Saturday, March 21, 2026

PrinceWatercress plays Super Mario Odyssey - Part 65 of 92


In this entry, we finish up the Sand Kingdom. Next time, we start cleaning out the Wooded Kingdom.

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62. Secret Path to Tostarena! - This Power Moon is on the floating island in the sky to the southwest. There are two ways to get to it depending on where you went during the first fork in the road the game throws at you during the main game.

If you went to the Lake Kingdom first, you'll find the painting with the portal leading to the Power Moon in a small pool of water in the Courtyard of the Lake Kingdom.

If you went to the Wooded Kingdom first (like I did), the painting with the portal will be located behind an iron block on the iron wall near the Secret Flower Field in the Wooded Kingdom, which you can reach by going up the wall from the Station 8 checkpoint. You can also go straight to it from the Observation Deck via Glydon, which is the strategy that I use.

71. On the North Pillar - There is a tall pillar in the north side of the kingdom. The quickest way to get to it is the pylon going from the top of the Tostarena Ruins Round Tower to the Inverted Pyramid, and then the pylon towards the pillar. There are other pills leading here from the Northwest Reaches and the Moe-Eye Habitat, but this is the quickest one. Once you're above the Power Moon, you'll need to press ZL or ZR and maneuver yourself to the pillar as you drop down.

72. Into the Flowing Sands - There is a ramp of flowing sand in the western part of the Tostarena Ruins. You'll need to approach that ramp from the top and slid down to the Moon, but I give myself an advantage by warping to the top of the Round Tower.

76. On the Eastern Pillar - At the Tostarena Ruins, you'll need to lure a Bullet Bill to the pillars between the Tostarena Ruins and the Jaxi Ruins, capture it, and fly to the easternmost pillar, constantly shaking the controller of your choice while in Bullet Bill form the whole time. This took a bit of practice to pull off just the way I wanted to do it.

77. Caught Hopping in the Desert - West of Tostarena Town, there will be three rabbits near where the Moon Rock used to be. One of them has the Power Moon, and you'll need to chase that bunny to get it.

79. Taking Notes: Running Down - Near the southwest corner of the kingdom, there is a treble clef. Head down there with a Jaxi, then use the Jaxi to get the treble clef and all the notes that appear within the time limit. You'll get a Power Moon.

80. Taking Notes: In the Wall Painting - There will now be a treble clef in the 8-bit area in the Tostarena Ruins Round Tower where the Bullet Bills fire out in pairs. Grab the treble clef, then grab all the notes for a Power Moon.

82. More Walking in the Desert! - Head back to the Koopa who hosts the Koopa Trace-Walking minigame for a second round. You'll need to score at least 90 points to get a second Power Moon from him.

88. Through the Freezing Waterway - At the northeast edge of the kingdom, there is a Moon Rock Pipe. Go down it, then use the Gushens to get all the way to the right to the exit and this Power Moon.

89. Freezing Waterway: Hidden Room - At the first moving platform in the area where you find Power Moon #88, head up, then left. Get to the end of the corridor without hitting the poison or running out of water to get this hidden Power Moon.

Friday, March 20, 2026

PrinceWatercress plays Super Mario Odyssey - Part 64 of 92


In this entry, we head back to the Sand Kingdom, activate the Moon Rock and sweep through the area for more Power Moons. We're now down to ten...

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The Moon Rock in the Sand Kingdom is near Tostarena Town between the town and the ruins. Hitting it with your cap will increase the maximum amount of Power Moons for the kingdom from 69 to 89.

66. Sand Kingdom Regular Cup - The race starts at the Tostarena Northwest Reaches, where you'll need to go to trigger the race in the first place. Long jump to start, and ride the Jaxi at the start and take it to town to easily get this Power Moon. 

70. Mighty Leap from the Palm Tree! - At the Desert Oasis, there is a Power Moon above a palm tree. For best results, use the Desert Oasis checkpoint, then check the nearby tree that will be directly behind Mario when he warps to the checkpoint. You'll find it there.

