Sunday, April 12, 2026

PrinceWatercress plays Super Mario Odyssey - Part 87 of 92


In this video, we head back to the Mushroom Kingdom for a boatload of Power Moons.

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Since the Mushroom Kingdom does not have a Moon Rock, what you see there for both exploratory and achievement Power Moons is what you get. Since you have over 100 Power Moons here, that's all right.

If you explore all of the previous kingdoms and then head back to the Mushroom Kingdom, you'll see even more visitors.

The boombox near the Odyssey will have birds from every other kingdom surrounding it now. If you throw your hat at the Boombox, you'll be able to unlock "NCD Festival (Japanese)." This is the only way to get this track.

If you talk to the Toad on the bridge leading to the castle after talking to Peach and Tiara in every other kingdom, you'll find out that Peach and Tiara are on the front balcony. Talk to them one more time for a Power Moon.

Power Moons #44-#104 are the achievement Power Moons. We will miss out on one, and that is #80: Art Investigator. We won't be able to get this one until we head to the Dark Side. To get these, you'll need to talk to the Archivist Toadette near the throne inside the castle once for the explanation on the achievements, then talk to her again to start getting Power Moons.

42. Hat-and-Seek: Mushroom Kingdom - There are two Bonneters near the castle, and one of them will tell you that their friend has run off. Northwest of the castle, there is a Toad with a Bonneter's eyes on the back. Talk to the Toad from behind to reveal the Bonnetter and get a Power Moon.

43. Princess Peach, Home Again! - Peach and Tiara will be on the front balcony when you talk to them in every other kingdom. Throw your hat at the scarecrow behind the castle to talk to them and get a Power Moon. Interestingly, there are more people in the Kingdom now because Peach invited them all.

45. Achieve World Peace - Complete all the story moon in all kingdoms from Cap Kingdom to Moon Kingdom. (This does not count Mushroom Kingdom, the Dark Side and the Darker Side.)

46. Power Moon Knight - Collect 100 Power Moons.

47. Power Moon Wizard - Collect 300 Power Moons.

48. Power Moon Ruler - Collect 600 Power Moons.

49. Regional Coin Shopper - Buy things from all thirteen Crazy Cap shops.

50. Flat Moon Finder - Collect ten Power Moons from 8-bit areas.

51. Flat Moon Fanatic - Collect 20 Power Moons from 8-bit areas. (There are 28 in all.)

52. Treasure Chest Hunter - Collect fifteen Power Moons from treasure chests.

53. Super Treasure Chest Hunter - Collect 25 Power Moons from treasure chests. (There are 30 in all.)

54. Note-Collecting World Tour - Collect five Power Moons from treble clefs.

55. Note-Collecting Space Tour - Collect 20 Power Mons from treble clefs. (There are 27 in all, and one of them - "Jaxi Stunt Driving" from the Sand Kingdom - does not have "Taking Notes" in its name.)

56. Timer Challenge Amateur - Collect ten Power Moons from Timer Challenges.

57. Timer Challenge Professional - Collect 25 Power Moons from Timer Challengers (There are 33 in all, and 3 of them do not have "Timer Challenge" in their names: "Glowing in the Woods" from the Wooded Kingdom and "Pushing Throught the Crowd and "Full-Throttle Scooting!", both from the Metro Kingdom.

58. Captain Toad Meeter - Talk to Captain Toad in five different kingdoms.

59. Captain Toad Greeter - Talk to Captain Toad in ten different kingdoms. (He is not in Cloud Kingdom, Ruined Kingdom and Darker Side.)

60. Touring with Princess Peach - Talk to Peach and Tiara in five different kingdoms.

61. Globe-Trotting with Princess Peach - Talk to Peach and Tiara in ten different kingdoms. (They are not in Dark Side and Darker Side.)

62. Master Sheep Herder - Collect all four Power Moons that require herding sheep. They are "Herding Sheep in the Dunes" in the Sand Kingdom, "Herding Sheep Above the Forest Fog" and "Herding Sheep on the Iron Bridge" in the Wooded Kingdom, and "Herding Sheep at Peach's Castle" in the Mushroom Kingdom.

63. Gaga for Goombette - Collect five Power Moons that involve talking to Goombette as a walking stack of Goombas. (There are seven in all.)

64. Lakitu Fishing Trip - Collect three Power Moons by fishing at Lakitu. (There are five in all.)

65. Flower-Growing Guru - Collect five Power Moons from growing flowers.

66. Flower-Growing Sage - Collect ten Power Moons from growing flowers. (There are sixteen in all, fifteen involve seeds, while "A Treasure Made from Coins" in the Wooded Kingdom is the one you have to throw money at as a Moneybags enemy in the Dark Woods.)

