Wednesday, March 18, 2026

PrinceWatercress plays Super Mario Odyssey - Part 62 of 92


In this entry, we activate the Moon Rock in the Cascade Kingdom and pick up all but two of the unlocked moons.

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The Moon Rock in Cascade Kingdom is near where you faced Madame Brood for the first time. Activating it by attacking it will unlock Moon Rocks 26-40.

Power Moons


26. Bottom of the Waterfall Basin - This Power Moon will be underneath the column that you had to knock down during your first visit to this kingdom. Just get in the water and look for the glowing spot, then ground pound the glowing spot to get it.

27. Just a Hat, Skip and a Jump - Near the 8-bit area, there are some hat clouds leading to a platform with a Power Moon. Hit the hat clouds with your cap and be both quick and careful to turn them into platforms so you can get to this Power Moon.

28. Treasure Under the Cliff - Near the Stone Bridge checkpoint, there are some hat clouds. Turn them into platforms with your cap so you can wall jump to this Power Moon.

29. Next to the Stone Arch - At Fossil Falls Heights, this Power Moon will be mid-air next to a bridge. You'll have to drop down from the side of the bridge to get it.

30. Guarded by a Colossal Fossil - At Fossil Falls Heights, get on top of the huge Triceratops skull, then get to the nose and throw your hat at it. Hold the button down at the glowing spot to get a Power Moon.

31. Under the Old Electrical Pole - To get this Power Moon, you'll need to take control of the big Tyrannosaurus Rex in the level, take him back to the Odyssey and knock down the electrical pole before you lose control of him. Knocking down the pole reveals a light in the ground, and ground pounding it reveals a Power Moon.

33. Inside the Busted Fossil - At Fossil Falls heights, use a Chain Chomp near the Triceratops skull to break one of the fossil walls for a Power Moon.

34. Caught Hopping at the Waterfall! - There will now be a rabbit near the Crazy Cap Shop; catch it to get this Power Moon. Stay close and take a right immediately after it jumps off the cliff to easily get it.

35. Taking Notes: Hurry Upward - Head back to the 8-bit area to find a treble clef. Pick it up and get all the notes before time runs out to get a Power Moon.

37. Across the Mysterious Clouds - There is now a Moon Rock Pipe at the Stone Bridge checkpoint. Go down it and be ready to create hat cloud platforms and long jump on seesaw platforms when they lean to one side to get to the end and get this Power Moon. Those last few hat cloud platform jumps are tricky; you'll need to jump to the hat clouds, then throw your cap at them when you're right in front of them to get on the platform and save yourself.

38. Atop a Wall Among the Clouds - After the "grid" of hat cloud platforms that you have to create, you'll need to get on top of the ? Block and the bricks that you see and jump above the ? Block to reveal an invisible block. This will take you to two more hat cloud platforms that you'll have to make to open a path to this Power Moon.

39. Across the Gusty Bridges - Across from the column that you had to turn into a bridge, there is a Moon Rock pipe. Enter the Moon Rock Pipe, hit switches, avoid being blown around and avoid falling off to get to the Power Moon at the end. 

40. Flying Far Away from Gusty Bridges - In the Moon Rock Pipe area, there is a switch that seems to be out of reach. Throw your cap into the nearby wind gust to hit and trigger the switch, and you'll lower another bridge. At the platform that you've just given yourself access to, throw your cap when both wind gusts are blowing to hit another switch and get this Power Moon.

Tuesday, March 17, 2026

PrinceWatercress plays Super Mario Odyssey - Part 61 of 92


In this entry, we wrap up the Cap Kingdom and head to the Cascade Kingdom.

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Hey! That wasn't there before! When you activate Moon Rocks, Moon Rock pipes with square openings will pop up in places where they were not before. Enter them for a shot at another Power Moon or two.

Hitting a boombox with your cap will net you some songs for the Music List if you're looking for them.

Power Moons

Cap Kingdom


20. Under the Big One's Brim - This Power Moon is floating in the air below the top of Top Hat Tower (where you met the Broodals for the first time). You'll need to drop onto it from above to collect it.

21. Fly to the Edge of the Fog - To collect this Power Moon, you'll need to capture a Para-Goomba and fly to the flog in the northeast corner of the kingdom. Use your map and the compass to find it.

24. Fog-Shrouded Platform - Near the door leading to the "Searching the Frog Pond" and close to the Moon Rock Pipe in Central Plaza, there is a platform in the fog with a glowing light in the center. Ground pound that light for a Power Moon.

28. Cap Kingdom Timer Challenge 2 - In the southeast corner of Central Plaza, there will be a scarecrow. Throw your cap at it to activate some platforms. Get on the platforms as they are moving upwards to get the key and then get back to the Power Moon before time runs out.

