Sunday, March 29, 2026

PrinceWatercress plays Super Mario Odyssey - Part 73 of 92


In this entry, we get the rest of the post-Bowser Power Moons in the Metro Kingdom. Next time, we're cracking the Moon Rock open.

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54. Bird Travelling in the City - This Power Moon involves a bird with flashing lights flying around. The quickest way to get it is to warp to the city entrance, stop a taxi at the side of the nearby taxi, then bounce off the taxi and hit the bird. In case you mess up, just re-warp and stop the taxi, then wait for the bird again.

60. Free Parking: Leap of Faith - Warp to the Heliport checkpoint, then go up to the top of the New Donk City Hall building. Ride the scooter, hit the P switch, ride across the mid-air platform, and when you're facing the Odyssey, keep going straight. You'll want to ride off the edge and land on the building with the three traffic cones on it. There's a parking spot for the scooter. Place the scooter there for a Power Moon.

61. Metro Kingdom Regular Cup - Koopa Freerunning is on a building near the rooftop with the scooter parking. To get to the goal, you'll need to go around a building on the west side of New Donk City Hall, go around the back alley and capture the pylon. Go up the pylon, then throw your hat at the Volbonans and launch yourself to the top of the building with the pool on it to get to the goal.

62. Hat-and-Seek: In the City - You'll need to read the street signs for this one. One of the citizens walking along eastern Cranky Avenue and northern Squawks Street will have a Bonneter attached to him, and if you talk to him from behind, you'll get a Power Moon.

63. Powering up the Power Plant - If you go back to where you got the Power Plant up and running again, you'll have to capture a battery block and move it around in order to plug the connection to the plug in front of the machine. Doing so will net you a Power Moon. 

64. Up on the Big Screen - One of the buildings will have a line of people nearby. If you enter the building, you'll enter a theater that is playing Super Mario Bros. on the big screen. Go through the pipe to enter the 8-bit area. Here, you'll need to collect the five Moon Shards while travelling through World 1-1 to collect a Power Moon.

If you remember where the hidden 1-Up is, jumping up to hit the invisible block will reward you with a Life-Up Heart. The Starman box will give you a Heart to refill one hit point.

65. Down Inside the Big Screen - Remember the shortcut pipe that took you to the goal in World 1-1 of Super Mario Bros.? Doing that in the theater will get you a Power Moon.

Saturday, March 28, 2026

PrinceWatercress plays Super Mario Odyssey - Part 72 of 92


In this entry, we get the last few Power Moons in the Lost Kingdom, then head back to Metro Kingdom and start tearing it up again.

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Lost Kingdom

28. Line It Up, Blow It Up - At the Swamp Hill checkpoint, you'll need to lower a set of stairs to reveal two blocks that weren't there before. One of them is glowing, and if you can get a Trapeetle to grab your hat and launch itself at the blocks, you'll be able to get a Power Moon.

30. Lost Kingdom Master Cup - This Power Moon is the same as the regular cup, except this time, you're gonna have to be perfect. Interestingly, the Gold Koopa runs into the wall near the first set of destructible blocks, and you may be able to use that to your advantage.

34. Chasing Klepto - There is a Moon Rock Pipe in the Rocky Mountain Summit area, and you can see it from the very top. When you go in, Klepto swoops in and steel Cappy again. You'll need to get through the area and deal with the enemies along the way to beat Klepto like you did before. To do that, head to the ground pound pillar left of the Power Moon in the cage and ground pound the pillar on the right to raise the one on the left, then run to Klepto. Klepto will fly to the pillar you just lowered. Ground pound the left pillar again, and you'll get rid of Klepto and save Cappy. Once you get Cappy back, return to the center of the area and throw your hat at the switch in front of the cage for a Power Moon.

35. Extremely Hot Bath - In the area where you get Power Moon #34, you can capture a Podaboo after getting Power Moon #34 and take it to a pillar in the corner that Klepto went. Behind the pillar is a Power Moon.

Metro Kingdom

55. Mario Signs His Name - At the city entrance, there are now a few statues making up the letters of Mario's name in the nearby park. If you can capture them all and move them all to the proper place, you'll get a Power Moon.

56. Surprise Clown! - Head to the Outdoor Café checkpoint with the Clown Hat and Clown Suit equipped, then go around the buildings to the absolute northwest corner of the kingdom. Talk to the guy there to cheer him up and get a Power Moon.

