Wednesday, July 15, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 18 of 32


In this entry, we start playing the jungle levels. They start off easy enough, but if you're going for 100%, this world gets wicked difficult by the end.

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Jungle Japes


Welcome to the jungle levels. Here, difficulty is king, and while this one starts off softly, you'll be amazed by how much more difficult it gets to complete all the levels 100% by time you reach the last level in the set.

The air intake for the engine room is blocked, and because of that, this area is overheated and the animals are not happy. You'll need to switch the air pump back on, then destroy the piranhas that are guarding the exit.

You start out as a turtle tank. Pressing A will allow you to shoot powerful cannon blasts, while pressing B allows you to hide and defend yourself. Thankfully, movement is easily doable with the Control Stick.

Once you cross the wooden bridge at the start, you'll need to fight two elephants. Get close so you don't get hit by the water they spray at you, then start blasting. You'll need to take control of at least one of these elephants, so as soon as you defeat one, switch out from the turtle tank.

As the elephant, pressing A executes the water spray, while pressing B allows you to pick up an object such as one of the rocks blocking your path. Pressing B again while holding an item lets you throw it. Interestingly, you can defeat the other elephant with the one you're playing as right now just by throwing a rock at it. Unlike the water spray, which will make the other elephant fight back, the other elephant won't even recognize having a rock thrown at it as a means of attacking, and as a result, it won't do anything. I wish I was kidding.

Speaking of the rocks, there are three small divots in the ground past where you fight the elephants where you can place the rocks that block your path. Doing so will allow you to unlock the trophy, which you won't be able to get until you activate the air pump.

From here, switch back to the turtle and shoot down the hyenas near the divots. I do it from the top of the slopes leading downward so they cannot notice me. It works. Once you take out both of the hyenas, head to the water and shoot down the three piranhas from the edge of the pond. You'll want to shoot down all three, as they can rip away at your health if you get in the water while they're alive.

As the hyena, you can jump with A and laugh with B. The laugh is actually an attack, and if you can be near an enemy long enough at laugh them down, the laughter will actually do damage. The enemy will also try to run away, however. Keep that in mind. As the hyena, you can jump on the switch that activates the air pump. With that, the level is now complete. By activating the air pump, however, you'll also activate an elevator. You can now use the hyena to look for the rest of the Power Cells and get the trophy.

Of course, if you're getting everything in the level, you'll have to go underwater for one of the Power Cells, which means you'll have to play as the piranha. A jumps, while B does the bite attack. You'll need to hit a switch underwater to open up the door to the teleporter. The last Power Cell will be near the teleporter, so make sure you grab it before you leave.

Tortoise Tank


Type: Tortoise Tank
Environment: Jungle
Skill A: Hot Shots
Skill B: Hide
Water Resistance: OK
Mass: Light
Armour: Tough
Strength: Strong
Traction: Average
Fall Distance: Medium
Production: Short
Engine: Diesel
Intelligence: High

Elephant


Type: Elephant
Environment: Jungle
Skill A: Water Spray
Skill B: Grab 'n' Lob
Water Resistance: OK
Mass: Huge
Armour: Tough
Strength: Strong
Traction: Good
Fall Distance: Medium
Production: Very Long
Engine: Diesel
Intelligence: High

Hyena


Type: Hyena
Environment: Jungle
Skill A: Jump
Skill B: Contagious Laughter
Water Resistance: OK
Mass: Medium
Armour: Light
Strength: Medium
Traction: Average
Fall Distance: Medium
Production: Medium
Engine: Electric
Intelligence: High

Piranha


Type: Piranha
Environment: Jungle
Skill A: Jump
Skill B: Bite Attack
Water Resistance: Excellent
Mass: Tiny
Armour: Light
Strength: Medium
Traction: Very Poor
Fall Distance: Medium
Production: Very Short
Engine: Fusion
Intelligence: Low

Power Cells


1 | 2 | 3 | 4 | 5-6 | 7-8 (and the trophy) | 9-10 | 11-13 | 14 | 15

Tuesday, July 14, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 17 of 32


They definitely bring up the difficulty with these shell suit levels, huh?

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Walrace 64


Walrace 64 is the second level where you earn a piece of EVO's shell suit, and this time, you're going to earn EVO's torso. The penguins have turned it into a racing trophy, and you'll have to race two other walruses in order to get it.

