Monday, February 23, 2026

PrinceWatercress plays Super Mario Odyssey - Part 39 of 92


We finally get both volleyball Moons in the Seaside Kingdom, then head to the Luncheon Kingdom to continue with the plot and find more Power Moons.

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There is a volleyball game near the Beach House. You could use Mario to get the two Power Moons form this, or you could enter the game's two-player mode, have Mario walk onto the volleyball court to get a game started, then take control of Cappy and have him do the work. Just follow the shadow of the ball, have Cappy move onto it, and you'll have a slightly easier time.

Anyway, the next place to go to is the Luncheon Kingdom. They use a volcano to prepare a dish known as Stupendous Stew, which is par for the course for a place called the Luncheon Kingdom. 

The Broodals Are After Some Cookin'


When you reach the Luncheon Kingdom, Cappy will notice that the Broodals have already made it. 

You can move the floating corn cobs on the lava that is all over the level in one of two ways: standing on the edge and jumping so that it rolls where you want it to slowly, or running to the middle and continuing to run. The second way is much faster if you can do, but the first way can be done if you're careful.

The tomatoes turn into pools of lava when hit. If you take control of a Podabo, you can leap out of the lava and into one of these pools of lava. There will be times you will have to do this, and they'll be mentioned. For now, just take advantage of the fact that you can take control of one and move around in and jump out of the lava to get to where you'll have to face the Broodals, who have stolen the Stupendous Stew already. Once again, you'll face Spewart. The same tactics apply, and three hits will seal the deal. Hitting the red jelly beans in the area will give you Hearts.

Under the Cheese Rocks


By beating Spewart, you'll open the path to Peronza Plaza. To get there, you can take the ramps upwards, or you can throw your hat at the fork in the wall, hold Down on the left analog stick when you take control, and then let go to flick yourself up.

By talking to the people around here, you'll find out that a giant Cookatiel is hovering over the giant stewpot on top of Mount Volbono. This is a second helping of the Stupendous Stew that the Volbonions have made, and the people of the plaza are afraid that this second stew is in danger. In order to distract the Cookatiel, you'll need to get a large slab of meat in the distance.

There is a blue stewpot you can throw turnips in. Regular turnips just give you coins, but if you find a golden turnip, throw it in the pot for a Power Moon.

From here, I take a ride through the lava with a Podaboo. It should be mentioned that you can ride in the lava as long as you possess one, and you can jump in and out of the lava. If you land on solid ground, you'll turn back into Mario. Metal grates do not count as solid ground, and you'll go through them both ways; if you want to land on a metal grate, you'll have to leave the Podaboo mid-jump.

By swimming around as a Podaboo, you'll find a way to that giant slab of meat. This way will have more than a couple of Hammer Brothers who can throw pans instead of hammers; their attacks work the same way and can be used to break the cheese walls you'll see on the way. You'll need to use that attack to get Power Moon #2.

Power Moons

Seaside Kingdom


38. Beach Volleyball: Hero of the Beach - Head to the volleyball court near the Beach House, then approach the net to start a game. You'll need to hit the ball 100 times to get this Power Moon. Do yourself a favor: enter two-player mode and do this with Cappy. You can do this with Mario, but it's much easier with Cappy, especially when the ball speeds up.

Luncheon Kingdom


1. The Broodals Are After Some Cookin' - You'll get this one from beating Spewart again (see above).

2. Under the Cheese Rocks - On the way to the big meat slab, there is a giant cheese wall to destroy by possessing a Hammer Brother and attacking the wall. This will reveal some stairs to a cheese block hiding a switch. Throw Mario's hat at the switch to free this Power Moon and unlock more of the kingdom.

6. Piled on the Salt - This Power Moon is on a mound of salt in a high area near the Odyssey.

7. Lurking in the Pillar's Shadow - This Power Moon is in an alcove near the lava in the high areas near the Odyssey.

9. Is This an Ingredient Too?! - There is a stack of crates between two buildings. Breaking them will reveal this Power Moon. Wall kick between the two buildings to reach it.