57. A Request from the Mayor - At the New Donk City Hall Plaza, talk to Pauline. She will ask you four questions. Here are all ten questions you can get, as well as the answers:

What am I bad with? Fixing machines.
What do I plan to eat for dinner tonight? Fried mushrooms.
What do I do on my days off? Practice singing.
Give me your honest opinion - how am I doing as mayor of this city? Fantastic!
Which of these things did I actually do a long time ago? Captured by ape.
What kind of music do I like? Peppy music.
What is my most prized possession? A hat.
What kingdom would I most like to visit right now? Cloud Kingdom
What do you think my hobby is? Going on walks.
What do I just adore? Cake.

Once you answer four questions correctly in a row, Pauline will tell you that today is her birthday. Three things will now pop up around the kingdom: a hat on a bench in the New Donk City Hall Plaza, a parasol on a bench near the Outdoor Café, and a purse on a metal catwalk between New Donk City Hall and the Heliport checkpoint. The item you need to return is the purse. (If you pick "A purse" for the "What is my most prized possession?" question, Pauline will tell you that she used to treasure a purse, but that she lost it a long time ago. I want to think this is the only hint you have other than Cappy telling you that the purse makes a great gift when you approach it, as opposed to the hat and the parasol, which Cappy does not think make for great gifts.) Grab the purse, then drop back down and talk to Pauline with purse in hand for a Power Moon. (Not surprisingly, Pauline will mention losing the purse again when you do.)

58. Jammin' in the Metro Kingdom - The Jammin' Toad in the park near the city entrance is looking for music with the theme of "Revving a tiny engine." You'll need to pick Track 80, "RC Car," to get a Power Moon.

59. Sphynx in the City - At the city entrance, capture the Binoculars, then focus on the Sphynx on the balloon. The Power Moon you reveal will land in the nearby park.

66. Peach in the Metro Kingdom - Peach and Tiara are at the top of the theater building in the west side of town; talk to them for a Power Moon.

Friday, March 27, 2026

PrinceWatercress plays Super Mario Odyssey - Part 71 of 92


This time around, we're heading to the Lost Kingdom, and this is going to be yet another quick sweep.

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It's time to head through the Lost Kingdom for Power Moons for this video. 

The Moon Rock is off the coast near the Swamp Hill checkpoint. Activating it will increase the amount of Power Moons in the Lost Kingdom from 25 to 35.

22. Taxi Flying Through Forgotten Isle - After defeating Bowser, capture the Binoculars and focus on the taxi on the balloon for a Power Moon.

23. I Met a Tropical Wiggler - Warp to Swamp Hill, capture a Tropical Wiggler, then take it to the Bonneter on the nearby narrow platform. You'll get a Power Moon for showing him a Tropical Wiggler up close.

24. Lost Kingdom Regular Cup - For this cup, you'll need to do a lot of long jumping and triple jumping to get to the part with the worms, as well as a ground pound jump. At the worms, take your time before making your move. You'll need the enemies to blow up the first set of blocks, but you can use the hat jump and dive jump to get past the second before hitting the switch and wall jumping up to the goal near the Crazy Cap store and get the Power Moon. (You can use the hat jump and dive jump to get past both sets of blocks if you know what you're doing.)

25. Peach in the Lost Kingdom - Peach and Tiara will be at the Rocky Mountain Summit where the Crazy Cap Store is; talk to them for a Power Moon.

26. The Shining Fruit - North of the Odyssey and east of Luigi, there is a tree with red palm leaves. Climb up it for a Power Moon.

27. Jump Down to the Top of a Tree - Near the Swamp Hill checkpoint, there is a tree platform off a ledge. Land it on it for a Power Moon.

29. Taking Notes: Stretch and Shrink - At the Swamp Hill checkpoint, you'll need to take control of a Tropical Wiggler, then get to the series of spinning platforms and stretch to the treble clef. From there, you'll need to utilize your stretching ability quickly to get all the notes before the time runs out. Doing this will net you a Power Moon.

31. Lost Kingdom Timer Challenge - There is a scarecrow in the southeast corner of the Rocky Mountain area near the sprouts that are lined up in the shape of a triangle. Throw your cap at the scarecrow, then run across the platform and long jump towards the Odyssey at the edge. By long jumping towards the Odyssey, you'll also long jump towards the Power Moon, which is above a nearby tree. Get ready to climb up the tree and grab it before time runs out.

