Thursday, September 24, 2026

PrinceWatercress plays Punky Skunk - Part 7 of 8


In this video, we take on the remaining levels before the final boss battle against Badler.

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BB Industries


Grab the skates at the start, then be ready to fight your way past a bunch of machines, make a big jump with the skates, then jump on the button and leap from one platform to another as they appear. You'll be fighting off a lot of mice and machines, so be ready to attack with the Square button.

The second section is more straightforward, but the third one has more of the button platform jumping that you were doing in the first one. You'll also have to deal with flying enemies on the way up, so be ready to jump up and attack at approximately the same time just to take out a few of them, especially when the platforms only stay solid for a short amount of time.

The fourth section has more platforming above a bottomless pit, but at least it goes from left to right. The fifth section has a moving ceiling, but thankfully, it does not crush you. It does make it harder to avoid the baseball pitchers and their attacks, however. Give them some room so you don't get hit a lot.

In the sixth section, grab the skates and keep them equipped so you can jump on the enemies' heads and get across. For the seventh section, you'll be avoiding rolling wheels as you skate and jump to the right. This section gets a little easier once you're halfway through.

In the eight section, the right wall keeps moving back and forth, and once again, you'll have to watch out for those dreaded baseball pitchers. Once you reach the top, you'll reach the goal.

Oh Nash!


You'll finally find Nash...only to find out he's been brainwashed by the BB Brigade and wearing a jetpack. He'll fly around and try to hit you, but if you can get him in front of you and mash the Square button, you can keep attacking him with the skunk spray attack and he'll just stay there and keep taking damage. He does have attacks, such as a fireball shot, but if you keep him stunlocked, you'll never see them. Once you beat Nash, Nash will come to his senses and you'll get the jetpack. You can press and hold X to rocket into the air, but if you hear a knocking sound of sorts, the jetpack it about to stop working. If you land anywhere, the timer on the jetpack will reset, and you'll be able to use it again.

Wolf Base

Aeroskunk


The level will immediately scroll upwards when you start. Keep pressing and holding X to fly, and make sure you land on platforms when you can to reset your jetpack timer, because the scrolling is pretty fast. Press Square to fire fireballs at enemies to get rid of them. This is not a long stage, but it can be a bit difficult due to the speed of the automatic scrolling.

Galaxy Glider


This level is a series of sections that go in one direction. You'll want to tap the X button in short bursts instead of holding it in order to get through the sections quickly.

In the second section, you're going upwards. Rest on the yellow cloud platforms to reset the jetpack, and get off them when they turn red. In the third section, you have a huge group of air currents that create one big maze, but you can tell where the air currents are going to push you. Once again, remember to tap X to fly upwards in short bursts, and land on platforms often while going against the current when necessary.

In the third section, you'll want to stay away from the air currents, as they will push you away from the level.

In the fourth section, you'll have the mice on ostriches throwing spears. Avoid the spears, even when they're on the ground, so you don't take damage. Thankfully, this section is the last one in the stage.

Skywolf Alpha


Skywolf Alpha is one big maze that relies extensively on the jetpack. The stars that you see littered around the level will tell you where to go, so keep them in mind if you're unsure where to go. You'll need them in the first section, as you'll be going around in a complete circle without them. If you find any safe spots to land, use them; you'll want to be able to fly to where you need to, when you need to.

In the second section, you'll be zig-zagging your way to the top while landing in the safe spots and shooting down the enemies on the off chance that they drop health pick-ups.

For the third section, follow the stars closely. You'll want to follow them so you can go through an air current; otherwise, you're doing the whole stage over, as the first and third sections are part of the same room in the stage. Go up and to the right once you're past the air current that the stars lead you to, then take out the green machine and land where it was. From there, follow the stars up and to the right and follow the path to the goal.

Wednesday, September 23, 2026

PrinceWatercress plays Punky Skunk - Part 6 of 8


In this entry, we clear the last of the mini-games. It's smooth sailing from here on in.

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Slope Slidin'


Now to look for that mini-game!

When you reach the goal, don't end the level. Instead, head to the left and drop straight down from the edge. From here, you'll want to use the skates to jump to the right. You'll find the candle hiding the pedal mini-game at the end.

If you've completed a stage and would like to leave it after playing it again, just press Select. You don't even need to pause the game; just press Select and you're outta there. If you beat the mini-game and got the red crystal for it, you can just do this and it's back to the world map with reward in tow.

