Monday, September 9, 2024

PrinceWatercress plays Chrono Trigger (Super NES) - Part 11 of 70


In order to use the Gate at Proto Dome, we'll need to head to the Factory and power up the generator to power the door. Thankfully, we find a new friend who will help us do just that.



Lab 32


Now that you have the Bike Key, you can use the jetbike that is in Lab 32. When you go up to the jet bike and press A to get the jetbike started, a bunch of Proto 2's will show up, but Johnny will show up before a fight can occur. From here, you'll have to race Johnny to the end of Lab 32 in a side-scrolling Mode 7 duel instead. Up and Down will steer the jet-bike, while B uses one of your three turbo boosts.

As you race, both you and Johnny will move back and forth. There will be a map at the bottom showing how far you are from the finish line, and at the lower-right corner, you'll see how many turbo boosts you have left. When you use a boost to get ahead briefly, you won't be able to use another one until the red gauge feels back up. At the upper-left corner, there is Rest - which shows how far you are from the finish line - and W.P., which is your score for the race. As you move back and forth, you'll gain points while in the lead and lose points while behind Johnny. If you can keep bouncing into Johnny repeatedly as you move backwards, you can keep the lead and keep gaining points.

Near the end of the race, you'll want to use a turbo boost just in time to get to the finish line just before Johnny does. If you can do that, you can win the race every single time. Also, you must win the race this one time in order to reach the end of Lab 32, or else you're starting all over.

Once you make it to the other end, you could leave, but you can also go back and cross by foot. There are Shadows and Mutants that you can fight here, but the Mutants aren't worth the gold and experience even in groups, and the only chest in the area contains the Race Log. If you talk to Johnny with the Race Log in your inventory, a Proto 3 will show up and keep record of your three highest race scores.

There's nothing more to do in Lab 32, so go ahead and head south on the east end to leave.

Proto Dome


When you enter this place for the first time, you'll have to face a bunch of Buggers. Once you beat them all, you'll find a robot near the door. Interact with it with A, and Lucca will take a look at the robot and realize that she can repair it. As Lucca goes to work, Marle will find out that the door at the north end of the dome will not budge.

Eventually, the robot will be repaired. After some formalities between the robot and Crono's party, it becomes very apparent that the robot - serial number R-66Y - is a very friendly robot, and that he knows how to open the door to the north: enter the factory north of Proto Dome and power up the generator to get the door open. Unfortunately, the generator will run for only a brief time, and the door needs to opened before it stops. Because of this, one party member - Lucca or Marle - will have to stay behind, and you'll have to pick who gets left behind. If you change your mind on who you want to leave behind, talk to the person you left behind and you can make the switch easily.

During this conversation, R-66Y gets the less stuffier and more affectionate name of Robo, which he goes by for the rest of the game.

Factory


When you enter the factory, go up to the computer and press A. With Robo as a forced member of the party, you'll be able to go up the conveyor belt to the right and explore the factory. You'll also fight a new enemy: Acid. Use Crono's Slash against it, as it has high defense, so you don't have to deal with the Acid's flamethrower attack.

If you fight one battle with both Marle and Robo in the party, you'll get the Cure Beam double tech, which works much like Aura Whirl except it doesn't require Crono.

The Debuggers are much stronger versions of the Buggers. If you can get Robo to learn it here, use Laser Beam against them to damage multiples of them at once. Slash works well against them, too.

You'll have two teleporters that you can take. The west one leads to the generator, but the east one leads to the factory proper. Take the east one first.

In the factory area, you'll want to head south and enter the doorway to the east. You'll be on the conveyor belt, and you'll need to cross the conveyor belt while avoiding touching the robots to get to the treasure chest with the Ether as well as the doorway in the southeast corner. If you touch any robots, you'll be carried off to the conveyor belt on the other end, where you'll have to face some Proto 3's as well as some Debuggers for three battles. The Proto 3's have flamethrowers, so be ready to heal. Once you're done with the three battles, you can then get to the room in the southeast corner.

If you take the stairs west of the ones leading to the conveyor belt you're supposed to cross, you can get the Robin Bow, which is a more powerful weapon for Marle.

In the next room, you'll have to face some Bugs in order to get to the upstairs area. Enter the door on the right first when you go all the way north and use the computer. You'll get two crane control codes: X-A and B-B. Two Proto 3's will run amok, so stay away from them as you get the 400G and the Mid Ether in the chests (unless you want to battle them, in which case, be my guest). After you leave that room, enter the room on the left and get the 400G and the Mid Ether in the two chests while avoiding the Proto 3's (unless you want to battle them, again, be my guest) and get to the crane controls on the other end. Press Down and you'll be asked for a code. Press X then A the first time to move the first of two metal drums, then press Down again and press B twice on the code prompt to move the other metal drum. This will open the way to a doorway where you can get another Bolt Sword for Crono as well as a computer where you can get the last defense lock code named "Zabie," translated XABY. You'll need this later.

If you're playing the PS1 version of the game, you'll need to press the equivalent face buttons for the codes. The crane control codes would be Triangle and Circle followed by X and X, and XABY would be Triangle, Circle, X, Square.

From here, go back to the entry area and take the west teleporter. This will lead to the security area. Head north to the computer to open the hatch, then get ready to fight Acids as well as Alkalines, which are much like the Acids but have an acid bubble attack instead of a flamethrower. Slash works best against both of these enemies. Make sure you finish them off, because if you don't do enough damage to kill and an Acid and an Alkaline are next to each other, they will perform a double tech chemical explosion attack that damages all party members. Don't forget to open the nearby chest containing the Shelter when you're done.

Once you go down the hatch, you'll need to make your way to a door. The path is pretty linear, and you'll have no choice but to enter the door due to a red laser barrier blocking your path to the teleporter. Go inside and use the computer tu turn off the security lasers, then fight the five Acids that drop in. Afterwards, you can either go down the hatch or go down the formerly blocked teleporter to go down to the last defense lock and the generator. Don't forget to open the chests in this area, as you go down. One contains a Hammer Arm for Robo, which is more powerful than the Tin Arm that he starts with, and a Titan Vest for Crono so he can match Robo in defense.

If you need to save before hitting the generator, you can take the teleporter up instead of down. This will take you to the save point in the factory where you can save your progress so you don't have to do all of this again.

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