Wednesday, September 9, 2026

PrinceWatercress plays Toy Story 2: Buzz Lightyear to the Rescue (PS1) - Part 8 of 16


We take on our third big boss before heading up the elevator shaft as we chase down Al.

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Level 9: Toy Barn Encounter


Get behind the UFO to avoid the laser it shoots out, and shoot it from behind with the lock-on ability. When you do this, a normal enemy will pop up, and you'll have to shoot it down. The first three cylinders will contain one enemy, while the last three will contain two. If you haven't figured out that you can destroy the Zerg soldier with the shield with the spin attack yet, you will now. Also, make sure you're not under the boss; the boss can lower its altitude in addition to shooting at you.

Level 10: Elevator Hop


In this level, you'll be in the elevators leading up to Al's penthouse suite, and you'll be going up and down...a lot. You'll start out in the vents. One of them leads to Mr. Potato Head, and you'll need to find his ear and hand it to him to get the Grappling Hook, which we'll also need for Alleys and Gullies. Two of the vents will have fans that act as shortcuts that will take you further into the level, but you'll need to find the switches first. The one remaining vent will be the path you need to start progressing into the elevators.

The room with the electrical controls leads to Hamm as well as Mr. Potato Head's missing foot and a baby wind-up mouse. There are five of these mice, and we'll need to collect all of them in order to get the collectibles token. Stay near the wall as you jump from platform to platform here so you don't get knocked down to the bottom, and watch for the electricity that is coursing everywhere, both on the rods you can swing across with as well as the water covering the floor.

Once you get the Grappling Hook, use the lock-on ability, then lock onto the red hooks and press Square to use your grappling hooks. You can have up to ten grappling hooks. This is the only way to use the hooks, so don't worry about accidentally using a hook, as you'll still be able to defend yourself with your laser. Also, if you see a vented part of a floor, wall or ceiling, fire will come out of it, so watch where you're standing as you use the grappling hook.

The snakes will jump towards you if you get close enough. Use your lock-on to take them out more easily.

Rex will be in the entrance to the elevator shaft, which is where we will be doing a lot of the exploration for this level. He'll tell you where everything is. He's also worth mentioned because he is where you will find your second baby mouse.

If you see any fans, wait for them to stop before using the grappling hooks. This will give you more time to aim.

If you keep following the vents, you'll see the control room. You'll find the switch to stomp to give yourself a shortcut back here from the start, and you'll find the mother mouse that I mentioned earlier. There is also the third baby mouse to collect moving around on the ceiling, and while collecting it is a pain, it can be done.

Believe it or not, you can jump and double jump in the lock-on view. Remember that for later.

As for the control panel with the three buttons you need to stomp, you need to stomp the buttons so that all three of the cables are in the middle. The first one raises the red cable, but lowers the green one, the second raises green but lowers blue, and the third raises blue, but lowers red. The quickest way to do this is stomping the second switch, the first, the third and then the second again, in that order.

Tuesday, September 8, 2026

PrinceWatercress plays Toy Story 2: Buzz Lightyear to the Rescue (PS1) - Part 7 of 16


After doing what we could and only what we could in the last two levels, it's nice to be able to do everything and move on here. What really makes this interesting is that you can speedrun through this level if you really know what you're doing.

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Launcher, then stay away from the boss and keep firing while still standing near the boss, and you should be able to get the Pizza Planet token for this. Also, watch out for the slime while you're in here.

Level 8: Al's Space Land


Compared to Al's Toy Barn, you can complete this level in about fifteen minutes if you know what you're doing.

The Zerg Knights with the shields can be destroyed with the spin attack. I avoid them at this point because I don't know it yet. Also, this is the main gripe I have with the spin attack: It works, and it does its job, but at the same time, it has so few uses compared to your blaster that you forget that you have it, and this leads to positions where you could be stuck when you're really not.

The UFO near the start is looking for five missing aliens. Find them, come back, and you'll get a Pizza Planet token. You'll find your first one on the mobiles hanging above where you start. You'll need to push a box to some other boxes on the floor so you can jump to them. While climbing on the mobiles, don't hold Down; instead, gently tap it to go down carefully so you don't fall off.

