Friday, September 13, 2024

PrinceWatercress plays Chrono Trigger (Super NES) - Part 15 of 70


In this entry, we have to help the Kingdom of Guardia hold back the Mystics if we want to continue our adventure.



Now that we have four more portals to access at The End of Time, we need to head to go back to 600 A.D. The pillar of light in the upper-left will take you back to Truce Canyon.



On the way down the canyon, you'll fight the Imp Ace. They just fly into you to do damage and they're not that special, especially given the level you're probably at now.

In town, everyone will mention that the hero has come and will help defeat Magus' fortresses at Zenan Bridge.

If you go to Zenan Bridge, you'll find out that Guardia's knights are lying in wait to fight Magus' fortress should they approach Guardia. Talking to the Knight Captain will reveal that the troops are running out of rations and are awaiting more from the castle. You'll want to head there.


In the forest, there will be fewer battles you can run into compared to your previous visit to 600 A.D. You can still get the Shelter out of the bush, though.


When you return to the castle in the Middle Ages, the soldiers won't almost recognize you at first.

If you try to rest downstairs in the west wing, the beds will all be taken. You also won't be able to get a bite to eat in the kitchen, either.

Speaking of the kitchen, you'll want to talk to the chef. When you do, he will find out that the troops need more food, and it will also be obvious that he is a bit frazzled and rather frustrated. You don't have to do this, but if you talk to the people around the chef, you'll find out that the chef and the Knight Captain are trying to make up with each other. Leave the kitchen and dining area and head towards the entrance to the castle, and the chef will eventually catch up to you. He will give you some Jerky to hand to the Knight Captain as well as a Power Tab for your party. He also tells you to tell the Knight Captain to come back alive.

If you talk to the people around the throne room, you'll find out that the King has been injured in battle and is recuperating in bed in his quarters. If you talk to him, you will find out he believes Guardia's sole hope rests on the boy who has "the hero medal" and is searching the southern continent for the sword that can defeat Magus.

Head back to Zenan Bridge. Talk to the Knight Captain. When he asks if the Jerky is for him and his troops, say yes. The Knight Captain will thank you, and will tell you to thank his brother - the chef - in case he does not come back alive. Afterwards, you'll find out that Magus' troops are approaching Guardia right now. Once you have control of your party, talk to the Knight Captain again. When he asks if you will help, say yes. You'll get a Gold Helm, which is better than any headgear any of your characters have right now. You might as well take it.

When you advance across the bridge, you'll meet Ozzie, one of Magus' henchmen. He will summon some skeletal enemies known as the Deceased to attack you. Hit them with Fire or Ice magic to kill them. Don't use Shadow magic like Laser Spin or Antipode, as it will heal them. Physical attacks will not work on the Deceased, only magic.

You can also attack Ozzie multiple times, and if you do that, the spell on the Deceased will be broken and you can get rid of them instantly. You'll get the same amount of experience and tech points either way. You'll have to fight the Deceased a few times before you can reach the end of the bridge.

When you make it to the southern continent, Ozzie will summon Zombor, a giant skeleton. Zombor is a boss of two halfs - a top half and a bottom half - and you'll need to deal with both to defeat Zombor. The top half is subsceptible to Ice, while the bottom half is weak to fire. Keep that in mind as you do damage to Zombor, and don't mix them up or else you'll be healing Zombor. Zombor has a few attacks, such as the ability to spit a laser beam at the entire party and suck in one party member to shred them from within its body, but if you're hitting both parts of Zombor with the appropriate Dual Techs (Ice Sword for the top, Fire Sword for the bottom) and keeping your party's health high, you should be able to beat it. Just watch out for the MP Buster that Zombor does as a last-ditch maneuver upon death, as it will absorb all the MP of one party member and force you to replenish it. Thankfully, you can use a Shelter once you make it to the southern continent. At this point, you'll be able to cross the bridge at your leisure.

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