Wednesday, March 11, 2026

PrinceWatercress plays Super Mario Odyssey - Part 55 of 92


Our Power Moon collection in the Mushroom Kingdom continues...

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In the 8-bit area inside the well, you'll need to stay in the black area to stay in 2D; otherwise, you'll turn back to 3D and fall down a bottomless pit. For the flag stair blocks, you'll need to hold the run button to speed over the gaps. As for the final part of all that, don't hold the run button while jumping to give yourself an easier time. You'll then enter rotating 2D areas, and you'll need to rotate the left stick in order to keep up with it and not revert back to 3D while avoiding the Black Fuzzys. The area you need to get to is an upside-down pipe; this takes you to one final section that will take you to a Power Moon. 

Power Moons


2. Pops Out of the Tail - There is a tree near the Odyssey with a branch that looks like the tail on Raccoon Mario from Super Mario Bros. 3. Throw your hat at the branch and hold the button down for a Power Moon.

4. Gardening for Toad: Garden Seed - Bring this seed to the pots in the garden and get the Power Moon when it matures.

5. Gardening for Toad: Field Seed - Bring this seed to the pots in the garden and get the Power Moon when it matures.

9. Mushroom Kingdom Timer Challenge - Northeast of the castle is a scarecrow. Throw your hat at the scarecrow, then get on the nearby scooter and get the Power Moon before time runs out. You'll want to keep the scooter within a hat toss' reach of the scarecrow for best results.

31. Secret 2D Treasure - You'll need to get through the entire 8-bit area inside the well in one shot to get this Power Moon.

32. 2D Boost from Bullet Bill - In the 8-bit area inside the well, you'll need to jump off a Bullet Bill to get a Power Moon. 

23. Picture Match: Basically Mario - Northeast of the castle (or near the brown dirt area, or near the Toad with the tent who tells you that Captain Toad is at the Crazy Cap Store, depending on which is easier to remember), there is a Mini Rocket. Throw your hat at it to teleport yourself to a picture match puzzle where you have to recreate a picture of Mario. You'll have to score at least 60 points to get this Power Moon. Keep in mind that when you place something on the picture, it disappears.

24. Picture Match: A Stellar Mario! - Once you get Power Moon #23, you can get this Power Moon. This time, you need no less than 80 points, and this time, you'll have only the base outline for Mario to work with and nothing else. I had to draw on my TV screen with a Sharpie much like NintendoCapriSun did just to make this one easier, then wash it off with water (thankfully, it came off).

Regional Coins


Tuesday, March 10, 2026

PrinceWatercress plays Super Mario Odyssey - Part 54 of 92


I found nearly all of the Regional Coins in this area. It won't be long until my search for them comes to an end.

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It's time for the Mushroom Kingdom. Once again, it should be mentioned that the Power Moons are in the shape of Power Stars from Super Mario 64. Nevertheless, they will be referred to as Power Moons.


If you talk to the Toad in the top hat at the castle entrance, you'll find out that Princess Peach has gone missing again. This triggers the flag that causes Princess Peach to appear in all the other kingdoms you've been in, which will lead to a load of Power Moons.


If you talk to the Archivist Toadette at the throne, she will tell you that she is keeping track of her achievements throughout the game, and you'll unlock a ton of Power Moons as a result. She'll give you the one for rescuing Princess Peach for free. You won't get any of the other achievement-based Power Moons until you talk to her again.


Moon Kingdom


19. Thanks, Captain Toad! - Captain Toad will be near all the other people near the Odyssey. Talk to him for a Power Moon.

27. Found with Moon Kingdom Art - You'll need the Hint Art from the Wedding Hall to find this one. Head back to the beginning of the mountain and head off to the side where the Scarecrow is, then pound the ground in the corner for this Power Moon.

Snow Kingdom


33. Secret Path to Shiveria! - There are two ways to get this Power Moon, and it depends on which choice you made on the second forth.

If you pick the Snow Kingdom over the Seaside Kingdom, you'll find the portal to this in a portrait in the ground between some trees near the Odyssey in the Mushroom Kingdom. This is the path that I take.

If you pick the Seaside Kingdom over the Snow Kingdom, you'll find the portal in a portrait behind the left building at the Main Courtyard Entrance in Bowser's Kingdom. You won't be able to access this Power Moon until after you beat Bowser in the main game, however. It's at one of the two tiny buildings surrounded by sand, and I found this picture frame before. Had I picked Seaside Kingdom first, I would have been able to use it.

Mushroom Kingdom


3. Caught Hopping at Peach's Castle - There is a bunny hopping around in the garden to the east. Catch it for a Power Moon.

