Tuesday, February 3, 2026

PrinceWatercress plays Super Mario Odyssey - Part 19 of 92


Now that the Broodals are gone (already), it's time to explore more of the Lake Kingdom.

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Here's some Hint Art for the Cascade Kingdom. Notice that there is one more rock formation on the picture on the right compared to the one on the left. Remember this for later.

Certain Power Moons can be found in more than one, but the way you'll be using to find it depends on which kingdom you go to when given a choice between two of them at the few points in the game where you'll have the freedom to do so. These Power Moons will be mentioned accordingly.

There is a seed in the spiky underwater tunnel. Talk to the Lochlady near the flower pot to get the seed to show up, then go through the spiky tunnel. It's easier to do this as a Cheep Cheep. Once you find it (and the four nearby Regional Coins), you'll need to switch back to Mario and take the seed back to the surface (to get more air) and back to the Water Plaza where you can plant it. The coin in the bubble will make it easier; save it for the journey back.

Power Moons

Lake Kingdom


4. End of the Hidden Passage - Use the Bouncy Flower at the Courtyard to get to a higher ledge with a zipper. Open up the wall with a zipper to find a hidden passage with a Power Moon.

10. Lake Kingdom Timer Challenge 1 - At the Courtyard area, there is a Scarecrow on a small plot of land. Throw your hat at it, then jump into the gap in the wooden blocks and keep ground pounding to get to the bottom fast enough to get this Power Moon.

11. Lake Kingdom Timer Challenge 2 - Warp back to the Courtyard Terrace after beating the Broodals and throw your hat at the scarecrow. Do a ground pound jump by jumping as soon as you hit the ground on a ground pound, and keep doing that to quickly get to the top and get this Power Moon.

15. Lake Fishing - In the Courtyard area, catch the big fish with Lakitu. You'll get a Power Moon.

16. I Met a Lake Cheep Cheep! - After you beat the Broodals, take a Cheep Cheep to the small land mass with the hole in the center and place the Cheep Cheep in the hole. The Lochlady will thank you for allowing her to see a Cheep Cheep up close, and you'll get a Power Moon.

18. Let's Go Swimming, Captain Toad! - Possess a Cheep Cheep and go down the long chasm in the Water Plaza. You'll find Captain Toad; talk to him for a Power Moon.

27. Found with Lake Kingdom Art - You'll need to find the Hint Art on the stairway leading up to the Courtyard area. Go to where the extra bone segment was located in the Hint Art and ground pound there. You'll find the Power Moon.

Luncheon Kingdom


47. Secret Path to Mount Volbano! - There are two ways to get this Power Moon.

If you went to the Wooded Kingdom first, then the Lake Kingdom, this Power Moon will be found in the painting in the pond in the Courtyard.

If you went to the Lake Kingdom first, then the Wooded Kingdom, this Power Moon will be found in the painting behind an iron block on the iron wall in the Wooded Kingdom, which can be reached atop the wall from the Station 8 checkpoint.

Regional Coins


Monday, February 2, 2026

PrinceWatercress plays Super Mario Odyssey - Part 18 of 92


We're done in the Wooded Kingdom, so let's take a look at the Lake Kingdom and see what's happening down there.

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Believe it or not, there is a tree near the big wall at the start that contains some Hint Art. If you look at it, you'll find out that there is something in some brown bushes north of the Trace-Walking Koopa.

Broodals over the Lake


When you make it to the Lake Kingdom, you'll find out that the Lochlady Dress has already been stolen by Bowser and that the Broodals are here.

If you pay attention to symmetrical areas and throw your hat at places where things should be, you can find some surprises sometimes.

By throwing your hat at zippers, you can control the zippers and use the left analog stick to open areas up. This will open new paths as well as reveal other things, including Power Moons.

