Showing posts with label Spyro The Dragon. Show all posts
Showing posts with label Spyro The Dragon. Show all posts

Thursday, December 8, 2022

PrinceWatercress plays Spyro the Dragon - Part 21 of 21


Here it is...the final battle with Gnasty Gnorc and beyond!


Gnasty Gnorc

This isn't going to be easy.

To lower the platforms that Gnasty Gnorc stands on and shoots at you with magical lasers from beyond your reach, you'll have to look around and chase after thieves. Every time you flame a thief (they're pretty fast), you'll get a key.

Of course, the first key isn't going to unlock the platform where Gnasty is standing. Instead, it opens a door. Open the door and you'll immediately find another thief. Get him and you'll get the key to the platform. Turns out it's a wall that acts as a stair when you use the key there. From there, charge after Gnasty, and flame him as soon as he turns around. After that first hit, you'll be chasing after him again.

This time around, you'll be gliding. Your gliding skills are going to be put to the ultimate test. Don't bother keeping up with him. Instead, just focus on jumping from one platform to the other, which all slowly move into the walls, and don't stop for even a moment. If they sink into the walls, you're boned. When you meet him one more time, flame him again. Gnasty Gnorc is gone in just a mere two hits.

Whatever you do, don't lose a life. Otherwise, you're starting this whole level over again. Once you beat Gnasty Gnorc, you'll get the credits.

Gnorc Gnexus

After beating Gnasty Gnorc, you'll return to Gnorc Gnexus. You'll find out that there is another trapped dragon in the center. Free him, and you'll find out that you'll have to have 100% in order to enter the final level. Of course, if you've collected everything up until this point, talking to him actually gives you 100%. 

Anyway, it's time to show this sucker off.

Gnasty's Loot

At first, it may look like you're stuck. But when you glide into the pool at the beginning of the level to kill yourself, you'll find out that Spyro can fly.

Yes. You can fly in this level.

You can only fly as high as you've gotten in the level, so use that as a hint about where you should go next.

As expected, you'll be beating up thieves in order to get the keys that open doors in this level. Some of them will be in planes that you will have to flame down in order to get the key. The second plane will take a little bit of work and some keen flying, but he can be taken down. Just keep flying, and he'll eventually mess up and make it easier for you to hit him.

Once you unlock the last door and collect the gem on the other side, you can fly anywhere in the level! All that's left is to look around the top of the level and flame all the firecrackers to open up the impenetrable metal chests! From there, find the exit and follow the path of gems to find the second half of all the treasure! Once you've found all 2000 gems, you've finally done it! You've beaten the game! Congratulations!

Wednesday, December 7, 2022

PrinceWatercress plays Spyro the Dragon - Part 20 of 21


We just have this level left, and then it will be time to take on Gnasty Gnorc once and for all...


Twilight Harbor

The first enemies you'll see are Gnorcs with machine guns. As soon as they cock their guns when you get too close, you'd better be charging or flaming them, because that gun can pack a punch! Same for the guys with the knives, as they can throw grenades. Both of these guys have deadly accuracy! Wait for them to attack before getting close and hitting them, but you'll have a better chance against the guys with the shotguns as they reload before shooting.

There are bigger versions of the Gnorc soldiers. The Gnorc commandos wear a beret, attack like the soldiers, and can only be flamed. You'll need to approach from the side before attacking.

Go left after the whirlwind at the start for some treasure that is very easy to miss.

Flame the crank-switches as you go by, and you'll turn the bridge into a pair of ramps. You'll need to do this with the first bridge so you can use the Supercharge power-up to continue on. From there, you can lower the bridge again, use the Supercharge ramp and break down that impenetrable metal chest you saw just before the bridge.

Keep to the right on the final stretch before the exit so you don't get knocked into the water.

Tuesday, December 6, 2022

PrinceWatercress plays Spyro the Dragon - Part 19 of 21


It's time to explore Gnasty's World. We have just two normal levels left, and here's the first one.


Gnorc Gnexus

The fodder here are mice (hey, kinda like Hurricos in the sequel).

