Friday, April 3, 2026

PrinceWatercress plays Super Mario Odyssey - Part 78 of 92


In this entry, we wrap up the Snow Kingdom, then return to the Seaside Kingdom and start collecting more Power Moons there.

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The Moon Rock for the Seaside Kingdom will be near the Beach Volleyboard court. Activating it will increase the amount of Power Moons in the kingdom from 52 to 71.

Snow Kingdom


53. Iceburn Circuit Class S - Go back to the doorway where the Moon Rock used to be after getting Power Moon #52. You'll be racing the Iceburn Circuit course again, this time with smarter, more devious opponents. Beating this second race will net you a Power Moon, but be ready to do some smart bounding for three laps to do it.

Seaside Kingdom


51. Seaside Kingdom Regular Cup - At the island above the Ocean Trench East checkpoint, you'll find the Koopa Freerunning mini-game. You'll need to swim upwards, grab a Cheep-Cheep, get a Gushen near the center of the kingdom, and then rocket to a cliff with Volbonnens acting as platforms. You'll need to take control of the Volbonnens and sling yourself upwards as you possess each one to get to the goal.

52. Peach in the Seaside Kingdom - Jump into one of the four geysers leading to the top of the water fountain at the Glass Tower in the center of the kingdom to find Peach and Tiara. Talk to them for a Power Moon.

53. Above the Parasol: Catch! - This Power Moon is above the umbrella to the left of the Beach House. It's also directly across from where the Moon Rock was, making it the easiest and probably the first Power Moon you can grab after activating the Moon Rock.

54. What Shines Inside the Glass - After activating the Moon Rock, go back into the Glass Tower for a Power Moon.

55. A Fine Detail on the Glass - After activating the Moon Rock, there will be a Power Moon above one of the handles of the Glass Tower.

56. Underwater Highway West: Explore! - Use the Ocean Trench West checkpoint to get closer to this one. This Power Moon will be found on the west end of the kingdom near a couple of rolling moon rock columns.

57. Underwater Highway East: Explore! - This Power Moon is found hiding in some plant life on the east side of the kingdom near Hot Spring Island.

58. Rapid Ascent on Hot Spring Island - Bring a Gushen to Hot Spring Island, then rocket your way up. When you find the Power Moon, get under it with the Gushen, then de-possess the Gushen to hop upwards and get it.

63. Caught Hopping at Glass Palace! - After activating the Moon Rock, there will be a rabbit hopping around the Glass Tower in the center of the kingdom. Catch it for a Power Moon. If you're having trouble, throw your hat at the rabbit to slow it down.

67. Seaside Kingdom Master Cup - Once again, this is on the island above the Ocean Trench East checkpoint. The same strategies used for the Regular Cup can very easily be used for the Master Cup.

Wooded Kingdom


49. Secret Path to the Steam Gardens! - You'll need to collect "The Bound Bowl Grand Pix" Power Moon from the Snow Kingdom, the "The Glass Is Half Full!" Power Moon from the Seaside Kingdom, and the "New Donk City's Pest Problem" Power Moon for this one to show up. There are three ways you can find the painting for this, and the one you'll have to use depends on where you went in the two forks in the road:

If you visited the Wooded Kingdom first at the first fork, then visited the Seaside Kingdom first at the second fork, the painting for this Power Moon will appear on a high cliff ledge at the north end of the starting area in the Snow Kingdom.

If you visited the Wooded Kingdom first at the first fork, then visited the Snow Kingdom first at the second fork, the painting will be found inside the Glass Tower at the center of the Seaside Kingdom. (This is the one that I use.)

If you visited the Lake Kingdom first at the first fork, then the painting will be found on a ledge hidden directly behind the Odyssey in the Metro Kingdom no matter what.

Thursday, April 2, 2026

PrinceWatercress plays Super Mario Odyssey - Part 77 of 92


Our search for Power Moons in the Snow Kingdom continues, but it's not going to last much longer.

