If we want to get further into Magus' Lair, we'll need to beat some of Magus' lieutenants.
In the left wing, you'll face Omnicrones and Decedents, which you've faced before. Interestingly, magic does not work on the Omnicrones, though it can wipe the Decedents out.
When you get to the end of the left wing, you'll fight some more Decedents before facing Slash. Slash has multiple single-target attacks that can do some good damage to your party, so you'll want to hit him hard with Double and - if you have any - Triple Techs.
When you defeat Slash, he will pull the sword off the wall and fight with it. With the sword, he is a bigger threat, as he can attack two party members with Slash and he can tear you apart for more damage than he could the first time, especially with the "Yes indeed!" attack.
When you beat Slash the second time, you'll beat him for good, and you can get the Slasher for Crono. You can also save your game and heal up at the save point.
In the right wing, you'll deal with Henches, Vamps and Sorcerers. Once again, only use Fire, for all other types of magic will heal the Sorcerers. At the end, you'll fight a monster that should supposedly be Flea, but isn't. It won't take long to tear it apart before the bat that has been following you around this whole time transforms into the real Flea, who actually is male despite appearing female both in the game and in official character art. Just like with Slash, you'll also need to fight Flea if you want to get to Magus.
Flea is the harder of the two flunkies you'll need to defeat before opening the lair up further. Flea's attacks include Waltz of the Wind, which inflicts Chaos on one party member; a kiss attack that can be counter-attacked; The Stare, which causes Crono to attack his fellow party members and deals damage to them as well as Crono; Rainbow Storm, which inflicts Poison on the Party; and Prism Beam, which inflicts Blind on the party. Be ready to use Heals and keep your party's health high, and hit Flea with the most powerful attacks you have. After you beat Flea, you'll be able to pick up a Magic Tab.
Once you beat Slash and Flea, you'll see the save point in the entry room again. If you touch it, you'll teleport further into Magus' Lair...
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