Wednesday, July 22, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 25 of 32


This level is shorter than the previous one. Don't get zapped by the scorpions.

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Hot Cross Buns


Dan's not happy right now. It's really hot, the music is annoying, and he's not in the mood to deal with everyone. Not only do you finally get to destroy the speakers pumping out the music, but you get to destroy a bunch of spinning foxes and turn all the noughts to crosses...whatever that last one means.

You start out as a camel with a cannon on its back. The cannon will always face forward...unless you change direction and don't stop, or if you rotate the camera and don't move. When that happens, the cannon will be facing the last direction you faced (for changing direction) or whatever the camera considers "forward" (for rotating the camera). This can be used to your advantage to take out the spinning foxes near the start. Of course, once you stop moving again, the camera re-centers itself to face forward like you are. I usually just carefully approach them, then mash the A button in range to fire the cannon shots and take them out in seconds. As for the B button, that is a short-range teleport dash similar to the racing fox's speed boost from the Euro levels. That takes care of that second mission immediately.

Aside from the speaker near the start, there is also a vulture you'll want to defeat. You'll definitely want to do that, as you will need the vulture right now. Take control of the vulture, grab the camel, and then continue to the next section of the level with the camel in your talons. This will help you (and the camel) get over the pit of spikes that is instant death if you touch it. You'll also want to take one of the non-armed desert foxes to the next area as well. 

At the columns, get the Power Cell, destroy the speaker and hit the switch. This raises up a panel with a circle on it, or a "nought." Take control of the camel again, then go down the stairs. Scorpions will crawl out of the bunkers in the sand, and you'll need to destroy them all as quickly as possible, as their lightning attacks pack a punch. Destroy all four of them, then take control of one of the scorpions and go through the bunkers to find some Power Cells as well as the switch for the second panel for the noughts/crosses mission.

By exploring this area, you'll find another speaker to destroy and another scorpion. You'll want to destroy it, then get the vulture. Grab a scorpion, then fly around and look for a floor switch. Hitting the floor switch activates the third noughts/crosses panel. Place the scorpion on the floor switch to keep the panel up.

There is one last speaker near the exit teleporter. Carry the camel over there with the vulture, then shoot the speaker down as the camel. Then, take the desert fox into the next section and jump from one noughts/crosses panel to the next. You'll need to do this quickly to turn the noughts into crosses and make sure that they stay crosses, and you'll want to make sure that you are near the edge of these platforms to ensure you jump into the next one without falling into the water below. Since the desert fox has very bad water resistance that causes the water to eat away at its health, you'll want to be careful.

As the vulture, you'll want to grab all the scorpions and drop them in to the nearby vortex, including the one you left on the floor switch. Doing this will cause each scorpion you dropped to turn silver. When you have seven silver scorpion, fly into all seven of them to get a gold scorpion to pop out of the vortex. That's the trophy. Pick it up.

With all this done, you're clear to get out of this place. Just fly to the exit teleporter across from the noughts/crosses platforms.

Cannon Camel


Type: Cannon Camel
Environment: Desert
Skill A: Hot Shots
Skill B: Mirage
Water Resistance: OK
Mass: Heavy
Armour: Light
Strength: Strong
Traction: Good
Fall Distance: Medium
Production: Long
Engine: Fusion
Intelligence: High

Desert Fox


Type: Desert Fox
Environment: Desert
Skill A: Jump
Skill B: Spin Attack
Water Resistance: Poor
Mass: Light
Armour: Light
Strength: Weak
Traction: Good
Fall Distance: Medium
Production: Short
Engine: Electric
Intelligence: High

Scorpion


Type: Scorpion
Environment: Desert
Skill A: Claw Attack
Skill B: Lightning Attack
Water Resistance: Very Bad
Mass: Tiny
Armour: Light
Strength: Medium
Traction: Good
Fall Distance: Medium
Production: Very Short
Engine: Nuclear
Intelligence: Very High

Power Cells


Tuesday, July 21, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 24 of 32


It's time to take on the desert levels, and if you were expecting something even harder, well...it actually doesn't happen. The sailing is a little smoother from here on in.

