Sunday, February 15, 2026

PrinceWatercress plays Super Mario Odyssey - Part 31 of 92


In this entry, we begin our adventures in the Snow Kingdom, and we've got a lot of exploration to do.

First | Previous | Next | End

Metro Kingdom is as complete as can be at this point, so let's head to the Snow Kingdom.

The Cake Thief's Parting Gift


Don't forget to check behind the Odyssey when you get here for two Regional Coins.

There are some wooden posts you can remove with your hat near the Odyssey; these will produce some wind columns you can ride upwards for a shortcut back to the Odyssey.

The next place to go will be lit up with the rainbow-colored column right in front of you. If you throw your hat at the snow, you'll uncover a hole you can drop down. This will lead you to the village of Shiveria Town. When you approach people, you'll find out that not only has the Frost-Frosted Cake has been taken by Bowser and the Broodals, but the people here have been blocked from getting on the race course by the Broodals. You'll need to get some Power Moons to open up the path to the race course and restore order.

There is some hint art hidden behind the boxes near where you enter Shiveria Town. It will show Poochie in the Lost Kingdom. Remember this for later.

There will be four doorways near the entrance to the race course, and you'll need to go through all these areas to unblock the entrance.

In Wind-Chill Cavern, you'll meet the Ty-foo. The Ty-foos (which share a name with a British brand of tea, it appears), will blow strong gusts of wind that can blow away anything in their path. If you can take control of one with Cappy, you may be able to slowly float over the lava and reach areas that you normally could not. As for the Spinies, you cannot defeat them, but you can knock them away with your hat and also send them falling into the lava that way.

You'll see two Ty-foos pushing a wooden platform back and forth on an ice track. Stand on the top of platform and let the Ty-foos do the work. After that, take control of the Ty-foo on the other side and blow on the wooden wall to blow a wall forward and continue on. From there, stay away from the Ty-foo's gust and take control of it to blow away all the Spinies and reveal your first Power Moon. You can then take the pipe to return to Shiveria Town. Before you do that, though, you can float around the level with the final Ty-foo and get some stuff you normally couldn't.

If anyone is standing in front of an archway near the race course entrance, that means that you've found the Power Moon for that area.

In Snowy Mountain, you'll be constantly throwing your hat in order to clear out all of the snow. You'll also need to remove some wooden posts with your hat to reveal some wind columns to go further up the mountain with. 

At the end of Snowy Mountain, you'll fight Rando again. The same strategies as last time apply, but this time, the floor will be a thick sheet of ice. Also, Rando will throw two hats at once instead of one whenever he attacks.

In Hollow Crevasse, watch for the shadowy faces in the floors as you collect the five Moon Fragments to get the Power Moon here. If you're on top of them, they will raise up before trying to chomp on you. You can use the fact that they chase after you and try to eat you to your advantage by luring them to where you need to go in order to reach other areas. Just remember to jump straight up to avoid getting bitten.

If you haven't figured it out already outside where the Odyssey, the water in this kingdom is cold! If you spend too much time in it, you'll lose health, even on the surface of the water.

In Icicle Cavern, be careful near big, circle-shaped shadows. These are icicles that can fall on you if you're not careful. When you see Goombas here, you'll want to make a stack, as you'll need to do this to get through the area; the Goomba's non-slip shoes really make a difference on that narrow ice bridge. The Goomba-shaped switch will open up the path to a Power Moon that can be easy to miss if you step on it with four Goombas, and there is an area at the top where you can get the icicles to drop onto some cracks and bring down one big icicle to use as a bridge to the fourth and final Power Moon that you need to fully open the race course barrier.

Power Moons


1. The Icicle Barrier - At the top of Icicle Cavern, walk across the icicle shadows above the cracks to bring down an even bigger icicle to use as a bridge to the final Power Moon (see above).