32. Stretch and Traverse the Jungle - There is a Moon Rock Pipe near the Odyssey. In this area, you'll need to capture a Tropical Wiggler, then hit the P Switches to lower the plumes of lava and stretch yourself across the platforms to get to the other side before the plumes of lava come back. After that, you'll need to stretch into the blocks to break them. At the exit, you'll find a Power Moon.

33. Aglow in the Jungle - In the area where you find Power Moon #32, you'll find a Fire Piranha Plan. Trick the Piranha Plant into spitting fireballs at the two torches to the sides to get another Power Moon.

Thursday, March 26, 2026

PrinceWatercress plays Super Mario Odyssey - Part 70 of 92


In this entry, we complete not one, but two kingdoms!

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The Moon Rock in the Cloud Kingdom is far to the north. Activating it extends the amount of Power Moons in the kingdom from two to nine.

If you mix and match costume pieces in 3D, you'll just get a regular red-shirted, blue-overalled Mario in the 8-bit areas. In order to get custom looks in 8-bit mode, you'll need to wear like hats and suits.

Lake Kingdom

34. Behind the Floodgate - At the beginning of the path leading to the other half of the kingdom, unzip the upper level of the floodgate, then turn around to find this Power Moon.

35. High-Flying Leap - Southwest of the Water Plaza Terrace, there is a Power Moon in mid-air. Bounce off the nearby flower to get it.

36. Deep, Deep Down - Take control of a Cheep-Cheep and head back to where you found Captain Toad at the Water Plaza Entrance. This time, turn around to find a Power Moon.

37. Rooftop of the Water Plaza - One of the columns in the Water Plaza has a glowing light above it. Ground pound that light for a Power Moon.

40. Lake Kingdom Master Cup - For the Master Cup race, you'll need to triple jump and then hat jump and dive jump over the wall across from the Odyssey, as the stairs won't be there. From there, you can head to the Water Plaza Terrace to the goal. (You can also use this strategy for the Regular Cup.)

Cloud Kingdom

2. Peach in the Cloud Kingdom - Peach is in the east side of the kingdom; talk to her and Tiara for a Power Moon.

3. Digging in the...Cloud? - In the southeast corner of the kingdom, you'll need to use controller rumble and visual cues from Mario to ground pound the ground and find this Power Moon. 

4. High, High Above the Clouds - On the west side is another set of hat clouds leading to a ground pound lift. After you ground pound the lift, you'll see another series of hat clouds; throw and jump your way to the end to get this Power Moon.

5. Crossing the Cloud Sea - After activating the Moon Rock, you will expose a key block. Behind where the Moon Rock is a series of hat clouds to strike and use to get to the key on the other side. Get back to the key block for the Power Moon. 

6. Taking Notes: Up and Down - To the east is a lift that you have to ground pound to raise up. At the top is a treble clef. When you touch it, twelve notes will appear, three each in four lines. You'll need to ground pound the lift and stand at the "compass points" at the edge while facing the notes and throwing your hat at the proper time as you make the lift go up and down. If you can get all twelve notes before time runs out, you'll be able to get this Power Moon.

7. Picture Match: A Stellar Goomba - This is located in the pipe in the center of the kingdom, and you'll need to get Power Moon #1, "Picture Match: Basically a Goomba," to get this one. This is the same as that Power Moon, but you'll only have the outline of the Goomba to work with, and the puzzle pieces vanish after you place them. If you can get 80 points or more, you'll get a Power Moon.

8. King of the Cube - This is in the Moon Rock Pipe in the southwest corner of the kingdom. This leads to an 8-bit area inside of a cube that has six screens. Go through the screens with some basic platforming skills and collect the five Moon Shards to get a Power Moon back at the start.

9. The Sixth Face - In the area with the lava, Podaboos and the moving platform, there are some invisible blocks you can hit to reach an out-of-the-way pipe. Enter that pipe to find this Power Moon.

Wednesday, March 25, 2026

PrinceWatercress plays Super Mario Odyssey - Part 69 of 92


In this entry, we head to the Lake Kingdom and get almost everything that we can in one shot.

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The Moon Rock for the Lake Kingdom is located in the Odyssey area where Luigi is. If you activate it, the number of Power Moons in the Lake Kingdom will increase from 33 to 42.

28. Taxi Flying Through Lake Lamode - Use the Binoculars near the Odyssey and look in the sky for a flying taxi. Zoom in and focus on it for a few seconds to get this Power Moon.