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Fun in the Sun


Welcome to the desert levels! After completing three of the jungle levels, we're able to start playing these levels. After having to go through absolute madness with Evo's Escape, this part is going to be a breeze. For some reason, the desert levels are the easiest ones to get through, and it's not exactly established why. Maybe these were actually meant to be "cool down" levels after everything you've been through. Maybe the development team were running out of time and money to make the game. Maybe they were meant to be the first set of levels, although that's probably not the case due to how the beginning of the "Euro" levels got the game started on the right foot. Nevertheless, this is where the game eases up, and sometimes, gets a little creative.

For Fun in the Sun, you'll need to restart the oil pump and open the fuel line valves in order to restart the machine that produces the station's fuel supply.

You'll start out as an armed desert fox. With the B button, you'll have a three-way pistol shot, and use you can use that to lay waste to enemies from a distance. There will be a camel to the right of where you start, and you'll want to blow it away immediately. Just be ready to keep your distance when the camel approaches when you shoot at it enough times, as it will run at you and spit water at you.

Once you take out the camel, don't take control of it just yet. You're still going to need the armed desert fox and its ability to jump in addition to shooting. Make sure not to take out the speaker will progressing past the start, or else you won't be able to clear the gap and you'll be forced to restart.

There is an oasis just past the start. If you wade into it with the armed desert fox, the water will actually damage you and kill you due to poor water resistance. Instead, you'll want to get close to the corner of the oasis across from the two camels in the distance and shoot tt the camels instead. The bullets from the Armed Desert Fox's hot shots actually travel downwards after a short period of time, and if you're standing in the right spot, you can rain down mortor shots on the one near the pyramid. To take out the other one, however, you'll need to find a mound of sand near a wall, jump to the cliff side and then travel towards the pyramid before getting close to the camel. Doing this can let you chase the camel back to where you have to jump before you get to the pyramid, and you can more easily hit the camel there if you keep moving back and forth near the edge.

The camel will be used to push a block near the door leading to the next area. Once you've pushed the block, you'll still want to be the Armed Desert Fox for what's up ahead. You'll also want the camel to get the Power Cell that is blocked by the oasis.

In the next area, there are a few other armed desert foxes, and they will shoot you on sight. Keep your distance and pay attention to where they patrol so that they don't fire back at you. You may have to close to them and fire mercilessly on them and kill them before they kill you. Thankfully, there's plenty of energy in the earlier areas. You'll see a switch near the big brown pipe; jump on it to turn on the oil pump.

By looking around the perimeter of this section, you'll find another hill of dirt that you can go up to explore more of the level with. Once again, keep your distance and figure out where your hot shots will work best when blasting at enemies.

Shooting down all of the armed desert foxes will net you the trophy. You'll need to get to the vulture platform to get it.

At the oil switch, you'll see two squares moving up and down. You'll need to jump on one of them, then jump to a switch to activate it and turn on an elevator. This will allow you to make your way to the exit teleporter. Before you can activate it, you'll need to jump across the three nearby platforms. Make sure that you can jump from one to the next without being burned by fire.

On the other end is the aforementioned vulture platform where the trophy will be. There will be a vulture that you need to shoot down as well as a Power Cell. Shoot down the vulture, then take control of it. From here, you can get the final Power Cell, fly to the valves at the nearby fuel line, drain the oil, and get to the exit.

As the vulture, you can press the B button while on top of another animal to take it wherever you need to go. Press B again to let go of whatever you've grabbed with your talons to lob it. Remember that for later.

Armed Desert Fox


Type: Armed Desert Fox
Environment: Desert
Skill A: Jump
Skill B: Hot Shots
Water Resistance: Poor
Mass: Light
Armour: Light
Strength: Weak
Traction: Very Good
Fall Distance: Medium
Production: Short
Engine: Electric
Intelligence: High

Camel


Type: Camel
Environment: Desert
Skill A: Jump
Skill B: Spit Attack
Water Resistance: OK
Mass: Heavy
Armour: Light
Strength: Strong
Traction: Good
Fall Distance: Medium
Production: Long
Engine: Bio
Intelligence: High

Vulture


Type: Vulture
Environment: Desert
Skill A: Flight
Skill B: Grab 'n' Lob
Water Resistance: Excellent
Mass: Medium
Armour: Light
Strength: Little Lift
Traction: Average
Fall Distance: High
Production: Medium
Engine: Kerosene
Intelligence: Medium

Power Cells


Monday, July 20, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 23 of 32


This level was by far the hardest part of the entire Let's Play.

