Sunday, April 19, 2026

PrinceWatercress plays Teenage Mutant Ninja Turtles - Part 2 of 6


This is where a lot of people have trouble with the game...a lot.

First | Next | End

Stage 2



Well, there's nothing else here to do on the overworld map at this point except to enter the building in front of you...so why not?

As your make your way up to the roof of the building, you'll be fighting mini-bosses each time you reach a ladder. Thankfully, they're enemies you've beaten before. You'll need to be right at the edge to make the final jump to the door leading to the top of the dam itself.

When you're at the top, move to the right and move off the broken end of the building. This is the Hudson River bomb level, and it's pretty nasty.

First things first: if your current Turtle is in danger of dying, switch to another character immediately. If the timer (two minutes and 20 seconds) goes to zero, it's an instant game over. However, if you die, the timer resets but the bombs don't! Epic win!

You have 2 minutes and 20 seconds to defuse eight bombs. Thankfully, there's a map for this that really helps out. When you get near a bomb, press B repeatedly to defuse it. Special music will play if you have only 20 seconds left.

With the rotating spikes, stay near the center to make it easier to not get hit. 

Wait for the electric barriers to stop running before moving past them, as they can do a lot of damage.

The currents can really drag you down at times, and sometimes they won't work due to a glitch in the programming. Sometimes they'll drag you down into the coral below, which act as spikes or electric barriers and cause damage as a result. As for the very stringy looking things at the bottom of some areas, don't get near it; you'll be dragged in and you'll immediately lose a turtle if you get close enough.

When you defuse all eight bombs, don't even worry about getting back to the beginning. You'll automatically return to the Turtles' home only to find the place trashed. Shredder will show up on the screen wearing a red wifebeater instead of his usual purple gear and has the ability to point his hand through the TV screen. You'll find out that Splinter has been kidnapped, and that the Stage 3 map is freakin' huge compared to the first two.

Saturday, April 18, 2026

PrinceWatercress plays Teenage Mutant Ninja Turtles - Part 1 of 6


Here's another game that I never thought I would beat until I tried it for the Internet. Long live the YouTube channel!

Next | End

The game is known as Gekikame Ninja Den in Japan, and Teenage Mutant Hero Turtles in Europe.

Stage 1



The game starts in an overworld map. If you pause, you can select between the four Ninja Turtles, which have a different weapon (that of course, works differently). You'll have four turtles: Leonardo, Michelangelo, Raphael and Donatello. Each Turtle has a different weapon (katana, nunchaku, sai and bo staff, respectively), each with a different range. They all have their own individual health bars, and you can switch between them on the pause screen in case you're in trouble.

From what I understand, the first level is supposed to be Fifth Avenue and Greenwich Village.

The map shows red and white squares. The red squares are all the places you can access, while the white squares are an entrance to an area. The flashing dot signifies where you are. You'll be able to get hints from Splinter and/or April O'Neil (when you rescue her) in the message box below.

You'll start near a manhole. Go into it. Moving south past this area leads to a purple tank that will instantly try to kill you if you run into it, so don't do that.

You'll take on what look like Mousers and Foot Clan Ninjas. As you progress, some of them will have mini-boss status. Take them down to empty their life bars and continue on with the game. 

Whenever you finish off a mini-boss, move left past the center of the screen and continue. That way, you'll be able to see what's ahead and deal with it more easily.

You'll find a pizza at the end. The more slices there are on the icon, the more health you'll refill. One slice refills two squares on the life bar, and you'll see anywhere from one to four slices on a pizza icon.

From here, enter the manhole to the right of where you've come out. Go to the right and you'll face Bebop. Stay away from him and hit him from medium range. If you're using Donatello and his Bo, this is a lot easier. If you touch Rocksteady, you also take damage (I found this out by screwing around, don't ask).

When you beat Bebop, Rocksteady runs off with April through the nearby door. Enter it, and you'll come out across from where you entered. If you need health, go into the nearby house and beat up all the bats and stone guys. The stone guys can only be damaged if they're moving. You'll find a slice of pizza midway, followed by a whole pie at the end, and if one of your Turtles somehow need energy at this point, switch to that Turtle, get the Pizza, then switch back. That way, that whole pizza pie won't be wasted. Also, the chainsaw guy (should he show up) is totally violent for a NES game from 1987. Just saying.

Leave the house the same way you came in, then go to the manholes northwest of that house. Watch out for the steamrollers, as they're instant death if you touch them. There are also Foot Clan ninjas you can attack with the B button, just like in the side scrolling sections, should they get near you.

