Thursday, March 26, 2026

PrinceWatercress plays Super Mario Odyssey - Part 70 of 92


In this entry, we complete not one, but two kingdoms!

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The Moon Rock in the Cloud Kingdom is far to the north. Activating it extends the amount of Power Moons in the kingdom from two to nine.

If you mix and match costume pieces in 3D, you'll just get a regular red-shirted, blue-overalled Mario in the 8-bit areas. In order to get custom looks in 8-bit mode, you'll need to wear like hats and suits.

Lake Kingdom

34. Behind the Floodgate - At the beginning of the path leading to the other half of the kingdom, unzip the upper level of the floodgate, then turn around to find this Power Moon.

35. High-Flying Leap - Southwest of the Water Plaza Terrace, there is a Power Moon in mid-air. Bounce off the nearby flower to get it.

36. Deep, Deep Down - Take control of a Cheep-Cheep and head back to where you found Captain Toad at the Water Plaza Entrance. This time, turn around to find a Power Moon.

37. Rooftop of the Water Plaza - One of the columns in the Water Plaza has a glowing light above it. Ground pound that light for a Power Moon.

40. Lake Kingdom Master Cup - For the Master Cup race, you'll need to triple jump and then hat jump and dive jump over the wall across from the Odyssey, as the stairs won't be there. From there, you can head to the Water Plaza Terrace to the goal. (You can also use this strategy for the Regular Cup.)

Cloud Kingdom

2. Peach in the Cloud Kingdom - Peach is in the east side of the kingdom; talk to her and Tiara for a Power Moon.

3. Digging in the...Cloud? - In the southeast corner of the kingdom, you'll need to use controller rumble and visual cues from Mario to ground pound the ground and find this Power Moon. 

4. High, High Above the Clouds - On the west side is another set of hat clouds leading to a ground pound lift. After you ground pound the lift, you'll see another series of hat clouds; throw and jump your way to the end to get this Power Moon.

5. Crossing the Cloud Sea - After activating the Moon Rock, you will expose a key block. Behind where the Moon Rock is a series of hat clouds to strike and use to get to the key on the other side. Get back to the key block for the Power Moon. 

6. Taking Notes: Up and Down - To the east is a lift that you have to ground pound to raise up. At the top is a treble clef. When you touch it, twelve notes will appear, three each in four lines. You'll need to ground pound the lift and stand at the "compass points" at the edge while facing the notes and throwing your hat at the proper time as you make the lift go up and down. If you can get all twelve notes before time runs out, you'll be able to get this Power Moon.

7. Picture Match: A Stellar Goomba - This is located in the pipe in the center of the kingdom, and you'll need to get Power Moon #1, "Picture Match: Basically a Goomba," to get this one. This is the same as that Power Moon, but you'll only have the outline of the Goomba to work with, and the puzzle pieces vanish after you place them. If you can get 80 points or more, you'll get a Power Moon.

8. King of the Cube - This is in the Moon Rock Pipe in the southwest corner of the kingdom. This leads to an 8-bit area inside of a cube that has six screens. Go through the screens with some basic platforming skills and collect the five Moon Shards to get a Power Moon back at the start.

9. The Sixth Face - In the area with the lava, Podaboos and the moving platform, there are some invisible blocks you can hit to reach an out-of-the-way pipe. Enter that pipe to find this Power Moon.

Wednesday, March 25, 2026

PrinceWatercress plays Super Mario Odyssey - Part 69 of 92


In this entry, we head to the Lake Kingdom and get almost everything that we can in one shot.

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The Moon Rock for the Lake Kingdom is located in the Odyssey area where Luigi is. If you activate it, the number of Power Moons in the Lake Kingdom will increase from 33 to 42.

28. Taxi Flying Through Lake Lamode - Use the Binoculars near the Odyssey and look in the sky for a flying taxi. Zoom in and focus on it for a few seconds to get this Power Moon.

29. That Trendy "Pirate" Look - At the top of the Water Plaza, you'll now be able to talk to the three Style Sisters. The one in the middle is looking to be inspired by the pirate look. Talk to her with the Pirate Hat and Pirate Outfit for a Power Moon.

30. Space Is "In" Right Now - At the top of the Water Plaza, you'll now be able to talk to the three Style Sisters. The one on the left is looking to be inspired with Space Clothes. Talk to her while wearing either the Space Helmet and Spacesuit or the Satellaview Helmet and Satellaview Suit, and you'll get a Power Moon.

