Saturday, September 12, 2026

PrinceWatercress plays Toy Story 2: Buzz Lightyear to the Rescue (PS1) - Part 11 of 16


Now that we're done with backtracking for the moment, let's play more of the game!

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Level 11: Al's Penthouse


Rex is near the entrance! He will tell you that:

  • Hamm is in the bathroom, which you can reach through a hidden vent. He will also tell you to look out for locks to shoot.
  • Jess has lost her critters, and is waiting on the kitchen table.
  • Bullseye will have a challenge for you in the entrance hall.
  • You can get to the token on top of the train bed if you can solve the train puzzle and get the train to stop on the dead end track by stomping on the yellow switches.
  • The gunslinger boss will be in the Woody's Roundup set in the trophy room.

The kitchen is next to Rex. You'll meet two new enemies that you'll be encountering for the rest of the game: the evil sheriffs that will shoot you if they see you, and the snakes that will bounce around if you get too close. The lock-on ability will be useful against both of them. Just remember that you can jump while locked-on to avoid the sheriffs' bullets.

There will be a padlock on the refrigerator. Shoot it down, and you'll be able to go inside and climb your way to the countertop. Stomp on the scale, and you can get to the cabinets. There will be a cannon shooting from the corner, but you won't be able to destroy it until you can double jump off some lights hanging off some chains and get to the switch on the other side, stomp it and make the cannon explode. The chains the lights hang off of are slippery, and you will slide down off of them and fall to the floor below until you quickly double jump from one chain to the next.

You'll also see a buzzard, another enemy you'll keep running into until the end of the game. The buzzards will fly at you if you get close enough to them, but once again, locking on and blasting away will be a big help in taking them down. By continuing to run around the room from that switch, you'll be able to double jump off one more chain and pick up the first of five critters. Jessie will be standing on the kitchen island

The stovetop on the kitchen countertops will burn you if you stand on them, so don't do that.

Across from the start is the living room. There is another padlock you can shoot down on the cabinets; doing so will open up a path to the bathroom. We'll leave that alone...for now. In the living room, you can jump from the coffee table to the couch to the side table to the wooden railings. Jump the gap to the second railing, then get on the fireplace, get on top of the cabinets, then double jump to the first light fixture and swing off each one to the switch on the other side. Stomp the switch as soon as you get to it, because there's a cannon on the coffee table and it will fire at you just regularly enough to make things miserable. From the switch, double jump forward to get the second critter. You can only get the second critter with a double jump from the switch, and if you fall down at any point, you're starting all of this over.

The train room has a box that you can push into it. Push the box to the big train and get the third critter. The hint cube here will more or less tell you what Rex has told you already. Keep an eye on the flashing tracks and watch how they move as you stomp the switches while you also follow the train, and watch out from the fire from the cannon in the center of the room. For best results, start from the dead end and work your way backwards, stomping the switches as you go to ensure that you have a path straight to the dead end. Once you've got the train out of the movement loop, you can push the box near the tracks to the huge train in the room, jump up, stomp the switch to destroy the cannon, then grab the Pizza Planet token.

The trophy room is next to the train room. Take out the sheriffs from the table in the center of the room, then push the box along the path. Push the lunch box at the end of the box path all the way forward, then travel along the perimeter of the room. You'll end up in the Woody's Roundup set, and while the switch for the cannon is there, so is the gunslinger boss! Run away from him and lock on to him from a distance, and shoot at him as you jump over the bullets he shoots. The gunslinger boss is a really easy boss, and you'll get a Pizza Planet token for beating him.

Stomp the switch in this area to take out the corner cannon. While getting out of the Woody's Roundup set, you'll be able to find a second switch. Stomp it to destroy the table cannon, then get the fourth critter, which is nearby.

The bathroom is through a hidden path in the living room cabinet. You'll need to stomp the blue switches to raise the water level. The switches will be on each level that the water can rise to, and the bottom-most switch will be in the bathtub, where you can also find Hamm and get a Pizza Planet token if you have enough coins.

The next switch is on the top of the tub, and after that, you'll need to jump from one sponge to another to the countertop, as the water will flood the room at this point. You'll then need to stomp the switch on the counter and jump back on the sponges to get to the switch on the shelf above the door. Stomp on the red switch there to destroy the cannon, then jump to the top of the shower door to stomp the next water switch. You can then jump on the sponges to the top of the cabinet near the cannon and jump to the fifth and final critter. The water is timed, but you can stomp a blue switch on a lower level to bring the water back, so you aren't forced to start all the way over if you make a mistake. Also, if you leave the bathroom, all the water will automatically drain back out before you can get back to the living room.