67. Running with Rabbits - Collect five Power Moons from catching rabbits.

68. Racing with Rabbits - Collect ten Power Moons from catching rabbits. (There are twelve in all.)

69. Ground Pound Instructor - Collect fifteen Power Moons from ground pounding.

70. Ground Pound Professor - Collect 45 Power Moons from ground pounding (There are 81 in all.)

71. Rad Hatter - Collect three Power Moons from throwing Cappy into objects.

72. Super Rad Hatter - Collect ten Power Moons from throwing Cappy into objects. (There are fourteen in all.)

73. Traveling-Bird Herder - Collect five Power Moons from birds. (There are eleven in all. Eight require catching birds that fly around, while three - "A Butterfly's Treasure" in the Lost Kingdom, "Small Bird in Bowser's Castle" in Bowser's Kingdom, and "Mysterious Flying Object" in the Moon Kingdom involve a standing bird or another creature.)

74. Wearing It Well! - Collect three Power Moons from wearing certain outfits.

75. Wearing It Great! - Collect eight Power Moons from wearing certain outfits.

76. Wearing It Perfect! - Collect 15 Power Moons from wearing certain outfits. (There are 22 in all.)

77. Hat-Seeking Missile - Collect five Power Moons from finding Bonneters on people's heads. (There are six in all, and one of them is on the beginning of this list, so there's a starting point, I guess.)

78. Music Maestro - Collect all five Power Moons from the Jammin' Toads.

79. Art Enthusiast - Collect five Power Moons involving Hint Art.

81. Slots Machine - Collect all three Power Moons from the Tostarenan Slot Machine games.

82. Koopa Freerunning MVP - Collect ten Power Moons from Koopa Freerunning.

83. Koopa Freerunning Hall of Famer - Collect 22 Power Moons from Koopa Freerunning. (There are 26 in all - 13 Regular Cups and 13 Master Cups.)

84. Supernaturally Sure-Footed - Collect five Power Moons from Koopa Trace-Walking. (There are six in all.)

85. Quizmaster - Answer all of the Sphynx's questions correctly three times.

86. Souvenir Sampler - Collect ten souvenirs and stickers from the Crazy Cap shops.

87. Souvenir Sleuth - Collect twenty souvenirs and stickers from the Crazy Cap shops.

88. Souvenir Savant - Collect 40 souvenirs and stickers from the Crazy Cap shops. (There are 43 in all.)

89. Capturing Novice - Capture twenty different targets.

90. Capturing Apprentice - Capture 35 different targets.

91. Capturing Master - Capture 45 different targets. (There are 52 in all.)

92. Hat Maven - Collect fifteen hats.

93. Hat Icon - Collect 35 hats. (There are 55 in all.)

94. Fashion Maven - Collect fifteen outfits.

95. Fashion Icon - Collect 35 outfits. (There are 55 in all.)

96. Moon Rock Liberator - Activate all fourteen Moon Rocks. (There are no Moon Rocks in the Mushroom Kingdom, the Dark Side and the Darker Side.)

97. World Warper - Travel through ten warp paintings.

98. Checkpoint Flagger - Activate 40 checkpoint flags.

99. Checkpoint Flag Enthusiast - Activate 80 checkpoint flags. (There are 85 in all, and three of them are permanently missable. These are the checkpoint at the start of the Cascade Kingdom before you get the Odyssey, and the two checkpoints that you can trigger before reaching the Mecha-Wiggler fight when you start the Metro Kingdom. If you don't trigger them before getting the Odyssey (the first one) or beating the Mecha-Wiggler (the other two), they're gone forever. Thankfully, they're really hard to miss.)

100. Loaded with Coins - Collect 1,000 coins.

101. Rolling in Coins - Collect 5,000 coins.

102. Swimming in Coins - Collect 10,000 coins.

103. Jump! Jump! Jump! - Jump 10,000 times.

104. Fly, Cappy, Fly! - Throw Cappy 5,000 times.

Saturday, April 11, 2026

PrinceWatercress plays Super Mario Odyssey - Part 86 of 92


In this entry, we clear out what is left of the Moon Kingdom in one video. Next time, we head to the Mushroom Kingdom for a boatload of achievement-based Power Moons.

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The Moon Rock for the Moon Kingdom is east of the Ringing-Bells Plateau checkpoint. Activating it will increase the number of Power Moons in the Moon Kingdom from 27 to 38.