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41. Icy Jump Challenge - In Wind-Chill Cavern, there is a Power Moon above the platform that is being blown back and forth by the two Ty-Phoos. You'll need to get on top of the platform, then throw your hat towards the Power Moon and dive at it to get it.

42. Forgotten in the Holding Room - One of the stacks of crates in the waiting room near the race course area now has a Power Moon.

44. Deep in the Cold, Cold Water - There is a deep pool of water near the Corner of the Freezing Sea checkpoint with a glowing spot at the bottom. Ground pound that spot for a Power Moon.

45. Water Pooling in the Crevasse - In Hollow Crevasse, there is a glowing spot in the water on the far side of where you enter from. Ground pound that spot for a Power Moon.

46. Squirming Under Ice - Close to the end of Snowy Mountain, there is a lump moving around in the ice. Throw your hat at it to stun it, then ground pound it to get the Power Moon.

47. Snow Kingdom Timer Challenge 3 - Near the Corner of the Freezing Sea checkpoint, there is a P Switch in the water with a Cheep Cheep near it. You'll need to ground pound the P switch, take control of the Cheep Cheep and then long jump on dry land and jump to the Power Moon before time runs out.

48. Stacked-Up Ice Climb - In Icicle Cavern, you'll need to create a stack of ten Goombas and take it to the end. There will be a 10 Goomba Switch at the end that wasn't there before. Jump on it with a stack of ten Goombas for a Power Moon.

50. Even More Walking on Ice! - When you activate the Moon Rock, you'll also activate a second Koopa Tracewalking Power Moon near the Corner of the Freezing Sea checkpoint that you can get after the first one. Once again, you have to move around in a triangle, and you have to score 90 points for the Power Moon.

52. Iceburn Circuit Class A - Behind the Corner of the Freezing checkpoint, there is a hidden doorway where the Moon Rock used to stand. This takes you to a secret race course: the Iceburn Circuit. If you can complete the Class A race, you'll get a Power Moon.

Wednesday, April 1, 2026

PrinceWatercress plays Super Mario Odyssey - Part 76 of 92


In this video, we get to work in the Snow Kingdom. We have only three Power Moons to find before activating the Moon Rock, and it's only going to be a matter of time until we're finished here, too.

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The Moon Rock for the Snow Kingdom is on the north end of the Kingdom; activating it will increase the amount of Power Moons in the kingdom from 37 to 55.

35. Snow Kingdom Regular Cup - The Koopa Freerunning mini-game can be found in the northwest corner of the kingdom. For this race, get in the water, take control of a cheep-cheep, swim over to the post where the goal is, then throw your hat at the post to unleash a whirlwind and float to the finish. You may have to pause and use the map to figure this one out.

36. Hat-and-Seek in the Snow - At the Snowline Circut area, there is a Bonneter on someone's head. Talk to them for a Power Moon.

37. Peach in the Snow Kingdom - Peach and Tiara are in the crowd near the Snowline Circuit entrance; head left as you make your way in, then talk to them for a Power Moon.

38. Shining on High - If you return to the Odyssey after activating the Moon Rock and look up, you'll notice a Power Moon. You can either get on top of the Odyssey and long jump to it, which is possible, or you can do what I did: pull out the post below that hid a whirlwind, ride it to the top, and then throw your cap towards to it and dive jump to it.

39. Above the Freezing Fish Pond - At the southeastern corner of the Kingdom, there is a Power Moon. Take control of a Ty-Phoo to get it.

40. Ice Floe Swimming - At the very eastern tip of the kingdom, you can go underwater for this Power Moon.

43. It Popped Out of the Ice - Near the Above the Ice Well checkpoint, take control of a nearby Ty-Phoo and get on top of the crystal columns. The one you need to land on will have multiple "steps" that you can jump up. At the end, long jump to the column on the other side and ground pound the lit-up spot there for a Power Moon.

49. I Met a Snow Cheep Cheep! - On the west end of the kingdom near where you'll find Koopa Freerunning, there is a Bonneter near a pool of water who wants to see a Snow Cheep Cheep. Take control of one, then bring it back here. You'll need to get the Cheep Cheep into the first pool of water to keep it from dying on the way to the second where the Bonneter is. Getting a Cheep Cheep into the second pool will net you a Power Moon.

