In this entry, we head back to the Artisans' homeworld for a flight level, then finish the Magic Crafters' homeworld up before heading to the Beast Makers'.
Sunny Flight
Take care of the barrels on the trains first. You'll get six seconds for flaming a pair of barrels at the same time, and that's some time you'll definitely need to finish the rest of the level.
Four of the planes will be traveling clockwise, and the other four will travel counter-clockwise. Take the ones going in one direction out first, then get the other four.
Save the gold boxes for last, since it takes a while to leave the chamber where the last five boxes are.
I make it harder with barrels, chests, arches, planes.
This isn't a difficult level by any means.
Blowhard
When you get close to Blowhard, he'll come down to your level to fight you. Hit him with a flame, and he'll drop a gem before opening a door to another area. You'll be chasing after him a few times before you finish him off for good.
Magic Crafters Homeworld
Well, there's nothing left here, so it's time to head to the Beast Makers Homeworld. If you already got all the eggs before entering this world, you can enter this world without having to do anything in Magic Crafters.
Beast Makers Homeworld
The fodder here are chickens.
Glide to the Gnorcs on the electric panels, as those panels will shock you when you stand on them while they are electrified. From there, just flame them.
The boards cannot be defeated with a charge attack, so you're stuck with your flame with those things.
The key is on one of the tree stump platforms near the balloonist, and the key chest isn't far behind.
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