In this entry, we play through another flight level (and open up yet another) before going through Wizard Peak and it's use of two Supercharge ramps at once.
Crystal Flight
Rings, arches, boxes, planes. In that order. That, of course, is if you want to make it easier on yourself. If you want to make it harder, get all the planes from behind, then turn around and get the boxes.
If you're taking the easier path: After the fifth box, take care of the planes. This will give you enough time to take care of the level. You'll also be lined up with the last three boxes at the end, anyway.
Wizard Peak
Instead of going forward at the beginning, go left. You'll find an alternate route where you can take out some of the wizards with less trouble. You'll also be in an area that you wouldn't regularly be at until you reached the end of the stage proper.
Some of the wizards cast spells that summon big snow monsters with clubs. Guess what? They're not any harder than any other huge guy with a club that you've seen.
There are two platforms that are isolated from the rest of the level and can only be reached by double supercharge. To do that, you'll have to run down a supercharge slope, then supercharge down another one. If you're generating brown clouds of smoke behind you as you run, you've done it right. While you're there, look behind the wall. One of them has gems, but the other has gems and a thief. You can flame him without having to chase him.
There's another thief near the circle-shaped pool of water. Once again, more easy pickings.
The dragon before the exit will tell you to jump on the stones near the waterfall in the Artisans Homeworld. It's time to head back...
Artisans Homeworld
Head back to the waterfall and jump on all five stones in the pond. You'll trigger a secret area: Sunny Flight.
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