29. Cap Kingdom Master Cup - You'll need to complete the Regular Cup and activate the Moon Rock to get this one. Once you do both of those things, talk to the Koopa at the Koopa Freeracing board to start this race. It's the same as before, but the Gold Koopa will roll across the bridge. Beat him at his own game by ground pounding when you jump the barricade, then roll along the bridge yourself, capture the Para-Goomba on the other side and fly towards the goal. When you're near the goal, get out of the Para-Goomba, triple jump up the hill and get to the goal.

30. Roll On and On - West of Central Plaza will be a Moon Rock pipe. Go down it, and once you go down the hill, Mario will start rolling. Avoid the Spinys, stay on the ground without falling off and make it to the end for a Power Moon.

31. Precision Rollings - Shortly after the start of where you find Power Moon #30, take the small side path to the left and stay on it for a hard-to-get Power Moon.

Cascade Kingdom


21. Peach in the Cascade Kingdom - Peach will be at the top of the 8-bit area in the Cascade Kingdom when she travels the world. Talk to her for a Power Moon.

22. Cascade Kingdom Regular Cup - Koopa Freeracing will be near the Odyssey. For this race, you'll need to get over the bridge with long jumps and triple jumps, then you'll need to make your way up the mountain to where the 8-bit area is. If you need to plot a course for whatever reason during these races, you can press the Minus button and look at the map to see where the goal is.

23. Caveman Cave-Fan - After defeating Bowser, there will be a citizen of the Cap Kingdom where you faced Madam Broode. Talk to him with the Caveman Headwear and the Caveman Outfit equipped for a Power Moon.

25. Sphynx Travelling to the Waterfall - Near the Odyssey, use the viewfinder to look high in the sky for the Sphynx on a balloon. Zoom in on him and look at him long enough for a Power Moon.

Monday, March 16, 2026

PrinceWatercress plays Super Mario Odyssey - Part 60 of 92


The post-game has officially begun, and we head back to the Cap Kingdom and pick up some more Power Moons.

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We're going back to all the kingdoms we've been to, in order. Now that Bowser is beaten, there's a few more Power Moons in each world that we can pick up, and there's also a Moon Rock that we can activate for even more moons. We'll go for the post-Bowser Moons first, then activate the Moon Rock and get whatever is left.

Peach is now in all of the previous worlds and is taking a world tour with Tiara, and if you find her, she will give you a Power Moon. Believe it or not, you don't have to go through all the kingdoms again in order, despite what she says after giving you a Power Moon.


The Moon Rock is on an island in the fog. Fly to it with a Para-Goomba, then get out of the Para-Goomba and attack the Power Moon. You'll unlock Power Moons 19-31. When you do so, you'll get the locations of all the new Power Moons on your map and compass. If you missed any moons that were unlockable in the main game, you'll get the locations for those, too. Moon Rock Moons will have yellow X's (or numbers, in case there is more than one in a specific area), while pre-Moon Rock Moons will be in cyan.

Power Moons


12. The Forgotten Treasure - There is a Bonneter that you can talk to on top of a hat house, and if you talk to him, you'll trigger a quest for a lost treasure. You'll be going under the crates near the Crazy Cap Shop, the narrow passageway within the fog, Glasses Bridge, and the biggest hill in the Kingdom, which is near the Odyssey, before heading towards the Moon. When Cappy tells you that the Power Moon is not there and tells you where to go next, you're on the right track. The Power Moon will be at the steps just before the bridge near the Odyssey. Cappy will tell you that you're right on it when you are, and Mario will even look down on the ground and even kick on the exact spot if you're on it. Ground pound that spot for a Power Moon.

13. Taxi Flying Through Bonneton - In the Central Plaza, take control of the binoculars and take a look at the balloons flying about in the sky. One of them is a Taxi, and if you zoom in and focus on it for a few seconds, you'll get a Power Moon. It will land above a street light.

14. Bonneter Blockade - There is a Bonneter guarding a Power Moon inside of a house. He says he is not scared of anything including Para-Goombas. Find a Para-Goomba, take control of it and return to the house for a Power Moon.

15. Cap Kingdom Regular Cup - Koopa Freerunning will be near where you faced the Broodals. During this race, you'll need to get to the biggest hill in the kingdom near the Odyssey. Use the Ground Pound to save yourself time at the beginning, and keep long jumping and triple jumping where necessary to get this Power Moon.

