Friday, July 10, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 13 of 32


Kid me never beat this level. Let's change that!

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Penguin Playpen


Not only has a stinky seagull laughed at the ship's crash landing and needs to be knocked down a peg or two, but the penguins have built a statue on top of the exit that needs to be destroyed if you want to get out of here.

You'll start as the penguin. The seagull will fly away, and if you're quick, you can get a shot on it with your snowballs. You'll meet the seagull again eventually.

From here, get in the water and defeat the three fish in the water nearby. If you destroy all three of them, you'll get the king penguin trophy.

To get the Power Cells in this watery area, you'll need to take control of one of the fish, use the Control Stick - which changes your altitude in the water with Up and Down - to get to the surface, then leap out with B. You can only leap out at the surface of the water, and in order to move and steer left and right with the Control Stick, you'll need to continuously hold the A button for a speed boost. Believe it or not, Skill A and Skill B are the opposite of what they're supposed to be.

Do not land on dry land as the cod. You will lose health at an alarming rate, and getting back in the water will not replenish it.

The land mass where the fish are has a Power Cell and a walrus. Take control of the walrus and push the ice block in the water into the gab near the fence at the beginning, then take control of the penguin again, jump the fence, jump on the ice block, and then jump to the other side. Remember that as the walrus, you can move on the surface of the water with just the Control Stick without having to use the speed boost.

Once you're on the other side as the penguin, you'll see two other penguins who say "I love you!" before walking off onto the slope. At the bottom is a polar bear tank that can drop bombs and shoot at you. Do not fight it as the penguin; you will get destroyed. Instead, get to the lift on the other side and take it upwards. Near the trees is a husky on skis that can shoot homing missiles at you. Go down the nearby slope and get back on the lift; this will lure the ski husky down to where the polar bear tank is and cause both of them to fight each other. Take the lift again to avoid them both, then watch the carnage from above.

The husky may get some shots on the two penguins below, but it will eventually tangle with the polar bear tank and get destroyed, as the polar bear tank can take a bit more damage than the ski husky. Take control of the ski husky once it goes down, then destroy the polar bear tank from a distance.

Before taking control of the polar bear tank, keep playing as the ski husky and go back to the top of the lift. As you explore, keep in mind that you can walk forward with the ski husky by holding forward on the Control Stick. There is an ice bridge that you'll need to cross, and if you cross it, you will have to tangle with the seagull. Shoot at it when it gets low enough to attack you when you get close enough, and try not to fall off the ice bridge if you're using that as a means of staying away from the seagull. That will do it for the seagull and one of your

Once you get the seagull, take control of it and fly around in the area where you found it. If you defeated all three fish earlier, you'll get the gold penguin king trophy at one of the edges. As the seagull, you can keep pressing A to fly around the level, collect the remaining Power Cells, and see where you need to go.

The gap near the ramp on the way to the seagull leads to the penguin statue. You'll need to go down here as the husky, take out the nearby penguin, place the penguin on one of the switches, place two more penguins on two more switches, then place the seagull on a fourth switch to melt the statue and open up the exit teleporter.

Cool Cod


Type: Cool Cod
Environment: Ice
Skill A: Jump
Skill B: Speed Boost
Water Resistance: Excellent
Mass: Tiny
Armour: Light
Strength: Weak
Traction: Very Poor
Fall Distance: Medium
Production: Very Short
Engine: Jet
Intelligence: Medium

Ski Husky


Type: Ski Husky
Environment: Ice
Skill A: Speed Boots
Skill B: Missiles
Water Resistance: Poor
Mass: Medium
Armour: Light
Strength: Medium
Traction: Very Poor
Fall Distance: Medium
Production: Medium
Engine: Electric
Intelligence: Medium

Polar Tank


Type: Polar Tank
Environment: Ice
Skill A: Hot Shots
Skill B: Mines
Water Resistance: Excellent
Mass: Huge
Armour: Medium
Strength: Strong
Traction: Very Good
Fall Distance: Medium
Production: Very Long
Engine: Fusion
Intelligence: Very Low

Seagull


Type: Seagull
Environment: Ice
Skill A: Flight
Skill B: Claw Attack
Water Resistance: Excellent
Mass: Medium
Armour: Light
Strength: Little Lift
Traction: Average
Fall Distance: High
Production: Medium
Engine: Kerosene
Intelligence: Low

Power Cells


Thursday, July 9, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 12 of 32


If you know what to do here, you can easily complete this level quickly.

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Ice 'n' Easy Does It


Dan needs more information about the space station, and from that, you'll need the high mental energy build-up from the preserved, decapitated heads of the professors lying around in this area. (Don't ask how this works.)