8. Grow a Flower Garden - There are two circles of sprouts near the garden. Throw your hat around in a circle to grow them all in one fell swoop and get a Power Moon.

11. Taking Notes: Around the Well - West of the castle is the well. Around it is the 8-bit area. Go in, grab the treble clef, run all the way back out and get the notes along the way, then get the notes outside before time runs out to get this Power Moon.

18. Forever Onward, Captain Toad! - Captain Toad will on the roof of the Crazy Cap Shop. Talk to him for a Power Moon.

20. Shopping Near Peach's Castle - Buy a Power Moon from the Crazy Cap Shop in the Mushroom Kingdom.

25. Light from the Ceiling - Inside the castle, stand on the sun rug in the center and look up at the sun on the ceiling. Instead of being taken to another world to unlock the Wing Cap, you'll get a Power Moon in a nice reference to Super Mario 64.

40. A Tourist in the Mushroom Kingdom! - You'll need to have collected "A Tourist in the Moon Kingdom!" in the Moon Kingdom for this one. When you have, the taxi, the driver and the tourist will all be here, and you can get this Power Moon. This Power Moon is the last in the chain involving the taxi and the tourist, and after this, the tourist will head back to the Sand Kingdom.

44. Rescue Princess Peach - Talk to the Archivist Toadette at the throne in the castle for the first time to get this one.

Regional Coins



Monday, March 9, 2026

PrinceWatercress plays Super Mario Odyssey - Part 53 of 92


While we have access to the Mushroom Kingdom now, we still have some unfinished business on the moon...so let's take care of it, shall we?

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While we have access to the Mushroom Kingdom, we still have unfinished business on the moon. Some moons will now be available now that Bowser is defeated.

When you return to the moon, you'll find out that the Moon Rock is glowing. This will also be happening in all of the kingdoms. We won't be messing with the Moon Rocks yet, however.

The Crazy Cap Shop will finally be available near the Odyssey, so you can buy a Power Moon and spend the Regional Coins you found here. You can also buy Power Moons in bulk, ten at a time, if you have the money. This is the only way to get 999 Power Moons, but as promised, all the Power Moons that can be found through exploring the game will get found before I take advantage of this.

There will also be a ton of costume pieces that will be available now that Bowser has been beaten. If anything has the word "Special" near it, it is a costume piece from the game's digitally downloaded updates from around the time the game came out in 2017 and 2018. I will be buying all of these things as well. You'll want to get the Doctor Headwear and the Doctor Outfit, since we'll be needing it later.

You'll see people from various Kingdoms near the Odyssey looking at the Earth in the background. Now that Bowser is gone, everyone is free to travel without having to deal with Bowser and his shenanigans.

If you meet the tourist from Tostarena here, you'll find out he's going to the Mushroom Kingdom next after you get the Power Moon he gives you.

Luigi will now show up in all of the kingdoms when you beat Bowser. He has a mini-game called Balloon World, and it involves Internet connectivity. You pick a balloon that has been placed by another player who has the game, and if you can find it within a time limit, you'll get coins. If you fail to find it, however, the player who placed it will get coins. You can also place your own balloon and challenge others place to come find it. This is a pretty good way of getting coins - assuming that the servers for this are still working when you come across this guide - if you can place it in a spot that not many people will be able to find it. If your balloon does get found, however, you'll have to place it in another location.

There are two portraits near where you fought Bowser. One of them is empty and will be filled in with something later, but the other has a picture of Bowser. If you jump into it, you can play the final stretch of the game again.

There is Hint Art in the Wedding Hall when you enter now. It shows Poochy in the Wooded Kingdom near a corner near a scarecrow. Remember that for later.

15. Sneaking Around in the Crater - Near the Odyssey, there is a moving, glowing bump in the crater. Throw your hat at the bump to stun it, then ground pound it to get this Power Moon.

16. Found on the Moon, Good Dog! - There is now a dog near the Crazy Cap shop. Take the dog down the ramp leading downward and take it to the corner with the platform with the scarecrow on it. The dog will find this Power Moon.

17. Moon Shards on the Moon - There are five Moon Shards near the Wedding Hall. Some are on the ground, and others are on the roof and will require the frog to collect. Find them all to reveal a Power Moon above the entrance.

