Monday, July 13, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 16 of 32


For the final regular level of the ice world, the developers saved the best for last.

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Something Fishy


In this level, you're going to be swimming around a lot. You'll need to free the fish, and you'll also need to hit the switch to open the Big Door if you want to activate the exit teleporter.

You'll start out as a fish just like the one from the first level of the ice world. There are some things that we need to do in order to complete the two tasks given to us as well as complete the level entirely.

Shortly after the start, there is a trench you can swim down into where there are some rings. You'll need to swim into all of them and do it really, really quickly before the rings re-spawn, and by doing that, For best results, you'll want to mash the A button really quickly to ensure speed as well as control. You'll get a message telling you that you hit all the rings before the trophy shows up. The trophy will be above the surface of the water, and you'll need to get the walrus later in the level and swim around the perimeter of the level to find and collect it. 

You also need to free the fish. The fish will be in glass tanks that can be opened with a nearby switch. One is near the giant skull. Another one is near the giant treasure chest, A third one is past the wall that you need to raise the water level for in order to jump over it. Make sure you hold Up on the Control Stick while double tapping B near the top of the wall to ensure that you don't land on the top of the wall on the way over, because there is no energy to pick up here. If you lose any health in this level, you're not getting it back. A fourth one is above the wall with the number "100" on it to dictate the current water level, and you'll need to raise the water level to jump over this one much like you did that other wall. By freeing all four fish, you'll complete one of the mission objectives.

Speaking of the giant treasure chest, you need a key to open it. The key will be in the igloo near the jelly fish that you can find past the wall with the number "100" printed on it (which is timestamped for your convenience in the Power Cells section), and it is shaped like a fish instead of an actual key. The reward? The four Power Cells that can't be found out in the open.

There is a switch by itself on a column, and above it is a walrus. Swim into the switch to drop a mine on the surface of the water, then move the mine with the Control Stick to hit the walrus. This is the only way to defeat the walrus, and by doing so, you can take control of it and move on the surface of the water to collect a few things.

Near the giant treasure chest is a valve on the floor. Swimming into it lets you lower the water level, and swimming into it a second time lets you raise the water level to be higher than normal. From there, you'll be able to switch between the lower water level and the higher water level. You'll need the higher water level to get one of the fish that you need to free (which also has two Power Cells near it, timestamped in the Power Cells section for your convenience).

There is a big metal door at ground level in the maze, but in order to open it, you'll need to lower the water level so that the area near it is dry, and you'll also need to play as the walrus. There is a polar bear tank on the other side, as well as another one on the ramp. You'll need to take them both out the walrus; using one polar bear tank to get rid of the other is a lot harder and will get you killed. Once both polar bear tanks are defeated, take control of one, as it is much easier to go up the ramp leading up to the switch with a polar bear tank than as the walrus. The switch for the Big Door behind the jelly fish and the igloo and access to the exit teleporter on the other side will be at the top. Hit the switch to open the Big Door so you can get out of the level. From here, you'll want to take control of the fish again, raise the water level all the way up again at the valve near the treasure chest, then get to the wall with the number "100" and jump over it one more time to finish the level.

Power Cells



Sunday, July 12, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 15 of 32


Be ready to fly around and move to avoid getting killed in this stage while you're destroying everything. There's just enough energy, but only just enough.

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Hoppa Choppa


Some snow bunnies are being attacked by huskies, and they have sent a distress signal. You'll need to not only defeat all the huskies and save the bunnies, but you'll also need to destroy all of the turrets that will be firing at you along the way.

You start out as a penguin. Make your way down the path behind the teleporter, then float to the Penguin King and take control of him. As the Penguin King, jetpack over the ice wall to meet the snow bunnies. From here, you'll need to avoid the snow huskies, as you won't be able to fight them as the Penguin King. Instead, continue down the path and avoid not just the huskies, but the turrets. There will be a room to the left that is easy to miss, and when you enter it, you'll find a switch that activates the turrets, making them finally fire upon you. The flying snow bunnies will take care of a few, but for the rest, you're on your own. There will be some steps you'll need to jetpack up with the Penguin King to continue, but you'll need to avoid both the huskies and the turrets as soon as you're out of that room.

You'll eventually find one of the flying snow bunnies in a defeated state. Take control of it and bomb the turrets, making sure that you stay on the move as you continuously drop bombs on them. You'll also need to bomb the snow huskies, too. There is a switch near the metal door; you'll need to move into the switch to activate it and open the door. This will let you access the exit.