22. Moon Kingdom Regular Cup - Koopa Freerunning will be near the Wedding Hall. Do some long jumps early on, and when you wall jump up to where the goal is, making sure Mario is slinding down the wall so you can do the wall jump. Mario's movement will be a bit delayed due to the moon's gravity, but it can definitely be done.

26. Peach in the Moon Kingdom - Peach and Tiara are near the bell at the Wedding Hall; talk to them for a Power Moon.

28. Mysterious Flying Object - Near the Wedding Hall is a UFO-like creature with a glowing light. Throw your hat at it and hit it for a Power Moon. If you miss, get close to where it stood and move the camera around to get it to re-spawn.

29. Hidden on the Side of the Cliff - This Power Moon is high up in the air near the Sphynx, and you can reach it with a wall jump or from a higher place. You can also use a frog.

30. Jumping High as a Frog - The eastern-most platform in the kingdom has a Power Moon floating high above. You'll need to capture a frog to get it.

31. Moon Kingdom Timer Challenge 2 - Near the Ringing-Bells Plateau, there is a scarecrow. Throw your hat at the scarecrow to cause blocks and a Power Moon to show up on the small platforms near the nearby bridge. Getting to the top of the block stack and getting the Power Moon is easy if you're quick enough.

32. Walking on the Moon: Again! - There is another Koopa Tracewalking mission after you activate the Moon Rock. You'll need to earn a minimum of 90 points to get this Power Moon.

33. Moon Kingdom Master Cup - You'll need to beat the Regular Cup and activate the Moon Rock for this one. If you can beat the Regular Cup, you can easily beat the Master Cup; just keep long jumping and watch your movements with the wall jumps at the end. If you need to, get the Rocket Flower near the end.

34. Taking Notes: In Low Gravity - Jumping to the right of where you find Power Moon #2 in the 8-bit area near the Odyssey, you'll find a treble clef. Grab it and get all of the notes before time runs out for a Power Moon.

35. Center of the Galaxy - There is a Moon Rock Pipe on the tall cliff near the Odyssey. Here, you'll enter another 8-bit area, and you'll need to jump from moon to moon and get to the area in the center for a Power Moon.

36. Edge of the Galaxy - Near the end of the area where you find Power Moon #35, there is another platform in the area that lets you jump to two moons rotating around each other. You'll find a Power Moon between the two moons. 

37. Navigating Giant Swings - There is a Moon Rock Pipe on the tall cliff near where the bunny is. You'll need to jump from swinging platform to swinging platform to get to the end for a Power Moon.

38. A Swing on Top of a Swing - After the second Astro-Lanceur in the area where you get Power Moon #37, there is a platform that you need to jump on instead of avoid. Jump upwards when it swings back down to land on another swinging platform. Nearby will be a stationary platform with an easy-to-miss Power Moon.

Friday, April 10, 2026

PrinceWatercress plays Super Mario Odyssey - Part 85 of 92


In this entry, we collect the last of the Power Moons in Bowser's Kingdom.

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47. From Crates in the Moat - The pool of water on the east side of the Main Courtyard contains come crates. Ground pounding one of them will reveal a Power Moon.

48. Caught on the Giant Horn - At the top of the keep, one of the horns will have a glowing light. Throw your hat at it for a Power Moon.

53. Bowser's Kingdom Timer Challenge 2 - On the east building near the Beneath the Keep Checkpoint, there is a scarecrow. Throw your hat at the scarecrow to produce a green column and a key. Land on the top of the column, get the key, then long jump to the Power Moon before time runs out.

58. Bowser's Kingdom Master Cup - The Master Cup is the same as the Regular Cup. If you can do what was done in the Regular Cup, you can win the Master Cup and get this Power Moon.

59. Searching Hexagon Tower - You'll need to use the slingshots on the west side of the Main Courtyard area to reach the Moon Rock Piper that leads to this Power Moon. You'll need to take control of a Dry Bones Paratroopa in order to collect five Moon Shards and get a Power Moon back at the top. Watch out for the rocks that come down.

60. Center of Hexagon Tower - Down at the bottom of Hexagon Tower, there is an alcove containing a key. Grab the key, then fly back to the top for a Power Moon.

61. Climb the Wooden Tower - The slingshots on the east side of the Main Courtyard area lead to the Moon Rock Pipe that brings you to this Power Moon. Capture a Pokio, then use your poking ability to climb your way up the tower. There will be other Pokios as well as spinning wooden columns that will complicate things. At the top, you'll find a Power Moon.

