Friday, August 1, 2014

brickroadbrickroad plays DuckTales 2 - Part 2 of 8

Our adventure continues in the Bermuda Triangle! Will Scrooge McDuck get the Mermaid's Teardrop and make it back? Stay tuned!

Bermuda Triangle


Be sure to hit the barrels to find treasures, but be careful! Mice will scurry out of some of them and rush right into you as they flee.

Talk to one of your nephews at the start of the stage and a lightning bolt will break the wall blocking your path through the mast.

Use the dragging ability on the cannon to shoot a cannonball. This will help you break walls that block your path.

The drag ability can also be used on switches. Just hold the D-Pad down and you'll be able to control the conveyor belt.

Here's a weird thing about the birds that carry the bombs. They never drops the bombs on you. Instead, they drop them right in front of you. If one is nearby, just stay still and you'll unintentionally avoid its attack.

Shortly after dealing with the bomb-dropping birds, go to the right. There's not one, not two, but three secret passages! The third passages takes you to another part of the map.

Grab onto the hooks with the weights on the other end to lift them up off the ground and out of your way. You can pogo bounce off the second one to get past it.

Talking to Gyro will give you an enhanced golf swing. This makes your golf swing a little more powerful. That's nice.

Use the switch for the second conveyor belt to move the treasure box all the way to the left. From there, pogo off the treasure box to get an extra life.

The boss is a pirate captain. To beat him, pogo attack him on the head and hang on to one of the hooks and stay out of his way. Wait for him to stop flashing, then pogo him again. After five more hits, the Mermaid's Teardrop is yours.


Since we've bought the Special Energy, it's replace with a Treasure Map piece. Go buy it.

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