With the exit opened up, you'll need to go through the level again and bomb any turrets and huskies you see until they are all destroyed. Stay on the move as you bomb everything, and remember where all the energy is, as fighting on less than half health is not exactly recommended.

To get the trophy in this stage, you'll need to destroy all five of the snow bunnies near the exit teleporter. That's it. It'll show up on the nearby hill at the wall. (If you destroy any other bunnies, Dan will not be happy with you.)

Two of the Power Cells are at the top of lights coming from the cave ceilings. You cannot reach them with the flying snow bunny; instead, you'll need to use the Penguin King to get them as he does not have a limit to how high he can go. The small circular shadows on the ground will tell you where you need to fly.

Power Cells


1 | 2 | 3 | 4-8 | 9 | 10 | 11 | 12 | 13 | 14 | 15

Saturday, July 11, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 14 of 32


Compared to other levels, it will take a bit of effort to get all the power cells as well as the trophy.

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Pinball Blizzard


Something is jamming the signal to the teleporter, and in order to counter this something, we need to counter it with...music. We need to collect the silver notes, then play the song on a giant keyboard.

You start off as the ski husky. Take out the penguin king and the lackeys first. You'll need them soon. Next, you'll need to take out the polar bears, who will wake up when you get close enough to them. They will hit you with an earthquake attack if they see you. You only need to defeat one of them, but it's better to defeat all of them. In order to get them to wake up, however, you need to be aware of where they are looking and then be in their field of vision in order to get them to wake up and shake the ground - and decimate your health - with a somersault. Thankfully, if you're not near them, not only will they not attack, but they also leave you alone.

The snowballs near the polar bears contain Power Cells; make sure you destroy them and collect them all.

Once you take care of the polar bear problem (which can take a while), you'll see a moving platform nearby. Jump on it with the A button as the polar bear by pressing it once to jump and again to do the jump-thump attack that gives you a little more height so you can get on the platform, then press B to hide and hold the button down so that you can smash into the ice cubes nearby.

There are penguins past this point. Do not kill them. Leave them alone. This will be important for later.

After getting the two Power Cells near the platform, take control of the Penguin king. The King Penguin is much like the King Rat, except you can jump instead of drop mines. Holding down A will allow you to use a jetpack that will take you upwards for a short distance, which will prove useful. Get up the nearby platforms for two Power Cells and a silver note. You'll need the silver notes, so pick them up. The ones you'll need are on the platforms near the penguin king, the platforms afterwards, and the chasm near the polar bear platform. You'll also see a penguin. If you run into the penguin, he will produce a musical note. Once again, do not hurt the penguins. You will need them later.

There are six penguins in all, and the more you run into and touch, the more notes they play when you touch one. They play a melody, and you'll need to play and remember that melody. They will be on the penguin king platforms, the platforms afterwards, the Power Cell platform near the polar bear platform, the chasm near the polar bear platform, near the piano, and at the column underneath the piano.

Exploring past the polar bear platform takes you to the piano. There are five black keys and eight white keys. The piano will play notes, which are different every time you play the stage, and the keys you need to hit will light up pink. If you mess up on the current pattern, you start over on the current pattern and keep doing it until you get it right. As you get the patterns correctly, you'll reveal more floating platforms. After playing six notes in sequence, you'll reveal all the platforms and open a path to the top where the teleporter is and you'll also activate the recorder. 

When you find all six penguins and reveal all six notes by touching each one, you'll get a pattern that you need to play on the keyboard. Unlike the platform puzzle, it's the same sequence every time. You'll also need to complete the platform puzzle from earlier and activate the recorder. The X button clears the recorded pattern, the red circle is the record button, and the green triangle is the play button. Move into a button to make it perform its respective action. Record, then hit the following white keys: 5, 6, 4, 8, 1, 4. (All numbers are from the left side of the keyboard to the right.) Hit the play button to play the sequence, and you'll cause the six penguins to summon a seventh one in a UFO to produce the trophy. If you killed any of the penguins before doing this, not only will you not get the full pattern, but you will not get the trophy. This is why the penguins should be spared. The trophy will be at the top of the huge platform after the ones near where you found the King Penguin. You'll need to boost jump onto a speaker in order to get to the top, then grab the trophy.