Going forward from where you start takes you to a camera. This will show you the course. The red balls with the yellow arrows are the turbo boosts, and you'll need to hit as many of those as possible...except the one at the end. This one will cause you to lose control before you finish a lap.

There are also ramps. There is one in the water before one leading out of the water onto dry land. Feel free to skip that one to maintain control. If you can't get the turbo boost after that, hold A to use the walrus' own turbo to go up the next ramp.

The camera keeps slowly tilting back and forth, but it won't be that much of a hindrance. It is rather awkward watching the footage back, though.

You'll want to stay close to the orange walrus, as that one will constantly take the lead over the green one. Also, you want to stay away from the walls as much as possible. Hitting the walls costs you speed and time, and if you're not careful, the lead. You'll need to race well in order to place first.

When you complete three laps in first place, the penguins will give you the torso. It will be near the penguins near the start, so head there and grab the torso, then turn around and enter the igloo to exit. If you place less than first, you can either wait for the level to kick you out before trying again, or retrying the zone. Just remember that retrying also removes also your score like dying does.

Monday, July 13, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 16 of 32


For the final regular level of the ice world, the developers saved the best for last.

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Something Fishy


In this level, you're going to be swimming around a lot. You'll need to free the fish, and you'll also need to hit the switch to open the Big Door if you want to activate the exit teleporter.

You'll start out as a fish just like the one from the first level of the ice world. There are some things that we need to do in order to complete the two tasks given to us as well as complete the level entirely.

Shortly after the start, there is a trench you can swim down into where there are some rings. You'll need to swim into all of them and do it really, really quickly before the rings re-spawn, and by doing that, For best results, you'll want to mash the A button really quickly to ensure speed as well as control. You'll get a message telling you that you hit all the rings before the trophy shows up. The trophy will be above the surface of the water, and you'll need to get the walrus later in the level and swim around the perimeter of the level to find and collect it. 

You also need to free the fish. The fish will be in glass tanks that can be opened with a nearby switch. One is near the giant skull. Another one is near the giant treasure chest, A third one is past the wall that you need to raise the water level for in order to jump over it. Make sure you hold Up on the Control Stick while double tapping B near the top of the wall to ensure that you don't land on the top of the wall on the way over, because there is no energy to pick up here. If you lose any health in this level, you're not getting it back. A fourth one is above the wall with the number "100" on it to dictate the current water level, and you'll need to raise the water level to jump over this one much like you did that other wall. By freeing all four fish, you'll complete one of the mission objectives.

Speaking of the giant treasure chest, you need a key to open it. The key will be in the igloo near the jelly fish that you can find past the wall with the number "100" printed on it (which is timestamped for your convenience in the Power Cells section), and it is shaped like a fish instead of an actual key. The reward? The four Power Cells that can't be found out in the open.

There is a switch by itself on a column, and above it is a walrus. Swim into the switch to drop a mine on the surface of the water, then move the mine with the Control Stick to hit the walrus. This is the only way to defeat the walrus, and by doing so, you can take control of it and move on the surface of the water to collect a few things.

Near the giant treasure chest is a valve on the floor. Swimming into it lets you lower the water level, and swimming into it a second time lets you raise the water level to be higher than normal. From there, you'll be able to switch between the lower water level and the higher water level. You'll need the higher water level to get one of the fish that you need to free (which also has two Power Cells near it, timestamped in the Power Cells section for your convenience).

There is a big metal door at ground level in the maze, but in order to open it, you'll need to lower the water level so that the area near it is dry, and you'll also need to play as the walrus. There is a polar bear tank on the other side, as well as another one on the ramp. You'll need to take them both out the walrus; using one polar bear tank to get rid of the other is a lot harder and will get you killed. Once both polar bear tanks are defeated, take control of one, as it is much easier to go up the ramp leading up to the switch with a polar bear tank than as the walrus. The switch for the Big Door behind the jelly fish and the igloo and access to the exit teleporter on the other side will be at the top. Hit the switch to open the Big Door so you can get out of the level. From here, you'll want to take control of the fish again, raise the water level all the way up again at the valve near the treasure chest, then get to the wall with the number "100" and jump over it one more time to finish the level.

Power Cells



Sunday, July 12, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 15 of 32


Be ready to fly around and move to avoid getting killed in this stage while you're destroying everything. There's just enough energy, but only just enough.

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Hoppa Choppa


Some snow bunnies are being attacked by huskies, and they have sent a distress signal. You'll need to not only defeat all the huskies and save the bunnies, but you'll also need to destroy all of the turrets that will be firing at you along the way.