73. In the Skies Above the Canyon - To get this Power Moon, you'll need to ride the moving platform near the Tostarena Ruins Round Rower checkpoint. Before the first platform drops down, you'll need to leap towards the Power Moon to get it.

74. Island in the Poison Swamp - This Power Moon will be on a small island in the southwest corner of the poison pond in the Jaxi Ruins area. Use the checkpoint to get straight to a Jaxi, then ride your way to it.

75. An Invisible Gleam - In the Moe-Eye Habitat, you'll need to get to the top of the pillar maze and ground pound the second pillar. The gleam is invisible unless you are looking through your sunglasses as a Moai. Ground pounding where the gleam is, invisible or not, nets you this Power Moon.

78. Poster Cleanup - At the Northwest Tostarena Ruins building, there will be a ton of posters for Bowser's failed wedding to Peach plastered on the walls. If you talk to the Tostarenan near the building, the will tell you that the building has more or less been desecrated by these things - seventeen, to be exact. Throw your hat at all of the posters to remove them and get a Power Moon as soon as you remove the last one. To get rid of the higher posters, you'll need to perform a backflip followed by a wall jump off the wall before throwing your hat.

81. Love at the Edge of the Desert - To get this Power Moon, you'll need to warp to the Tostarena Ruins Entrance, capture a Goomba, then head to the Tostarena Northwest Reaches area by foot as the Goomba. At the edge of the kingdom is a Goombette; walk up to her as the Goomba for a Power Moon.

83. Sand Kingdom Master Cup - After activating the Moon Rock and completing the Sand Kingdom Regular Cup, you can take on the Master Cup. The same strategy of using the Jaxi from the Regular Cup still applies, but the Gold Koopa will also use the Jaxi, and as a result, it will be right on top of you. Just watch for the column of light in the sky and move towards it to ensure you get to it, and make sure not to run into anything.

84. Where the Transparent Platforms End - There is a Moon Rock Pipe near Tostarena Town. Go down it, then take control of the Moe-Eye and use the ability to see invisible platforms to get to the Power Moon at the end. You'll be moving across several smaller invisible platforms before avoiding the invisible walls while riding one big platform. You'll need to do this as the Moe-Eye, and you'll need to quickly switch between wearing the sunglasses and not wearing the sunglasses in order to see the walls while remaining fast enough to get through the invisible maze you'll need to get through to the end without being pushes off the platform. The Power Moon will be at the end.

85. Jump Onto the Transparent Lift - While you're in the Moon Rock Pipe area at Tostarena Town, drop off the long platform that stays away from the other two short ones at the start. If you're using the Moe-Eye, this will be easy to figure out if you're looking through the sunglasses and moving the camera around to look for stuff. From that platform, fall to the right, and you'll land on a platform with a key. The platform is invisible if you're not looking through the sunglasses with the Moe-Eye at the start. Grab the key, then stay on the platform for a ride back to the start and the Power Moon that you just revealed.

86. Colossal Ruins: Dash! Jump! - There is now a Moon Rock Pipe at the Tostarena Ruins Entrance checkpoint. Enter it, then capture the spark pylon. When you get to the other side, the area you're at will slowly start sinking towards - and into - the poison below. You'll need to use the rocket flowers to get to the other end of the area and reach the Power Moon.

87. Sinking Colossal Ruins: Hurry! - While you're rushing towards Power Moon #28, you'll need to take a detour on the lower part of the ramp to get a key. Grab the key, then get to Power Moon #86. When you collect Power Moon #86, you'll open up a path back to the start, and since you have the key, Power Moon #87 will be there.

Thursday, March 19, 2026

PrinceWatercress plays Super Mario Odyssey - Part 63 of 92


In this entry, we finish up the Cascade Kingdom, then get the Sand Kingdom started.

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Cascade Kingdom


32. Under the Ground - This Power Moon is underneath the T-Rex; you'll need to destroy all of the rocks around it to find a light you'll need to ground pound for the Power Moon.