In the underwater path leading to the spiky waterway, you can throw your hat at the seaweed enemies to get rid of them. Also, if you throw your hat at a Cheep Cheep, you'll be able to breath water indefinitely as long as you keep that form, which makes it easier to backtrack and find things you missed as well as things you need. You can hold the jump button to swim, but you can also jump out of the surface of the water to jump onto land. You won't be able to hold the form for long on land until you turn back into Mario, so be sure to find some water to land back into, if you can help it.

You can breathe in the glass dome areas. Just keep in mind that you'll be underwater when you leave those areas. One of those areas is the Water Plaza, which has two levels that you can swim to and from to access both levels. The first level has a pit you can only access as a Cheep Cheep, while the second level has a locked door that requires a swimmer's costume you can complete here through the shops.

When you enter the area where the Broodals are at, you'll face Rango. To beat Rango, hit his hat with your own, then jump on it and land on his head on the way down. Avoid Rango as he jumps around, then repeat the process. After three hits, Rango will go down, and you'll get Power Moon #1.

With Rango defeated, you'll be free to leave the Lake Kingdom, but the geography of the kingdom will have changed, too, and you'll also be free to collect more Power Moons and Regional Coins.

Power Moons

Wooded Kingdom


50. Found with Wooded Kingdom Art - You'll need to head back to the Sand Kingdom and move past the Inverted Pyramid in the sky and find two brown bushes near the edge. These will be the two bushes north of the Trace-Walking Koopa. If you ground pound near them, you'll find the Power Moon. You must find the Hint Art for this first before you can get it.

Lake Kingdom


1. Broodals over the Lake - Defeat Rango at the Water Plaza Terrace (see above).

2. Dorrie-Back Rider - Near the Water Plaza, you'll find Dorrie. There will be a Power Moon on Dorrie's back, which you can jump up to grab.

3. Cheep Cheep Crossing - Above and behind the Underwater Entrance checkpoint are some alcoves, one of which contains a Power Moon. This is easy to get with a Cheep Cheep.

5. What's in the Box? - At the top of the Water Plaza on the way to the Broodals, there is a land platform with three crates. One of them contains a Power Moon, and you'll need to swim your way to the other side to get it.

8. Treasure in the Spiky Waterway - Go right at the spiky waterway when you enter the path leading to the Water Plaza. You'll find a treasure chest containing a Power Moon. 

12. Moon Shards in the Lake - There are five Moon Shards located around the Water Plaza. One of them will be behind some crates, while another will be behind some iron bars. Possess a Cheep Cheep so you can take your time finding these Moon Shards and unlocking the Power Moon.

13. Taking Notes: Dive and Swim - Near the Odyssey, there is a note underwater. Grab it, then swim around and get all the notes before time expires to get this Power Moon.

14. Taking Notes in the Cliffside - There is a pipe leading to an 8-bit area on the west side of the Water Plaza area. Enter it, then hit the treble clef and grab all the notes with the help of the platform to get this Power Moon.

17. Our Secret Little Room - Past the entrance to the Water Plaza are a couple of alcoves. One of them contains a hidden Lochlady, and if you talk to her, she gives you a Power Moon.

19. Shopping in Lake Lamode - Buy the Power Moon at the  Crazy Cap shop in the Lake Kingdom.

22. Unzip the Chasm - There is a zipper hiding a hat door. Going inside leads to an area where you'll need to open up some zippers and create some platforms out of the wall. It will all lead to this, and by using the zipper near the gold key, you can get of all the nearby gold Goombas, but you can give yourself a straight shot to this Power Moon.

Regional Coins



Sunday, February 1, 2026

PrinceWatercress plays Super Mario Odyssey - Part 17 of 92


I had my microphone up and out of the way instead of right in front of my mouth, which is why you can barely hear unless you have some good headphones, especially some with noise cancellation. Anyway, Wooded Kingdom is finished...for now.

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Power Moons


40. Flooding Pipeway Ceiling Secret - In the pipe inside the lake, there is a hidden area in the ceiling at the water's highest point. This leads to another Power Moon.