15. Golden Turnip Recipe 1 - There is a Golden Turnip that can be grabbed and thrown into the blue stewpot in Peronza Plaza. Doing this will net you a Power Moon.

24. Love Above the Lava - For this one, you'll want to make a stack of four Goombas near the Odyssey, then walk on a floating corn cob so that it spins towards a Lady Goomba. This will net you a Power Moon when you reach her.

25. Shopping in Mount Volbono - Purchase a Power Moon in the Crazy Cap Shop in Peronza Plaza with 100 regular coins.

26. Luncheon Kingdom Slots - In Peronza Plaza, there is another Tostarena slot machine house behind a pile of vegetables. The way to play the game is the same as the last two times, but now you need five moons in a row. Doing that will net you this Power Moon.

37. Magma Swamp: Floating and Sinking - Near the Peronza Plaza checkpoint, there is a Hat Door that you can open. Collect the five Moon Fragments in this area while staying in the center of the islands that ascend and decend in and out of the lava to stay safe, and the Power Moon will pop up near the exit.

38. Corner of the Magma Swamp - In the Hat Door area near Peronza Plaza, there are islands moving in and out of the lava near the entrance. Behind the wall is a Power Moon.

41. Fork Flickin' to the Summit - There is a Hat Door in the lava close to Peronza Plaza. Entering it will take you to an area where you'll need to throw your hat and flick your way to the top. At the exit is a Power Moon.

42. Fork Flickin' Detour - Just before the end of where you find Power Moon #41, maneuver your way to the fork on the right, then hold the left analog stick to the left to flick yourself to the right. This will take you to a hidden platform where another Power Moon can be found.

43. Excavate 'n' Search the Cheese Rocks - On the way to the Meat Plateau, you'll find a Hat Door behind a wall of cheese that can only be broken by the attacks of a pan-throwing Hammer Brother. Inside, you'll need to take control of another Hammer Brother and break the cheese walls to find five Moon Fragments for another Power Moon.

44. Climb the Cheese Rocks - Inside one of the walls in the area where you find Power Moon #43, there is a hidden alcove behind a cheese wall that can be broken with a Hammer Brother. Inside is an easy-to-miss Power Moon.

Regional Coins


Sunday, February 22, 2026

PrinceWatercress plays Super Mario Odyssey - Part 38 of 92


We're winding down Seaside Kingdom here...which means I have to play volleyball to get the last two. Thankfully, there's a trick to it, and I mention it in the next entry.

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I eventually have to play the volleyball game. To play it, walk towards the volleyball court and head towards the net to start a game. The first Power Moon requires hitting the ball 15 times, but the second one requires hitting it 100 times. I almost do it legitimately with just Mario, but I mess it up at the last second, no thanks to the ball speeding up after reaching 50 hits. There's a trick to it, and I do it in the next video.

30. Moon Shards in the Sea - Near the Rolling Canyon checkpoint, there is a scarecrow underwater. Throw your hat at it to open up an underwater area full of eels popping out of the ground and find the five Moon Shards. Collecting them all will net you a Power Moon.

33. Lighthouse Leaper - Possess the Glydon at the top of the lighthouse and fly over to the Glass Palace (the giant glass where the fountain water collects), then talk to the Bubblanian near it. (If you talk to the Bubblainain before hand, he will mention Glydon's boast of being able to glide to the Glass Palace, which is a hint that you need to do this for a Power Moon.) Talking to the Bubblanian will net you a Power Moon.

34. Good Job, Captain Toad! - Captain Toad is on a high platform. To get to him, you'll need to take control of a Gushen, fly to the "Above Rolling Canyon" checkpoint, then fly to the platform where Captain Toad and his tent is. Talk to Captain Toad to get a Power Moon.

35. Ocean Quiz: Good! - Go back to the Sphinx near the Ocean Trench East checkpoint and answer all five of the Sphinx's questions.

What is the name of this land? Bubblaine

How many fountains did the monster seal? Four

When you, brave traveler, turn into a red fish, what ability did you get when you shake the Joy-con? Attack

There is a room in this kingdom that can only be entered if you’re wearing the chosen clothing. What is that clothing? Resort Outfit

Why am I here? To ask questions

37. Beach Volleyball: Champ - Head to the volleyball court near the Beach House and hit the ball 15 times to get this Power Moon.