18. Moon Quiz: Amazing! - After getting Power Moon #24 (see below), you need to answer the rest of the Sphynx's questions. Answering all five correctly nets you a Power Moon. Here are the answers:

What type of flower did the traveler offer the bride? Rocket Flower

Which animal can't be found in this land? Sheep

The objects that fell on all the kingdoms of the world were what kind of rock? Moon

Where is the secret entrance to the Wedding Hall in this kingdom? Below the bell

How did I travel to this place? Floated by airship sail

20. Shopping in Honeylune Ridge - Once the Crazy Cap Shop is available on the Moon, you can buy this Power Moon.

21. Walking on the Moon! - Near a large crater near the rolling rock columns, you'll find a Koopa Trace-Walking mini-game. You'll need to earn 80 points or more to earn this Power Moon. I still can't figure out how I scored 89.

23. Doctor in the House - There is a Shiverian in the Wedding Hall who has a stomachache from overeating. If you talk to him while wearing the Doctor Headwear and Doctor Outfit, he will give you a Power Moon.

24. Sphynx's Hidden Vault - The Sphynx has more questions when you beat Bowser. Here are the answers:

What type of flower did the traveler offer the bride? Rocket Flower

Which animal can't be found in this land? Sheep

The objects that fell on all the kingdoms of the world were what kind of rock? Moon

Where is the secret entrance to the Wedding Hall in this kingdom? Below the bell

How did I travel to this place? Floated by airship sail

If you answer one of them correctly, the Sphynx moves aside, and you an go in and open the treasure chest with your cap to get a Power Moon.

25. A Tourist in the Moon Kingdom! - You'll need to beat Bowser and collect "A Tourist in the Luncehon Kingdom!" to get this Power Moon. Once you do, the taxi, the taxi driver and the tourist from Tostarena will be near the Odyssey, and you'll be able to get this one.

Sunday, March 8, 2026

PrinceWatercress plays Super Mario Odyssey - Part 52 of 92


In this entry, we beat Bowser and end the main game, but we're not done yet...

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We're all done here. Head into the Wedding Hall, then smash the door with the hat on it with Cappy. You'll show up just in time for the wedding, but when you approach Bowser and Peach, Bowser activates a trap door sending you to the final battle.

Throw your hat at Bowser's hat when Bowser throws his hat at you. From here, you'll want to run towards Bowser and punch him repeatedly. As you do this, you'll need to jump over the rings of fire that Bowser produces as he jumps around. When he starts throwing rocks, go straight towards Bowser and punch the rocks that come straight at you while avoiding the rocks that get thrown to the side. You'll finally catch up to Bowser. Keep punching him, and when Bowser turns around and shows his flaming tail, be ready to jump over it before hitting the knockout blow.

From here, you'll want to get away from him. When Bowser jumps to the center, run back and forth away from the fire blast and use the sideways jump to jump over the fire when it catches up to you. He will then throw multiple hats. The purple ones are fake; go for the white one and throw your hat at it. From here, the pattern repeats, but this time, he throws flaming spiked balls that cannot be punched out; you'll need to avoid them entirely. Bowser will also swing his tail twice once you start punching him. You'll want to jump over it both times.

You'll get the fire blast you'll need to jump over again, then Bowser will throw even more hats. You know what to do here. Avoid or take out the purple hats, capture the white hat, catch up to Bowser, avoid the spiked balls, punch him repeatedly. He will swing his tail three times in succession, and before you can hit the knockout blow, he swings it one more time. Jump over it for the final time and punch him for the final hit.

Once you beat Bowser, walk up to him and peach. Moon rocks will start falling, and everyone will fall into a pit. You'll end up in an underground cavern. Catch up to Bowser and Peach, and watch out for the falling pieces of floor. Throw your hat at Bowser to take control of him, and enjoy the references to earlier games once Mario is inside of Bowser.

Y attacks, B jumps and shaking the controller breathes fire. You'll need to punch through the walls at the beginning, then run across the moon rocks while avoiding the rocks that are falling from above. When you see the column, repeatedly press Y to claw through it and knock it down.

You'll then enter an 8-bit area. While you're inside, you'll want to hurry to the top as fragments of the tower start falling down. Destroy the blocks by jumping into them from below or using your Y button attack, which will be a fireball just like in Super Mario Bros. Once you get out, you'll need to claw through the cracked walls again. You'll soon come across a wall made of moon rock. Repeatedly claw at it to turn it gold and break it...but you're not done yet.

You'll need to slash at the four columns in the next room with the Y button, but as you do this, the fragments of the floor will turn gold and fall when you walk on them! You'll also have to deal with debris falling from above again, and these pieces of debris will split into smaller rocks that move in the cardinal directions. For best results, keep jumping as you move from column to column, and run around each column in a circle as you claw at them. 

As you break columns, more parts of the floor and turn gold, so watch where you're going. Once you destroy all four columns and reveal the rock in the center, slash at the rock, then slash at the moon rock to reveal a pylon. Jump into the pylon and hold Up on the left stick to get out of here.