2. The Ice Wall Barrier - Collect the five Moon Fragments and reach the end in Hollow Crevasse (see above).

3. The Gusty Barrier - Get this Power Moon by defeating all of the Spinies at the end of Wind-Chill Cavern (see above).

4. The Snowy Mountain Barrier - Beat Rando at the top of Snowy Mountain (see above).

7. Behind Snowy Mountain - There is a hidden passage in a wall covered by snow near the end of Snowy Mountain. If you go through it, you'll find this Power Moon.

9. Atop a Blustery Arch - Remember the wooden wall that you had to use a Ty-foo's breath to reveal an opening in? After taking control of the final Ty-foo in Wind-Chill Cavern, you can blow the wall back. As it turns out, the wall has a stairway on the other side, and it leads to the top of the wall, which is really an archway. At the top of the archway is an X; ground pound the X to reveal this Power Moon.

12. Treasure in the Ice Wall - Near the end of Hollow Crevasse, there is a path in the wall that Mario can grab onto and shimmy across. On the other side is a treasure chest containing a Power Moon.

18. Ice-Dodging Goomba Stick - In the middle of Icicle Cavern, there is a Goomba-shaped witch with a "4" on it. Jump on it with a stack of four Goombas to open up a panel in the wall and reveal a Power Moon.

21. Shopping in Shiveria - Purchase the Power Moon from the Crazy Cap Shop in Shiveria Town.

Regional Coins


Saturday, February 14, 2026

PrinceWatercress plays Super Mario Odyssey - Part 30 of 92


In this video, we wrap up the Metro Kingdom before heading to the next area.

First | Previous | Next | End

You'll need the Builder Helmet and Builder Outfit for one of the Power Moons in Metro Kingdom, and you'll need to spend Regional Coins to get them.

When you meet the Sand Kingdom tourist in the Cascade Kingdom, you'll get a clue where his next destination is where food is central to the experience. This is the Luncheon Kingdom, and you won't be able to head there until later. 

Power Moons

Metro Kingdom


39. Rewiring the Neighborhood - There is a building near the Outdoor Café checkpoint guarded by one of the citizens. If you're wearing the Builder Helmet and Builder Outfit, you'll be able to get in. You'll need to find five Moon Shards by flying around the pylons near the end to get this Power Moon.

40. Off the Beaten Wire - In the same area where you get Power Moon #39, there is a building you will go over as you zoom across the pylons. If you get out of the pylon midway through at the top of the building, you'll find a few crates, and one of them will contain a Power Moon.

Cascade Kingdom

19. A Tourist in the Cascade Kingdom - You'll need to get the "A Tourist in the Metro Kingdom!" Power Moon first, then head to the Cascade Kingdom. Meet with the tourist from the Sand Kingdom 

Friday, February 13, 2026

PrinceWatercress plays Super Mario Odyssey - Part 29 of 92


Finding those last three Regional Coins took WAY too long.

First | Previous | Next | End

When you leave the Metro Kingdom, you'll reach the second fork in the road of the game. You'll have a choice between going to the Snow Kingdom or the Seaside Kingdom first. I pick the Snow Kingdom. 

Regional Moons

Lake Kingdom

26. Secret Path to Lake Lamode! - It's another painting Moon, and there are three ways to do it which depend on your choice in the first and second forks in the road the game throws at you.

If you go to the Wooded Kingdom first (which I did), you'll find the painting leading to this on a ledge hidden near the Odyssey in the Metro Kingdom. Unlike the "Lake Kingdom first" path, you won't have to wait until the second fork to get this one, and you can get it now. I lucked out here.

If you go to the Lake Kingdom first, then pick the Snow Kingdom on the second fork, you'll find the painting leading here on a high cliff ledge at the north end of the starting area in the Snow Kingdom.

If you go to the Lake Kingdom first, then pick the Seaside Kingdom on the second fork, you'll find the painting leading here in the Crystal Palace in the center of the Seaside Kingdom.

