Monday, March 2, 2026

PrinceWatercress plays Super Mario Odyssey - Part 46 of 92


Our adventures in Bowser's Kingdom with a few more Power Moons and Regional Coins.

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Big Broodal Battle


As soon as you leave the Second Courtyard, you'll reach the Crazy Cap store. Hit the checkpoint and take care of the Power Moons here; you're going to need them.

You'll then reach the Main Courtyard Entrance area. If you stomp around the sandy areas as a Jizo statue, you'll be able to find a Life Up Heart.

At the Main Courtyard Entrance, you'll need to get on the two black platforms to the sides to face Harriet and Topper. The same strategies for fighting them at earlier points still apply here, and beating them both will net you a Power Moon and further passage through Bowser's Kingdom.

3. Big Broodal Battle - Beat Harriet and Topper at the Main Courtyard Entrance.

16. Exterminate the Ogres! - To the right of where you enter the Main Courtyard Entrance area, there is a spark pylon you can take to an isolated island. Defeat the three Staircase Ogres here for a Power Moon.

24. Jizo All in a Row - At the Crazy Cap store, there is a line of Jizo with a gap in the middle. Possess one of the Jizo statues at the side of the Crazy Cap store and move it into the gap, and make sure it faces the same direction as all of the other statues. You'll reveal a Power Moon.

25. Underground Jizo - In the same spot where you got Power Moon #25, there is a square, cracked area in the ground. Move into it multiple times as a Jizo statue, then place the statue in the gap to the right just like you did last time. You'll get another Power Moon.

26. Found Behind Bars! - At the Main Courtyard, you can explore the right half of the rooftops to find a spark pylon. Taking it to the other side will lead you to this Power Moon.

29. Shopping at Bowser's Castle - Purchase the Power Moon at the Crazy Cap Shop in Bowser's Kingdom.

Regional Coins


Sunday, March 1, 2026

PrinceWatercress plays Super Mario Odyssey - Part 45 of 92


Bowser's Kingdom is going to take a few videos to complete, as we'll be systematically looking for Regional Coins and Power Moons in our attempt to sweep through this kingdom.

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Infiltrate Bowser's Castle!


Bowser's Castle is a bunch of forts isolated from each other like a bunch of islands, and you'll have to go from island to island and fort to fort to get to the end.

The birds you'll meet at the Third Courtyard (Front) checkpoint are called Pokios. By taking control of one, you'll be able to jump with B and poke enemies in front of you with your beak with Y. The poke attack not only allows you to attack enemies, but also stick to certain walls. By sticking to certain walls, you can launch yourself upwards as well as other directions in order to get to other places you normally couldn't get to. Just remember that you need to hold the opposite direction you want to go with the left stick, and to not let go until you are sure you are going in the direction you want to go as well as when you are ready to launch yourself. If you need to switch directions while stuck to the wall, do not let go of the left stick; instead, move the stick to another direction. After some practice, you'll be launching yourself like a pro.

At the end of the Third Courtyard (Rear) area, you'll face a Stairface Ogre. Stand in front of it so it attacks, then run to the side to avoid being crushed by its wooden weapon. There is a red square that dictates where its attack will hit. Climb up the weapon by jumping up it like a bunch of steps, then jump on his head and ground pound him. You'll need to do all of this before he raises his weapon back up. Once you beat him, you'll get the first of four story-related Power Moons for this area.

Smart Bombing


For the second story-related Power Moon in the kingdom, you'll need to find five Moon Fragments in the Second Courtyard area. For some of them, you'll need to take control of a Pokio and poke firework bombs coming out of the bomb launchers so that they roll into metal boxes and blow them up, as some of the Moon Fragments are hidden in metal boxes. Other Moon Fragments will be hidden in plain sight in harder-to-find-than-usual areas that you can see if you look down from the rooftops. All of them will be in the Second Courtyard area. When you find all five Moon Fragments, you'll be able to get another Power Moon and open up more of the kingdom.

Power Moons


1. Infiltrate Bowser's Castle! - Defeat the Stairface Ogre in the Third Courtyard (Rear) area (see above).

2. Smart Bombing - Find the five Moon Fragments in the Second Courtyard area (see above).

5. Behind the Big Wall - By getting on the roof near the Third Courtyard (Front) checkpoint with a Pokio, you can look around and find a hidden platform with this Power Moon.

