Saturday, November 12, 2022

PrinceWatercress plays Ghostbusters II (Game Boy) - Longplay


Now it's time for the whole game in one video. Enjoy.


Just like in the movie, Dana's child Oscar has been kidnapped by Janosz Poha, who has been possessed by Vigo the Carpathian, and we have to go out and rescue Oscar as only the Ghostbusters can.

The first of three levels in the game is the courthouse where the Ghostbusters are being tried for causing a blackout from inadvertently damaging an abandoned transit system as well as for investigating the supernatural (which they were barred from doing after saving New York City from Gozer). When the slime from the subway is presented as evidence at the trial, it reacts to the judge's angry tirade and explodes, summoning the ghosts of the Scoleri Brothers, whom the judge sentenced to death. The Ghostbusters, of course, have to capture them to restore order, dismiss the charges and resume their business.

Of course, that's the move; here, you just go straight to the courthouse, just because.

When you start the game, you get to choose two out of the four Ghostbusters: Peter Venkman, Raymond "Ray" Stantz, Ego Spengler and Winston Zeddemore. The first one becomes the buster and fires the Proton Pack, while the other becomes the trapper and traps the stunned ghosts. All of them perform the same way and do not have any strengths or weaknesses over one another.

Courthouse

The courthouse has only three floors. This is the shortest level in the game; the others are significantly longer.

The Control Pad lets you move around, while B fires the Proton Pack and A fires the trap.

To get rid of ghosts, you'll need to zap it with the Proton Pack and then trap it. You'll need to hold down the B button and zap it long enough to stun it for some time, then trap the ghost while it is stunned.

The trapper character will do his best to follow you around, but sometimes he will get stuck on things such as walls and also not get exactly into position to trap enemies. You'll have to move around a little bit and get back to your trapper character to get them to do what you want them to do sometimes, as well as to keep them from taking damage.

The time left is in the upper-left corner. The more time you have, the bigger the bonus you get at the end of the level when all the ghosts are captured. To the right of that is the score. At the bottom if both of your characters' health meters as well as the number of ghosts you have left to capture.

Both of your characters have their own health bars. If either of them lose all their health, it's game over. If either of you get hit, you'll both have shields that will protect you from harm for a few seconds. 

Enemies include jogging ghosts that around in a square (or rectangle), blobs that can only be stunned when they're not jumping around wildly, sheet-like ghosts that move back and forth and move faster if you get too close, ghosts that look like Slimer that will slowly approach your current position and travel through walls, 

Some of the enemies will be out in the open, but you'll have to explore the floors that you travel through in order to get them to mysteriously appear. If you don't see any ghosts, explore the level again, but do it carefully so the ghosts don't get either of your characters.

If you run out of time on the timer in the upper-left corner, the enemies will change into Ghostbusters logos and fly all over the level, and you'll have to zap them and trap them to get rid of them. At least the game doesn't outright kill you.

If you see one of the Ghostbusters standing around, you can move into them to switch them out. Sometimes you'll get power-ups too, and you'll see those in the lower-left corner. One of them is the fumigator cannon, which allows you to spray enemies and immediately kill them without having to use a trap for a limited time.

Sometimes you'll meet Louis Tully (the guy with the glasses). If you run into him, you can sometimes get a power-up or get a unit of health back for one of your Ghostbusters. 

The pick axe allows you to make big holes through walls up to three times. To use it, keep moving into a wall and press A.

The vacuum cleaner reveals and stuns all enemies for a limited time, and replaces the Proton Pack with a trap in that timeframe, allowing to immediately line up with the stunned ghosts and remove them.

The boss battle for this level is against the Scoleri Brothers in the courtroom. They will fly around in a circle and fire projectiles that you'll need to move away from or shoot down. The speed of the Scoleri Brothers can also vary from time to time, so keep as much distance as you can while shooting them with the Proton Pack. Your non-playable partner will always have a shield and will be invincible, and with the power-ups you can get during the battle, you can use that to your advantage.

During the boss battle, power-ups will drop down from the top of the screen. Hearts will refill one unit of health for your buster. The W icon gives your trapper the ability to fire a Proton Pack for a limited time, doubling your firepower. The B icon gives your buster a barrier that last for a limited time, allowing you to tear through the bosses up close for a couple of seconds without getting hurt.

Once you beat the Scoleri Brothers, it's on to the sewers where we continues to chase after Janosz Poha.

Museum

This level has six floors, making it the longest part of the game.

Dana shows up in this area to help you out at time, much like Louis.

The dolls are much like the one-eyed ghosts from the sewers, except they do not seem to run around as much.

Amazingly, you can trap people from behind the tables are low enough.

The flying enemies with the tails can show up unexpectedly, so watch out on the later floors.

The boss battle has two parts. The first is against Janosz Poha, who will move back and forth across the room and shoot projectiles at you. Keep your distance against Janosz, and if the game hands you any power-ups, make good use of them.

The second part is against Vigo the Carpathian. Vigo will summon a bunch of homing projectiles that fly across the screen; stay on the move to avoid them. After he stands around long enough, he moves back before moving back and forth while shooting multiple projectiles. Thankfully, that part is easier. Shoot down projectiles whenever you can along with Vigo himself, and make sure to get a barrier or a weapon power-up if the game drops it. You'll beat Vigo before you know it, you'll save Baby Oscar and you'll also save New York! You just beat Ghostbusters II!

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