Metro Kingdom


21. City Gardening: Building Planter - This is the Power Moon you get for planting the seed in the Flower Pot on the rooftop in the southwestern corner of the level near the RC car area. The seed was planted in the last video here.

44. Outside the Rotating Maze - Back in the underground maze, you can backflip onto the roof and travel to a hard-to-find platform for a Power Moon that is easy to miss.

47. Bullet Building - There is a doorway in a dead-end near the New Donk City Hall plaza, and if you enter it, you'll enter another athletic area. Going through it as intended by grabbing and jumping from one moving pole platform to another leads to this Power Moon.

48. One Man's Trash... - In the same area where you find Power Moon #47, you'll need to capture a Bullet Bill from the first Bill Blaster and use it to fly across to an out-of-the-way platform with a dumpster. Hit the dumpster with your hat to find this Power Moon.

53. Found with Metro Kingdom Art - You'll need the hint art in the Metro Kingdom that shows Poochie in the Lake Kingdom, which was found here two videos ago. You'll need to find that spot at the top of the Water Place and ground pound it to find this Power Moon.

Regional Coins


Thursday, February 12, 2026

PrinceWatercress plays Super Mario Odyssey - Part 28 of 92


For once, I don't grab any regional coins; it's all Power Moons for this video. This will change next time.

First | Previous | Next | End

As it turns out, the third flower pot was right under my nose. There is a taxi cab that is not in motion near the park that you can jump off of to gain access to some rooftops as well as the last flower pot. 

Power Moons


16. Left at the Café? - At the rooftop of one of the buildings near the New Donk City Hall, there is an area where a lot of pigeons gather. If you ground pound on the right tile there, you can find a Power Moon.

17. Caught Hopping on a Building! - There is a building rooftop you can launch yourself to from the Rooftop Gardens checkpoint. That rooftop has a bunny, and if you catch up to the bunny, you'll get a Power Moon. The bunny will switch between this building and the one with the checkpoint if you're not fast enough, so throw your hat.

18. How Do They Take Out the Trash? - There is a lone dumpster in a tall tower made of girders near the New Donk City Hall. You'll need to be at rooftop level to long jump your way to it, as it's the only way to reach it. From there, open the dumpster with your hat to get the Power Moon.

22. City Gardening: Plaza Planter - This Power Moon comes from the seed placed in the flower pot in the park. It was planted in the last video here.

23. City Gardening: Rooftop Planter - This Power Moon comes from the seed placed int he flower pot in the rooftops near the slot machine building. It was planted in the last video here.

25. Free Parking: Rooftop Hop - For this Power Moon, ride a scooter to the building in the northeast corner and take it up to the parking spot on the roof. Thankfully, you can press B to jump while on the scooter.

32. RC Car Pro! - There is a building you can enter near the outdoor RC car course. Take control of the guy with the yellow cap on the podium to play the RC car mini-game inside.

Go right on the first two turns, then keep turning left when you move past the bridge, then turn right once you're under the overpass and near the finish line. Repeat for the next two laps. If you can do this without hitting walls, this will go a lot more smoothly.

To get this Power Moon, you'll need to complete three laps in less than 30 seconds.

38. High Over the Crowd - Remember the area near the Outdoor Café where you had to get past all the people walking around? As it turns out, there is an awning you can jump on at the other end, and it takes you to a platform, another awning and a bunch of poles to swing across. This leads to a Power Moon.

42. Sharpshooting Under Siege - In the area where you can get "Moon Shards Under Siege," there is another Power Moon to get that is easy to miss. There is a hidden metal box on an iron girder that you won't be able to reach normally, although you can see it. Shoot it down with a Sherm to get this Power Moon, then reveal an invisible bridge with the Sherm's bullets to get to it.

Wednesday, February 11, 2026

PrinceWatercress plays Super Mario Odyssey - Part 27 of 92


Our Power Moon hunt in the Metro Kingdom continues...