Quick Draw


It's time for another boss battle. This time, it's more like a reflex-based mini-game than anything else. If you see a picture of Punky, press Square to fire. If you see a picture of Commander Chew, press X to defend. (Do not fire if you see Chew's picture; you will not fire first and you will take a hit. The first person to score eight hits wins. You get slightly less time to defend than you do to attack, so be careful.

Mount Wolf

Wolf Blitzin'


Watch out for the enemies; they're going to be everywhere at the start. Don't forget to grab the pogo stick at the beginning of the stage so you can loop to the upper-left corner of the stage.

In the second section, you'll be in a bit of a maze. The path is straightforward, but you don't want to drop down near the beginning. Along the way, there is a pit with a paraglider in it; grabbing it and floating to the left takes you to a slot machine mini-game. Thankfully, this is the very last one, and fortunately for me, I get four Punkys on the first try.

Windy City


Grab the paraglider, then move past the baseball pitchers and be ready to glide into the air currents. If you need to, move against the current to stop yourself from flying right into spiked walls.

The mini-game is below the yellow platforms that raise up; just before you reach the air currents that push you upwards. You'll need to float to it with the paraglider; and thankfully, it's a matching mini-game. Once you complete this mini-game, you won't have to play any more of them, because this is the last one! If you've beaten all the mini-games, you'll be at maximum health for the rest of the game!

For the second section, you'll be dealing with conveyor belts, but it's easy to tell where they're going if you look at the treads on them. Don't forget that both you and the enemies can jump through the bottoms of the conveyor belts...especially those dreaded baseball pitchers. The green machines spit out projectiles, but that means more potential pick-ups if you need them.

In the third section, you'll have the little mice in the balls coming back with a vengeance. Just jump towards the worm-like heads of the platforms, then fly up the air currents with the paraglider to get to the goal.

Tuesday, September 22, 2026

PrinceWatercress plays Punky Skunk - Part 5 of 8


In this entry, we almost wrap up two worlds in one video. How about that?

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Sugar Rush Hour


There are multiple paths that you can take through the stage. You'll always find the skates at the beginning of each one. Equip them when you need to make a long jump and unequip them when you don't.

The small green stick with the blue top is a button you can jump on. It will activate sets of platforms that you'll need to jump across quickly.

Keep jumping on the spinning cylinders to stay on them, and avoid the spikes.

The yellow platforms rise up a bit before finally coming down.

The rolling guys take one hit to defeat, but they can be pretty fast and they can overwhelm you if given the chance to do so.

Pedal Paddle


It's time for another boss battle, and this time, you and Commander Chew are racing each other on pedal boats. You'll need to keep mashing the Square button while pressing X to jump over the mines. You'll want to jump over the mines in such a way that you not only clear the mines, but also the explosions that result when you attempt to get over them.

There are signs at the bottom that tell you how much distance you have left until you reach the goal. You'll stop seeing mines at the "100" sign, so once you see it, start mashing Square like your life depends on it. If you win, you go on to Alpine Isle. If you lose, you lose a life and you have to do this short yet slightly frustrating race all over again until you succeed.

Alpine Isle

Crevasse Chaos


The mice in the sugar gliders take two hits, but if you hit them at the right distance, you can hit them twice with your regular skunk spray attack after you knock them back on the first hit. The paraglider makes it easier to bop them on the head in case you want to sail through the first section of the level.

The second section introduces the baseball pitchers that move up and down as they spin. When they stop spinning, they will be vulnerable, and you can attack them. As for the vertical drops, just glide down slowly with the paraglider and you'll be fine.

You'll eventually get your hands on the digging claws again. Take out any and all enemies as you get to the goal. If you head back to the beginning of the level while underground, you'll find an extra life.

Frost Forest


In the first section, you'll need to get the pogo stick and bounce up the trees while taking out the forest blobs and the mice. You'll want to use the pogo stick as much as you can, since you won't be missing much and the entrance to the next section will be at the top, anyway.

In the second section, you'll need to use the pogo stick again, and you'll also need to watch out for the cloud platforms that will shock you. As for the green and yellow platforms with the arms and legs, make sure you're on the edge of them when you jump forward...including the yellow one. You'll need to use the pogo stick to move forward from that platform, and it took me a few tries.

In the third section, you have more trees and more platforms that will fall. This section is shorter compared to the first two, and you'll need to go around the level clockwise not just to get to the exit, but to get to the bonus area. Left of the "In" portal is another candle with a mini-game warp, which leads to another Captain Flag mini-game. Thankfully, this section is short, and you can get back to the exit to the next section relatively quickly.

