Tuesday, June 2, 2026

PrinceWatercress plays Donkey Kong Land III: Dixie Kong's Double Trouble - Part 8 of 13


In this video, we wrap up the fifth world of the game.

First | Previous | Next | End

Karbine Kaos



Squitter's back, and you'll need him to get some of the bonus stuff.

To find the first bonus area, you'll need to go up after finding Squitter. Use the platform webs to get up there, and watch out for the Bazuka. Take out the Buzzes if you need to as you make platform webs to the right and get to the Bonus Coin.

The DK is left after the checkpoints. As you make your way down after the checkpoint, go left instead of going down where the barrel cannons are. You'll find Koin; throw the steel keg over his head to get the DK Coin.

The second bonus area is right after the N. After getting launched upwards by the barrel cannon next to the N, go left to find the bonus area. Rotate the barrels with Left and Right on the D-Pad and fire with A to get to collect all the stars and get the Bonus Coin.

Simian Shimmy



There is a hidden barrel cannon just after the start that will let you skip a little bit of the level and get the K immediately.

To reach the first bonus area, you'll need to bounce off the Booty Bird containing the O near the checkpoint and head left as you get brought upwards by the bounce to reach a platform. Enter the barrel cannon, then jump your way up to find the bonus area. Collecting all the stars is easy; it's getting down at the last stretch with the rope that can be difficult.

The DK coin is below the Minkys after the N. You'll more than likely find the steel keg before you find Koin at this point. When you find it, go back to the right, then drop down to find Koin. Throw the steel keg over his head to hit him in the back and get the DK Coin.

For the second bonus area, you'll need to jump on the Knick-Knack above the steel keg you need to defeat Koin and get the DK Coin, and move right on the bounce. You'll be able to jump your way upwards to another bonus area. Watch out for the Buzzes as you get from Point A to Point B to find the Bonus Coin.

Rockface Chase



The first bonus area is in the corner after the O. After getting past the two Klasps, jump to the right into the corner to find the bonus area. Use the steel kegs to get rid of the Buzzes as you defeat all of the enemies to get the Bonus Coin.

Be sure you're on the left side of the rope when the Kopters come down so you don't get hit.

The second bonus area is to the right at the fork in the road near the end of the stage. Watch out for the Rekoils and the Klasps as you head in that direction for the bonus area. Move around all of the ropes carefully to find all the stars. The Bonus Coin will materialize near the lower-left corner.

The DK coin is just before the end. Drop down where the Klasp is, and you'll find both Koin and the steel keg. Throw the steel keg at the wall, then jump over Koin so the steel keg hits him in the back.

Krazy KAOS


Duck down to avoid KAOS, then jump on the fan blades and avoid the boxing gloves that come out of KAOS when you jump on its head.

For the second phase, jump over KAOS as it moves back and forth, then you'll get a repeat of the first phase. The third phase is the same way. In case you miss, KAOS will switch between bringing out the fan blades and not bringing out the fan blades whenever it goes up. It will also stay above ground level before you hit it again.

After the third hit, avoid KAOS as it moves around before you get the Bonus Coin and clear the world.

Monday, June 1, 2026

PrinceWatercress plays Donkey Kong Land III: Dixie Kong's Double Trouble - Part 7 of 13


In this entry, we get to work on the fourth world of the game.

First | Previous | Next | End

Great Ape Lakes

Jungle Jeopardy



The ropes here double as conveyor belts. Be careful not to bump into the Buzzes when hanging off them.

The first bonus area is below the second Buzz on the first pair of conveyor belts. Get under that Buzz, then drop down where the bananas are to drop into the bonus area. Watch out for the Buzzes as you collect the stars.

The second bonus area is off the edge after the checkpoint. There's also a barrel cannon underneath the Knick-Knack after the G. There's a ton of barrel cannons to go through here, and they all take you to the bonus area. Watch out for the barrels shot by the Bazukas as you get to the Bonus Coin. Also, the stone platforms will break when you land on them, so be careful.

Koin is just before the end. Throw the steel keg to the right and follow it, then jump over Koin before the steel keg reaches him to get the DK Coin.

Footloose Falls



This is where you'll be introduced to the stone platforms that crumble when you land on them if you haven't been bonus hunting.

Ellie the Elephant is playable in this level! You can run and jump as usual, but pressing B lets you spit water. Holding Up lets you spit upwards. Unlike the game's Super Nintendo counterpart, you have infinite ammo with the water spit.