51. Snow Kingdom Master Cup - After getting the Regular Cup Power Moon and activating the Moon Rock, you can go for the Master Cup Power Moon. Amazingly, the same strategy that I used for the Regular Cup also works here...and it's actually faster than what the Gold Koopa does by a couple of seconds!

54. Running the Flower Road - There is a Moon Rock Pipe near the Above the Ice Well checkpoint. Throw your hat at the scarecrows to get the flower bridges moving and run from section to section while avoiding all the hazards. You'll find a Power Moon at the end.

55. Looking Back on the Flower Road - As you're going for Power Moon #54, look behind the first Banzai Bill cannon for a Power Moon. Taking the flower bridge on the right and long jumping to the other bridge makes things easier.

Tuesday, March 31, 2026

PrinceWatercress plays Super Mario Odyssey - Part 75 of 92


We have only six moons left in the Metro Kingdom, and it doesn't take very long to grab them all.

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71. Metro Kingdom Timer Challenge 3 - There is a scarecrow near the outdoor RC course. Throw your hat at it, then be ready to long jump like mad to get to the Power Moon that appears at the girders hanging off the edge. It is also possible to use the scooter if you feel you're not fast enough.

74. Metro Kingdom Master Cup - I'm keeping how I got to the Koopa Freeracing area in at the beginning for this timestamp, because it was actually pretty awesome. This is the same as the Regular Cup, but you need to take a different route, and I wish I used it for the Regular Cup. Get to the New Donk City Hall, but this time, go up the pylon at the side, then take the next pylon that you stop at. You'll then be able to long jump to the goal.

78. Swinging Scaffolding: Jump! - There is a Moon Rock Pipe near the Koopa Freerunning area. When you go in, be ready to possess a Hammer Brother and throw hammers to get rid of the others as you carefully jump from platform to platform. Don't forget that you can jump after moving off the edge if you need to save yourself, much like with the Fire Brothers. At the end is a Power Moon. Near the end, you'll want to be Mario; it will be easier to take your time, and you can trick the Hammer Brother closer to the end into hitting his buddy if you're lucky. Just let the both of them jump towards you and then run across the swinging girders.

79. Swinging Scaffolding: Break! - Halfway to Power Moon #78, there is a rock that you can break with the Hammer Brothers' hammers off to the side. Inside the rock is another Power Moon.

80. Motor Scotter Daredevil! - Believe it or not, the Moon Rock Pipe for this and the following Power Star is on the roof of the buildings across the street from the Koopa Freerunning area where you found the Moon Rock Piper for #78 and #79. Who knew? Anyway, get on the scooter, hit the P Switch, and keep accelerating and jumping while continuously hitting the P Switches along the way to get to the other side and nab this Power Moon.

81. Full-Throttle Scooting! - In the area where you get Power Moon #80, be ready to turn to the right as soon as you hit the third P Switch. Be ready to accelerate and jump across the broken crate platforms that will fall as you advance to get this Power Moon.

Monday, March 30, 2026

PrinceWatercress plays Super Mario Odyssey - Part 74 of 92


Now that the post-Bowser Power Moons have been collected, it's time to activate the Moon Rock. We won't be in the Metro Kingdom for much longer.

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The Metro Kingdom Moon Rock is near the Odyssey. Activating it will bring the amount of available Power Moons from 59 to 81.

There is an NPC in the Mayor Pauline Commemorative Park that tells you that Pauline once had a treasure purse, but she lost it. This is the only other clue to knowing that you need to give Pauline a purse, but we've gotten that Power Moon already.

67. Hanging Between Buildings - There is a triangular shaped building with a ground pound switch, and you can easily see that switch from the New Donk City Hall checkpoint. The platform it generated was merely for transportation at the start, but now you can use it to get a Power Moon. Just get under it and backflip.

68. Crossing Lines - At the Rooftop Garden checkpoint, there will be a Power Moon above a pylon path. If you can jump up at the right time, you'll be able to get it.

