Thursday, September 5, 2024

PrinceWatercress plays Chrono Trigger (Super NES) - Part 7 of 70


Now that's THAT's all over, it's time to take Marle home. What could go wrong?

Everything. Everything could go wrong.




With Lucca gone and it's just you and Marle that's left, it's time to take Marle home. Once you head through Guardia Forest and get back to the castle, the Chancellor will accuse of kidnapping Marle, brand you a terrorist and order the soldiers to seize you.

After this, you'll be in a courtroom where Crono is put on trial. When asked who started this whole mess, say you did it; saying Marle started it will be used against you. (I messed this part up, and I'll be correcting this when I go for the "all innocent" run again on New Game Plus.) When asked if you were tempted by Marle's wealth, say no both times. (Saying yes either time is used against you.)

If you brought the cat back to the little girl, the girl will thank you...if you talked to her. If you talk to the little girl, but you don't bring back the cat, the little girl testifies against you. If you bring the cat back to the little girl without talking to the little girl, the little girl never shows up.

If you ate the old man's lunch, the old man will testify against you.

If you tried to run away while Marle is buying candy before heading north to see Lucca's invention, someone will testify against you and call you a kidnapper.

If you picked up the pendant without talking to Marle first, this is used against you.

If you try to sell the pendant to Melchior, this is used against you.

If you lie at any point in the trial, this is used against you. Even if you did something you should not have, always tell the truth.

After the arguments of the trial, you'll get seven members of the jury who will find you guilty or not guilty depending on your actions at the Millennial Fair as well as during the trial. Here is the breakdown, courtesy of StrategyWiki:

Juror 1: Finds you guilty if you claim the fortune tempted you either time, or if you try to sell the pendant. Doing neither will lead to a "not guilty."

Juror 2: Finds you guilty if you talked to the little girl and didn't bring her cat back. This one can be tough to get the "not guilty" from.

  • If you never talk to the little girl and never return the cat, they will find you not guilty, as the little girl never shows up in the trial. (Do this for best results.)
  • If you rescue the cat before you talk to the little girl, the little girl will testify in your favor, and the juror will find you not guilty.
  • If you talk to the little girl but fail to return the cat, the little girl testifies against you and the juror will find you guilty.

Juror 3: If you moved away from the candy booth with Down on the D-Pad as Marle was picking out candy, this juror will find you guilty; otherwise, they will find you not guilty. 

Juror 4: If you admit that the fortune tempted you either time, or if you picked up the pendant before talking to Marle, this juror will find you guilty. Talking to Marle first after bumping into her rectifies this, as well as not being tempted by wealth.

Juror 5: If you admit that the fortune tempted you either time, this juror finds you guilty. Thankfully, admitting it didn't gives you a "not guilty."

Juror 6: Finds you guilty if you stole the old man's lunch...so don't steal the old man's lunch.

Juror 7: If you either lie at any point in the trial, say that Marle started everything, or clam you never stole something when you really did, this juror finds you guilty. If you state that you were not tempted by her wealth, but still try to sell Marle's pendant, this juror will somehow find you not guilty. Also, if you lie twice, this juror finds you guilty, but no other juror does.

For the best results, rescue the little girl's cat without talking to the little girl, don't eat the old man's lunch, don't press Down to drag Marle away from the candy booth, don't try to sell Marle's pendant, talk to Marle first before picking up the pendant when you bump into her, tell the truth by stating that you started the whole thing and admit to always stealing anything if you did, and mention that you were not tempted by Marle's fortune at all both times.

If you want all guilty, do the exact opposite, and talk to the little girl without returning her cat.

Even if you are found innocent, you are still found guilty of running off with the princess and you are still sent to prison anyway. As you're being processed, the Chancellor makes it clear that he wants you executed. You'll then be knocked out and put in a cell.

In the cell, you can save your game and also restore your HP and MP. If four or more jurors find you not guilty, there will be a pink sack on the bed, and if you press A next to it, you'll get an Ether. You'll get more Ethers if six or seven jurors find you not guilty as opposed to four or five.

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