First | Previous | Next | End

If you've done everything involving the Sand Kingdom tourist so far, you'll meet him on Main Street across from the Odyssey landing pad. Talk to the guy for a Power Moon, then talk to him again. This time, he'll want to see the biggest waterfall ever. This is a clue that he's heading to the Cascade Kingdom, and that you'll need to head there to meet him again.


Another seed goes in a flower pot near the slot machine mini-game. Just wall jump up the buildings nearby to find it.

There is Hint Art at the side of the triangle-shaped building. If you look at it, you'll find out that Poochie has been to the Lake Kingdom and has found a Power Moon remember that for later.

Believe it or not, you can replay the festival whenever you want. Just talk to the guy who is not dancing and is standing off to the side, and you can do it. That's good, because there's a Power Moon that's easy to miss. 

Power Moons


11. Glittering Above the Pool - For this one, you'll need to climb up the New Donk City Hall Rooftop, then long jump to the building with the pool off the top. Bounce off the nearby umbrella to get the Power Moon above the pool.

12. Dizzying Heights - Believe it or not, you can climb up the spire of the New Donk City Hall building. You'll need to do a little bit of jumping onto the corners of the spire before you can grab onto the spire properly, but you can do it. At the top of the spire is a Power Moon.

19. Metro Kingdom Timer Challenge 1 - On the west side of the city near the slot machine mini-game building, there is a scarecrow. Throw your hat at it, then use the tilting of the platforms to your advantage as you run to the Power Moon to get it before everything disappears.

20. Metro Kingdom Timer Challenge 2 - At the top of the New Donk City Hall rooftop, there is a P switch you can hit. Get on the nearby scooter and drive onto it, then drive across the checkerboard platform that materializes and grab the key followed by the Power Moon before time runs out and everything disappears.

29. Jump-Rope Hero - In the park near the Main Street entrance, you'll see two citizens of the city hosting a jump-rope mini-game. Jump right in and jump over the rope 30 times (thankfully, the game keeps count) to get this Power Moon. This one is easy, but it does get a little faster by the time you reach 30.

30. Jump-Rope Genius - For this one, you'll need to jump over the jump rope at the park near Main Street 100 times. Compared to the 30-jump mode, you'll be tapping the A button as lightly as possible to get the jumps, as it gets pretty fast.

36. Celebrating in the Streets! - At the upside down section of the festival, jump on top of the ? blocks to find two more invisible blocks. Jump on those and then jump to the pipe at the bottom. Go down it, and you'll find a Power Moon.

41. Moon Shards Under Siege - On Main Street, there is a taxi cab that you can possess with Cappy. From there, holding the left analog stick in any direction will take you to another area. From here, you can take control of a Sherm and shoot down multiple enemies as well as Blocks to find five Moon Shards. If a Moon Shard is in mid-air, you can shoot at it with the Sherm to collect it.

52. A Tourist in the Metro Kingdom! - You must collect "The Hole in the Desert" in the Sand Kingdom and complete the festival to get this one, in addition to talking to  the guy taking the taxi in the Sand Kingdom. Across from the Odyssey's landing pad, you'll see the tourist from the Sand Kingdom as well as the taxi driver. Talk to the tourist for a Power Moon.

Regional Coins


Tuesday, February 10, 2026

PrinceWatercress plays Super Mario Odyssey - Part 26 of 92


Compared to the last video, we don't do as much here due to advancing the game's plot. Nevertheless, we get some work done in the Metro Kingdom.

First | Previous | Next | End

Powering Up the Station


Head back to the Outdoor Café checkpoint and throw your hat at the nearby manhole cover to possess it and move it with the left analog stick. Drop down the hole, and you'll end up in the underground power plant. Throw your hat at the green platforms to spin them around, but keep in mind that you don't need to spin all of them. Keep in mind that they will start spinning more slowly over time and will eventually stop, and when that happens, you'll need to hit them with your hat again.

