Saturday, September 28, 2024

PrinceWatercress plays Chrono Trigger (Super NES) - Part 30 of 70


In this entry, we return to 12,000 B.C. with a little help from Belthasar.

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It's time to head 2300 A.D. Take the portal that takes you back to Proto Dome, then go back through Lab 32 and go through the Sewer Access area. If you've done this before, you can get out of here in seconds. If you haven't, this will be a lot easier now than it was when you were first in 2300 A.D. You'll then want to enter the Keeper's Dome.


When you enter the Keeper's Dome, the being that Belthasar was programming earlier be standing in front of the computer near the entrance. Talk to the creature, and it will tell you to open the door in the room.

When you do, you'll go through a hallway with pearls of Belthasar's Wisdom. You'll find out the old man is Belthasar, the Guru of Reason, and that he used to live in the kingdom of Zeal in 12,000 B.C. until a disaster threw him into the future where Lavos has already devastated the Earth. He tells you what he knows about Lavos - Lavos' crash landing on the planet, his brief disappearance in 600 A.D. thanks to Magus, and how Lavos continues to consume the world and replicate. He tells you that he has gone mad in these trying times and that he has safeguarded his data before he finally loses it (which explains why he is not here and implies that he has passed on) and that by mastering time, you will be able to stand a chance against Lavos.

When you open the door, you will find Belthasar's last invention: the Wings of Time. By walking to the back of it, you'll trigger some dialogue, then you can attempt to leave the room only to see the creature from earlier come back and place a seat inside the Wings of Time. From here, the Wings of Time and you can even give it a name other than the default name of Epoch. From there, you can head back to 12,000 B.C., and when you do, you'll have to head into the cave to the northwest, as the skyways - and Zeal Kingdom - will be blocked to you.


If you went here before, the ladder would not have been down and available to you, but now, you can climb right up and go right in.

By talking to the people here, you'll find out that the people here are known as the Earthbound Ones and are completely lacking in magic, and that they are not only cast down here by the Enlightened Ones, but are also being used as slave labor for the construction of the Ocean Palace. Interestingly, Schala and Janus are the only people here who don't turn their noses up at them and the only people who treat them like they are actual human beings. Go figure.

At the store, you'll see the armor and some of the weapons from the market at Medina Village in 1000 A.D. This time around, however, you can actually buy these. You could buy the weapons here as well as Glow Helms for your party members, but those will be a waste of money as you'll be able to get better weapons in the area coming up for free and the monsters you'll see as soon as you continue from here will carry helmets that are better than the Glow Helms, anyway. You do want to get the Flash Mails and Lumin Robes, though.

There is also an inn here, and it's free to use, making using Shelters at the nearby save point unnecessary.

East of the save point is the Beast's Lair. Attacking the Beasts will cause their offensive power to go up, and they have 900 HPs, so getting rid of them can be tough unless you use Dual Techs. If you use Charm on the Beasts, you can get Rainbow Helms (called R'Bow Helm in game), which are better than the Glow Helms and cut Lightning damage in half. They're also a good source of experience and tech points for this point in the game.

Going up the stairs in the Beasts' lair will trigger a boss battle, so don't go past the second set of Beasts until you're ready.

In the lower-right corner of the Beasts' lair is a Power Tab; don't forget to grab it.

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