16. Peach in the Cap Kingdom - After talking to the Toad outside Peach's Castle in the Mushroom Kingdom, you'll find Peach in all the other kingdom. You'll find Peach in the Cap Kingdom near the central plaza, and Tiara will be with her. She'll hand you a Power Moon. From here on out, you'll have to look for Peach in all of the other worlds for a Power Moon, so keep an eye out!

17. Found with Cap Kingdom Art - You'll need the Hint Art from earlier (see above) to unlock this one. Go up to where the Lochlady from the Water Kingdom is near the Odyssey in the Moon Kingdom and ground pound the ground behind her for this hidden Power Moon.

18. Next to Glasses Bridge - This one will be in plain sight once you activate the Moon Rock next to the bridge near the Odyssey.

19. Danger Sign - There is a skull sign in the fog near the Odyssey. After you activate the Moon Rock, there will be a Power Moon above it; fly up to it with a Para-Goomba.

22. Spin the Hat, Get a Prize - After activating the Moon Rock, get on the arch near the end of Glasses Bridge and hit the hat in the center with your cap. Instead of a coin, you'll get a Power Moon.

23. Hidden in a Sunken Hat - There is a light emanating from a top of a house in the fog near the second bridge (also known as Sometimes Bridge) once you activate the Moon Rock. Throw your hat at the pole on top of the house for a Power Moon.

25. Bird Travelling in the Fog - You'll need to get a Para-Goomba from a higher elevation to get this one. After you activate the Moon Rock, a bird will fly around surrounded by glowing lights. Chase after it and catch up to it to get a Power Moon.

26. Caught Hopping Near the Ship - On the biggest hill in the kingdom near the Odyssey, there is a rabbit. Catch it for a Power Moon. Throwing your hat at it makes this one easier.

27. Taking Notes: In the Fog - To the west of the Central Plaza, there is a Treble Clef in the fog. Grab it with a Para-Goomba, then fly around and get all the notes before time runs out to get a Power Moon.

Sunday, March 15, 2026

PrinceWatercress plays Super Mario Odyssey - Part 59 of 92


In this video, we collect the last of the boss rematch Power Moons in the Mushroom Kingdom, then begin the real post-game.

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21. Mushroom Kingdom Regular Cup - Win the first race against the Roving Racers in the first Koopa Freeracing race. Use the Rocket Flowers and your long jump to get to the castle.

22. Mushroom Kingdom Master Cup - Win the first race against the Roving Racers in the first Koopa Freeracing race. Use the Rocket Flowers and your long jump to get to the castle. Unlike the first race, the Purple Koopa is replaced with a Gold Koopa who will have better AI than the rest of the racers and will also go a lot faster than everyone else. 

33. Tussle in Tostarena: Rematch - The tower in the southwest corner of the kingdom leads to this battle, which is a rematch against Knucklotec. Same strategies apply.

You'll need to avoid the fists as they smash the ground. If the hands hit one of the many diamonds on the ground, they will get smashed. Possess the hand, then hold Y and avoid the diamonds that the other hand tosses as you run right into Knucklotec's face. It can be a little difficult, as the free hand can sometimes change positions to block you with a projectile attack, but if you move wildly enough, you can make it to the face quickly enough.

Any diamonds with Hearts in them can be smashed by the hands to release the hearts if you need the health. Just stand there and move out of the way before the hand hits the ground.

After each hit, Knucklotec will create some diamonds that will land on the ground and become buried in the sand. Avoid those diamonds, and repeat the process. After the second hit, you'll need to avoid the fists when Knucklotec launches them at you from far away. When he has his hands up, open and to the sides, move up and down as you move around the arena so you don't get clapped. You'll soon be able to defeat Knucklotec on the third hit and get this Power Moon.

All throughout this rematch, however, you'll have to deal with the zombies that pop out of the ground from the Sand Kingdom. You'll need to stay on the move and avoid them while facing Knucklotec. Coming into this battle with a Life Up Heart is strongly advised.

36. Battle in Bubblaine: Rematch - The pipe in the lake where Dorrie is leads to this rematch. The same strategies apply, but this time, you're in the clouds and it is raining hard with no end in sight. As a result, you'll be able to fly around indefinitely without running out of water.

37. Blowup at Mount Volbono: Rematch - The tower closest to the Odyssey is the rematch with the Cookatiel. The same strategies apply, but this time, there will be three rotating rock columns in the soup. You'll also have to deal with those spiky fruits coming down from the lava that the Cookatiel spits out when you try to hit it. 

41. Found with Mushroom Kingdom Art - You'll need to find this Hint Art first in order to unlock this Power Moon. Head back to the Cap Kingdom. Get on the bridge leading to the village, then line the tower up with the moon and ground pound near the guardrail. If you ground pound the right spot, you'll get a Power Moon.