With all five critters collected, we can finally head back to the top of the kitchen island and talk to Jessie for another Pizza Planet token. 

Friday, September 11, 2026

PrinceWatercress plays Toy Story 2: Buzz Lightyear to the Rescue (PS1) - Part 10 of 16


In this entry, we take a detour back to Alleys and Gullies to collect the remaining Pizza Planet tokens.

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For this video, we're heading back to Alleys and Gullies. Since we have the Grappling Hook now, we can use it at the ground level to look for the five ducklings and fight the boss.

The five ducklings are located in the following areas:

  1. The awning at the top of the marketplace area
  2. On the water behind the barricades in the marketplace area
  3. In a nook on the other side of the gully 
  4. In a window to the side of one of the balconies that has three bars
  5. In a gutter near the boss battle area

The last two ducklings are in areas that require the grappling hook. This part is pretty gun, as you have ziplines with electricity to avoid and a lot of ladders to climb and balconies to explore. You'll be using the first-person aiming view extensively to look and see where you need to go next. It's an arduous climb

To beat the spinning top boss at the top of the alley, stay out of the water and move away from the boss when it moves towards you. When the boss is away from you, use your lock-on to ensure you hit the boss. Also, stay away from the water; you don't want to slip and slide while you're doing this. Taking the boss down nets you a Pizza Planet token.

The mother duck will be in the center of the ground level area. Talk to her with the five ducklings to get a Pizza Planet token. With these two things out of the way, you're finally done with this level.

Thursday, September 10, 2026

PrinceWatercress plays Toy Story 2: Buzz Lightyear to the Rescue (PS1) - Part 9 of 16


In this level, we complete Elevator Hop before going back to make more use of the Grappling Hook.

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Now that we've got the elevators up and running after playing around with the control panel in the last video, we can drop down and collect our prize: a Pizza Planet token. You can now use the elevator platforms to get up and down the elevator shaft. The edges of the platforms go the rainbow route from red to purple and follow the "ROYGBIV" sequence, with red being the bottom platform and purple being the very top. When you see the black and yellow cylinders on the elevator cables, you'll know you're at the very top where the purple platform is.

By jumping between the two sets of platforms and getting to certain levels, you'll be able to get to certain parts of the level. There will be a boss battle at the top, and the start of the level will be at the bottom, but there are several parts in-between that are worth checking out.

The fourth mouse will be near the other shortcut switch that you can hit with the stomp that takes you up to the top. Also at the top is the boss. To defeat the Spider Gunro boss, you'll want to run around the room and turn around to shoot the spider. You'll want to avoid the flamethrower and the jump attack, and stay away from the webs that get shot around willy-nilly that will slow you down. You'll want to be quick with turning around and blasting the spider, because the spider is as quick as it is relentless. Thankfully, like other bosses, you don't have to worry about its health meter getting refilled if you die, so it's easy to get the Pizza Planet token for fighting this boss.

Also at that location will be the race challenge at the top. For the race challenge, you'll need to follow the token to the bottom of the shaft without falling into the pits. Thankfully, the pits are easy to identify by the yellow and black diagonal caution lines that you'll see. Just jump over the areas that have these lines and you'll get to the token with a couple of seconds to spare. Don't forget to pick the token up!

The fifth and final baby mouse will be in the elevator shaft, directly below where the control room is. You will definitely have to double jump from the elevator platforms in order to reach it.

The mother mouse is back at the control panel for the elevator, so you'll want to go back to her and get her Pizza Planet token. Also, Hamm will be in the electrical room from the beginning of the level where you had to go to get Mr. Potato Head's missing foot for the grappling hook and the rest of the level. At this point, their Pizza Planet tokens are the only ones left, and I end up grabbing both of them to complete the level.

Wednesday, September 9, 2026

PrinceWatercress plays Toy Story 2: Buzz Lightyear to the Rescue (PS1) - Part 8 of 16


We take on our third big boss before heading up the elevator shaft as we chase down Al.

