So much for a trip to the city...Bowser's at it again! That's twice he's kicked our collective butts now!
When you take off for the Metro Kingdom, you'll run into Bowser and his airship on the way there. You'll stop over at the Cloud Kingdom.
From here, hit the ? hats with your own hat to turn them into platforms, then get ready to fight Bowser. Bowser will throw his hat; throw your hat at it to stun the hat and wear it like your own. Go after Bowser and jump over the shockwaves he produces as he tries to get away from you. When he lands on his butt, get in front of him and hit him repeatedly with the Y button until you send him into the spiked wall in the distance.
On the second phase, he throws three hats. Throw your hat at the one that isn't dark purple, then wear it and go after Bowser again. Avoid or punch out the spheres that Bowser throws at you, then get in front of him when he's on his butt and knock him into the nearby wall.
On the third phase, there are six hats. One, then two, then three are unleashed; go after the white one like you did before. Go after Bowser and watch out for the shockwaves and the spheres, then start punching Bowser. When he stops blocking, be ready to jump when he swings his tail, then start hitting him again until you launch him back on his airship.
Afterwards, Bowser gets mad, and he shoots down the Odyssey with the cannons from his airship. You'll then end up in the Lost Kingdom, and the Odyssey will be damaged. Cappy will tell you that you will need some Power Moons to fix it.
When you go further into the island, a vulture will swoop down and kidnap Cappy. You'll need to ground pound the golden pillars with the steps between to not only change which pillars are up and down, but also to get to this vulture. It won't take long to get to him, and when you approach, he will fly to the lower stone pillar. Ground pound the higher one just before he lands so you can knock him into the air and defeat him to get Cappy back. Talk to Cappy, and he will rejoin you.
The Wiggler-like enemies are called Tropical Wigglers and are among the most fun in the game. When you possess one, you can press the A button to extend your body, and you can use this to get from platform to platform and reach some areas more safely. You can also use this ability to grab things such as Regional Coins and keys that are directly over the purple lava that is all over this kingdom. Just remember that if you see the sweat drops coming out of the Wiggler and that the Wiggler's hands are not on the ground, you cannot reposition yourself in that particular place with the A button; you'll need to put your head and hands back above solid ground in order to de-extend yourself. Remember that these
The he green guys with the purple eyes will throw your hat at you like an explosive projectile if you throw Cappy at them are Trapeetles. This is dangerous, but if you can avoid the projectile and keep these guys facing the way you want them, you can get rid of some obstacles with this attack.
Power Moons
1. Atop a Propeller Pillar - This Power Moon can be found on a spinning propeller-shaped pillar in the Swamp Hill area.
2. Below the Cliff's Edge - This is one a ledge off the edge of the north-eastern side of the Kingdom. This one is directly near where "Peeking Out from Under the Bridge" (see below) can be found.
3. Inside the Stone Cage - You'll be able to see this one near the Odyssey, but to get to it, you'll need to ground pound the pillars that are near it so you can reveal the opening to the cage, go inside and collect the Power Moon.
4. On a Tree in the Swamp - Bring a Tropical Wiggler to this spot, then ground the center pillar to raise the other two and make it easier to get this Power Moon.
5. Over the Fuzzies, Inside the Swamp - At the Mountainside Platform checkpoint, use a Tropical Wiggler to get on the tree platforms near the Fuzzies moving back and forth to avoid trouble and get the Power Moon on the other side.
6. Avoiding Fuzzies Inside the Wall - At the Mountainside Platform checkpoint, there is a Hat Door you can open with your hat. It leads into the nearby 8-bit area. Avoid the Fuzzies and get the Power Moon on the other side with the help of the moving platforms.
7. Inside the Rising Stone Pillar - On the way to the vulture, hitting the taller stone pillar here not only makes a staircase rising up, but also shows a hidden Power Moon to the side.
8. Enjoying the View of Forgotten Isle - At the top of the mountain in the center of the kingdom, you'll find the Crazy Cap Shop. You'll also find a Power Moon above a tree.
9. On the Mountain Road - On the way up the mountain in the center of the kingdom, you'll find a flashing spot on the ground. Ground pound it for a Power Moon.
11. Wrecked Rock Block - There are four blocks set up like a square in Swamp Hill. Throw Cappy at the nearby Trapeetle, then get him to destroy the blocks. One of them will contain a Power Moon.
15. Moon Shards in the Jungle - On the west side of the Kingdom, there is an area where you can take a Tropical Wiggler and go from platform to platform to grab five Moon Shards. Collecting all five will net you a Power Moon, but watch out for some of the Fuzzies that are circling a few of the platforms!
16. Peeking Out from Under the Bridge - To get this Power Moon, possess the Tropical Wiggler here, then land on the roots of the trees to inch yourself towards this Power Moon.
17. Twist 'n' Turn-Up Treasure - You'll need to take a Tropical Wiggler back to the beginning and go behind the Odyssey. Use your extension powers to grab the key, and you'll be able to get this Power Moon.
20. Get Some Rest, Captain Toad - In the middle of "Moon Shards in the Jungle" (see above) you will come across a hidden cave if you look hard enough. Use a Tropical Wiggler to get in, then turn back into Mario and talk to Captain Toad for a Power Moon.
21. Shopping on Forgotten Isle - Purchase the Power Moon on sale in the Crazy Cap shop at the top of the mountain in the center of the kingdom.