From here, head back to the piano and jump on the platforms you summoned to get to the teleporter. As you jump from platform to platform, each one will play the notes you played on the piano in order to get them to show up in the first place, in sequence. Nice touch.

Polar Bear


Type: Polar Bear
Environment: Ice
Skill A: Jump-Thump
Skill B: Hide
Water Resistance: Excellent
Mass: Huge
Armour: Medium
Strength: Strong
Traction: Poor
Fall Distance: Medium
Production: Very Long
Engine: Fusion
Intelligence: Very Low

King Penguin


Type: King Penguin
Environment: Ice
Skill A: Boost Jump
Skill B: Penguin Army Attack
Water Resistance: Excellent
Mass: Light
Armour: Light
Strength: Medium
Traction: Good
Fall Distance: Medium
Production: Short
Engine: Jet
Intelligence: High

Power Cells


Friday, July 10, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 13 of 32


Kid me never beat this level. Let's change that!

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Penguin Playpen


Not only has a stinky seagull laughed at the ship's crash landing and needs to be knocked down a peg or two, but the penguins have built a statue on top of the exit that needs to be destroyed if you want to get out of here.

You'll start as the penguin. The seagull will fly away, and if you're quick, you can get a shot on it with your snowballs. You'll meet the seagull again eventually.

From here, get in the water and defeat the three fish in the water nearby. If you destroy all three of them, you'll get the king penguin trophy.

To get the Power Cells in this watery area, you'll need to take control of one of the fish, use the Control Stick - which changes your altitude in the water with Up and Down - to get to the surface, then leap out with B. You can only leap out at the surface of the water, and in order to move and steer left and right with the Control Stick, you'll need to continuously hold the A button for a speed boost. Believe it or not, Skill A and Skill B are the opposite of what they're supposed to be.

Do not land on dry land as the cod. You will lose health at an alarming rate, and getting back in the water will not replenish it.

The land mass where the fish are has a Power Cell and a walrus. Take control of the walrus and push the ice block in the water into the gab near the fence at the beginning, then take control of the penguin again, jump the fence, jump on the ice block, and then jump to the other side. Remember that as the walrus, you can move on the surface of the water with just the Control Stick without having to use the speed boost.

Once you're on the other side as the penguin, you'll see two other penguins who say "I love you!" before walking off onto the slope. At the bottom is a polar bear tank that can drop bombs and shoot at you. Do not fight it as the penguin; you will get destroyed. Instead, get to the lift on the other side and take it upwards. Near the trees is a husky on skis that can shoot homing missiles at you. Go down the nearby slope and get back on the lift; this will lure the ski husky down to where the polar bear tank is and cause both of them to fight each other. Take the lift again to avoid them both, then watch the carnage from above.

The husky may get some shots on the two penguins below, but it will eventually tangle with the polar bear tank and get destroyed, as the polar bear tank can take a bit more damage than the ski husky. Take control of the ski husky once it goes down, then destroy the polar bear tank from a distance.

Before taking control of the polar bear tank, keep playing as the ski husky and go back to the top of the lift. As you explore, keep in mind that you can walk forward with the ski husky by holding forward on the Control Stick. There is an ice bridge that you'll need to cross, and if you cross it, you will have to tangle with the seagull. Shoot at it when it gets low enough to attack you when you get close enough, and try not to fall off the ice bridge if you're using that as a means of staying away from the seagull. That will do it for the seagull and one of your

Once you get the seagull, take control of it and fly around in the area where you found it. If you defeated all three fish earlier, you'll get the gold penguin king trophy at one of the edges. As the seagull, you can keep pressing A to fly around the level, collect the remaining Power Cells, and see where you need to go.

The gap near the ramp on the way to the seagull leads to the penguin statue. You'll need to go down here as the husky, take out the nearby penguin, place the penguin on one of the switches, place two more penguins on two more switches, then place the seagull on a fourth switch to melt the statue and open up the exit teleporter.