6. Treasure Inside the Turret - There is a secret area off to the side one can find from the rooftops of the Second Courtyard. You can get yourself over to the Power Moon with a Pokio.

7. From the Side Above the Castle Gate - Near the spark pylon at the end of the Second Courtyard area, you can jump onto the roof to get with a backflip, a cap throw to the side and a dive to get an easy-to-miss Power Moon.

18. Taking Notes: Between Spinies - At the Third Courtyard (Rear) checkpoint, there is an area with two Spinies and a treble clef. Grab the treble clef, then grab all twenty notes before time runs out while avoiding the Spinies. If you need to, throw your hat to collect notes. You'll get a Power Moon.

19. Stack Up Above the Wall - At the start of the level, take control of a Goomba and jump on top of the rest of the nearby Goombas to create a stack of ten Goombas. From there, turn the corner to find a 10 Goomba Switch and step on it. This will reveal a Power Moon.

21. Poking Your Nose in the Plaster Wall - At the end of the Third Courtyard (Rear) area, there is a hidden area you can find by looking around on the rooftop. In this area is a Pokio. Take control of the Pokio, then poke the third gold hexagon in the bottom of the wall. This one has a hole in it, unlike the rest. This will reveal a Power Moon.

22. Poking the Turret Wall - In the Second Courtyard, there is a gold hexagon you can poke with a Pokio to reveal an easy-to-miss Power Moon. It will be near two firework bomb launchers inside of a metal boxes, and you'll need to destroy a metal box near it with a firework bomb to reveal the hexagon.

Regional Coins


Saturday, February 28, 2026

PrinceWatercress plays Super Mario Odyssey - Part 44 of 92


In this entry, Bowser forces another detour on us.

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Ruined Kingdom


When you head to Bowser's Kingdom, Bowser will head Mario and Cappy off at the pass again, this time on the back of a giant black dragon. The Odyssey gets blasted out of the sky, and Bowser gets away on his airship. You'll then end up in the Ruined Kingdom, yet another kingdom that is not that big and has only a few Power Moons, which you'll need to repair the Odyssey.

As you make your way upwards, throw your hat at the golden hooks piercing through the floor. One of them will reveal an electric globe you'll be able to ride to an isolated platform where you'll finally face the giant black dragon.

Stay on the move to avoid the purple energy as well as the chakrams that roll around that are created by it. The small mass of purple electricity on the floor indicates where the dragon is about to zap. When the dragon smacks his head on the floor, you'll need to jump over the electricity that courses along the floor. He will then be tired. This is your opportunity to jump onto the dragon's head and throw your hat at the hooks in the dragon's head. By removing all the hooks and ground pounding the glowing spot on the dragon's head afterwards before the dragon revives, you'll score a hit. In case the dragon wakes up, your progress with the hooks will stay the way that it is until you either lose all your health or complete the current attack phase.

There are four spots where you can ground pound the ground for a heart, should you need them. They will be indicated by glowing cracks in the ground.

For the second phase, you'll have to avoid more five chakrams instead of three, and the crackling energy will have slightly more complex patterns that look like double helixes. You'll also have to remove four hooks instead of three.

For the third phase, you'll have to avoid over a dozen chakrams and deal with crackling energy that forms loops that you'll need to jump between. You'll also have to deal with five hooks on the dragon's head, which means you may have to go through two attack loops to get the job done. Once you do, you'll get Power Moon #1.

If you go back to the dragon afterwards, he won't mess with you afterwards.

Once you beat the dragon, you can repair the Odyssey by throwing your hat at the globe, then you can head to Bowser's Kingdom.

Power Moons


1. Battle with the Lord of Lighting! - Defeat the black dragon (see above).

2. In the Ancient Treasure Chest - Left of the stairs leading to the battle with the dragon is a path with a handhold you'll need to jump into and shimmy across to get this Power Moon sitting in a chest.

3. Roulette Tower: Climbed - There will be a rocket ship near the dragon after you get Power Moon #1. This leads to an 8-bit area. You'll need to hit the P switches with your hat or by running into them yourself to stop the platforms so that they are on the bottom. For the last set of platforms, keep the red one at the bottom, the blue one in the middle, and the green one at the top. At the end, you'll find a Power Moon and a rocket ship that will take you back.

4. Roulette Tower: Stopped - Near the end of the 8-bit area, you can kick a Koopa shell to the left to break some blocks and head to a hidden area. Stop the platforms at the bottom of the squares to get to this easy-to-miss Power Moon.