36. Cascade Kingdom Master Cup - You'll need to get the Regular Cup Power Moon for this. For the Master Cup, you'll need to do a jump immediately after a ground pound for a ground pound jump to save yourself some time, as the Gold Koopa will jump at a specific point to get ahead of everyone else. Get to that spot, do the ground pound jump, and carefully long jump your way to the finish line and you should get this Power Moon without much of a problem.

Sand Kingdom


63. Found with Sand Kingdom Art - There is some hint art on the side of one of the buildings in town in the Sand Kingdom. This is a reference to where the Crazy Cap store is in Bowser's Kingdom, and you'll need to count the number of stones on the path before ground pounding the part in the grass between them for a Power Moon.

64. Jammin' in the Sand Kingdom - One of the rooftops in Tostarena Town will have a Jammin' Toad. He will request a piece of music with the them of "Memories of a tough battle." Select any boss theme, and you'll get a Power Moon.

65. Hat-and-Seek: In the Sand - There is a line at the ice cream stand, and one of the people in line has eyes in the back of their head, both figuratively and literally. If you talk to that person, you'll find out that it is a Bonneter from the Cap Kingdom disguised as a sombrero. It turns out that there are two other Bonneters in town looking for him. He will give you a Power Moon for keeping his appearance on the down low.

67. Binding Band Reunited - Go back to where you fought Knucklotec and use the slingshot to get to the exit. The Binding Band will now be in its rightful place, and if you ground pound the diamond on it, you'll get a Power Moon.

68. 'Round-the-World Tourist - After getting the "A Tourist in the Mushroom Kingdom" Power Moon, head back to the Sand Kingdom and go back to where you first met the tourist and the taxi driver. Talk to the tourist for one last Power Moon.

69. Peach in the Sand Kingdom - Princess Peach and Tiara will be at the edge of the Inverted Pyramid; talk to them for a Power Moon.

Wednesday, March 18, 2026

PrinceWatercress plays Super Mario Odyssey - Part 62 of 92


In this entry, we activate the Moon Rock in the Cascade Kingdom and pick up all but two of the unlocked moons.

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The Moon Rock in Cascade Kingdom is near where you faced Madame Brood for the first time. Activating it by attacking it will unlock Moon Rocks 26-40.

Power Moons


26. Bottom of the Waterfall Basin - This Power Moon will be underneath the column that you had to knock down during your first visit to this kingdom. Just get in the water and look for the glowing spot, then ground pound the glowing spot to get it.

27. Just a Hat, Skip and a Jump - Near the 8-bit area, there are some hat clouds leading to a platform with a Power Moon. Hit the hat clouds with your cap and be both quick and careful to turn them into platforms so you can get to this Power Moon.

28. Treasure Under the Cliff - Near the Stone Bridge checkpoint, there are some hat clouds. Turn them into platforms with your cap so you can wall jump to this Power Moon.

29. Next to the Stone Arch - At Fossil Falls Heights, this Power Moon will be mid-air next to a bridge. You'll have to drop down from the side of the bridge to get it.

30. Guarded by a Colossal Fossil - At Fossil Falls Heights, get on top of the huge Triceratops skull, then get to the nose and throw your hat at it. Hold the button down at the glowing spot to get a Power Moon.

31. Under the Old Electrical Pole - To get this Power Moon, you'll need to take control of the big Tyrannosaurus Rex in the level, take him back to the Odyssey and knock down the electrical pole before you lose control of him. Knocking down the pole reveals a light in the ground, and ground pounding it reveals a Power Moon.

33. Inside the Busted Fossil - At Fossil Falls heights, use a Chain Chomp near the Triceratops skull to break one of the fossil walls for a Power Moon.

34. Caught Hopping at the Waterfall! - There will now be a rabbit near the Crazy Cap Shop; catch it to get this Power Moon. Stay close and take a right immediately after it jumps off the cliff to easily get it.