In the fourth section, get the skates and quickly make your way down. You can use the skates to take out the ball enemies. Just remember to get on the ramp at the bottom and jump to the right so you can get to the goal.

Slope Slidin'


There is a mini-game here, but I didn't know it was there when I made this video. I get it at the beginning of the next one.

Get the skysurfer. It will make it easier to rush through the level. After that, you can get the skates, although you won't necessarily need them. There are a lot of mouse enemies here, but they can easily be defeated. As long as you make your way to the right, you'll easily get to the goal.

Monday, September 21, 2026

PrinceWatercress plays Punky Skunk - Part 4 of 8


In this entry, we have even more digging to do before continuing into Jubilee Town.

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Pathgrinder III


Yep, it's time for more digging. Grab the diggers, wreck the enemies, avoid the spikes, and take detours into dead ends for pick-ups. You'll be able to see pick-ups in the sand if you're paying attention. You'll also want to destroy the drill tank spawners as quickly as possible, especially in the second section, because the spawners and the drill tanks are not going to be kind.

There is a colored icon instead of a monochrome icon in one of the walls at the beginning of the second section, and if you walk into it, you'll find out that it's indicating that the wall is a false one. Keep heading left and jumping over the spikes, then destroy the candle to warp to a mini-game. It's another pedal mini-game. You should know what to do by now.

At the start of the second section, quickly attack the drill tank spawners from above. Your claw will somehow hit them, and you can take out the tanks before they become a problem. 

Castle Hassle


Get the skates at the beginning. You'll need them to jump across the conveyor belt platforms. Make sure that when you transform and take the skates on or off, you do it in mid-air so you aren't whisked off the platform when you regain control of Punky.

The robot hands shooting yo-yos can easily be attacked.

The enemies that drop down on the ropes return from the beginning of the rope, and they can't touch you while you're on the conveyor belt platforms in the second section as long as you don't jump into them.

Volley Boss


It's time to take on Commander Chew again, and this time, it's in a game of volleyball.

Press Square to hit the volleyball the moment it is above you to send it back...not a second sooner, not a second later. The moment you start the ball hitting animation is when you will hit the ball. You'll score a point when you hit the ball so that it lands on the floor. If it goes out of bounds, the other person scores a point. Not surprisingly, Chew kept hitting it out of bounds during the battle. The first person to score eight points wins. 

Jubilee Town

Chew Ninjas


Grab the paraglider and use it to ride with the currents while bouncing off the enemies.

Be careful with the cloud platforms; while you can stand on them, you'll want to jump into the air when they start producing electricity so you don't get hit and potentially knocked off. They will turn blue before they shock you.

At the upper-right corner of the first section, there is a candle to destroy for a mini-game. Guess what? It's the slot machine mini-game again. This time, I managed to luck out and get four Punkys on the first try, so that's another red crystal in the collection.

The second section brings out the titular ninjas. They hide in the background, come out to throw a shuriken, then hide again. You can only attack them when they're attacking. Also, the spikes in this section are transparent and can be a little difficult to notice at times, so stay away from the walls in the more narrow parts of the section.

Rainbow Dome


Grab the skysurfer and use it to go up and down the slopes, mowing down the enemies as you go. Some of the enemies will run after you and constantly roll snowballs at you, but you can destroy the snowballs in addition to the enemies themselves.

There is a mini-game if you take the low road after the huge slope leading downwards instead of riding the yellow platform. It leads to a matching mini-game, which is much easier than the slot machine. (You can tell I hate the slot machine.)

The second section has a lot more ground to walk on and is therefore more straightforward than the first one.

Sunday, September 20, 2026

PrinceWatercress plays Punky Skunk - Part 3 of 8


In this entry, we finish up the third world and get started on the fourth. The slot machine mini-game makes this take longer than it should.

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Tomb Wader


In this area, you'll be in a pyramid. The shifting sands act much like the water from the fountain level in the previous world, so if you're used to the water there, you'll be able to get around pretty well as you take out enemies flying around the screen on the sailboards. Also, if you explore the level, you might even find a false wall or two that will take you to pick-ups.

There is a candle holding a mini-game entrance in the second section hidden behind a false wall near the goal. Guess what? It's a slot machine mini-game. You're better off getting Punky on the fourth and faster reel first before messing with the other three; it's the only way to ensure that you get the red crystal for a health extension. Not surprisingly, I spend more time than I would like getting the red crystal here, but at least I'm able to stock up on lives. 

