Thursday, February 12, 2026

PrinceWatercress plays Super Mario Odyssey - Part 28 of 92


For once, I don't grab any regional coins; it's all Power Moons for this video. This will change next time.

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As it turns out, the third flower pot was right under my nose. There is a taxi cab that is not in motion near the park that you can jump off of to gain access to some rooftops as well as the last flower pot. 

Power Moons


16. Left at the Café? - At the rooftop of one of the buildings near the New Donk City Hall, there is an area where a lot of pigeons gather. If you ground pound on the right tile there, you can find a Power Moon.

17. Caught Hopping on a Building! - There is a building rooftop you can launch yourself to from the Rooftop Gardens checkpoint. That rooftop has a bunny, and if you catch up to the bunny, you'll get a Power Moon. The bunny will switch between this building and the one with the checkpoint if you're not fast enough, so throw your hat.

18. How Do They Take Out the Trash? - There is a lone dumpster in a tall tower made of girders near the New Donk City Hall. You'll need to be at rooftop level to long jump your way to it, as it's the only way to reach it. From there, open the dumpster with your hat to get the Power Moon.

22. City Gardening: Plaza Planter - This Power Moon comes from the seed placed in the flower pot in the park. It was planted in the last video here.

23. City Gardening: Rooftop Planter - This Power Moon comes from the seed placed int he flower pot in the rooftops near the slot machine building. It was planted in the last video here.

25. Free Parking: Rooftop Hop - For this Power Moon, ride a scooter to the building in the northeast corner and take it up to the parking spot on the roof. Thankfully, you can press B to jump while on the scooter.

32. RC Car Pro! - There is a building you can enter near the outdoor RC car course. Take control of the guy with the yellow cap on the podium to play the RC car mini-game inside.

Go right on the first two turns, then keep turning left when you move past the bridge, then turn right once you're under the overpass and near the finish line. Repeat for the next two laps. If you can do this without hitting walls, this will go a lot more smoothly.

To get this Power Moon, you'll need to complete three laps in less than 30 seconds.

38. High Over the Crowd - Remember the area near the Outdoor Café where you had to get past all the people walking around? As it turns out, there is an awning you can jump on at the other end, and it takes you to a platform, another awning and a bunch of poles to swing across. This leads to a Power Moon.

42. Sharpshooting Under Siege - In the area where you can get "Moon Shards Under Siege," there is another Power Moon to get that is easy to miss. There is a hidden metal box on an iron girder that you won't be able to reach normally, although you can see it. Shoot it down with a Sherm to get this Power Moon, then reveal an invisible bridge with the Sherm's bullets to get to it.

Wednesday, February 11, 2026

PrinceWatercress plays Super Mario Odyssey - Part 27 of 92


Our Power Moon hunt in the Metro Kingdom continues...

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If you've done everything involving the Sand Kingdom tourist so far, you'll meet him on Main Street across from the Odyssey landing pad. Talk to the guy for a Power Moon, then talk to him again. This time, he'll want to see the biggest waterfall ever. This is a clue that he's heading to the Cascade Kingdom, and that you'll need to head there to meet him again.


Another seed goes in a flower pot near the slot machine mini-game. Just wall jump up the buildings nearby to find it.

There is Hint Art at the side of the triangle-shaped building. If you look at it, you'll find out that Poochie has been to the Lake Kingdom and has found a Power Moon remember that for later.

Believe it or not, you can replay the festival whenever you want. Just talk to the guy who is not dancing and is standing off to the side, and you can do it. That's good, because there's a Power Moon that's easy to miss. 

Power Moons


11. Glittering Above the Pool - For this one, you'll need to climb up the New Donk City Hall Rooftop, then long jump to the building with the pool off the top. Bounce off the nearby umbrella to get the Power Moon above the pool.

12. Dizzying Heights - Believe it or not, you can climb up the spire of the New Donk City Hall building. You'll need to do a little bit of jumping onto the corners of the spire before you can grab onto the spire properly, but you can do it. At the top of the spire is a Power Moon.

19. Metro Kingdom Timer Challenge 1 - On the west side of the city near the slot machine mini-game building, there is a scarecrow. Throw your hat at it, then use the tilting of the platforms to your advantage as you run to the Power Moon to get it before everything disappears.

