Monday, March 9, 2026

PrinceWatercress plays Super Mario Odyssey - Part 53 of 92


While we have access to the Mushroom Kingdom now, we still have some unfinished business on the moon...so let's take care of it, shall we?

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While we have access to the Mushroom Kingdom, we still have unfinished business on the moon. Some moons will now be available now that Bowser is defeated.

When you return to the moon, you'll find out that the Moon Rock is glowing. This will also be happening in all of the kingdoms. We won't be messing with the Moon Rocks yet, however.

The Crazy Cap Shop will finally be available near the Odyssey, so you can buy a Power Moon and spend the Regional Coins you found here. You can also buy Power Moons in bulk, ten at a time, if you have the money. This is the only way to get 999 Power Moons, but as promised, all the Power Moons that can be found through exploring the game will get found before I take advantage of this.

There will also be a ton of costume pieces that will be available now that Bowser has been beaten. If anything has the word "Special" near it, it is a costume piece from the game's digitally downloaded updates from around the time the game came out in 2017 and 2018. I will be buying all of these things as well. You'll want to get the Doctor Headwear and the Doctor Outfit, since we'll be needing it later.

You'll see people from various Kingdoms near the Odyssey looking at the Earth in the background. Now that Bowser is gone, everyone is free to travel without having to deal with Bowser and his shenanigans.

If you meet the tourist from Tostarena here, you'll find out he's going to the Mushroom Kingdom next after you get the Power Moon he gives you.

Luigi will now show up in all of the kingdoms when you beat Bowser. He has a mini-game called Balloon World, and it involves Internet connectivity. You pick a balloon that has been placed by another player who has the game, and if you can find it within a time limit, you'll get coins. If you fail to find it, however, the player who placed it will get coins. You can also place your own balloon and challenge others place to come find it. This is a pretty good way of getting coins - assuming that the servers for this are still working when you come across this guide - if you can place it in a spot that not many people will be able to find it. If your balloon does get found, however, you'll have to place it in another location.

There are two portraits near where you fought Bowser. One of them is empty and will be filled in with something later, but the other has a picture of Bowser. If you jump into it, you can play the final stretch of the game again.

There is Hint Art in the Wedding Hall when you enter now. It shows Poochy in the Wooded Kingdom near a corner near a scarecrow. Remember that for later.

15. Sneaking Around in the Crater - Near the Odyssey, there is a moving, glowing bump in the crater. Throw your hat at the bump to stun it, then ground pound it to get this Power Moon.

16. Found on the Moon, Good Dog! - There is now a dog near the Crazy Cap shop. Take the dog down the ramp leading downward and take it to the corner with the platform with the scarecrow on it. The dog will find this Power Moon.

17. Moon Shards on the Moon - There are five Moon Shards near the Wedding Hall. Some are on the ground, and others are on the roof and will require the frog to collect. Find them all to reveal a Power Moon above the entrance.

18. Moon Quiz: Amazing! - After getting Power Moon #24 (see below), you need to answer the rest of the Sphynx's questions. Answering all five correctly nets you a Power Moon. Here are the answers:

What type of flower did the traveler offer the bride? Rocket Flower

Which animal can't be found in this land? Sheep

The objects that fell on all the kingdoms of the world were what kind of rock? Moon

Where is the secret entrance to the Wedding Hall in this kingdom? Below the bell

How did I travel to this place? Floated by airship sail

20. Shopping in Honeylune Ridge - Once the Crazy Cap Shop is available on the Moon, you can buy this Power Moon.

21. Walking on the Moon! - Near a large crater near the rolling rock columns, you'll find a Koopa Trace-Walking mini-game. You'll need to earn 80 points or more to earn this Power Moon. I still can't figure out how I scored 89.

23. Doctor in the House - There is a Shiverian in the Wedding Hall who has a stomachache from overeating. If you talk to him while wearing the Doctor Headwear and Doctor Outfit, he will give you a Power Moon.

24. Sphynx's Hidden Vault - The Sphynx has more questions when you beat Bowser. Here are the answers:

What type of flower did the traveler offer the bride? Rocket Flower

Which animal can't be found in this land? Sheep

The objects that fell on all the kingdoms of the world were what kind of rock? Moon

Where is the secret entrance to the Wedding Hall in this kingdom? Below the bell

How did I travel to this place? Floated by airship sail

If you answer one of them correctly, the Sphynx moves aside, and you an go in and open the treasure chest with your cap to get a Power Moon.