Before entering the one that blocks your path, enter the one south of it. You might find some throwing stars, which you can select with the Select button if you want to go back to your default weapon. There are several projectile weapons that you can find in the game, and if you don't want to grab a projectile weapon without losing the one you have, you can switch to another turtle and have that turtle pick it up. Weapons include throwing stars (a single shot and a three-way shot variety), boomerangs that can be thrown and grabbed again, and scrolls that can shoot an energy wave, among others. You'll find these weapons at random, so look sharp and be ready to press Select to switch back to your melee weapon as well as manage who carries what, as that can be pretty important.

In the manhole that I don't enter, the Turtle logo is invincibility. With this, your current Ninja Turtle spins around and hits everything that he touches for a few seconds. This will take down the frog mini-boss at the end without taking damage. Since this is a dead end, go back and climb up the ladder at the start.

Now you can go into the manhole that blocks your path. There's a pizza at the beginning in case somebody needs some health rations. Continue to the left, take care of the frog mini-boss, then climb up the ladder at the end and you'll come across this isolated blue building.

There are three sets of enemies in a stage, and if you don't like the one that's in the current area, you can leave where you came in from and immediately re-enter to spawn a different set. Nice.

You'll face Rocksteady at the building at the end, and if you jump up to the top of the boxes at the right-hand side and keep striking downwards, you'll be able to beat him without taking damage. This works especially well if you're using Donatello, as it's pretty hard to miss while doing this with him. Just wait for him to jump (horribly) and then hit him. Whenever Rocksteady jumps near the boxes, his hitbox extends a little bit, and you can hit him more easily. You just saved April O'Neil! Congrats!

Controls

Control Pad: Move (Up enters doors)
A button: Jump (side-scrolling only)
B button: Attack (use Up and Down to strike upward and downward, respectively)
Start: Pause (lets you see the map and switch Turtles)
Select: Switch weapons (side-scrolling), leave the Turtle Van (overworld)

Friday, April 17, 2026

PrinceWatercress plays Super Mario Odyssey - Part 92 of 92


In the final entry for Super Mario Odyssey, we show off what's left to show off as part of a proper send-off for the game.


In this video, I take care of all the loose ends that are left.

The easiest way to buy everything that's left in the Crazy Cap shop is to head to Bowser's Kingdom and warp to the Beneath the Kingdom checkpoint. Head back to the area where you need to plant a seed and make a vine with the seed in the nearby planter. Climb up the vine, then keep going straight and grabbing the Rocket Flowers with your cap. If you do everything correctly, you can get 190 coins per pass, and you can get to 9999 coins in less than an hour. As a result of this, buying all the outfits is a lot easier.

It is noted that if you get all 880 collectible Power Moons, all of the enemies in the Capture List, all of the music in the Music List, all Regional Coins and Regional Coin items and all hats and outfits not labeled "Special" in the shop (the ones labelled "Special" are from post-release game updates, but I get them all anyway because I can). If you get all of the last category, you'll get two stars for your hat and outfit collections when you go into the closet to change your outfit.

If you buy your way to 999 Power Moons, you'll be able to head to the rooftop of Peach's Castle in the Mushroom Kingdom. Throw your hat at the scarecrow that brings up the stairs to the roof. There will be another scarecrow you can throw your hat at to produce a flag. Climb up the flag to reach a giant black top hat at the top of the castle. Get to the top of the top hat and throw your hat at the tiny spire for a small fireworks show. This is your reward for 999 Power Moons.

If you have more than 150 Power Moons in your possession in a kingdom, you'll see an ellipsis in place of Power Moon #150 on the left side of the screen.

When you enter the Wedding Hall again, there are two paintings. The one to the left from where you enter leads to the original final battle with Bowser, while the one on the right leads to a harder Bowser battle. The battle is pretty different. On the first phase, you'll need to jump over Bowser's tail three times before you can pummel him. On the second phase, he does one tail whip, then you pummel him, then he does two tail whips, then you pummel him again, then he does three tail whips before you send him into the background wall. For the third phase, Bowser will move his fire breath back and forth five times instead of three, and he will do one tail whip before you pummel him, and before you can finish him off, he swings his tail three times before allowing you to pummel him some more, then swings his tail two more times, and after a little bit more pummeling, Bowser swings his tail three more times before you can land the finishing blow. The rest of the end game sequence is the same as the first time around.

And that's it for Super Mario Odyssey!

