Thursday, February 19, 2026

PrinceWatercress plays Super Mario Odyssey - Part 35 of 92


In this entry, we finally save the Seaside Kingdom from a giant purple menace and restore the Sparkling Water.

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In order to enter the lighthouse, you'll need to go underwater and possess a Cheep-Cheep. Once you do, enter the opening in the ground that leads into the underwater tunnel. You'll be able to reach the other side of the tunnel then.

You'll be back in Mario form once you go inside, but you'll be able to possess another Cheep-Cheep with Cappy as soon as you go in. Watch out for all the eels that pop out of the ground, walls and ceiling. Don't go too fast, but don't go too slowly, either. This will keep you from getting hit. There is not only a Power Moon hidden in a crevice in a wall (see Power Moon #39 below), but also two instances where you'll find Regional Coins (see 34-36 and 37-39 below). When you reach the stacks of crates, you've reached the end (as well as the second set of Regional Coins, which you'll need to turn back to find). You can then get the Power Moon on top of the lighthouse and ground pound the switch there to restore the fountain.



When you restore all four fountains, you'll knock the purple octopus off the Sparkle Water glass. This will start the boss battle with Brigadier Mollusque-Lanceur III, Dauphin of Bubblaine (Mollusque-Lanceur for short), who is really a giant Gushen. You'll need to catch up with him with a Gushen and hit him in his lava-soaked head with water from the Gushen's upwards flight. Afterwards, you'll need to keep hitting him in the head with water. At the start of the battle, he spits out spiky balls which can sometimes contain Hearts to refill your health with when they explode. He'll eventually shoot some cone-shaped missiles. Once you soak Mollusque-Lanceur's head with enough water with a Gushen, he will eventually explode, and Mario will be launched into the Sparkle Water glass with a Power Moon while the water from the fountain finally flows into the glass. The only way out is to grab the Power Moon. From there, you'll have free reign to do what you need to in the Seaside Kingdom.

Power Moons


2. The Lighthouse Seal - You'll need to go through the underwater tunnel to the lighthouse and go through the pipe at the end to get this Power Moon.

3. The Hot Spring Seal - There is an island with lava all over it called Hot Spring Island. Use a Gushen and use the upward blast to cool down all the lava. Not only will you find nine Regional Coins here (see 56-58, 59-61, 62-64 below), but you'll also find a Power Moon. You'll need to get this Power Moon, and when you grab it, all the lava will disappear, giving you free reign to find all nine Regional Coins (assuming you haven't already).

5. The Glass is Half Full! - Defeat Brigadier Mollusque-Lanceur III, Dauphin of Bubblaine (see above).

6. On the Cliff Overlooking the Beach - There is a high cliff near the Odyssey that you can only reach with a Gushen, and it is near the Goombas with the pirate hats. On this cliff is three Regional Coins and a Power Moon.

7. Ride the Jetstream - There is a hidden alcove in the cliff wall near the Binoculars with a pool of water in the ground, and if you head there with a Gushen, you can go up and forward to find a hidden Power Moon.

22. Treasure Trap Hidden in the Inlet - Near the Beach House, there is a small hole you can dive into that leads to four treasure chests. Open them up, left, right, then down to earn this Power Moon. The order you open the chests in is, interestingly, a reference to the "Treasure in the Ocean Cave" Power Star in Jolly Roger Bay in Super Mario 64.

24. Sea Gardening: Canyon Seed - This is the Power Moon you get for planting the seed you found in the Rolling Canyon area, which can be found here. 

39. Looking Back in the Dark Waterway - Upon entering the underwater tunnel to the lighthouse, there is a wall with a big hole with it up ahead. If you go left upon passing through it, you'll find this Power Moon. You're probably expected to take a Cheep-Cheep, go through the whole tunnel, then swim through it again in the other direction to find this one, hence the name.

45. Fly Through the Narrow Valley - There is a Hat Door that you can find in the hidden alcove in the cliff wall near the Beach Volleyball course, and you'll need a Gushen to get to the door. You'll need to use the Gushens to fly through a huge chasm and over a cavern full of poisonous goop to fall down the hole leading to this Power Moon.

46. Treasure Chest in the Narrow Valley - Past the hole where you find Power Moon #45, there is a chest on a platform that you can open for a harder-to-get-to Power Moon. You'll need to be efficient with the limited water that you have with a Gushen, and you'll definitely want to get a fresh Gushen at the last point where you can get one in this Hat Door area to guarantee yourself the means to get it.

