We have to do some extreme sheep herding - among other things - to get some more Moon Rock Power Moons in the Wooded Kingdom.
58. High Up on a Rock Wall - Shortly after the Iron Road: Entrance checkpoint, take control of an uproot, then stretch upwards before you enter the Uproot maze area to find some grey bricks. Land on those, then stretch upwards into the nut above for a Power Moon.
60. Above the Iron Mountain Path - There are two ways to get to this one. The first is to warp to the Iron Mountain Path, Station 8 checkpoint, head west to the cliff, and hit the P switch to reveal a flower road leading to the Sky Garden Tower. You can get the Power Moon on the way. The other, which I end up using, is warping to the Observation Deck, capturing the nearby Glydon, looking for a mid-air Power Moon in the distance, and gliding to it.
63. Invader in the Sky Garden - At the Sky Garden Tower, there is a UFO-like enemy called a Yoofoe (pronounced YOU-foe, like the Japanese pronunciation of the acronym "UFO"). Stack up all five nearby Goombas and watch out for the bombs that the Yoofoe drops as well as the blades that spin around it as you leap out of the Goombas and land on the top of the Yoofoe. You'll need to do this twice to defeat the Yoofoe, and when you do, you'll get a Power Moon. If you need health, break the two rocks in the area for Hearts.
65. Wooded Kingdom Timer Challenge 3 - Warp to the Iron Mountain Path, Station 8 checkpoint. Over the nearby guardrail is a scarecrow. Throw your hat at the scarecrow, then ride the platforms and swing over the poles to get to the Power Moon before time runs out.
66. Moon Shards in the Forest - There are now five Moon Shards in the Uproot Maze. Collect them all to get the Power Moon at the end of the maze.
73. Herding Sheep Above the Forest Fog - There is a Moon Rock Pipe in the area with the Goombas near the Forest Charging Station. Enter it, and you'll need to start herding a sheep to the pen above where you start. For best results, you'll want to stay slightly close behind the sheep to guide it away from the walls in the path, but at the same time, you want the sheep walking away from you rather than running away. You don't want to throw your cap at the sheep to launch it until you're lined up with the higher platforms as well as the pen itself, and even then, you'll want to be at the right distance to ensure you don't undershoot or overshoot.
74. Herding Sheep on the Iron Bridge - Below the sheep pen, there is a pipe off to the side that leads to another sheep. Hit the P Switch to activate a bridge, then get the sheep on the bridge and launch it off the edge to the pen with your hat. Doing this will net you another Power Moon.
75. Down and Back Breakdown Road - There is a Moon Rock Pipe near the Iron Road: Entrance checkpoint. Leap across the bridge while avoiding the Bullet Bills that will destroy it and grab the key. You'll then be chased by a Magnum Bullet Bill, and you can capture it to get this Power Moon...
76. Below Breakdown Road - ...except if you release the capture immediately afterwards, you'll drop down and encounter another one. Capture this one, then rush back to the start. You'll get this Power Moon that's easy to miss, and then you can get #75 along with it!