31. That "Old West" Style - At the top of the Water Plaza, you'll now be able to talk to the three Style Sisters. The one on the right is looking to be inspired by cowboy clothes. Talk to her with the Cowboy Hat and Cowboy Outfit for a Power Moon.

32. Lake Kingdom Regular Cup - The Koopa Freeracing race in the Lake Kingdom is a race from the Odyssey to where you fought the Broodals at the Water Plaza Terrace. When going down into the water, keep ground pounding to move faster, and when you're able to capture a Cheep Cheep, do it. This will give you a little bit of an edge near the final stretch.

33. Peach in the Lake Kingdom - Peach and Tiara will be at the Water Plaza Terrace. Talk to them for a Power Moon.

38. Bird Traveling Over the Lake - After the Moon Rock is activated, there will be a flashing bird at the broken columns west of the Odyssey. Get it to fly around, and use the Spring Flower and the ZL or ZR button to leap in and then descend on the bird to catch it for a Power Moon.

39. Love by the Lake - After activating the Moon Rock, a Goombette will be located behind the Odyssey. You'll need to capture a Goomba and avoid the water on the way to the Odyssey. The area that the Lochlady is standing makes for a good hint on where to go. Take the Goomba behind the Odyssey to meet the Goombette, and you'll get a Power Moon.

41. Waves of Poison: Hoppin' Over - There is a Moon Rock Pipe near the Odyssey when you activate the Moon Rock. Take control of the frog and avoid the waves of poison as you jump from platform to platform. Watch your shadow, take your time so you don't slide around, and also watch where the waves are going. You'll find the Power Moon at the Moon Rock Pipe at the other end.

42. Waves of Poison: Hop to It! - From where you get Power Moon #42, there are a set of platforms off to the side leading to a key. Avoid the waves of poison as you jump from platform to platform to get the key. Thankfully, you won't have to worry about avoid the waves on your way back, which makes it easier to get this Power Moon.

Tuesday, March 24, 2026

PrinceWatercress plays Super Mario Odyssey - Part 68 of 92


In this entry, we get done with the Wooded Kingdom. I also accidentally made this entry before the one for the previous video LMAO

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You can actually get the Power Moon in the cave between the Odyssey and the Iron Mountain with a Fire Brother. Walk off the edge, then jump mid-"hop" to get the Power Moon.

Power Moons


59. The Nut in the Robot Storeroom - In the huge storeroom, there is now a nut near the entrance. Break it by stretching into it with an Uproot to get this Power Moon.

61. The Nut Under the Observation Deck - Warp to the Iron Mountain Path, Station 8 checkpoint and get an Uproot. Walk around the underside of the Observation Deck. There is a wall in the corner where you can stretch and hit four invisible blocks. Get those to show up by hitting them from underneath, then stand on them and stretch into the nut above to get a Power Moon.

62. Bird Traveling the Forest - Warp to the Iron Road Entrance. There is a tree near Talkatoo. Climb up it and wait for a bird with a flashing light around it, then jump into the bird. You'll be able to get a Power Moon.

64. Hot, Hot, Hot from the Campfire - Bring a Fire Brother back to the campfire where Talkatoo is and throw a fireball at it to light it. The best place to find a Fire Brother is near the stream leading down to the pond near the Odyssey. This will give you a Power Moon.

68. Taking Notes: Stretching - At the Iron Mountain Path, Station 8 checkpoint, get an Uproot and drop down to the land at the bottom of the northern wall below the Iron Cage. Get the treble clef, then stretch to get all the notes before time runs out to get a Power Moon.

69. Wooded Kingdom Master Cup - For this one, you can't use the maze that you have to go through with Uproot, because the Gold Koopa will beat you every time. Instead, you have to drop back to the bottom of the mountain, make your way up, then do a series of hat jumps and dive jumps over a huge pit. In order to jump off your hat, you need to press Y instead of B after pressing ZL or ZR to do the ground pound after throwing your hat. Once you do a hat jump, you'll be able to do a second one; just keep holding the direction you were going with the left stick to ensure you clear the pit. You have to do this method, as this is the same path that the Gold Koopa takes. If you can pull it off, you'll barely beat the Gold Koopa and get this Power Moon.

71. Invisible Road: Danger! - There is a Moon Rock Pipe near the entrance to the Secret Flower Field. Once you go in, you'll be met with an invisible road, and the only way to see it is through the poison that the Piranha Plants here spit out. Watch your step so you don't walk into the poison or fall off the invisible bridge. There is also an invisible rotating platform; you'll want to pay attention here so that you don't fall off at this point, either. Take out the three Piranha Plants at the end by hitting them with the hat before jumping on them when they wilt downwards. The Power Moon will show up at the exit. Thankfully, there's no pit between the exit platform and the Piranha Plant platform, so you'll be safe as long as you don't walk into any poison afterwards.