35. Taking Notes: Hurry Upward - Head back to the 8-bit area to find a treble clef. Pick it up and get all the notes before time runs out to get a Power Moon.

37. Across the Mysterious Clouds - There is now a Moon Rock Pipe at the Stone Bridge checkpoint. Go down it and be ready to create hat cloud platforms and long jump on seesaw platforms when they lean to one side to get to the end and get this Power Moon. Those last few hat cloud platform jumps are tricky; you'll need to jump to the hat clouds, then throw your cap at them when you're right in front of them to get on the platform and save yourself.

38. Atop a Wall Among the Clouds - After the "grid" of hat cloud platforms that you have to create, you'll need to get on top of the ? Block and the bricks that you see and jump above the ? Block to reveal an invisible block. This will take you to two more hat cloud platforms that you'll have to make to open a path to this Power Moon.

39. Across the Gusty Bridges - Across from the column that you had to turn into a bridge, there is a Moon Rock pipe. Enter the Moon Rock Pipe, hit switches, avoid being blown around and avoid falling off to get to the Power Moon at the end. 

40. Flying Far Away from Gusty Bridges - In the Moon Rock Pipe area, there is a switch that seems to be out of reach. Throw your cap into the nearby wind gust to hit and trigger the switch, and you'll lower another bridge. At the platform that you've just given yourself access to, throw your cap when both wind gusts are blowing to hit another switch and get this Power Moon.

Tuesday, March 17, 2026

PrinceWatercress plays Super Mario Odyssey - Part 61 of 92


In this entry, we wrap up the Cap Kingdom and head to the Cascade Kingdom.

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Hey! That wasn't there before! When you activate Moon Rocks, Moon Rock pipes with square openings will pop up in places where they were not before. Enter them for a shot at another Power Moon or two.

Hitting a boombox with your cap will net you some songs for the Music List if you're looking for them.

Power Moons

Cap Kingdom


20. Under the Big One's Brim - This Power Moon is floating in the air below the top of Top Hat Tower (where you met the Broodals for the first time). You'll need to drop onto it from above to collect it.

21. Fly to the Edge of the Fog - To collect this Power Moon, you'll need to capture a Para-Goomba and fly to the flog in the northeast corner of the kingdom. Use your map and the compass to find it.

24. Fog-Shrouded Platform - Near the door leading to the "Searching the Frog Pond" and close to the Moon Rock Pipe in Central Plaza, there is a platform in the fog with a glowing light in the center. Ground pound that light for a Power Moon.

28. Cap Kingdom Timer Challenge 2 - In the southeast corner of Central Plaza, there will be a scarecrow. Throw your cap at it to activate some platforms. Get on the platforms as they are moving upwards to get the key and then get back to the Power Moon before time runs out.

29. Cap Kingdom Master Cup - You'll need to complete the Regular Cup and activate the Moon Rock to get this one. Once you do both of those things, talk to the Koopa at the Koopa Freeracing board to start this race. It's the same as before, but the Gold Koopa will roll across the bridge. Beat him at his own game by ground pounding when you jump the barricade, then roll along the bridge yourself, capture the Para-Goomba on the other side and fly towards the goal. When you're near the goal, get out of the Para-Goomba, triple jump up the hill and get to the goal.

30. Roll On and On - West of Central Plaza will be a Moon Rock pipe. Go down it, and once you go down the hill, Mario will start rolling. Avoid the Spinys, stay on the ground without falling off and make it to the end for a Power Moon.

31. Precision Rollings - Shortly after the start of where you find Power Moon #30, take the small side path to the left and stay on it for a hard-to-get Power Moon.

Cascade Kingdom


21. Peach in the Cascade Kingdom - Peach will be at the top of the 8-bit area in the Cascade Kingdom when she travels the world. Talk to her for a Power Moon.

22. Cascade Kingdom Regular Cup - Koopa Freeracing will be near the Odyssey. For this race, you'll need to get over the bridge with long jumps and triple jumps, then you'll need to make your way up the mountain to where the 8-bit area is. If you need to plot a course for whatever reason during these races, you can press the Minus button and look at the map to see where the goal is.