25. A Tourist in the Moon Kingdom! - You'll need to beat Bowser and collect "A Tourist in the Luncehon Kingdom!" to get this Power Moon. Once you do, the taxi, the taxi driver and the tourist from Tostarena will be near the Odyssey, and you'll be able to get this one.

Sunday, March 8, 2026

PrinceWatercress plays Super Mario Odyssey - Part 52 of 92


In this entry, we beat Bowser and end the main game, but we're not done yet...

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We're all done here. Head into the Wedding Hall, then smash the door with the hat on it with Cappy. You'll show up just in time for the wedding, but when you approach Bowser and Peach, Bowser activates a trap door sending you to the final battle.

Throw your hat at Bowser's hat when Bowser throws his hat at you. From here, you'll want to run towards Bowser and punch him repeatedly. As you do this, you'll need to jump over the rings of fire that Bowser produces as he jumps around. When he starts throwing rocks, go straight towards Bowser and punch the rocks that come straight at you while avoiding the rocks that get thrown to the side. You'll finally catch up to Bowser. Keep punching him, and when Bowser turns around and shows his flaming tail, be ready to jump over it before hitting the knockout blow.

From here, you'll want to get away from him. When Bowser jumps to the center, run back and forth away from the fire blast and use the sideways jump to jump over the fire when it catches up to you. He will then throw multiple hats. The purple ones are fake; go for the white one and throw your hat at it. From here, the pattern repeats, but this time, he throws flaming spiked balls that cannot be punched out; you'll need to avoid them entirely. Bowser will also swing his tail twice once you start punching him. You'll want to jump over it both times.

You'll get the fire blast you'll need to jump over again, then Bowser will throw even more hats. You know what to do here. Avoid or take out the purple hats, capture the white hat, catch up to Bowser, avoid the spiked balls, punch him repeatedly. He will swing his tail three times in succession, and before you can hit the knockout blow, he swings it one more time. Jump over it for the final time and punch him for the final hit.

Once you beat Bowser, walk up to him and peach. Moon rocks will start falling, and everyone will fall into a pit. You'll end up in an underground cavern. Catch up to Bowser and Peach, and watch out for the falling pieces of floor. Throw your hat at Bowser to take control of him, and enjoy the references to earlier games once Mario is inside of Bowser.

Y attacks, B jumps and shaking the controller breathes fire. You'll need to punch through the walls at the beginning, then run across the moon rocks while avoiding the rocks that are falling from above. When you see the column, repeatedly press Y to claw through it and knock it down.

You'll then enter an 8-bit area. While you're inside, you'll want to hurry to the top as fragments of the tower start falling down. Destroy the blocks by jumping into them from below or using your Y button attack, which will be a fireball just like in Super Mario Bros. Once you get out, you'll need to claw through the cracked walls again. You'll soon come across a wall made of moon rock. Repeatedly claw at it to turn it gold and break it...but you're not done yet.

You'll need to slash at the four columns in the next room with the Y button, but as you do this, the fragments of the floor will turn gold and fall when you walk on them! You'll also have to deal with debris falling from above again, and these pieces of debris will split into smaller rocks that move in the cardinal directions. For best results, keep jumping as you move from column to column, and run around each column in a circle as you claw at them. 

As you break columns, more parts of the floor and turn gold, so watch where you're going. Once you destroy all four columns and reveal the rock in the center, slash at the rock, then slash at the moon rock to reveal a pylon. Jump into the pylon and hold Up on the left stick to get out of here.

Once you end up back on the Moon, Peach and Mario will be safe, and Cappy and Tiara will reunite. Bowser gets back up, and he and Mario fight over Peach, who finally has enough and leaves with Cappy and Tiara back to the Odyssey. As the Odyssey takes off with Peach, Cappy and Tiara on it, Mario and Bowser try to catch up. This ends the game, but we're not done yet! Now that we've beaten the main game, we have unlocked a whole slew of Power Moons throughout all of the kingdoms, and we're going to go back to the beginning and grab them all.

Before that happens though, we get the credits, then we end up in the Mushroom Kingdom near Peach's Castle. We have another set of Power Moons to get and one more set of Regional Coins to grab, and now that we have over 250 Power Moons, we can head over to the Dark Side, which is past the Moon Kingdom. Cappy will stick with you for the post-game, and we'll start the post-game in the next video...

Saturday, March 7, 2026

PrinceWatercress plays Super Mario Odyssey - Part 51 of 92


We get the last of the collectibles for the main game. Next stop: the final fight with Bowser.

