Friday, June 5, 2026

PrinceWatercress plays Donkey Kong Land III: Dixie Kong's Double Trouble - Part 11 of 13


It's time to tackle the final world in the game!

First | Previous | Next | End

To enter the Lost World, you'll need to collect all five of the Watches (which I keep calling Clocks) from all five of the Sheepy Shops in the previous worlds as well as all of the DK Coins up until this point. Once you do that, you'll be able to enter The Lost World.

The Lost World

Whiplash Dash



This level is another bobsled level. You'll have to time your jumps to get over all the Buzzes without getting hit as well as jump over those bottomless pits for not one section, but two. Between the two sections, you'll meet Koin and the steel keg. Move post him and the Buzzes, then throw the steel keg to the left, have it take out the Buzzes on the way, then go back, get the steel keg again, and throw it to the left over Koin's head so you can get the DK Coin. If you want to do both things separately, that's fine, too.

The two bonus areas are to the right of the goal. The first one will be in plain sight, and for this one, you'll need to collect the stars will avoiding the bombs being thrown by the Kuchukas. To enter the second bonus area, you'll need to jump over the barrel leading to the first one. You'll enter an invisible barrel that will take you there. You'll be in the sled again; grab all the stars while avoiding the Buzzes.

Kuchuka Karnage



The only Kuchukas in the level are at the beginning. For Pete's sake, game.

The first bonus area will be in the pit after the first Bazuka and just after the second, in the lower-right corner. Here, you'll be collecting the stars as Squawks avoiding barrels blasted out by Bazukas. I didn't know this until I wrote this guide, but if you go up and to the left instead of to the right (which leads to the Bonus Coin), you can get an easy-to-miss extra life.

The second bonus area is to the left of where the N is, and you'll find another barrel cannon that will take you there. Thankfully, you can move the barrel cannon at the fork in the road with the D-Pad in order to get there more easily. Once again, you're collecting stars, but you'll be avoiding barrels and bombs from the side from the sides and fireballs from above as well as another Kuchuka along the way, who is throwing bombs to the right and not the left.

The DK Coin is past the goal, and you'll find the steel keg along the way. Just grab it and move past the goal with the steel keg in your hand, then throw the steel keg over Koin's head to the right to get the DK Coin.

Haunted Hollows



Half of this level is underwater, and the rest of it will be on dry land once you surface.

The first bonus area is upwards after the K, past the Barbos. Here, you'll be playing as Squitter, and you'll have to defeat all of the Buzzes on the way to the other side to get the Bonus Coin to appear.

The DK coin is at the surface of the water, before the O and directly above the nearby DK Barrel. Go all the way to the left before surfacing out of the water to find Koin. Grab the steel keg, then stand on top of him and throw the keg to the left to get the DK Coin.

The second bonus area is after the first Kuchuka. There is a barrel cannon after the Kuchuka and above the enemy after it. Thankfully, you can jump into the barrel from the raised part of the ground. Collect the stars, but watch out for the Kuchukas!

Thursday, June 4, 2026

PrinceWatercress plays Donkey Kong Land III: Dixie Kong's Double Trouble - Part 10 of 13


In this entry, we finally beat K. Rool again, but we're not done yet...

First | Previous | Next | End

Bazuka Bombard



The Bazukas are back and out in force. Watch out for them and their barrels.

The first bonus area is in the open area with the two moving platforms. You'll need to take the right platform and then jump towards the upper-right corner of that area to enter the bonus barrel. Once again, you'll be aiming and shooting out of barrel cannons to collect all the stars so you can collect the Bonus Coin at the top.

The O is in the upper route in the fork in the road.

The second bonus area is past the static platforms you'll have to jump up after the checkpoint. Just before the N and the lava pit that precedes it, you'll need to jump and helicopter spin with Dixie to the right off the edge, and you'll need to use a barrel to bounce yourself to it. You'll have to take out all the enemies to get the Bonus Coin here, so watch out with those Rekoils.

The DK Coin is near the end. Koin and the steel keg will be in separate compartments in the floor, and wall bouncing the steel keg into Koin's back will win the day here.

After this, you'll reach another Sheepy Shop. Match all the cards and get the rewards here.

Ugly Ducting



Oh, hey, an airduct level where you have to swim around! There will be plenty of Kocos and Barbos swimming around, so watch where you're going.