Another path at the start leads to a purple UFO character that will challenge you to yet another race. This time, you'll need to go down a bunch of ziplines without falling all the way down. As you go down each zipline, you'll see a small red line. These red lines are where you need to hold Up on the D-Pad and jump (or double jump) to the next zipline. If you can pull this off and get to the checkerboard platform before the purple UFO does, you'll get a Pizza Planet token. From the token, you'll want to double jump forward to get your second alien. As for the rest of this area, there's not much else aside from a few enemies.

Yet another path has you shooting down enemies while also avoiding raining tennis balls. At oine point, there will be a bunch of bars that you'll need to swing across. If you can do that and then double jump from one platform to another, you'll eventually get the Cosmic Shield. You'll need this to protect yourself from the barrage of lasers that will pelt you and slowly ebb away at your health, as you'll eventually get hit by a laser in the second half of this path no matter what. The third alien is below a zipline; you'll need to jump off early and land on some boxes to retrieve the little guy. You'll find Hamm a little further down the path, and I get his Pizza Planet token. Above Hamm is the fourth alien.

There is also the arcade. Jump on the cup to get on the stool so you can get on the other stools as well as the arcade machines for coins and health. You'll eventually push another cup to the floor. You can double jump to the ball pit and go inside for some more coins as well as the fifth and final alien.

Near the ball pit is the claw machine. Stomp the button once to get the claw moving horizontally, then stomp it again to get it moving vertically. Stomp the button a third time to drop the claw. You'll want to align the claw's shadow with the Pizza Planet token's, and if you can pull that off, the claw will pull the token out of the machine. The token will then drop to the floor where you can get it.

Rex is also in the arcade on the floor near the claw machine, but we've done everything and we're not going to need his services at this point.

There are some boxes blocking one more path, and you'll need to climb up and jump across the strings of the mobiles to get to the top of the boxes and leap over them. Behind the boxes is the boss battle for this level. To beat the evil Buzz, keep away from him and avoid both his homing missiles and his lasers by running away from the former and jumping over the lasers, and use lock-on to him him when he is lined up with you. Coming here with high health is advised, and you'll find one battery in the room where you face him which can help with that matter.

I finish the level by returning the aliens to the UFO. With that, we have this level completed in about fifteen minutes!

Monday, September 7, 2026

PrinceWatercress plays Toy Story 2: Buzz Lightyear to the Rescue (PS1) - Part 6 of 16


Al's Toy Barn is another area where you won't be able to get everything on the first go-around. There's still plenty to do, however, and once you figure it all out, the game gets a little more interesting.

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In the watery area known as the gulley, there are platforms moving across the water that spawn in and out every so often. The lily pads, on the other hand, are stationary, and can be used to wait for the moving platforms. If you fall down into the water, you won't be able to recover by double jumping if you land on the slope leading to the bottom. You'll need to get to the stairs and double jump up them to get back to dry land.

In the center of the gulley, you'll find Slinky. Talking to Slinky triggers the race token, where you'll need to double jump from the center platform and back to it while collecting the five bones nearby. If you fall into the water, it's a long way and a good amount of time back, so you'll want to be good on your double jumps at this point. Once you get all five bones, talk to Slinky for the token, then get out of here. You won't be able to do anything else here...yet.

Level 6: Slime Time


When you approach the garbage can, you'll face your second boss: a slime creature in a garbage can. The second boss will bounce around, and when you get close enough to him, he will throw a projectile at you. You will need to spin at the right time to bounce the projectile right back at him. When the projectile hits, keep shooting at him, then spin the next projectile back at him. You'll be alternating between spinning and shooting to get this guy to shrink and compress him into the can to do damage. Every phase will go the same way, with the only difference being that the boss gets bigger and bigger the more damage you do to him. After four phases, the boss will go down for good.

Level 7: Al's Toy Barn


Once again, you won't be able to do everything on the first shot...so do what you can.

