Saturday, March 7, 2026

PrinceWatercress plays Super Mario Odyssey - Part 51 of 92


We get the last of the collectibles for the main game. Next stop: the final fight with Bowser.

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At the end of the kingdom is the Wedding Hall. Before going in to confront Bowser, look behind the Wedding Hall for a frog. From there, you can use the high jump to get to the rooftop and find the last of the Regional Coins and the final Power Moons that you can collect before beating Bowser.

Power Moons


3. The Tip of a White Spire - At the roof of the Wedding Hall, there are lights around the top of a spire. Throw your hat at it and hold the throw button down to get this Power Moon.

11. Around the Barrier Wall - From the tower that shoots the smaller Bullet Bills, you can capture a smaller Bullet Bill and go back. From here, you can possess a huge Bullet Bill again, then go further back for this Power Moon. This one takes a bit of exploration to find and can be easily missed.

12. On Top of the Cannon - Take control of the Giant Bullet Bill. The tower firing the smaller Bullet Bills near the end will have a Power Moon hidden at the top. Get on the tower, then ground pound the center of it for a Power Moon.

13. Fly to the Treasure Chest and Back - When you capture and possess the giant Bullet Bill in the underground cavern, turn right and head towards the huge, tower-like structure. There will be a chest containing a Power Moon.

14. Up in the Rafters - At the Wedding Hall rooftop, there is a hole underneath the bell. Drop down the hole to land in the rafters. Here, you can find a Power Moon.

Regional Coins


Friday, March 6, 2026

PrinceWatercress plays Super Mario Odyssey - Part 50 of 92


We're almost there. It's time to head to the Moon Kingdom and get everything before we face Bowser.

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There's nothing left to do in Bowser's Kingdom, so it's now time to head to the Moon Kingdom.

Bowser's Moon Wedding


Now that you're in the Moon Kingdom, remember that you are on the moon, and as a result, gravity will be reduced. Your jumps will go higher as a result, much like in the Space Zone of Super Mario Land 2: Six Golden Coins.

The floating octopus enemies are much like Mollusque-Lanceur, the boss from the Seaside Kingdom; jump so you're above them, ground pound them on the head. That'll get rid of them.

The rotating rock columns are also back from the Seaside Kingdom. You'll want to jump over them to avoid them.

The Sphinx is right here. He will ask you if you should be answering questions right now. The correct answer is "No." You get nothing for this...yet.

You'll eventually enter a cave that leads to an underground cavern area inside the moon full of molten lava and metal platforms. From here, you'll be possessing Dry Paratroopas to fly over the lava as well as the occasional Sherm to shoot something down. You'll also need to avoid the lava plumes that shoot out of the lava.

The ground pound switch activates a moving platform. Get on the platform and take control of a Hammer Brother to get rid of a walls, then grab a Tropical Wiggler to get past the second platform section. You'll then meet a huge Bullet Bill. Possess it and fly forwards to dry land. From there, ground pound the switch here and use the Moe-Eye to get past the invisible platforms before time runs out and the platforms disappear.

After another spark pylon, you'll meet a familiar foe: the Chargin' Chuck! Hit him twice with your cap to knock his helmet off and eventually possess him, then hold Y to charge up his tackle attack and release Y to unleash it. While you're tackling, you can not only destroy the constant barrage of boulders rolling towards you, but you can break blocks to reveal hidden stuff.

You'll then face Madame Broode again. Thankfully, the fight against her is the same as the one in the Cascade Kingdom, so the strategies from there still apply...to a point. This time, you have to throw your hat at the golden Chain-Chomp to remove the top hats from its head before you can possess it and send it back at Madam Broode. Once again, three hits will seal the deal, and once you beat here, you'll be able to leave the underground caverns and head to the Ever-After Hill checkpoint. You'll want to trigger this checkpoint so that you can skip this cavern (unless you've missed something).