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Evo's Escape


This level is the third of the EVO shellsuit levels, and not only is it the hardest of those levels, it's also one of the hardest levels in the entire game.

In this level, you're shooting down enemies after EVO takes control of a chameleon and runs off before Dan finds a flying security camera with a gun on it. The Control Stick moves the camera, A shoots and B button speeds the camera up. You have to shoot down as many animals as possible, as different animals have different point values, in order to face EVO and shoot him down to get the shellsuit piece.

Why is this level so hard? Because it's atrocious in execution. You can move the camera and aim, but the lack of a target reticle on the screen makes it a gamble to guess where you're aiming, so you're better off continuously firing at all times. Because of this, it's hard to hit just about every enemy that's here unless you have a rough idea of what you're doing, and even then, that doesn't feel like enough. It doesn't help that the camera moves at one speed and you can't hold another button to fine-tune aiming and rotate more slowly. There's a shooting gallery section midway through, but good luck hitting anything with a high point value.

There are power-ups such as double arrow shots missiles that do more damage, but once again, good luck hitting anything. All I could do was just hold A and move the camera around to shoot everything I could, and if you want to get the bare minimum of 12,100 points that you need to trigger the part where you shoot at EVO and get the arms, you have to shoot just about every animal down and destroy them. That also includes the two parrots at the end, which are worth 1000 points each, and all the chameleons before that, which are 500 points each. I also made sure to shoot every piranha, as they are 500 points a pop, as well as the two turtle tanks that are also worth 500 points each. Lions are worth 300, but even near the end, every little bit is going to help.

If you get anything less than 12,100 points, the level will end and you'll have to play it again. If you get 12,100 or above, EVO will show up in his chameleon form and you'll have to shoot him down. EVO leaves a footprint trail wherever he goes, and you can use that to aim the camera and keep shooting to take him out. The boss battle doesn't end until you beat EVO, so take your time and keep shooting and aiming to bring EVO down and get the arms.

Sunday, July 19, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 22 of 32


Somehow, getting the trophy here is harder than the level itself.

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Jungle Jumps


You'll need to kill all the gorillas, kill all the hyenas and collect all the keys to get through this area.

You'll start off as the racing turtle. There will be a key on the path behind you, and there will also be Power Cells near it. There is also an area you can only enter with the turtle left of where you start, and it contains more Power Cells and a box with energy in it.

Go opposite of where the first key was and use the shell attack to take out the elephant, then use the turbo ramp to go up the ramps and go through the rings. Keep moving forward and turbo boost off the ramps to continue and go through another ring. You'll soon move past where you need to put the keys as you keep moving forward. Turbo boost off the ramp to get to the platform with the tree, then make your way further around the perimeter of the level to return to the start. Leave the gorillas on the way back alone for now.

Explore the ground area of the starting area. You'll find another elephant to take down, so do that. There is another area to enter as the turtle for energy if you need it. From here, control the elephant. There is a cave that you need to go to take out two motorcycle hyenas. Spit water at them and take them out, and make sure that neither of them falls into the lava. This is possible to have happen, and if it does, you won't be able to finish the level. You may take some damage, but as long as you're aggressively hitting them with water, you should be fine. Take control of the hyena from this point and use your missles to defeat the chameleon on your way out. As the chameleon, you have a tongue attack with A and the ability to be invisible with B, but you need to hold the button down to stay invisible and you won't be able to attack while you are. Unfortunately, with the way I've done things, I won't need the chameleon.

You'll want to control the hyena from here on in. Head back to the area just before you return to the start and take out the two gorillas here with your missiles. Take control of one of the gorillas and head back to the starting area. Go back to ground level and double jump across the metal boxes, then double jump over the branches that act as platforms on the tree to get to the bridge. Double jump from plank to plank to get your second key.