The first bonus area is to the left after the start. Go all the way to the left after swimming up from the starting area, and you'll soon find the Bonus Barrel. You'll be swimming around to get all of the stars here. The Bonus Coin will appear in the upper-right corner of the room when you collect everything.

The DK Coin is to the right of where the K is. Swim all the way to the right, then make your way up to the surface of the water to find Koin and the steel keg. Just jump over the gap with the steel keg and throw the keg into the left wall into Koin's back to get the DK Coin.

The second bonus area is to the right of where you find Squawks. After transforming, go up, then right. Spit eggs at all the Buzzes to get the Bonus Coin, which will show up in the upper-left corner of the room when you get done.

Stalagmite Frights



This level is the debut of the Ghost Barrels in the game. Just like in the third Super NES game, the Ghost Barrels warp in and out every few seconds, and they face a random direction every time they re-appear. You'll need to be patient to use these things as intended and get through the level, especially when the ones at the end are positioned under Buzzes and will automatically shoot you straight into one if you're careless.

The first bonus area is upwards after the O, and you'll need to transform into Squitter to get here. While making platform webs, use the Ghost Barrel to your advantage when it is pointed up and to the left. In the bonus area, shoot down or avoid all the Kopters to get to the Bonus Coin on the other side.

The DK Coin is upwards after the N, and once again, you'll need to be Squitter to get up here. Thankfully, there is a No Animal Buddies sign in the area so you can grab the steel keg and throw it into the left wall to hit Koin in the back.

The second bonus area is shortly after the DK coin is, and it is to the left of where the two barrel cannons are. You'll need to get here with Dixie's helicopter spin. You'll need to use the Ghost Barrels to get past the Buzzes in the bonus area to get the Bonus Coin, but watch where they're aimed!

There is a Kachucka throwing bombs near the end. Avoid the bombs and their explosions, and remember that you cannot defeat Kachuka. Just move past him and hit the goal.

K. Rool Duel


Baron K. Roolenstein will fly around and shoot electric zaps. You'll need to avoid him and his projectiles to win.

For the first phase, avoid being in the air. When the barrel pops up, run directly into him to hit him. Do not throw the barrel, as there is a chance you will miss. Whenever K. Roolenstein bounces around 

For the second phase, jump over the electric shots when he goes low. 

For the third phase, jump over the zaps, then hit him with the barrel.

For the fourth phase, it is high, low, low and high for the zaps. He does it from one side, then the other. Hit him with the barrel afterwards, then avoid him to beat this boss battle. K. Rool will escape to the Lost World, then you'll get the credits...but you have one more world to go...

Wednesday, June 3, 2026

PrinceWatercress plays Donkey Kong Land III: Dixie Kong's Double Trouble - Part 9 of 13


It's time to take on the final regular world of the game, but at the rate we're going, we're going to get everything and enter the Lost World. Game on!

First | Previous | Next | End

Tin Can Alley

Tropical Tightropes



The DK coin is left of the start. Throw the steel keg to the left over Koin's head to get it.

The first bonus area is after the K and before the O; more precisely, it will be between the second and third conveyor belt ropes. Line yourself up with the tree and drop straight down, and you should get there. You can also use Dixie's Helicopter spin from the other end of the ropes and float to the left and find it that way. Launch yourself up to the conveyor belt, then head left and avoid the Buzzes while collecting the stars to get the Bonus Coin at the bottom on the other side.

The second bonus area is beyond the goal. Right off the edge of the ground is a barrel cannon that will take you to an area on the other side of the pit past the goal; the bonus area will be all the way to the right. There will be a Bazuka shooting barrels. Watch out for the Buzzes as you jump from platform to platform to reach the Bonus Coin on the other side. Keep in mind that if you mess up, you'll have to go through the entire level again just to re-enter.

Clifftop Critters



To find the first bonus area, you'll need to head left at the first fork. You'll find the bonus area at the dead end. Launch yourself from barrel cannon to barrel cannon to get all eight stars, then launch yourself at the Bonus Coin between all the barrels.

Shortly after the first bonus is an area off the side, to the left, where Koin and the steel keg is. Throw the steel keg left over Koin's head to get the DK Coin. If you see the K, you went too far; go back up and look for it. 

The second bonus area is to the left at the second fork near the end of the stage. Watch out for the Kopter that drops down as you make your way to it, as well as the Kopters that come down from the left side as you climb the rope to the Bonus Coin.