69. Out of a Crate in the Sky - Near the Outdoor Café checkpoint, there is a rooftop with a crate containing flashing lights. Break the create, and the Power Moon will land on the Banana Bagels sign nearby. You'll need to hat jump and dive jump to get to this one.

70. Bird Traveling in the Park - There is a bird with flashing lights that flies around the Mayor Pauline Commemorative Park area and nowhere else. It's really easy to catch because of that; you just need to get your height right. Tag the bird, then get the Power Moon.

72. Found in the Park! Good Dog! - There is a Nintendog in the Mayor Pauline Commemorative Park sitting in the corner. Walk up to the dog to befriend it, then the dog will dig around and reveal things. In another corner, the dog will find a Power Moon.

73. RC Car Champ! - Head back to the RC Car Challenge course. This time, you'll need to complete three laps in 26 seconds or less. Remember that you only turn right before and after the start; the rest of the time, you'll be turning left.

75. Hat-and-Seek: In the Crowd - Remember the area full of people walking in the building near the Outdoor Café checkpoint? As it turns out, one of them is a Bonneter, and if you talk to them from behind, you'll get a Power Moon. You'll have to look at everyone up close to find him, but he's there.

76. Scaling Pitchblack Mountain - Near the Heliport checkpoint, there is a Moon Rock pipe near where you found the purse. In this area, you'll need to avoid the Stairface Ogres and climb up the big blue mountain of platforms by jumping off the staircases as the ogres raise them up to reach the top and get a Power Moon.

77. Reaching Pitchblack Island - If you head to the back of the mountain, you'll find an island separated by the purple lava. Throwing your hat will reveal some invisible blocks that you can use as a bridge to get there. On the island is a light on the ground that you can ground pound for another Power Moon.

Sunday, March 29, 2026

PrinceWatercress plays Super Mario Odyssey - Part 73 of 92


In this entry, we get the rest of the post-Bowser Power Moons in the Metro Kingdom. Next time, we're cracking the Moon Rock open.

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54. Bird Travelling in the City - This Power Moon involves a bird with flashing lights flying around. The quickest way to get it is to warp to the city entrance, stop a taxi at the side of the nearby taxi, then bounce off the taxi and hit the bird. In case you mess up, just re-warp and stop the taxi, then wait for the bird again.

60. Free Parking: Leap of Faith - Warp to the Heliport checkpoint, then go up to the top of the New Donk City Hall building. Ride the scooter, hit the P switch, ride across the mid-air platform, and when you're facing the Odyssey, keep going straight. You'll want to ride off the edge and land on the building with the three traffic cones on it. There's a parking spot for the scooter. Place the scooter there for a Power Moon.

61. Metro Kingdom Regular Cup - Koopa Freerunning is on a building near the rooftop with the scooter parking. To get to the goal, you'll need to go around a building on the west side of New Donk City Hall, go around the back alley and capture the pylon. Go up the pylon, then throw your hat at the Volbonans and launch yourself to the top of the building with the pool on it to get to the goal.

62. Hat-and-Seek: In the City - You'll need to read the street signs for this one. One of the citizens walking along eastern Cranky Avenue and northern Squawks Street will have a Bonneter attached to him, and if you talk to him from behind, you'll get a Power Moon.

63. Powering up the Power Plant - If you go back to where you got the Power Plant up and running again, you'll have to capture a battery block and move it around in order to plug the connection to the plug in front of the machine. Doing so will net you a Power Moon. 

64. Up on the Big Screen - One of the buildings will have a line of people nearby. If you enter the building, you'll enter a theater that is playing Super Mario Bros. on the big screen. Go through the pipe to enter the 8-bit area. Here, you'll need to collect the five Moon Shards while travelling through World 1-1 to collect a Power Moon.

If you remember where the hidden 1-Up is, jumping up to hit the invisible block will reward you with a Life-Up Heart. The Starman box will give you a Heart to refill one hit point.

65. Down Inside the Big Screen - Remember the shortcut pipe that took you to the goal in World 1-1 of Super Mario Bros.? Doing that in the theater will get you a Power Moon.