This isn't a very big world. It's just a circle with three dragon heads blocking off your paths to the later levels. You'll have to complete each one in order to get to Gnasty himself!

Gnorc Cove

Make sure to look around and take your time when it comes to exploring. The path is linear, but looking around for where to go as well as where to find treasure. There's one chest that is easy to miss.

Knock the metal barrels back into the guys that throw them to take them out from a distance. Be careful not to charge into the TNT barrels. Flame them instead.

If those big men are carrying TNT barrels, flame them to get the barrels to explode, then flame them again to take them out!

Monday, December 5, 2022

PrinceWatercress plays Spyro the Dragon - Part 18 of 21


In this entry, we wrap up the Dream Weavers' world before heading to Gnasty Gnorc's domain.


Icy Flight

You'll be taking care of the lighthouses first. From there, you'll be dealing with the helicopters and the trains at the exact same time. You'll finally be dealing with the golden crates afterwards.

You'll be making some hard turns to get some of these things as quickly as possible, so practicing this level a few times is recommended.

As for my route, I work on the lighthouses and the crates at the same time, then go for the barrels on the trains and the helicopter guys at the same time. It's doable, but you really have to optimize your flight path to make it work and you can't miss anything.

Jacques

A lot of the enemies stand on platforms and carry a flower, waiting for you to get close so they can smack you. Nothing a flame can't take care of. Also, those guys with the clocks that you have to hit to raise some platforms are back, and you'll be using their "services" to roam through this level and find all the treasure before you meet up with Jacques. As for the guys in metal armor with the claws, you'll have to charge into them. You'll also be doing this to get one of the two dragons in this level, too.

The key is located in a cave that can only be accessed through a large platform. To climb up it, you'll have to flame the two guys with the clocks near it in quick succession so you can make it to the top. From there, you can just glide on in. The key chest is near the tunnel that leads to Jacques.

Jacques takes one hit to die, but he's really quick. Flame him when he's on the boxes, otherwise he'll toss them at you.

When he dies, he'll drop four purple gems at a total of 100 gems, and there'll be three more at the exit that will total 75.

From here, it's time to go to the balloonist near the portal to Jacques's domain and head to Gnasty's world.

Sunday, December 4, 2022

PrinceWatercress plays Spyro the Dragon - Part 17 of 21


In this entry, we head to Haunted Towers and destroy a zillion suits of armor in our last normal level before the boss.


Haunted Towers

The sentient suits of armor are indestructible. You'll have to find the fairies that give you the Superflame power-up in order to defeat them. Some armor suits just block your path while others try to hit you with their helmets. Others still just lie there, completely unenchanted. This is because of wizards that use their magic to bring the armors to life.

If the first fairy doesn't want to stay still, you can glide to the whirlwind, but you'd better be good at jumping. Otherwise, drop down the bottomless pit to lose a life and reset everything.

The Gnorcs with the grenades can hit you more than once pretty quickly if you're not careful. They have a slight delay in their attack, though, as they have to pull the pin with their teeth before tossing it at you.

You may be wondering how to get that last dragon. Well, you'll have to go down the Supercharge ramp, go through one of the doors, take a hard left, and jump until you reach a platform with a whirlwind. From there, take the whirlwind and you'll rescue the dragon. From here, you'll be able to get the rest of the gems.

The fairy here has red hair and is wearing yellow (kinda like Zoe from Spyro 2), and when she gives you the Superflame power-up, you'll be able to use it until you exit the level, making all the suits of armor in this area fair game! You will have to get past all of the knights on the way to this fairy, but if you can pull it off, you can destroy all the enemies in this level easily.

Saturday, December 3, 2022

PrinceWatercress plays Spyro the Dragon - Part 16 of 21


In this entry, we head to Lofty Castle and take on some weird enemies.


Lofty Castle

This level has some weird enemies - weird flying dog things, devils with bows and arrows and Gnorcs riding on balloons being just the start. To get rid of the Gnorcs with the balloons, you'll need to flame the balloons to pop them and force the Gnorc to fall into the abyss below. Just don't get too close to them; they can swipe at you with their shields.