Saturday, March 14, 2026

PrinceWatercress plays Super Mario Odyssey - Part 58 of 92


We're running out of Power Moons to hunt down in the Mushroom Kingdom, and that leads to playing a few of the boss rematches scattered all over the place.

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There are six boss rematches scattered throughout the Mushroom Kingdom, and each one will net you a Multi-Moon for winning again.

Power Moons


29. Yoshi's Feast in the Sea of Clouds - The stream near the Odyssey leads to a pipe. Eat the berry blocking the pipe as Yoshi, then enter the pipe as Mario. (You can enter it as Yoshi, but you'll turn back into Mario.) From here, you'll enter another cloud area where you can play as Yoshi. Your skills as Yoshi will be put to the test here, including your wall jump (for two berries) and a flutter jump (for the eels that keep popping out of the pits). 

30. Sunken Star in the Sea of Clouds - To the left of the starting point is a hidden path to another Power Moon. If you go all the way around the level the other way, the last see-saw will take you down to that path.

34. Struggle in Steam Gardens: Rematch - This is the rematch with Torkdrift, the boss from the Wooded Kingdom. To get here, you'll need to find the seed for the vine in the Goomba Woods area, then throw it into the planter near where the tower is to get to the tower. As for the boss battle, the same strategies apply, but you now have those ring generators in the corners that will create even more rings of death that you'll have to avoid throughout the battle.

35. Dust-Up in New Donk City: Rematch - The tower northeast of the Odyssey will take you to this boss battle. It's a rematch with the Mecha-Wiggler from the Metro Kingdom...or rather, Mecha-Wigglers. You're facing two of them this time, and while the same strategies from last time apply, you'll be dealing with them from two Mecha-Wigglers simultaneously. Bringing a Life Up Heart to the battle is definitely recommended.

38. Rumble in Crumbleden: Rematch - Take control of Yoshi and eat the berry blocking the pipe in the moat. Afterwards, enter the pipe as Mario. You'll enter a room with a painting of the Dark Dragon from the Ruined Kingdom. Jump into the picture to fight the Dark Dragon again. Same strategies apply, and you'll get a Power Moon for it. Same strategies apply.

Stay on the move to avoid the purple energy as well as the chakrams that roll around that are created by it. The small mass of purple electricity on the floor indicates where the dragon is about to zap. When the dragon smacks his head on the floor, you'll need to jump over the electricity that courses along the floor. He will then be tired. This is your opportunity to jump onto the dragon's head and throw your hat at the hooks in the dragon's head. By removing all the hooks and ground pounding the glowing spot on the dragon's head afterwards before the dragon revives, you'll score a hit. In case the dragon wakes up, your progress with the hooks will stay the way that it is until you either lose all your health or complete the current attack phase.

There are four spots where you can ground pound the ground for a heart, should you need them. They will be indicated by glowing cracks in the ground.

For the second phase, you'll have to avoid more five chakrams instead of three, and the crackling energy will have slightly more complex patterns that look like double helixes. You'll also have to remove four hooks instead of three.

For the third phase, you'll have to avoid over a dozen chakrams and deal with crackling energy that forms loops that you'll need to jump between. You'll also have to deal with five hooks on the dragon's head, which means you may have to go through two attack loops to get the job done.

Friday, March 13, 2026

PrinceWatercress plays Super Mario Odyssey - Part 57 of 92


We finally play as Yoshi and get the berry-related Power Moons out of the way in this entry.

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Yoshi is on the roof of the castle. We saw him last time, but this time, we're actually playing as him. Just remember that you have to throw your hat at the egg to break it, then throw your hat at Yoshi to take control of him. You can't jump on top of him like you can in other games. Once you're in control, you can press Y to stick out your tongue to eat things, and you can hold B while in mid-air to do the flutter jump and hover in mid-air temporarily. Shooting your tongue at walls will allow you to stick to walls, and you can press B from there to do a wall jump.

There are thirty berries in the Mushroom Kingdom, and you can get a few Power Stars from eating them all: three Power Stars for ten berries each. Any berries you eat will turn transparent upon re-entry into the Mushroom Kingdom, while those Yoshi has not eaten yet will be solid. Keep this in mind, as eating berries fills a gauge, and filling the gauge up gives you a Power Moon.

Yes, you can eat the Goombas as Yoshi, as usual. Doing this will give you coins.

There are some berries covering up pipes: one in the moat, and another underground in front of a stream near the Odyssey, east of the castle. Eat those berries so you can go through those pipes later.

Getting 500 Power Moon will unlock the Darker Side. This is where the game's ultimate challenge will be, and we won't head there until near the end of the Let's Play.