42. Nut Hidden in the Fog - In the area you can access with the rocket, there is a platform down below that leads to a nut. Get there with a Para-Goomba, then break the nut as Mario for a Power Moon.

44. Flower Road Reach - At the start of the area with the flower paths and the poisonous pond, there is a Power Moon above a platform. You'll need to create a stack of eight Goombas, then get to the Power Moon before the platform passes you by so you can get it.

46. Elevator Blind Spot - In the area where you got the Power Moon from shooting everything as a Sherm, turn around at the starting area. There is a high platform with destructible blocks that you can only destroy as the Sherm. Shoot the middle of the blocks down with a Sherm, and you'll reveal a Power Moon. 

Saturday, January 31, 2026

PrinceWatercress plays Super Mario Odyssey - Part 16 of 92


Our adventure takes us not only into the Deep Woods, but also into the first of several technical problems in making this Let's Play possible. I'm amazed I managed to get this one done.

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There is a "hidden" area in the eastern side of the kingdom known as the Deep Woods. To enter it, you'll need to get to the eastern side of the kingdom and leap into the bottomless pit. Instead of dying and losing ten coins, you'll end up in a new, much darker area. Here, you'll find a couple of Power Moons as well as the last nine Regional Coins.

The planters will provide a way out if you can throw a seed into them. To get a seed, you'll need to find the robot that produces one when you talk to it. It will be near the walls; just keep running around the Deep Woods until you find it.

If you see any glowing spots on the ground, you'll find gold mini-Goombas if you ground pound them...usually.

The T-Rex returns in this area. You'll need to get the the T-Rex's attention in order to get it to chase you, as this one is awake now...and it's angry! You'll then need to trick it into running into a solid wall. When that happens, you'll briefly stun the T-Rex. You can then throw your hat at it to possess it. You'll need to do this to complete the Dark Woods as well as the Wooded Kingdom. Also, keep in mind that if the screen shakes, the T-Rex is nearby, so keep that in mind.

Power Moons


28. Rolling Rock in the Deep Woods - There is a rock that you can kick in the southern end of the Deep Woods where the babbling brook ends, and if you kick it, it will start glowing. Breaking it fully reveals a Power Moon.

29. Glowing in the Deep Woods - There is a scarecrow near the babbling brook. If you throw your hat at it, you'll reveal a blue platform and a Power Moon. You don't have much of a hint as to where to go to get it, and your best bet for finding it is going in one particular direction and long jumping until you see it. This one can be a bit difficult, but it can definitely be done, and if you're fast enough and you're able to figure out where you need to go, you can get this. (I'm not really sure how best to explain how to collect this one, so I really hope this helps.)

30. Past the Peculiar Pipes - In the eastern end of the Deep Woods, you'll see a pipe in the wall. You'll need to enter a series of pipes in the proper order, which is different each time you play, to reach the Power Moon at the end.

31. By the Babbling Brook in the Deep Woods - For this one, you'll need to stun and possess the T-Rex in the forest. There is a block near where the river begins, and if you run into it with the T-Rex, you'll uncover a glowing spot on the ground. Ground pounding this glowing spot reveals a Power Moon.

32. The Hard Rock in Deep Woods - You'll need the T-Rex for this one. This time, you'll need to find where the river ends, then break the nearby block with the T-Rex and  ground pound the glowing spot that is revealed for a Power Moon.

33. A Treasure Made from Coins - There is a Coin Coffer enemy on a small hill. Possess it, then take it back to the widest part of the brook. There is a sapling there; spit 500 coins at it as the Moneybags in order to grow the plant to full height and reveal a Power Moon. You'll need to climb a nearby tree to the top and then jump off to get the Moon.

34. Beneath the Roots of the Moving Tree - In the eastern end of the Deep Woods, there is a pine tree with a green capture point on the top of it. Throw your hat at it, then move the tree out of the way to find a glowing spot. Ground pound that glowing spot to find a Power Moon.