Regional Coins


Wednesday, February 18, 2026

PrinceWatercress plays Super Mario Odyssey - Part 34 of 92


It's time to head another kingdom and start the Power Moon hunt.

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We've done all we can in the Snow Kingdom (for now), so let's head to the Seaside Kingdom.

The Glass Is Half Empty!


By talking to the people near where you land the Odyssey, you'll find out that Bubblaine used to be a beautiful resort until the purple octopus showed up and started drinking all of the Sparkle Water out of the giant glass for the fountains in the center of the kingdom.

To restore the fountains, you'll need to break the glass domes covering the four switches, then stomp the switches to get their respective fountains up and running again. To break the domes, you'll need to pick up the Power Moons near the switches. You can then ground pound the switches to restore the fountains. By restoring the fountains, you'll also shoot the corks directly at the purple octopus drinking the Sparkle Water and hit him in the head, making him mad enough to spit spiky balls in the sea surrounding the Sparkle Water glass.

There is some Hint Art on the wall near the Odyssey, and you'll have to run up a cliff to find it. Here, you'll find out that a Power Moon is between the E's in the word "Keep." The only place where we have seen anything like that is in the Metro Kingdom. We'll have to head back there for the Power Moon.

Near where Power Moon #18 is (see below), there is a seed at the top of a cliff following a small yet precarious trek. You'll need to take the seed to the top of the Beach House near the Odyssey and throw it one of the four pots.

The purple squid with a sphere of water surrounding it is called a Gushen. By capturing a Gushen, you can move forward as well as straight up with the power of water with Y and B respectively. You only have a limited amount of water, and to refill it, you'll need to move into water. When you run completely out of water, the Gushen will turn gray, stop moving and fall down in case you're in mid-air. Keep this in mind when you possess a Gushen.

Power Moons


1. The Stone Pillar Seal - You'll need to possess a Gushen, then travel up the tall grassy cliff in the middle of the area to get this Power Moon and restore one of the fountains.

4. The Seal Above the Canyon - Pick up the Power Moon at the end of Rolling Canyon. This will also reactivate one of the fountains.

18. The Back Canyon: Excavate! - Near the coast past Rolling Canyon, there is a dirt patch with a glowing light near the spinning rock column. (It's apparently called a Moonsnake.) Avoid the Moonsnake and ground pound that dirt patch for a Power Moon.

31. Taking Notes: Ocean Surface Dash - There is a Treble Clef near the Beach House that, when touched, creates a line of notes to collect. Collect them all to reveal this Power Moon. For best results, use the camera controls to line yourself up perfectly with the Treble Clef in front of you. This will let you hold Up on the left analog stick and collect all the notes more easily, with some fine tuning here and there.

32. Love by the Seaside - At Rolling Canyon, you'll need to make a stack of five Goombas and then take it up the slope while avoiding the rolling spiked rocks to the Goombette midway through. If you can win Goombette's heart, you can get a Power Moon. Don't forget to activate the Rolling Canyon checkpoint along the way!

36. Shopping in Bubblaine - Purchase the Power Moon from the yellow Crazy Cap store near the Beach House.

41. A Rumble on the Seaside Floor - Near the Odyssey, there is a pipe in the wall you can enter. The room you'll end up in is another "use the rumble feature as you slowly move around to find a Power Moon" room, and the Power Moon in question will be found in the lower-right corner. 

43. Wading in the Cloud Sea - By bouncing off the umbrella near the Beach House, you can find this rocket on a cliff you couldn't reach otherwise. The rocket will take you to a foggy area above the clouds. Throw your hat to clear the fog so you can find your way forward. At the end, you'll find a rocket ride back and the Power Moon.

44. Sunken Treasure in the Cloud Sea - Along the way, there is a hidden path that you can find, but you'll need to throw your hat into the fog to reveal it. This reveals a narrow platform; be careful on it as you move towards a chest that contains a Power Moon.

Regional Coins


Tuesday, February 17, 2026

PrinceWatercress plays Super Mario Odyssey - Part 33 of 92


In this entry, we get the last of the Power Moons we can get in the Snow Kingdom. Next stop, Seaside Kingdom...

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13. Snow Kingdom Timer Challenge 1 - There is a scarecrow near the Corner of the Freezing Sea checkpoint. Throw your hat at the scarecrow, then be ready to long jump onto the circular platforms and quickly jump to the Power Moon before time runs out.