29. That Trendy "Pirate" Look - At the top of the Water Plaza, you'll now be able to talk to the three Style Sisters. The one in the middle is looking to be inspired by the pirate look. Talk to her with the Pirate Hat and Pirate Outfit for a Power Moon.

30. Space Is "In" Right Now - At the top of the Water Plaza, you'll now be able to talk to the three Style Sisters. The one on the left is looking to be inspired with Space Clothes. Talk to her while wearing either the Space Helmet and Spacesuit or the Satellaview Helmet and Satellaview Suit, and you'll get a Power Moon.

31. That "Old West" Style - At the top of the Water Plaza, you'll now be able to talk to the three Style Sisters. The one on the right is looking to be inspired by cowboy clothes. Talk to her with the Cowboy Hat and Cowboy Outfit for a Power Moon.

32. Lake Kingdom Regular Cup - The Koopa Freeracing race in the Lake Kingdom is a race from the Odyssey to where you fought the Broodals at the Water Plaza Terrace. When going down into the water, keep ground pounding to move faster, and when you're able to capture a Cheep Cheep, do it. This will give you a little bit of an edge near the final stretch.

33. Peach in the Lake Kingdom - Peach and Tiara will be at the Water Plaza Terrace. Talk to them for a Power Moon.

38. Bird Traveling Over the Lake - After the Moon Rock is activated, there will be a flashing bird at the broken columns west of the Odyssey. Get it to fly around, and use the Spring Flower and the ZL or ZR button to leap in and then descend on the bird to catch it for a Power Moon.

39. Love by the Lake - After activating the Moon Rock, a Goombette will be located behind the Odyssey. You'll need to capture a Goomba and avoid the water on the way to the Odyssey. The area that the Lochlady is standing makes for a good hint on where to go. Take the Goomba behind the Odyssey to meet the Goombette, and you'll get a Power Moon.

41. Waves of Poison: Hoppin' Over - There is a Moon Rock Pipe near the Odyssey when you activate the Moon Rock. Take control of the frog and avoid the waves of poison as you jump from platform to platform. Watch your shadow, take your time so you don't slide around, and also watch where the waves are going. You'll find the Power Moon at the Moon Rock Pipe at the other end.

42. Waves of Poison: Hop to It! - From where you get Power Moon #42, there are a set of platforms off to the side leading to a key. Avoid the waves of poison as you jump from platform to platform to get the key. Thankfully, you won't have to worry about avoid the waves on your way back, which makes it easier to get this Power Moon.

Tuesday, March 24, 2026

PrinceWatercress plays Super Mario Odyssey - Part 68 of 92


In this entry, we get done with the Wooded Kingdom. I also accidentally made this entry before the one for the previous video LMAO

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You can actually get the Power Moon in the cave between the Odyssey and the Iron Mountain with a Fire Brother. Walk off the edge, then jump mid-"hop" to get the Power Moon.

Power Moons


59. The Nut in the Robot Storeroom - In the huge storeroom, there is now a nut near the entrance. Break it by stretching into it with an Uproot to get this Power Moon.

61. The Nut Under the Observation Deck - Warp to the Iron Mountain Path, Station 8 checkpoint and get an Uproot. Walk around the underside of the Observation Deck. There is a wall in the corner where you can stretch and hit four invisible blocks. Get those to show up by hitting them from underneath, then stand on them and stretch into the nut above to get a Power Moon.

62. Bird Traveling the Forest - Warp to the Iron Road Entrance. There is a tree near Talkatoo. Climb up it and wait for a bird with a flashing light around it, then jump into the bird. You'll be able to get a Power Moon.

64. Hot, Hot, Hot from the Campfire - Bring a Fire Brother back to the campfire where Talkatoo is and throw a fireball at it to light it. The best place to find a Fire Brother is near the stream leading down to the pond near the Odyssey. This will give you a Power Moon.

68. Taking Notes: Stretching - At the Iron Mountain Path, Station 8 checkpoint, get an Uproot and drop down to the land at the bottom of the northern wall below the Iron Cage. Get the treble clef, then stretch to get all the notes before time runs out to get a Power Moon.

