Part nostalgia-bomb, part note-taking and part FAQ, what started in GameTrailers as a video game blog is now on Blogger. This blog is a look back at video games, both popular and obscure, from the video game industry's infancy all the way to the previous console generation.
Next up is the Ruined Kingdom. The Moon Rock is off to the side at the beginning of the stairs leading up to the Ruined Dragon. Shimmy across the handhold on the wall to get there; don't long jump or else you'll fall short. Activating it will increase the amount of Power Moons from five to ten.
5. Peach in the Ruined Kingdom - This is the only Power Moon you can get after beating Bowser and before activating the Moon Rock. Peach and Tiara will be near the Ruined Dragon; talk to them for a Power Moon.
6. Caught on a Big Horn - Throw your cap at the dragon's left horn and hold the button to get this Power Moon to appear.
7. Upon the Broken Arch - Before the pylon that leads to the dragon, there is a glowing light on top of the broken arch on the right side of the staircase. Backflip and grab your way up there, then ground pound the flashing light for a Power Moon.
8. Rolling Rock on the Battlefield - Near the dragon, there is a rock on the ground that you must hit in any way possible up to 50 times. Breaking this rock reveals a Power Moon.
9. Charging Through an Army - There is a Moon Rock Pipe near the Odyssey. Enter it, then throw your hat at the switch to open the cage and release a Chargin' Chuck. Possess the Chargin' Chuck and take it up the nearby ramps, then bust open the cage with a tackle to free a Power Moon.
10. The Mummy Army's Curse - With the Chargin' Chuck in the Moon Rock Pipe area, break the blocks below where the area starts. This will cause some Chinchos to spawn near the beginning. One of them will have a glowing light; you'll need to defeat that Chincho to get a Power Moon.
59. On Top of a Tall, Tall Roof - This Power Moon is above the two lanterns for the "Light the Far-Off Lanterns" Power Moon. To get to this one, you'll need to warp to the Top of the Peak Climb checkpoint, then long jump and use the hat/dive jumps to get to it.
60. From a Crack in the Hard Ground - There is a ramp near the Path to the Meat Plateau checkpoint. Backflip to it, then go up to the crack near the edge and ground pound it for a Power Moon.
61. By the Cannon Pointed at the Big Pot - Believe it or not, there is now a glowing light at the top of the rock wall to the left of the cannon that takes you to where you fought the Cookatiel. You'll need to take control of a Podaboo, leap up onto where the glowing light is, then ground pound the glowing light for a Power Moon.
62. Luncheon Kingdom: Master Cup - Once you beat the Regular Cup, you can get the Power Moon for the Master Cup. This one is the same as the Regular Cup as far as getting the Power Moon, but the Gold Koopa will be pretty quick.
65. Volcano Cave Cruisin' - There is a Moon Rock Pipe near the entrance to Volcano Cave. You'll need to ride the platform over lava and also activate some hat cloud platforms to get to the end for a Power Moon.
66. Volcano Cave and Mysterious Clouds - There is a group of hat clouds at the top of the corner where the moving platform goes upwards. This will take you to an easy-to-miss Power Moon.
It's now time to head to the Luncheon Kingdom to pick up some Power Moons again. The Moon Rock will be in the lava area near the Salt Pile Isle checkpoint; activating it will expand the number of Power Moons in the kingdom from 56 to 68.
50. The Rooftop Lantern - For this Power Moon, you'll need to take control of a Fire Bro and light a lantern on top of one of the buildings in Peronzo Plaza.
51. Jammin' in the Luncheon Kingdom - There is a Jammin' Toad behind the Peronza Plaza checkpoint, across from the Scarecrow for the "Luncheon Kingdom Timer Challenge 2" Power Moon. He is looking for a specific piece of music related to "I've become a monster!" Play either "Fossil Falls: Dinosaur," "Honeylune Ridge: Collapse," "Honeylune Ridge: Collapse (8-Bit)," or "Honeylune Ridge" Escape" to get this Power Moon. You'll also unlock "NDC Festival (8-Bit)" in the music menu.