72. Invisible Road: Hidden Room - At the invisible rotating platform, there is a hole in the wall, and if you can long jump and dive jump to it, you can get a Power Moon in a treasure chest.

Monday, March 23, 2026

PrinceWatercress plays Super Mario Odyssey - Part 67 of 92


We have to do some extreme sheep herding - among other things - to get some more Moon Rock Power Moons in the Wooded Kingdom.

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58. High Up on a Rock Wall - Shortly after the Iron Road: Entrance checkpoint, take control of an uproot, then stretch upwards before you enter the Uproot maze area to find some grey bricks. Land on those, then stretch upwards into the nut above for a Power Moon.

60. Above the Iron Mountain Path - There are two ways to get to this one. The first is to warp to the Iron Mountain Path, Station 8 checkpoint, head west to the cliff, and hit the P switch to reveal a flower road leading to the Sky Garden Tower. You can get the Power Moon on the way. The other, which I end up using, is warping to the Observation Deck, capturing the nearby Glydon, looking for a mid-air Power Moon in the distance, and gliding to it.

63. Invader in the Sky Garden - At the Sky Garden Tower, there is a UFO-like enemy called a Yoofoe (pronounced YOU-foe, like the Japanese pronunciation of the acronym "UFO"). Stack up all five nearby Goombas and watch out for the bombs that the Yoofoe drops as well as the blades that spin around it as you leap out of the Goombas and land on the top of the Yoofoe. You'll need to do this twice to defeat the Yoofoe, and when you do, you'll get a Power Moon. If you need health, break the two rocks in the area for Hearts.

65. Wooded Kingdom Timer Challenge 3 - Warp to the Iron Mountain Path, Station 8 checkpoint. Over the nearby guardrail is a scarecrow. Throw your hat at the scarecrow, then ride the platforms and swing over the poles to get to the Power Moon before time runs out.

66. Moon Shards in the Forest - There are now five Moon Shards in the Uproot Maze. Collect them all to get the Power Moon at the end of the maze.

73. Herding Sheep Above the Forest Fog - There is a Moon Rock Pipe in the area with the Goombas near the Forest Charging Station. Enter it, and you'll need to start herding a sheep to the pen above where you start. For best results, you'll want to stay slightly close behind the sheep to guide it away from the walls in the path, but at the same time, you want the sheep walking away from you rather than running away. You don't want to throw your cap at the sheep to launch it until you're lined up with the higher platforms as well as the pen itself, and even then, you'll want to be at the right distance to ensure you don't undershoot or overshoot.

74. Herding Sheep on the Iron Bridge - Below the sheep pen, there is a pipe off to the side that leads to another sheep. Hit the P Switch to activate a bridge, then get the sheep on the bridge and launch it off the edge to the pen with your hat. Doing this will net you another Power Moon.

75. Down and Back Breakdown Road - There is a Moon Rock Pipe near the Iron Road: Entrance checkpoint. Leap across the bridge while avoiding the Bullet Bills that will destroy it and grab the key. You'll then be chased by a Magnum Bullet Bill, and you can capture it to get this Power Moon...

76. Below Breakdown Road - ...except if you release the capture immediately afterwards, you'll drop down and encounter another one. Capture this one, then rush back to the start. You'll get this Power Moon that's easy to miss, and then you can get #75 along with it!

Sunday, March 22, 2026

PrinceWatercress plays Super Mario Odyssey - Part 66 of 92


It's time to take on the Wooded Kingdom again. There is where getting the post-game Power Moons starts getting hard.

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It's time to return to the Wooded Kingdom. The Moon Rock is near the Odyssey and near the wall; activating it will increase the amount of moons here from 54 to 76.

From this point forward, I do randomized costumes just to spice things up. It's not too hard; just go to the wardrobe inside the Odyssey and press Y for something random. You also get the added bonus of wearing something different every time you die, too.

51. Swing Around Secret Flower Field - Near the Secret Flower Field entrance, there is a pole you can climb. Go up it and travel across the top of the wall, then drop to the crumbling walkway and swing across the poles. There will be a key and a P Switch on top of a bunch of bricks; grab the key and hit the P Switch, then go across the road that the switch creates to get to this Power Moon.