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Level 9: Toy Barn Encounter


Get behind the UFO to avoid the laser it shoots out, and shoot it from behind with the lock-on ability. When you do this, a normal enemy will pop up, and you'll have to shoot it down. The first three cylinders will contain one enemy, while the last three will contain two. If you haven't figured out that you can destroy the Zerg soldier with the shield with the spin attack yet, you will now. Also, make sure you're not under the boss; the boss can lower its altitude in addition to shooting at you.

Level 10: Elevator Hop


In this level, you'll be in the elevators leading up to Al's penthouse suite, and you'll be going up and down...a lot. You'll start out in the vents. One of them leads to Mr. Potato Head, and you'll need to find his ear and hand it to him to get the Grappling Hook, which we'll also need for Alleys and Gullies. Two of the vents will have fans that act as shortcuts that will take you further into the level, but you'll need to find the switches first. The one remaining vent will be the path you need to start progressing into the elevators.

The room with the electrical controls leads to Hamm as well as Mr. Potato Head's missing foot and a baby wind-up mouse. There are five of these mice, and we'll need to collect all of them in order to get the collectibles token. Stay near the wall as you jump from platform to platform here so you don't get knocked down to the bottom, and watch for the electricity that is coursing everywhere, both on the rods you can swing across with as well as the water covering the floor.

Once you get the Grappling Hook, use the lock-on ability, then lock onto the red hooks and press Square to use your grappling hooks. You can have up to ten grappling hooks. This is the only way to use the hooks, so don't worry about accidentally using a hook, as you'll still be able to defend yourself with your laser. Also, if you see a vented part of a floor, wall or ceiling, fire will come out of it, so watch where you're standing as you use the grappling hook.

The snakes will jump towards you if you get close enough. Use your lock-on to take them out more easily.

Rex will be in the entrance to the elevator shaft, which is where we will be doing a lot of the exploration for this level. He'll tell you where everything is. He's also worth mentioned because he is where you will find your second baby mouse.

If you see any fans, wait for them to stop before using the grappling hooks. This will give you more time to aim.

If you keep following the vents, you'll see the control room. You'll find the switch to stomp to give yourself a shortcut back here from the start, and you'll find the mother mouse that I mentioned earlier. There is also the third baby mouse to collect moving around on the ceiling, and while collecting it is a pain, it can be done.

Believe it or not, you can jump and double jump in the lock-on view. Remember that for later.

As for the control panel with the three buttons you need to stomp, you need to stomp the buttons so that all three of the cables are in the middle. The first one raises the red cable, but lowers the green one, the second raises green but lowers blue, and the third raises blue, but lowers red. The quickest way to do this is stomping the second switch, the first, the third and then the second again, in that order.

Tuesday, September 8, 2026

PrinceWatercress plays Toy Story 2: Buzz Lightyear to the Rescue (PS1) - Part 7 of 16


After doing what we could and only what we could in the last two levels, it's nice to be able to do everything and move on here. What really makes this interesting is that you can speedrun through this level if you really know what you're doing.

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Launcher, then stay away from the boss and keep firing while still standing near the boss, and you should be able to get the Pizza Planet token for this. Also, watch out for the slime while you're in here.

Level 8: Al's Space Land


Compared to Al's Toy Barn, you can complete this level in about fifteen minutes if you know what you're doing.

The Zerg Knights with the shields can be destroyed with the spin attack. I avoid them at this point because I don't know it yet. Also, this is the main gripe I have with the spin attack: It works, and it does its job, but at the same time, it has so few uses compared to your blaster that you forget that you have it, and this leads to positions where you could be stuck when you're really not.

The UFO near the start is looking for five missing aliens. Find them, come back, and you'll get a Pizza Planet token. You'll find your first one on the mobiles hanging above where you start. You'll need to push a box to some other boxes on the floor so you can jump to them. While climbing on the mobiles, don't hold Down; instead, gently tap it to go down carefully so you don't fall off.

Another path at the start leads to a purple UFO character that will challenge you to yet another race. This time, you'll need to go down a bunch of ziplines without falling all the way down. As you go down each zipline, you'll see a small red line. These red lines are where you need to hold Up on the D-Pad and jump (or double jump) to the next zipline. If you can pull this off and get to the checkerboard platform before the purple UFO does, you'll get a Pizza Planet token. From the token, you'll want to double jump forward to get your second alien. As for the rest of this area, there's not much else aside from a few enemies.