In a few areas, you'll have to free three fairies from cages before you can go on. Just flame or charge the cages to free them, and when all three of them are together, they'll create a whirlwind that lets you continue your quest.

The key chest is in the area with the second fairy pad, while the key is just after the third fairy pad.

You'll need to use the supercharge in order to make your way to the rest of the treasure.

Friday, December 2, 2022

PrinceWatercress plays Spyro the Dragon - Part 15 of 21


It's time to head to Dark Passage. There are two paths here, and you'll need to take both to find everything.


Dark Passage

This level is pretty weird.

When the guys with the torches extend their arms, the dogs and turtles turn into ferocious, otherworldly beasts. In their normal forms, the dogs and turtles will try to spit lava rocks at you. As monsters, the dogs will try to eat you, and the turtles are invincible.

The guys with the torches do not drop gems. Take them out if you need to, since they can be slightly annoying. They also respawn after a few seconds.

The devils will shoot at you from bow and arrows. They're probably the easiest enemies to deal with here.

You won't be able to break open that impenetrable metal chest until you find the firecracker. You'll have to make your way through all the areas until you find it, and by the time you do you'll most likely have all the gems (unless you missed one somewhere).

Thursday, December 1, 2022

PrinceWatercress plays Spyro the Dragon - Part 14 of 21


In this entry, we take on our fourth boss, then head to the fifth world.


Metalhead

The big guys actually kick the little guys down towards you at times. Thankfully, you can tap the charge button right when they're in front of you to get rid of them.

The key is located past a broken iron grate in the bottom of the level. The key chest is in the second boss room. Just jump on the platforms that line the wall near the entrance to it and you'll be there.

To beat Metalhead, charge into the posts while they're green or they're flashing red. When they are red, they'll have a protective barrier around them as they feed electricity to the boss. When you destroy them all, he'll run away. You'll be doing this once more before he falls for good.

Beast Makers Homeworld


Well, there's nothing left to do here, so let's see the balloonist and go to the Dream Weavers Homeworld.

Dream Weavers Homeworld

The fodder here are hopping, sentient mushrooms.

You'll also see the mushrooms in every level of this homeworld, so if I don't mention what the fodder is for every level, you'll know why.

There is a cannon in the middle of the stage that shrinks some of the enemies, who have really weird looking heads. They remind me of Beaker from The Muppet Show. When they're big, flame them. If they're small, you can also charge them. Some of these enemies have metal armor on, forcing you to charge into them in order to get rid of them. You'll have to shrink them before you can even put a dent in them, though. They also make a "Auhluilauhluiliaauhluilaiuh" noise.

If you can make it to the cannon, you'll be able to knock the guy off of it and use it yourself like you would a regular cannon. Nice.

If you see a guy with a clock on his chest running around, flame him. He controls a nearby platform that you can get access to just by attacking him. You'll need to do this to find gems as well as other surprises, such as extra lives.

Wednesday, November 30, 2022

PrinceWatercress plays Spyro the Dragon - Part 13 of 21


This level had a bunch of ramps, but it was pretty fun, even if it took some doing to get to one of the thieves.


Tree Tops

Yep. More chickens.

At the beginning of the level, you'll notice a thief, but due to it being a cutscene you won't be able to go after him right away. This thief is green, but you'll also find thieves of other colors as you make your way to the exit.

The enemies here throw plants at you. Why? I don't know. Fortunately for you, they just throw straight forward; they can't aim upwards or downwards.

One of the branching paths at the beginning has the key. Close to where you initially meet the red thief, you'll find the key chest.

You'll have to use the Supercharge ramps in order to get to the red thief above the exit. When you finally catch up with him, flame him to get a purple gem worth 25. Interestingly, if you die later in the level and go back to where you first see him while using the Supercharge, you can follow him to where he ends up.

For the yellow thief, you'll have to hit the supercharge ramp near where you found a dragon (the one that takes you to all those columns), go in a complete half-circle to the right in mid-air, go up another Supercharge ramp, jump to another ramp to the right, then glide left to where the yellow thief is. That's another 25 gems from him if you hit him with the flame as well.