You start out as a penguin. Make your way down the path behind the teleporter, then float to the Penguin King and take control of him. As the Penguin King, jetpack over the ice wall to meet the snow bunnies. From here, you'll need to avoid the snow huskies, as you won't be able to fight them as the Penguin King. Instead, continue down the path and avoid not just the huskies, but the turrets. There will be a room to the left that is easy to miss, and when you enter it, you'll find a switch that activates the turrets, making them finally fire upon you. The flying snow bunnies will take care of a few, but for the rest, you're on your own. There will be some steps you'll need to jetpack up with the Penguin King to continue, but you'll need to avoid both the huskies and the turrets as soon as you're out of that room.

You'll eventually find one of the flying snow bunnies in a defeated state. Take control of it and bomb the turrets, making sure that you stay on the move as you continuously drop bombs on them. You'll also need to bomb the snow huskies, too. There is a switch near the metal door; you'll need to move into the switch to activate it and open the door. This will let you access the exit.

With the exit opened up, you'll need to go through the level again and bomb any turrets and huskies you see until they are all destroyed. Stay on the move as you bomb everything, and remember where all the energy is, as fighting on less than half health is not exactly recommended.

To get the trophy in this stage, you'll need to destroy all five of the snow bunnies near the exit teleporter. That's it. It'll show up on the nearby hill at the wall. (If you destroy any other bunnies, Dan will not be happy with you.)

Two of the Power Cells are at the top of lights coming from the cave ceilings. You cannot reach them with the flying snow bunny; instead, you'll need to use the Penguin King to get them as he does not have a limit to how high he can go. The small circular shadows on the ground will tell you where you need to fly.

Power Cells


1 | 2 | 3 | 4-8 | 9 | 10 | 11 | 12 | 13 | 14 | 15

Saturday, July 11, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 14 of 32


Compared to other levels, it will take a bit of effort to get all the power cells as well as the trophy.

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Pinball Blizzard


Something is jamming the signal to the teleporter, and in order to counter this something, we need to counter it with...music. We need to collect the silver notes, then play the song on a giant keyboard.

You start off as the ski husky. Take out the penguin king and the lackeys first. You'll need them soon. Next, you'll need to take out the polar bears, who will wake up when you get close enough to them. They will hit you with an earthquake attack if they see you. You only need to defeat one of them, but it's better to defeat all of them. In order to get them to wake up, however, you need to be aware of where they are looking and then be in their field of vision in order to get them to wake up and shake the ground - and decimate your health - with a somersault. Thankfully, if you're not near them, not only will they not attack, but they also leave you alone.

The snowballs near the polar bears contain Power Cells; make sure you destroy them and collect them all.

Once you take care of the polar bear problem (which can take a while), you'll see a moving platform nearby. Jump on it with the A button as the polar bear by pressing it once to jump and again to do the jump-thump attack that gives you a little more height so you can get on the platform, then press B to hide and hold the button down so that you can smash into the ice cubes nearby.

There are penguins past this point. Do not kill them. Leave them alone. This will be important for later.

After getting the two Power Cells near the platform, take control of the Penguin king. The King Penguin is much like the King Rat, except you can jump instead of drop mines. Holding down A will allow you to use a jetpack that will take you upwards for a short distance, which will prove useful. Get up the nearby platforms for two Power Cells and a silver note. You'll need the silver notes, so pick them up. The ones you'll need are on the platforms near the penguin king, the platforms afterwards, and the chasm near the polar bear platform. You'll also see a penguin. If you run into the penguin, he will produce a musical note. Once again, do not hurt the penguins. You will need them later.

There are six penguins in all, and the more you run into and touch, the more notes they play when you touch one. They play a melody, and you'll need to play and remember that melody. They will be on the penguin king platforms, the platforms afterwards, the Power Cell platform near the polar bear platform, the chasm near the polar bear platform, near the piano, and at the column underneath the piano.

Exploring past the polar bear platform takes you to the piano. There are five black keys and eight white keys. The piano will play notes, which are different every time you play the stage, and the keys you need to hit will light up pink. If you mess up on the current pattern, you start over on the current pattern and keep doing it until you get it right. As you get the patterns correctly, you'll reveal more floating platforms. After playing six notes in sequence, you'll reveal all the platforms and open a path to the top where the teleporter is and you'll also activate the recorder. 