Thursday, April 16, 2026

PrinceWatercress plays Super Mario Odyssey - Part 91 of 92


In this entry, we finally head to the Darker Side and get the final Power Moon, which is the absolute most difficult one to collect in the game.


There's only one more thing to do in this game: head to Darker Side.

When you land, you'll see people from all the kingdoms in the game as well as Mayor Pauline and her band. Capture the frog to get up the mountain and enter the pipe at the top.

The following area is one big obstacle course that you'll have to go through in one shot, and if you die at any point, you're going all the way back to the beginning, as there are no checkpoints.

At the beginning, there is a Yoofoe that can destroy as well as a bunch of Goombas. Defeating the Yoofoe will award you with a Life-Up. You will need this for the beginning. At the start, you'll be wall jumping off poles that will sink in the lava when you grab onto them. After that, you'll be swinging and jumping off rods, some of which will move in and out of the lava. After that, you'll see metal crest-like slopes moving across the lava, and you'll need to long jump your way to the platform on the other side.

At the platform, take control of a Podaboo (I know they're called Lava Bubbles, but I'm too far into this blog series now). Jump into the lava pits without making contact with the rotating rock columns on the way to the other side, where you'll find a cannon to shoot out of.

Take control of the Uproot on the other side of your cannon travel and use the ability to raise your legs to get up the platforms. There are some platforms that you'll need to use your ability to push them up from above, as well as to push one down from below, while avoiding enemies on the way up.

Use the frozen water in the next section to get past all the Black Fuzzies in the next part, and try not to get frozen on the way. You'll then be able to take control of Yoshi. Stick your tongue onto the walls leading upwards to stick to the conveyor belt walls, and jump to avoid Black Fuzzies while also grabbing coins.

At the top, you'll find a P Switch. Step on it and follow the flower bridge as it moves forward. You could attack the machines on the way to break the blocks, but it's not worth it due to all the energy rings they will produce, which you will have to avoid. Along the way, you'll see a platform off to the side where the Sphynx is. Talk to the Sphynx. You'll be asked "What is the only kingdom that I, the great Sphynx, have not visited?" The answer is "The Mushroom Kingdom." Your reward is another Life Up Heart. Thankfully, if you die, you won't have to talk to the Sphynx again to get it; it will be readily available next time. From here, you can hit the P Switch here for another flower bridge so you can keep on going.

The Sphynx has other questions to answer if you keep taking to him.

Which of these unique attributes do I not possess? Gardening skill
What will you remember most about your adventures through all the kingdoms? Talking to a Sphynx
Why do I ask people questions? It's a chance to talk
What final words am I saving for you? Thank you!

For answering these last four questions, you'll get a few hundred coins for your efforts.

You'll soon have to throw your hat on an upside-down scarecrow on the bottom of a platform to get ahead. The platform will fly upwards, and you'll be forced to wall jump your way upwards with metal partitions of the nearby wall popping out to help you. You'll need to be quick so you're not forced out of the path upwards into the lava below.

You'll then meet Glydon. Take control of Glydon and use the air currents to stay high in the air as you head to the platform on the other side. Just watch out for the flies flying around in mid-air, and you should be fine. Once you land, you'll be launching yourself over the lava by throwing your hat at Volbonans stuck in blocks above the lava and launching yourself forward. A few of them move, so you'll need to time it right so you can launch forward, throw your hat and catch the next Volbonan flawlessly. Enter the pipe at the end.

Ride the platform, and try not to hit any of the machines, either at the sides or at the center of the platform, so you don't have to avoid a bunch of energy rings as you deal with the enemies that leap onto the platform as you go.

At the end, you'll be using a Pokio to stick onto the swinging walls. You'll need to launch yourself upwards and stick to each swinging wall to get to the top...except. Except if you get to the third one, stick yourself to it, and launch yourself upwards when the wall is all the way to the right, you can stick to the wall leading to the 8-bit area earlier. If you do that, get ready to quickly launch yourself upwards until you reach the 8-bit area.

In the 8-bit area, avoid the barrels rolling around as you get to Donkey Kong. Hit the four ? Blocks below Donkey Kong to get rid of him, then enter the pipe in the area that opens up below Donkey Kong. You'll then have to play a Bowser possession. Thankfully, when you enter this section, you'll start it with six hit points no matter what.

Avoid the rocks, and only slash at them to get rid of them when absolutely necessary. This is true near the end of this super-short section, where rocks will come at you from behind as you slash through the walls. You'll be alternating between slashing right and slashing left with Bowser's claws every so often just to survive, but hey...at least you have six hit points. The worst of this stuff is finally over.