Tuesday, November 29, 2022

PrinceWatercress plays Spyro the Dragon - Part 12 of 21


Getting through this level was a pain in the butt at points, but I managed to pull through.


Misty Bog

I'm pretty sure the fodder in every world in Beast Makers is chickens...

You'll need to charge the guys with the swords and shields, because they wear metal armor.

Check behind the short walls at the beginning for gems.

The warthogs charge at you and should be flamed when they do. The biggest problem is that they can see you from a good distance away and hit you when you least expect them to.

Oh, geez, apparently this is where plants attacking Spyro began. The plants with eyes start shaking when you get in range, and come at you if you come any closer. Thankfully, they're really easy to take out with the flame.

The frogs that hop around attack you with their tongues. Hit them with the flame from a distance, since their tongue attack is pretty fast.

Sometimes, you can attack enemies you've already gotten the gems from and get butterflies when you defeat them again. Interesting.

When platforming, make sure you're on the edge of platforms before making the glide, as there are points where it is hard to get out of the water once you land in it.

Monday, November 28, 2022

PrinceWatercress plays Spyro the Dragon - Part 11 of 21


I can't believe I forgot to put this all in until AFTER this video got uploaded. Whoops. Anyway, have some strategies.


Terrace Village


More chickens. Yum.

There are a lot of guys with guns in this stage. If you can't be fast, use the distance of your flame to your advantage. You'll have to charge the little robots to defeat them, while the bigger guys can be taken out with the flame. For those bigger purple guys, use the range of your flame to your advantage.

There's a firecracker that will break the impenetrable metal chest nearby when flamed. But there's not just one impenetrable metal chest in this level...there's three! All can be broken with firecrackers, and the second and third are right next to each other!

You'll be doing a little bit of jumping to get some of the treasure around here, too.

Wild Flight


I'm gonna say it right now: I'm embarrassed by this one. Here's how you should (probably) do it.

At the beginning of the level, immediately turn around and go for the boats. Since they'll be coming towards you, it'll be easier to hit them all with the flame. Avoid the arches for now.

From there, hit all the boxes. After that, go against the flight path of all the planes to make it easier to hit them. You'll obviously be saving the arches for last.

Here's how I did it:

Go for the boxes first, then go for the planes, which will be flying near the last of the boxes. As always, fly towards the front of them. Fly through the arches, then fly towards the front of the boats and flame them while risking running straight into the water. Curse yourself for 30 minutes for doing it like this, since you thought this flight level would be no big deal and you could go through it in, if not one attempt, a few.

Sunday, November 27, 2022

PrinceWatercress plays Spyro the Dragon - Part 10 of 21


In this entry, we head back to the Artisans' homeworld for a flight level, then finish the Magic Crafters' homeworld up before heading to the Beast Makers'.


Sunny Flight

Take care of the barrels on the trains first. You'll get six seconds for flaming a pair of barrels at the same time, and that's some time you'll definitely need to finish the rest of the level.

Four of the planes will be traveling clockwise, and the other four will travel counter-clockwise. Take the ones going in one direction out first, then get the other four.

Save the gold boxes for last, since it takes a while to leave the chamber where the last five boxes are.

I make it harder with barrels, chests, arches, planes.

This isn't a difficult level by any means.

Blowhard

When you get close to Blowhard, he'll come down to your level to fight you. Hit him with a flame, and he'll drop a gem before opening a door to another area. You'll be chasing after him a few times before you finish him off for good.

Magic Crafters Homeworld

Well, there's nothing left here, so it's time to head to the Beast Makers Homeworld. If you already got all the eggs before entering this world, you can enter this world without having to do anything in Magic Crafters.

Beast Makers Homeworld

The fodder here are chickens.

Glide to the Gnorcs on the electric panels, as those panels will shock you when you stand on them while they are electrified. From there, just flame them.

The boards cannot be defeated with a charge attack, so you're stuck with your flame with those things.

The key is on one of the tree stump platforms near the balloonist, and the key chest isn't far behind.