23. Caveman Cave-Fan - After defeating Bowser, there will be a citizen of the Cap Kingdom where you faced Madam Broode. Talk to him with the Caveman Headwear and the Caveman Outfit equipped for a Power Moon.

25. Sphynx Travelling to the Waterfall - Near the Odyssey, use the viewfinder to look high in the sky for the Sphynx on a balloon. Zoom in on him and look at him long enough for a Power Moon.

Monday, March 16, 2026

PrinceWatercress plays Super Mario Odyssey - Part 60 of 92


The post-game has officially begun, and we head back to the Cap Kingdom and pick up some more Power Moons.

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We're going back to all the kingdoms we've been to, in order. Now that Bowser is beaten, there's a few more Power Moons in each world that we can pick up, and there's also a Moon Rock that we can activate for even more moons. We'll go for the post-Bowser Moons first, then activate the Moon Rock and get whatever is left.

Peach is now in all of the previous worlds and is taking a world tour with Tiara, and if you find her, she will give you a Power Moon. Believe it or not, you don't have to go through all the kingdoms again in order, despite what she says after giving you a Power Moon.


The Moon Rock is on an island in the fog. Fly to it with a Para-Goomba, then get out of the Para-Goomba and attack the Power Moon. You'll unlock Power Moons 19-31. When you do so, you'll get the locations of all the new Power Moons on your map and compass. If you missed any moons that were unlockable in the main game, you'll get the locations for those, too. Moon Rock Moons will have yellow X's (or numbers, in case there is more than one in a specific area), while pre-Moon Rock Moons will be in cyan.

Power Moons


12. The Forgotten Treasure - There is a Bonneter that you can talk to on top of a hat house, and if you talk to him, you'll trigger a quest for a lost treasure. You'll be going under the crates near the Crazy Cap Shop, the narrow passageway within the fog, Glasses Bridge, and the biggest hill in the Kingdom, which is near the Odyssey, before heading towards the Moon. When Cappy tells you that the Power Moon is not there and tells you where to go next, you're on the right track. The Power Moon will be at the steps just before the bridge near the Odyssey. Cappy will tell you that you're right on it when you are, and Mario will even look down on the ground and even kick on the exact spot if you're on it. Ground pound that spot for a Power Moon.

13. Taxi Flying Through Bonneton - In the Central Plaza, take control of the binoculars and take a look at the balloons flying about in the sky. One of them is a Taxi, and if you zoom in and focus on it for a few seconds, you'll get a Power Moon. It will land above a street light.

14. Bonneter Blockade - There is a Bonneter guarding a Power Moon inside of a house. He says he is not scared of anything including Para-Goombas. Find a Para-Goomba, take control of it and return to the house for a Power Moon.

15. Cap Kingdom Regular Cup - Koopa Freerunning will be near where you faced the Broodals. During this race, you'll need to get to the biggest hill in the kingdom near the Odyssey. Use the Ground Pound to save yourself time at the beginning, and keep long jumping and triple jumping where necessary to get this Power Moon.

16. Peach in the Cap Kingdom - After talking to the Toad outside Peach's Castle in the Mushroom Kingdom, you'll find Peach in all the other kingdom. You'll find Peach in the Cap Kingdom near the central plaza, and Tiara will be with her. She'll hand you a Power Moon. From here on out, you'll have to look for Peach in all of the other worlds for a Power Moon, so keep an eye out!

17. Found with Cap Kingdom Art - You'll need the Hint Art from earlier (see above) to unlock this one. Go up to where the Lochlady from the Water Kingdom is near the Odyssey in the Moon Kingdom and ground pound the ground behind her for this hidden Power Moon.

18. Next to Glasses Bridge - This one will be in plain sight once you activate the Moon Rock next to the bridge near the Odyssey.

19. Danger Sign - There is a skull sign in the fog near the Odyssey. After you activate the Moon Rock, there will be a Power Moon above it; fly up to it with a Para-Goomba.