20. I'm Not Cold! - There is a certain Shiverian in Shiveria who you can talk to who tells you that the official racing uniform is nothing but underwear. If you wear the Boxer Shorts when you talk to this guy, he will give you a Power Moon.

23. Snowline Circut Class S - After completing the first race, there is another race you can take part in: Snowline Circuit Class S. Take control of the timid racer with your cap. This time, he will be standing next to the elder, and you can talk to the elder to take part in a second race. The course is the same as before, but the opponents are a little more crafty. Your best best is to take the lead early, and keep your bounds low, because bounding too high can cost you momentum and speed. Winning this race will net you a second Power Moon.

29. Moon Shards in the Cold Room - On the upper floor of where you enter Shiveria, there is a padlocked door that requires the Snow Hood and the Snow Suit to enter. You'll need to buy these with the Regional Coins that you find in the Snow Kingdom. Once you have both of these things, equip them, then talk to the Shiverian near the door. You'll be able to enter a room with an 8-bit area. Avoid the Spinys, jump on and kick the red Koopa to get rid of the Spinys, and collect the five Moon Shards here to get a Power Moon.

30. Slip Behind the Ice - In the padlocked room, there is an area leading upwards above the pipe leading in and out of the 8-bit area. Jump around to find two invisible blocks, and use them to go upwards and find this easy-to-miss Power Moon.

34. Found with Snow Kingdom Art - You'll need to find the Hint Art here, then head to the Lost Kingdom for this one. Thankfully, you won't have to deal with the cap-stealing vulture a third time. The Power Moon will be inside the roots of one of the trees in the lava.

Monday, February 16, 2026

PrinceWatercress plays Super Mario Odyssey - Part 32 of 92


Fun fact: it took me over two hours and nearly an entire episode of TNA iMPACT! to get this entry done.

Worth it!

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The Bound Bowl Grand Prix


Now that we've opened up the area leading to the race track, we can drop down and head to the Snowline Circuit. By talking to the elder and everyone else in the area, you'll find out that everyone needs one more racer. You'll also find out that one racer won't come out of the waiting room, and if you go inside and talk to him, you'll find out that he does not have the stomach for racing. This is where you come in. Throw Cappy at him to possess him and become eligible for the race. Just talk to the elder after you possess the poor guy, and you'll have the option as to whether or not you want to enter the race.

As the Shiverian racer, you can press B to bound. Bounding lets you bounce into the air, and whenever you press the B button again as soon as you land on the ground, you'll bounce a little higher. With practice, you'll get used to the rhythm you'll need to bound endlessly and keep your current height, which you'll definitely need to do during the race. Thankfully, you'll be able to practice before the actual race with the race course you'll be racing on. Stay on the course at all time, as going out of bounds will slow you down quite a bit. Also, hold Up and Left on the left analog stick when you bounce off walls; it will make it easier to stay on the course. Press the + Button to quit the training and enter the race proper.

You'll have three laps to place first in order to win the Power Moon for this race course. Remember to hold Up and Left on the left analog stick when you bounce off the big walls, and at the area with the mini-walls with the snow in the middle, keep your bounds low, but stay on the course. That way, you can maintain control and stay on the course without losing a lot of speed.

After winning the race, there will no longer be a blizzard outside, and you'll be able to explore the rest of the kingdom. You'll also be able to explore the water with the help of the Purple Cheep-Cheeps. While you can dive and surface much like with the red ones, you can also attack by shaking the controller. If you get trapped on land, you'll have only a couple of seconds before you lose your Cheep-Cheep form and turn back into Mario. While on land, you can hop with the B button.

Power Moons

Snow Kingdom


5. The Bound Bowl Grand Prix - Win the Snowline Circuit Class A race after lowering all of the barriers (see above).

6. Entrance to Shiveria - Upon entering Shiveria, you can wall jump up to the top of a stack of boxes near the pipe leading back out to reach this Power Moon.

8. Shining in the Snow in Town - In the entry area of Shiveria, there is a pole you can climb to reach the upper level. After pole jumping across three lamps, there is an area covered in snow. In the corner of that area is a flashing flight that produces a Power Moon when ground pounded.

10. Caught Hopping in the Snow! - Southeast of the Odyssey, there is a rabbit you can chase around near the chilly water. Run into it to get a Power Moon.