If you jump over the goal, you'll find an extra life.

Rickety Rapids



There are apparently two 1-Ups above where you start, and I didn't even notice them until I made this guide. You'll have to drop down to the platform you can see above where you start with Dixie's Helicopter Spin to get them.

The first bonus area is at the pit before the checkpoint; drop straight down it to be taken to the bonus area. Remember that the stone platforms crumble when you land on them at the beginning. At least you'll have Rocket and Tracker Barrels to get around with afterwards. Watch out for that Buzz.

The second bonus area is all the way to the left at the top of the stage. Don't go right like the bananas tell you at first; go left instead to find the bonus area. Since you're in another waterfall stage, you'll be using barrel cannons to get all the stars, but at least it's pretty easy and you'll be using a Tracker Barrel at the end.

Koin and the DK Coin are past the goal. Grab the steel keg, move past the goal while you're holding it (this won't trigger the goal), then throw the steel keg to the right over Koin's head to get the DK Coin.

Tuesday, June 2, 2026

PrinceWatercress plays Donkey Kong Land III: Dixie Kong's Double Trouble - Part 8 of 13


In this video, we wrap up the fifth world of the game.

First | Previous | Next | End

Karbine Kaos



Squitter's back, and you'll need him to get some of the bonus stuff.

To find the first bonus area, you'll need to go up after finding Squitter. Use the platform webs to get up there, and watch out for the Bazuka. Take out the Buzzes if you need to as you make platform webs to the right and get to the Bonus Coin.

The DK is left after the checkpoints. As you make your way down after the checkpoint, go left instead of going down where the barrel cannons are. You'll find Koin; throw the steel keg over his head to get the DK Coin.

The second bonus area is right after the N. After getting launched upwards by the barrel cannon next to the N, go left to find the bonus area. Rotate the barrels with Left and Right on the D-Pad and fire with A to get to collect all the stars and get the Bonus Coin.

Simian Shimmy



There is a hidden barrel cannon just after the start that will let you skip a little bit of the level and get the K immediately.

To reach the first bonus area, you'll need to bounce off the Booty Bird containing the O near the checkpoint and head left as you get brought upwards by the bounce to reach a platform. Enter the barrel cannon, then jump your way up to find the bonus area. Collecting all the stars is easy; it's getting down at the last stretch with the rope that can be difficult.

The DK coin is below the Minkys after the N. You'll more than likely find the steel keg before you find Koin at this point. When you find it, go back to the right, then drop down to find Koin. Throw the steel keg over his head to hit him in the back and get the DK Coin.

For the second bonus area, you'll need to jump on the Knick-Knack above the steel keg you need to defeat Koin and get the DK Coin, and move right on the bounce. You'll be able to jump your way upwards to another bonus area. Watch out for the Buzzes as you get from Point A to Point B to find the Bonus Coin.

Rockface Chase



The first bonus area is in the corner after the O. After getting past the two Klasps, jump to the right into the corner to find the bonus area. Use the steel kegs to get rid of the Buzzes as you defeat all of the enemies to get the Bonus Coin.

Be sure you're on the left side of the rope when the Kopters come down so you don't get hit.

The second bonus area is to the right at the fork in the road near the end of the stage. Watch out for the Rekoils and the Klasps as you head in that direction for the bonus area. Move around all of the ropes carefully to find all the stars. The Bonus Coin will materialize near the lower-left corner.

The DK coin is just before the end. Drop down where the Klasp is, and you'll find both Koin and the steel keg. Throw the steel keg at the wall, then jump over Koin so the steel keg hits him in the back.

Krazy KAOS


Duck down to avoid KAOS, then jump on the fan blades and avoid the boxing gloves that come out of KAOS when you jump on its head.

For the second phase, jump over KAOS as it moves back and forth, then you'll get a repeat of the first phase. The third phase is the same way. In case you miss, KAOS will switch between bringing out the fan blades and not bringing out the fan blades whenever it goes up. It will also stay above ground level before you hit it again.

After the third hit, avoid KAOS as it moves around before you get the Bonus Coin and clear the world.

Monday, June 1, 2026

PrinceWatercress plays Donkey Kong Land III: Dixie Kong's Double Trouble - Part 7 of 13


In this entry, we get to work on the fourth world of the game.