Yet another path has you shooting down enemies while also avoiding raining tennis balls. At oine point, there will be a bunch of bars that you'll need to swing across. If you can do that and then double jump from one platform to another, you'll eventually get the Cosmic Shield. You'll need this to protect yourself from the barrage of lasers that will pelt you and slowly ebb away at your health, as you'll eventually get hit by a laser in the second half of this path no matter what. The third alien is below a zipline; you'll need to jump off early and land on some boxes to retrieve the little guy. You'll find Hamm a little further down the path, and I get his Pizza Planet token. Above Hamm is the fourth alien.

There is also the arcade. Jump on the cup to get on the stool so you can get on the other stools as well as the arcade machines for coins and health. You'll eventually push another cup to the floor. You can double jump to the ball pit and go inside for some more coins as well as the fifth and final alien.

Near the ball pit is the claw machine. Stomp the button once to get the claw moving horizontally, then stomp it again to get it moving vertically. Stomp the button a third time to drop the claw. You'll want to align the claw's shadow with the Pizza Planet token's, and if you can pull that off, the claw will pull the token out of the machine. The token will then drop to the floor where you can get it.

Rex is also in the arcade on the floor near the claw machine, but we've done everything and we're not going to need his services at this point.

There are some boxes blocking one more path, and you'll need to climb up and jump across the strings of the mobiles to get to the top of the boxes and leap over them. Behind the boxes is the boss battle for this level. To beat the evil Buzz, keep away from him and avoid both his homing missiles and his lasers by running away from the former and jumping over the lasers, and use lock-on to him him when he is lined up with you. Coming here with high health is advised, and you'll find one battery in the room where you face him which can help with that matter.

I finish the level by returning the aliens to the UFO. With that, we have this level completed in about fifteen minutes!

Monday, September 7, 2026

PrinceWatercress plays Toy Story 2: Buzz Lightyear to the Rescue (PS1) - Part 6 of 16


Al's Toy Barn is another area where you won't be able to get everything on the first go-around. There's still plenty to do, however, and once you figure it all out, the game gets a little more interesting.

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In the watery area known as the gulley, there are platforms moving across the water that spawn in and out every so often. The lily pads, on the other hand, are stationary, and can be used to wait for the moving platforms. If you fall down into the water, you won't be able to recover by double jumping if you land on the slope leading to the bottom. You'll need to get to the stairs and double jump up them to get back to dry land.

In the center of the gulley, you'll find Slinky. Talking to Slinky triggers the race token, where you'll need to double jump from the center platform and back to it while collecting the five bones nearby. If you fall into the water, it's a long way and a good amount of time back, so you'll want to be good on your double jumps at this point. Once you get all five bones, talk to Slinky for the token, then get out of here. You won't be able to do anything else here...yet.

Level 6: Slime Time


When you approach the garbage can, you'll face your second boss: a slime creature in a garbage can. The second boss will bounce around, and when you get close enough to him, he will throw a projectile at you. You will need to spin at the right time to bounce the projectile right back at him. When the projectile hits, keep shooting at him, then spin the next projectile back at him. You'll be alternating between spinning and shooting to get this guy to shrink and compress him into the can to do damage. Every phase will go the same way, with the only difference being that the boss gets bigger and bigger the more damage you do to him. After four phases, the boss will go down for good.

Level 7: Al's Toy Barn


Once again, you won't be able to do everything on the first shot...so do what you can.

You'll need the Rocket Boots to cross over to the shopping cart. In order to get the Rocket Boots, you'll need to find Mr. Potato Head's missing arm. You'll find Mr. Potato Head's missing arm, you'll have to get on one of the checkout counters at the start of the level. To get on the checkout counters without the Rocket Boots, you'll need to get to the trampoline, bounce onto the top of the shelf, jump onto a shopping cart, jump on top of a Buzz Lightyear box, swing on a bar to another platform, then go down the zipline and jump to the missing arm. Watch out for the slime surrounding two of the checkout counters; it will hurt you if you step in it in any way.

Once you have the Rocket Boots, you can not only get that one token in Andy's Neighborhood the honest way (which I'll show off near the end of the Let's Play), you can now make use of the switch you can stomp on to activate the hay bale ride at the beginning. You can also barrel down the ramps on the checkout counters, stomp on the spring in the shopping cart at the end, move past the egg to swing across from bars, bounce off the hay bale ride and find a chick.