47. Hurry and Stretch - There is a hat door in the northeast corner of the kingdom. Open it to enter an island in the middle of a vast ocean of lava. Take control of an Uproot and use the stretch ability to get to the top for a Power Moon before the island sinks into the lava. Watch out for the rock snakes that move around as you make your way up.

48. Stretch on the Side Path - Near the end of the area where you find Power Moon #47, there is a side path next to the narrow section leading to the end. There is a Power Moon on this side path.

50. Found with Seaside Kingdom Art - To find this Power Moon, you'll need to find the Hint Art in the Seaside Kingdom, which is found here. Head to the Metro Kingdom and go to where the words "KEEP CLEAR" are on the road near the Main Street Entrance. Ground pound above the second "E" in "KEEP" to find the Power Moon.

Saturday, February 21, 2026

PrinceWatercress plays Super Mario Odyssey - Part 37 of 92


In this entry, we get the last of the Regional Coins in the Seaside Kingdom. It won't be long until we're done here...for now.

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Power Moons


17. What the Waves Left Behind - Near the Rolling Canyon Checkpoint, there is a rock path in the water. In the path is a hole you can stand in, and if you stand in it, the controller will rumble. Ground pound this hole to find a Power Moon.

19. Bubblaine Northern Reaches - There is a set of underwater mounds near the Ocean Trench East checkpoint. Ground pound the three smaller mounds that are lit up first, and take out the enemies that pop up as you do. Once you do that, ground pound the big mound in the center to get a Power Moon.

20. Wriggling on the Sandy Bottom - There is a Hat Door underwater near the Lighthouse where two Cheep Cheeps are swimming. Open the door, then throw your hat at the lump moving around in the sand and ground pound it to get a Power Moon.

26. Sea Gardening: Ocean Trench Seed - This is the seed you get at the Beach House for planting the seed that is found here.

27. Seaside Kingdom Timer Challenge 1 - Near Hot Spring Island, there is a hole in the ground you can swim into. Hit the red switch with a ground pound, then quickly enter the nearby 8-bit area, get to the Power Moon and break the blocks to collect the Moon before the platforms disappear.

29. Found on the Beach! Good Dog! - There is a dog near the Odyssey. He will head to the side for some coins. Ground pound the flashing area when he finds them to get the coins, and the dog will follow you around. Take him to the rocks on the other side of the starting area to get him searching again. This time, he'll find a Power Moon.

42. A Relaxing Dance - To enter the locked door at the Beach House, you'll need to buy and equip the Resort Hat and Resort Outfit from the Regional Coin store in the northeast corner of the kingdom. From there, you can enter this room and stand in the ring in the center to do a hula dance. This will net you a Power Moon.

Regional Coins


Friday, February 20, 2026

PrinceWatercress plays Super Mario Odyssey - Part 36 of 92


Now that we're free to do more in the Seaside Kingdom, let's do just that and get some more Moons.

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Near the giant glass where the waters of the fountains gather, there is a chest containing a Life Up Heart. Get it if you need it.

Power Moons


8. Ocean-Bottom Maze: Treasure - This Power Moon is in the center of the 8-bit area for this kingdom. You'll need to hit some invisible blocks in the lower-left corner of this area to ensure access to this Power Moon.

9. Ocean-Bottom Maze: Hidden Room - There is a block in a wall in the 8-bit area for this kingdom, and if you break it with a Koopa shell, run towards the hole and duck when you get close enough to it, you'll be able to slide into a hidden area with a Power Moon.

10. Underwater Highway Tunnel - Northwest of the lighthouse, you can find a short tunnel with bricks in the floor. If you attack all of the bricks with a Cheep Cheep, you can go down the tunnel underneath to find this Power Moon.

11. Shh! It's a Shortcut! - Near the Ocean Trench East checkpoint, there is a tunnel closer to the surface of the water that leads to a Power Moon.

12. Gap in the Ocean Trench - Near the Ocean Trench East checkpoint, there is a hole in the wall that you will need a Cheep-Cheep to enter. Once inside, go further, then go down for a Power Moon. (A crack in the wall nearby will hint at the location of this Power Moon.)

