likely have all the gems (unless you missed one somewhere).

Icy Flight


You'll be taking care of the lighthouses first. From there, you'll be dealing with the helicopters and the trains at the exact same time. You'll finally be dealing with the golden crates afterwards.

You'll be making some hard turns to get some of these things as quickly as possible, so practicing this level a few times is recommended.

Jacques


All of the enemies stand on platforms, waiting for you to get close so they can smake you. Nothing a flame can't take care of. Also, those guys with the clocks that you have to hit to raise some platforms are back, and you'll be using their "services" to roam through this level and find all the treasure before you meet up with Jacques. You'll also be doing this to get one of the two dragons in this level, too.


The key is located in a cave that can only be accessed through a large platform. To climb up it, you'll have to flame the two guys with the clocks near it in quick succession so you can make it to the top. From there, you can just glide on in. The key chest is near the tunnel that leads to Jacques.

Saturday, August 16, 2014

angryponcho plays Spyro the Dragon - Part 17 of 21

We're getting closer to the end of the game...

Haunted Towers (continued)


You may be wondering how to get that last dragon. Well, you'll have to go down the Supercharge ramp, go through one of the doors, take a hard left, and jump until you reach a platform with a whirlwind. From there, take the whirlwind and you'll rescue the dragon. From here, you'll be able to get the rest of the gems.

The fairy here has red hair and is wearing yellow (kinda like Zoe from [i]Spyro 2[/i]), and when she gives you the Superflame power-up, you'll be able to use it until you exit the level, making all the suits of armor in this area fair game!

Dark Passage


This level is pretty weird.

When the guys with the torches extend their arms, the dogs and turtles turn into ferocious, otherworldly beasts. In their normal forms, the dogs and turtles will try to spit lava rocks at you. As monsters, the dogs will try to eat you, and the turtles are invincible.


The guys with the torches do not drop gems. Take them out if you need to, since they can be slightly annoying. They also respawn after a few seconds.

angryponcho plays Spyro the Dragon - Part 16 of 21

Click here for Gnorcs pulling grenade pins out with their teeth...like real men!

Lofty Castle (continued)


You'll need to use the supercharge in order to make your way to the end of the level...as well as the rest of the treasure.

Haunted Towers


The sentient suits of armor are indestructible. You'll have to find the fairies that give you the Superflame power-up in order to defeat them. Some armor suits just block your path while others try to hit you with their helmets. Others still just lie there, completely unenchanted.


The Gnorcs with the grenades can hit you more than once pretty quickly if you're not careful. They have a slight delay in their attack, though, as they have to pull the pin with their teeth before tossing it at you.

Friday, August 15, 2014

angryponcho plays Spyro the Dragon - Part 15 of 21

In this episode, we find Beaker's distant cousins and tackle them to death.

...

Auhluilauhluiliaauhluilaiuh

Beast Makers Homeworld


Well, there's nothing left to do here, so let's see the balloonist and go to the Dream Weavers Homeworld.

Dream Weavers Homeworld


The fodder here are hopping, sentient mushrooms. WUT

You'll also see the mushrooms in every level of this homeworld, so if I don't mention what the fodder is for every level, you'll know why.

There is a cannon in the middle of the stage that shrinks some of the enemies, who have really weird looking heads. They remind me of Beaker from The Muppet Show. When they're big, flame them. If they're small, you can also charge them. Some of these enemies have metal armor on, forcing you to charge into them in order to get rid of them. You'll have to shrink them before you can even put a dent in them, though.

If you can make it to the cannon, you'll be able to knock the guy off of it and use it yourself like you would a regular cannon. Nice.

If you see a guy with a clock on his chest running around, flame him. He controls a nearby platform that you can get access to just by attacking him. You'll need to do this to find gems as well as other surprises, such as extra lives.

Lofty Castle


This level has some weird enemies - weird flying dog things, devils with bows and arrows and Gnorcs riding on balloons being just the start.

In a few areas, you'll have to free three fairies from cages before you can go on. Just flame or charge the cages to free them, and when all three of them are together, they'll create a whirlwind that lets you continue your quest.


The key chest is in the area with the second fairy pad (which is optional), while the key is just after the third fairy pad (the second required one).

I'm actually wanting to cover this game. I'm really wanting to because it's so bad.

Bubsy 3D.

Those two words just bring to mind a maximum catastrophe of ass.