20. Metro Kingdom Timer Challenge 2 - At the top of the New Donk City Hall rooftop, there is a P switch you can hit. Get on the nearby scooter and drive onto it, then drive across the checkerboard platform that materializes and grab the key followed by the Power Moon before time runs out and everything disappears.

29. Jump-Rope Hero - In the park near the Main Street entrance, you'll see two citizens of the city hosting a jump-rope mini-game. Jump right in and jump over the rope 30 times (thankfully, the game keeps count) to get this Power Moon. This one is easy, but it does get a little faster by the time you reach 30.

30. Jump-Rope Genius - For this one, you'll need to jump over the jump rope at the park near Main Street 100 times. Compared to the 30-jump mode, you'll be tapping the A button as lightly as possible to get the jumps, as it gets pretty fast.

36. Celebrating in the Streets! - At the upside down section of the festival, jump on top of the ? blocks to find two more invisible blocks. Jump on those and then jump to the pipe at the bottom. Go down it, and you'll find a Power Moon.

41. Moon Shards Under Siege - On Main Street, there is a taxi cab that you can possess with Cappy. From there, holding the left analog stick in any direction will take you to another area. From here, you can take control of a Sherm and shoot down multiple enemies as well as Blocks to find five Moon Shards. If a Moon Shard is in mid-air, you can shoot at it with the Sherm to collect it.

52. A Tourist in the Metro Kingdom! - You must collect "The Hole in the Desert" in the Sand Kingdom and complete the festival to get this one, in addition to talking to  the guy taking the taxi in the Sand Kingdom. Across from the Odyssey's landing pad, you'll see the tourist from the Sand Kingdom as well as the taxi driver. Talk to the tourist for a Power Moon.

Regional Coins


Tuesday, February 10, 2026

PrinceWatercress plays Super Mario Odyssey - Part 26 of 92


Compared to the last video, we don't do as much here due to advancing the game's plot. Nevertheless, we get some work done in the Metro Kingdom.

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Powering Up the Station


Head back to the Outdoor Café checkpoint and throw your hat at the nearby manhole cover to possess it and move it with the left analog stick. Drop down the hole, and you'll end up in the underground power plant. Throw your hat at the green platforms to spin them around, but keep in mind that you don't need to spin all of them. Keep in mind that they will start spinning more slowly over time and will eventually stop, and when that happens, you'll need to hit them with your hat again.

Once you make your way through the sewers, you'll face two poison-spitting Piranha Plants. Throw your hat to clear the poison as well as stun the Piranha Plants so you can jump on their heads to get a Power Moon. After that, the glass dome on the switch will break; jump up to the switch and ground pound it to power up the city again and kick off the festival.

From here, you'll be back in City Hall with Pauline. When Pauline asks if you want to take part in the festival, say yes.

A Traditional Festival!


Once you're back at the Odyssey, enter the pipe shortly after the start to enter a huge 8-bit area. In this area, you'll be avoiding flaming oil barrels, dodging barrels, going upside down and even facing Donkey Kong himself.

Keep holding Y and left to run up the curved wall during the middle of the 8-bit area.

To defeat Donkey Kong, just hit the four ? Blocks below him. That will get rid of him. Once you beat him, you'll reach the rooftop. Talk to Pauline, and you'll get a Multi-Moon.

Power Moons


6. Powering Up the Station - Defeat the two poison-spitting Piranha Plants in the Underground Power Plant to get this Power Moon.

7. Festival in New Donk City - Get through the 8-bit area at the festival and talk to Pauline at the rooftop for this Power Moon.

35. Sewer Treasure - In the sewers leading up to the Underground Power Plant, there is a big vertical platform you'll need to hit with your hat. Wait for it to start losing speed after spinning, then get to the top of it as it gets completely vertical to jump your way to a hard-to-reach platform. You'll find a Power Moon here.

Regional Coins


Monday, February 9, 2026

PrinceWatercress plays Super Mario Odyssey - Part 25 of 92


Now that the Mecha-Wiggler is defeated, it's time to get some Power Moons...and there's a ton of 'em.

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A Fresh Start For New Donk City


Now that the Mecha-Wiggler has been defeated, you can explore Metro Kingdom at your leisure. 

You can hit the crossing signal signs from below for coins like they're ? Blocks.