The first bonus area is left before the checkpoint. Before the checkpoint, there will be a bunch of bananas making an arrow pointing right. Go left instead; this leads to some stone platforms that you'll have to jump across in order to get to the bonus area. Be careful on the way up as you collect all the stars.

Kopter makes his debut here. Wait for him to hit the floor and die so you can avoid him.

Koin and the second bonus area will be at the top of the stage, all the way to the right. Throw the steel keg to the right over Koin to get the DK Coin, then jump into the last gap before Koin to enter the bonus area. This is a simple bonus area involving the stone platforms and the rocket barrels leading up to the Bonus Coin.

Deep Reef Grief



This area is one big narrow passageways, so watch out for enemies.

The first bonus area is right past the O. Watch out for the Barbos as you approach it. As for the bonus area, you'll need to swim around to find all the stars. THe Bonus Coin will materialize near the lower-right corner.

The DK Coin is shortly after the first bonus area. Don't go down like the bananas tell you to; instead, go to the right to find the DK Coin.

The second bonus area is down past the N. Don't go left even though the bananas tell you to do so; go down instead and avoid the Bazzas to find the second bus area. For this one, you'll need to avoid all the enemies in the narrow corridor to get to the Bonus Coin.

After this, you can save the game at Wrinkly Refuge, then head to the Sheepy Shop and beat the card matching game there.

Sunday, May 31, 2026

PrinceWatercress plays Donkey Kong Land III: Dixie Kong's Double Trouble - Part 6 of 13


In this entry, we complete the latter half of the third world of the game.

First | Previous | Next | End

Surface Tension



The first bonus area is left of the start. Take out the enemy moving across the ground with a jump and run under the Buzzes to get in the Bonus Barrel. Take to the air and jump on the Knick-Knacks on the way across the water to get the Bonus Coin.

The second bonus area is to the left of the checkpoint. Go left after you trigger it and stay on land the whole time. You'll find the O as well as the second bonus area. Avoid the Buzzes and the Koco fish on the way to the Bonus Coin.

Koin is under the N. You'll notice the steel keg after you jump into the barrel cannon to launch yourself over the wall; take it back to the left and throw it over Koin's head to get the DK Coin.

From here, you can save your game at Wrinkly's Refuge.

Tundra Blundra



Once again, you'll need to go left of the start for the first bonus area. Jump over the bit and jump on top of the cabin to find it. Take down all the Buzzes by hitting them with Barrels to get the Bonus Coin.

The second bonus area is after the first Lemguin hole. You've seen the Lemguins before at the end of the last snow level, but here, you'll see them just a little bit more. They will jump out of the holes in the ground and slide at you, but they can be easily jumped on. You'll have to jump onto a Knick-Knack, then immediately head left as soon as you bounce off it to enter a barrel cannon that takes you to the Bonus Barrel. Avoid the Lemguins to get to the Bonus Coin.

You'll need to jump over the goal to get to Koin. Move past him to get the steel keg, then hit him with the ol' bank shot to get the DK Coin.

Believe it or not, depending on what version of the game you're playing, there may or may not be a pit after the steel keg at the end of the level. If there is no pit, you're playing v1.0 of the game; if there is a pit, you're playing v1.1. The pit is there to prevent a glitch caused by standing all the way to the right with the steel keg as Kiddy and throwing the steel keg to the right; if this is done in v1.0; the steel keg gets trapped in the snow and you can't get it back until you leave the level.

Redwood Rampage



There are some creatures with planks on their heads. If you jump on them, they will jump high into the air, allowing you to reach areas you normally couldn't.

The first bonus area is below the area with the K, and you'll see it along the way. Once you're out of the area of the tree with the K, drop all the way down and head left. Climb the rope and avoid the Minkys to get to the bonus area. Here, you'll need to avoid the Minkys as you move from the beginning to the end to get the Bonus Coin.

The DK Coin is left of the O. On the way to the checkpoint, you'll have to keep going up until you see two of those platform creatures that jump up when you stand on them. They will take you to the steel keg, and you can hit Koin with the bank shot as usual to get the DK Coin.

The second bonus area is between the trees with Squawks. After jumping into the Squawks barrel and getting the N, go all the way down. Before entering the next tree, however, go up between them instead. You'll find the second bonus area. Take out all the Buzzes on your way up with Squawks' egg attack to get the Bonus coin in the lower-right corner of the bonus area.