When you reach the coin rings leading downwards, drop down to enter one last area full of pylons. Thankfully, it's really easy not to die here. By taking control of the pylons and travelling to the right, you'll spell out a message on the pylon paths saying "Thank you." If you throw your hat at the scarecrow on the other side, you'll be able to see the message in full.

Go down the pipe. Take control of a frog and shake the controller to use the high jump and get up the tower as Cappy reminds you of your journey. You'll eventually have to leave the frog and climb up the tower at the end. At the very top is the final Multi-Moon. You just grabbed the hardest Power Moon to get, and you'll get the Invisibility hat, which will make Mario invisible regardless of which outfit Mario wears it.

When you get all 880 collectible moons, you'll get a gold sail for the Odyssey, and you'll get a new Bowser battle in the Wedding Hall in the Dark Side.

1. Long Journey's End - Get to the top of the tower at the end of Culmina Crater.

Wednesday, April 15, 2026

PrinceWatercress plays Super Mario Odyssey - Part 90 of 92


In this entry, we get the last Power Moons located in the Dark Side, then we use the Hint Art we found earlier for one last world tour.


I capture the Poison Piranha Plant at the end of the video to complete the Capture List, because we're going all the way with this.

Dark Side

3. Breakdown Road: Hurry! - There is a platform behind the Odyssey with a scarecrow and a blue door. Throw your hat at the scarecrow to open the door. You'll be in the same room where you got "Down and Back Breakdown Road" and "Below Breakdown Road" in the Wooded Kingdom, except you won't have your hat, which will make things harder. You'll need to get the key, then make your way back to the beginning to get this Power Moon.

4. Breakdown Road: Final Challenge! - Just like in the Wooded Kingdom room, you'll need to outrun a Magnum Bill on the lower level of Breakdown Road to get to this Power Moon. Since you don't have your hat, you'll have no choice but to take the lower path and long jump to get this Power Moon. As a result, I go for Power Moons #3 and #4 at the same time.

5. Invisible Road: Rush! - Off to the side in the lowest part of the starting area in the corner where the binoculars are, there is a platform not only leading to some hint art (see above), but also a blue door that has to be opened by throwing your hat at a scarecrow as well as a Moon Rock Pipe. Throw your hat at the scarecrow and enter the blue door. You'll be in the same room where you got "Invisible Road: Danger!" and "Invisible Road: Hidden Room" from the Wooded Kingdom, but you won't have your hat, which will make things harder. You'll have to jump on the piranha plants to get rid of them, and you won't be able to get rid of the poison. Also, defeating the three big piranha plants will be a lot harder, although you can long jump from the exit platform to defeat the middle one. For the other two, you'll need to backflip or side somersault. For best results, get the Life Up Heart from the rock vegetable formation near the Rabbit Ridge pylon before coming here.

6. Invisible Road: Secret! - On the rotating platform before the three big piranha plants, there is a opening in the wall leading to a chest containing a Power Moon, just like in the Wooded Kingdom. You'll need to long jump to get to it, just like last time.

15. Found with Dark Side Art 1 - You'll need to look at the Hint Art for this Power Moon to unlock it, and all ten pieces of Hint Art can be found here. The Power Moon will be at the hill near the rocks in Fossil Fall Heights in the Cascade Kingdom, and you'll need to ground pound to get it. 

16. Found with Dark Side Art 2 - You'll need to look at the Hint Art for this Power Moon to unlock it, and all ten pieces of Hint Art can be found here. The Power Moon will be near the helipad and the yellow "no parking" zone near the Heliport checkpoint, and you'll need to ground pound to get it.

17. Found with Dark Side Art 3 - You'll need to look at the Hint Art for this Power Moon to unlock it, and all ten pieces of Hint Art can be found here. The Power Moon will be in the western entrance of the seed garden area in the Mushroom Kingdom, and you'll need to ground pound to get it.

18. Found with Dark Side Art 4 - You'll need to look at the Hint Art for this Power Moon to unlock it, and all ten pieces of Hint Art can be found here. This one is at the northwest corner of the Cloud Kingdom, and you'll need to ground pound to get it. This one is pretty particular as to where you need to ground pound.

19. Found with Dark Side Art 5 - You'll need to look at the Hint Art for this Power Moon to unlock it, and all ten pieces of Hint Art can be found here. This Power Moon is at the center of the arch in the Snowline Circuit area of the Snow Kingdom, and you'll need to ground pound to get it.

