It's high time I played through this one from beginning to end years after playing the second game.
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Donkey Kong Land III is based on Donkey Kong Country 3, and while it shares a lot of things such as music, controls, enemies and level themes, it actually has a different plot much like the first Game Boy game did. The game starts with a hunt in the Southern Kremisphere for who can find the Lost World first. Donkey Kong and Diddy Kong set off to find it, leaving Dixie Kong behind. Dixie leaves and takes Kiddy Kong with her, and it also becomes apparent that Baron K. Roolenstein (also known as K. Rool) is looking for the Lost World as well.
Also like the first Game Boy game, you have new world and level names, but at least you don't have to look them up in the manual this time.
For this game, I'm using a translation of the Japan-only Game Boy Color version, which called Kiddy Kong "Dinky Kong" and fixed some bugs from the Western releases - including fixing the camera so that it more easily catches up with you if you're falling - while also having some omissions, such as missing dialogue and animations, that the Western versions did not. Thankfully, this translation patch also fixes what's wrong with the original Japanese version, and you can find it [url=https://www.romhacking.net/translations/1757/]here.
When you start the game, you'll start in Cape Codswallop. It's time to start moving about.
Cape Codswallop
Red Wharf
I didn't get the pun behind the level name for years.
Just like in the second game, you move around with Left and Right on the D-Pad. A jumps, and B lets you run while holding it down as well as pick up and throw barrels when you press and hold B for the former and let go of the button for the later. Holding Down and releasing B while holding a barrel lets you put it down. Pressing B on its own allows you to perform a roll attack. If you're playing as Dixie and you press and hold B while in the air, you'll do the helicopter spin that Dixie is known for from the second and third games in the 16-bit and handheld trilogies. Pressing Select lets you switch Kongs if you have both, and Start pauses the game.
Barrels can be used as weapons against enemies. If you find a barrel with the DK logo, you can break it to free the other Kong. Dixie is quick and can float in the air with her helicopter spin, while Kiddy Kong is more like Donkey Kong and is more about powering through enemies and defeating tougher Kremlings with a single jump when Dixie is unable to do it.
Bananas in this game act as coins, just like in all the other games in the two trilogies. A bunch of bananas will be worth ten bananas. Collecting 100 bananas will give you an extra life.
Jumping into barrel cannons will launch you into new areas.
The bear coins will be used at the Sheepy Shops, which I'll go into more detail about later.
To defeat enemies, you can jump on them or hit them with the roll attack. Some enemies cannot be jumped on, and some enemies cannot be rolled into. Other enemies are indestructible and should be avoided.
The K-O-N-G letters will give you an extra life when collected. Grabbing balloons will also give you extra lives, and you can see how many you have at the bottom of the screen.
Each stage will have at least two bonus areas, indicated by Bonus Barrels, barrel cannons that have the letter B inside an explosion shape on them. Entering them takes you to a bonus area. To find the first one in this level, go through the walls to the left after you jump into the watter and get the O.
Jumping into horizontal ropes will allow you to grab onto them and climb along them with Left and Right. Jumping off by either jumping normally or by holding Down on the D-Pad and pressing A to drop down will allow you to let go. One of the horizontal ropes - the final one in the level, in fact - will lead to a bonus barrel that you can jump to.
The first bonus area is "Find the Token." For this type of bonus area, you'll need to search the area to find the Bonus Coin; when you find the coin, you'll complete the bonus level. In this type of bonus area, you may see enemies, but defeating them is not required. In every bonus area, you'll have a timer in the upper-right corner, so you'll need to be quick to find it. Thankfully, if you fail a bonus level, you can always go back to where you found the Bonus Barrel to try again.
The second bonus area is "Collect the Stars." Much like in the second game, you'll need to collect all the stars in the bonus area before time runs out to get the Bonus Coin to appear so you can collect it. In this specific bonus area, you can control the barrel cannon with the D-Pad and launch yourself out of it with the A button so you can collect all the starts. The Bonus Coin will be on the roof on the far right.
You must collect the Bonus Coins to get credit for the bonus area, and you'll need all of the Bonus Coins to collect everything in the game. If you see an exclamation point next to a level name, you've found both bonus areas.
There's also Koin, a guy holding a shield with the DK logo on it. You'll need to hit him in the back with a steel keg, and thankfully, he's always facing you with his shield in front of him, so while you cannot hit him head on, you can hit him from behind. In this level, Koin will be above the goal. Just throw the steel keg over him from the left. It will bounce off the non-existent wall on the right and hit him in the back. Defeating Koin gives you a DK Coin, and you'll need to get all of them to fully complete the game. You'll also get a DK Coin icon next to the level name signifying that you have found that stage's DK Coin.
The flag at the end is the goal. If the flag is limp, you didn't find both bonus areas; if the flag is fully unfurled, you did.
Seabed Shanty
Once you have some areas opened up, you can use the D-Pad to move around the map and the A button to enter levels.
You'll need to hold Left and Right on the D-Pad and repeatedly press A to swim. Down on the D-Pad allows you to descend faster, and you can ascend faster by swimming by holding Up as you move. Holding Down while pressing A allows you to ascend more slowly.
Going down and to the left at the start will take you to an Enguarde barrel. Swimming into it will turn you into Enguarde the swordfish. Enguarde can move in eight directions freely with the D-Pad, and the B button will allow him to stab forward and defeat enemies.
If you move into an Enguarde barrel while already Enguarde, it will count as breaking a DK barrel and you'll get an extra Kong, which is the same as getting an extra hit point in this case.
The enemies with the spiky shells are called Barbos, and they can only be defeated by Enguarde and only when they are fully opened. If they are closed, touching them will result in you taking a hit. If you're not Enguarde, avoid them.
The green fish that come out of the pipe-like coral in the wall will constantly move in one direction from one pipe to the other.
The first bonus area is down and to the left after the N. In "Bash the Baddies," you'll need to defeat all of the enemies before the time runs out to get the Bonus Coin to appear. In this particular one, you're defeating all the fish with Enguarde.
The second bonus area is before the two sets of bananas making arrows pointing right to the goal near the end. When you see the first "arrow," go down instead. This is another "Collect the Stars" bonus area where you're collecting stars with Enguarde the Swordfish.
The DK Coin is above the G. In underwater areas, the DK Coin will not be guarded by Koin; instead, they will be in plain sight, and you can collect the coin by moving into it.
After this level, you'll be able to head to the Wrinkly Refuge. You can save your game here, and in this game, it's always free.
Ford Knocks
If you drop down at the start to play as Enguarde and get the K, you'll miss the first bonus area. You'll have to play through the level again to find the first bonus area.
The flying ladybugs - known as Knick-Knacks - act as aerial platforms that take you to other areas, but you can only jump on them once.
The flying enemies with the angry smiles are called Buzzes. They are much like the Zingers from the earlier games, and you can only defeat them either with a barrel, with invincibility or with the abilities of certain animal buddies.
The first bonus area is above the wooden awning after the start. There will be a barrel cannon; jump into it to be launched into the Bonus Barrel. Hit the Booty Birds here with barrels to defeat them and take their items, then get the Bonus Coin.
At one point in the level, there is a gap with a 1-Up Balloon in it. Drop down and get the 1-UP to find the bonus area. Thankfully, you just have to defeat the enemies here, which is dead easy.
The DK coin is in plain sight at the end of the level; just throw the steel keg at the left wall while standing to the right of Koin.
To exit a level you've already completed, press Start to pause, then press Select to return back to the map screen.