Arich Attack


When Arich is up in the air, stay to the far left or far right corner and duck down to avoid the spit projectiles that bounce around as Arich moves above the top of the screen. When Arich drops down, jump on him when he is near the ground. He goes down after four hits. The first phase has two projectiles, the second has three, the third has four, and the last has six. 

Saturday, May 30, 2026

PrinceWatercress plays Donkey Kong Land III: Dixie Kong's Double Trouble - Part 5 of 13


In this entry, we start the third world of the game off right...and quickly, at that!

First | Previous | Next | End

Blackforest Plateau

Rocketeer Rally



Welcome to the first waterfall stage, where you'll have to make your way from the bottom of the stage to the top.

The barrel cannon with the arrow pointing up as well as the afterburner exhaust is the Rocket Barrel. It will rocket upwards before launching you upwards, so be ready to move to the side when you get shot out of one.

The first bonus area will be to the right of the K. The barrel cannon with the T and the two arrows is the Tracker Barrel, and as you move left and right while being blasted out of these barrel cannons, the barrel cannons will follow your movement. Keep this in mind as you collect all the stars.

The second bonus area is just after the G and to the left of the two Bristles enemies that you'll meet after collecting it. The Rocket Barrel that the bananas will guide you to will take you to the bonus area, where you'll be using Rocket Barrels to collect the stars again for another Bonus Coin.

Koin is at the top, all the way to the left. Thankfully, the dead end behind Koin is an invisible wall that the steel keg can bounce off of.

Vertigo Verge



This is the first mountain level in the game, and here, you'll be dropping down from the top to the bottom. Y'know, the opposite of the last age.

The first bonus area is left after the K. Once you're on the rope with the Buzzes near it after the start, go left, then drop down with Down and B to get in the Bonus Barrel. Here, you'll need to collect all the stars while avoiding the explosive Klasps.

The DK Coin is after the checkpoint. Grab the steel keg, then throw it over Koin's head into the wall on the right to get the DK Coin.

The second bonus area is down after the G. After you collect the G, there will be a bunch of bananas in an arrow shape pointing right; go down instead to find the bonus area. Here, you'll need to avoid the Klasps and the Buzzes as you get from point A to point B and collect the Bonus Coin.

Polar Pitfalls



If you jump up off the Slippa on the fourth log cabin in the level, you can get into a barrel cannon that will take you to two Bear Coins.

The first bonus area is in the pit after the O. Interestingly, the first pit has a 1-Up in it, while the second pit has four bananas. The third pit in this area is what you want, as it takes you to the bonus area. For this one, go over the first cabin, through the second and over the third.

The DK Coin is after the checkpoint. You'll see Koin first, then you'll see the steel keg afterwards. Take the steel keg back and hit Koin in the back with the bank shot to get the DK Coin.

The second bonus area is in the last pit after the N. Avoid the Buzz and drop down to find the bonus area. Thankfully, this leads to a simple "Bash The Baddies" room.

If you jump over the goal, you'll find two 1-Ups in the pit.

After this level, you'll reach another Sheepy Shop. Go ahead and play it for the Clock and the DK Coin.

Friday, May 29, 2026

PrinceWatercress plays Donkey Kong Land III: Dixie Kong's Double Trouble - Part 4 of 13


In this video, we complete the second world of the game. 

First | Previous | Next | End

Black Ice Blitz



In this stage, you'll be riding on a bobsled. You'll need to jump directly on top of enemies in order to defeat them, and you'll also need to watch out for some of the log cabins, as while some of them are in the backgrounds, others are in the direct path, and you'll lose a Kong if you run into them. Just watch the ground; if it disappears in front of a cabin, be ready to jump.

The first bonus area is in a pit to the left of the "no bobsled" sign that makes the bobsled disappear once it moves past. The pit in question is found near where you found the G. This one may take a few tries, as you'll be on the bobsled for this and you'll need to figure out where the stars are and get them all in one shot.

Jumping over the goal allows you to access the second bonus area as well as Koin. For the second bonus area, you'll need to jump to the hill at the end and jump into the lone banana to the left to reach it. Thankfully, this bonus area is a lot easier, as you can just jump on the roofs of the cabins to get to the barrel cannons and the Bonus Coin. As for Koin and the DK Coin, just throw the steel keg over Koin's head and into the wall.