20. Found with Dark Side Art 6 - You'll need to look at the Hint Art for this Power Moon to unlock it, and all ten pieces of Hint Art can be found here. This Power Moon is located between the two columns near the Rolling Canyon checkpoint, and you'll need to ground pound to get it.

21. Found with Dark Side Art 7 - You'll need to look at the Hint Art for this Power Moon to unlock it, and all ten pieces of Hint Art can be found here. This spot is hard to find and is near the  Odyssey as well as near a cliff edge. You'll need to ground pound to get this one, and this one can be difficult to find.

22. Found with Dark Side Art 8 - You'll need to look at the Hint Art for this Power Moon to unlock it, and all ten pieces of Hint Art can be found here. This Power Moon is near a column in Peronza Plaza in the Luncheon Kingdom, and you'll need to ground pound to get it. 

23. Found with Dark Side Art 9 - You'll need to look at the Hint Art for this Power Moon to unlock it, and all ten pieces of Hint Art can be found here. This is found near the Water Plaza display window in the Lake Kingdom; go to the columns on the far right and ground pound the space between them for a Power Moon.

24. Found with Dark Side Art 10 - You'll need to look at the Hint Art for this Power Moon to unlock it, and all ten pieces of Hint Art can be found here. The Power Moon is in the ground in the Ruined Kingdom and is in the area with a lot of dirt near the Odyssey, and you'll need to ground pound to get it.

Mushroom Kingdom

80. Art Investigator - Collect 15 Power Moons using Hint Art. (There are 21 Power Moons in all.) This is the last one that you'll need to talk to the Archivist Toadette to get.

Tuesday, April 14, 2026

PrinceWatercress plays Super Mario Odyssey - Part 89 of 92


Now that the Broodals are gone for good, let's get some more Power Moons on the Dark Side.


There are ten pieces of hint art once you go back down to Rabbit Ridge, and you'll find them scattered throughout the starting area. Use the ability to take snapshots of the hint art (or a phone camera) each time you see a new one, because you're going to need to keep track of which ones you've seen for ten Power Moons. The pictures are:

  1. Poochy in the Cascade Kingdom
  2. A picture of a Power Moon located near the yellow paint on a helipad in the Metro Kingdom
  3. A grid that looks like the garden where you planted the seeds in the Mushroom Kingdom showing where a Power Moon is
  4. A circle with several smaller circles indicating phases of the moon with a Power Moon in one of them; this is in the Cloud Kingdom, if you've been paying attention
  5. A picture of the festival in the Luncheon Kingdom. It is shown twice, with one subtle difference: a light blue Volbonnen in the upper-right corner of the left picture is absent in the right picture. Remember this for later.
  6. Poochy in the Ruined Kingdom
  7. A picture of some columns from the Lake Kingdom, the last three broken, with a Power Moon between the right-most columns.
  8. A picture of the ground near what seems like a rock wall in the Lost Kingdom
  9. A series of steps of where to go in the Seaside Kingdom that starts on the lower-right, then goes up, right and then back down. The steps are as follows: Talkatoo, the binoculars, three umbrellas, and two columns with a yellow X marking the spot for a Power Moon. There is a compass pointing north in the center of the picture.
  10. A picture of a wreath with the face of a citizen of the Snow Kingdom made out of wood in the center. Above the center of this emblem is an exclamation point, which seems to indicate where a Power Moon is.

7. Vanishing Road Rush - Off to the side where the pylon leading to Rabbit Ridge is, there is a cave with a scarecrow and a blue door. Throw your hat at the scarecrow to open the door. Once you're in, you'll need to hit the P switches on the floor and get from solid platform to solid platform as quickly as possible before time runs out and the road vanishes. If you can get to the end, you'll get a Power Moon. For the first section, you'll need to roll. For the second section, you'll need to be ready to triple jump and long jump. Ditto for the third section, but going for Power Moon #8 makes the third section a tad easier. Interestingly, this is the same area as "Motor Scooter Daredevil!" and "Full-Throttle Scooting!" from the Metro Kingdom, except it takes place at night and you have no scooter.

8. Vanishing Road Challenge - Near the end of the area where you can get Power Moon #7, there is a shortcut made of fallaway platforms that leads to another Power Moon. You'll need to take it, get the Power Moon before time runs out, and then long jump to the solid ground below so you can more easily get Power Moon #7 at the end. I'm still surprised I landed that backflip.