Once you make your way through the sewers, you'll face two poison-spitting Piranha Plants. Throw your hat to clear the poison as well as stun the Piranha Plants so you can jump on their heads to get a Power Moon. After that, the glass dome on the switch will break; jump up to the switch and ground pound it to power up the city again and kick off the festival.

From here, you'll be back in City Hall with Pauline. When Pauline asks if you want to take part in the festival, say yes.

A Traditional Festival!


Once you're back at the Odyssey, enter the pipe shortly after the start to enter a huge 8-bit area. In this area, you'll be avoiding flaming oil barrels, dodging barrels, going upside down and even facing Donkey Kong himself.

Keep holding Y and left to run up the curved wall during the middle of the 8-bit area.

To defeat Donkey Kong, just hit the four ? Blocks below him. That will get rid of him. Once you beat him, you'll reach the rooftop. Talk to Pauline, and you'll get a Multi-Moon.

Power Moons


6. Powering Up the Station - Defeat the two poison-spitting Piranha Plants in the Underground Power Plant to get this Power Moon.

7. Festival in New Donk City - Get through the 8-bit area at the festival and talk to Pauline at the rooftop for this Power Moon.

35. Sewer Treasure - In the sewers leading up to the Underground Power Plant, there is a big vertical platform you'll need to hit with your hat. Wait for it to start losing speed after spinning, then get to the top of it as it gets completely vertical to jump your way to a hard-to-reach platform. You'll find a Power Moon here.

Regional Coins


Monday, February 9, 2026

PrinceWatercress plays Super Mario Odyssey - Part 25 of 92


Now that the Mecha-Wiggler is defeated, it's time to get some Power Moons...and there's a ton of 'em.

First | Previous | Next | End

A Fresh Start For New Donk City


Now that the Mecha-Wiggler has been defeated, you can explore Metro Kingdom at your leisure. 

You can hit the crossing signal signs from below for coins like they're ? Blocks.

By talking to Pauline, who is now standing in front of New Donk City Hall, you'll find out that Pauline wants to throw a celebration for your victory against the Mecha-Wiggler. You'll need to find four back-up musicians for the upcoming festival that she is about to hold in your honor. Thankfully, they're easy to find...if you know where to look. As you find more musicians, you'll see more people inside New Donk City Hall as well as her the background music come together more and more. 

If you ground pound the dumpster near where you find Captain Toad (see below), you can find a free Life Up Heart.

There is a taxi cab blocking a manhole near the Outdoor Café checkpoint. Remember that for later.

The dumpster next to New Donk City Hall will give you 50 coins if you ground pound it.

After you find the four back-up musicians (see #2-#5 below), Pauline will tell you that the underground power plant seems to be out of commission, and that you'll have to power it back on in order to get the festival going. At this point, the manhole near the Outdoor Café checkpoint will be unblocked. 

Power Moons


2. Drummer on Board - After talking to Pauline at New Donk City Hall and being tasked with looking for four back-up musicians, you'll find the drummer nearby. Talk to him to get him to join and get a Power Moon.

3. Guitarist on Board! - After talking to Pauline at New Donk City Hall and being tasked with looking for four back-up musicians, you'll find the guitarist in the park near the Main Street Entrance checkpoint. Talk to him to add to the band and get a Power Moon.

4. Bassist on Board! - After talking to Pauline at New Donk City Hall and being tasked with looking for four back-up musicians, you'll find the bassist at the The Mayor Pauline Commemorative Park, which is east of New Donk City Hall. Talk to him to bring him into the band a get a Power Moon.

5. Trumpeter on Board! - After talking to Pauline at New Donk City Hall and being tasked with looking for four back-up musicians, you'll find the trumpeter at the top of the triangle-shaped building near New Donk City Hall. To get to him, you'll need to teleport to the New Donk City Hall Rooftop checkpoint, then go down a level, travel up the power wire, and then long jump to the rooftop of the triangle-shaped building. This is the easiest way to reach this guy. Talk to the trumpeter to make him part of the band and earn a Power Moon.

