Thursday, August 31, 2023

PrinceWatercress plays ESWAT: City Under Siege - Part 3 of 8


As the game gets a little more interesting, the game starts getting a little more difficult. This can be done, though.


Mission 3: Defend Neo Three-Mile!


For this level, we can now take six hits instead of four before dying. We also get our ICE Combat Suit, which allows us to do quite a few things that we could not do before.

With the ICE Combat Suit, you'll be able to collect multiple weapons. They are as follows:

Shot: Your default single shot.

Super: The super shotgun. You'll shoot three regular shots at once instead of one and do more damage. Definitely more useful than the regular shot.

R.L.: A rocket shoots downwards and forwards, obliterating any enemies in its path.

P.C.: The Plasma Cannon. If you wait for a second or two, it will charge up. Charged up shots do more damage than uncharged shots.

Fire: When used, this will use up the entire Burner meter and will destroy all enemies on-screen in addition to doing damage to bosses. Unlike other weapons, this weapon is one use only, and when you use it, you'll have to get it again.

If you have any weapon other than Shot equipped when you die, you will lose that weapon and you'll have to regain it all over again. Shot is the only weapon that you cannot lose.

By double tapping C, you can also use the jetpack to do a double jump just by holding a direction on the D-Pad before the second jump. If you press and hold C on the second tap, you can also fly in eight directions with the D-Pad. The latter part will come in handy later. When you use the jetpack, you'll also use energy from the Burner meter in the upper-right corner of the screen. Your Burner meter does refill, but it refills slowly.

The green tanks that move back and forth will shoot directly at you. Take them out before they do the same to you.

The grey robot enemies will jump around and shoot rockets at you from above. Thankfully, it is pretty easy to anticipate where they will jump to and land, and you can shoot them down accordingly. They'll usually come out of the blue cylinders located throughout the stage, which makes it easier to memorize when they will pop up.

The human enemies will be ready to shoot at you, so take them out quickly. Some of them will also be on jetpacks. Take them out from either at a distance or from below. Make sure the first one you see stays on-screen when you kill him so that you can get the Rocket Launcher. You'll need it for the robotic enemy that comes up not long after this enemy.

The 1-Up icon is red and has "1UP" on it.

The boss will follow you around and will shoot an orb that will fly at your current position and also have an electrical charge. When the ring of electricity around the orb is at its biggest, shoot the boss with the Plasma Cannon or Rocket Launcher before it shoots the orb off. If your timing is right, it will not fire the orb at all, and it will just reposition itself. You can just stand there and keep shooting it at the right time, and it will never attack. 

Wednesday, August 30, 2023

PrinceWatercress plays ESWAT: City Under Siege - Part 2 of 8


Believe it or not, Mission 2 is shorter than Mission 1. But you ain't seen nothin' yet...


Mission 2: Infiltrate Cyber Prison!


At the start of the level, you'll need to get to the upper-right corner.

You can move the platform at the start with the D-Pad. Go right once, then up to the third intersection, then go right. Shoot the guy that shows up for an extra life. Be ready to shoot things such as enemies on other platforms as well as turrets.

Once you get to the upper-right corner of the cyber prison, you'll see an arrow with the word "In" on it. You will want to hold Up and jump into this area to go through the rest of the level. You will need to zig-zag your way down the level and drop down any holes in the floor. To take out both the regular enemies with the guns and the big guys with the ball and chain weapons, you'll need to duck walk in order to avoid being hit, then shoot at them until they are dead. The ball and chain guys take four bullets before they go down.

In the second area, Up+C and Down+C will allow you to switch between the conveyor belts. You'll need to do that to get the M icon.

The boss is a pair of cyborgs. Keep jumping to avoid being shot, then start shooting at the one on the right, who will move around throughout the battle. As you do so, keep ducking while shooting. You may take out the guy on the left who just stands there, but as long as you focus on the guy on the right who moves around, you'll make this battle easier. After enough damage, these guys will explode and turn into cyborgs, and it won't be long until they go down. All in all, these guys aren't too tough to take out.