As always, you'll want to watch out for the enemies. The mine dropping faucets are back, as well as the mice that are disguised as synchronized swimmers that jump in and out of the sand. 

Sandtraps


You'll be able to get the skysurfer at the beginning of the level. You'll need it to make some of the jumps in this level, and the yellow platform midway through will allow you to get a 1-Up that you see early on. You'll also be able to grab a pogo to replace the skysurfer near the end, but you won't really need it.

There are enemies that throw bowling pins, but they are easy to get rid of if you attack them from a distance.

Near the end, you'll want to head left and walk off the edge to find a candle hiding the mini-game entrance. This time, it's the matching mini-game, which is easier compared to the slot machine mini-game we played in the previous level. Once you get the red crystal for the health extension, you're good to go. Amazingly, once you're done with the mini-game, you're taken back to the 1-Up that was almost midway through the level, and not back to the beginning.

Da Bomb


It's time to face Commander Chew again, and this time, you have another easy boss...if you know what to do. Move the bomb launcher with Left and Right on the D-Pad, and catch the blue bombs with the see-saw like arms while avoiding the red ones. Make sure the bombs don't explode on you. When you catch one bomb, you'll launch it when you catch another. You'll want the bombs that you launch to fly directly into Commander Chew from underneath. Once you hit Commander Chew enough times, it's time to head to the fourth island of the game.

Chewtopia

Treetop Trounce


You'll get the pogo at the beginning of the level, and you'll be needing it to explore the level.

You will sink in the leafy areas of the tree as you stand on them, so watch where you're standing. The pogo will help you save yourself from sinking easily. 

If you can get to the upper-left corner of the level, you can drop down to get a 1-Up.

The green blob enemies will slowly move towards you if you are a certain distance away from them, but they are easily defeated. You'll also have the mouse enemies running around dressed like flower pots, and they can walk off edges to get to you.

To get to the mini-game, you'll need to get the paraglider, then go back and drop down off the left edge as you jump back up and to the left where the pit is. Glide to take the air current to the right, then attack the candle to enter the mini-game and play another round of Captain Flag for a red crystal. Keep in mind that you jump higher with the paraglider equipped, so watch out for those spikes!

Saturday, September 19, 2026

PrinceWatercress plays Punky Skunk - Part 2 of 8


In this video, we blast through the second world of the game with Kahuna Bay, then get started on the Forbidden Temple.

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Kahuna Bay

Fountain Follies


The swimmers jump in and out of the water, and can easily be attacked. The faucets will drop bombs, but you can actually destroy the bombs with your physical attack.

Speaking of the water, the water slowly pushes you in specific directions, and it's not hard to tell which way the streams of water will take you if you stand still long enough.

Along the way, you'll find a pogo stick in the wall. You'll need to go back to the left, go down the water running off the platform, and keep holding Right until you go through the wall. From there, you can get the pogo stick. You don't need to jump on the way to the pogo stick, but I do it anyway. Once you get the pogo stick, you can head back to the left.

The green platform with the sad face will drop down if you land on it, so get to the other side quickly!

You'll also find a candle enemy standing around doing nothing but dancing. Go up the waterfall after it to get to the ceiling, then head left and attack it to play a Captain Flag mini-game. Just like with all the mini-games from the first world, doing well enough will net you red crystals and health extensions. There is a big upside to entering the mini-games multiple times, which you can do, and that is playing them well enough every single time and getting a ton of extra lives out of it. However, there is also a downside to entering a mini-game: once it's over, you get kicked back to the beginning of the section you're in, and in some cases, back to the beginning of the level. It's not that bad here, since this level is pretty short due to still being early in the game, but it is still a pain, especially in later levels.

Rainforest Rally


It's time for another skating level, and this time, things get a little more interesting. There will be a mouse with a slingshot shooting shots that explode when they hit the ground. You won't be able to defeat him, and you won't be able to get on his track either. Thankfully, you can tell which platforms you can land on, as the platforms you can interact with are more brown and less gray. You'll also want to watch out for the guys on the bungee cords that drop down. They have a limited range, but they can still get you in mid-air if you're not careful.

Pathgrinder II


It's time to dig with the claws again. Watch out with the rocks, as they will drop down if you create a path underneath. Interestingly, you can use the rocks to get past some spike pits and collect some items, including stars.