52. Jammin' in the Wooded Kingdom - There is a waterfall near the Summit Path checkpoint. A Jammin' Toad will be there, and he will ask for music that fits the theme of "Sky-high coins a plenty." You'll need to play Track 75, "Above the Clouds," to get the Power Moon. You'll also unlock "Honeylune Ridge: Escape (8-Bit)" in the Music List.

53. Wooded Kingdom Regular Cup - Koopa Freeracing will be located near the Forest Charging Station checkpoint. To win this race, you'll need to go down where the vine is, then go up all the moving platforms and use the Uproot to get through the maze. You'll need to get out of the Uproot before the drop to the exit, then long jump to the goal. You'll get the Power Moon for placing first.

54. Peach in the Wooded Kingdom - Peach and Tiara will be at the Observation Deck; talk to them for a Power Moon.

55. High Up in the Cave - This Power Moon is in the small cave between the Odyssey area and the bottom of the mountain. You can use an Uproot (I don't even know why I didn't think to do that), or you can do what I did: backflip, throw your cap toward the Power Moon and do the dive jump.

56. Lost in the Tall Trees - There is a crate on a platform in a tall tree in the woods at the east side of the kingdom, and the only way to reach it is with Glydon from the Observation Deck. Take control of Glydon and glide to the crate, then get out, break the block, and get to the nearby pole to get the Power Moon that comes out.

67. Taking Notes: On Top of the Wall - On top of the wall surrounding the Odyssey area, there will be a treble clef. You'll need to grab it, turn around, and continuously roll in order to grab all of the notes without falling off and before the timer runs out. Doing this will net you a Power Moon, and it is easier said than done due to how the path gets narrower the further you get.

Saturday, March 21, 2026

PrinceWatercress plays Super Mario Odyssey - Part 65 of 92


In this entry, we finish up the Sand Kingdom. Next time, we start cleaning out the Wooded Kingdom.

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62. Secret Path to Tostarena! - This Power Moon is on the floating island in the sky to the southwest. There are two ways to get to it depending on where you went during the first fork in the road the game throws at you during the main game.

If you went to the Lake Kingdom first, you'll find the painting with the portal leading to the Power Moon in a small pool of water in the Courtyard of the Lake Kingdom.

If you went to the Wooded Kingdom first (like I did), the painting with the portal will be located behind an iron block on the iron wall near the Secret Flower Field in the Wooded Kingdom, which you can reach by going up the wall from the Station 8 checkpoint. You can also go straight to it from the Observation Deck via Glydon, which is the strategy that I use.

71. On the North Pillar - There is a tall pillar in the north side of the kingdom. The quickest way to get to it is the pylon going from the top of the Tostarena Ruins Round Tower to the Inverted Pyramid, and then the pylon towards the pillar. There are other pills leading here from the Northwest Reaches and the Moe-Eye Habitat, but this is the quickest one. Once you're above the Power Moon, you'll need to press ZL or ZR and maneuver yourself to the pillar as you drop down.

72. Into the Flowing Sands - There is a ramp of flowing sand in the western part of the Tostarena Ruins. You'll need to approach that ramp from the top and slid down to the Moon, but I give myself an advantage by warping to the top of the Round Tower.

76. On the Eastern Pillar - At the Tostarena Ruins, you'll need to lure a Bullet Bill to the pillars between the Tostarena Ruins and the Jaxi Ruins, capture it, and fly to the easternmost pillar, constantly shaking the controller of your choice while in Bullet Bill form the whole time. This took a bit of practice to pull off just the way I wanted to do it.

77. Caught Hopping in the Desert - West of Tostarena Town, there will be three rabbits near where the Moon Rock used to be. One of them has the Power Moon, and you'll need to chase that bunny to get it.

79. Taking Notes: Running Down - Near the southwest corner of the kingdom, there is a treble clef. Head down there with a Jaxi, then use the Jaxi to get the treble clef and all the notes that appear within the time limit. You'll get a Power Moon.

80. Taking Notes: In the Wall Painting - There will now be a treble clef in the 8-bit area in the Tostarena Ruins Round Tower where the Bullet Bills fire out in pairs. Grab the treble clef, then grab all the notes for a Power Moon.

82. More Walking in the Desert! - Head back to the Koopa who hosts the Koopa Trace-Walking minigame for a second round. You'll need to score at least 90 points to get a second Power Moon from him.

88. Through the Freezing Waterway - At the northeast edge of the kingdom, there is a Moon Rock Pipe. Go down it, then use the Gushens to get all the way to the right to the exit and this Power Moon.

89. Freezing Waterway: Hidden Room - At the first moving platform in the area where you find Power Moon #88, head up, then left. Get to the end of the corridor without hitting the poison or running out of water to get this hidden Power Moon.