You'll need the Rocket Boots to cross over to the shopping cart. In order to get the Rocket Boots, you'll need to find Mr. Potato Head's missing arm. You'll find Mr. Potato Head's missing arm, you'll have to get on one of the checkout counters at the start of the level. To get on the checkout counters without the Rocket Boots, you'll need to get to the trampoline, bounce onto the top of the shelf, jump onto a shopping cart, jump on top of a Buzz Lightyear box, swing on a bar to another platform, then go down the zipline and jump to the missing arm. Watch out for the slime surrounding two of the checkout counters; it will hurt you if you step in it in any way.

Once you have the Rocket Boots, you can not only get that one token in Andy's Neighborhood the honest way (which I'll show off near the end of the Let's Play), you can now make use of the switch you can stomp on to activate the hay bale ride at the beginning. You can also barrel down the ramps on the checkout counters, stomp on the spring in the shopping cart at the end, move past the egg to swing across from bars, bounce off the hay bale ride and find a chick.

In the hallway past the trampoline, you'll find a rooster wearing overalls and holding a pitchfork. Talk to him to trigger a race challenge. You'll need to stomp the skateboard, then get to the egg that I mentioned earlier to get another chick. If you talk to the rooster again, you'll be able to do this challenge again for a Pizza Planet token. This time around, however, you only have 23 seconds instead of the 45 you had for the chick. If you're smooth and you know what you're doing, however, you can get this token easily.

Rex will be in the storage room if you're looking for him for all the hints.

There is ooze on the floor in the office room. Stay away from it and jump up the chair to the table, where you can find Disk Launcher ammo. Use the Disk Launcher to destroy the red padlocks on the file cabinets, but be careful when you hit them. The file cabinets that you free will move in and out, and you'll need to use them as platforms to get to get to the exploration token at the other end.

Hamm will be on a table in the office. Talk to him with 50 coins for his Pizza Planet token.

Left of the trampoline is a bit of an obstacle course. Avoid the bouncing basketballs, jump through (or around) the bike tires and avoid the spokes, climb up the jump rope, jump around some more bicycle wheels, jump to the skateboard and grab your third chick, stomp the skateboard, push the box across the path and avoid the hula hoops. The hen will be here; talk to her when you have all five missing chicks, which you won't be able to do until you get the Hover Boots.

Sunday, September 6, 2026

PrinceWatercress plays Toy Story 2: Buzz Lightyear to the Rescue (PS1) - Part 5 of 16


We finally face two of the greatest enemies in the years that I've done these Let's Play videos: a table and a balloon.

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As Rex will have mentioned if you've talked to him, you'll need the Disk Launcher to face this boss. Once you have it, however, the jackhammer boss isn't that hard: just stay near the boss as it follows, but do not be close enough for the boss to attack you. From there, keep firing off Disk Launcher shots at regular intervals. The boss will be following you the whole time, but you don't even need to turn around to fight back, due to how the Disk Launcher works. Beating the boss will net you a Pizza Planet token.

The only token that is left is the one that involves Slinky the Dog in the sand pit at the bottom of the building. Talk to him, and you'll have 50 seconds - more than enough time - to collect five wrenches. Thankfully, all of the wrenches will be in the sand pit area; all you have to do is hop around and scan the perimeter of this area to find all five wrenches. Once you find them all, talk to Slinky again for a Pizza Planet token.

If you choose to exit a level after collecting a Pizza Planet token, you'll see Buzz fly away.

Level 5: Alleys and Gullies


Unlike the previous levels (unless you count Andy's Neighborhood because you don't know how to get the race token without the boots), you won't be able to get everything here in one trip. This is because you won't be able to get the grappling hook, which is available in this level, until later in the game. 

The boxes with the planes can be shot down, but it will definitely take a bit of effort. The green laser will definitely help in that regard. Also, only the first two planes to come out of the box will drop coins when defeated. The planes will fly around and can be easier to destroy with the lock-on ability, but if you get close enough to them, they will notice you and start shooting.

The purple hovercraft shoots bombs out like a mortar, and it takes a bit of a beating before it gets destroyed. Use charged or green lasers to take it out.