52. Mechanic: Repairs Complete! - There is a Steam Gardener from the Wooded Kingdom near a green staircase in Peronza Plaza. If you talk to him with the Mechanic Cap and Mechanic Outfit equipped, you will be able to get him out of "harsh critic mode" and get a Power Moon.
53. Diving from the Big Pot! - Go back to the big bowl where you fought the Cookatiel. You'll need to leap from the big bowl at the peak of the mountain to the smaller bowl at the top of the building in Peronza Plaza. Doing this will net you a Power Moon.
54. Hat-and-Seek: Among the Food - Behind one of the buildings in Peronza Plaza, there is a Volbonan with a Bonnetter hiding in the chef's hat. Talking to the Bonnetter will net you a Power Moon.
55. Luncheon Kingdom: Regular Cup - You'll need to warp to the Start of the Peak Climb checkpoint to easily get to this one. The Koopa Freerunning minigame will be outside of Volcano Cave. To win, you'll have to climb up to the top of the mountain, and there are several ways to do it. Being able to find a fast way will net you a Power Moon.
56. Peach in the Luncheon Kingdom - Peach and Tiara will be near the pot of Stupendous Stew in Peronza Plaza; talk to them for a Power Moon.
57. From Inside a Bright Stone - Near the "Luncheon Kingdom Timer Challenge 2" scarecrow are some blue rock platforms in the lava. One of them will have a glowing light; ground pound that spot for a Power Moon.
58. Under the Meat Plateau - I took the hard mode route here and grabbed this by moving off the nearby edge with a Fire Bro, jumping and then relinquishing control of it near the Power Moon behind a green wall near the Meat Plateau. You can get a Podaboo and grab it with that, too.
63. Stepping Over the Gears - There is a Moon Rock Pipe at the top of the Meat Plateau. Use the Platform Monsters to get to higher areas so you can reach the end and get this Power Moon.
64. Lanterns on the Gear Steps - Along the way in the Moon Rock Pipe area at the top of the Meat Plateau, there are lanterns you can light with a Fire Bro. Light them all for a Power Moon. The last one is off to the side at the end, and can be really easy to miss.
67. Treasure of the Lava Islands - There is a Moon Rock pipe at the top of the walls near the Odyssey. You'll need to take control of a Podaboo and swim and jump across the lava to get to the Power Moon at the end. Use the moving plat
68. Flying Over the Lava Islands - Shortly after the beginning of the Moon Rock Pipe area near the Odyssey, there is a cannon off to the side that you can jump into as a Podaboo. Launch yourself upwards, then relinquish control of the Podaboo when you're in the air to get this Power Moon.
59. A Light Next to the Lighthouse - There is a pole with a flashing light at the top of it at the top of the lighthouse. Throw your cap at the pole and hold the button down for a Power Moon.
61. At the Base of the Lighthouse - Underwater near the lighthouse, there are two blue rock formations. Ground pound the glowing spot between them for a Power Moon.
62. Bird Traveling Over the Ocean - There is a bird flying around the Seaside Kingdom with a glowing light, and if you catch it, you can get a Power Moon. For best results, take control of a Gushen and wait near the east side of the Glass Palace while facing the Odyssey.
64. Seaside Kingdom Timer Challenge 3 - There is now a scarecrow at the top of the lighthouse. Throw your cap at it, then long jump in the direction of the Power Moon that appears and get in the water to collect it before time runs out.
65. Taking Notes: Ocean-Bottom Maze - In the underwater 8-bit area, there will now be a treble clef. Collect it, then get all the notes before time runs out for a Power Moon.
66. Taking Notes in the Sea - Near the Glass Palace, there is a treble clef underwater. Touch it, then quickly take control of a Cheep Cheep and swim around to collect all three rings' worth of notes. The Power Moon will appear afterwards.
68. Aim! Poke! - There is a Moon Pipe Rock underwater near the Rolling Canyon checkpoint. Go down and take control of the Pokio to send the bombs into the blocks with the poke attack. You'll need to clear a path to the blocks holding down the cage door so you can get this Power Moon.
69. Poke! Roll! - Back at the start of the area where you get Power Moon #68, you will need to strike a bomb with the Pokio's poke attack from the middle of the room in such a way that it travels around the ramp behind the Moon Pipe and hits a single block. Breaking this block reveals a Power Moon.