The enemies become a little more daring at this point. You have the little black dots with eyes that bounce around where there isn't dirt, and you have the BB Brigade's tank generators that spawn infinite mice in drill tanks. If you destroy the generators with the claws, the enemies will stop showing up.

This is the first level with more than one section. If you walk into the bubble with the word "In" inside of it, you'll be teleported. Above the start of the second section is a candle leading to the cycling mini-game. As always, I complete this one for another red crystal. At least I don't get kicked back to the very beginning of the level after completing it; just the beginning of the second section.

Drill Sergeant


This is your first boss battle with Commander Chew, who will sic the Driller XL on you. Kelly will show up and tell you to attack the holes that Commander Chew's face pops out of, as the ones with the fire will explode into debris that can hurt you if you attack them. This is not a hard boss battle by any means, but you will risk hitting the flaming drills just to get to Commander Chew, and near the end, you'll have as many as five drills popping out, with only one of them being Commander Chew. Once Commander Chew falls down, however, you'll complete the second island.

Forbidden Temple

Jetstream Jinx


This is the first level where the paraglider and the jet streams that push you around everywhere take center stage. Grab the paraglider, then get ready to glide and get pushed around by the air currents. Along the way, you'll see plenty of flying enemies - some that fly in circles, others in straight lines, all of whom will slowly fly towards you - but you can always hit them from above to get rid of them and get some stars in addition to a boost forward through the level. There are also enemies that pump up balloons and fly straight towards you, but they're not much more dangerous than the other flying enemies that you'll see here. Thankfully, you don't have to look for a bonus area here, so just focus on heading towards the goal.

Friday, September 18, 2026

PrinceWatercress plays Punky Skunk - Part 1 of 8


It's a shame that the advertising made this game look extreme and edgy when it wasn't and that the game magazines tore this game to shreds when it came out for being as tame as Tomba. Even though it doesn't bring much new to the table, it's still a solid game.

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If you leave the title screen running long enough, you'll see a cutscene of Badler, the leader of the BB Brigade, send his troops after Punky. Why is he doing this? Because Badler is destroying the chain of island where Punky Skunk and his friends, Kelly and Nash, live in an attempt to take them all over. It's up to Punky Skunk to stop Badler.

From here, Nash introduces the first of several inventions that you'll be able to use throughout the adventure: the paraglider, which allows Punky to glide by pressing X in mid-air when equipped. Meanwhile, Kelly will get info on the members of the BB Brigade. After this, the game starts.

Woodlands

Drop Zone


Left and Right allow you to move, Down ducks, Up lets you look up, X jumps and Square attacks. (This is assuming you are using the default controls.)

At the top of the screen, you'll have your current amount of lives and health, your current form, and the amount of starts you have. Collecting 100 stars nets you a 1-Up. Small stars are worth one, while big ones are worth five. Beating up enemies will not only net you small stars, but also the occasional health refill that replenishes one of your hit points. The "1-Up" symbol is an extra life.

The enemies here will just slowly move towards you; hit them with your skunk spray by pressing Square. Use your jump to hop over the bottomless pits at the start of the level. Enemies do re-spawn, but thankfully, they'll usually drop health or stars just about every time you defeat one.

Once you collect the paraglider, you'll be able to get the ability to glide by pressing X in mid-air. You'll also be able to use the glide ability to be pushed around by air currents, and thankfully, you can see which direction the currents will push you in by watching them. While the paraglider is equipped, you can switch between the paraglider and your regular, non-ability gameplay with the Circle button. Also, while you have the paraglider equipped, you won't be able to attack with Square, but the game does give you the ability to jump on enemies to defeat them, which is something you can't do as regular Punky.

With the paraglider, you can easily zoom through the level and get a feel for how the paraglider works. This is the first level you'll be using it in, but it will not be the last.

The pole at the end with the BB flag is the goal. Attack the button (or jump on it, if you still have the parachute equipped) to get rid of the BB Brigade flag and clear the stage. You'll get five stars for each unit of health you have left.

Once you beat the stage, you'll enter your first mini-game, which is a clone of the Game & Watch game Flag called "Captain Flag." Use the shoulder buttons to follow the directions and raise or lower a red or white flag before Captain Flag does. If you can do it correctly enough times, you'll get a red crystal (much like a Heart Piece in the Zelda games). Collecting red  and if you're perfect, you can get that as well as a ton of extra lives. As you'll soon see, it pays to play the mini-games well.