When you find all six penguins and reveal all six notes by touching each one, you'll get a pattern that you need to play on the keyboard. Unlike the platform puzzle, it's the same sequence every time. You'll also need to complete the platform puzzle from earlier and activate the recorder. The X button clears the recorded pattern, the red circle is the record button, and the green triangle is the play button. Move into a button to make it perform its respective action. Record, then hit the following white keys: 5, 6, 4, 8, 1, 4. (All numbers are from the left side of the keyboard to the right.) Hit the play button to play the sequence, and you'll cause the six penguins to summon a seventh one in a UFO to produce the trophy. If you killed any of the penguins before doing this, not only will you not get the full pattern, but you will not get the trophy. This is why the penguins should be spared. The trophy will be at the top of the huge platform after the ones near where you found the King Penguin. You'll need to boost jump onto a speaker in order to get to the top, then grab the trophy.

From here, head back to the piano and jump on the platforms you summoned to get to the teleporter. As you jump from platform to platform, each one will play the notes you played on the piano in order to get them to show up in the first place, in sequence. Nice touch.

Polar Bear


Type: Polar Bear
Environment: Ice
Skill A: Jump-Thump
Skill B: Hide
Water Resistance: Excellent
Mass: Huge
Armour: Medium
Strength: Strong
Traction: Poor
Fall Distance: Medium
Production: Very Long
Engine: Fusion
Intelligence: Very Low

King Penguin


Type: King Penguin
Environment: Ice
Skill A: Boost Jump
Skill B: Penguin Army Attack
Water Resistance: Excellent
Mass: Light
Armour: Light
Strength: Medium
Traction: Good
Fall Distance: Medium
Production: Short
Engine: Jet
Intelligence: High

Power Cells


Friday, July 10, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 13 of 32


Kid me never beat this level. Let's change that!

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Penguin Playpen


Not only has a stinky seagull laughed at the ship's crash landing and needs to be knocked down a peg or two, but the penguins have built a statue on top of the exit that needs to be destroyed if you want to get out of here.

You'll start as the penguin. The seagull will fly away, and if you're quick, you can get a shot on it with your snowballs. You'll meet the seagull again eventually.

From here, get in the water and defeat the three fish in the water nearby. If you destroy all three of them, you'll get the king penguin trophy.

To get the Power Cells in this watery area, you'll need to take control of one of the fish, use the Control Stick - which changes your altitude in the water with Up and Down - to get to the surface, then leap out with B. You can only leap out at the surface of the water, and in order to move and steer left and right with the Control Stick, you'll need to continuously hold the A button for a speed boost. Believe it or not, Skill A and Skill B are the opposite of what they're supposed to be.

Do not land on dry land as the cod. You will lose health at an alarming rate, and getting back in the water will not replenish it.

The land mass where the fish are has a Power Cell and a walrus. Take control of the walrus and push the ice block in the water into the gab near the fence at the beginning, then take control of the penguin again, jump the fence, jump on the ice block, and then jump to the other side. Remember that as the walrus, you can move on the surface of the water with just the Control Stick without having to use the speed boost.

Once you're on the other side as the penguin, you'll see two other penguins who say "I love you!" before walking off onto the slope. At the bottom is a polar bear tank that can drop bombs and shoot at you. Do not fight it as the penguin; you will get destroyed. Instead, get to the lift on the other side and take it upwards. Near the trees is a husky on skis that can shoot homing missiles at you. Go down the nearby slope and get back on the lift; this will lure the ski husky down to where the polar bear tank is and cause both of them to fight each other. Take the lift again to avoid them both, then watch the carnage from above.

The husky may get some shots on the two penguins below, but it will eventually tangle with the polar bear tank and get destroyed, as the polar bear tank can take a bit more damage than the ski husky. Take control of the ski husky once it goes down, then destroy the polar bear tank from a distance.

Before taking control of the polar bear tank, keep playing as the ski husky and go back to the top of the lift. As you explore, keep in mind that you can walk forward with the ski husky by holding forward on the Control Stick. There is an ice bridge that you'll need to cross, and if you cross it, you will have to tangle with the seagull. Shoot at it when it gets low enough to attack you when you get close enough, and try not to fall off the ice bridge if you're using that as a means of staying away from the seagull. That will do it for the seagull and one of your

Once you get the seagull, take control of it and fly around in the area where you found it. If you defeated all three fish earlier, you'll get the gold penguin king trophy at one of the edges. As the seagull, you can keep pressing A to fly around the level, collect the remaining Power Cells, and see where you need to go.

