Thursday, September 12, 2024

PrinceWatercress plays Chrono Trigger (Super NES) - Part 14 of 70


With nothing else, it's time to head back to our own time. Here, we find out what we need to do next in order to change history.

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It's time to head back to our own time, so let's use the top center pillar of light, which takes us to Medina Village in 1000 A.D. It's not exactly home, but it's pretty close to it.

When you go through the Gate, you'll come out of a closet of a residence where two friendly Imps - a Blue Imp and a Mud Imp - live. If you talk to them for the first time, you'll get some Woolseyisms that refer to coming out of closets that have not aged well since the game's initial release (and were changed in the DS and all subsequent versions, ).

There is also a cake on the corner of the table the Imps are sitting that. You can press A on it and eat it after being given a prompt from the Imps as to whether or not you want to it, but once you say "Yes," you can't do it again. It's a one-shot deal.

When you leave the residence, the two Imps will tell you that the people in this village used to worship Magus and used to be part of a cult known as the Mystics, and that while some of the citizens have moved on, some still hold a generations-old grudge towards humans. You'll also be told that there is someone near the cave to the west that you'll want to meet.

If you go to the Inn, you'll have to fight the Hench innkeeper and the two Diablos before you can stay for a 200G fee. If you go to the Market, you'll have to fight the Hench shopkeep and his Omnicrone assistant in order to do business there. While the armor and weapons here are stronger than what anyone in your party has, you won't be able to afford any of it. You can still sell stuff, though.

If you go to the Medina Square, you'll see some people chanting and dancing around a statue of Magus, all of them wanting Lavos to kill the humans while also wanting to know why Magus created Lavos yet failed to kill humanity off.

If you go to the Elder's House, you'll meet Ozzie VIII, who has Imps working like slaves keeping the place clean. The countertop on the bottom floor will have a Speed Tab on the empty space, while the desk at the upstairs bedroom will have a Magic Tab between the houseplant and the book. Also, if you press X or Y to go to the respective buttons' menus and then leave while Ozzie VIII is on screen, he briefly turns Green before becoming blue again. There's a spoiler right there.

The Forest Ruins north of the village has a chest containing a Mid Ether, but you won't be able to do much else there.

There's nothing else to do here, so head west and enter the house. This is Melchior's Hut. Here, you can talk to Melchior - yes, the same Melchior who wanted to buy Marle's pendant - and buy the Red Katana for Crono and the Robin Bow for Marle. If you didn't get them for whatever reason, you can get the Plasma Gun and Hammer Arm for Lucca and Robo respectively, and if you need any, you can buy a Titan Vest. When you try to leave after talking to Melchior, Melchior will tell you that you will have to go through the nearby Heckran Cave to get back home to Truce Village...which is what we're going to do.

Heckran Cave


When you enter the area, you'll face two Henches. They're pretty easy, and they are the first of many battles that will happen one time only in this cave.

The Jinn Bottles will always spit out fire-blasting Octoblushes when you face them. The Jinn Bottles can Blind a single target, while the Octoblushes spit fire at a single target. Hit the Jinn Bottles with magic like Lightning, Ice and Fire, as it is the only way to do major damage to them.

You'll also meet the Tempurites as you go through the area with all the streams running through it. They only attack you with their snouts, and only magic can truly damage them.

The Rolypolys are purple Rolys that never come out of their ball form, and they can be easily taken out with Cyclone and Dual Techs that require it. The Cave Bats are new bat enemies that can only be taken down with magic attacks.

The MagicScarf is an accessory that increases any party member's Magic stat by two.

Near the end of the cave is a sealed box you won't be able to open until later.

You'll eventually face Heckran. Heckran can only be hurt by magic, and Heckran can hit single targets with Water, Lightning and the water-based Whirlpool. If you see the "Go ahead! Try and attack..." message, wait until you see "Brief counterattack break" before attacking him again, or else the whole party will get hit by Water2. Near the end of the battle, Heckran can hit a single target with "Yes indeed!" This physical attack will do quite a bit of damage to a single party members, so be ready to heal.

When you beat Heckran, Heckran will rue the Mystics' inability to destroy the humans 400 years ago, then Crono and company will go over what they know so far - that Magus created Lavos 400 years ago to defeat the humans - before realizing that they can use the Gate at Leene Square where the Telepod incident happened to go back to 600 A.D.

North of where you battled Heckran is a pool of water. If you jump in, you'll be carried back to the island where Lucca's house is, and if you stand where the two trees that are side by side on that island, you'll be able to jump back into the vortex in the water to go back to Heckran Cave if you want to return to Medina for any reason.


While you can go to Leene Square and use the Gate there to return back to The End of Time and unlock 600 A.D. again - which we do - you can also go back to the dead end in Guardia Forest to open that Gate and the one leading to Bangor Dome in 2300 A.D. back up. Thankfully, The Chancellor and the soldiers won't come back. If you head back to the castle, you'll just automatically leave.

If you go back to Lucca's House and go upstairs to talk to Lara, Taban will show up and hand Lara some money, then go back downstairs. If you talk to him there, you'll get the Taban Vest, which is better than the Titan Vest but increases Speed by 2 and protects against Fire damage. Only Lucca can equip it.

If you enter the market in Truce Village, you'll be able to talk to Fritz, who - along with Elaine - will thank Crono for saving him while in prison, and you'll get ten Mid Ethers. Fritz and Elaine's father will show up and check on things before also thanking Crono. 

If you talk to Crono's mom, Crono's mom will be shocked that Crono returned after hearing talk that he was about to be executed,, and tells Crono not to scare her like that ever again. You can also introduce Lucca and Robo to her, if you want.

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