Friday, February 27, 2026

PrinceWatercress plays Super Mario Odyssey - Part 43 of 92


We only have a few more Power Moons to collect before we are off to the next kingdom.

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When you enter the Odyssey, you'll be able to head to Bowser's Kingdom, but you'll also see Bowser's airship on the world map. That can't be good. We'll deal with that in the next video.

If you grab a Power Moon, Mario's hand will be in one of three positions: the peace sign with two fingers up, a closed fist or an open hand. These are references to Super Mario 64, Super Mario Sunshine and Super Mario Galaxy respectively.

You can look around with the right stick when flying around in the Odyssey. It has no effect on gameplay.

Power Moons


10. Atop a Column in a Row - On top of the columns in the Peronza Plaza, there is a glowing spot. Use the food-shaped rocks to get up top, then get to the column near all of the lava and ground pound the top for a Power Moon.

12. Island of Salt Floating in the Lava - There is a small island with a glowing spot atop the salt hill near the Salt-Pile Isle checkpoint. Ground pound that spot for a Power Moon.

13. Overlooking a Bunch of Ingredients - This Power Moon can be grabbed near Peronza Plaza if you can perform a cap jump to the top of the slot machine building and backflip, wall jump and dive jump your way up to the top. 

20. Luncheon Kingdom Timer Challenge 3 - Behind the Stark of the Peak Climb checkpoint, there is an island with a scarecrow. Throwing your hat at it will reveal two tilting platforms and a key. Tilt the platform so you can get the key with an overhead jump, then long jump your way to the Power Moon before time runs out.

34. The Treasure Chest in the Veggies - Near the Path to the Meat Plateau checkpoint, there is an easy to miss door near the lava. Inside is a chest you can open with your cap for a Power Moon.

36. Taking Notes: Big Pot Swim - Return to the pot where you fought the Cookatiel after beating the Cookatiel. Clear out the stew chunks by running into them, then run into the treble clef to start collecting notes. Hold down Y the whole time as you jump and control where you are in the air at will as you collect the notes and you'll soon have another Power Moon.

49. Found with Luncheon Kingdom Art - You'll need to find the Hint Art here to unlock this. Go to the Seaside Kingdom, warp to the Ocean Trench East checkpoint, then swim straight to the west and ground pound the highest platform for a Power Moon.

Thursday, February 26, 2026

PrinceWatercress plays Super Mario Odyssey - Part 42 of 92


We complete all of the storyline missions and get all of the Regional Coins, but we're not done here yet.

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Cookatiel Showdown!


Once you make your way through the door, you've got a path leading straight to the Cookatiel. Some of the islands that you'll need to land on will be moving, so watch your shadow as you jump. If you go off the beaten path, you'll find a chest containing dozens of regular coins.

You'll eventually reach another checkpoint. Hit it, then use your hat to flick your way up. There are some paths that lead to Regional Coins; thankfully, I've timestamped where they are, as always. Some of the platforms will flip back and forth between solid and lava. There will also be rolling vegetables that you will have to avoid as you walk down a narrow precipice on the way to the top.

You'll eventually reach the top, and once you're there, you'll need to jump into a cannon as a Lava Bubble to get to the Cookatiel. When the battle begins, avoid the Cookatiel and the spiky balls that it spits out as you knock down the potato chunks in the stewpot to give yourself more room to maneuver. This will net you regular coins as well as the occasional Heart. When the Cookatiel flies in place, it will spit out lava that you will have to to jump into and then move upwards in order to jump on the Cookatiel's head and do damage. The lava spit will have different patterns for each phase; the first phase will have a straight waterfall, the second will have a wavy waterfall, and the third will be globs of lava that you have jump from one to the next to get to the Cookatiel, which makes landing the final hit a little more difficult compared to the first two. After three hits, the Cookatiel goes down and you'll get Power Moon #5.

Once the Cookatiel is defeated, you're free to do what you want to do in the kingdom as well as advance to the next one.

5. Cookatiel Showdown! - Beat the Cookatiel (see above for strategies) for a Multi-Moon.

27. A Strong Simmer - Buy and equip the Chef Hat and Chef Suit at the Crazy Cap Shop in Peronza Plaza, then head to the locked door at the building next door. Since you're dressed as a chef, you'll be able to go in. Capture a Lava Bubble and jump into the nearby stewpot, then travel to the center of the pot and jump straight up to get the Power Moon.