62. Poke the Wooden Tower - At the start of where you find Power Moon #61, you'll need to go down the rear end of the first wall and break some crates with a Pokio to find this Power Moon.

Thursday, April 9, 2026

PrinceWatercress plays Super Mario Odyssey - Part 84 of 92


Now that the post-Bowser Moons are accounted for, it's time to activate the Power Moon and scour Bowser's Kingdom from beginning to end and get what's left.

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The Moon Rock in Bowser's Kingdom is near the Main Courtyard. Activating the Moon Rock will increase the amount of Power Moons in the kingdom from 45 to 62.

Also, I finally find the switch for the first gate. It never dawned on me that I could go back there and throw Cappy at a switch on the other side to open it.

46. Behind the Tall Wall: Poke, Poke! - In the Third Courtyard (Rear) area, there is an outside wall with a gold hexagonal hole in it. Take a Pokio and drop down to poke the hole, then get yourself back up to the roof for a Power Moon.

49. Inside a Block at the Gate - At the Main Courtyard, you'll need to take a Pokio and climb up to where the bomb balls are being spawned so you can poke them towards the checkpoint into metal boxes. One of the boxes near the Main Courtyard checkpoint has a glowing light, and destroying that box will reveal a Power Moon.

50. Small Bird in Bowser's Castle - A bird with a glowing light can be found on top of a building near the start. Throw your hat at the bird to get a Power Moon. If the bird flies away, just face Mario away from the edge of the roof and turn the camera around and zoom in on Mario, then get the camera back on the edge to get the bird to re-spawn.

51. Invader in Bowser's Castle - There is a Yoofoe where you fought Topper at the Main Courtyard Entrance. Make a Goomba stack to get to the top of the Yoofoe so you can land on the top of it when you release capture, and when you jump on the Yoofoe twice, you'll get a Power Moon. The Yoofoe will have four sets of blades instead of two on the second phase, so be careful.

52. Jumping from Flag to Flag - Behind the Main Courtyard Entrance checkpoint, there are flags suspended in mid-air and another keyhole tile. The line of flags to the left will have a key; jump from flag to flag, slide downwards when necessary, and make sure your back is always toward a flag when you jump. Do this to get the key, then do this again to get back and get the Power Moon.

54. Taking Notes: On the Wall - At the end of the Third Courtyard (Rear) area, there is a hidden platform hidden among the rooftops. Take control of a Pokio and grab the treble clef, then launch yourself off the wall to get the notes before the time runs out for a Power Moon.

55. Taking Notes with a Spinning Throw - There is now a treble clef where you fought Hariet at the Main Courtyard Entrance. For the first set of notes, throw your hat in a circle, then use your hat to grab the stragglers. For the second set of notes, run through the middle of each row while throwing your hat forward to quickly grab all the notes in one shot. For the third set of notes, you'll need to throw your hat in a circle and move around to get the stragglers while necessary, and at the same time, you'll need to long jump to each set. This one is a toughie, but it can be done. Getting all three sets of notes will net you a Power Moon.

56. Third Courtyard Outskirts - There is a Power Moon on the pylon path between Third Courtyard (Front) and Third Courtyard (Rear). Shake the controller near the circle of coins to get the Power Moon.

57. Stone Wall Circuit - In the Second Courtyard, there is a keyhole tile and a pylon on a nearby wall. You'll need to capture the pylon, un-capture it in the middle to get the key, recapture the pylon and then ride back upwards for a Power Moon.

Wednesday, April 8, 2026

PrinceWatercress plays Super Mario Odyssey - Part 83 of 92


Now that the Seaside Kingdom is pretty much over and one with, it's time to head back to Bowser's Castle and see what we can get after beating the game.

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Our Power Moon Hunting now takes us to Bowser's Kingdom.


Seaside Kingdom


49. Secret Path to Bubblaine! - There are two ways to get to this Power Moon.

In Bowser's Kingdom, you can get here through a painting on the left building at the Main Courtyard Entrance.

In the Mushroom Kingdom, there is a painting between some trees near the Odyssey.

Thankfully, neither entrance is tied to which choices you took at the two forks in the road during the game, and both of them are amazingly easy to find and will take you to the same place.

Bowser's Kingdom


39. Sphynx Over Bowser's Castle - At the Main Courtyard, take control of the binoculars and search the sky for the Sphynx on a sail. Focus on the Sphynx for a Power Moon.

40. I Met a Pokio! - Take control of a Pokio at the Main Courtyard, then take it across the roof on the east side to a Bonneter, who is looking for a Pokio to study. You'll get a Power Moon.