Friday, March 20, 2026

PrinceWatercress plays Super Mario Odyssey - Part 64 of 92


In this entry, we head back to the Sand Kingdom, activate the Moon Rock and sweep through the area for more Power Moons. We're now down to ten...

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The Moon Rock in the Sand Kingdom is near Tostarena Town between the town and the ruins. Hitting it with your cap will increase the maximum amount of Power Moons for the kingdom from 69 to 89.

66. Sand Kingdom Regular Cup - The race starts at the Tostarena Northwest Reaches, where you'll need to go to trigger the race in the first place. Long jump to start, and ride the Jaxi at the start and take it to town to easily get this Power Moon. 

70. Mighty Leap from the Palm Tree! - At the Desert Oasis, there is a Power Moon above a palm tree. For best results, use the Desert Oasis checkpoint, then check the nearby tree that will be directly behind Mario when he warps to the checkpoint. You'll find it there.

73. In the Skies Above the Canyon - To get this Power Moon, you'll need to ride the moving platform near the Tostarena Ruins Round Rower checkpoint. Before the first platform drops down, you'll need to leap towards the Power Moon to get it.

74. Island in the Poison Swamp - This Power Moon will be on a small island in the southwest corner of the poison pond in the Jaxi Ruins area. Use the checkpoint to get straight to a Jaxi, then ride your way to it.

75. An Invisible Gleam - In the Moe-Eye Habitat, you'll need to get to the top of the pillar maze and ground pound the second pillar. The gleam is invisible unless you are looking through your sunglasses as a Moai. Ground pounding where the gleam is, invisible or not, nets you this Power Moon.

78. Poster Cleanup - At the Northwest Tostarena Ruins building, there will be a ton of posters for Bowser's failed wedding to Peach plastered on the walls. If you talk to the Tostarenan near the building, the will tell you that the building has more or less been desecrated by these things - seventeen, to be exact. Throw your hat at all of the posters to remove them and get a Power Moon as soon as you remove the last one. To get rid of the higher posters, you'll need to perform a backflip followed by a wall jump off the wall before throwing your hat.

81. Love at the Edge of the Desert - To get this Power Moon, you'll need to warp to the Tostarena Ruins Entrance, capture a Goomba, then head to the Tostarena Northwest Reaches area by foot as the Goomba. At the edge of the kingdom is a Goombette; walk up to her as the Goomba for a Power Moon.

83. Sand Kingdom Master Cup - After activating the Moon Rock and completing the Sand Kingdom Regular Cup, you can take on the Master Cup. The same strategy of using the Jaxi from the Regular Cup still applies, but the Gold Koopa will also use the Jaxi, and as a result, it will be right on top of you. Just watch for the column of light in the sky and move towards it to ensure you get to it, and make sure not to run into anything.

84. Where the Transparent Platforms End - There is a Moon Rock Pipe near Tostarena Town. Go down it, then take control of the Moe-Eye and use the ability to see invisible platforms to get to the Power Moon at the end. You'll be moving across several smaller invisible platforms before avoiding the invisible walls while riding one big platform. You'll need to do this as the Moe-Eye, and you'll need to quickly switch between wearing the sunglasses and not wearing the sunglasses in order to see the walls while remaining fast enough to get through the invisible maze you'll need to get through to the end without being pushes off the platform. The Power Moon will be at the end.

85. Jump Onto the Transparent Lift - While you're in the Moon Rock Pipe area at Tostarena Town, drop off the long platform that stays away from the other two short ones at the start. If you're using the Moe-Eye, this will be easy to figure out if you're looking through the sunglasses and moving the camera around to look for stuff. From that platform, fall to the right, and you'll land on a platform with a key. The platform is invisible if you're not looking through the sunglasses with the Moe-Eye at the start. Grab the key, then stay on the platform for a ride back to the start and the Power Moon that you just revealed.

86. Colossal Ruins: Dash! Jump! - There is now a Moon Rock Pipe at the Tostarena Ruins Entrance checkpoint. Enter it, then capture the spark pylon. When you get to the other side, the area you're at will slowly start sinking towards - and into - the poison below. You'll need to use the rocket flowers to get to the other end of the area and reach the Power Moon.

87. Sinking Colossal Ruins: Hurry! - While you're rushing towards Power Moon #28, you'll need to take a detour on the lower part of the ramp to get a key. Grab the key, then get to Power Moon #86. When you collect Power Moon #86, you'll open up a path back to the start, and since you have the key, Power Moon #87 will be there.