Saturday, November 7, 2026

PrinceWatercress plays Hook - Part 1 of 10


Disney made a live-action remake of one of their animated films before it was "cool" in the 2010s and 2020s, and it came to theaters in 1991. Unlike those other live-action remakes, which casual filmgoers liked while others on social media with more refined tastes didn't, this one is regarded as a classic. So not surprisingly, this got a few games in the following two years, and this one ended up being the development debut of a game developer known as Ukiyotei, who would go on to develop Skyblazer, Spawn: The Video Game for Super Nintendo, Punky Skunk for the PlayStation, Metal Gear 1st Mission and 2nd Mission for the Neo Geo Pocket Color, and a few PlayStation ports of some of SNK's current fighting games at the time before ultimately disbanding in 2002 (supposedly) before most of its staff went on to work for SNK.

Next | End

The story begins with workaholic lawyer Peter Banning being asked by his two children Jack and Maggie if their grandmother Wendy is just like the Wendy from the Peter Pan stories. Peter insists that this is nothing more than a coincidence before sending them off to bed, which soon leads to the kids being kidnapped by Captain Hook. No sooner does Peter read Hook's ransom note that Tinkerbell shows up, realizes that Peter has lost his memories of actually being Peter Pan because he grew up, and whisks Peter off to Neverland. From here, the game begins.

Level 1


Upon arriving in Neverland, Peter is met by The Lost Boys, who scoff at the grown-up man in front of them and only agree to help him if he is the real Peter Pan. Rufio, who has been leading The Lost Boys since Peter Pan left, does not believe that Peter is Peter Pan, then says that the sword in his hands once belonged to Peter Pan but is now his. Tinkerbell then uses her magic to make Peter a younger, more sprightly version of himself with a dagger in order to re-train him to fight Captain Hook.

Left and Right on the D-Pad let you move Left and Right, Down ducks, B jumps and Y attack. If you hold Y as you move, Peter will run instead of walk. Right away, you'll notice that Peter's walk speed is slow, Peter's run speed is faster and that Peter's jumps are a bit floaty. Take time to get used to how Peter moves.

At the top of the screen, you have your current score, your current amount of health in the form of green leaves, a Fly Meter, the amount of lives that you have left, and the amount of time you have left. If you run out of time, you lose a life. If you lose a life, you get kicked back to the beginning of the stage. You'll get an extra life every 100,000 points, so playing this game well will pay off.

It looks like we start out with two hits, but you actually start out with three. When both leaves are no longer green, you have one more hit left, and if you lose that, you'll turn back into Peter Banning and get kicked back to the beginning. 

The two enemies at the beginning will run towards you, but you can easily hit them with your dagger. The guys in yellow and gold will leap off ledges to get to you, while the guys in red and blue will turn around at the end of ledges.

Along the way, you'll be able to pick up treasures for points. You'll also be able to get pick-ups such as treasure, health and even extra lives randomly from beating up enemies.

I had to use the arcade game as a guide for this: it's Pockets who is in the bush attacking you with bees. Attack the bees first, then advance and attack the bush that Pockets is hiding in order to get the upper hand on him.

When you get in the water, you'll start sinking. Hold B down so you can stay in place in the water, then use the D-Pad to swim around in eight directions. You can attack with the dagger to attack the piranhas that are swimming back and forth.

To refill your health, pick up cherries. Cherries will refill one of your hit points.

Thudbutt will roll towards you. You'll need to hit him twice to stun him.

As you go through the level, the seasons change from spring to summer to fall to winter and then back to spring again at the end. It's quite nice.

If you see Tinkerbell flying in place with sparkles below her, stand below her to fill up your Fly Meter. With the flight magic, you can hold down B to fly and move around in the air in eight directions with the D-Pad. If you hold down Y while flying, you'll fly faster, which the game expects you to learn how to do.

There are two paths you can take while flying. The upper path has Ace as an enemy, and you can only meet him here. You never actually see his axe in this game, as he just skateboards back and forth on the wooden floorboards. He takes just one hit to get past.

The lower path has spikes on the floor and the ceiling, as well as a 3-Up. This gives you three extra lives. If you keep heading back to the lower path and grabbing the 1-Up over and over again, you'll be able to stock up on as many lives as you need to get through the game, which I definitely take advantage of.