There is a ground pound symbol on a panel on the top of the Odyssey; if you ground pound it, you'll enter the Odyssey from the roof.

Power Moons


1. Shining Above the Moon - There is a crater near the Odyssey. There are some hidden blocks directly above the shadow of the Power Moon above. Jump up from the shadow for the first one, then get on the hidden block to reveal another. There are three in all, and you'll need them to reach this Power Moon.

2. Along the Cliff Face - There is a platform off to the side near the Odyssey area; you may have to pan the camera downwards to find it. This platform also leads to an 8-Bit area; run to the left and avoid the Black Fuzzies to get to the Power Moon here.

4. Rolling Rock on the Moon - One of the large craters in the Moon Kingdom contains a rock that flashes when moved into. Keep moving into it and kicking it to reveal this Power Moon.

5. Caught Hopping on the Moon! - There is a rabbit on the southeast side of the kingdom; run into it to catch it and grab this Power Moon. The rabbit will take advantage of the low gravity...so use your hat!

6. Cliffside Treasure Chest - Near the Ringing-Bells Plateau checkpoint, there is a Rocket Flower you can grab to leap to a far-off platform. This platform has a chest that contains a Power Moon.

7. Moon Kingdom Timer Challenge 1 - There is a platform off to the side past the slope past the Odyssey. Throw you hat at the scarecrow here, then long jump your way to the Power Moon and jump to it.

8. Taking Notes: On the Moon's Surface - Near the Ringing-Bells Plateau checkpoint, there is a large cliff with an octopus and a treble clef. Grab the treble clef and use your long jump to grab all the notes and nab this Power Moon.

9. Under the Bowser Statue - There is a green capture ball near this Bowser statue at the beginning of the underground cavern. Throw your hat at this ball to move the Bowser statue and reveal a Power Moon.

10. In a Hole in the Magma - At the spark pylon shortly after the start of the underground cavern area, take control of a Dry Paratroopa in order to enter a nearby hole in the lava. You'll find a key inside. This will unlock a Power Moon back at that pylon that you can collect.

Regional Coins



Thursday, March 5, 2026

PrinceWatercress plays Super Mario Odyssey - Part 49 of 92


In this entry, we clean out Bowser's Kingdom...for now. Next stop: the moon.

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The Regional Coins near the giant golden Bowser head can be jumped to just by jumping onto the nearby lanterns, and you can even climb on the chains. Whenever you're on a lantern, it will stop shaking so that you can concentrate on moving and getting the Regional Coins there.

Power Moons


9. Past the Moving Wall - On the left side of the Beneath the Keep area, there is a wall that you can latch onto with a Pokio. There will also be a set of moving walls that will take you to this Power Moon.

10. Above the Poison Swamp - This Power Moon is on the northeast corner of the lava pool at the Beneath the Keep checkpoint.

11. Knocking Down the Nice Frame - Take control of Lakitu near the Beneath the Keep checkpoint and get to the northwest corner of the lava pool. Use the slingshot to get on the roof, then go down the front of the room and hit the frame with the flashing lights hanging off the center from behind with Cappy. The frame will fall into the lava and you'll get a Power Moon.

12. Caught on the Iron Fence - This one is way too easy to miss. There are Bowser heads crafted onto the columns of the small iron gate behind the Odyssey, and one of the heads faces away from the platform rather than towards it. Press and hold the Y button when you throw your hat at this Bowser head to reveal a Power Moon.

13. On the Giant Bowser Statue's Nose - Believe it or not, you can drop down onto the nose of the giant golden Bowser head at the top of the Beneath the Keep area. If you ground pound there, you'll find a Power Moon.