70. The Spinning Maze: Search! - There is a Moon Rock Pipe underwater near the lighthouse that takes you to the maze. Search the maze for five Moon Shards and get a Power Moon.
71. The Spinning Maze: Open! - In the upper-right corner of the maze, one of the walls you can push with your cap hides a secret compartment; drop down it to find a chest containing a Power Moon.
The Moon Rock for the Seaside Kingdom will be near the Beach Volleyboard court. Activating it will increase the amount of Power Moons in the kingdom from 52 to 71.
Snow Kingdom
53. Iceburn Circuit Class S - Go back to the doorway where the Moon Rock used to be after getting Power Moon #52. You'll be racing the Iceburn Circuit course again, this time with smarter, more devious opponents. Beating this second race will net you a Power Moon, but be ready to do some smart bounding for three laps to do it.
Seaside Kingdom
51. Seaside Kingdom Regular Cup - At the island above the Ocean Trench East checkpoint, you'll find the Koopa Freerunning mini-game. You'll need to swim upwards, grab a Cheep-Cheep, get a Gushen near the center of the kingdom, and then rocket to a cliff with Volbonnens acting as platforms. You'll need to take control of the Volbonnens and sling yourself upwards as you possess each one to get to the goal.
52. Peach in the Seaside Kingdom - Jump into one of the four geysers leading to the top of the water fountain at the Glass Tower in the center of the kingdom to find Peach and Tiara. Talk to them for a Power Moon.
53. Above the Parasol: Catch! - This Power Moon is above the umbrella to the left of the Beach House. It's also directly across from where the Moon Rock was, making it the easiest and probably the first Power Moon you can grab after activating the Moon Rock.
55. A Fine Detail on the Glass - After activating the Moon Rock, there will be a Power Moon above one of the handles of the Glass Tower.
56. Underwater Highway West: Explore! - Use the Ocean Trench West checkpoint to get closer to this one. This Power Moon will be found on the west end of the kingdom near a couple of rolling moon rock columns.
58. Rapid Ascent on Hot Spring Island - Bring a Gushen to Hot Spring Island, then rocket your way up. When you find the Power Moon, get under it with the Gushen, then de-possess the Gushen to hop upwards and get it.
63. Caught Hopping at Glass Palace! - After activating the Moon Rock, there will be a rabbit hopping around the Glass Tower in the center of the kingdom. Catch it for a Power Moon. If you're having trouble, throw your hat at the rabbit to slow it down.
67. Seaside Kingdom Master Cup - Once again, this is on the island above the Ocean Trench East checkpoint. The same strategies used for the Regular Cup can very easily be used for the Master Cup.
Wooded Kingdom
49. Secret Path to the Steam Gardens! - You'll need to collect "The Bound Bowl Grand Pix" Power Moon from the Snow Kingdom, the "The Glass Is Half Full!" Power Moon from the Seaside Kingdom, and the "New Donk City's Pest Problem" Power Moon for this one to show up. There are three ways you can find the painting for this, and the one you'll have to use depends on where you went in the two forks in the road:
If you visited the Wooded Kingdom first at the first fork, then visited the Seaside Kingdom first at the second fork, the painting for this Power Moon will appear on a high cliff ledge at the north end of the starting area in the Snow Kingdom.
If you visited the Wooded Kingdom first at the first fork, then visited the Snow Kingdom first at the second fork, the painting will be found inside the Glass Tower at the center of the Seaside Kingdom. (This is the one that I use.)
If you visited the Lake Kingdom first at the first fork, then the painting will be found on a ledge hidden directly behind the Odyssey in the Metro Kingdom no matter what.
41. Icy Jump Challenge - In Wind-Chill Cavern, there is a Power Moon above the platform that is being blown back and forth by the two Ty-Phoos. You'll need to get on top of the platform, then throw your hat towards the Power Moon and dive at it to get it.
44. Deep in the Cold, Cold Water - There is a deep pool of water near the Corner of the Freezing Sea checkpoint with a glowing spot at the bottom. Ground pound that spot for a Power Moon.
45. Water Pooling in the Crevasse - In Hollow Crevasse, there is a glowing spot in the water on the far side of where you enter from. Ground pound that spot for a Power Moon.