35. Deep Woods Treasure Trap - There is a really big tree near the southern end, close to where you can find the T-Rex. If you circle around it, you'll find a pipe leading inside the tree. You'll end up in front of three treasure chests to throw your cap at. The correct order to open them in is middle, left, and right. Doing it right will give you a Power Moon.

36. Exploring for Treasure - At the north end, you'll need to find where the babbling brook begins. There will be a locked door and a robot. Talk to the robot while equipped with the Explorer Hat and the Explorer Outfit, and you'll accomplish the prerequisite of being dressed like an explorer in order to get in. To get these two outfit pieces, you'll need to spend the Regional Coins that you find here at the Crazy Cap shop near the Odyssey. Inside the door is a Power Moon in a treasure chest. 

Regional Coins


Friday, January 30, 2026

PrinceWatercress plays Super Mario Odyssey - Part 15 of 92


...and with that, that's another kingdom made safe. Of course, our search for Bowser and Peach rolls on.

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As soon as you drop down into the Secret Flower Field, you'll face a boss.

To beat the boss, you'll need to take control of an Uproot and raise its head into the dome on the underside. When you hit the underside enough times, you'll launch it into the air. You'll then start the battle with Torkdrift.

From here, you'll need to get underneath all of the cubes made out of bricks and raise yourself into them to break through them and destroy the satellites. When you do this, you'll destroy Torkdrift's protective barrier, and you can raise yourself into the dome and damage Torkdrift a second time.

After this, Torkdrift will create red lasers. Stretch yourself upwards in order to jump over them, especially when you see multiple rings stacked on top of one on another. After you damage all of the satellites and hit Torkdrift from underneath a third time, you'll need to go through this one more time to defeat Torkdrift for good. For defeating Torkdrift, you'll earn Power Moon #4.

Now that we've completed all of the storyline objectives, we can now explore the Wooded Kingdom at our leisure and look for more Power Moons, or we can head to the next kingdom. Obviously, we're going to do the former.

At the Iron Mountain Path, Station 8 checkpoint, there is a P Switch you can jump on. Jump on all the platforms before time runs out to reach the Observation Deck. Hit the checkpoint here and get the four Regional Coins, then throw your hat at the Glydon to start gliding around the level.

Near the Secret Flower Field entrance, you can get a seed. Hit the P Switch to open up the platforms leading to the Observation Deck, then throw the seed into the planter and climb the vine to find a bunch of coins, including three Regional Coins.

4. Defend the Secret Flower Field - Get to the Secret Flower Field and defeat Torkdrift (see above).

7. Rolling Rock in the Woods - There is a rock flashing multiple colors near the Odyssey. If you keep hitting this rock and eventually break it, you'll find a Power Moon.

12. Over the Cliff's Edge - Near the Summit Path checkpoint as well as the rock wall you need to destroy with the Sherms to make a path, there are some platforms to the side. This not only leads to three Regional Coins, but also some bars to hang on and jump off of to reach a Power Moon trapped in a nut.

18. The Nut that Grew on the Tall Fence - There is an iron wall near a cage containing a Power Moon that we won't get until later. On one of the nearby walls is a nut. Break it to get this Power Moon. You can also easily get this one with the Glydon from the Observation Deck.

20. Hey Out There, Captain Toad! - You can easily glide to Captain Toad with Glydon from the Observation Deck. Talk to Captain Toad for a Power Moon.

22. Inside a Rock in the Forest - There is a rock near the Odyssey that you can destroy with a Sherm to find a Power Moon inside. You'll need to get a Sherm from the Summit Path area and drop it down to the starting area to get this one.

26. Spinning-Platforms Treasure - While you can easily get down here and cross on the spinning platforms to get to this Power Moon, it is easier to get here with Glydon from the Observation Deck...so that's what I do.