Thursday, August 14, 2014

angryponcho plays Spyro the Dragon - Part 14 of 21

In this episode, we take on the fourth boss. Good lord, this is a short game.

Wild Flight


At the beginning of the level, immediately turn around and go for the boats. Since they'll be coming towards you, it'll be easier to hit them all with the flame. Avoid the arches for now.

From there, hit all the boxes. After that, go against the flight path of all the planes to make it easier to hit them. You'll obviously be saving the arches for last.

Metalhead


The big guys actually kick the little guys down towards you at times. Thankfully, you can tap the charge button right when they're in front of you to get rid of them.

The key is located past a broken iron grate in the bottom of the level. The key chest is in the second boss room. Just jump on the platforms that line the wall near the entrance to it and you'll be there.


To beat Metalhead, charge into the posts while they're green or they're flashing red. When they [b]are[/b] red, they'll have a protective barrier around them as they feed electricity to the boss. When you destroy them all, he'll run away. You'll be doing this once more before he falls for good.

angryponcho plays Spyro the Dragon - Part 13 of 21

In this episode, we die a bunch a time for no reason whatsoever, and go around in circles. And around. And around. And...around.

Tree Tops


Yep. More chickens.

At the beginning of the level, you'll notice a thief, but due to it being a cutscene you won't be able to go after him right away. This thief is green, but you'll also find thieves of other colors as you make your way to the exit.

The enemies here throw plants at you. Why? I don't know.

One of the branching paths at the beginning has the key. Close to where you initally meet the red thief, you'll find the key chest.

You'll have to use the Supercharge ramps in order to get to the red thief. When you finally catch up with him, flame him to get a purple gem worth 25.


For the yellow thief, you'll have to hit the supercharge ramp, go in a complete circle in mid-air, hit another Supercharge ramp, then glide to where the yellow thief is. That's another 25 gems from him if you hit him with the flame as well.

Wednesday, August 13, 2014

angryponcho plays Spyro the Dragon - Part 12 of 21

So...many...chickens...

Terrace Village (continued)


Apparently, there's not just one impenetrable metal chest in this level...there's three! All can be broken with firecrackers, and the second and third are right next to each other!

Misty Bog


I'm pretty sure the fodder in every world in Beast Makers Kingdom is chickens...

Oh, geez, apparently this is where plants attacking Spyro began. The plants with eyes start shaking when you get in range, and come at you if you come any closer. Thankfully, they're really easy to take out with the flame.

The frogs that hop around attack you with their tongues. Hit them with the flame from a distance, since their tongue attack is pretty fast.


Sometimes, you can attack enemies you've already gotten the gems from and get butterflies when you defeat them again. Interesting.

angryponcho plays Spyro the Dragon - Part 11 of 21

We finally cover the Beast Makers world in this installment!

Beast Makers Homeworld


The fodder here are chickens.

Glide to the Gnorcs on the electric panels, as those panels will shock you when you get to close. From there, just flame them.

The boards cannot be defeated with a charge attack, so you're stuck with your flame with those things.

The key is on one of the tree stump platforms near the balloonist, and the key chest isn't far behind.

Terrace Village


More chickens. Yum.

There are a lot of guys with guns in this stage, so be fast as you're taking them all out. You'll have to charge the little robots to defeat them, while the bigger guys can be taken out with the flame.


There's a firecracker that will break the impenetrable metal chest nearby when flamed.

Tuesday, August 12, 2014

angryponcho plays Spyro the Dragon - Part 10 of 21

Can you believe we're done with the third world already?

No doubt about it: this is a short game, but it's a lot of fun.

High Caves (continued)


You'll have to use the Supercharge to take out the metal spiders. Thankfully, there are only three in this cave, and if you can keep control of Spyro (which shouldn't be too difficult) you should have no problem destroying them.

There will be two more of them after this. Avoid them and make your way up the stairs and to the other end of the cave. You'll find a fairy who will kiss Spyro on the nose, giving him the Superflame power-up. For a short time, you'll be able to breathe some powerful flames that will actually take the metal spiders out. You can also destroy the jump chests and metal chests with it as well.

There are two areas that you can only glide from near the edge next to the metal spider caves. One of them has a thief. Don't forget to follow the thief's path and get all the gems.

Worried you have no way out. Glide off the edge when you leave anyway. Those things flying around that you saw in the last video are actually fairies, and they pick you and take you back to safe ground just before you're about to die. Nice.