13. Slip Through the Nesting Spot - In the Hot Spring Island area, there is a cave to the Northeast. If you get close enough, an eel will pop out. Wait for him to back away, then go inside and enter the hole to the side to find this Power Moon.

14. Merci, Dorrie! - Underneath the purple Dorrie that serves as the Crazy Cap store for Regional Coins, you can find a Power Moon.

15. Bonjour, Dorrie! - This Power Moon is above the yellow Dorrie that serves as the Crazy Cap store for regular coins. You'll need to possess a Gushen to get it.

16. Under a Dangerous Ceiling - Near the Ocean Trench East checkpoint, there is a glowing mound underneath a low ceiling. Ground pound the mound to get the Power Moon, but watch out for the nearby enemies.

21. Glass Palace Treasure Chest - Underneath the Glass Palace, there is an undersea tunnel; in the wall, there is a nook with a chest in it containing a Power Moon.

23. Sea Gardening: Inlet Seed - This is from the flower at the Beach House that blooms from the seed from the inlet area, which can be found here. You may have to use a Gushen to get it.

25. Sea Gardening: Hot-Spring Seed - This is from the flower at the Beach House that blooms from the seed from the Hot Springs area, which can be found here.

28. Seaside Kingdom Timer Challenge 2 - Near the Glass Palace, there is a scarecrow underwater. Throw your hat at it, then press ZL and Y simultaneously to perform the Quick Swim option. You'll need to use it to get to the Power Moon in time.

40. The Sphynx's Underwater Vault - Below where the Crazy Cap store for Regional Coins is, you'll find the Sphinx. The name of this land is Bubblaine. This will allow the Sphinx to move aside and reveal a staircase going downwards. Hit the chest with your hat to get this Power Moon.  

Regional Coins



Thursday, February 19, 2026

PrinceWatercress plays Super Mario Odyssey - Part 35 of 92


In this entry, we finally save the Seaside Kingdom from a giant purple menace and restore the Sparkling Water.

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In order to enter the lighthouse, you'll need to go underwater and possess a Cheep-Cheep. Once you do, enter the opening in the ground that leads into the underwater tunnel. You'll be able to reach the other side of the tunnel then.

You'll be back in Mario form once you go inside, but you'll be able to possess another Cheep-Cheep with Cappy as soon as you go in. Watch out for all the eels that pop out of the ground, walls and ceiling. Don't go too fast, but don't go too slowly, either. This will keep you from getting hit. There is not only a Power Moon hidden in a crevice in a wall (see Power Moon #39 below), but also two instances where you'll find Regional Coins (see 34-36 and 37-39 below). When you reach the stacks of crates, you've reached the end (as well as the second set of Regional Coins, which you'll need to turn back to find). You can then get the Power Moon on top of the lighthouse and ground pound the switch there to restore the fountain.



When you restore all four fountains, you'll knock the purple octopus off the Sparkle Water glass. This will start the boss battle with Brigadier Mollusque-Lanceur III, Dauphin of Bubblaine (Mollusque-Lanceur for short), who is really a giant Gushen. You'll need to catch up with him with a Gushen and hit him in his lava-soaked head with water from the Gushen's upwards flight. Afterwards, you'll need to keep hitting him in the head with water. At the start of the battle, he spits out spiky balls which can sometimes contain Hearts to refill your health with when they explode. He'll eventually shoot some cone-shaped missiles. Once you soak Mollusque-Lanceur's head with enough water with a Gushen, he will eventually explode, and Mario will be launched into the Sparkle Water glass with a Power Moon while the water from the fountain finally flows into the glass. The only way out is to grab the Power Moon. From there, you'll have free reign to do what you need to in the Seaside Kingdom.

Power Moons


2. The Lighthouse Seal - You'll need to go through the underwater tunnel to the lighthouse and go through the pipe at the end to get this Power Moon.