Cool Cod


Type: Cool Cod
Environment: Ice
Skill A: Jump
Skill B: Speed Boost
Water Resistance: Excellent
Mass: Tiny
Armour: Light
Strength: Weak
Traction: Very Poor
Fall Distance: Medium
Production: Very Short
Engine: Jet
Intelligence: Medium

Ski Husky


Type: Ski Husky
Environment: Ice
Skill A: Speed Boots
Skill B: Missiles
Water Resistance: Poor
Mass: Medium
Armour: Light
Strength: Medium
Traction: Very Poor
Fall Distance: Medium
Production: Medium
Engine: Electric
Intelligence: Medium

Polar Tank


Type: Polar Tank
Environment: Ice
Skill A: Hot Shots
Skill B: Mines
Water Resistance: Excellent
Mass: Huge
Armour: Medium
Strength: Strong
Traction: Very Good
Fall Distance: Medium
Production: Very Long
Engine: Fusion
Intelligence: Very Low

Seagull


Type: Seagull
Environment: Ice
Skill A: Flight
Skill B: Claw Attack
Water Resistance: Excellent
Mass: Medium
Armour: Light
Strength: Little Lift
Traction: Average
Fall Distance: High
Production: Medium
Engine: Kerosene
Intelligence: Low

Power Cells


Thursday, July 9, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 12 of 32


If you know what to do here, you can easily complete this level quickly.

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Ice 'n' Easy Does It


Dan needs more information about the space station, and from that, you'll need the high mental energy build-up from the preserved, decapitated heads of the professors lying around in this area. (Don't ask how this works.)

You start out as a husky, and there will be three rabbits ahead of you. You only need to take out one of them and take it over, and once one goes down, quickly take control of it so they stop attacking you. Amazingly, you can't attack them and they can't attack you when you're a rabbit, so leave them alone.

There are two professor heads behind where you start. You'll be getting them later.

For now, go up the ice platforms. After hopping a gap, you'll end up in a more vast area with an igloo. This is where things start getting interesting. Before you go over there, though, go further to the right for one of the professors' heads. You'll have to backtrack to get back to where you were to enter the bigger area, but that will get one of the heads out of the way.

Once you're in the igloo area, you'll have to deal with three walruses with skis for legs and hovercraft engines at the rear. They can also fire missiles. If you fight them now, you will get decimated. Instead, head over to the igloo. Nearby will be a rabbit encased in ice. Use your thump attack with the B button near the ice cube to break it. This bunny will have a helicopter rotor on its head. Take control of it. You'll be able to fly by holding A and drop bombs by pressing B. Stay directly on top of the walruses and drop bombs on them, and watch out for the missiles. You only need to destroy one to complete the level, but if you destroy all three, you'll get a trophy for it. It will appear near the igloo.

As the heli-rabbit, do not run into walls while flying. You will take damage. Fly back to the start and go to the area over on the other end of the bottomless pit for a second head.

Head back to the igloo area and take control of a walrus. There is an area with a slope, a small pool of water and a ramp. The walrus has a turbo boost that can be used by holding A, and can fire homing missiles by holding B. You'll need to hold A to get moving, but once you're moving, you can hold Up and then steer with the Control Stick. You can also move more freely in this same manner while on the surface of any sort of water. Just remember that the walrus can be a tad hard to steer and that it can slide around if you're not careful. For best results, tap the A button; you'll preserve your turbo boost this way.

Boost up the ramp to get to another Power Cell and the third head. You'll now be able to get to the exit teleporter in the igloo and complete the level.

Heli-Rabbit


Type: Heli-Rabbit
Environment: Ice
Skill A: Flight
Skill B: Bombs
Water Resistance: OK
Mass: Light
Armour: Light
Strength: Medium
Traction: Good
Fall Distance: Low
Production: Short
Engine: Kerosene
Intelligence: Medium

Walrus


Type: Walrus
Environment: Ice
Skill A: Speed Boost
Skill B: Homing Missiles
Water Resistance: Excellent
Mass: Huge
Armour: Medium
Strength: Strong
Traction: Very Poor
Fall Distance: Medium
Production: Very Long
Engine: Coal
Intelligence: High

Power Cells



Wednesday, July 8, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 11 of 32


In this entry, we get a change of pace from the Europe levels and head into the land of ice and snow. Things start off simpler now, but they'll get tougher later.

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Snow Joke


Welcome to the ice levels! For your first mission in the cold, you'll be switching on a snow blower to bring the snow back, switching on a big computer thing, and getting a husky for Dan.

You'll start out as EVO's chip and move automatically towards a downed penguin to take control of it. As the penguin, you can jump and throw snowballs with A and B respectively, and if you hold down A, the penguin can float much like the sheep with a tiny parasol over its head.

The other penguin that soon shows up will throw snowballs back at you if you attack it enough, but if you get close enough to the edge of the hill, the husky will come at you. It is possible to trap near the Power Cell at the beginning so that it can't climb up towards you. From there, you can let loose with the snowballs and beat it up until you can take control of the husky, completing one of the mission objectives right out of the gate. The husky can jump and bite with A and B respectively.

