Tuesday, September 17, 2024

PrinceWatercress plays Chrono Trigger (Super NES) - Part 19 of 70


In this video, we head to the Reptites' lair to get the Gate Key back, and in the process, we make yet another enemy.





After getting some more free armor for Frog when he inevitably comes back into the party, we head into the Forest Maze.

The Forest Maze is not very hard to get through. While there are branching paths that lead to treasures and battles, it is still easy to find the exit even if you're not following the Reptite footprints.

There are two new enemies: the Gold Eaglets, which will turn into Red Eaglets and breathe fire at you instead of divebombing or scratching at you after taking enough damage, and the Winged Apes, which are weaker versions of the Cave Apes from the Dactyl Nest that fight the same way.

Along the way, we learn two new Techs for Ayla: Kiss, which heals one party members and also removes status ailments, and Rollo Kick, which is powerful enough on its own but can be paired with Crono's Cyclone for the Drill Kick Dual Tech, which can do a lot of damage. Keep that in mind for later.


When you enter this place, the first monster you will face is the EvilWeevil, which is much like the Tempurite from Heckran's Cave except you don't need magic to defeat them.

If you stay in the first room after the entrance long enough, you'll see the EvilWeevil dig holes. There are three that can be made, and they all lead to alternate routes where you can pick up other treasures. I cover the main route that is already there at the start in this video, with plans to cover the rest in another video.

Along the way, we meet the Megasaur, a giant green dinosaur that can breathe fire. If you hit it with Lightning, you will not only shock it and lower its defense, but you will also stun it, allowing you to do more damage without getting beaten up. Beware: if you take too long, the Megasaur will unleash that lightning energy and zap your whole party and will begin to attack again, and you'll have to shock it a second time.

Eventually, you'll drop into a large room full of Reptites. Fight them like you did on the Mystic Mountains.

The Shitakes don't attack at all; they just run away if given enough time. The Winged Apes can throw them at members of your party, but that's about it.

Eventually, you'll run into Azala, who is admiring the Gate Key. When Ayla demands that the Gate Key be returned, you'll have a choice as to whether or not to tell Azala about the Gate Key. Regardless of which option you choose, you'll have to face Nizbel either way.

Nizbel can attack your party with an earthquake attack. Be ready to attack him a lot between attacks. However, in order to do that, you'll need to shock him with a Lightning spell in order to lower his defense temporarily. Do this only once, because he can release that lightning energy just like the Megasaur can and wipe our your entire party if you do it more than once. Your best attacks when Nizbel's defense is down are strong spells like Ice Sword, Fire Sword and even Drill Kick.

If you have Marle in your party, make sure she has learned Haste. Haste can raise a character's speed in battle, and if you cast it on Marle herself first, you can more easily caste Haste on the rest of the party and make them faster. This will work wonders for when you need to do a lot of battle on Nizbel in a short time and also when you need to heal the party on short notice. It's a great spell.



When you beat Nizbel, Azala will return the Gate Key and run away...for now. Afterwards, you'll be back in the Chief's Hut, and Ayla will leave the party for now. From here, it's time to head to the Mystic Mountains and head back to the End of Time. If you talk to the old man there, he will tell you to talk to Melchior in Medina Village in 1000 A.D. to get the Masamune reforged.

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