9. Yoshi Under Siege - Off to the side in the lowest part of the starting area in the corner where the binoculars are, there is a platform not only leading to some hint art (see above), but also a blue door that has to be opened by throwing your hat at a scarecrow as well as a Moon Rock Pipe. Enter the Moon Rock Pipe for this one. Here, you'll be in the same area as "Moon Shards Under Siege" and "Sharpshooting Under Siege" from the Metro Kingdom, but now you'll be playing as Yoshi and eating fruit to fill up a fruit meter for a Power Moon.

10. Fruit Feast Under Siege - As it turns out, there is enough fruit in the same area where you can get Power Moon #9 to fill up the fruit meter a second time. Do that for a Power Moon.

11. Yoshi on the Sinking Island - There is a Moon Rock Pipe off to the side in the lowest part of the starting area, and you may need to use the camera to find it. Take control of Yoshi and make your way up the island. You'll need to hurry and eat all the fruit you can find as the island starts sinking. Filling the fruit meter up will get you a Power Moon. Interestingly, this is the same area as "Hurry and Stretch" and "Stretch on the Side Path" from the Seaside Kingdom, but you now have Yoshi instead of an Uproot.

12. Fruit Feast on the Sinking Island - As it turns out, there is enough fruit in the area where you get Power Moon #11 that you can fill the fruit meter up a second time. Do that for another Power Moon.

13. Yoshi's Magma Swamp - There is a Moon Rock pipe behind some rock vegetable formations. Here, you'll need to take control of Yoshi and explore the area to eat some fruit. When you fill up the fruit meter, you'll get a Power Moon. Be careful on those platforms! Interestingly, this is the same area as "Magma Swamp: Floating and Sinking" and "Corner of the Magma Swamp" from the Luncheon Kingdom, but you now have Yoshi.

14. Fruit Feast in the Magma Swamp! - As it turns out, there is enough fruit in the area where you get Power Moon #13 that you can fill the fruit meter up a second time. Do that for another Power Moon.

Monday, April 13, 2026

PrinceWatercress plays Super Mario Odyssey - Part 88 of 92


In this entry, we head to the Dark Side at last. I end up spending more time than I would like, however.


We're finally heading to the Dark Side in this video. There are 24 Power Moons here, but when you show up, all there is to do is the first Power Moon: "Arrival at Rabbit Ridge!" Until you complete this one, you won't be able to do anything else.

The first pylon near the Odyssey takes you to bunch of rabbits. This explains why they carry Power Moons, but it is still unknown how these rabbits make it to Earth. The path to the second pylon is full of vegetables made of moon rocks, and one of the stems of the rock vegetables will give you a Life Up Heart if you throw your hat at it. You'll also find an 8-bit Rosalina on the back of another set of rock vegetables.

The second pylon takes you straight to the path leading to all four Broodal battles. Once again, the same strategies apply, and when you make it to the top, you'll also have to face RoboBrood a second time. Once you beat RoboBrood, you'll be able to get Power Moon #1 ("Arrival at Rabbit Ridge!"). You'll also get the King's Crown and the King's Outfit for your wardrobe.

While you're expected to beat all of the Broodal battles in one shot, you can actually go back to where the Life Up Heart and the 8-bit Rosalina are to get your extra health back and pick up a couple of coins. As long as you do not die, none of the Broodals will re-spawn. If you do die, you're doing all of the battles all over again.

Before you enter the pipe leading to the RoboBrood battle, keep going to the right. You'll find a hidden alcove with Captain Toad in it. Talk to him for Power Moon #2 ("Captain Toad on the Dark Side!"). I accidentally enter the pipe before talking to Captain Toad, and as a result, I take the long way back just to get back to him. 

Why? When you beat the RoboBrood battle, there is a third pylon that pops up, and when you use it, you can go right to where Captain Toad and the RoboBrood is with it, with the other end being the entrance to Rabbit Ridge. Since I did everything like I was supposed to in my practice run for this video and I didn't accidentally enter the pipe to the RoboBrood battle like I did here, I didn't even the pylon existed. As a result, I fight all of the Broodals a second time.

1. Arrival at Rabbit Ridge! - Beat all four of the individual Broodle battles and the RoboBrood battle at the top of Rabbit Ridge to get this Power Moon (see above). 

2. Captain Toad on the Doctor Side! - Before entering the pipe that leads to the RoboBrood battle, go further to the right to find a hidden alcove and Captain Toad. Talk to Captain Toad for a Power Moon (see above).