You start out as a husky, and there will be three rabbits ahead of you. You only need to take out one of them and take it over, and once one goes down, quickly take control of it so they stop attacking you. Amazingly, you can't attack them and they can't attack you when you're a rabbit, so leave them alone.

There are two professor heads behind where you start. You'll be getting them later.

For now, go up the ice platforms. After hopping a gap, you'll end up in a more vast area with an igloo. This is where things start getting interesting. Before you go over there, though, go further to the right for one of the professors' heads. You'll have to backtrack to get back to where you were to enter the bigger area, but that will get one of the heads out of the way.

Once you're in the igloo area, you'll have to deal with three walruses with skis for legs and hovercraft engines at the rear. They can also fire missiles. If you fight them now, you will get decimated. Instead, head over to the igloo. Nearby will be a rabbit encased in ice. Use your thump attack with the B button near the ice cube to break it. This bunny will have a helicopter rotor on its head. Take control of it. You'll be able to fly by holding A and drop bombs by pressing B. Stay directly on top of the walruses and drop bombs on them, and watch out for the missiles. You only need to destroy one to complete the level, but if you destroy all three, you'll get a trophy for it. It will appear near the igloo.

As the heli-rabbit, do not run into walls while flying. You will take damage. Fly back to the start and go to the area over on the other end of the bottomless pit for a second head.

Head back to the igloo area and take control of a walrus. There is an area with a slope, a small pool of water and a ramp. The walrus has a turbo boost that can be used by holding A, and can fire homing missiles by holding B. You'll need to hold A to get moving, but once you're moving, you can hold Up and then steer with the Control Stick. You can also move more freely in this same manner while on the surface of any sort of water. Just remember that the walrus can be a tad hard to steer and that it can slide around if you're not careful. For best results, tap the A button; you'll preserve your turbo boost this way.

Boost up the ramp to get to another Power Cell and the third head. You'll now be able to get to the exit teleporter in the igloo and complete the level.

Heli-Rabbit


Type: Heli-Rabbit
Environment: Ice
Skill A: Flight
Skill B: Bombs
Water Resistance: OK
Mass: Light
Armour: Light
Strength: Medium
Traction: Good
Fall Distance: Low
Production: Short
Engine: Kerosene
Intelligence: Medium

Walrus


Type: Walrus
Environment: Ice
Skill A: Speed Boost
Skill B: Homing Missiles
Water Resistance: Excellent
Mass: Huge
Armour: Medium
Strength: Strong
Traction: Very Poor
Fall Distance: Medium
Production: Very Long
Engine: Coal
Intelligence: High

Power Cells



Wednesday, July 8, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 11 of 32


In this entry, we get a change of pace from the Europe levels and head into the land of ice and snow. Things start off simpler now, but they'll get tougher later.

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Snow Joke


Welcome to the ice levels! For your first mission in the cold, you'll be switching on a snow blower to bring the snow back, switching on a big computer thing, and getting a husky for Dan.

You'll start out as EVO's chip and move automatically towards a downed penguin to take control of it. As the penguin, you can jump and throw snowballs with A and B respectively, and if you hold down A, the penguin can float much like the sheep with a tiny parasol over its head.

The other penguin that soon shows up will throw snowballs back at you if you attack it enough, but if you get close enough to the edge of the hill, the husky will come at you. It is possible to trap near the Power Cell at the beginning so that it can't climb up towards you. From there, you can let loose with the snowballs and beat it up until you can take control of the husky, completing one of the mission objectives right out of the gate. The husky can jump and bite with A and B respectively.

Take control of the husky and go down the icy slide. In case you miss the Power Cell here, you'll be able to go back. Chase after the nearby husky from behind and take it down with the bite attack, then explore the nearby area where the pipes are and take out the penguins. 

There is a switch in one of the dead ends that leads to a reflective wall showing off the vast expanse of space; toggling it will switch the time of day from day to night. This will summon up a red platform nearby that you'll need for later. You're done here, so go down the area with the metalllic floor and hit the switch to turn on the snow blower to bring the snow back and give yourself a way out of that area. That's two missions down.

There is a big wall that looks like a switchboard with lights that has a switch on it. Hit the switch to turn on the big computer thingy. It only activates the secondary engines, but you can now get to the exit teleporter in the center of the level. 