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At the end of the kingdom is the Wedding Hall. Before going in to confront Bowser, look behind the Wedding Hall for a frog. From there, you can use the high jump to get to the rooftop and find the last of the Regional Coins and the final Power Moons that you can collect before beating Bowser.

Power Moons


3. The Tip of a White Spire - At the roof of the Wedding Hall, there are lights around the top of a spire. Throw your hat at it and hold the throw button down to get this Power Moon.

11. Around the Barrier Wall - From the tower that shoots the smaller Bullet Bills, you can capture a smaller Bullet Bill and go back. From here, you can possess a huge Bullet Bill again, then go further back for this Power Moon. This one takes a bit of exploration to find and can be easily missed.

12. On Top of the Cannon - Take control of the Giant Bullet Bill. The tower firing the smaller Bullet Bills near the end will have a Power Moon hidden at the top. Get on the tower, then ground pound the center of it for a Power Moon.

13. Fly to the Treasure Chest and Back - When you capture and possess the giant Bullet Bill in the underground cavern, turn right and head towards the huge, tower-like structure. There will be a chest containing a Power Moon.

14. Up in the Rafters - At the Wedding Hall rooftop, there is a hole underneath the bell. Drop down the hole to land in the rafters. Here, you can find a Power Moon.

Regional Coins


Friday, March 6, 2026

PrinceWatercress plays Super Mario Odyssey - Part 50 of 92


We're almost there. It's time to head to the Moon Kingdom and get everything before we face Bowser.

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There's nothing left to do in Bowser's Kingdom, so it's now time to head to the Moon Kingdom.

Bowser's Moon Wedding


Now that you're in the Moon Kingdom, remember that you are on the moon, and as a result, gravity will be reduced. Your jumps will go higher as a result, much like in the Space Zone of Super Mario Land 2: Six Golden Coins.

The floating octopus enemies are much like Mollusque-Lanceur, the boss from the Seaside Kingdom; jump so you're above them, ground pound them on the head. That'll get rid of them.

The rotating rock columns are also back from the Seaside Kingdom. You'll want to jump over them to avoid them.

The Sphinx is right here. He will ask you if you should be answering questions right now. The correct answer is "No." You get nothing for this...yet.

You'll eventually enter a cave that leads to an underground cavern area inside the moon full of molten lava and metal platforms. From here, you'll be possessing Dry Paratroopas to fly over the lava as well as the occasional Sherm to shoot something down. You'll also need to avoid the lava plumes that shoot out of the lava.

The ground pound switch activates a moving platform. Get on the platform and take control of a Hammer Brother to get rid of a walls, then grab a Tropical Wiggler to get past the second platform section. You'll then meet a huge Bullet Bill. Possess it and fly forwards to dry land. From there, ground pound the switch here and use the Moe-Eye to get past the invisible platforms before time runs out and the platforms disappear.

After another spark pylon, you'll meet a familiar foe: the Chargin' Chuck! Hit him twice with your cap to knock his helmet off and eventually possess him, then hold Y to charge up his tackle attack and release Y to unleash it. While you're tackling, you can not only destroy the constant barrage of boulders rolling towards you, but you can break blocks to reveal hidden stuff.

You'll then face Madame Broode again. Thankfully, the fight against her is the same as the one in the Cascade Kingdom, so the strategies from there still apply...to a point. This time, you have to throw your hat at the golden Chain-Chomp to remove the top hats from its head before you can possess it and send it back at Madam Broode. Once again, three hits will seal the deal, and once you beat here, you'll be able to leave the underground caverns and head to the Ever-After Hill checkpoint. You'll want to trigger this checkpoint so that you can skip this cavern (unless you've missed something).

There is a ground pound symbol on a panel on the top of the Odyssey; if you ground pound it, you'll enter the Odyssey from the roof.

Power Moons


1. Shining Above the Moon - There is a crater near the Odyssey. There are some hidden blocks directly above the shadow of the Power Moon above. Jump up from the shadow for the first one, then get on the hidden block to reveal another. There are three in all, and you'll need them to reach this Power Moon.

2. Along the Cliff Face - There is a platform off to the side near the Odyssey area; you may have to pan the camera downwards to find it. This platform also leads to an 8-Bit area; run to the left and avoid the Black Fuzzies to get to the Power Moon here.