Saturday, November 26, 2022

PrinceWatercress plays Spyro the Dragon - Part 9 of 21


In this entry, we play through another flight level (and open up yet another) before going through Wizard Peak and it's use of two Supercharge ramps at once.


Crystal Flight

Rings, arches, boxes, planes. In that order. That, of course, is if you want to make it easier on yourself. If you want to make it harder, get all the planes from behind, then turn around and get the boxes.

If you're taking the easier path: After the fifth box, take care of the planes. This will give you enough time to take care of the level. You'll also be lined up with the last three boxes at the end, anyway.

Wizard Peak

Instead of going forward at the beginning, go left. You'll find an alternate route where you can take out some of the wizards with less trouble. You'll also be in an area that you wouldn't regularly be at until you reached the end of the stage proper.

Some of the wizards cast spells that summon big snow monsters with clubs. Guess what? They're not any harder than any other huge guy with a club that you've seen.

There are two platforms that are isolated from the rest of the level and can only be reached by double supercharge. To do that, you'll have to run down a supercharge slope, then supercharge down another one. If you're generating brown clouds of smoke behind you as you run, you've done it right. While you're there, look behind the wall. One of them has gems, but the other has gems and a thief. You can flame him without having to chase him.

There's another thief near the circle-shaped pool of water. Once again, more easy pickings.

The dragon before the exit will tell you to jump on the stones near the waterfall in the Artisans Homeworld. It's time to head back...

Artisans Homeworld

Head back to the waterfall and jump on all five stones in the pond. You'll trigger a secret area: Sunny Flight.

Friday, November 25, 2022

PrinceWatercress plays Spyro the Dragon - Part 8 of 21


In this entry, we head to the High Caves and get an education on the Supercharge ramp.


High Caves

More sheep for fodder. Again.

New enemy here: Wind Wizards. Watch out for the tornadoes that they send at you.

You'll have to use the Supercharge to take out the metal spiders. Thankfully, there are only three in this cave, and if you can keep control of Spyro (which shouldn't be too difficult) you should have no problem destroying them.

There will be two more of them in the side part after this. Avoid them and make your way up the stairs and to the other end of the cave. You'll find a fairy who will kiss Spyro on the nose, giving him the Superflame power-up. For a short time, you'll be able to breathe some powerful flames that will actually take the metal spiders out. You can also destroy the jump chests and metal chests with it as well.

There are two areas that you can only glide from near the edge next to the metal spider caves. One of them has a thief. Don't forget to follow the thief's path and get all the gems.

Worried you have no way out? Glide off the edge when you leave anyway. Those things flying around that you saw in the last video are actually fairies, and they pick you and take you back to safe ground just before you're about to die. Nice.

The fairies will drop you off at a Supercharge ramp. Jump off the ramp and glide to the platform next to the cave on the right. If you jump to the side from the cave entrance, you'll get to the more green area. You'll find some more chests and gems, as well as the twelfth and final thief. Congratulations! You have all the Dragon Eggs!

Thursday, November 24, 2022

PrinceWatercress plays Spyro the Dragon - Part 7 of 21


In this entry, we start collecting treasure in the Magic Crafters' homeworld.


Magic Crafters Homeworld

Well, here we are. The mountains.

The fodder here are sheep, although they look different from the ones we've seen in the past.

Shortly after the start of the world, you'll meet your sixth thief. If you're not fast enough, you'll have to go back to the start and go towards the first rescuable dragon to get the thief back into position. Charging and jumping makes it easier to get to a thief faster.

The magic casters are pretty weird. You'll have to charge up to them in order to flame them. Otherwise, they'll raise the ground around them like a mountain and laugh at you because you can't reach them. When you move away, the ground around them lowers again, giving you another chance. Some of them will alter the area around them in other ways, such as putting a wall up in front of them just by raising the ground.

The guys with the big wands have to be charged into, as they wear metal armor. Sometimes you'll see them with the magic casters; other times, they will be in groups of wizards with big wands.

In the area where you first meet the magic casters, you'll find another thief.