28. An Extreme Simmer - In the same area where you get Power Moon #27, you'll need to take a Lava Bubble to the very end of the area. Destroy the Tomato enemies in such a way that you can create a path to the lava - and the stewpot - on the other side. When you jump into the stewpot here, position yourself in the center and jump straight up just like last time to get this Power Moon.

32. Light the Far-Off Lanterns - I didn't know what I did until later, so here it is: when you're back outside, kick a rock towards the Piranha Plant at the beginning of the path to the Cookatiel so it lands in the Piranha Plant's mouth. You can then take control of the Piranha Plant and spit fire at the two lanterns to get this Power Moon.

33. Bon Appétit, Captain Toad! - Captain Toad is on an island close to the edge of the kingdom near the path to the Cookatiel. You'll need a Lava Bubble to reach him. Talk to Captain Toad once you get there for a Power Moon, then take the nearby cannon as a nearby Lava Bubble to make your way back to where you left off.

35. Caught Hopping at the Volcano! - There is a Bunny near Peronza Plaza after you defeat the Cookatiel. You'll need to catch it for a Power Moon. Be ready to throw your hat as well as corner the bunny a little bit, as there are a lot of walls that the bunny can get caught near.

48. A Tourist in the Luncheon Kingdom! - You'll need to  defeat the Cookatiel and have gotten the "A Tourist in the Cascade Kingdom!" Power Moon to get this one. When you return to Peronza Plaza after defeating the Cookatiel, the Tostarenan tourist and his taxi driver will be there. Talk to the tourist for a Power Moon. The tourist will then hint at where he wants to go next, which you won't get to until a little later.

Regional Coins


Wednesday, February 25, 2026

PrinceWatercress plays Super Mario Odyssey - Part 41 of 92


Our adventures in the Luncheon Kingdom continue...

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Climb Up the Cascading Magma


If you explore the lava in this area, you'll find out that there are vegetable chunks all over the level that you can run into for regular coins. You'll also find cannons that will launch you into the air if you jump into them. You'll be able to see the launch path before you press A to launch yourself, and you can get out of the Lava Bubble mid-flight to get to other places in the flight path if necessary.

After heading towards the Meat Plateau in the north end of the kingdom, it's time to head towards the northwest corner. You'll need to get in the lava as a Lava Bubble and take a cannon over a gap that takes you to the lava to the west of the village. From here, you'll be able to platform your way to the next area you need to get through. You'll also have to go through an 8-bit area before entering a cave and going up a lava waterfall with a Lava Bubble. Watch out for the logs! 

Near the switch that unlocks Power Moon #2, there are some mountains you can climb up for some Hint Art. This shows Poochie underwater in the Resort Kingdom. Remember this for later.

Power Moons


4. Climb Up the Cascading Magma - In the cave leading to the northwest corner of the kingdom, you'll need to leap into an unlit lantern with a Lava Bubble. Doing this will give you a Power Moon, open up the path ahead and advance the plot.

8. Atop the Jutting Crag - Near Salt-Pile Isle, there is a cannon you can jump into as a Lava Bubble that is surrounded by small hill-like mounds. Jump into the cannon and launch yourself, and when you're above the mountain in the middle of the launch path, get out of the Lava Bubble and land on the mountain to get this Power Moon.

11. Surrounded by Tall Mountains - There is a blue-green mountain near the Meat Plateau, and you can long jump to it and find a sparkle that you can ground pound for a Power Moon.

16. Golden Turnip Recipe 2 - In the area where you'll find Power Moon #8, there are a few turnips. The one in the center is golden. You'll want to open up a path back to the village with a Hammer Brother before you attempt this. Grab the turnip, then jump your way to the village while avoiding the enemies and their attacks. Throw the turnip into the blue stewpot, and you'll get the Power Moon.

18. Luncheon Kingdom Timer Challenge 1 - Above the Odyssey is a scarecrow. Throw your hat at it and wall jump your way to this Power Moon before time runs out.

19. Luncheon Kingdom Timer Challenge 2 - There is a scarecrow where you fought Spewart. Throw your hat at it, then use your long jump to get to the key and then back again to get this Power Moon before time runs out.

29. Alcove Behind the Pillars of Magma - As you're going for Power Moon #4, there is a gap in a wall near the lava geysers. Inside is a Power Moon.