By talking to Pauline, who is now standing in front of New Donk City Hall, you'll find out that Pauline wants to throw a celebration for your victory against the Mecha-Wiggler. You'll need to find four back-up musicians for the upcoming festival that she is about to hold in your honor. Thankfully, they're easy to find...if you know where to look. As you find more musicians, you'll see more people inside New Donk City Hall as well as her the background music come together more and more. 

If you ground pound the dumpster near where you find Captain Toad (see below), you can find a free Life Up Heart.

There is a taxi cab blocking a manhole near the Outdoor Café checkpoint. Remember that for later.

The dumpster next to New Donk City Hall will give you 50 coins if you ground pound it.

After you find the four back-up musicians (see #2-#5 below), Pauline will tell you that the underground power plant seems to be out of commission, and that you'll have to power it back on in order to get the festival going. At this point, the manhole near the Outdoor Café checkpoint will be unblocked. 

Power Moons


2. Drummer on Board - After talking to Pauline at New Donk City Hall and being tasked with looking for four back-up musicians, you'll find the drummer nearby. Talk to him to get him to join and get a Power Moon.

3. Guitarist on Board! - After talking to Pauline at New Donk City Hall and being tasked with looking for four back-up musicians, you'll find the guitarist in the park near the Main Street Entrance checkpoint. Talk to him to add to the band and get a Power Moon.

4. Bassist on Board! - After talking to Pauline at New Donk City Hall and being tasked with looking for four back-up musicians, you'll find the bassist at the The Mayor Pauline Commemorative Park, which is east of New Donk City Hall. Talk to him to bring him into the band a get a Power Moon.

5. Trumpeter on Board! - After talking to Pauline at New Donk City Hall and being tasked with looking for four back-up musicians, you'll find the trumpeter at the top of the triangle-shaped building near New Donk City Hall. To get to him, you'll need to teleport to the New Donk City Hall Rooftop checkpoint, then go down a level, travel up the power wire, and then long jump to the rooftop of the triangle-shaped building. This is the easiest way to reach this guy. Talk to the trumpeter to make him part of the band and earn a Power Moon.

10. Girder Sandwich - On the east side of the city near the Mayor Pauline Commemorative Parker, there is a girder area hanging off the edge. There are two walls you can wall jump up, and at the top, you can find a Power Moon.

13. Secret Girder Tunnel - Near the Odyssey, there is a girder with a Power Moon inside. If you look around the girder, you'll eventually find the entrance to the inside of the girder and be able to get the Power Moon.

14. Who Piled Garbage on This? - Near the Main Street Entrance checkpoint, there are some buildings you can reach with either some bouncy platforms or a spark pylon. (I use the spark pylon shortly after 6:42.) In one of the corners is a pile of garbage bags with a shimmering light below it. Clear the garbage bags out with your hat, then ground pound the light to find a Power Moon.

15. Hidden in the Scrap - At the Mayor Pauline Commemorative Park, there is a piece of the Mecha-Wiggler on the ground. If you jump onto it and ground pound it, you'll find a Power Moon.

24. How You Doin', Captain Toad? - You'll find Captain Toad at the edge of a girder on the northern edge of town. Talk to him for a Power Moon.

26. Bench Friends - Near the Crazy Cap Shop, there is a guy sitting at the bench. If you jump onto the bench, face the street and then stand on the bench, Mario will sit next to him. The man on the bench will thank you with a Power Moon.

28. Metro Kingdom Slots - On the west side of the kingdom, there is a building with some Sand Kingdom-style color ad flair on the exterior. If you go inside, you'll find another slot machine game just like in the Sand Kingdom. This time, you'll need to line up four moon icons and not three to get a Power Moon, but the rules remain the same.

31. Remotely Captured Car - By throwing your hat at the guy at the RC car course near the Main Street Entrance checkpoint, you can control him and control the RC car. Up and Down on the left stick moves forward and backwards, while Left and Right on the right stick allows you to steer. Get the car into the hole in the cage to get the Power Moon, and use the course to get a grip on how to control the RC car, because you're going to need it for a few more Power Moons.

33. Taking Notes: In the Private Room - On the left side of Main Street, you'll find a building you can enter. Here, you'll need to go between the regular zone and the 8-bit zone to collect all of the notes. For the third set of notes, throw your hat to get all the notes on the regular zone as quickly as possible before entering the 8-bit zone to finish the job. Collecting all three sets of notes will net you a Power Moon.