Once you end up back on the Moon, Peach and Mario will be safe, and Cappy and Tiara will reunite. Bowser gets back up, and he and Mario fight over Peach, who finally has enough and leaves with Cappy and Tiara back to the Odyssey. As the Odyssey takes off with Peach, Cappy and Tiara on it, Mario and Bowser try to catch up. This ends the game, but we're not done yet! Now that we've beaten the main game, we have unlocked a whole slew of Power Moons throughout all of the kingdoms, and we're going to go back to the beginning and grab them all.

Before that happens though, we get the credits, then we end up in the Mushroom Kingdom near Peach's Castle. We have another set of Power Moons to get and one more set of Regional Coins to grab, and now that we have over 250 Power Moons, we can head over to the Dark Side, which is past the Moon Kingdom. Cappy will stick with you for the post-game, and we'll start the post-game in the next video...

Saturday, March 7, 2026

PrinceWatercress plays Super Mario Odyssey - Part 51 of 92


We get the last of the collectibles for the main game. Next stop: the final fight with Bowser.

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At the end of the kingdom is the Wedding Hall. Before going in to confront Bowser, look behind the Wedding Hall for a frog. From there, you can use the high jump to get to the rooftop and find the last of the Regional Coins and the final Power Moons that you can collect before beating Bowser.

Power Moons


3. The Tip of a White Spire - At the roof of the Wedding Hall, there are lights around the top of a spire. Throw your hat at it and hold the throw button down to get this Power Moon.

11. Around the Barrier Wall - From the tower that shoots the smaller Bullet Bills, you can capture a smaller Bullet Bill and go back. From here, you can possess a huge Bullet Bill again, then go further back for this Power Moon. This one takes a bit of exploration to find and can be easily missed.

12. On Top of the Cannon - Take control of the Giant Bullet Bill. The tower firing the smaller Bullet Bills near the end will have a Power Moon hidden at the top. Get on the tower, then ground pound the center of it for a Power Moon.

13. Fly to the Treasure Chest and Back - When you capture and possess the giant Bullet Bill in the underground cavern, turn right and head towards the huge, tower-like structure. There will be a chest containing a Power Moon.

14. Up in the Rafters - At the Wedding Hall rooftop, there is a hole underneath the bell. Drop down the hole to land in the rafters. Here, you can find a Power Moon.

Regional Coins


Friday, March 6, 2026

PrinceWatercress plays Super Mario Odyssey - Part 50 of 92


We're almost there. It's time to head to the Moon Kingdom and get everything before we face Bowser.

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There's nothing left to do in Bowser's Kingdom, so it's now time to head to the Moon Kingdom.

Bowser's Moon Wedding


Now that you're in the Moon Kingdom, remember that you are on the moon, and as a result, gravity will be reduced. Your jumps will go higher as a result, much like in the Space Zone of Super Mario Land 2: Six Golden Coins.

The floating octopus enemies are much like Mollusque-Lanceur, the boss from the Seaside Kingdom; jump so you're above them, ground pound them on the head. That'll get rid of them.

The rotating rock columns are also back from the Seaside Kingdom. You'll want to jump over them to avoid them.

The Sphinx is right here. He will ask you if you should be answering questions right now. The correct answer is "No." You get nothing for this...yet.

You'll eventually enter a cave that leads to an underground cavern area inside the moon full of molten lava and metal platforms. From here, you'll be possessing Dry Paratroopas to fly over the lava as well as the occasional Sherm to shoot something down. You'll also need to avoid the lava plumes that shoot out of the lava.

The ground pound switch activates a moving platform. Get on the platform and take control of a Hammer Brother to get rid of a walls, then grab a Tropical Wiggler to get past the second platform section. You'll then meet a huge Bullet Bill. Possess it and fly forwards to dry land. From there, ground pound the switch here and use the Moe-Eye to get past the invisible platforms before time runs out and the platforms disappear.

After another spark pylon, you'll meet a familiar foe: the Chargin' Chuck! Hit him twice with your cap to knock his helmet off and eventually possess him, then hold Y to charge up his tackle attack and release Y to unleash it. While you're tackling, you can not only destroy the constant barrage of boulders rolling towards you, but you can break blocks to reveal hidden stuff.

You'll then face Madame Broode again. Thankfully, the fight against her is the same as the one in the Cascade Kingdom, so the strategies from there still apply...to a point. This time, you have to throw your hat at the golden Chain-Chomp to remove the top hats from its head before you can possess it and send it back at Madam Broode. Once again, three hits will seal the deal, and once you beat here, you'll be able to leave the underground caverns and head to the Ever-After Hill checkpoint. You'll want to trigger this checkpoint so that you can skip this cavern (unless you've missed something).