The marketplace is in one direction at the start, while the gully is in the other. I head to the marketplace for his video. Wait for the electricity to move down the wire before going down the ziplines so you don't get shocked. You'll find Hamm here (and he gets his coins in this video), and you'll find one of the ducklings in the pool behind the road blocks. There is also a tunnel under the water that leads to an extra life.

You'll need to push a box to get some disk launcher ammo, then you'll need to jump to some watermelons, take out the Zerg robot with the shield with a disk launcher shot while using the two see-saw platforms as ramps, then stomp on the scale to get to a switch to turn on the fan. You'll then need to move another box to another table near where the balloons are, then grab onto the balloons and jump from the first one to the second one to get a Pizza Planet token. This one is really hard to do just because of how unintentionally hard it is to grab onto the table near where the balloons are, and because the game apparently doesn't want Buzz to grab the table, this becomes a task unto itself. Also, you just want to take a single jump towards the balloon once it pops out of the oxygen tank, then ride it to the nearby garbage can to get the exploration token. 

While you're at the fan switch, you can jump to the umbrellas and get a good number of tokens. This will also allow you to double jump to the awnings near the marketplace entrace, where you can find your second duckling.

The mama ducking is at the central drain. You won't be able to find all of her ducklings until you get the grappling hook.

Saturday, September 5, 2026

PrinceWatercress plays Toy Story 2: Buzz Lightyear to the Rescue (PS1) - Part 4 of 16


In this video, we start tackling a more interesting level and exploring it for Pizza Planet tokens: the Construction Yard.

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Level 4: Construction Yard


You'll be able to get your hands on the green laser immediately at the start. Use this to take care of any enemies, including the new flying ones that will drop bombs if you get close enough to them.

Exploring the ground level is essential at the beginning of the level, as you'll find quite a few coins for Hamm here as well as most of the missions. The construction foreman near the start will ask you to find his fiving missing Little Tikes workers and return to him for a Pizza Planet token, Hamm will be at the top of the tractor near the wheelbarrow,

One of the Little Tike workers will be on a wheelbarrow that you can access by pushing a cinderblock towards it. You can reach Hamm from here. 

At the bottom of the building that is under construction. The bottom level is a sand pit, and you can sink through it and take damage. I jump across it just to make sure that I don't sink. There is also a metal platform in one corner, and as you go up the building, the platform will act as an elevator that takes you all the way up to the highest point that you've taken during your stay in the level. In case you fall all the way down, just come all the way back to this corner and wait for the platform to lower so you can double jump onto it and take a big shortcut back.

Rex will be in one corner at ground level, and he will tell you where all the token are, as always.

The wooden ramp at ground level leads to the trailer, and here, you'll have to mix paint in order to get a Pizza Planet token. Avoid the green ooze and jump on the dry areas, then jump onto the chair and then the table. Climb up the pole, then jump to the top of the filing cabinets. Some of the drawers open and close, and I end up using only one of those drawers to get to a second Little Tikes worker before getting to the paint mixing station.

Here, you can stomp on the buttons to pour the paint into the bucket that you need to move into the white circles on the counter. The circle indicate not only where you need to put them to pour specific colors, but also to put certain colors when you're done making them. You have red, blue and yellow paint to work with, and you can make all three colors the game asks of you - purple, orange and green - with just two colors each. Red and blue combine to make purple, red and yellow combine to make orange, and blue and yellow combine to make green. When you're done making purple paint, move it to the picture of the purple paint can; the same goes for orange and green. When you create all three colors of paint, you'll get a Pizza Planet token.

The bulldozer will be your means of getting up the girders of the unfinished building. Not only will you find the third Little Tike worker inside, but you'll also find a switch that lowers the shovel. You'll need to stand on the shovel to get on the lowest level of girders. Once you're on the girders, avoid crushing pistons as well as falling nails, and pay attention to any mesh in the corners to see where you can get past walls. You'll find the fourth Little Tikes worker on the lowest level of the girders.

If you see any wall switches while on the girders, stomp them when you see them. This will allow the elevator platform in the corner of the unfinished building to move to that level in case you take a big tumble. At least there's no fall damage in this game.

Your main mode of going from one level of girders to the next is the yellow and black "caution" girders that move up and down. They will tilt as you move from one end to the other.