Keep exploring and you'll find a snow hare. The snow hare jumps with A, which must be held to ensure movement, and performs a damage-causing, earthquaking stomp with B that hurts anything in front of it. You'll need this snow hare to get the Power Cells as the trophy symbolized by a golden snow machine pipe, as this is the only animal that can do it. To get the trophy, you'll need to jump on the glowing platform that shows up only at night and ride it to the stop of the stage. Hold A to jump onto the slope, then guide yourself with the Control Stick to get on the platforms. If you start falling away from the platforms, hold A and hold the Control Stick towards the platforms to save yourself. You'll find the trophy here. From here, you can hope across some platforms to get to the exit teleporter.

Penguin


Type: Penguin
Environment: Ice
Skill A: Jump
Skill B: Snowball Attack
Water Resistance: Excellent
Mass: Tiny
Armour: Light
Strength: Weak
Traction: Good
Fall Distance: Medium
Production: Very Short
Engine: Electric
Intelligence: Medium

Husky


Type: Husky
Environment: Ice
Skill A: Jump
Skill B: Husky Frenzy
Water Resistance: OK
Mass: Medium
Armour: Light
Strength: Medium
Traction: Average
Fall Distance: Medium
Production: Medium
Engine: Electric
Intelligence: Medium

Rabbit


Type: Rabbit
Environment: Ice
Skill A: Jump
Skill B: Thump Attack
Water Resistance: OK
Mass: Light
Armour: Light
Strength: Medium
Traction: Good
Fall Distance: Medium
Production: Short
Engine: Spring
Intelligence: Medium


Power Cells


1-2 | 3 | 4 | 5 | 6-7 | 8 | 9-10 | 11-12 | 13 | 14 | 15 (and the trophy!)

Tuesday, July 7, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 10 of 32


...and now for something completely different.

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Give A Dog A Bonus


Compared to the other levels, this one is a bit different. Instead of completing puzzles to collect Power Cells and make it to the exit, all while trying to survive, you're doing something different entirely to get a piece of EVO's robot body back.

For the EuroEden level, you'll be playing as a dog plane. You'll need to fly through all of the blue hoops to start this mission off. The yellow hoops containing the red balls with the air give you a brief speed boost, which you're better off avoiding so you don't lose control of the plane. Watch out for bombs and missiles that fly at you as you get close to flying through all the rings. Use the Control Stick to ascend, descend and turn. A simultaneously fires lasers and drops bombs, while B performs a turn-around that quickly turns you around towards the other direction. 

You'll then have to face a slew of other dog planes. The trick to doing this while losing as little energy as possible is to keep holding A, staying higher than the other planes, and constantly moving in a circle, going straight only to line yourself up with another dog plane. After shooting down enough dog planes, you'll get the message "BATTERY CHARGER ON LINE" before a bunch of rocket foxes come after you.

You'll want to go to an area with a red wall with moving lines. Fly through it to get your health refilled. Keep in mind that you can only stay in the battery charger area for so long before you stop getting energy and the area no longer heals you, so try not to rely on it too much. From there, you'll want to fight the rocket foxes. Just like with the dog planes, keep on firing and moving in a circle, and stay higher than your target, while flying straight ahead only to shoot down a target. The rocket foxes also fire missiles, and you'll want to keep from flying into those, too.

After defeating enough enemies, you'll get the message "Hey! There's your torso! Go get it!" When that happens, the game will show you where the torso is. Go straight for the torso and fly into it to get EVO's torso back. Once you do that, the stage is over.

Monday, July 6, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 9 of 32


This is the last regular level of "EuroEden," and it can be a quick one if you know what to do.

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Rat-o-Matic


Rat-o-Matic is the last regular level in the Europe/grass set, which the mission brief calls "EuroEden." You'll need to destroy the titular Rat-o-Matic machine so that no more mice get turned into rats, and you'll also need to kill the fox family that is on the premises.

You'll start off as the King Rat. Go down the hall and move towards the four rats that are in the area to get them to follow you. You'll want to go outside with the four rats and take on the fox family. Keep sicking the smaller rats on the foxes and keep moving around in a circle while using your stink attack. The rats will do the work, but the stink attack will do damage if the foxes come your way.

To get the rat trophy, you'll need to move one of the red canisters near the flaming box with the trophy on it over to the box with the King Rat, then use a regular rat to blow the canister up with mines so that sparkles come out of it and put the flames out before the canister explodes. You'll then need to take control of a fox and go up to the ramp opposite where the trophy is, go up the ramp and press A before you fall to speed forward in mid-air and land on the box to get the trophy. You'll need to do this again back at the start to get to the top of the table where a switch is in order to unlock a nearby door. 