11. The Shiverian Treasure Chest - If you keep going from the snowy area where Power Moon #8 is found, you'll reach a dead end with a treasure chest containing this Power Moon.

14. Snow Kingdom Timer Challenge 2 - In the middle of the southeast corner of the kingdom, there is a scarecrow you can throw your cap up. Shake the controller as you climb up the two poles, and get near the top (but not exactly to the top) of the second pole and jump backwards off the pole to get this Power Moon before time runs out.

15. Moon Shards in the Snow - You'll need to find the Moon Shards that are located around the kingdom outside of Shiveria. The five Moon Shards are in the following area: below the Odyssey near the wooden peg in the ground, the sinking ice platform east of the entrance to Shiveria, next to the entrance to Shiveria on an ice block guarded by a Ty-foo, in a circle of coins in the water northeast of the entrance to Shiveria.

16. Snow Path Dash - Northwest of the Above the Ice Well, there is another treble clef you can pick up. Collect all the notes to get this Power Moon. Throwing your hat at the notes will be a big help here.

17. Fishing in the Glacier - Far to the east of the Odyssey, you'll find a Lakitu with a fishing pole near a small pond. Catch the big fish to get this Power Moon.

19. Captain Toad is Chilly! - On the far north side of the kingdom, there is a hole in the wall filled with snow. Clear out the snow with Cappy to find Captain Toad so you can talk to him and get this Power Moon.

22. Walking on Ice - Near the Corner of the Freezing Sea checkpoint, there is a door leading to a Koopa Trace-Walking event. You'll need to walk on ice in a triangular motion to earn at least 80 points. Take it slow, and if you need to, do a short hop and ground pound before turning the corner. (Don't ask me how I got 85 points on the first shot.)

24. Dashing Over Cold Water - In the west side of the kingdom, there is a door hidden by a pile of snow. Behind the door is a course full of cold water and spinning stone columns to run across with the Rocket Flowers. You'll need to run across the ice water, jump over pits, avoid getting hit, and constantly grab Rocket Flowers with your hat to constantly maintain speed, get over the steep hills and collect this Power Moon.

25. Dashing Above and Beyond! - Past the "Dashing Over Cold Water" Power Moon is another steep but short slope leading to another power moon. You'll need to weave around some walls in order to get to the top, but if you do, you'll get another Power Moon. Just keep in mind that you'll need to get from the beginning to the end in one shot.

26. Jump 'n' Swim in the Freezing Water - Just north of the Odyssey is a door you can only open by throwing your hat at the nearby scarecrow. Make your way up with the moving blocks of freezing water - as well as the solid platforms above them - and take out the Goombas. Take the last moving block of freezing water downwards to get this Power Moon. To make it faster, keep ground pounding to get down to the bottom faster.

27. Freezing Water Near the Ceiling - In the area where you'll find "Jump 'n' Swim in the Freezing Water" Power Moon, ride the top of the last moving block of freezing water, then jump to the poles that you see at the top and swing across to get this Power Moon.

28. Blowing and Sliding - There is a block hidden behind a cliff in the east side of the kingdom. Take a Ty-foo there and blow the block away to reveal a door. Open it with your hat, then take control of the Ty-foo to blow the blocks around until you put them in their proper place and reveal a path leading up to this Power Moon.

31. Spinning Above the Clouds - There is a large seed frozen in ice near the Above the Ice Well checkpoint. Take it to the small planter near the Odyssey, then throw it into the dirt in the planter and climb up the vine to reach a Power Moon area in the side. Go to the right after the huge whirlwind to get this Power Moon. 

32. High-Altitude Spinning - In the area with the "Spinning Above the Clouds" Power Moon, go left at the top of the huge whirlwind to get this easy-to-miss Power Moon.

Cascade Kingdom


18. Secret Path to Fossil Falls! - There are two ways to find this Power Moon.

If you visit the Snow Kingdom before the Seaside Kingdom, you'll find the entrance to this Power Moon in a painting on a high cliff leg at the north end of the Snow Kingdom. Use a Ty-foo to push the nearby wooden platform so you can wall jump up to the painting. (This is the route that I took.)

If you visit the Seaside Kingdom before the Snow Kingdom, you'll find the entrance to this Power Moon in a painting inside the Crystal Palace at the center of the Seaside Kingdom.