Mr. Potato Head's ear will be on the third level of the girders. When you return it to Mr. Potato Head near the paint mixing trailer, you'll get the Disk Launcher. The Disc Launcher is a homing weapon, and you can carry up to thirty shots. You get ten whenever you pick it up, and it will replace the green laser if you have it. If you stay where you picked up the Disk Launcher ammo, you can get up to thirty if you wait around long enough. When you fire a disk, it will home in on any nearby enemy and hit them, including those nasty bomb-dropping robots that float around in the air. You don't have to go into first-person mode and use the lock-on ability unless you need to; if you're near the enemy, it's getting nailed.

I end up getting the Hamm token before getting the Disk Launcher, so there's that.

After three levels of girders, you'll find a wooden ramp that takes you to the top level. Not only will you find the fifth Little Tike worker off to the side from the red girder platforms, but you'll find the boss. I will mention how to fight the boss in the next video. As for this one, I close it out with the Little Tikes token. Next time, we'll get the boss token and the challenge token.

Friday, September 4, 2026

PrinceWatercress plays Toy Story 2: Buzz Lightyear to the Rescue (PS1) - Part 3 of 16


In this video, we take care of the last of the Pizza Planet tokens in Andy's neighborhood, then take on our first real boss.

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As you've probably noticed, the Hamm coins will lead you to the gaps in the fences where you can access other areas to get more Pizza Planet tokens. One of these areas is a backyard pool, and if you stomp on the bellows at poolside, you'll inflate an inflatable duck raft. When you fully inflate the raft, it will land in the pool. Stomp on the raft, then jump straight up when the raft jumps upward to get the open air Pizza Planet token.

Moving around in water will definitely slow you down, and even your jumps will feel floaty. Keep this in mind, as this isn't the only level where you're going to be underwater for some reason.

The perimeter of the yard with the pool is a gambit of double jumps, with the occasional enemy to shoot down. You've probably noticed that enemies re-spawn after a while, but it definitely becomes annoying here. Halfway through the series of jumps that you'll have to make, you'll be able to push a wooden plank. Do it; you'll need to make it easier to get to the last potted palm tree at the end, where you'll find your fourth soldier.

There is another area with a pick-up truck with no wheels as well as a clothesline. By stomping the two switches near the truck, you can lower the truck so you can jump on it and stomp the hood to be launched into the washing machine. From here, you'll be able to jump to the clotheslines. At the clotheslines, you'll need to quickly - and carefully - jump from one clothesline to another to avoid running into drying clothes while getting to the basket at the end, where you will find the fifth and final soldier. Now that you have all five soldiers, you can head back to Sarge at the beginning of the level for a Pizza Planet token.

You'd think you'd be done with the level for the time being, since Rex will tell you that you need the Rocket Jet Boots to beat R.C. Usually, you would be right. However, there is a trick to beating R.C. without them, but it takes a bit of practice, a bit of knowledge about how things in the game work, and a bit of patience and getting some timing down.

To beat R.C. without the boots, you need to stay in the center of the track at all times as R.C. accelerates around the track. If R.C. runs into you, he will come to a dead stop. Use the time that R.C. is not moving to make some headway on the racetrack, and keep moving and watching for R.C. You obviously have to double jump over the sand pits and the water puddle, as the sand pits slow you down tremendously and the water puddle is slippery.  If you know that R.C. is going to catch up to you just before the sand pits, stop before the sand pit in the center of the road, have R.C. run into you, then double jump over the sand pit. You'll also want to do this near the water puddle if necessary. 

We have all the Pizza Planet tokens, so it's time to head out of here. If you want to see the race done with the boots instead of without, I'll show that off near the end of the Let's Play.

Level 3: Bombs Away


Bombs Away is your first boss, and it's a plane that flies around and shoots at you.

Walk forward to start the boss battle. Charge up your laser at all times; it will do more damage to the big bosses just like it does to the level bosses that give you tokens. Stay still and do not move around; this will keep you from getting bombed with water balloons. When the plane flies far away before diving forward and shooting the machine gun, this is when you want to lock on to the boss and fire a fully charged-up laser. Three charged shots (six regular) will take this super-easy boss down. Your reward for beating this boss battle is another clip from the movie in addition to the next level.