6. Gardening for Toad: Pasture Seed - Obtainable in the garden after planting this seed.

7. Gardening for Toad: Lake Seed - Obtainable in the garden after planting this seed.

13. Gobbling Fruit with Yoshi - Eat ten of the thirty berries in the Mushroom Kingdom as Yoshi for this Power Moon.

14. Yoshi's Second Helping! - Eat twenty of the thirty berries in the Mushroom Kingdom as Yoshi for this Power Moon. 

15. Yoshi's All Filled Up! - Eat all thirty berries in the Mushroom Kingdom as Yoshi for this Power Moon.

26. Loose-Tile Trackdown - You'll need to ground pound eight loose floor tiles in Peach's Castle. They are in the following locations, in this order:

  1. Between the left and center stairs
  2. Between the left and center stairs, to the right of the first tile
  3. Up the stairs, to the right of the throne and above the hint art
  4. Near the hint art, next to the set of stairs on the right
  5. Right next to the bottom of the left stairs
  6. Up the stairs, near the left corner
  7. To the right of the center steps
  8. To the right in front of the throne

27. Totally Classic! - North of the castle near the stream in the Goomba Woods, there is a locked door. If you're wearing the Mario 64 Cap and the Mario 64 Suit, you'll be able to go in. On the other side is the courtyard from Super Mario 64 where you can could enter Big Boo Manor. Throw your hat at the statue in the middle of the fountain and hold the button to get this Power Moon.

28. Courtyard Chest Trap - In the area where you find Power Moon #27, there are eight treasure chests. Opening them all in the correct order will net you another Power Moon. Getting it wrong forces you to fight a few ghosts enemies, and makes it so that you'll have to start over. The chests to open and the order to open them in is as follows: 

  1. To the right of the fountain (it's the one with the coins revolving around it)
  2. Left chest behind the fountain
  3. Right chest behind the fountain
  4. Left chest at the entrance (In other words, left from when you came in. It's the right chest if you're actually looking at the door like you're about to exit.)
  5. Right chest at the entrance (In other words, right from when you came in. It's the left chest if you're actually looking at the door like you're about to exit.)
  6. Left of the fountain
  7. Right grass chest
  8. Left grass chest

Thursday, March 12, 2026

PrinceWatercress plays Super Mario Odyssey - Part 56 of 92


We get the last three Regional Coins in the game, get the last two seeds planted, then start hunting for even more Power Moons in the Mushroom Kingdom.

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The Music List is one of the most interesting things in post-game. Just press the Minus button, then press Y to enter the menu. You can then go anywhere with any music from the game that you want, so if you want to go everywhere with the Steam Gardens theme playing, go nuts.

There is a scarecrow near Peach's castle that lets you get on the roof, and there is another on the roof that allows you to get to the center tower and climb all the way up to see the entire kingdom.



You can drain the moat around the castle. Just go underwater and throw your cap at the four stakes to empty it.

Power Moons


1. Perched on the Castle Roof - This Power Moon is above one of the towers of Peach's Castle. You can backflip and then hat toss jump to reach the spire to climb up it and get this.

10. Found at Peach's Castle! Good Dog! - Go up to the dog at the fountain and follow him around to find a bunch of coins, then take him to a small hill near the Odyssey. The dog will find a glowing spot, which you can ground pound for a Power Moon.

12. Herding Sheep at Peach's Castle - To get this Power Moon, you'll need to find six sheep and bring them back to the sheep pen in the southwest corner of the kingdom. Two are near the Odyssey, one is near the pen itself, one is in the Goomba Woods area with the brown dirt, one is near the well containing the 8-bit area, and one is near the rocket near the Goomba Woods. Bring them all back to the sheep pen for a Power Moon.

16. Love at Peach's Castle - You'll need to drain the castle moat, then head to the Goomba Woods checkpoint and make a stack of at least eight Goombas. There are ten in all, though, and you can use all ten if you want. Take the stack of Goombas back to the lady Goomba at Peach's Castle for a Power Moon.

17. Toad Defender - There is a Toad near Goomba Woods guarding a Power Star, and he will mention that he is keeping it away from the Goombas. Take control of a Goomba and bring it back to this Toad to scare him off and get the Power Moon.

19. Jammin' in the Mushroom Kingdom - There is a Toad near the fountain near the Odyssey with headphones on. If you talk to him, he will tell you that he is looking for a song with the theme "flat 'n blocky classic." This will introduce you to the music list, which you can access at any time with the Minus Button and pressing Y. Any song with "8 bit" in parentheses in the title will do, and when you select one of those, you'll get this Power Moon.

Regional Coins