Saturday, March 28, 2026

PrinceWatercress plays Super Mario Odyssey - Part 72 of 92


In this entry, we get the last few Power Moons in the Lost Kingdom, then head back to Metro Kingdom and start tearing it up again.

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Lost Kingdom

28. Line It Up, Blow It Up - At the Swamp Hill checkpoint, you'll need to lower a set of stairs to reveal two blocks that weren't there before. One of them is glowing, and if you can get a Trapeetle to grab your hat and launch itself at the blocks, you'll be able to get a Power Moon.

30. Lost Kingdom Master Cup - This Power Moon is the same as the regular cup, except this time, you're gonna have to be perfect. Interestingly, the Gold Koopa runs into the wall near the first set of destructible blocks, and you may be able to use that to your advantage.

34. Chasing Klepto - There is a Moon Rock Pipe in the Rocky Mountain Summit area, and you can see it from the very top. When you go in, Klepto swoops in and steel Cappy again. You'll need to get through the area and deal with the enemies along the way to beat Klepto like you did before. To do that, head to the ground pound pillar left of the Power Moon in the cage and ground pound the pillar on the right to raise the one on the left, then run to Klepto. Klepto will fly to the pillar you just lowered. Ground pound the left pillar again, and you'll get rid of Klepto and save Cappy. Once you get Cappy back, return to the center of the area and throw your hat at the switch in front of the cage for a Power Moon.

35. Extremely Hot Bath - In the area where you get Power Moon #34, you can capture a Podaboo after getting Power Moon #34 and take it to a pillar in the corner that Klepto went. Behind the pillar is a Power Moon.

Metro Kingdom

55. Mario Signs His Name - At the city entrance, there are now a few statues making up the letters of Mario's name in the nearby park. If you can capture them all and move them all to the proper place, you'll get a Power Moon.

56. Surprise Clown! - Head to the Outdoor Café checkpoint with the Clown Hat and Clown Suit equipped, then go around the buildings to the absolute northwest corner of the kingdom. Talk to the guy there to cheer him up and get a Power Moon.

57. A Request from the Mayor - At the New Donk City Hall Plaza, talk to Pauline. She will ask you four questions. Here are all ten questions you can get, as well as the answers:

What am I bad with? Fixing machines.
What do I plan to eat for dinner tonight? Fried mushrooms.
What do I do on my days off? Practice singing.
Give me your honest opinion - how am I doing as mayor of this city? Fantastic!
Which of these things did I actually do a long time ago? Captured by ape.
What kind of music do I like? Peppy music.
What is my most prized possession? A hat.
What kingdom would I most like to visit right now? Cloud Kingdom
What do you think my hobby is? Going on walks.
What do I just adore? Cake.

Once you answer four questions correctly in a row, Pauline will tell you that today is her birthday. Three things will now pop up around the kingdom: a hat on a bench in the New Donk City Hall Plaza, a parasol on a bench near the Outdoor Café, and a purse on a metal catwalk between New Donk City Hall and the Heliport checkpoint. The item you need to return is the purse. (If you pick "A purse" for the "What is my most prized possession?" question, Pauline will tell you that she used to treasure a purse, but that she lost it a long time ago. I want to think this is the only hint you have other than Cappy telling you that the purse makes a great gift when you approach it, as opposed to the hat and the parasol, which Cappy does not think make for great gifts.) Grab the purse, then drop back down and talk to Pauline with purse in hand for a Power Moon. (Not surprisingly, Pauline will mention losing the purse again when you do.)

58. Jammin' in the Metro Kingdom - The Jammin' Toad in the park near the city entrance is looking for music with the theme of "Revving a tiny engine." You'll need to pick Track 80, "RC Car," to get a Power Moon.

59. Sphynx in the City - At the city entrance, capture the Binoculars, then focus on the Sphynx on the balloon. The Power Moon you reveal will land in the nearby park.

66. Peach in the Metro Kingdom - Peach and Tiara are at the top of the theater building in the west side of town; talk to them for a Power Moon.