69. Wooded Kingdom Master Cup - For this one, you can't use the maze that you have to go through with Uproot, because the Gold Koopa will beat you every time. Instead, you have to drop back to the bottom of the mountain, make your way up, then do a series of hat jumps and dive jumps over a huge pit. In order to jump off your hat, you need to press Y instead of B after pressing ZL or ZR to do the ground pound after throwing your hat. Once you do a hat jump, you'll be able to do a second one; just keep holding the direction you were going with the left stick to ensure you clear the pit. You have to do this method, as this is the same path that the Gold Koopa takes. If you can pull it off, you'll barely beat the Gold Koopa and get this Power Moon.

71. Invisible Road: Danger! - There is a Moon Rock Pipe near the entrance to the Secret Flower Field. Once you go in, you'll be met with an invisible road, and the only way to see it is through the poison that the Piranha Plants here spit out. Watch your step so you don't walk into the poison or fall off the invisible bridge. There is also an invisible rotating platform; you'll want to pay attention here so that you don't fall off at this point, either. Take out the three Piranha Plants at the end by hitting them with the hat before jumping on them when they wilt downwards. The Power Moon will show up at the exit. Thankfully, there's no pit between the exit platform and the Piranha Plant platform, so you'll be safe as long as you don't walk into any poison afterwards.

72. Invisible Road: Hidden Room - At the invisible rotating platform, there is a hole in the wall, and if you can long jump and dive jump to it, you can get a Power Moon in a treasure chest.

Monday, March 23, 2026

PrinceWatercress plays Super Mario Odyssey - Part 67 of 92


We have to do some extreme sheep herding - among other things - to get some more Moon Rock Power Moons in the Wooded Kingdom.

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58. High Up on a Rock Wall - Shortly after the Iron Road: Entrance checkpoint, take control of an uproot, then stretch upwards before you enter the Uproot maze area to find some grey bricks. Land on those, then stretch upwards into the nut above for a Power Moon.

60. Above the Iron Mountain Path - There are two ways to get to this one. The first is to warp to the Iron Mountain Path, Station 8 checkpoint, head west to the cliff, and hit the P switch to reveal a flower road leading to the Sky Garden Tower. You can get the Power Moon on the way. The other, which I end up using, is warping to the Observation Deck, capturing the nearby Glydon, looking for a mid-air Power Moon in the distance, and gliding to it.

63. Invader in the Sky Garden - At the Sky Garden Tower, there is a UFO-like enemy called a Yoofoe (pronounced YOU-foe, like the Japanese pronunciation of the acronym "UFO"). Stack up all five nearby Goombas and watch out for the bombs that the Yoofoe drops as well as the blades that spin around it as you leap out of the Goombas and land on the top of the Yoofoe. You'll need to do this twice to defeat the Yoofoe, and when you do, you'll get a Power Moon. If you need health, break the two rocks in the area for Hearts.

65. Wooded Kingdom Timer Challenge 3 - Warp to the Iron Mountain Path, Station 8 checkpoint. Over the nearby guardrail is a scarecrow. Throw your hat at the scarecrow, then ride the platforms and swing over the poles to get to the Power Moon before time runs out.

66. Moon Shards in the Forest - There are now five Moon Shards in the Uproot Maze. Collect them all to get the Power Moon at the end of the maze.

73. Herding Sheep Above the Forest Fog - There is a Moon Rock Pipe in the area with the Goombas near the Forest Charging Station. Enter it, and you'll need to start herding a sheep to the pen above where you start. For best results, you'll want to stay slightly close behind the sheep to guide it away from the walls in the path, but at the same time, you want the sheep walking away from you rather than running away. You don't want to throw your cap at the sheep to launch it until you're lined up with the higher platforms as well as the pen itself, and even then, you'll want to be at the right distance to ensure you don't undershoot or overshoot.

74. Herding Sheep on the Iron Bridge - Below the sheep pen, there is a pipe off to the side that leads to another sheep. Hit the P Switch to activate a bridge, then get the sheep on the bridge and launch it off the edge to the pen with your hat. Doing this will net you another Power Moon.

75. Down and Back Breakdown Road - There is a Moon Rock Pipe near the Iron Road: Entrance checkpoint. Leap across the bridge while avoiding the Bullet Bills that will destroy it and grab the key. You'll then be chased by a Magnum Bullet Bill, and you can capture it to get this Power Moon...

76. Below Breakdown Road - ...except if you release the capture immediately afterwards, you'll drop down and encounter another one. Capture this one, then rush back to the start. You'll get this Power Moon that's easy to miss, and then you can get #75 along with it!