To beat Rufio, keep your distance and jump over him when he rushes at you. When he is down on the ground, hit him. Repeat until you hit him three times to win. Afterwards, Rufio will recognize Peter as the genuine Peter Pan, as do the rest of The Lost Boys, who agree to help Peter. We then see the overworld map before heading to the next level. 

Friday, November 6, 2026

PrinceWatercress plays Plaque Attack - The Longplay


...and now, some gameplay, minus the commentary! Enjoy!


Plaque Attack is a shooter for the Atari 2600, and the premise is nothing you and I haven't seen before: protect good things from bad things by shooting bad things until you inevitably lose all good things. In this case, you're a tube of toothpaste protecting teeth from hamburgers, hot dogs, fries, strawberries, cherries, donuts, candy canes and ice cream cones...in that order. While you have unlimited shots, you do not have unlimited time, as the tube of toothpaste that you play as shrinks as each wave goes on. When it rolls all the way up, it's gone, and your teeth are at the mercy of food until the end of the wave. If you have at least one tooth left standing, the game continues. If you're out of teeth, the game ends.

You can move in eight directions, but if you press Up on the joystick, you'll face upwards if you aren't already. If you press Down on the joystick, you'll face downwards. If you're moving diagonally, you'll stay facing the direction you're already facing. Once you figure this out, playing this game gets slightly easier. It is slightly possible to accidentally switch directions, but only slightly, since you can't accidentally do it while moving diagonally. The fire button, of course, fires the toothpaste forwards.

You'll score a new tooth every 2,000 points, which is pretty easy to do early on in the game, especially when you're playing through the first loop. While this can replace teeth you've lose from foods attacking the teeth until they decay and disappear, you can also get new ones past the eight that you start with. 

The game select switch lets you choose between two modes, even though there are four modes in all. Game Mode 1, which is the default, is the normal difficulty, and the further you go, the more points you get from shooting down enemies as well as the amount of teeth you have remaining. Game Mode 2 is the child mode, where the amount of points you get from everything remains small and constant, and thankfully, this mode is not as chaotic as Mode 1 if you're learning how to play the game. Game Modes 3 and 4 are the same as 1 and 2, but they are the two-player alternating variants, so you can compete for the high score with a friend. As for the difficulty switches, B/Novice allows for fast shots, while A/Expert allows for slow shots.

Once you go through the eight aforementioned foods (hamburgers, hot dogs, fries, strawberries, cherries, donuts, candy canes, ice cream cones), you will have completed one loop of the game, and it will be on to a faster, more difficult loop. Compared to the first loop, the second loop is a lot more frantic. Good luck!

Once again, Activision produced a banger game here. The game gets pretty hectic pretty quickly, and while it takes a little time to get used to how to switch between facing upwards and facing downwards, once you get used to it, the game becomes a little more fun. Definitely one to get for the Atari 2600 for sure.

Thursday, November 5, 2026

PrinceWatercress plays Plaque Attack


Plaque Attack, I wanna play big like that...wait...hold up. Wrong reference.


Plaque Attack is a shooter for the Atari 2600, and the premise is nothing you and I haven't seen before: protect good things from bad things by shooting bad things until you inevitably lose all good things. In this case, you're a tube of toothpaste protecting teeth from hamburgers, hot dogs, fries, strawberries, cherries, donuts, candy canes and ice cream cones...in that order. While you have unlimited shots, you do not have unlimited time, as the tube of toothpaste that you play as shrinks as each wave goes on. When it rolls all the way up, it's gone, and your teeth are at the mercy of food until the end of the wave. If you have at least one tooth left standing, the game continues. If you're out of teeth, the game ends.

You can move in eight directions, but if you press Up on the joystick, you'll face upwards if you aren't already. If you press Down on the joystick, you'll face downwards. If you're moving diagonally, you'll stay facing the direction you're already facing. Once you figure this out, playing this game gets slightly easier. It is slightly possible to accidentally switch directions, but only slightly, since you can't accidentally do it while moving diagonally. The fire button, of course, fires the toothpaste forwards.

You'll score a new tooth every 2,000 points, which is pretty easy to do early on in the game, especially when you're playing through the first loop. While this can replace teeth you've lose from foods attacking the teeth until they decay and disappear, you can also get new ones past the eight that you start with. 