22. Spin the Hat, Get a Prize - After activating the Moon Rock, get on the arch near the end of Glasses Bridge and hit the hat in the center with your cap. Instead of a coin, you'll get a Power Moon.

23. Hidden in a Sunken Hat - There is a light emanating from a top of a house in the fog near the second bridge (also known as Sometimes Bridge) once you activate the Moon Rock. Throw your hat at the pole on top of the house for a Power Moon.

25. Bird Travelling in the Fog - You'll need to get a Para-Goomba from a higher elevation to get this one. After you activate the Moon Rock, a bird will fly around surrounded by glowing lights. Chase after it and catch up to it to get a Power Moon.

26. Caught Hopping Near the Ship - On the biggest hill in the kingdom near the Odyssey, there is a rabbit. Catch it for a Power Moon. Throwing your hat at it makes this one easier.

27. Taking Notes: In the Fog - To the west of the Central Plaza, there is a Treble Clef in the fog. Grab it with a Para-Goomba, then fly around and get all the notes before time runs out to get a Power Moon.

Sunday, March 15, 2026

PrinceWatercress plays Super Mario Odyssey - Part 59 of 92


In this video, we collect the last of the boss rematch Power Moons in the Mushroom Kingdom, then begin the real post-game.

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21. Mushroom Kingdom Regular Cup - Win the first race against the Roving Racers in the first Koopa Freeracing race. Use the Rocket Flowers and your long jump to get to the castle.

22. Mushroom Kingdom Master Cup - Win the first race against the Roving Racers in the first Koopa Freeracing race. Use the Rocket Flowers and your long jump to get to the castle. Unlike the first race, the Purple Koopa is replaced with a Gold Koopa who will have better AI than the rest of the racers and will also go a lot faster than everyone else. 

33. Tussle in Tostarena: Rematch - The tower in the southwest corner of the kingdom leads to this battle, which is a rematch against Knucklotec. Same strategies apply.

You'll need to avoid the fists as they smash the ground. If the hands hit one of the many diamonds on the ground, they will get smashed. Possess the hand, then hold Y and avoid the diamonds that the other hand tosses as you run right into Knucklotec's face. It can be a little difficult, as the free hand can sometimes change positions to block you with a projectile attack, but if you move wildly enough, you can make it to the face quickly enough.

Any diamonds with Hearts in them can be smashed by the hands to release the hearts if you need the health. Just stand there and move out of the way before the hand hits the ground.

After each hit, Knucklotec will create some diamonds that will land on the ground and become buried in the sand. Avoid those diamonds, and repeat the process. After the second hit, you'll need to avoid the fists when Knucklotec launches them at you from far away. When he has his hands up, open and to the sides, move up and down as you move around the arena so you don't get clapped. You'll soon be able to defeat Knucklotec on the third hit and get this Power Moon.

All throughout this rematch, however, you'll have to deal with the zombies that pop out of the ground from the Sand Kingdom. You'll need to stay on the move and avoid them while facing Knucklotec. Coming into this battle with a Life Up Heart is strongly advised.

36. Battle in Bubblaine: Rematch - The pipe in the lake where Dorrie is leads to this rematch. The same strategies apply, but this time, you're in the clouds and it is raining hard with no end in sight. As a result, you'll be able to fly around indefinitely without running out of water.

37. Blowup at Mount Volbono: Rematch - The tower closest to the Odyssey is the rematch with the Cookatiel. The same strategies apply, but this time, there will be three rotating rock columns in the soup. You'll also have to deal with those spiky fruits coming down from the lava that the Cookatiel spits out when you try to hit it. 

41. Found with Mushroom Kingdom Art - You'll need to find this Hint Art first in order to unlock this Power Moon. Head back to the Cap Kingdom. Get on the bridge leading to the village, then line the tower up with the moon and ground pound near the guardrail. If you ground pound the right spot, you'll get a Power Moon.