Like so many other people, I was introduced to this game via the Angry Video Game Nerd. Amazingly, the game isn't that bad.
Longplay
The Green Goblin is terrorizing New York City and has planted superbombs all over New York City. It's up to Spider-Man to climb up the buildings, get to the superbombs and defuse them before running out of web fluid and falling to his death.
Controlling Spider-Man is easy. By holding Up on the joystick and holding the fire button, you can extend a web further up the building. You can only grab onto the building itself, and you won't be able to connect to any empty spaces or windows. You can also hold Up and Left or Up and Right while holding the button to go to the side and get to other parts of the building in order to stay alive and keep a grip on the building. Once you stop the web on a solid surface, hold Up on the joystick to pull yourself upwards.
Your score is at the top center of the screen, with your lives at the lower-left and your web fluid meter on the lower-right. At the bottom of the building, there are criminals looking out of the windows, and if you touch them while swinging to the side, you'll get a few points for your score as well as some extra web fluid, which you can keep track of at the lower-right corner. The web fluid acts more like a timer, however, and you'll need to get to the top of the building and defuse the superbomb quickly.
You'll only be able to get point and time bonuses from catching criminals about four times before you stop getting them, and if you catch too many criminals, you'll start hearing a low-pitched sound that indicates that the timer on the superbomb has been activated...so be careful.
As you go higher up, you'll start seeing what look like girders. This is the high voltage tower, and the tower will get more narrow the further up you go. It makes more sense to climb onto bigger surfaces than small ones, and you'll want to get used to the timing of when you let go of the fire button as you climb upwards. Doing that will make a big difference between grabbing onto a solid surface and plunging to your doom. If you start falling, you'll still be able to save yourself if you still have web fluid. Just shoot the web like normal and make sure the web line hits a solid surface.
As you climb up the building, you'll see bombs that will flash red before exploding. The explosions will cause you to fall, but if you can touch the bombs while swinging to the side before they blow up, you can defuse them and get points and time for it, and you'll get more if the bombs are flashing red. You'll also run into the Green Goblin, and if you come into contact with him in any way, you will get knocked down and you will be forced to stick back onto the building to recover.
At the top of the building is a box with a checkerboard pattern. This is the superbomb. You'll need to move into it from the side in such a way that Spider-Man touches it, but his web does not. Just like with everything else, if Spider-Man's body touches something that isn't Green Goblin, you'll score points, but if the web you're shooting does, you'll fall down. Getting Spider-Man to touch the superbomb in any way before you run out time/web fluid will defuse the superbomb and send you to the next level.
You'll score points for when you catch criminals and defuse bombs, and the more you do in a level, the more points you'll get when you defuse the superbomb. It takes 10,000 points to earn an extra life, and you'll need to learn how to get points to make this easier to do and also a lot more fun.
If you hit the ground from any height, you will lose a life no matter what. While you can recover by shooting a web shot and having it stop on the building so you can pull yourself up, if you run out of time/web fluid, there is going to be nothing that you can do, and you'll be forced to start the level over. Be ready to do what you need to do.
As you progress from level to level, the buildings will get taller and taller, and the time/web fluid meter will empty faster and faster. The game is easy to play, but it gets difficult to master, especially when you get onto later levels. Green Goblin will show up before you reach the top of the building, the criminals get harder to nab, and getting to the top gets harder. For some reason, I was able to manage a run that got me halfway up the fourth building before I ran out of lives on the longplay. That's something.
The very first Spider-Man game was a simple affair, but beneath the arcade action lies a game that forces you to strategize. You can get some extra web fluid early on, but it gets much harder to do the further to get, and learning how to quickly climb a building becomes a must. Learning how to recover quickly so you don't have to recover a lot of progress also becomes a necessary skill, especially when you start having so little time to get to the superbomb. As mentioned before, the game is easy to learn, but difficult to master, and when you can get to the superbomb, you definitely feel like a superhero. While there's not any crime-fighting, there's definitely a lot of saving to do, and you'll be doing that in spades here.
The graphics are basic, but you can easily tell who Spider-Man and Green Goblin are, as they both have the right colors. You don't have to guess what's part of the building and what is not, and once you get the basics nailed down, the gameplay isn't that bad. The sound is as arcade-y as you would expect from a 2600 game, and the musical ditty that plays when you start a new game definitely feels Spider-Man-esque. Later games would have Spidey doing more things, but the thrill of shooting webs, catching criminals and going up a building is captured well in Spider-Man's first video game adventure, and it is definitely one to recommend.