The slopes with the arrows pointing downward create a Supercharge attack if charge on them. Just hold the button down and you'll be able to charge a lot faster than normal until you either run into the wall or release the Square button. You will also need this ramp to break the supposedly unbreakable metal chest in this stage (which isn't very far away from that slope at all).

The green wizards will try to zap you, but if you get the jump on them you'll be able to flame them before they can do anything.

The key is located in a house surrounded by water. If you glide off the platform where the entrance to High Caves is at and veer right, you'll find a cave in the waterfall. There, you'll find the key chest as well as an extra life.

Alpine Ridge

More sheep for fodder.

Sometimes the wizards will ride on the backs of the orange elephant-like creatures of this world. When you flame the creatures, you'll be able to take care of the wizards by charging into them.

Once again, you'll be dealing with wizards that move the ground back and forth, making them act like some sort of obstacle. Watch your shadow so you can land your jumps.

Watch our for the blue wizards; they can hit you from a good distance, but you can jump straight over their projectiles if you time your jumps right.

There is a cave that you can only glide to from the exit. Inside is some more of the gems as well as your tenth thief.

Wednesday, November 23, 2022

PrinceWatercress plays Spyro the Dragon - Part 6 of 21


In this entry, we take on our first flight stage before fighting the second boss.


Night Flight

This level is a little different. Here, you have 25 seconds to go through rings and destroy everything.

You have four things to do here: go through all eight rings (+1 second each), destroy all eight treasure chests (+2 seconds each), fly through all the arches (+2 seconds each) and light all eight lighthouses (+2 seconds each). Flame the beacons on the lighthouses to light them up. Ditto on the treasure boxes to destroy them. The best order is rings, chests, arches, beacons. If you run out of time or land in the water, you'll have to try again.

You get 60 gems for completing an objective, and if you get all four objectives on one go, you'll get another 60 for a total of 300 gems.

Doctor Shemp

The witch doctors are really, really stupid. If you just move to the side, they'll just keep going in one direction and will fall right off the cliff.

You'll have to take advantage of the first whirlwind you see to get the key.

The purple gems are worth 25 gems. You're not going to be seeing them very often.

To beat Doctor Shemp, just flame him in the back and avoid his attacks. Sidestep to avoid the staff swipe for the first phase. Flame him when he spins around on the second phase. Jump over the staff and flame him on the third phase.

Peacekeepers Homeworld

Alright, it's time to talk to the balloonist. From here, you'll be able to go to the Magic Crafters world if you've collected 1200 treasure in the first two worlds.

Tuesday, November 22, 2022

PrinceWatercress plays Spyro the Dragon - Part 5 of 21


Cliff Town takes us to a desert town area. Be sure to look high and low for all the treasures and dragons.


Cliff Town

The fodder here are the little jackrabbits again.

Flame the pots near the women with the big spoon so that you can find some treasure.

The thief is located near the first dragon.

Be sure to glide to the other side of the river. You'll find some more gems as well as more enemies to take out.

Light the firecracker to take down the impenetrable metal chest.

Monday, November 21, 2022

PrinceWatercress plays Spyro the Dragon - Part 4 of 21


In this area, we head to the Ice Caverns for snowball fighting Gnorcs and other creatures.


Ice Cavern

In case you can't tell, the bats here are the fodder. They're a little harder to get because they fly around and hang out on the walls, but they always come down to fly around.

To get the gems on top of the poles, charge into the poles and the gems will come down.

The little guys throw snowballs, but once again you can charge through them. As for the guys wearing the skis, they will walk straight up to you to throw their snowballs.

The big green guys have to rammed, as they are wearing flame-proof armor. You'll need to knock them into a pit in order to truly get rid of them.

To get the key, you'll need to either glide from it from the key chest or you'll need to glide from the edge with the two poles.

Back at the start, you'll need to glide towards the vast bottomless pit and to the right for three extra lives.

Sunday, November 20, 2022

PrinceWatercress plays Spyro the Dragon - Part 3 of 21


In this entry, we face our first boss, explore our second homeworld, and take on another level.