You'll then need to find a room with a racing mouse, a monitor and a camera. The racing mouse will try to attack you, so attack it first and take it out. You'll need the mouse now. Hit the switch on the nearby machine, then move onto the red circle in the empty cell before the timer reaches zero. You'll be sucked into the piping and taken into the Rat-o-Matic. You'll need a lot of health to get through this. Get under the electricity to move past it, watch out for the crusher, hit the switch on the other side, speed through the fire with the turbo boost so you don't get burned. At the other side is a rat; don't attack it. Instead, have it come after you and lay mines that will destroy the nearby computer terminals. This will destroy the Rat-o-Matic and free all of the mice in the cages.

It is possible to suck one of the other mice into the Rat-o-Matic, then use the camera to get a guided tour of the machine. Don't do this. If you do, you won't be able to get all of the Power Cells.

Follow the mice outside, and you'll be thanked for freeing them before being led to the exit, which is on top of a bunch of hills nearby. As they enter the exit, they will leave Power Cells behind. If you rescued all five mice, you'll get all of the last five Power Cells. Collect them, then go into the exit with them.

To get past the wall blocking the exit, hit the switch in the corridor to the right of where you enter to lower the wall, then speed your way to the left corridor. If you're fast enough, you'll get to the end before the wall rises back up. For best results, back into the switch backwards to hit it, then go forwards and use your turbo boost sparingly to speed your way to the exit. Once the wall rises up, you'll have no choice but to take the transporter and exit the level, so if you need to get the trophy and the other ten Power Cells, you'll want to get those first before even attempting this. Thankfully, I managed to do everything possible before leaving.

Power Cells


Sunday, July 5, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 8 of 32


This and the next level will be along the toughest in the Europe/grassland section. Get ready to fight your way through this level.

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Stinky Sewers


You'll be going through the sewers for this one. You'll be playing as a rat for the majority of this level. You'll need to find a keycard to access the main tunnels, reactivate the Big Taps (which are big water taps) and gain access to the King Rat's hole. From here, you're going to have to defeat the Rat King.

You'll start off not as the rat, but as the racing dog. You'll need to find your way through the sewers and find and defeat a rat while trying to find out how to complete the objectives for this level.

The steaming brown triangles are poop. Believe it or not, these things will come into play later.

Once you find a rat, you'll be able to go into some of the more narrow passageways. You'll have to fight some more rats to get them out of your way. Use your bite attack and move in as they move around in circle, and watch out for their mines. You'll eventually find a much more open area with a racing fox. You'll need to race around the room and drop mines as the fox chases after you in order to destroy it. If you need health, eat the steaming poop in the room. Just walk into it with the rat and use your bite attack to eat it. Believe it or not, if you find all the poop and eat it, you'll reveal the trophy, which will be in a dead end the near the start.

From here, you'll need to take control of the fox and make your way back to the watery maze at the beginning of the level. Believe ir or not, there are areas that you can reach as the fox or the rat that you could not reach with the racing dog. There is a crawlspace near two barrels of toxic waste that you need to go through. Take out the rats, then approach the door to open it and find a dead scientist. Move up to him to find the keycard. This will allow you to open the metal door near the beginning of the stage.

Once you're past that door, you'll have to fight some more rats. Fighting the rats is easier with the fox, since the sweep attack does not trigger the bombs and you can do a good bit of damage with it. On the other hand, it's much easier to get close to another rat and defeat it easily with a bite attack as the rat. Keep your options open and pick your poison. After getting past the rat, use the mines from the rat to blow up the line of barrels of toxic waste, and stay away from the explosions!

There is an area full of water after this, but you don't want to go in there yet. Instead, look for and find a water valve. Run into it to turn on one of the Big Taps and add more water to the nearby pool of water. Go in the water, and you'll find a normal dog. Switch to the dog, and push the barrel in the water to create a path to the other side of the pool, where you can find a racing dog.

Take control of the fox again and go back to the side of the pool that you were just in. There is a narrow corridor leading into another maze that you'll need to get through to reach the Rat King. The colors will change as you go through the maze, and if you see a lot of yellow and green, you'll know that you're nearly there.

To beat the Rat King, you'll want to play as the fox and you'll want to come in with as much energy as you can muster. The Rat King will send smaller rats at you when it blows its trumpet. You'll want to stay near the entrance to the Rat King's chamber, attack the rats when they get near, and move out in such a way that you lose as little energy as possible. There are two crates' worth of energy that you may have to rush into the room to get; if you have to rely on it, make sure that the energy does not fly towards the wall, as it can get stuck in the wall and become unobtainable.