31. Scene of Crossing the Poison Swamp - You'll need the Samurai Helmet and the Samurai Armor for this Power Moon. Equip them both, then go to the other side of the Crazy Cap Store. You'll find a locked door, and you'll need to dress like a Samurai to open it. Go in, and you'll find the Power Moon in a pipe leading into an 8-bit area. Just complete the three short sections with the mushroom platforms that sink down when you step on them as well as the moving platforms from Super Mario Bros. and you'll find the Power Moon at the end. For the final section, jump on and kick the Koopa, then jump over the shell as you stand on the mushroom platform so that the Koopa can break the bricks without you getting hurt.

32. Taking Notes: In the Folding Screen - In the 8-bit area where you found Power Moon #31, you'll find a treble clef. Grab it, then use the platform moving around to get all the notes for another Power Moon.

Regional Coins


Wednesday, March 4, 2026

PrinceWatercress plays Super Mario Odyssey - Part 48 of 92


Now that Bowser and the Broodals are gone, it's time to get everything else in Bowser's Kingdom.

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8. Sunken Treasure in the Moat - This is found in the pool of water to the left past the Main Courtyard checkpoint. Just dive down and follow the path to get this Power Moon.

15. Caught Hopping at Bowser's Castle! - At the top of the keep, there are two rabbits. Chase and catch the one on the right for a Power Moon; the left one only gives you a coin.

17. Bowser's Kingdom Timer Challenge 1 - After beating the Broodals' robot, return to the site of that boss fight for another checkpoint as well as a scarecrow. Throw Cappy at the scarecrow, then jump up the platforms and get the Power Moon before time runs out.

27. Fishing(?) in Bowser's Castle - At the Beneath the Keep Checkpoint, you'll want to head to the east side and look for Lakitu. Possess Lakitu and look for the shadow of the big fish. Catch the fish to find Poochy instead of a Cheep-Cheep and get this Power Moon.

30. Bowser's Castle Treasure Vault - At the Beneath the Keep Checkpoint, you can either go to the east and use a Pokio to get up the wall, or you can get to the roof, head east and drop down. Either way, you'll find this room with a ton of coins and a treasure chest containing a Power Moon.

33. On Top of the Spinning Tower - There is a pool of purple poison near the Beneath the Keep checkpoint. Near it is a set of doors, and to open the doors, you'll need to defeat the nearby Stairface Ogre. Inside is an area where you'll need to take control of a Pokio to climb up a tower and find the Power Moon at the top. Watch out for the spinning segments!

34. Down and Up the Spinning Tower - Once again, you'll need a Pokio. You'll need to get on the other side of the tower near the bottom in the area where you found Power Moon #33. There, you'll find an alcove containing a key. Grab the key, then climb up the tower. You'll find the Power Moon at the top.

35. Jizo's Big Adventure - There is a Warp Pipe in the Showdown Arena area that leads to a puzzle that requires placing Jiro statues on P switches. Thankfully, being in a Jiro statue protects you from being stung by spikes. You'll need to open a path leading to the exit in the center to get this Power Moon.

36. Jizo and the Hidden Room - In the area where you find Power Moon #35, you'll need to place a Jiro statue on the P switch near the pipe that you came into the area from. You'll need to head back to the exit, then wall jump and cap jump off the remaining wall into the alcove in the center of the wall for a Power Moon.

Regional Coins


Tuesday, March 3, 2026

PrinceWatercress plays Super Mario Odyssey - Part 47 of 92


In this entry, we encounter Bowser again. He overpowers us once more, but it won't be long until we catch up one more time.

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Showdown at Bowser's Castle


From here on out, you're making your way to the top of the castle. Thankfully, there's not much left, as you'll need a Pokio to climb up some walls...some of which move in pretty cool patterns!