Take control of the husky and go down the icy slide. In case you miss the Power Cell here, you'll be able to go back. Chase after the nearby husky from behind and take it down with the bite attack, then explore the nearby area where the pipes are and take out the penguins. 

There is a switch in one of the dead ends that leads to a reflective wall showing off the vast expanse of space; toggling it will switch the time of day from day to night. This will summon up a red platform nearby that you'll need for later. You're done here, so go down the area with the metalllic floor and hit the switch to turn on the snow blower to bring the snow back and give yourself a way out of that area. That's two missions down.

There is a big wall that looks like a switchboard with lights that has a switch on it. Hit the switch to turn on the big computer thingy. It only activates the secondary engines, but you can now get to the exit teleporter in the center of the level. 

Keep exploring and you'll find a snow hare. The snow hare jumps with A, which must be held to ensure movement, and performs a damage-causing, earthquaking stomp with B that hurts anything in front of it. You'll need this snow hare to get the Power Cells as the trophy symbolized by a golden snow machine pipe, as this is the only animal that can do it. To get the trophy, you'll need to jump on the glowing platform that shows up only at night and ride it to the stop of the stage. Hold A to jump onto the slope, then guide yourself with the Control Stick to get on the platforms. If you start falling away from the platforms, hold A and hold the Control Stick towards the platforms to save yourself. You'll find the trophy here. From here, you can hope across some platforms to get to the exit teleporter.

Penguin


Type: Penguin
Environment: Ice
Skill A: Jump
Skill B: Snowball Attack
Water Resistance: Excellent
Mass: Tiny
Armour: Light
Strength: Weak
Traction: Good
Fall Distance: Medium
Production: Very Short
Engine: Electric
Intelligence: Medium

Husky


Type: Husky
Environment: Ice
Skill A: Jump
Skill B: Husky Frenzy
Water Resistance: OK
Mass: Medium
Armour: Light
Strength: Medium
Traction: Average
Fall Distance: Medium
Production: Medium
Engine: Electric
Intelligence: Medium

Rabbit


Type: Rabbit
Environment: Ice
Skill A: Jump
Skill B: Thump Attack
Water Resistance: OK
Mass: Light
Armour: Light
Strength: Medium
Traction: Good
Fall Distance: Medium
Production: Short
Engine: Spring
Intelligence: Medium


Power Cells


1-2 | 3 | 4 | 5 | 6-7 | 8 | 9-10 | 11-12 | 13 | 14 | 15 (and the trophy!)

Tuesday, July 7, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 10 of 32


...and now for something completely different.

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Give A Dog A Bonus


Compared to the other levels, this one is a bit different. Instead of completing puzzles to collect Power Cells and make it to the exit, all while trying to survive, you're doing something different entirely to get a piece of EVO's robot body back.

For the EuroEden level, you'll be playing as a dog plane. You'll need to fly through all of the blue hoops to start this mission off. The yellow hoops containing the red balls with the air give you a brief speed boost, which you're better off avoiding so you don't lose control of the plane. Watch out for bombs and missiles that fly at you as you get close to flying through all the rings. Use the Control Stick to ascend, descend and turn. A simultaneously fires lasers and drops bombs, while B performs a turn-around that quickly turns you around towards the other direction. 

You'll then have to face a slew of other dog planes. The trick to doing this while losing as little energy as possible is to keep holding A, staying higher than the other planes, and constantly moving in a circle, going straight only to line yourself up with another dog plane. After shooting down enough dog planes, you'll get the message "BATTERY CHARGER ON LINE" before a bunch of rocket foxes come after you.

You'll want to go to an area with a red wall with moving lines. Fly through it to get your health refilled. Keep in mind that you can only stay in the battery charger area for so long before you stop getting energy and the area no longer heals you, so try not to rely on it too much. From there, you'll want to fight the rocket foxes. Just like with the dog planes, keep on firing and moving in a circle, and stay higher than your target, while flying straight ahead only to shoot down a target. The rocket foxes also fire missiles, and you'll want to keep from flying into those, too.

After defeating enough enemies, you'll get the message "Hey! There's your torso! Go get it!" When that happens, the game will show you where the torso is. Go straight for the torso and fly into it to get EVO's torso back. Once you do that, the stage is over.