From here, you'll need to jump to the nearby vine and double jump up the branches to another vine. You'll need to swing and jump to a second vine, then jump off that to go through another ring. This is the fourth and last ring you need to go through, as well as the hardest, since you risk taking fall damage if you miss the vines on the way to the ring. If you go through all four rings, though, you'll get the trophy, which will appear on a log to the right of the first two ramps you saw near the first elephant. You'll need to swing on yet another vine to get to it, but at least the worst and the hardest of this is over. Just remember that you need to single jump off the vine or else you'll keep missing the trophy every time. There is also another ring near the keyholes, as well as a vine. This vine will take you to another vine, which in turn takes you to three power cells and a key. This key will be the third and last one you need.

When you have all three keys, go back to the keyholes. You'll unlock the panel in the ground and you'll be able to go through the exit teleporter.

Hyena Biker


Type: Hyena Biker
Environment: Jungle
Skill A: Speed Boost
Skill B: Missiles
Water Resistance: OK
Mass: Medium
Armour: Light
Strength: Medium
Traction: Poor
Fall Distance: Medium
Production: Medium
Engine: 2.0
Intelligence: High

Chameleon


Type: Chameleon
Environment: Jungle
Skill A: Tongue Attack
Skill B: Stealth Mode
Water Resitance: Poor
Mass: Light
Armour: Light
Strength: Weak
Traction: Very Good
Fall Distance: Medium
Production: Short
Engine: Fusion
Intelligence: Medium

Power Cells


Saturday, July 18, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 21 of 32


Unless you experiment with things, you're not going to know what the level name hints at.

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Weight For It!


Not only do you have an elephant that you have to get out of a tree, but you also have to activate a switch to reveal some stepping stones and take control of a piranha. Time to get to work.

You start off as a lion. A jumps and B roars, and the roar also acts as an attack. There will be a hyena near where you start; chase after it and keep roaring at it to destroy it. There will also be a gorilla running around; you'll want to roar it to death too. Thankfully, you can do it from a distance atop a tree root. 

From here, take control of the gorilla, go up the ramps, and grab the box. Take the box to ground level near the red ring that is floating over the ground, then grab the boulder that is also laying around near this ring. Throw the boulder over the red ring to get rid of it, then take the boulder and throw it into the red ring above the water near the exit. Grab the box and take it to the ring near the speaker, then get the boulder near the speaker and throw it into the ring. Go up the ramps to the top of the mountain, swing to the top of the giant tree trunk, then throw the nearby boulder into the nearby red ring. There will be some vines to the side; swing to the other side and hits the switch to activate the stepping stones. Use the nearby waterfall to drop down.

From here, grab the box, bring it to the top of the mountain, then grab the boulder that is halfway up the mountain and throw it through the red ring that is suspended in mid-air nearby. By throwing boulders through all the red rings, you'll get a trophy. The trophy will be at the top of the mountain, ready to grab.

Go inside the tree trunk and place a hyena on the middle platform in the center, then go back to the top of the mountain and place the box on the metal platform. Now you see why the level has the title that it has. Swing to the top of the tree trunk, then switch to the hyena and jump across the stepping stones. Travel around the perimeter of the level. Near the big palm tree, there is a parrot. Laugh it to death with the hyena. From here, you can take control of the parrot.

Fly back to the pool that you saw after the stepping stones and hit the switch to reveal a metal platform, then get in the water to get the piranhas' attention. Get out of the water and divebomb them to defeat them, then take control of one of the piranhas. As a piranha, follow the path, and when you see a wooden wall a little further down the path, get to the surface and jump over it to hit another switch. This will reveal a metal bridge and lower the door.

Go back to the parrot and take control of it, then get back to the tree near the huge logs. There are two ways to get the elephant off the branch. The first is pushing it off with the parrot. The second - which is probably not intended - is taking control of the lion and repeatedly jumping and roaring to shove it off more slowly. I do the latter. You'll need the elephant to get the last two Power Cells and exit the level.