The game select switch lets you choose between two modes, even though there are four modes in all. Game Mode 1, which is the default, is the normal difficulty, and the further you go, the more points you get from shooting down enemies as well as the amount of teeth you have remaining. Game Mode 2 is the child mode, where the amount of points you get from everything remains small and constant, and thankfully, this mode is not as chaotic as Mode 1 if you're learning how to play the game. Game Modes 3 and 4 are the same as 1 and 2, but they are the two-player alternating variants, so you can compete for the high score with a friend. As for the difficulty switches, B/Novice allows for fast shots, while A/Expert allows for slow shots.

Once you go through the eight aforementioned foods (hamburgers, hot dogs, fries, strawberries, cherries, donuts, candy canes, ice cream cones), you will have completed one loop of the game, and it will be on to a faster, more difficult loop. Compared to the first loop, the second loop is a lot more frantic. Good luck!

Once again, Activision produced a banger game here. The game gets pretty hectic pretty quickly, and while it takes a little time to get used to how to switch between facing upwards and facing downwards, once you get used to it, the game becomes a little more fun. Definitely one to get for the Atari 2600 for sure.

Wednesday, November 4, 2026

PrinceWatercress plays Exerion (SG-1000) - The Longplay


...and now, a couple minutes of gameplay, minus commentary! Enjoy!


Unlike other versions of the game, this game was completely re-programmed for the SG-1000, due to Sega not wanting to allow third party developers to make games for the system due to it being viewed internally as "a moment of weakness." 

On the right side of the screen you have your top and current score at the top, followed by the charge meter, the current scene (level) you are on, and the amount of lives you have left. Each scene has their own enemy, and when all of the enemies are gone, either through being destroyed or moving all the way past the bottom of the screen, a new enemy shows up and you'll enter the next scene.

The D-Pad moves your ship around. Button 1 allows for a double laser shot, while Button 2 allows for a single laser shot that fires rapidly when held down. The single laser uses a charge meter shown on the lower-right corner of the screen. When you hold down Button 2 for the single laser for rapid fire, you'll use up the energy on the charge meter. To add to the charge meter, shoot at enemies and defeat them with the double laser with Button 1. The more charge you have, the more you can use the rapid fire.

You have six types of enemies to defeat. The first are these yellow four-point stars that move around diagonally and fire bombs, which can drop straight down or downward at an angle. Avoid the bombs and take them out with your double laser. These enemies will follow you around, so it can be a little easy to hit two of them at once if you luck out.

The second enemy are blue birds that fly around diagonally and do so in a scattered formation rather than in a straight line like the four-point stars. They will drop bombs at you in addition to overlapping with each other, making them vulnerable to both types of laser fire. Some of them will fly upwards instead of falling past the bottom of the screen, so keep an eye on your surroundings.

The third enemy is the green saucers. They will fly towards you and fire lasers downwards in addition to bombs. They will fly towards your position, and that makes them especially vulnerable to the rapid-fire single laser. Fire away, but watch out for any ammunition coming your way. Just like the birds, they can also double back and fly back upwards.

The fourth enemy look like spinning target reticles...or fidget spinners. I'll just call them fidget spinners. They move like the four-point stars, right down to the bombs they drop. They are also pretty easy to defeat with the double laser. 

The fifth enemy is a swarm of what looks like tiny dragons. They move and attack much like the birds do, but they also come down in groups of four and they can also wrap around the screen, going from one side to the other without warning. Stay away from the sides as they descend.

The sixth enemy is a bunch of green ships that almost look like shuttlecocks (at least to me). They will alternate between flying downward and flying diagonally, and they can also loop back up to the top from the very bottom of the screen. Take out whatever you can, and if you think you're going to lose a life, don't go after an enemy. Just watch out for the ships and the bombs.

After six scenes, you'll start another loop. The enemies will get more aggressive the further you go, and to make matters worse, the three lives you start with are the only ones you get.

This game, despite being programmed completely by Sega despite being a game by Jaleco, is a solid arcade shooter for the SG-1000. The graphics, while a bit on the basic side, have a certain charm to them, and the movement of the ground below you in the background, especially the way that it shifts as you move your ship around the screen, is really good for the time, as it has this nice quasi-3D effect in addition to what feels like parallax as you move from side to side. The enemy's attacks may be a little hard to see against the background at times, though. The sound is as arcade-y as it is going to get, and I have no complaints in that department. The gameplay is reliably responsive, and it usually doesn't feel like the game's fault whenever I lose a life. As for replay value, your mileage may vary, but I personally had a fun time with this one. All in all, this is a solid entry for the SG-1000 library that you should definitely give a shot.