4. Rolling Rock on the Moon - One of the large craters in the Moon Kingdom contains a rock that flashes when moved into. Keep moving into it and kicking it to reveal this Power Moon.

5. Caught Hopping on the Moon! - There is a rabbit on the southeast side of the kingdom; run into it to catch it and grab this Power Moon. The rabbit will take advantage of the low gravity...so use your hat!

6. Cliffside Treasure Chest - Near the Ringing-Bells Plateau checkpoint, there is a Rocket Flower you can grab to leap to a far-off platform. This platform has a chest that contains a Power Moon.

7. Moon Kingdom Timer Challenge 1 - There is a platform off to the side past the slope past the Odyssey. Throw you hat at the scarecrow here, then long jump your way to the Power Moon and jump to it.

8. Taking Notes: On the Moon's Surface - Near the Ringing-Bells Plateau checkpoint, there is a large cliff with an octopus and a treble clef. Grab the treble clef and use your long jump to grab all the notes and nab this Power Moon.

9. Under the Bowser Statue - There is a green capture ball near this Bowser statue at the beginning of the underground cavern. Throw your hat at this ball to move the Bowser statue and reveal a Power Moon.

10. In a Hole in the Magma - At the spark pylon shortly after the start of the underground cavern area, take control of a Dry Paratroopa in order to enter a nearby hole in the lava. You'll find a key inside. This will unlock a Power Moon back at that pylon that you can collect.

Regional Coins



Thursday, March 5, 2026

PrinceWatercress plays Super Mario Odyssey - Part 49 of 92


In this entry, we clean out Bowser's Kingdom...for now. Next stop: the moon.

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The Regional Coins near the giant golden Bowser head can be jumped to just by jumping onto the nearby lanterns, and you can even climb on the chains. Whenever you're on a lantern, it will stop shaking so that you can concentrate on moving and getting the Regional Coins there.

Power Moons


9. Past the Moving Wall - On the left side of the Beneath the Keep area, there is a wall that you can latch onto with a Pokio. There will also be a set of moving walls that will take you to this Power Moon.

10. Above the Poison Swamp - This Power Moon is on the northeast corner of the lava pool at the Beneath the Keep checkpoint.

11. Knocking Down the Nice Frame - Take control of Lakitu near the Beneath the Keep checkpoint and get to the northwest corner of the lava pool. Use the slingshot to get on the roof, then go down the front of the room and hit the frame with the flashing lights hanging off the center from behind with Cappy. The frame will fall into the lava and you'll get a Power Moon.

12. Caught on the Iron Fence - This one is way too easy to miss. There are Bowser heads crafted onto the columns of the small iron gate behind the Odyssey, and one of the heads faces away from the platform rather than towards it. Press and hold the Y button when you throw your hat at this Bowser head to reveal a Power Moon.

13. On the Giant Bowser Statue's Nose - Believe it or not, you can drop down onto the nose of the giant golden Bowser head at the top of the Beneath the Keep area. If you ground pound there, you'll find a Power Moon.

31. Scene of Crossing the Poison Swamp - You'll need the Samurai Helmet and the Samurai Armor for this Power Moon. Equip them both, then go to the other side of the Crazy Cap Store. You'll find a locked door, and you'll need to dress like a Samurai to open it. Go in, and you'll find the Power Moon in a pipe leading into an 8-bit area. Just complete the three short sections with the mushroom platforms that sink down when you step on them as well as the moving platforms from Super Mario Bros. and you'll find the Power Moon at the end. For the final section, jump on and kick the Koopa, then jump over the shell as you stand on the mushroom platform so that the Koopa can break the bricks without you getting hurt.

32. Taking Notes: In the Folding Screen - In the 8-bit area where you found Power Moon #31, you'll find a treble clef. Grab it, then use the platform moving around to get all the notes for another Power Moon.

Regional Coins


Wednesday, March 4, 2026

PrinceWatercress plays Super Mario Odyssey - Part 48 of 92


Now that Bowser and the Broodals are gone, it's time to get everything else in Bowser's Kingdom.

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8. Sunken Treasure in the Moat - This is found in the pool of water to the left past the Main Courtyard checkpoint. Just dive down and follow the path to get this Power Moon.

15. Caught Hopping at Bowser's Castle! - At the top of the keep, there are two rabbits. Chase and catch the one on the right for a Power Moon; the left one only gives you a coin.

17. Bowser's Kingdom Timer Challenge 1 - After beating the Broodals' robot, return to the site of that boss fight for another checkpoint as well as a scarecrow. Throw Cappy at the scarecrow, then jump up the platforms and get the Power Moon before time runs out.