In the hallway past the trampoline, you'll find a rooster wearing overalls and holding a pitchfork. Talk to him to trigger a race challenge. You'll need to stomp the skateboard, then get to the egg that I mentioned earlier to get another chick. If you talk to the rooster again, you'll be able to do this challenge again for a Pizza Planet token. This time around, however, you only have 23 seconds instead of the 45 you had for the chick. If you're smooth and you know what you're doing, however, you can get this token easily.

Rex will be in the storage room if you're looking for him for all the hints.

There is ooze on the floor in the office room. Stay away from it and jump up the chair to the table, where you can find Disk Launcher ammo. Use the Disk Launcher to destroy the red padlocks on the file cabinets, but be careful when you hit them. The file cabinets that you free will move in and out, and you'll need to use them as platforms to get to get to the exploration token at the other end.

Hamm will be on a table in the office. Talk to him with 50 coins for his Pizza Planet token.

Left of the trampoline is a bit of an obstacle course. Avoid the bouncing basketballs, jump through (or around) the bike tires and avoid the spokes, climb up the jump rope, jump around some more bicycle wheels, jump to the skateboard and grab your third chick, stomp the skateboard, push the box across the path and avoid the hula hoops. The hen will be here; talk to her when you have all five missing chicks, which you won't be able to do until you get the Hover Boots.

Sunday, September 6, 2026

PrinceWatercress plays Toy Story 2: Buzz Lightyear to the Rescue (PS1) - Part 5 of 16


We finally face two of the greatest enemies in the years that I've done these Let's Play videos: a table and a balloon.

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As Rex will have mentioned if you've talked to him, you'll need the Disk Launcher to face this boss. Once you have it, however, the jackhammer boss isn't that hard: just stay near the boss as it follows, but do not be close enough for the boss to attack you. From there, keep firing off Disk Launcher shots at regular intervals. The boss will be following you the whole time, but you don't even need to turn around to fight back, due to how the Disk Launcher works. Beating the boss will net you a Pizza Planet token.

The only token that is left is the one that involves Slinky the Dog in the sand pit at the bottom of the building. Talk to him, and you'll have 50 seconds - more than enough time - to collect five wrenches. Thankfully, all of the wrenches will be in the sand pit area; all you have to do is hop around and scan the perimeter of this area to find all five wrenches. Once you find them all, talk to Slinky again for a Pizza Planet token.

If you choose to exit a level after collecting a Pizza Planet token, you'll see Buzz fly away.

Level 5: Alleys and Gullies


Unlike the previous levels (unless you count Andy's Neighborhood because you don't know how to get the race token without the boots), you won't be able to get everything here in one trip. This is because you won't be able to get the grappling hook, which is available in this level, until later in the game. 

The boxes with the planes can be shot down, but it will definitely take a bit of effort. The green laser will definitely help in that regard. Also, only the first two planes to come out of the box will drop coins when defeated. The planes will fly around and can be easier to destroy with the lock-on ability, but if you get close enough to them, they will notice you and start shooting.

The purple hovercraft shoots bombs out like a mortar, and it takes a bit of a beating before it gets destroyed. Use charged or green lasers to take it out.

The marketplace is in one direction at the start, while the gully is in the other. I head to the marketplace for his video. Wait for the electricity to move down the wire before going down the ziplines so you don't get shocked. You'll find Hamm here (and he gets his coins in this video), and you'll find one of the ducklings in the pool behind the road blocks. There is also a tunnel under the water that leads to an extra life.

You'll need to push a box to get some disk launcher ammo, then you'll need to jump to some watermelons, take out the Zerg robot with the shield with a disk launcher shot while using the two see-saw platforms as ramps, then stomp on the scale to get to a switch to turn on the fan. You'll then need to move another box to another table near where the balloons are, then grab onto the balloons and jump from the first one to the second one to get a Pizza Planet token. This one is really hard to do just because of how unintentionally hard it is to grab onto the table near where the balloons are, and because the game apparently doesn't want Buzz to grab the table, this becomes a task unto itself. Also, you just want to take a single jump towards the balloon once it pops out of the oxygen tank, then ride it to the nearby garbage can to get the exploration token. 

While you're at the fan switch, you can jump to the umbrellas and get a good number of tokens. This will also allow you to double jump to the awnings near the marketplace entrace, where you can find your second duckling.

The mama ducking is at the central drain. You won't be able to find all of her ducklings until you get the grappling hook.