You'll meet Bowser at the top. Amazingly, Peach and Tiara are with him, and when you confront him, Bowser will overpower and keep him at bay again, and The Broodals will now have a giant robot made of iron and wood. Get a Pokio and poke the bombs into the legs to break the armor. When the robot falls, climb up the robot with the poke attack and take out the Broodal at the top before the robot gets back up. You'll eventually be knocked off 

When the legs glow rainbow colors after taking out two of the Broodals, run diagonally towards the camera to avoid it. At this point, the robot will send fireworks rings and Pokio at you in addition to the bombs. The rings will track you, so stay away from them and keep sending bombs at the legs. Once you destroy all four of the Broodals' globes, you'll take care of the Broodals again...for a little while. You'll get Power Moon #4 and the Kingdom will be yours to truly explore. From here, Bowser heads to the Moon. We're not done here yet... 

Power Moons


4. Showdown at Bowser's Castle - Defeat the Broodals' robot (see above).

14. Inside a Block in the Castle - Near the Outer Wall checkpoint, there are some gold blocks, and one of them is flashing. Lure the Staircase Ogre over to it - and you - and move out of the way so it smashes the block and not Mario. You'll find this Power Moon.

20. Hidden Corridor Under the Floor - Near the Outer Wall checkpoint, there is a stack of crates inside one of the outer walls blocking a path to a Power Moon. You'll need a Pokio to stick to the wall, break the crates and get to the Power Moon.

23. Poking Your Nose by the Great Gate - Go to the bottom of the platform where the Inner Wall checkpoint is and go around. Near three crates is a hole you can poke with a Pokio for a Power Moon.

28. Good to See You, Captain Toad! - Near the Outer Wall checkpoint, you can check the right side of the roof to find Captain Toad and this Power Moon. 

37. Dashing above the Clouds - Falling off the left side of the Beneath the Keep checkpoint leads to a rooftop where you can find a seed. Avoid the spikes and the Spinies to plant the seed and climb a vine that takes you to this area. Just grab the Rocket Flowers with your cap and keep going straight to get this Power Moon.

38. Dashing Through the Clouds - Midway through the path to Power Moon #37, you'll need to veer left for this Power Moon and try not to fall down.

Regional Coins


Monday, March 2, 2026

PrinceWatercress plays Super Mario Odyssey - Part 46 of 92


Our adventures in Bowser's Kingdom with a few more Power Moons and Regional Coins.

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Big Broodal Battle


As soon as you leave the Second Courtyard, you'll reach the Crazy Cap store. Hit the checkpoint and take care of the Power Moons here; you're going to need them.

You'll then reach the Main Courtyard Entrance area. If you stomp around the sandy areas as a Jizo statue, you'll be able to find a Life Up Heart.

At the Main Courtyard Entrance, you'll need to get on the two black platforms to the sides to face Harriet and Topper. The same strategies for fighting them at earlier points still apply here, and beating them both will net you a Power Moon and further passage through Bowser's Kingdom.

3. Big Broodal Battle - Beat Harriet and Topper at the Main Courtyard Entrance.

16. Exterminate the Ogres! - To the right of where you enter the Main Courtyard Entrance area, there is a spark pylon you can take to an isolated island. Defeat the three Staircase Ogres here for a Power Moon.

24. Jizo All in a Row - At the Crazy Cap store, there is a line of Jizo with a gap in the middle. Possess one of the Jizo statues at the side of the Crazy Cap store and move it into the gap, and make sure it faces the same direction as all of the other statues. You'll reveal a Power Moon.

25. Underground Jizo - In the same spot where you got Power Moon #25, there is a square, cracked area in the ground. Move into it multiple times as a Jizo statue, then place the statue in the gap to the right just like you did last time. You'll get another Power Moon.

26. Found Behind Bars! - At the Main Courtyard, you can explore the right half of the rooftops to find a spark pylon. Taking it to the other side will lead you to this Power Moon.

29. Shopping at Bowser's Castle - Purchase the Power Moon at the Crazy Cap Shop in Bowser's Kingdom.

Regional Coins


Sunday, March 1, 2026

PrinceWatercress plays Super Mario Odyssey - Part 45 of 92


Bowser's Kingdom is going to take a few videos to complete, as we'll be systematically looking for Regional Coins and Power Moons in our attempt to sweep through this kingdom.