27. Make the Secret Flower Field Bloom - Head back to the Secret Flower Field after you defeat Torkdrift. There will be three circular sets of seedlings, and if you can get them all to sprout with your hat before any of them turn back into seedlings, you'll get a Power Moon for your efforts.

37. Wooded Kingdom Timer Challenge 1 - At the Iron Road: Halfway Point checkpoint, there is another scarecrow to throw your hat on. Swing from rod to rod and snag the Power Moon at the top before time runs out.

38. Wooded Kingdom Timer Challenge 2 - At the Forest Charging Station, there will be a Scarecrow to throw your hat at once you complete all the storyline missions. Once you do this, jump up all the platforms to get this Power Moon.

47. Walking on Clouds - In the area from where you climbed up the vine from the Observation Deck, you'll see this Power Moon just before the platform path's end. You'll need to possess the Uproot in this area to reach it.

48. Above the Clouds - In the area from where you climbed up the vine from the Observation Deck, you'll see the shadow of a Power Moon at the red and green platform blocks. Make sure you've possessed the Uproot in this area to get everything, including this Power Moon and the three Regional Coins that came before it.

Regional Coins


Thursday, January 29, 2026

PrinceWatercress plays Super Mario Odyssey - Part 14 of 92


We're at the summit of Iron Mountain. Next time, we'll defend the Secret Flower Field before exploring the Wooded Kingdom at our leisure.

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One of the robots near the Odyssey will introduce you to the white flowers that make you go forward, which I talked about in the last video. To grab them and speed up temporarily, you will need to throw your hat at them every single time; you can't just move into them. This will allow you to go up steep slopes for a brief time, and the more you keep throwing your hat at these flowers, the longer you can do this.

At the summit of the mountain, possess a Sherm with Cappy, then shoot down the four Bowser face targets while avoiding the rolling balls that shoot out of the cannon. This opens up the path to the real boss for this kingdom and nets you Power Moon #3 (see below).

Power Moons


3. Path to the Secret Flower Field - Take control of a Sherm and shoot down the four Bowser targets while avoiding the balls that the cannon shoots. When the cannon is destroyed, you'll reach the entrance to the flower field (and another boss), and you'll also be able to get this Power Moon.

5. Behind the Rock Wall - For this one, you'll need to use a Sherm to blow up the rocks blocking your path upwards. From the top, you can then get on the left side and drop down to get this Power Moon.

6. Back Way Up the Mountain - There is an 8-bit area hidden behind some blocks you can break with the Uproot near the "Iron Mountain Path, Station 8" checkpoint. Go through it, do some basic running and jumping, and you'll find this Power Moon at the end.

43. Flower Road Run - For this area, you'll need to hit the P switches and run across the moving plant path while avoiding the Goombas and doing a little bit of wall jumping. You'll find the Power Moon at the exit.

45. Elevator Escalation - At the very steep-sloped wall, stay all the way to the right to reach a door. Take control of a Sherm, take out all the enemies and destroy any cages in your way to hit all the P switches. You'll find the Power Moon after getting past all the Sherms.

Regional Coins


Wednesday, January 28, 2026

PrinceWatercress plays Super Mario Odyssey - Part 13 of 92


In this entry, we face another member of the Broodals. Interestingly, we're not done yet...

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Flower Thieves of Sky Garden


The Fire Brother can throw fireballs, and if you light campfires with your fireball powers, you can get coins as well as Hearts.

From where you got your first storyline Power Moon, jump on the P Switch to activate a plant bridge. Stay on the plant bridge as it moves across by moving forward with it. After the first P Switch, you'll see a tower off to the side where you can get four more Regional Coins as well as a Power Moon in a nut before taking a detour back to the path you need to take.

Inside the Sky Garden Tower, you'll need to hit P Switches in order to open a way to the top. The P Switches stay pressed, and the plant bridges will keep spawning and re-spawning on a regular basis. You'll find an Uproot or two going up the tower; use them to get on the platforms that move in and out of the walls as well as to get to other areas where you can find things such as Regional Coins and Power Moons.