10. Girder Sandwich - On the east side of the city near the Mayor Pauline Commemorative Parker, there is a girder area hanging off the edge. There are two walls you can wall jump up, and at the top, you can find a Power Moon.

13. Secret Girder Tunnel - Near the Odyssey, there is a girder with a Power Moon inside. If you look around the girder, you'll eventually find the entrance to the inside of the girder and be able to get the Power Moon.

14. Who Piled Garbage on This? - Near the Main Street Entrance checkpoint, there are some buildings you can reach with either some bouncy platforms or a spark pylon. (I use the spark pylon shortly after 6:42.) In one of the corners is a pile of garbage bags with a shimmering light below it. Clear the garbage bags out with your hat, then ground pound the light to find a Power Moon.

15. Hidden in the Scrap - At the Mayor Pauline Commemorative Park, there is a piece of the Mecha-Wiggler on the ground. If you jump onto it and ground pound it, you'll find a Power Moon.

24. How You Doin', Captain Toad? - You'll find Captain Toad at the edge of a girder on the northern edge of town. Talk to him for a Power Moon.

26. Bench Friends - Near the Crazy Cap Shop, there is a guy sitting at the bench. If you jump onto the bench, face the street and then stand on the bench, Mario will sit next to him. The man on the bench will thank you with a Power Moon.

28. Metro Kingdom Slots - On the west side of the kingdom, there is a building with some Sand Kingdom-style color ad flair on the exterior. If you go inside, you'll find another slot machine game just like in the Sand Kingdom. This time, you'll need to line up four moon icons and not three to get a Power Moon, but the rules remain the same.

31. Remotely Captured Car - By throwing your hat at the guy at the RC car course near the Main Street Entrance checkpoint, you can control him and control the RC car. Up and Down on the left stick moves forward and backwards, while Left and Right on the right stick allows you to steer. Get the car into the hole in the cage to get the Power Moon, and use the course to get a grip on how to control the RC car, because you're going to need it for a few more Power Moons.

33. Taking Notes: In the Private Room - On the left side of Main Street, you'll find a building you can enter. Here, you'll need to go between the regular zone and the 8-bit zone to collect all of the notes. For the third set of notes, throw your hat to get all the notes on the regular zone as quickly as possible before entering the 8-bit zone to finish the job. Collecting all three sets of notes will net you a Power Moon.

37. Pushing Through the Crowd - Hit the switch you see when you enter the small open building near the Outdoor Café checkpoint, then long jump your way through the crowd and get the Power Moon on the other side before it disappears.

43. Inside the Rotating Maze - Throw your hat at the manhole cover near the RC car course to find a hidden underground area. Here, you'll find a maze. Hit the walls with your hat to get around and find the five Moon Fragments. Once you find all five fragments, you'll get a Power Moon at the exit.

45. Hanging from a High-Rise - After exiting the area with the moving people near the Outdoor Café checkpoint through the pipe on the other side, you'll find a rocket that will take you to another area. Here, you'll need to swing from pole to pole in order to reach the end and get a Power Moon. But...

46. Vaulting up a High-Rise - ...you'll soon notice near the end that one of the moving pole is moving upwards, midway through. If you take it upwards and jump off the wall to the top, you'll find another Power Moon!

49. Motor Scooter: Escape! - Time to play on the scooter! Y accelerates while B jumps. ZL dismounts. You'll be moving towards the camera as you speed away from a dinosaur. You'll get a Power Moon on the other side.

50. Big Jump: Escape! - Along the way, there is a set of crates on the left you can jump on. Thankfully, the yellow "no parking zone" diagonally painted lines will help you line up with a lot of things once you get the course here down. Jumping on it, then jumping again at the lone crate on top will net you this Power Moon. 

Regional Coins