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Infiltrate Bowser's Castle!


Bowser's Castle is a bunch of forts isolated from each other like a bunch of islands, and you'll have to go from island to island and fort to fort to get to the end.

The birds you'll meet at the Third Courtyard (Front) checkpoint are called Pokios. By taking control of one, you'll be able to jump with B and poke enemies in front of you with your beak with Y. The poke attack not only allows you to attack enemies, but also stick to certain walls. By sticking to certain walls, you can launch yourself upwards as well as other directions in order to get to other places you normally couldn't get to. Just remember that you need to hold the opposite direction you want to go with the left stick, and to not let go until you are sure you are going in the direction you want to go as well as when you are ready to launch yourself. If you need to switch directions while stuck to the wall, do not let go of the left stick; instead, move the stick to another direction. After some practice, you'll be launching yourself like a pro.

At the end of the Third Courtyard (Rear) area, you'll face a Stairface Ogre. Stand in front of it so it attacks, then run to the side to avoid being crushed by its wooden weapon. There is a red square that dictates where its attack will hit. Climb up the weapon by jumping up it like a bunch of steps, then jump on his head and ground pound him. You'll need to do all of this before he raises his weapon back up. Once you beat him, you'll get the first of four story-related Power Moons for this area.

Smart Bombing


For the second story-related Power Moon in the kingdom, you'll need to find five Moon Fragments in the Second Courtyard area. For some of them, you'll need to take control of a Pokio and poke firework bombs coming out of the bomb launchers so that they roll into metal boxes and blow them up, as some of the Moon Fragments are hidden in metal boxes. Other Moon Fragments will be hidden in plain sight in harder-to-find-than-usual areas that you can see if you look down from the rooftops. All of them will be in the Second Courtyard area. When you find all five Moon Fragments, you'll be able to get another Power Moon and open up more of the kingdom.

Power Moons


1. Infiltrate Bowser's Castle! - Defeat the Stairface Ogre in the Third Courtyard (Rear) area (see above).

2. Smart Bombing - Find the five Moon Fragments in the Second Courtyard area (see above).

5. Behind the Big Wall - By getting on the roof near the Third Courtyard (Front) checkpoint with a Pokio, you can look around and find a hidden platform with this Power Moon.

6. Treasure Inside the Turret - There is a secret area off to the side one can find from the rooftops of the Second Courtyard. You can get yourself over to the Power Moon with a Pokio.

7. From the Side Above the Castle Gate - Near the spark pylon at the end of the Second Courtyard area, you can jump onto the roof to get with a backflip, a cap throw to the side and a dive to get an easy-to-miss Power Moon.

18. Taking Notes: Between Spinies - At the Third Courtyard (Rear) checkpoint, there is an area with two Spinies and a treble clef. Grab the treble clef, then grab all twenty notes before time runs out while avoiding the Spinies. If you need to, throw your hat to collect notes. You'll get a Power Moon.

19. Stack Up Above the Wall - At the start of the level, take control of a Goomba and jump on top of the rest of the nearby Goombas to create a stack of ten Goombas. From there, turn the corner to find a 10 Goomba Switch and step on it. This will reveal a Power Moon.

21. Poking Your Nose in the Plaster Wall - At the end of the Third Courtyard (Rear) area, there is a hidden area you can find by looking around on the rooftop. In this area is a Pokio. Take control of the Pokio, then poke the third gold hexagon in the bottom of the wall. This one has a hole in it, unlike the rest. This will reveal a Power Moon.

22. Poking the Turret Wall - In the Second Courtyard, there is a gold hexagon you can poke with a Pokio to reveal an easy-to-miss Power Moon. It will be near two firework bomb launchers inside of a metal boxes, and you'll need to destroy a metal box near it with a firework bomb to reveal the hexagon.

Regional Coins