At the very top of the tower, you'll have another boss battle. Before you go, hit the Sky Garden Tower checkpoint, then leap off the side before approaching the Broodals and walk slowly and carefully across the metal girder to find four Regional Coins. Use the checkpoint you just activated to return and face Spewart. Keep your distance to avoid the poison that Spewart spews out, then throw your hat towards him to get the poison out of your way and hit Spewart. This will knock the hat off his head. Jump on Spewart's head to start the second phase. If you need health, break the rocks that are around here to uncover Hearts.

For the second phase of the battle, you'll need to avoid Spewart as he hides in his hat and spins around. If you need to, throw your hat at the trails of poison Spewart leaves behind to give yourself room to move. When Spewart reappears in the center of the field to spit more poison around and around, hit him with your hat again, then jump on his head.

The third phase is the same as the second phase. Once you hit him one more time, Power Moon #2 will be yours. 

Path to the Secret Flower Field


While the Soirée Bouquet cannot be saved, there is still hope for the Secret Flower Field, which the Broodals are still trying to look for. When you see where you're supposed to go next, a strange, UFO-like enemy will land where the Secret Flower Field is.

The road to the Secret Flower Field will be a little longer, as some of the checkpoints that you unlocked earlier will no longer be available to you until you complete this storyline mission.

You'll start seeing white flowers with orange on the insides of them. If you grab them with your hat, you'll start running quickly. Grab more flowers to maintain this speed, but make sure you watch where you're going and don't run into any walls.

The tank enemies are called Shermans, and if you possess them, you can break dark brown walls with your cannon to open up new areas. The left stick moves, the right stick aims, and Y fires from the cannon.

The silver robot will provide a seed that you can throw into the nearby dirt mound for a vine you can climb; this will take you to another checkpoint that you can unlock for the Forest Charging Station.

Power Moons


2. Flower Thieves of the Sky Garden - Defeat Spewart. The strategy to defeat him is above.

9. Thanks for the Charge! - The right-most charging station in the Forest Charging Station area has a bright light in the ground. Ground pound it for a Power Moon.

11. Tucked Away Inside the Tunnel - There is a waterfall near the Odyssey that you can follow upwards to a stream, which takes you to another gate you can open by throwing your hat at a switch as well as a Fire Brother. By using the Fire Brother to make a wrap-around jump towards the platform above, then leaping out of him to perform a mid-air dive jump onto the platform, you'll find another nut that you can break for a Power Moon.

14. Climb the Cliff to Get the Nut - From Power Moon #11 (see above), open up the nearby gate with the switch, then possess an Uproot and make your way up to where the nearby Regional Coins are. Get those coins, then keep going up. You'll find another Fire Brother as well as another nut. Break this nut to get another Power Moon.

17. Cracked Nut on a Crumbling Tower - As you move forward with the plant bridges, you'll see a tower off to the side. Move across the fallaway blocks, then take the lift to another nut and another Power Moon. 

19. Fire in the Cave - Tucked away in the Iron Road: Entrance area is a hallway leading to a gate and a scarecrow. Throw your cap at the scarecrow to open the gate, then jump on the Fire Brother when it stops to throw fireballs to defeat him. 

21. Love in the Forest Ruins - Near the Forest Charging Station, you'll need to make a stack of Goombas to get the female Goomba's attention. This will net you a Power Moon.

24. Nut Planted in the Tower - Near the end of the Sky Garden Tower, there is a nook in the tower that contains another nut, which you can easily break for a Power Moon with an Uproot.

25. Stretching Your Legs - At the top of the Sky Garden Tower, you'll see a shadow. This is another Power Moon; use an Uproot to get it.

41. Wandering in the Fog - The Mini Rocket in the Forest Charging Station leads to a very foggy area. Possess a Para-Goomba to find some of the five Moon Fragments - some of which will be in the underside of this area. so you can get the Power Moon here.

Regional Coins