37. Pushing Through the Crowd - Hit the switch you see when you enter the small open building near the Outdoor Café checkpoint, then long jump your way through the crowd and get the Power Moon on the other side before it disappears.

43. Inside the Rotating Maze - Throw your hat at the manhole cover near the RC car course to find a hidden underground area. Here, you'll find a maze. Hit the walls with your hat to get around and find the five Moon Fragments. Once you find all five fragments, you'll get a Power Moon at the exit.

45. Hanging from a High-Rise - After exiting the area with the moving people near the Outdoor Café checkpoint through the pipe on the other side, you'll find a rocket that will take you to another area. Here, you'll need to swing from pole to pole in order to reach the end and get a Power Moon. But...

46. Vaulting up a High-Rise - ...you'll soon notice near the end that one of the moving pole is moving upwards, midway through. If you take it upwards and jump off the wall to the top, you'll find another Power Moon!

49. Motor Scooter: Escape! - Time to play on the scooter! Y accelerates while B jumps. ZL dismounts. You'll be moving towards the camera as you speed away from a dinosaur. You'll get a Power Moon on the other side.

50. Big Jump: Escape! - Along the way, there is a set of crates on the left you can jump on. Thankfully, the yellow "no parking zone" diagonally painted lines will help you line up with a lot of things once you get the course here down. Jumping on it, then jumping again at the lone crate on top will net you this Power Moon. 

Regional Coins


Sunday, February 8, 2026

PrinceWatercress plays Super Mario Odyssey - Part 24 of 92


...and now for one of my favorite Kingdoms in the game.

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Metro Kingdom

Scourge on the Skyscraper


After taking care of some loose ends in Cloud and Lost Kingdom, it's finally time to head to the Metro Kingdom. When we head down there, it will be dark and rainy. When you talk to the people near where you land, they will mention the Mecha-Wiggler and the Broodals' ship at the top of the Metro Kingdom's tallest building, New Donk City Hall. Also, Pauline - yes, that Pauline from Donkey Kong - is the mayor of the kingdom, and she is concerned about not only the Mecha-Wiggler, but also the tacky advertisements for Bowser's wedding to Princess Peach. You'll have to make your way to the top and take the Mecha-Wiggler out so that it doesn't suck all of the kingdom's electricity dry. Fortunately for you, getting around the Metro Kingdom at this point is pretty straightforward if you look around.

The Regional Coins actually look like coins for once. They have a picture of Pauline on the heads side and a picture of New Donk City, the capital of the Metro Kingdom, on the tails side.

The larva will turn into flies that will divebomb you, but you can easily defeat them with your hat. 

As you explore the Metro Kingdom, you'll find references to Donkey Kong everywhere. Even the street signs are named after characters from the [i]Donkey Kong Country[/i] games! 

The Sherms can be used to shoot down not just enemies, but also Bowser's wedding posters (for coins) and the taxis that are lying about to uncover Hearts and other power-ups.

You can enter the Crazy Cap, which is so big that the gold coin shop is one side and the Regional Coin shop is on the other. At the gold coin shop, you can buy a Power Moon.

Watch out with the girders that twist back and forth in place. You can fall off of them if you're not careful.

If you see a checkpoint, hit it. You'll not only need these checkpoints for later, but you'll also have some place to start from in case something happens.

You'll eventually have to go up some stairs and enter a building. When you do, you'll have to do a lot of platforming and jumping to get to the top. The wooden platforms break, but they do re-spawn. The metal platforms that move around are a little more permanent.

You'll eventually make it to the rooftop. Once you approach the Mecha-Wiggler, you'll trigger a boss battle.

To beat the Mecha-Wiggler, you'll need to possess a Sherm. After that, you'll need to shoot at the bright blue parts of the body. Once you do, the Mecha-Wiggler will be stunned, and you'll need to shoot it multiple times in order to do damage. When it glows orange, avoid it until it stops glowing. If you see portals and a line of light, back away from the lights so you don't get trampled. It will also shoot out fireballs that you'll need to avoid when it gets back onto the building.