The gap near the ramp on the way to the seagull leads to the penguin statue. You'll need to go down here as the husky, take out the nearby penguin, place the penguin on one of the switches, place two more penguins on two more switches, then place the seagull on a fourth switch to melt the statue and open up the exit teleporter.

Cool Cod


Type: Cool Cod
Environment: Ice
Skill A: Jump
Skill B: Speed Boost
Water Resistance: Excellent
Mass: Tiny
Armour: Light
Strength: Weak
Traction: Very Poor
Fall Distance: Medium
Production: Very Short
Engine: Jet
Intelligence: Medium

Ski Husky


Type: Ski Husky
Environment: Ice
Skill A: Speed Boots
Skill B: Missiles
Water Resistance: Poor
Mass: Medium
Armour: Light
Strength: Medium
Traction: Very Poor
Fall Distance: Medium
Production: Medium
Engine: Electric
Intelligence: Medium

Polar Tank


Type: Polar Tank
Environment: Ice
Skill A: Hot Shots
Skill B: Mines
Water Resistance: Excellent
Mass: Huge
Armour: Medium
Strength: Strong
Traction: Very Good
Fall Distance: Medium
Production: Very Long
Engine: Fusion
Intelligence: Very Low

Seagull


Type: Seagull
Environment: Ice
Skill A: Flight
Skill B: Claw Attack
Water Resistance: Excellent
Mass: Medium
Armour: Light
Strength: Little Lift
Traction: Average
Fall Distance: High
Production: Medium
Engine: Kerosene
Intelligence: Low

Power Cells


Thursday, July 9, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 12 of 32


If you know what to do here, you can easily complete this level quickly.

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Ice 'n' Easy Does It


Dan needs more information about the space station, and from that, you'll need the high mental energy build-up from the preserved, decapitated heads of the professors lying around in this area. (Don't ask how this works.)

You start out as a husky, and there will be three rabbits ahead of you. You only need to take out one of them and take it over, and once one goes down, quickly take control of it so they stop attacking you. Amazingly, you can't attack them and they can't attack you when you're a rabbit, so leave them alone.

There are two professor heads behind where you start. You'll be getting them later.

For now, go up the ice platforms. After hopping a gap, you'll end up in a more vast area with an igloo. This is where things start getting interesting. Before you go over there, though, go further to the right for one of the professors' heads. You'll have to backtrack to get back to where you were to enter the bigger area, but that will get one of the heads out of the way.

Once you're in the igloo area, you'll have to deal with three walruses with skis for legs and hovercraft engines at the rear. They can also fire missiles. If you fight them now, you will get decimated. Instead, head over to the igloo. Nearby will be a rabbit encased in ice. Use your thump attack with the B button near the ice cube to break it. This bunny will have a helicopter rotor on its head. Take control of it. You'll be able to fly by holding A and drop bombs by pressing B. Stay directly on top of the walruses and drop bombs on them, and watch out for the missiles. You only need to destroy one to complete the level, but if you destroy all three, you'll get a trophy for it. It will appear near the igloo.

As the heli-rabbit, do not run into walls while flying. You will take damage. Fly back to the start and go to the area over on the other end of the bottomless pit for a second head.

Head back to the igloo area and take control of a walrus. There is an area with a slope, a small pool of water and a ramp. The walrus has a turbo boost that can be used by holding A, and can fire homing missiles by holding B. You'll need to hold A to get moving, but once you're moving, you can hold Up and then steer with the Control Stick. You can also move more freely in this same manner while on the surface of any sort of water. Just remember that the walrus can be a tad hard to steer and that it can slide around if you're not careful. For best results, tap the A button; you'll preserve your turbo boost this way.

Boost up the ramp to get to another Power Cell and the third head. You'll now be able to get to the exit teleporter in the igloo and complete the level.

Heli-Rabbit


Type: Heli-Rabbit
Environment: Ice
Skill A: Flight
Skill B: Bombs
Water Resistance: OK
Mass: Light
Armour: Light
Strength: Medium
Traction: Good
Fall Distance: Low
Production: Short
Engine: Kerosene
Intelligence: Medium

Walrus


Type: Walrus
Environment: Ice
Skill A: Speed Boost
Skill B: Homing Missiles
Water Resistance: Excellent
Mass: Huge
Armour: Medium
Strength: Strong
Traction: Very Poor
Fall Distance: Medium
Production: Very Long
Engine: Coal
Intelligence: High

Power Cells