3. The Hot Spring Seal - There is an island with lava all over it called Hot Spring Island. Use a Gushen and use the upward blast to cool down all the lava. Not only will you find nine Regional Coins here (see 56-58, 59-61, 62-64 below), but you'll also find a Power Moon. You'll need to get this Power Moon, and when you grab it, all the lava will disappear, giving you free reign to find all nine Regional Coins (assuming you haven't already).

5. The Glass is Half Full! - Defeat Brigadier Mollusque-Lanceur III, Dauphin of Bubblaine (see above).

6. On the Cliff Overlooking the Beach - There is a high cliff near the Odyssey that you can only reach with a Gushen, and it is near the Goombas with the pirate hats. On this cliff is three Regional Coins and a Power Moon.

7. Ride the Jetstream - There is a hidden alcove in the cliff wall near the Binoculars with a pool of water in the ground, and if you head there with a Gushen, you can go up and forward to find a hidden Power Moon.

22. Treasure Trap Hidden in the Inlet - Near the Beach House, there is a small hole you can dive into that leads to four treasure chests. Open them up, left, right, then down to earn this Power Moon. The order you open the chests in is, interestingly, a reference to the "Treasure in the Ocean Cave" Power Star in Jolly Roger Bay in Super Mario 64.

24. Sea Gardening: Canyon Seed - This is the Power Moon you get for planting the seed you found in the Rolling Canyon area, which can be found here. 

39. Looking Back in the Dark Waterway - Upon entering the underwater tunnel to the lighthouse, there is a wall with a big hole with it up ahead. If you go left upon passing through it, you'll find this Power Moon. You're probably expected to take a Cheep-Cheep, go through the whole tunnel, then swim through it again in the other direction to find this one, hence the name.

45. Fly Through the Narrow Valley - There is a Hat Door that you can find in the hidden alcove in the cliff wall near the Beach Volleyball course, and you'll need a Gushen to get to the door. You'll need to use the Gushens to fly through a huge chasm and over a cavern full of poisonous goop to fall down the hole leading to this Power Moon.

46. Treasure Chest in the Narrow Valley - Past the hole where you find Power Moon #45, there is a chest on a platform that you can open for a harder-to-get-to Power Moon. You'll need to be efficient with the limited water that you have with a Gushen, and you'll definitely want to get a fresh Gushen at the last point where you can get one in this Hat Door area to guarantee yourself the means to get it.

Regional Coins


Wednesday, February 18, 2026

PrinceWatercress plays Super Mario Odyssey - Part 34 of 92


It's time to head another kingdom and start the Power Moon hunt.

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We've done all we can in the Snow Kingdom (for now), so let's head to the Seaside Kingdom.

The Glass Is Half Empty!


By talking to the people near where you land the Odyssey, you'll find out that Bubblaine used to be a beautiful resort until the purple octopus showed up and started drinking all of the Sparkle Water out of the giant glass for the fountains in the center of the kingdom.

To restore the fountains, you'll need to break the glass domes covering the four switches, then stomp the switches to get their respective fountains up and running again. To break the domes, you'll need to pick up the Power Moons near the switches. You can then ground pound the switches to restore the fountains. By restoring the fountains, you'll also shoot the corks directly at the purple octopus drinking the Sparkle Water and hit him in the head, making him mad enough to spit spiky balls in the sea surrounding the Sparkle Water glass.

There is some Hint Art on the wall near the Odyssey, and you'll have to run up a cliff to find it. Here, you'll find out that a Power Moon is between the E's in the word "Keep." The only place where we have seen anything like that is in the Metro Kingdom. We'll have to head back there for the Power Moon.

Near where Power Moon #18 is (see below), there is a seed at the top of a cliff following a small yet precarious trek. You'll need to take the seed to the top of the Beach House near the Odyssey and throw it one of the four pots.

The purple squid with a sphere of water surrounding it is called a Gushen. By capturing a Gushen, you can move forward as well as straight up with the power of water with Y and B respectively. You only have a limited amount of water, and to refill it, you'll need to move into water. When you run completely out of water, the Gushen will turn gray, stop moving and fall down in case you're in mid-air. Keep this in mind when you possess a Gushen.

Power Moons


1. The Stone Pillar Seal - You'll need to possess a Gushen, then travel up the tall grassy cliff in the middle of the area to get this Power Moon and restore one of the fountains.