First | Previous | Next | End

Great Ape Lakes

Jungle Jeopardy



The ropes here double as conveyor belts. Be careful not to bump into the Buzzes when hanging off them.

The first bonus area is below the second Buzz on the first pair of conveyor belts. Get under that Buzz, then drop down where the bananas are to drop into the bonus area. Watch out for the Buzzes as you collect the stars.

The second bonus area is off the edge after the checkpoint. There's also a barrel cannon underneath the Knick-Knack after the G. There's a ton of barrel cannons to go through here, and they all take you to the bonus area. Watch out for the barrels shot by the Bazukas as you get to the Bonus Coin. Also, the stone platforms will break when you land on them, so be careful.

Koin is just before the end. Throw the steel keg to the right and follow it, then jump over Koin before the steel keg reaches him to get the DK Coin.

Footloose Falls



This is where you'll be introduced to the stone platforms that crumble when you land on them if you haven't been bonus hunting.

Ellie the Elephant is playable in this level! You can run and jump as usual, but pressing B lets you spit water. Holding Up lets you spit upwards. Unlike the game's Super Nintendo counterpart, you have infinite ammo with the water spit.

The first bonus area is left before the checkpoint. Before the checkpoint, there will be a bunch of bananas making an arrow pointing right. Go left instead; this leads to some stone platforms that you'll have to jump across in order to get to the bonus area. Be careful on the way up as you collect all the stars.

Kopter makes his debut here. Wait for him to hit the floor and die so you can avoid him.

Koin and the second bonus area will be at the top of the stage, all the way to the right. Throw the steel keg to the right over Koin to get the DK Coin, then jump into the last gap before Koin to enter the bonus area. This is a simple bonus area involving the stone platforms and the rocket barrels leading up to the Bonus Coin.

Deep Reef Grief



This area is one big narrow passageways, so watch out for enemies.

The first bonus area is right past the O. Watch out for the Barbos as you approach it. As for the bonus area, you'll need to swim around to find all the stars. THe Bonus Coin will materialize near the lower-right corner.

The DK Coin is shortly after the first bonus area. Don't go down like the bananas tell you to; instead, go to the right to find the DK Coin.

The second bonus area is down past the N. Don't go left even though the bananas tell you to do so; go down instead and avoid the Bazzas to find the second bus area. For this one, you'll need to avoid all the enemies in the narrow corridor to get to the Bonus Coin.

After this, you can save the game at Wrinkly Refuge, then head to the Sheepy Shop and beat the card matching game there.

Sunday, May 31, 2026

PrinceWatercress plays Donkey Kong Land III: Dixie Kong's Double Trouble - Part 6 of 13


In this entry, we complete the latter half of the third world of the game.

First | Previous | Next | End

Surface Tension



The first bonus area is left of the start. Take out the enemy moving across the ground with a jump and run under the Buzzes to get in the Bonus Barrel. Take to the air and jump on the Knick-Knacks on the way across the water to get the Bonus Coin.

The second bonus area is to the left of the checkpoint. Go left after you trigger it and stay on land the whole time. You'll find the O as well as the second bonus area. Avoid the Buzzes and the Koco fish on the way to the Bonus Coin.

Koin is under the N. You'll notice the steel keg after you jump into the barrel cannon to launch yourself over the wall; take it back to the left and throw it over Koin's head to get the DK Coin.

From here, you can save your game at Wrinkly's Refuge.

Tundra Blundra



Once again, you'll need to go left of the start for the first bonus area. Jump over the bit and jump on top of the cabin to find it. Take down all the Buzzes by hitting them with Barrels to get the Bonus Coin.

The second bonus area is after the first Lemguin hole. You've seen the Lemguins before at the end of the last snow level, but here, you'll see them just a little bit more. They will jump out of the holes in the ground and slide at you, but they can be easily jumped on. You'll have to jump onto a Knick-Knack, then immediately head left as soon as you bounce off it to enter a barrel cannon that takes you to the Bonus Barrel. Avoid the Lemguins to get to the Bonus Coin.

You'll need to jump over the goal to get to Koin. Move past him to get the steel keg, then hit him with the ol' bank shot to get the DK Coin.