Tuesday, November 3, 2026

PrinceWatercress plays Exerion (SG-1000)


About time I played another SG-1000 game.


Unlike other versions of the game, this game was completely re-programmed for the SG-1000, due to Sega not wanting to allow third party developers to make games for the system due to it being viewed internally as "a moment of weakness." 

On the right side of the screen you have your top and current score at the top, followed by the charge meter, the current scene (level) you are on, and the amount of lives you have left. Each scene has their own enemy, and when all of the enemies are gone, either through being destroyed or moving all the way past the bottom of the screen, a new enemy shows up and you'll enter the next scene.

The D-Pad moves your ship around. Button 1 allows for a double laser shot, while Button 2 allows for a single laser shot that fires rapidly when held down. The single laser uses a charge meter shown on the lower-right corner of the screen. When you hold down Button 2 for the single laser for rapid fire, you'll use up the energy on the charge meter. To add to the charge meter, shoot at enemies and defeat them with the double laser with Button 1. The more charge you have, the more you can use the rapid fire.

You have six types of enemies to defeat. The first are these yellow four-point stars that move around diagonally and fire bombs, which can drop straight down or downward at an angle. Avoid the bombs and take them out with your double laser. These enemies will follow you around, so it can be a little easy to hit two of them at once if you luck out.

The second enemy are blue birds that fly around diagonally and do so in a scattered formation rather than in a straight line like the four-point stars. They will drop bombs at you in addition to overlapping with each other, making them vulnerable to both types of laser fire. Some of them will fly upwards instead of falling past the bottom of the screen, so keep an eye on your surroundings.

The third enemy is the green saucers. They will fly towards you and fire lasers downwards in addition to bombs. They will fly towards your position, and that makes them especially vulnerable to the rapid-fire single laser. Fire away, but watch out for any ammunition coming your way. Just like the birds, they can also double back and fly back upwards.

The fourth enemy look like spinning target reticles...or fidget spinners. I'll just call them fidget spinners. They move like the four-point stars, right down to the bombs they drop. They are also pretty easy to defeat with the double laser. 

The fifth enemy is a swarm of what looks like tiny dragons. They move and attack much like the birds do, but they also come down in groups of four and they can also wrap around the screen, going from one side to the other without warning. Stay away from the sides as they descend.

The sixth enemy is a bunch of green ships that almost look like shuttlecocks (at least to me). They will alternate between flying downward and flying diagonally, and they can also loop back up to the top from the very bottom of the screen. Take out whatever you can, and if you think you're going to lose a life, don't go after an enemy. Just watch out for the ships and the bombs.

After six scenes, you'll start another loop. The enemies will get more aggressive the further you go, and to make matters worse, the three lives you start with are the only ones you get.

This game, despite being programmed completely by Sega despite being a game by Jaleco, is a solid arcade shooter for the SG-1000. The graphics, while a bit on the basic side, have a certain charm to them, and the movement of the ground below you in the background, especially the way that it shifts as you move your ship around the screen, is really good for the time, as it has this nice quasi-3D effect in addition to what feels like parallax as you move from side to side. The enemy's attacks may be a little hard to see against the background at times, though. The sound is as arcade-y as it is going to get, and I have no complaints in that department. The gameplay is reliably responsive, and it usually doesn't feel like the game's fault whenever I lose a life. As for replay value, your mileage may vary, but I personally had a fun time with this one. All in all, this is a solid entry for the SG-1000 library that you should definitely give a shot.

Monday, November 2, 2026

PrinceWatercress plays Slider (Game Gear) - Part 8 of 8


The game saves some of the toughest boards for last. At least this game is over.


Level 89

Password: PAJI


Compared to everything in the last video, this level is dreadfully easy. You just have a bunch of chambers with monsters spawners that release Tentacles in each one, and not a pit in sight.

Level 90

Password: ECAG


Another easy level. It's a maze full of narrow passages. Be careful with the monster spawners as well as the cracked tiles.

Level 91

Password: NCJI


You have a couple of circular areas here, including one full of conveyor belt tiles. Make sure that the blue explosion tile is the last one that you step on.