The fairies will drop you off at a Supercharge ramp. Jump off the ramp and glide to the platform next to the cave on the right. You'll find some more chests and gems, as well as the twelvth and final thief. Congratulations! You have all the Dragon Eggs!

Crystal Flight


Rings, arches, boxes, planes. In that order.

After the fifth box, take care of the planes. This will give you enough time to take care of the level. You'll also be lined up with the last three boxes at the end, anyway.

Blowhard


When you get close to Blowhard, he'll come down to your level to fight you. Hit him with a flame, and he'll drop a gem before opening a door to another area. You'll be chasing after him a few times before you finish him off for good.

Magic Crafters Homeworld



Well, there's nothing left here, so it's time to head to the Beast Makers Homeworld. If you already got all the eggs before entering this world, you can enter this world without having to do anything in Magic Crafters.

angryponcho plays Spyro the Dragon - Part 9 of 21

In this episode, we go through another level and meet some new enemies.

Alpine Ridge


More sheep for fodder.

Sometimes the wizards will ride on the backs of the orange elephant-like creatures of this world. When you flame the creatures, you'll be able to take care of the wizards.

Once again, you'll be dealing with wizards that move the ground back and forth, making them act like some sort of obstacle.

There is a cave that you can only glide to from the exit. Inside is some more of the gems as well as your tenth thief.

High Caves


More sheep for fodder. Again.


New enemy here: Wind Wizards. Watch out for the tornadoes that they send at you.

Monday, August 11, 2014

angryponcho plays Spyro the Dragon - Part 8 of 21

It's time for our first flying level, where Spyro has to hit all the targets within a short time period. Not surprisingly, this would be a thing in future games.

Wizard Peak (continued)


There are two platforms that are isolated from the rest of the level and can only be reached by double supercharge. To do that, you'll have to run down a supercharge slope, then supercharge down another one. If you're generating brown clouds of smoke behind you as you run, you've done it right. While you're there, look behind the wall. One of them has gems, but the other has gems and a thief. You can flame him without having to chase him.

There's another thief near the circle-shaped pool of water. Once again, more easy pickings.

The dragon before the exit will tell you to jump on the stones near the waterfall in the Artisans Homeworld. It's time to head back...

Artisans Homeworld


Head back to the waterfall and jump on all five stones in the pond. You'll trigger a secret area: Sunny Flight.

Sunny Flight


Take care of the barrels on the trains first. You'll get six seconds for flaming a pair of barrels at the same time, and that's some time you'll definitely need to finish the rest of the level.

Four of the planes will be traveling clockwise, and the other four will travel counter-clockwise. Take the ones going in one direction out first, then get the other four.

Save the gold boxes for last, since it takes a while to leave the chamber where the last five boxes are.


This isn't a difficult level by any means.

Commercials for Spyro the Dragon

Christmas commercial for Spyro 2: Ripto's Rage

Claymation commercial for Spyro 2

"Boycott Spyro" commercial for Spyro the Dragon

Another commercial for Spyro

Sunday, August 10, 2014

angryponcho plays Spyro the Dragon - Part 7 of 21

In this episode, we go to Disneyland! Okay, not really.

Peacekeepers Homeworld


Alright, it's time to talk to the balloonist. From here, you'll be able to go to the Magic Crafters world if you've collected 1200 treasure in the first two worlds.

Magic Crafters Homeworld


Well, here we are. The mountains.

The fodder here are sheep. Or llamas. Not sure.

Shortly after the start of the world, you'll meet your sixth thief.

The magic casters are pretty weird. You'll have to charge up to them in order to flame them. Otherwise, they'll raise the ground around them like a mountain and laugh at you because you can't reach them. When you move away, the ground around them lowers again, giving you another chance. Some of them will alter the area around them in other ways, such as putting a wall up in front of them just by raising the ground.

In the area where you first meet the magic casters, you'll find another thief. Two in the home world? Well...

The dangers of LP'ing.

The slopes with the arrows pointing downward create a Supercharge attack if charge on them. Just hold the button down and you'll be able to charge a lot faster than normal until you either run into the wall or release the Square button. You will also need this ramp to break the supposedly unbreakable metal chest in this stage (which isn't very far away from that slope at all).

The green wizards will try to zap you, but if you get the jump on them you'll be able to flame them before they can do anything.