After this level, you'll reach the second Sheepy Shop. Just like last time, beat the matching game to get the DK Coin and the clock, among other things.

Riverbank Riot



The DK coin will be at the start. Grab the steel keg to the left of where you start, then take it to Koin and throw it over his head from the right to get the coin.

The first bonus area is in the first body of water, which is also near the start. Jump in and swim to the left to reach it. Watch out for the Buzzes!

In this stage, you can either go through the water to make progress, or you can jump off the Knick-Knacks to reach the barrel cannons in the area. If you go for the air route, you'll pick up a few things, including a Bear Coin, and you'll avoid the Barboses at the same time.

The second bonus area is in the final body of water in the stage. A pit with two Buzzes and a barrel cannon will hint at this early. If you picked up the G, you went too far; go back to the left and search the water for the bonus area. You'll need to jump on all of the Knick-Knacks in order to get the Bonus Coin. Get the ones on the top on the way to the right first, then take care of the rest on the way back to the left.

Miller Instinct



I see what you did there, Rare.

The DK coin and the first bonus are soon after the start. The steel keg is near the Squawks barrel, so grab that and do the bank shot off the wall like you've been doing to get the DK coin. From there, jump to the right and into the corner in the ceiling to enter the first bonus area. You'll be looking high and low for all the stars - especially at the last rope - to get the Bonus Coin here.

From here, you'll be flying around and spitting eggs as Squawks again. Have fun destroying the enemies; I did.

The second bonus area is after the "maze" area with all the Buzzes. When you have a choice between going left or right; head right, you'll find the bonus area. Here, you'll need to aim the barrel cannons towards the bananas with Left and Right on the D-Pad to get to the Bonus Coin at the end.

Bleak Magic


Head all the way to the right side of the room and jump over any snowballs that Bleak blasts your way. When a barrel shows up, grab it and throw it at Bleak. As you throw barrels at Bleak, he will shoot more snowballs at you. Be ready to jump when you see him bend all the way down, as the snowball he launches from that position will be coming at you. After four barrels, Bleak goes down and you'll get the Bonus Coin and the second world cleared.

Thursday, May 28, 2026

PrinceWatercress plays Donkey Kong Land III: Dixie Kong's Double Trouble - Part 3 of 13


It's now time to take on the second world of the game.

First | Previous | Next | End

Primate Plains

Coral Quarrel



Compared to the previous underwater level, the paths are a lot more narrow, which can make avoiding enemies harder if you're not taking your time. Also, Enguarde returns in the latter half of the stage; make sure you get him to make getting around easier.

The first bonus area is below the double set of Bazzas just after the start. Just avoid the Barbos on the way to the end to get the Bonus Coin.

The DK coin is left after the continue barrel. Don't follow the banana arrow pointing right immediately; instead go left and avoid the Barbos to get the DK Coin. 

The second bonus area is after the N. Don't go left; instead, go down and get the G as well as the second Bonus Barrel. Getting the stars is easy as long as you avoid the enemies here.

Minky Mischief



The spiders with the wooden planks on their heads will jump up and down when you stand on them; use them to reach higher areas in the trees. As you climb the ropes, watch out for the Minkys. You can't destroy them, and they will constantly throw rocks at you from out of the walls. There will also sometimes be other enemies like Buzzes that will be flying around near the ropes; especially in later levels like this one.

The first bonus area is back to the left and down after the checkpoint. Collecting the stars is easy, especially with Dixie's helicopter spin.

Later in the stage, you'll be able to play as Squawks. A flies, B spits eggs. You can move yourself around with Left and Right on the D-Pad and descend faster with Down.

The second bonus area is after the two Buzzes you have to fly between as Squawks; go up the next tree to find it. As you look around for the token, watch out for Buzzes that will get in your way.

The DK coin is just at the end. After you come out of the tree, jump straight up to find a hidden barrel cannon that will take you to Koin. Grab the steel keg and throw it over his head to hit him in the back and get the DK Coin.

Jetty Jitters



The DK Coin is left of the start. Just throw the steel keg to the left over Koin's head to get the DK Coin.

The Klasp enemies are much like the Kremlings in the barrels that try to push you around, but if you come into any contact with them, they will explode and take you with them.

The first bonus area is below a pit where you meet a Klasp on the docks. Drop down to find the bonus area. Follow the areas (and collect the stars that make them) to get the Bonus Coin.