30. Treasure Beneath the Cheese Rocks - There is a stack of cheese rocks near the Odyssey; breaking them with a Hammer Brother will reveal a Power Moon.

31. Light the Two Flames - There is a Fire Bro near the Odyssey. Take control of him, then take him to a dead with two lanterns. Light the lanterns with the Fire Bro's fireballs for a Power Moon.

Regional Coins



Tuesday, February 24, 2026

PrinceWatercress plays Super Mario Odyssey - Part 40 of 92


We almost get the edge against the Cookatiel, but the Cookatiel has other plans.

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Big Pot on the Volcano: Dive In!


From where you get Power Moon #2, it's time to do some more exploring. On the way to the Meat Plateau, we also find...the Mushroom Kingdom? Yeah, we'll eventually head there, but not until after we finish the main game! You'll get a sneak peak at the place for now.

Near where you got Power Moon #2, there is a series of slopes that leads to a path that takes you directly to the Meat Plateau. At the end of the plateau is...well...meat. Throw your hat at the red circle on top of the meat, then keep pressing B to twitch. You'll twitch enough to get all the salt off of you and get dropped into a stew pot. Jump from diced vegetable to diced vegetable to get Power Moon #3...only to get blown off by the Cookatiel's powerful wings. You'll have to get to the Cookatiel some other way.

Power Moons

Luncheon Kingdom


3. Big Pot in the Volcano: Dive In! - When you take control of the big slab of meat at the top of the Meat Plateau and press B to twitch, you'll eventually get the Cookatiel's attention and you'll be dropped in a stew pot. You'll then have to platform from one diced vegetable to another to get this Multi-Moon.

14. Light the Lantern on the Small Island - On the path to the Meat Plateau, there is a lantern at the center of an island. You can either capture a Podaboo (which is called a Lava Bubble in this game, I just now found out) and jump at the torch like I did, or you can capture a Fire Bro elsewhere in the level and light the lantern to get this Power Moon.

17. Golden Turnip Recipe 3 - There is a golden turnip under a big cheese block near the Hat Door on the way to the Meat Plateau. Use a Hammer Bro to break the block, as well as to open a path leading up to the switch that let you get Power Moon #2. This will give you a shortcut back to the village, where you can throw the golden turnip into the blue stewpot to get this Power Moon.

21. Beneath the Rolling Vegetables - There is an 8-bit area in the Remote Island in the Lava. Take down the Hammer Brothers and avoid the Podaboos to get the Power Moon at the end.

22. All the Cracks Are Fixed - At the Remote Island in the Lava where you find Power Moon #23 (see below), there is a Volbonan who will tell you that all of the cracks in the island need to be flattened. Unfortunately, there are vegetables rolling around that will flatten you if they run into you. Flatten them all with a ground pound while avoiding the rolling vegetables, and you'll reveal this Power Moon when you get them all.

23. Taking Notes: Swimming in Magma - Near the ring of six Regional Coins in the lava, there is a treble clef. You'll obviously need a Lava Bubble for this. Swim through the long line of notes and you'll find a Power Moon on the island you come across.

39. Magma Narrow Path - On the way to the Meat Plateau, there is a hat door you can open. Take control of a Lava Bubble, then ford the narrow maze-like path of Pepto Bismol lava (yes, I'm calling it that) to get the Power Moon at the end of the area.

40. Crossing to the Magma - Shortly after the beginning of the Hat Door area on the way to the Meat Plateau, take out the two tomatoes and use them to get a Lava Bubble across the land to some isolated lava. Go up the lava for this Power Moon.

45. Spinning Athletics End Goal - There is a small island near the Remote Island in the Lava with a scarecrow. Throw your hat at the scarecrow to open the door, then get ready to jump your way over a bunch of small platforms that rotate 45 degrees at regular intervals. I made this look easier than it can usually be. You'll find a Power Moon at the end.

46. Spinning Athletics - As you go for Power Moon #45, there is a light green spinning platform. Get the notes nearby first, then grab onto the edge of the light green spinning platform to get the rest of the notes before time runs out so this Power Moon can be yours.

Mushroom Kingdom


39. Secret Path to Peach's Castle! - At the Remote Island in the Lava, there is a painting you can enter. This takes you to Yoshi's House, which is separated from the rest of the Mushroom Kingdom. Throw your hat at the fire in the fireplace, then wall jump up the chimney to get a Power Star, which acts as the Power Moon for this kingdom.

Regional Coins