Friday, August 15, 2014

angryponcho plays Spyro the Dragon - Part 15 of 21

In this episode, we find Beaker's distant cousins and tackle them to death.

...

Auhluilauhluiliaauhluilaiuh

Beast Makers Homeworld


Well, there's nothing left to do here, so let's see the balloonist and go to the Dream Weavers Homeworld.

Dream Weavers Homeworld


The fodder here are hopping, sentient mushrooms. WUT

You'll also see the mushrooms in every level of this homeworld, so if I don't mention what the fodder is for every level, you'll know why.

There is a cannon in the middle of the stage that shrinks some of the enemies, who have really weird looking heads. They remind me of Beaker from The Muppet Show. When they're big, flame them. If they're small, you can also charge them. Some of these enemies have metal armor on, forcing you to charge into them in order to get rid of them. You'll have to shrink them before you can even put a dent in them, though.

If you can make it to the cannon, you'll be able to knock the guy off of it and use it yourself like you would a regular cannon. Nice.

If you see a guy with a clock on his chest running around, flame him. He controls a nearby platform that you can get access to just by attacking him. You'll need to do this to find gems as well as other surprises, such as extra lives.

Lofty Castle


This level has some weird enemies - weird flying dog things, devils with bows and arrows and Gnorcs riding on balloons being just the start.

In a few areas, you'll have to free three fairies from cages before you can go on. Just flame or charge the cages to free them, and when all three of them are together, they'll create a whirlwind that lets you continue your quest.


The key chest is in the area with the second fairy pad (which is optional), while the key is just after the third fairy pad (the second required one).

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