R1: Raise Red
R2: Lower Red
L1: Raise White
L2: Lower White

You'll also get the pogo stick after playing the game. When you have it equipped, hold down X to jump higher. There is a ceiling on the jump, but the high jumps will prove useful.

Mushroom Romp


When you enter a level or world, the game will give you a chance to save to the memory card before you enter. When you select the save option, make sure you move the cursor to Yes so you can actually save your game. X lets you enter, Triangle lets you back out.

The guys in the caterpillar suits can only be hurt when their spikes are down and not sticking out.

The rainbow color orbs refill all of your health, as opposed to the green orbs that only refill one.

For this level, you'll need to jump up the mushrooms to get to the goal on the other side. This is where the pogo stick comes in. Thankfully, you don't have to press X as soon as you land upon jumping with the pogo stick equipped in order to get a higher bounce; you can just hold the button, which is great if you're not in the mood to deal with timing to get the higher jumps.

Completing the level introduces you to another mini-game: the pedal generator mini-game. Left and Right let you switch between the four bikes, while tapping Square repeatedly makes Punky pedal. You'll need to fill up all four gauges and get them in the blue zone to turn on the lights before time runs out, and if you can do that, you'll get a red crystal as well as a 1-Up the moment that all four lights are on. This mini-game isn't too hard as long as you're fast and you're paying attention to all four gauges as you're filling them up.

You'll then get the skysurfer, which acts just like a snowboard. You can still move left or right, but if you go down slopes for fast enough and long enough, Punky will glow gold, and as long as Punky is glowing gold, he will be invincible.

Cool Runnin'


Drop Zone is to the west of the cabin and Mushroom Romp is to the east, but Cool Runnin' is to the north.

The yellow platforms will ride up the track in the background when you stand on them. This will get you to higher areas.

The bowling pin enemies will throw bowling pins at you, while the flying enemies will fly around in circles while also trying to fly into you. Both can be easily taken out with the spray attack.

At the top, you'll get the skysurfer. It's not hard to glow gold and run through the enemies, but be ready to jump when you reach the big slope going downward so you don't fall into a bottomless pit. If you can get the speed and jump at the right time, you can easily jump right to the goal.

After clearing this level, you'll be introduced to the slot machine mini-game, which is the hardest of the four. Use Left and Right on the D-Pad to switch between the four buttons and press Square to stop the reels so that they land on Punky. You'll want to stop the reel when Punky is on the line in the middle. The reels get harder as you go from left to right, and I found myself starting with the right-most reel first later on to make things a little easier. You'll need to get all four reels to stop on Punky to get a red crystal for a health extension, even though this level's edition of the mini-game will give it to you at three. Again, it's all about those extra lives.

You'll then get the skates. You'll be building up speed, and you won't be able to stop on a dime unless you press Down on the D-Pad while the skates are equipped. The skates allow you to be fast, but you'll also want to be careful.

Desert Derby


As soon as you grab the skates, be ready to move, as the screen starts scrolling when you do. If you go too far to the left, you'll instantly lose a life...so watch it. This can be pretty easy to do, and if you're not ready for the scrolling as soon as you pick up the skates, you'll be whisked to the left, to your doom. 

There will be a guy on an ostrich throwing spears, and you'll want to avoid running into the spears even if they are on the ground. Aside from that, you can still jump on enemies and go for as many stars as you can.

You can run into the button at the goal with the skates equipped to trigger the goal and clear the stage.

Clearing this stage introduces you to the matching mini-game. You'll need to look at the lone monitor in the upper-right, then move the cursor with the D-Pad and press X (not Square!) when you highlight the title that is shown on the lone monitor. You only have thirty seconds, but once you figure things out, you'll be able to get in the groove and get a lot of matches before then. You'll have to do well to get the red crystal, but if you do really well, you'll get a bunch of bonus lives along with that red crystal.

When you collect four red crystals, your maximum health will increase by one hit point...so beat those mini-games!

Completing this game will net you the diggers, a set of heavy metal claws. You can use them to dig in the dirt and you can throw them at enemies with Square, but you won't be able to jump unless you take them off with Circle.

Pathgrinder


This is where you'll get used to the digging controls. Once you get the diggers, you can walk into the dirt and move in four directions through it with the D-Pad. You'll be able to attack from a distance with the 

There are waterfalls of quicksand that will cause you to sink downwards, although they don't kill you. Watch out for spikes, however, as they will hurt you if you touch them.

When you beat the level, Commander Chew and his minions will kidnap Nash as punishment for helping Punky. You'll have to go from island to island to find Nash.