In this entry, we take down the last power reactor before hopping aboard the Albatross.
Area 16
If you don't have the Delta Receiver equipped yet, do it now. You'll need it here.
You'll be making your way upward while fending off both the parachuting enemies as well as a drone launcher. The Vulcan will make it easier to take care of the drone launcher if you can get close enough to him. As for the connecting hallway, just run straight through it without stopping so the turrets don't hit you.
In the second section, you'll need to climb your way upwards with the grappling hook, and you'll need to get the big guys in view so you can more easily take care of them from the ceiling with the Vulcan. If they manage to be far enough away from you when you're on the right side of the room, keep shooting and backing up a bit until you need to swing around with the grappling hook to get away from them. You'll then have to deal with the soldiers strapped to the ceiling again; grapple upwards, then drop down and shoot before you hit the ground to take them out.
In the next part, you'll need to take out the soldiers with the rocket launchers so that dropping and swinging to the communications room is a little safer. At the communications room, you'll find out that the Albatross is about to be airborne and that you'll need to take it down. From here, you'll need to leave, then grapple your way up to the door in the middle. If you swing across the bottomless pit, there is a health replenishment, but I don't go for it.
It's now time for the final section. Shoot down the turrets you see in the next hallway, then you'll need to swing across the spike pit while soldiers fly around to shoot a laser downwards in an attempt to knock you down. Thankfully, there are platforms below the hooks and the ceiling that will allow you recover if you fall at any point, but you'll have to start over if that happens. Also, you'll have to deal with what seems like an infinite amount of enemies on the way to the final door.
You'll then enter the power reactor room. Once again, you'll have to deal with another giant cyborg. Stay near the edge of the platform opposite the cyborg, then duck down, face the cyborg and keep shooting with the Vulcan until it goes down. This will keep you from being nabbed with the claw. From there, you can take out the upper cannon and then the reactor itself. Beating this stage will not only net you the Protect Suit (which is the last piece of armor as well as the best), but you'll also be able to get on the Albatross.