41. Bowser's Kingdom Regular Cup - At the Beneath the Keep Checkpoint, you'll find the Koopa Freerunning game. You'll be doing a lot of long jumping to get this one, and the more stuff you can skip with a long jump and some hat/dive jumping from a high place, the better. This is the longest race, but it is also the easiest as long as you don't royally mess things up.

42. A Rumble Under the Arena Floor - There is a certain part of the floor in the Showdown Arena that you can ground pound for a Power Moon. To get this one, you have to position yourself between the two flags on the west side of the arena nearest the pipe, then keep moving away from them and ground pounding the floor every so often until you can find it. This one can be pretty tough to get a hold of.

43. Secret Path to Bowser's Kingdom - After defeating Bowser, you'll be able to enter the painting behind the large waterfall in the Cascade Kingdom. Entering it will take you to the Island in the Sky in Bowser's Kingdom as well as a Power Moon.

44. Peach in Bowser's Kingdom - Peach and Tiara are near the Crazy Cap Shop; talk to them for a Power Moon.

45. Found with Bowser's Kingdom Art - You'll need this hint art in the Main Courtyard to get this Power Moon. Head to the Moe-Eye Habitat and find the cactus near the bushes that Poochy was standing in front of, then ground pound the air between the cactus and the two bushes for a Power Moon.

Tuesday, April 7, 2026

PrinceWatercress plays Super Mario Odyssey - Part 82 of 92


In this video, we head to the Ruined Kingdom. This won't take long at all.

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Next up is the Ruined Kingdom. The Moon Rock is off to the side at the beginning of the stairs leading up to the Ruined Dragon. Shimmy across the handhold on the wall to get there; don't long jump or else you'll fall short. Activating it will increase the amount of Power Moons from five to ten.

5. Peach in the Ruined Kingdom - This is the only Power Moon you can get after beating Bowser and before activating the Moon Rock. Peach and Tiara will be near the Ruined Dragon; talk to them for a Power Moon.

6. Caught on a Big Horn - Throw your cap at the dragon's left horn and hold the button to get this Power Moon to appear.

7. Upon the Broken Arch - Before the pylon that leads to the dragon, there is a glowing light on top of the broken arch on the right side of the staircase. Backflip and grab your way up there, then ground pound the flashing light for a Power Moon.

8. Rolling Rock on the Battlefield - Near the dragon, there is a rock on the ground that you must hit in any way possible up to 50 times. Breaking this rock reveals a Power Moon.

9. Charging Through an Army - There is a Moon Rock Pipe near the Odyssey. Enter it, then throw your hat at the switch to open the cage and release a Chargin' Chuck. Possess the Chargin' Chuck and take it up the nearby ramps, then bust open the cage with a tackle to free a Power Moon.

10. The Mummy Army's Curse - With the Chargin' Chuck in the Moon Rock Pipe area, break the blocks below where the area starts. This will cause some Chinchos to spawn near the beginning. One of them will have a glowing light; you'll need to defeat that Chincho to get a Power Moon.

Monday, April 6, 2026

PrinceWatercress plays Super Mario Odyssey - Part 81 of 92


In this video, we collect the last of the Power Moons in the Luncheon Kingdom.

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59. On Top of a Tall, Tall Roof - This Power Moon is above the two lanterns for the "Light the Far-Off Lanterns" Power Moon. To get to this one, you'll need to warp to the Top of the Peak Climb checkpoint, then long jump and use the hat/dive jumps to get to it.

60. From a Crack in the Hard Ground - There is a ramp near the Path to the Meat Plateau checkpoint. Backflip to it, then go up to the crack near the edge and ground pound it for a Power Moon.

61. By the Cannon Pointed at the Big Pot - Believe it or not, there is now a glowing light at the top of the rock wall to the left of the cannon that takes you to where you fought the Cookatiel. You'll need to take control of a Podaboo, leap up onto where the glowing light is, then ground pound the glowing light for a Power Moon.

62. Luncheon Kingdom: Master Cup - Once you beat the Regular Cup, you can get the Power Moon for the Master Cup. This one is the same as the Regular Cup as far as getting the Power Moon, but the Gold Koopa will be pretty quick.

65. Volcano Cave Cruisin' - There is a Moon Rock Pipe near the entrance to Volcano Cave. You'll need to ride the platform over lava and also activate some hat cloud platforms to get to the end for a Power Moon.

66. Volcano Cave and Mysterious Clouds - There is a group of hat clouds at the top of the corner where the moving platform goes upwards. This will take you to an easy-to-miss Power Moon.