Believe it or not, depending on what version of the game you're playing, there may or may not be a pit after the steel keg at the end of the level. If there is no pit, you're playing v1.0 of the game; if there is a pit, you're playing v1.1. The pit is there to prevent a glitch caused by standing all the way to the right with the steel keg as Kiddy and throwing the steel keg to the right; if this is done in v1.0; the steel keg gets trapped in the snow and you can't get it back until you leave the level.

Redwood Rampage



There are some creatures with planks on their heads. If you jump on them, they will jump high into the air, allowing you to reach areas you normally couldn't.

The first bonus area is below the area with the K, and you'll see it along the way. Once you're out of the area of the tree with the K, drop all the way down and head left. Climb the rope and avoid the Minkys to get to the bonus area. Here, you'll need to avoid the Minkys as you move from the beginning to the end to get the Bonus Coin.

The DK Coin is left of the O. On the way to the checkpoint, you'll have to keep going up until you see two of those platform creatures that jump up when you stand on them. They will take you to the steel keg, and you can hit Koin with the bank shot as usual to get the DK Coin.

The second bonus area is between the trees with Squawks. After jumping into the Squawks barrel and getting the N, go all the way down. Before entering the next tree, however, go up between them instead. You'll find the second bonus area. Take out all the Buzzes on your way up with Squawks' egg attack to get the Bonus coin in the lower-right corner of the bonus area.

Arich Attack


When Arich is up in the air, stay to the far left or far right corner and duck down to avoid the spit projectiles that bounce around as Arich moves above the top of the screen. When Arich drops down, jump on him when he is near the ground. He goes down after four hits. The first phase has two projectiles, the second has three, the third has four, and the last has six. 

Saturday, May 30, 2026

PrinceWatercress plays Donkey Kong Land III: Dixie Kong's Double Trouble - Part 5 of 13


In this entry, we start the third world of the game off right...and quickly, at that!

First | Previous | Next | End

Blackforest Plateau

Rocketeer Rally



Welcome to the first waterfall stage, where you'll have to make your way from the bottom of the stage to the top.

The barrel cannon with the arrow pointing up as well as the afterburner exhaust is the Rocket Barrel. It will rocket upwards before launching you upwards, so be ready to move to the side when you get shot out of one.

The first bonus area will be to the right of the K. The barrel cannon with the T and the two arrows is the Tracker Barrel, and as you move left and right while being blasted out of these barrel cannons, the barrel cannons will follow your movement. Keep this in mind as you collect all the stars.

The second bonus area is just after the G and to the left of the two Bristles enemies that you'll meet after collecting it. The Rocket Barrel that the bananas will guide you to will take you to the bonus area, where you'll be using Rocket Barrels to collect the stars again for another Bonus Coin.

Koin is at the top, all the way to the left. Thankfully, the dead end behind Koin is an invisible wall that the steel keg can bounce off of.

Vertigo Verge



This is the first mountain level in the game, and here, you'll be dropping down from the top to the bottom. Y'know, the opposite of the last age.

The first bonus area is left after the K. Once you're on the rope with the Buzzes near it after the start, go left, then drop down with Down and B to get in the Bonus Barrel. Here, you'll need to collect all the stars while avoiding the explosive Klasps.

The DK Coin is after the checkpoint. Grab the steel keg, then throw it over Koin's head into the wall on the right to get the DK Coin.

The second bonus area is down after the G. After you collect the G, there will be a bunch of bananas in an arrow shape pointing right; go down instead to find the bonus area. Here, you'll need to avoid the Klasps and the Buzzes as you get from point A to point B and collect the Bonus Coin.

Polar Pitfalls



If you jump up off the Slippa on the fourth log cabin in the level, you can get into a barrel cannon that will take you to two Bear Coins.

The first bonus area is in the pit after the O. Interestingly, the first pit has a 1-Up in it, while the second pit has four bananas. The third pit in this area is what you want, as it takes you to the bonus area. For this one, go over the first cabin, through the second and over the third.

The DK Coin is after the checkpoint. You'll see Koin first, then you'll see the steel keg afterwards. Take the steel keg back and hit Koin in the back with the bank shot to get the DK Coin.

The second bonus area is in the last pit after the N. Avoid the Buzz and drop down to find the bonus area. Thankfully, this leads to a simple "Bash The Baddies" room.

If you jump over the goal, you'll find two 1-Ups in the pit.

After this level, you'll reach another Sheepy Shop. Go ahead and play it for the Clock and the DK Coin.