46. Squirming Under Ice - Close to the end of Snowy Mountain, there is a lump moving around in the ice. Throw your hat at it to stun it, then ground pound it to get the Power Moon.
47. Snow Kingdom Timer Challenge 3 - Near the Corner of the Freezing Sea checkpoint, there is a P Switch in the water with a Cheep Cheep near it. You'll need to ground pound the P switch, take control of the Cheep Cheep and then long jump on dry land and jump to the Power Moon before time runs out.
48. Stacked-Up Ice Climb - In Icicle Cavern, you'll need to create a stack of ten Goombas and take it to the end. There will be a 10 Goomba Switch at the end that wasn't there before. Jump on it with a stack of ten Goombas for a Power Moon.
50. Even More Walking on Ice! - When you activate the Moon Rock, you'll also activate a second Koopa Tracewalking Power Moon near the Corner of the Freezing Sea checkpoint that you can get after the first one. Once again, you have to move around in a triangle, and you have to score 90 points for the Power Moon.
52. Iceburn Circuit Class A - Behind the Corner of the Freezing checkpoint, there is a hidden doorway where the Moon Rock used to stand. This takes you to a secret race course: the Iceburn Circuit. If you can complete the Class A race, you'll get a Power Moon.
In this video, we get to work in the Snow Kingdom. We have only three Power Moons to find before activating the Moon Rock, and it's only going to be a matter of time until we're finished here, too.
The Moon Rock for the Snow Kingdom is on the north end of the Kingdom; activating it will increase the amount of Power Moons in the kingdom from 37 to 55.
35. Snow Kingdom Regular Cup - The Koopa Freerunning mini-game can be found in the northwest corner of the kingdom. For this race, get in the water, take control of a cheep-cheep, swim over to the post where the goal is, then throw your hat at the post to unleash a whirlwind and float to the finish. You may have to pause and use the map to figure this one out.
36. Hat-and-Seek in the Snow - At the Snowline Circut area, there is a Bonneter on someone's head. Talk to them for a Power Moon.
37. Peach in the Snow Kingdom - Peach and Tiara are in the crowd near the Snowline Circuit entrance; head left as you make your way in, then talk to them for a Power Moon.
38. Shining on High - If you return to the Odyssey after activating the Moon Rock and look up, you'll notice a Power Moon. You can either get on top of the Odyssey and long jump to it, which is possible, or you can do what I did: pull out the post below that hid a whirlwind, ride it to the top, and then throw your cap towards to it and dive jump to it.
39. Above the Freezing Fish Pond - At the southeastern corner of the Kingdom, there is a Power Moon. Take control of a Ty-Phoo to get it.
40. Ice Floe Swimming - At the very eastern tip of the kingdom, you can go underwater for this Power Moon.
43. It Popped Out of the Ice - Near the Above the Ice Well checkpoint, take control of a nearby Ty-Phoo and get on top of the crystal columns. The one you need to land on will have multiple "steps" that you can jump up. At the end, long jump to the column on the other side and ground pound the lit-up spot there for a Power Moon.
49. I Met a Snow Cheep Cheep! - On the west end of the kingdom near where you'll find Koopa Freerunning, there is a Bonneter near a pool of water who wants to see a Snow Cheep Cheep. Take control of one, then bring it back here. You'll need to get the Cheep Cheep into the first pool of water to keep it from dying on the way to the second where the Bonneter is. Getting a Cheep Cheep into the second pool will net you a Power Moon.
51. Snow Kingdom Master Cup - After getting the Regular Cup Power Moon and activating the Moon Rock, you can go for the Master Cup Power Moon. Amazingly, the same strategy that I used for the Regular Cup also works here...and it's actually faster than what the Gold Koopa does by a couple of seconds!
54. Running the Flower Road - There is a Moon Rock Pipe near the Above the Ice Well checkpoint. Throw your hat at the scarecrows to get the flower bridges moving and run from section to section while avoiding all the hazards. You'll find a Power Moon at the end.
55. Looking Back on the Flower Road - As you're going for Power Moon #54, look behind the first Banzai Bill cannon for a Power Moon. Taking the flower bridge on the right and long jumping to the other bridge makes things easier.