4. The Seal Above the Canyon - Pick up the Power Moon at the end of Rolling Canyon. This will also reactivate one of the fountains.

18. The Back Canyon: Excavate! - Near the coast past Rolling Canyon, there is a dirt patch with a glowing light near the spinning rock column. (It's apparently called a Moonsnake.) Avoid the Moonsnake and ground pound that dirt patch for a Power Moon.

31. Taking Notes: Ocean Surface Dash - There is a Treble Clef near the Beach House that, when touched, creates a line of notes to collect. Collect them all to reveal this Power Moon. For best results, use the camera controls to line yourself up perfectly with the Treble Clef in front of you. This will let you hold Up on the left analog stick and collect all the notes more easily, with some fine tuning here and there.

32. Love by the Seaside - At Rolling Canyon, you'll need to make a stack of five Goombas and then take it up the slope while avoiding the rolling spiked rocks to the Goombette midway through. If you can win Goombette's heart, you can get a Power Moon. Don't forget to activate the Rolling Canyon checkpoint along the way!

36. Shopping in Bubblaine - Purchase the Power Moon from the yellow Crazy Cap store near the Beach House.

41. A Rumble on the Seaside Floor - Near the Odyssey, there is a pipe in the wall you can enter. The room you'll end up in is another "use the rumble feature as you slowly move around to find a Power Moon" room, and the Power Moon in question will be found in the lower-right corner. 

43. Wading in the Cloud Sea - By bouncing off the umbrella near the Beach House, you can find this rocket on a cliff you couldn't reach otherwise. The rocket will take you to a foggy area above the clouds. Throw your hat to clear the fog so you can find your way forward. At the end, you'll find a rocket ride back and the Power Moon.

44. Sunken Treasure in the Cloud Sea - Along the way, there is a hidden path that you can find, but you'll need to throw your hat into the fog to reveal it. This reveals a narrow platform; be careful on it as you move towards a chest that contains a Power Moon.

Regional Coins


Tuesday, February 17, 2026

PrinceWatercress plays Super Mario Odyssey - Part 33 of 92


In this entry, we get the last of the Power Moons we can get in the Snow Kingdom. Next stop, Seaside Kingdom...

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13. Snow Kingdom Timer Challenge 1 - There is a scarecrow near the Corner of the Freezing Sea checkpoint. Throw your hat at the scarecrow, then be ready to long jump onto the circular platforms and quickly jump to the Power Moon before time runs out.

20. I'm Not Cold! - There is a certain Shiverian in Shiveria who you can talk to who tells you that the official racing uniform is nothing but underwear. If you wear the Boxer Shorts when you talk to this guy, he will give you a Power Moon.

23. Snowline Circut Class S - After completing the first race, there is another race you can take part in: Snowline Circuit Class S. Take control of the timid racer with your cap. This time, he will be standing next to the elder, and you can talk to the elder to take part in a second race. The course is the same as before, but the opponents are a little more crafty. Your best best is to take the lead early, and keep your bounds low, because bounding too high can cost you momentum and speed. Winning this race will net you a second Power Moon.

29. Moon Shards in the Cold Room - On the upper floor of where you enter Shiveria, there is a padlocked door that requires the Snow Hood and the Snow Suit to enter. You'll need to buy these with the Regional Coins that you find in the Snow Kingdom. Once you have both of these things, equip them, then talk to the Shiverian near the door. You'll be able to enter a room with an 8-bit area. Avoid the Spinys, jump on and kick the red Koopa to get rid of the Spinys, and collect the five Moon Shards here to get a Power Moon.

30. Slip Behind the Ice - In the padlocked room, there is an area leading upwards above the pipe leading in and out of the 8-bit area. Jump around to find two invisible blocks, and use them to go upwards and find this easy-to-miss Power Moon.

34. Found with Snow Kingdom Art - You'll need to find the Hint Art here, then head to the Lost Kingdom for this one. Thankfully, you won't have to deal with the cap-stealing vulture a third time. The Power Moon will be inside the roots of one of the trees in the lava.