Level 92

Password: ELAP


The three teleporter tiles over here will make it easier to run around the level and get to where you need to go. The blue explosion tiles will definitely help with opening the level up, and most of them are easy to step on and then back away from, save for one near the lower-left corner of the level.

Level 93

Password: NLJB


Hit the upper blue explosive tile at the start. This will make things a little easier. You'll need to slip past an undefeatable fireball enemy to get to the teleporter. Once you're there, you'll have some more room to maneuver. Be careful when taking out the set of four blue explosive tiles and getting away. Save the ice tile path leading to the cracked tile for last.

Level 94

Password: ECCI


For this one, walk through the cracked tile paths without stopping. At least here, you'll have enemies that can turn pits into tiles in case you make a mistake (should they ever come your way). All in all, not that bad a level. I managed to get all four bears for once in this level.

Level 95

Password: NCLK


This level sucks.

You will be relying on the enemies to create as many tiles as possible so that you can move around on the conveyor belt tiles at the start without falling or sliding into a pit. This level took way too much time to get through. The more pits that get covered up with tiles here, the better. If you can get to the green exit door, get to it and get out of this nightmare of a level.

Level 96

Password: ELCB


On the right side of the level, hit the lower of the two blue explosive tiles. Also, save the nook with the cracked tiles that require sliding on ice tiles to enter for last...assuming the fireball enemy stays away from it, that is!

Level 97

Password: NLLD


Save the lower-left corner for last if you can. If you can get the shoes for the conveyor belt tile section, get them, as they will make that area a lot easier. As for the blue explosion tiles, it's pretty easy to just hit two and get rid of the rest if you're paying attention.

Level 98

Password: GCAI


The far-left tiles are the worst, due to the enemy spawner with the fireball being the worst. You'll need to stand near the edge in order to trick it into falling into the pit. As for the ice tiles near that area, as long as you don't slide around horizontally at the center, you will be fine.

Level 99

Password: PCJK


You have a massive amount of blue explosive tiles. Be ready to run through them with reckless abandon, even though the enemies here can still create tiles. At least this isn't too bad. Also, I had to grab a door just to end this level a tad early.

Once you beat Level 99, Slider will rescue his girlfriend and save the land, then you'll get "The End" and sent back to the title screen. You just beat Slider!

Sunday, November 1, 2026

PrinceWatercress plays Slider (Game Gear) - Part 7 of 8


The occurrences of enemies destroying walls and creating tiles escalates in the last fifth of the game's levels.


Level 81

Password: NAJG


This time around, you have nothing but walls, pits, teleporters, blue explosion tiles and enemy spawners full of enemies who will create tiles as they move towards the pits. You'll have to rely on the enemies to make a path through the level so that you can clear it. 

Level 82

Password: EJAN


You'll need to rely on the enemies at the start to make tiles so you can access the rest of the level. Thankfully, the level isn't too much of a mess, and if you hit an area earlier than you should, the enemies here will be able to bail you out. At least you have the ghost enemies and not the ones that move around slowly and randomly.

Level 83

Password: NJJP


Oh, boy. You'll need to rely on the flame enemies hitting the square walls to allow access to the last few tiles around here, because the environment in his level wasn't bad enough.

Level 84

Password: EACG


You have four blue tiles and a green explosive tile in this maze. Thankfully, it's easy to tell which tiles are blue (and which one is the green explosion tile). Watch out for the enemy spawners so they don't clap open and closed on you.

Level 85

Password: NALI


It's time for another maze full of narrow paths surrounded by bottomless pits. There are a few cracked tiles that you had better be ready to hit and back away from. I also managed to luck out and get the shoes here, which work miracles with the conveyor belt tiles here.

Level 86

Password: EJCP


You'll need the flame enemies to destroy the walls and create some tiles out of pits so you can access more of the level. Save the cracked tiles near the start for last, as it is easy to get trapped and make it impossible to clear the level if you don't. 

Level 87

Password: NJLB


Wow! Even more enemy reliance! At least you have more room with the narrow path that you start with. I also lucked out and go the laser gun to destroy the walls with here.

Level 88

Password: GAAG


If you don't have the laser gun at the start, you'll need the enemies here to make a path so you can get around. Once you're able to move around, you'll have a lot of room...and so will the enemies.