There is a ground pound symbol on a panel on the top of the Odyssey; if you ground pound it, you'll enter the Odyssey from the roof.

Power Moons


1. Shining Above the Moon - There is a crater near the Odyssey. There are some hidden blocks directly above the shadow of the Power Moon above. Jump up from the shadow for the first one, then get on the hidden block to reveal another. There are three in all, and you'll need them to reach this Power Moon.

2. Along the Cliff Face - There is a platform off to the side near the Odyssey area; you may have to pan the camera downwards to find it. This platform also leads to an 8-Bit area; run to the left and avoid the Black Fuzzies to get to the Power Moon here.

4. Rolling Rock on the Moon - One of the large craters in the Moon Kingdom contains a rock that flashes when moved into. Keep moving into it and kicking it to reveal this Power Moon.

5. Caught Hopping on the Moon! - There is a rabbit on the southeast side of the kingdom; run into it to catch it and grab this Power Moon. The rabbit will take advantage of the low gravity...so use your hat!

6. Cliffside Treasure Chest - Near the Ringing-Bells Plateau checkpoint, there is a Rocket Flower you can grab to leap to a far-off platform. This platform has a chest that contains a Power Moon.

7. Moon Kingdom Timer Challenge 1 - There is a platform off to the side past the slope past the Odyssey. Throw you hat at the scarecrow here, then long jump your way to the Power Moon and jump to it.

8. Taking Notes: On the Moon's Surface - Near the Ringing-Bells Plateau checkpoint, there is a large cliff with an octopus and a treble clef. Grab the treble clef and use your long jump to grab all the notes and nab this Power Moon.

9. Under the Bowser Statue - There is a green capture ball near this Bowser statue at the beginning of the underground cavern. Throw your hat at this ball to move the Bowser statue and reveal a Power Moon.

10. In a Hole in the Magma - At the spark pylon shortly after the start of the underground cavern area, take control of a Dry Paratroopa in order to enter a nearby hole in the lava. You'll find a key inside. This will unlock a Power Moon back at that pylon that you can collect.

Regional Coins



Thursday, March 5, 2026

PrinceWatercress plays Super Mario Odyssey - Part 49 of 92


In this entry, we clean out Bowser's Kingdom...for now. Next stop: the moon.

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The Regional Coins near the giant golden Bowser head can be jumped to just by jumping onto the nearby lanterns, and you can even climb on the chains. Whenever you're on a lantern, it will stop shaking so that you can concentrate on moving and getting the Regional Coins there.

Power Moons


9. Past the Moving Wall - On the left side of the Beneath the Keep area, there is a wall that you can latch onto with a Pokio. There will also be a set of moving walls that will take you to this Power Moon.

10. Above the Poison Swamp - This Power Moon is on the northeast corner of the lava pool at the Beneath the Keep checkpoint.

11. Knocking Down the Nice Frame - Take control of Lakitu near the Beneath the Keep checkpoint and get to the northwest corner of the lava pool. Use the slingshot to get on the roof, then go down the front of the room and hit the frame with the flashing lights hanging off the center from behind with Cappy. The frame will fall into the lava and you'll get a Power Moon.

12. Caught on the Iron Fence - This one is way too easy to miss. There are Bowser heads crafted onto the columns of the small iron gate behind the Odyssey, and one of the heads faces away from the platform rather than towards it. Press and hold the Y button when you throw your hat at this Bowser head to reveal a Power Moon.

13. On the Giant Bowser Statue's Nose - Believe it or not, you can drop down onto the nose of the giant golden Bowser head at the top of the Beneath the Keep area. If you ground pound there, you'll find a Power Moon.

31. Scene of Crossing the Poison Swamp - You'll need the Samurai Helmet and the Samurai Armor for this Power Moon. Equip them both, then go to the other side of the Crazy Cap Store. You'll find a locked door, and you'll need to dress like a Samurai to open it. Go in, and you'll find the Power Moon in a pipe leading into an 8-bit area. Just complete the three short sections with the mushroom platforms that sink down when you step on them as well as the moving platforms from Super Mario Bros. and you'll find the Power Moon at the end. For the final section, jump on and kick the Koopa, then jump over the shell as you stand on the mushroom platform so that the Koopa can break the bricks without you getting hurt.

32. Taking Notes: In the Folding Screen - In the 8-bit area where you found Power Moon #31, you'll find a treble clef. Grab it, then use the platform moving around to get all the notes for another Power Moon.

Regional Coins