The second bonus area is where you can helicopter spin to a roof from the ropes, and it will be after the checkpoint. Jump into the barell cannon at the end to enter. For this bonus area, get to the end, then jump to the left off the Booty Birds to get the Bonus Coin. As for the big blue Kremling, you can only defeat him by jumping on him as Kiddy.

From here, you can save the game at Wrinkly Refuge.

Wednesday, May 27, 2026

PrinceWatercress plays Donkey Kong Land III: Dixie Kong's Double Trouble - Part 2 of 13


In this entry, we complete the first world of the game.

First | Next | End

Total Rekoil



The bouncy guys are Rekoils. A jump on the head is best, although you can also roll/spin into them as well in case they're on the ground. Be careful when tangling with them; you can get hit when you least expect it.

The first bonus area is to the left. Go left and jump up. You'll be able to jump into a barrel cannon that will take you to the first bonus area. Here, you're taking on a Buzz and a couple of Rekoils to get the Bonus Coin.

When you have a choice between going up and going left after the start of the level, go left first. You'll find Koin; throw the steel cage into the wall on the left from the right of Koin to get the DK Coin.

The second bonus area is in the corner near the ceiling, just before the G. Here, you'll be collecting stars again for a Bonus Coin. Watch out for the Rekoil.

If you roll/spin off an edge and then jump, you can perform a mid-air superjump.

Sheepy Shop


At the Sheepy Shop inhabited by an unnamed Brothers Bear located in every world, you can match cards with the D-Pad and the A button. The blocks at the bottom indicate how much time you have left. When you beat the game, you'll get a DK Coin, a Bear Coin, a 1-Up, a bunch of bananas and a clock. That last item will be important much later on, and you will need all of the clocks.

If you complete the matching game fast enough, you'll get a cheat code! You'll also get five Bear Coins.

The Sheepy Shop can also be used to teleport from one world to another, much like Funky Kong's services in the other games.

Koco Channel



At the start of the level, jump over the water and jump to the right off the two Knick-Knacks. You'll find Koin on the other side; throw the steel keg so it hits the wall behind Koin to get the DK Coin.

This is where the game's equivalent of the Klap-Traps debut. Don't roll into them, or you'll get bitten and lose a Kong.

Squitter the Spider is back and he controls just like he did in the second game. B will shoot web projectiles that defeat enemies, and if you press Select while a projectile is out, it will turn into a web platform. Use the web platforms to get to places you normally couldn't. Also, hold Up or Down while shooting web projectiles to aim upwards or downwards, respectively.

If Squitter lands in water, it will hurt him, so don't do that.

Speaking of which, the first bonus area is to the left after you get Squitter. Go back to the left and take to the sky with the web platforms in order to find it. In this bonus area, you'll need to brave the lake and it's fish - and two Rekoils if you go to dry land early - to find the Bonus Coin.

The second bonus area is in the last body of water in the stage before the goal. Go down and to the left to find the bonus area. Beyond the Bonus Barrel are two extra lives and a Bear Coin, which I didn't even bother to look for. You'll be collecting stars again; head to the left for stars that are easy to mess when you drop into the water here.

Liftshaft Lottery



The porcupine enemies known as Bristles can only be hit with a spin/roll attack from the front; hitting them from the back or jumping onto them will cause you to lose a Kong.

The first bonus area is to the right when you have a fork in the road. (Left leads to a barrel cannon and the O.) You'll be collecting stars for this one; watch out for the Buzzes as you climb up and down the ropes.

The DK coin is just before the N. Instead of heading left like the arrow of bananas tells you to do, keep going up. You'll find Koin. Throw the steel keg over Koin and into the wall for the DK Coin.

The second bonus area is near the end. The upper-left corner will look a bit suspect if you're riding on the moving platforms. Jump towards that area to jump into a barrel cannon that leads to the bonus area. You'll be bashing the baddies here. Don't worry about the Buzz; just take out the four Rekoils for the Bonus Coin.

Barbos Bastion


You'll turn into Enguarde as soon as you enter your first boss fight. Also, when you start a boss level, you'll always automatically start it with both Kongs.

Barbos will shoot a miniature version of himself at you; when it stops, wait for it to fully open up, then stab it so it flies right into Barbos and hits him. 

Stay all the way to the upper-left to avoid Barbos' attacks. The mini-mes will get faster with each phase of the battle, with the third mini-me almost cornering you. After the third hit, Barbos attacks one more time before you get the Bonus Coin and complete the first world of the game.