The Mecha-Wiggler will then be bright pink. Shoot at it, and when it turns orange, be ready to evade fireballs again when it teleports. When the Mecha-Wiggler goes from pink to completely black, shoot it multiple time again. This time, the Mecha-Wiggler goes down for good, and you'll get Power Moon #1 (see below).

It will then be daylight, and the rain will stop. The Broodals will get away, but you've won...for now.

Power Moons 


1. New Donk City's Pest Problem - Defeat the Mecha-Wiggler (see above).

8. Inside an Iron Girder - Along the path to the Mecha-Wiggler, you'll find some wooden crates in front of a steel girder. Break the crates with your hat or with a Sherm, then go inside the girder. You'll find a Power Moon at the end.

9. Swaying in the Breeze - On the way to the Mecha-Wiggler, you'll see a Power Moon in mid-air near a swinging iron girder. Get to the end of the girder and jump when you're under the Power Moon to get it.

27. Shopping in New Donk City - Buy the Power Moon at the Crazy Cap Shop in the Metro Kingdom. Thankfully, the building for the shop is very visibly distinct.

34. City Hall Lost & Found - Inside the building, there is a pole above another pole. If you can make your way onto the higher pole and climb up, you'll eventually find a treasure chest. Open the chest with your hat to find this Power Moon.

Regional Coins


1-3 | 4-5 | 6-8 | 9-11 | 12-14 | 15-16 | 17-19 | 20-21 | 22-24 | 25-27 

Saturday, February 7, 2026

PrinceWatercress plays Super Mario Odyssey - Part 23 of 92


We head to the Metro Kingdom...then head back to take care of some loose ends in previous kingdoms.

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Now that we have all of the Power Moons that we can get our hands on in the Lost Kingdom, we can throw our hat on the globe, repair the Odyssey and head to the Metro Kingdom. However, as soon as we land, I go. Turns out we're able to head out to earlier areas again despite Bowser and the Broodals being in the Metro Kingdom, and I decide to tie up some loose ends.

Also, if you leave the Lost Kingdom and come back, the vulture will show up and kidnap Cappy again. You'll have to get to the nearby three-platform see-saw with the ground pound symbol on all three platforms and do the ground pound to take out the vulture again and get Cappy back.

Cloud Kingdom Moons


1. Picture Match: Basically a Goomba - There is a pipe in the center of the kingdom when you return, and it takes you to a Picture Match mini-game. You'll need to place the parts of the picture of the . Y and B let you rotate pieces while the left analog stick lets you move then, and ZL lets you place the pieces. When you place a piece, however, it will disappear, so remember where you put everything! Talk to the Toad when you're done You'll need to get at least 60 points, and the more accurate you are, the more points you'll get. Hitting the 60-point threshold nets you a Power Moon.

Lost Kingdom Moons


13. Caught Hopping in the Jungle! - You'll need to leave the Lost Kingdom and come back to get this Power Moon. Near the Swamp Hill checkpoint, there is a bunny bouncing around on the spinning propellor-shaped platform nearby. You can hit it with your hat, or you can capture one of the nearby Tropical Wigglers and run into it with the body extension move. The latter is easier, and I show it off in a later video.

Friday, February 6, 2026

PrinceWatercress plays Super Mario Odyssey - Part 22 of 92


In this video, we get what else we can from the Lost Kingdom at this point...and it's not much.

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Power Moons


10. A Propeller Pillar's Secret - At Swamp Hill, there is a propeller pillar with butterflies in the center. Ground Pound the center of that platform for a Power Moon.

12. A Butterfly's Treasure - Near the Ground Pound switch that lets you wall jump up to the Crazy Cap shop, there is a butterfly on a clip. Slowly approach it, and when you see the small white hat icon above it, throw your hat at it to get a Power Moon. If if flies away, get its original position out of camera view, then try again.

14. Cave Gardening - Near the Ground Pound switch that lets you wall jump up to the Crazy Cap shop, you'll find a cave. Throw your hat at all the flower sprouts before they un-bloom for a Power Moon.

18. Soaring Over Forgotten Isle - At the top of the mountain in the center of the Kingdom, capture Glydon, then fly to the island over to the south away from everything else to get a Power Moon.

19. The Caged Gold - At Swamp Hill, you'll need to throw your hat at a Trapeedle and get it so that it flies right into the nearby cage containing a Power Moon inside. After this, you'll need to go up and around to grab the Power Moon.

Regional Coins