Lion


Type: Lion
Environment: Jungle
Skill A: Jump
Skill B: Roar Attack
Water Resistance: OK
Mass: Heavy
Armour: Light
Strength: Strong
Traction: Good
Fall Distance: Medium
Production: Long
Engine: Nuclear
Intelligence: High

Power Cells


1 | 2-3 | 4-5 | 6-7 | 8 | 9 | 10 | 11 | 12 | 13 | 14-15

Friday, July 17, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 20 of 32


This is where the jungle levels start getting more difficult.

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Swamp of Eternal Stench


In order to complete this level, you'll need to take control of a hyena after getting out of the swamp, find a way to climb the vines, and free the Magic Rope.

You start out in the swamp as the racing tortoise. Unlike the other turtle, pressing and holding A lets you bust out a turbo boost instead of firing a cannon. Start by going forward until you run into a sign pointing left. Turn the camera in the direction the sign is pointing, then move forward again. You'll run into a sign with an exclamation point. There is a tree northwest of where you can read this sign; turbo boost to it. You'll take damage from going into the swampy goop, but it's worth it. Head to the tree near that one. There will be a platform nearby with an energy pick-up; go to that energy pick-up. You'll then see dry land that you can immediately get to.

Once you're on dry land, get away from the hyenas and heal yourself. You don't need to heal yourself to full; just grab one health pick-up. Once you're healed up, go up to one of the hyenas and chase it around while mashing the B button. Aside from hiding, this is actually your main attack, and by doing this near the hyenas, you can kill them. I recommend killing both of them; it makes things easier. Take control of a hyena, and that will be one of your mission objectives complete.

If you go between the bars by going up to them as the hyena and then leaving the hyena body to pick up the Power Cell on the other side, you'll get the Trophy.

You'll eventually have to jump around and explore as the hyena in order to travel around the perimeter of the level, and by doing that, you'll find two gorillas. You'll need to jump to avoid their earthquakes and laugh them to death, and once again, taking care of both of them will make things easier. If you need to, grab the energy pick-up near them to stay alive longer and take them down. You'll need a gorilla for what we're about to do.

The gorilla not only lets you climb the vines, but it will also allow you to continue with the level. So that's two mission objectives down. Use the B button to grab a steel drum, then carry it towards the area you haven't been yet. Press B again, and you'll put the drum down. While carrying an object, you can also jump with the A button. From there, you can double-tap A to do the ground pound attack, which also acts a double jump, and get up to the wall where a shadow will be moving back and forth. This is a vine. You'll be using it later.

By exploring this area, you'll find out that the lowest vine is directly above a tree root. Jump into the vine from the bottom, and if it's low enough, you'll automatically grab on. Once you leap into a vine and grab it, you'll want to move the camera so that you're seeing the gorilla from the side. From there, move back and forth with Left and Right on the Control Stick, then press A to jump and grab onto the next vine automatically when you fly into it. For best results, you want to be on the bottom of the vine as you swing and jump to get the most distance on both your swings and your jumps.

Some of the vines are on drones that fly up and down, and you'll need to time your jumps so you can reach some of the vines and avoid taking fall damage. If you need to, you may have to bring another steel keg to start at the middle rather than the beginning.

You'll need to swing across all of the vines here in order to reach the Magic Rope; you won't be able to get to it otherwise. Once you grab onto the Magic Rope with the gorilla, it will fly across the level, stopping at the brown mounds with the square platforms at the top. If you need to, wait at one of the mounds for the Magic Rope. Thankfully, the game tells you when it's about to show up if you stand on the mound. You'll also need the Magic Rope to find and get to the exit teleporter.

Racing Tortoise


Type: Racing Tortoise
Environment: Jungle
Skill A: Speed Boost
Skill B: Shell Attack
Water Resistance: OK
Mass: Light
Armour: Medium
Strength: Medium
Traction: Average
Fall Distance: Medium
Production: Short
Engine: 1.6
Intelligence: High

Gorilla


Type: Gorilla
Environment: Jungle
Skill A: Jump-Thump
Skill B: Grab 'n' Lob
Water Resistance: OK
Mass: Huge
Armour: Medium
Strength: Power Lift
Traction: Good
Fall Distance: Medium
Production: Very Long
Engine: Coal
Intelligence: Very Low

Power Cells


1 | 2-3 | 4 (and the trophy) | 5-6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15

Thursday, July 16, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 19 of 32


You have no idea how much of a pain this level was to record. If it wasn't the fire cave, it was the turtle. If it wasn't the turtle, it was the invisible maze. The it was the worst, but if you use the camera well, it can save you a lot of hassle.