Regional Coins


Sunday, February 15, 2026

PrinceWatercress plays Super Mario Odyssey - Part 31 of 92


In this entry, we begin our adventures in the Snow Kingdom, and we've got a lot of exploration to do.

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Metro Kingdom is as complete as can be at this point, so let's head to the Snow Kingdom.

The Cake Thief's Parting Gift


Don't forget to check behind the Odyssey when you get here for two Regional Coins.

There are some wooden posts you can remove with your hat near the Odyssey; these will produce some wind columns you can ride upwards for a shortcut back to the Odyssey.

The next place to go will be lit up with the rainbow-colored column right in front of you. If you throw your hat at the snow, you'll uncover a hole you can drop down. This will lead you to the village of Shiveria Town. When you approach people, you'll find out that not only has the Frost-Frosted Cake has been taken by Bowser and the Broodals, but the people here have been blocked from getting on the race course by the Broodals. You'll need to get some Power Moons to open up the path to the race course and restore order.

There is some hint art hidden behind the boxes near where you enter Shiveria Town. It will show Poochie in the Lost Kingdom. Remember this for later.

There will be four doorways near the entrance to the race course, and you'll need to go through all these areas to unblock the entrance.

In Wind-Chill Cavern, you'll meet the Ty-foo. The Ty-foos (which share a name with a British brand of tea, it appears), will blow strong gusts of wind that can blow away anything in their path. If you can take control of one with Cappy, you may be able to slowly float over the lava and reach areas that you normally could not. As for the Spinies, you cannot defeat them, but you can knock them away with your hat and also send them falling into the lava that way.

You'll see two Ty-foos pushing a wooden platform back and forth on an ice track. Stand on the top of platform and let the Ty-foos do the work. After that, take control of the Ty-foo on the other side and blow on the wooden wall to blow a wall forward and continue on. From there, stay away from the Ty-foo's gust and take control of it to blow away all the Spinies and reveal your first Power Moon. You can then take the pipe to return to Shiveria Town. Before you do that, though, you can float around the level with the final Ty-foo and get some stuff you normally couldn't.

If anyone is standing in front of an archway near the race course entrance, that means that you've found the Power Moon for that area.

In Snowy Mountain, you'll be constantly throwing your hat in order to clear out all of the snow. You'll also need to remove some wooden posts with your hat to reveal some wind columns to go further up the mountain with. 

At the end of Snowy Mountain, you'll fight Rando again. The same strategies as last time apply, but this time, the floor will be a thick sheet of ice. Also, Rando will throw two hats at once instead of one whenever he attacks.

In Hollow Crevasse, watch for the shadowy faces in the floors as you collect the five Moon Fragments to get the Power Moon here. If you're on top of them, they will raise up before trying to chomp on you. You can use the fact that they chase after you and try to eat you to your advantage by luring them to where you need to go in order to reach other areas. Just remember to jump straight up to avoid getting bitten.

If you haven't figured it out already outside where the Odyssey, the water in this kingdom is cold! If you spend too much time in it, you'll lose health, even on the surface of the water.

In Icicle Cavern, be careful near big, circle-shaped shadows. These are icicles that can fall on you if you're not careful. When you see Goombas here, you'll want to make a stack, as you'll need to do this to get through the area; the Goomba's non-slip shoes really make a difference on that narrow ice bridge. The Goomba-shaped switch will open up the path to a Power Moon that can be easy to miss if you step on it with four Goombas, and there is an area at the top where you can get the icicles to drop onto some cracks and bring down one big icicle to use as a bridge to the fourth and final Power Moon that you need to fully open the race course barrier.

Power Moons


1. The Icicle Barrier - At the top of Icicle Cavern, walk across the icicle shadows above the cracks to bring down an even bigger icicle to use as a bridge to the final Power Moon (see above).

2. The Ice Wall Barrier - Collect the five Moon Fragments and reach the end in Hollow Crevasse (see above).

3. The Gusty Barrier - Get this Power Moon by defeating all of the Spinies at the end of Wind-Chill Cavern (see above).

4. The Snowy Mountain Barrier - Beat Rando at the top of Snowy Mountain (see above).

7. Behind Snowy Mountain - There is a hidden passage in a wall covered by snow near the end of Snowy Mountain. If you go through it, you'll find this Power Moon.