Toasty

All right! We've cleared all the levels, so let's go to the dragon's head in the Artisans Homeworld. This will take us to our first boss, Toasty.

To fight him, though, you'll have to get to him.

The dogs take two hits to kill. Flaming them while they're awake doesn't even faze the dogs the first time around, either. Your best bet is to flame them, then move away.

To beat Toasty, just get rid of the dogs, then flame him. On the second hit (or if you stand there and look at him with the first-person view), you'll find out that Toasty is just a cloaked sheep on stilts. He's defenseless after the second hit. Just watch out for those dogs.

Artisans Homeworld

Well, we're done with all the levels, so let's find Marco the Balloonist. Since we've rescued more than 10 Dragons, we'll be able to fly to the next world.

We're not done with this world yet, though. We'll be coming back a little later. For now...to the Peacekeepers!

Peacekeepers Homeworld

Oh, lord. The guards are just weird. The ones in the blue hats will take you on with their spears, but the ones with the red hats run into tents. Flame the tents to uncover them. If you stand still near the ones that were in the tents, they moon you. Insomniac had a lot of fun making this game.

The fodder here are jackrabbits, in case you have a hard time trying to identify what they are.

Believe it or not, you can move into the cannons to rotate them. Use these to break the metal chests that are completely impervious to both your ram and flame. Aim the cannon by moving to the side to get the camera behind the cannon, then walk into it to aim. When you're ready to fire, flame the back of it to light the fuse and send a cannonball in that direction.

The key here is near the thief, and the key chest is in an isolated cavern near that big blue lake. Now you have a bunch more treasure as well as your third dragon egg.

Dry Canyon

More jackrabbits for fodder. Yay.

You can flame the cacti, but it doesn't do anything except turn them charcoal black.

You also have more guys with shields, which isn't surprising. Just ram them again. Just watch out for their muskets. If you ram the musket balls, though, they won't harm you at all, which is actually quite weird. It won't work with other enemies with guns that you'll see in the game, though.

You'll be able to find the fourth dragon egg near the beginning.

The vultures will try to fly into you, while the big dudes here will try to use a vulture as a club. Whatever. Just flame both of them.

The key is near one of the dragons, and you'll have to glide around the level to find it. Fun fact: the dragon near the key is Maximos, and if you can't tell, he is definitely voiced by the same guy who would voice Hunter the Cheetah in the later games. The key chest is on a platform isolated from the rest of the level.

There are also some isolated platforms that require some height to glide to, especially one with the key chest.

Do not charge the crate of explosives. Instead, flame them. When they explode, you'll get a few gems for your efforts.

Saturday, November 19, 2022

PrinceWatercress plays Spyro the Dragon - Part 2 of 21


I always liked Dark Hollow, believe it or not.


Dark Hollow

Amazingly, the music here is the same as it was in the demo.

The frogs are the fodder here.

The guys running around with the shields can only be rammed. If you flame them, the shields will protect them. The fat guys with the clubs and wooden shields can only be flamed.

The chest with the lock is at the beginning of the level, while the key is in the room guarded by those two big guys in metal armor walking around.

The big guys that walk around the hallways can only be flamed, and you can only do that from behind thanks to their fire-proof metal armor.

You can light the fires near the beginning if you want. They don't serve a purpose.

Town Square

The fodder here are chickens.

The bulls can either be charged or rammed. If you ram them, you'll have to flame them while they're stuck to the ground to get rid of them. You're better off using just the flame in the first place. The matador guys are also easy to defeat.

The little gold things that look like boxes with the gem-like tops are called Jump Chests. Ram or flame them, then jump over them and get the gem that pops out. The chest will then disappear. Since they're a bit confusing (unintentionally, of course), they never appeared in any of the sequels. Perhaps that's for the better.

To get to the thief, you'll have to leap off the edge of a platform and veer right. Unless you're paying attention in mid-air, you're not going to notice where to land at first.

It should be noted that red gems are worth 1, green are 2, blue are 5, and gold are 10.

The white chests with the metal spinning thing on top are spinner chests. Flame them three times to destroy them and get the contents.