Once you beat all of the rats, take control of one and chase after the Rat King. The Rat King will have no means of offense other than a stink cloud that only affects other animals, and he won't be able to send any other minions at you. Once you've beaten this level, you're pretty much done. All you have to do is find the door near the start that had the symbol of a crown near it and approach it as the Rat King to open it. You can then exit the level.

King Rat


Type: King Rat
Environment: Europe
Skill A: Ratty Smell
Skill B: Rat Army Attack
Water Resistance: OK
Mass: Medium
Armour: Light
Strength: Medium
Traction: Average
Fall Distance: Medium
Production: Medium
Engine: Diesel
Intelligence: Very High

Power Cells


1-2 | 3 | 4-5 | 6-7 (and the keycard!) | 8 | 9 | 10 | 11 | 12 | 13 | 14-15

Saturday, July 4, 2026

PrinceWatercress plays Space Station Silicon Valley - Part 7 of 32


You'd better be careful here. There's a bottomless pit surrounding all the platforms, and if you fall in, you're starting everything over.

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Rocky Hard Place


This is the hardest stage yet. You'll need to raise some asteroid chunks up and get them to float in order to make a bridge, and you'll also want to get Dan a springy sheep. This stage has a bottomless pit, and if you fall in, you're starting the stage all over again.

You'll start as the fox. Be careful on the way from platform to platform, and rotate the camera extensively with Left-C and Right-C to ensure you're going somewhere other than down the bottomless pit. 

There are two Things on a Spring as well as a Ram on a Spring that will try to kill you, but an electric fence is the only thing between you and them...and you and the Ram's vicious streak. There is a switch nearby that you will have to move from platform to platform to get to in order to turn that electric fence off. Unfortunately, the fence turns back as soon as you get off the switch, so you'll need to keep something down on top of it. When you get to the switch, however, you'll have to go forward to go back, as there is a slight drop-off from the top of the ramp leading up to it to the floor.

You'll come across three sheep. Trap them on the edge of the platform and attack them with your tail. You'll need to get one of them on the switch so you can get a Thing on a Spring. From here, you'll need to jump. From where the energy is, there are two platforms with Power Cells. Jump and float to each one to get to a switch. Run into that switch to raise up the asteroid chunks. You'll need them later, and they'll complete one of the mission objectives.

There will be falling asteroids nearby. You'll want to avoid these as you get to the other side, as they hurt. There is a bridge, but if you cross it, you'll be brought straight down...unless you're the sheep. You'll want to be on the grass before the bridge and float to the bridge itself, then repeatedly jump and float forwards. If any of the bridge panels fall under your feet, keep floating and stay above the panel, and you can continue to the other end, where you can get back to the start.

There is a water area below the start. Carefully float downwards as the sheep, and get in the water for a Power Cell. A metal platform nearby will take you back up. There is also a camera that gives you a free tour and flies around to show you all of the platforms that you can get to.

Back at the start, a metal block will be moving up and down. That didn't happen before. Float onto it as the sheep for a Power Cell. At the Power Cell, you'll notice a tower with another switch at the top. If you float towards it with the sheep, you'll get blown back. When that happens, go a bit to the left so you don't get blown back as you float, then maneuver your way to the switch from there. You'll see a platform with a racing fox on the way to that switch, but you won't need it. Hit the switch to reduce the gravity.

With the reduced gravity, you'll make things a little more interesting for a little bit later. For now, go back to where the three sheep originally where and get the racing fox back. This time, the asteroid chunks are moving around. The first moves horizontally; the second vertically. You'll need to use your shadow (or what little you can see of it) to help yourself gauge where you are so you can land on both asteroid chunks to get to the falling asteroid section with the fox. With the fox, you can cross the bridge with ease just by moving forward; you won't need to press the A button at all. From here, you can get back to the start and take on the Things (and Ram) on a spring.

The Ram on a Spring will try to kill you on sight with an aerial corkscrew attack, so go after one of the springy sheep instead and use it to attack the Ram on a Spring instead. Remember that you can press A while in mid-air as the Thing on a Spring to perform a corkscrew attack of your own and destroy the Ram on a Spring.

Interestingly, this ram fights just like the regular one, but you're forced to hold A and bounce the whole time. Use a springy ram or a springy sheep to get to the exit. As for the trophy, which is a golden asteroid chunk, it's near the exit. Land near, but not on the exit teleporter as a springy sheep or ram, then jump to the trophy.

Spring Ram

Type: Spring Ram
Environment: Europe
Skill A: Jump
Skill B: Headbutt
Water Resistance: OK
Mass: Medium
Armour: Light
Strength: Medium
Traction: Good
Fall Distance: Medium
Production: Medium
Engine: Spring
Intelligence: Low

Power Cells