9. Atop a Blustery Arch - Remember the wooden wall that you had to use a Ty-foo's breath to reveal an opening in? After taking control of the final Ty-foo in Wind-Chill Cavern, you can blow the wall back. As it turns out, the wall has a stairway on the other side, and it leads to the top of the wall, which is really an archway. At the top of the archway is an X; ground pound the X to reveal this Power Moon.

12. Treasure in the Ice Wall - Near the end of Hollow Crevasse, there is a path in the wall that Mario can grab onto and shimmy across. On the other side is a treasure chest containing a Power Moon.

18. Ice-Dodging Goomba Stick - In the middle of Icicle Cavern, there is a Goomba-shaped witch with a "4" on it. Jump on it with a stack of four Goombas to open up a panel in the wall and reveal a Power Moon.

21. Shopping in Shiveria - Purchase the Power Moon from the Crazy Cap Shop in Shiveria Town.

Regional Coins


Saturday, February 14, 2026

PrinceWatercress plays Super Mario Odyssey - Part 30 of 92


In this video, we wrap up the Metro Kingdom before heading to the next area.

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You'll need the Builder Helmet and Builder Outfit for one of the Power Moons in Metro Kingdom, and you'll need to spend Regional Coins to get them.

When you meet the Sand Kingdom tourist in the Cascade Kingdom, you'll get a clue where his next destination is where food is central to the experience. This is the Luncheon Kingdom, and you won't be able to head there until later. 

Power Moons

Metro Kingdom


39. Rewiring the Neighborhood - There is a building near the Outdoor Café checkpoint guarded by one of the citizens. If you're wearing the Builder Helmet and Builder Outfit, you'll be able to get in. You'll need to find five Moon Shards by flying around the pylons near the end to get this Power Moon.

40. Off the Beaten Wire - In the same area where you get Power Moon #39, there is a building you will go over as you zoom across the pylons. If you get out of the pylon midway through at the top of the building, you'll find a few crates, and one of them will contain a Power Moon.

Cascade Kingdom

19. A Tourist in the Cascade Kingdom - You'll need to get the "A Tourist in the Metro Kingdom!" Power Moon first, then head to the Cascade Kingdom. Meet with the tourist from the Sand Kingdom 

Friday, February 13, 2026

PrinceWatercress plays Super Mario Odyssey - Part 29 of 92


Finding those last three Regional Coins took WAY too long.

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When you leave the Metro Kingdom, you'll reach the second fork in the road of the game. You'll have a choice between going to the Snow Kingdom or the Seaside Kingdom first. I pick the Snow Kingdom. 

Regional Moons

Lake Kingdom

26. Secret Path to Lake Lamode! - It's another painting Moon, and there are three ways to do it which depend on your choice in the first and second forks in the road the game throws at you.

If you go to the Wooded Kingdom first (which I did), you'll find the painting leading to this on a ledge hidden near the Odyssey in the Metro Kingdom. Unlike the "Lake Kingdom first" path, you won't have to wait until the second fork to get this one, and you can get it now. I lucked out here.

If you go to the Lake Kingdom first, then pick the Snow Kingdom on the second fork, you'll find the painting leading here on a high cliff ledge at the north end of the starting area in the Snow Kingdom.

If you go to the Lake Kingdom first, then pick the Seaside Kingdom on the second fork, you'll find the painting leading here in the Crystal Palace in the center of the Seaside Kingdom.

Metro Kingdom


21. City Gardening: Building Planter - This is the Power Moon you get for planting the seed in the Flower Pot on the rooftop in the southwestern corner of the level near the RC car area. The seed was planted in the last video here.

44. Outside the Rotating Maze - Back in the underground maze, you can backflip onto the roof and travel to a hard-to-find platform for a Power Moon that is easy to miss.

47. Bullet Building - There is a doorway in a dead-end near the New Donk City Hall plaza, and if you enter it, you'll enter another athletic area. Going through it as intended by grabbing and jumping from one moving pole platform to another leads to this Power Moon.

48. One Man's Trash... - In the same area where you find Power Moon #47, you'll need to capture a Bullet Bill from the first Bill Blaster and use it to fly across to an out-of-the-way platform with a dumpster. Hit the dumpster with your hat to find this Power Moon.

53. Found with Metro Kingdom Art - You'll need the hint art in the Metro Kingdom that shows Poochie in the Lake Kingdom, which was found here two videos ago. You'll need to find that spot at the top of the Water Place and ground pound it to find this Power Moon.

Regional Coins