Thursday, September 3, 2026

PrinceWatercress plays Toy Story 2: Buzz Lightyear to the Rescue (PS1) - Part 2 of 16


In this entry, we finish up the first level of the game. On to Level 2.

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The basement is off to the side from the living room. Avoid the poisonous green goo as you jump around on dry land and get to Mr. Potato Head, who will give you the Cosmic Shield in exchange for his ear. While you cannot jump very high on the toxic goo, you can get to the wooden platform safely and then get on the boxes to explore the rest of the basement.

Pushing the boxes in the basement will allow you to reach a Pizza Planet token. In every level, there will always be one Pizza Planet token out in the open; thankfully, Rex will tell you about it if you find him. As for the zipline in the basement, it will take you to the fourth sheep.

The kitchen is near the basement entrance, just off to the side from the living room. The trash can will get you on the countertop if you push it; watch out for the hot water coming out of the pot on the stovetop. The fifth and final sheep will be on top of the cabinets near the sink and countertop; you'll need to push a scale off the top of another set of cabinets, then stomp on it to get to the sheep. Bo Peep will be on the table; you can either jump up the chair or climb up the broom to get to the top of the table. Talk to her with all five sheep collected to get a Pizza Planet token.

We're done, and if you talk to Rex at this point, he will tell you that you have all the tokens. On to Level 2!

When you exit a level, you'll see what you've collected. At the top, you'll see what the five tokens are. There is a Hamm token, a collectibles token, a race token, an out in the open token and a boss token, and the levels never stray from this formula. In the middle is the amount of coins you've collected for Hamm. At the bottom, you'll see which power-ups you've collected throughout the game. We have the Cosmic Shield, but we'll need the others to fully complete the game. You'll then be able to save your game before being taken to the world map. Left and Right will let you switch levels, while X lets you confirm and Triangle takes you back to the main menu.

Level 2: Andy's Neighborhood


When you start the level, the rescue mission begins. Buzz finally leaves the house and explore the neighborhood.

At the start, avoid the lawnmower; it will hurt you. You'll also see a bunch of molehills on the lawn. The hint cube will tell you that you'll make the soldier surrender if you stomp the molehills that he is near. Look for the stomp symbol and the fireworks to see where to stomp. With each stomp, you'll smoke out the molehills, and on the last one, you'll get a soldier to pop out so you can collect him. You'll also find Sarge on the stoop. He will ask you to find his five soldiers, and if you can do that, you'll get a Pizza Planet token.

When you leave the starting area, you'll come across a racetrack. The RC car will be waiting for you to race him again for another Pizza Planet token, and you'll also see a bunch of car enemies that look like Emperor Zerg. The car enemies require a charge shot to quickly destroy, and if you have the green laser, one shot will tear them to ribbons. Rex is near the huge tree and the swingset. Watch out for the slime coming down from the tree.

You can climb that tree by jumping up the swingset (and collecting your second soldier on the way up), then climbing the rope holding up the tire. Once you're in the tree, you'll meet Hamm almost immediately, so head over here when you need to hand him the coins for the Pizza Planet token. While on the tree, you'll need to jump on the green leafy parts that act as platforms. You may have to go up other parts of the tree, but the completely green parts are the ones to concentrate on. There is also a see-saw platform, and you'll need to get it to lean to one side by getting it to lean all the way to the side in order to continue on.

There is a rope off to the side when you're halfway up the tree. You'll want to double jump to it and grab it, because this will pull the rope down and give you a shortcut back up the tree. This is good, since you'll need to swing off some bars in order to get to the top of the tree, where you'll have to fight a Zurg kite for a Pizza Planet token. Charge up your laser and use the lock-on ability to hit the kite, then stay away as the kite lowers and spins around to hit you in retaliation. Thankfully, this is the whole battle, and once you beat the kite, you'll be able to get a Pizza Planet token.

The video ends with me getting the Pizza Planet token from Hamm, since I'm able to get back up to him.