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Jungle Doldrums


You'll need to turn on the log ride as well as destroy the parrot in this stage in order to complete it.

You start off as the hyena. Drop down and circle around the hippopotamus and laugh it to death with the laugh attack. It has a water spit (A button) as well as a mine drop (B button), and both can hurt, so you'll want to do this while taking as little damage as possible. Once again, you have to keep the laugh attack going long enough to do any significant damage, and you have to be dangerously close to the enemy you want to defeat.  Once you defeat the hippo, take control of it.

The camera near the log ride will show you the complete loop around the level, including the fire pit that Dan mentions.

As the hippo, go into the water to walk on the surface below and hit the switch turning on the log ride. You can then turn back into the hyena and jump from log to log. Be careful when jumping, as the logs can do a little bit of damage if they hit you from the side. Also, make sure you're in the center of the logs before jumping. And before you ask, yes, you have to use the logs to get to the other side; you won't be bale to do that by just jumping out of the water.

On the other side, take out the elephants with the laughter attack. It takes a bit of time, but it will help out in the long run with this level. After that, push the rocks so you can get the Power Cells here as well as jump to the green area that leads to the next part of the level, which is the fire cave.

At the fire cave, you'll need to watch out for the moving walls as well as the rocks that shoot out of the lava and hit the ground nearby. For the walls, you'll want to jump back towards the floor before you get pushed far enough towards the lava to ensure you get to the other side. As for the rocks, you'll want to be patient and wait for those.

On the other side, use the hyena's laugh attack to take care of the elephant. Take control of the elephant, then corner the turtle and hit it with the water attack. You'll then want to take control of the turtle for the hardest part of the level: the invisible maze about the fire pit.

As the turtle, you'll want to keep firing your weapon in order to find where the invisible floor is. The rain machine nearby is supposed to help you figure out where the pit is if you hit the switch, but it does not do the best job. There are rocks that pop out of the pit that hit the invisible floor, but those are spread out. The turtle's A button weapon is far more reliable. For best results, you'll want to carefully inch forward just a bit and fire constantly. If you see an explosion in front of you, that means invisible floor will be there. If you don't, you're about to run into a pit. Change direction and fire towards other locations to find out where you need to turn and go in order to get through this maze, and rotate the camera so you don't accidentally fall off while trying.

Once you reach the other side, destroy the parrot. The parrot will be close to where you come out of the maze from, and if you know what you're doing, you can destroy it with a flurry of shots before it can fly away and attack you. Not surprisingly, the parrot attacks - and controls - the same way that the seagull from the ice levels does.

You'll now want to take control of the parrot and fly through the level. After all, why would you want to go through the invisible maze again? Fly towards the exit, but don't take it yet. Instead, fly back to the starting. There is a platform you can only reach as the parrot, which has the last two Power Cells. Also, go back to where you started the level. There is a platform on the tree that only the parrot can reach. Fly up to it, then keep flying your way up the tree. You'll find the trophy sitting there on a branch that you wouldn't have seen as any other animal, so you might as well fly over and get it. After that, you're finally done. Head to the exit.

Hippo


Type: Hippo
Environment: Jungle
Skill A: Snort Attack
Skill B: Sticky Mines
Water Resistance: OK
Mass: Huge
Armour: Tough
Strength: Strong
Traction: Good
Fall Distance: Medium
Production: Very Long
Engine: Coal
Intelligence: Low

Parrot


Type: Parrot
Environment: Jingle
Skill A: Flight
Skill B: Dive Bomb
Water Resistance: Excellent
Mass: Tiny
Armour: Light
Strength: Weak
Traction: Very Good
Fall Distance: Very High
Production: Very Short
Engine: Bio
Intelligence: Medium

Power Cells