The key is located in a house surrounded by water. If you glide off the platform where the entrance to High Caves is at, you'll find a cave in the waterfall. There, you'll find the key chest as well as an extra life.

Wizard Peak


Instead of going forward at the beginning, go left. You'll find an alternate route where you can take out some of the wizards with less trouble. You'll also be in an area that you wouldn't regularly be at until you reached the end of the stage proper.


Some of the wizards cast spells that summon big snow monsters with clubs. Guess what? They're not any harder than any other huge guy with a club that you've seen.

angryponcho plays Spyro the Dragon - Part 6 of 21

This blog entry brings us probably the dumbest enemies ever.

Ice Cavern (continued)


To beat up the guys in metal armor, just charge at them and knock them off of a cliff edge.

Later in the level, you'll meet small guys on skis. They can throw snowballs like the small guys you saw at the beginning, but they can run around with the skis.

Night Flight


This level is a little different. Here, you have 25 seconds to go through rings and destroy everything.

You have four things to do here: go through all eight rings (+1 second each), destroy all eight treasure chests (+2 seconds each), fly through all the arches (+2 seconds each) and light all eight lighthouses (+2 seconds each). Flame the beacons on the lighthouses to light them up. Ditto on the treasure boxes to destroy them.

You get 60 gems for completing an objective, and if you get all four objectives on one go, you'll get another 60 for a total of 300 gems.

Doctor Shemp


The witch doctors are really, really stupid. If you just move to the side, they'll just keep going in one direction and will fall right off the cliff. *facepalm*

You'll have to take advantage of the first whirlwind you see to get the key.

The purple gems are worth 25 gems. You're not going to be seeing them very often.


To beat Doctor Shemp, just flame him in the back and avoid his attacks.

Saturday, August 9, 2014

angryponcho plays Spyro the Dragon - Part 5 of 21

We cover two more levels in this entry!

Cliff Town


The fodder here are lizards.

Flame the pots near the old ladies so that you can find some treasure.

The thief is located near the first dragon.

Be sure to glide to the other side of the river. You'll find some more gems as well as more enemies to take out.

Light the firecracker to take down the impenetrable metal chest.

Ice Cavern


In case you can't tell, the bats here are the fodder. They're a little harder to get because they fly around and hang out on the walls, but they always come down to fly around.

To get the gems on top of the poles, charge the poles and the gems will come down.

The little guys throw snowballs, but once again you can charge through them.


You'll have to glide to the platform with the key...from the platform where the key chest is. Wonderful.

angryponcho plays Spyro the Dragon - Part 4 of 21

We start tackling the Peacekeepers levels in this episode, free some more dragons, and get more treasure...which is basically what we're doing the whole game.

Peacekeepers Homeworld


Oh, lord. The guards are just weird. The ones in the blue hats will take you on with their spears, but the ones with the red hats run into tents. Flame the tents to uncover them. If you face away from the ones that were in the tents, they moon you. Yeah, you could tell Insomniac had a lot of fun making this game. /notsarcasm

The fodder here are goats, in case you have a hard time trying to identify what they are.

Believe it or not, you can move into the cannons to rotate them. Use these to break the metal chests that are completely impervious to both your ram and flame. Aim the cannon, then flame the back of it to light the fuse and send a cannonball in that direction.

The key here is near the thief, and the key chest is in an isolated cavern near that big blue lake. Now you have a bunch more treasure as well as your third dragon egg.

Dry Canyon


More goats for fodder. Yay.

You can flame the cacti, but it doesn't do anything except turn them charcoal black.

You also have more guys with shields, which isn't surprising. Just ram them again. Just watch out for their muskets. If you ram the musket balls, though, they won't harm you at all, which is actually quite weird. It won't work with other enemies with guns that you'll see in the game, though.

You'll be able to find the fourth dragon egg near the beginning.

The vultures will try to fly into you, while the big dudes here will try to use a vulture as a club. Whatever. Just flame both of them.

The key is near one of the dragons, and you'll have to glide around the level to find it. Fun fact: the dragon near the key is Maximos, and if you can't tell, he is definitely voiced by the same guy who would voice Hunter the Cheetah in the later games. The key chest is on a platform isolated from the rest of the level.


Do not charge the crate of explosives. Instead, flame them. When they explode, you'll get a few gems for your efforts.