Thursday, September 19, 2024

PrinceWatercress plays Chrono Trigger (Super NES) - Part 21 of 70


This was the biggest, most absolute pain to do, just because of one of the paths requiring access from a specific spot in the first room.

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Now that I have the time to do it, I head back to the Reptite Lair and try to take all those paths near the beginning while also getting some Tech Points for my party. This ends up taking longer than I planned.

Three of the paths are pretty easy to access. You'll meet a new enemy while taking the other paths: the Meat Eater. The Meat Eater will put you to sleep as a counterattack if you don't kill it upon attacking it, but it doesn't do much else.

In order to take the alternate paths, you'll have to wait for the EvilWeevils to dig holes at the start of the Reptite Lair. While three of the paths are very easy to access, the one containing the Full Tonic (which restores 500 HP) and the Full Ether (which restores 50 MP) as well as the big room with the Megasaur is hard to access unless an EvilWeevil digs in a specific spot, unlike all the others, which can be accessed from anywhere other than the southeast corner. That specific spot is right here. If the EvilWeevils dig where you don't want them, leave the room and re-enter to try again.

There are also a few alternate paths within the alternate paths, and those all involve waiting for another EvilWeevil to dig a hole in the underground paths leaving to all the treasures. Just like with waiting for the alternate paths to open up at the start, this can also take a while.

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