27. Fishing(?) in Bowser's Castle - At the Beneath the Keep Checkpoint, you'll want to head to the east side and look for Lakitu. Possess Lakitu and look for the shadow of the big fish. Catch the fish to find Poochy instead of a Cheep-Cheep and get this Power Moon.

30. Bowser's Castle Treasure Vault - At the Beneath the Keep Checkpoint, you can either go to the east and use a Pokio to get up the wall, or you can get to the roof, head east and drop down. Either way, you'll find this room with a ton of coins and a treasure chest containing a Power Moon.

33. On Top of the Spinning Tower - There is a pool of purple poison near the Beneath the Keep checkpoint. Near it is a set of doors, and to open the doors, you'll need to defeat the nearby Stairface Ogre. Inside is an area where you'll need to take control of a Pokio to climb up a tower and find the Power Moon at the top. Watch out for the spinning segments!

34. Down and Up the Spinning Tower - Once again, you'll need a Pokio. You'll need to get on the other side of the tower near the bottom in the area where you found Power Moon #33. There, you'll find an alcove containing a key. Grab the key, then climb up the tower. You'll find the Power Moon at the top.

35. Jizo's Big Adventure - There is a Warp Pipe in the Showdown Arena area that leads to a puzzle that requires placing Jiro statues on P switches. Thankfully, being in a Jiro statue protects you from being stung by spikes. You'll need to open a path leading to the exit in the center to get this Power Moon.

36. Jizo and the Hidden Room - In the area where you find Power Moon #35, you'll need to place a Jiro statue on the P switch near the pipe that you came into the area from. You'll need to head back to the exit, then wall jump and cap jump off the remaining wall into the alcove in the center of the wall for a Power Moon.

Regional Coins


Tuesday, March 3, 2026

PrinceWatercress plays Super Mario Odyssey - Part 47 of 92


In this entry, we encounter Bowser again. He overpowers us once more, but it won't be long until we catch up one more time.

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Showdown at Bowser's Castle


From here on out, you're making your way to the top of the castle. Thankfully, there's not much left, as you'll need a Pokio to climb up some walls...some of which move in pretty cool patterns!


You'll meet Bowser at the top. Amazingly, Peach and Tiara are with him, and when you confront him, Bowser will overpower and keep him at bay again, and The Broodals will now have a giant robot made of iron and wood. Get a Pokio and poke the bombs into the legs to break the armor. When the robot falls, climb up the robot with the poke attack and take out the Broodal at the top before the robot gets back up. You'll eventually be knocked off 

When the legs glow rainbow colors after taking out two of the Broodals, run diagonally towards the camera to avoid it. At this point, the robot will send fireworks rings and Pokio at you in addition to the bombs. The rings will track you, so stay away from them and keep sending bombs at the legs. Once you destroy all four of the Broodals' globes, you'll take care of the Broodals again...for a little while. You'll get Power Moon #4 and the Kingdom will be yours to truly explore. From here, Bowser heads to the Moon. We're not done here yet... 

Power Moons


4. Showdown at Bowser's Castle - Defeat the Broodals' robot (see above).

14. Inside a Block in the Castle - Near the Outer Wall checkpoint, there are some gold blocks, and one of them is flashing. Lure the Staircase Ogre over to it - and you - and move out of the way so it smashes the block and not Mario. You'll find this Power Moon.

20. Hidden Corridor Under the Floor - Near the Outer Wall checkpoint, there is a stack of crates inside one of the outer walls blocking a path to a Power Moon. You'll need a Pokio to stick to the wall, break the crates and get to the Power Moon.

23. Poking Your Nose by the Great Gate - Go to the bottom of the platform where the Inner Wall checkpoint is and go around. Near three crates is a hole you can poke with a Pokio for a Power Moon.

28. Good to See You, Captain Toad! - Near the Outer Wall checkpoint, you can check the right side of the roof to find Captain Toad and this Power Moon. 

37. Dashing above the Clouds - Falling off the left side of the Beneath the Keep checkpoint leads to a rooftop where you can find a seed. Avoid the spikes and the Spinies to plant the seed and climb a vine that takes you to this area. Just grab the Rocket Flowers with your cap and keep going straight to get this Power Moon.

38. Dashing Through the Clouds - Midway through the path to Power Moon #37, you'll need to veer left for this Power Moon and try not to fall down.

Regional Coins