Tuesday, August 29, 2023

PrinceWatercress plays ESWAT: City Under Siege - Part 1 of 8


It's like Shinobi...with guns!


In its never-ending fight against crime, the government recruited the most skilled soldiers of all ESWAT! Wearing state-of-the-art ICE combat suits, ESWAT troopers set out to eliminate crime. E.V.E., the largest and most powerful terrorist group, developed their own advanced weapons to neutralize ESWAT. E.V.E. continued to develop their plans to control the entire world.

On the options menu, you can set your starting lives to one, three or five. You can also select between Easy, Normal and Hard and change the controls. Left and Right let you move around, Up lets you aim upwards, Down lets you duck, and Down-Left and Down-Right let you duck walk. A selects weapons (which you'll be able to do later in the game), B shoots and C jumps. Up and C lets you leap to higher platforms. The game controls much like Shinobi, except with guns.

Mission 1: Guard Silent City!


Your health is in the upper-left corner. When you lose all your health, you'll lose a life. You'll gain more health as you complete missions. At the bottom is your current weapons (which I'll cover later in the game) and your current amount of lives.

If you see any enemies slowly approaching you, be sure to duck down before shooting them so you can duck under their bullets.

The robot with the red dome that moves back and forth shoots mortar shot. Take them down from below or from a distance.

The guys with the blonde hair will stand there and shoot in your general direction. You can also take them out from a distance.

There are two instances in the level where an enemy will jump out of the window and slide at you. Duck down and shoot at them or jump right over them immediately.

The "L Up" icon recovers health that you have lost. The "M" icon recovers all health to full.

Remember to hold Up and press C if you're trapped in the rooftops.

The boss here is a helicopter battle on an elevator. It will move back and forth at first, then stop in the upper-left corner and shoot downwards. After this, it will fly to the right, then dive downwards to the left. When you get used to its movements, you can aim upwards and get some shots in when you need to. After the downward dive to the left, it will show up in the lower-right corner. Shoot at the helicopter as it slowly rises up, and keep shooting at it. If you haven't done enough damage, it will hit you with rockets. At this point, you should have done enough damage to it before the rockets fire off. After this, it's on to Mission 2.

Monday, August 28, 2023

PrinceWatercress plays Super Bomberman - Part 7 of 7


Now that Normal Game is complete, it's time for the Battle Game!


Now it's time for the battle mode.

In the battle mode, you can play with up to four players. If you don't have the Super NES Multi-Tap, you can set the third and fourth players to computer controller or turn them off entirely. You also have ten different difficulty settings for the computer players, assuming there are any in the match.

Each round lasts two minutes. When time gets low, blocks will start surrounding the battlefield from the outside in. You want to avoid having their blocks land on you, as they will kill you. Eventually, they'll stop dropping down, and you'll have a smaller playfield that increases the odds of somebody blowing somebody else up. If there is more than one Bomberman standing when the two minutes are up, no winner is declared and another round begins.

After that, you can see how many victories it takes to win a match, and you also have a choice between twelve different zones to play in. Some of the zones have their own special hazards, such as conveyor belts, a limited field of visions, bombs with short fuses that blow up quickly, among others.

Grab power-ups, avoid the curse icons, run into other Bombermen if you need to after running into the curse icons to curse them, and have fun! While future games would beat this game in terms of presentation and options (looking at you, Saturn Bomberman), this was the first one to allow more than two players to blow each other. See you next Let's Play!

Sunday, August 27, 2023

PrinceWatercress plays Super Bomberman - Part 6 of 7


Just one last world and we'll have another Bomberman conquered. Stay tuned for Battle Mode!


World 6


Stage 6-1


The purple blocks that look like treasure chests are the hard blocks; the gold blocks with the skulls are the soft blocks.

The enemies here all make return appearances from the first two worlds of the game.

Stage 6-2


Remember the green guys from World 3 that could burrow into the ground and pop back up someplace else entirely? Yeah, they return here.

Stage 6-3


There's a new enemy here: the guys in the armor with the pointy heads. These guys take three hits to defeat and they will definitely chase you around the playfield if they see you.

Stage 6-4


The gray blocks with the red eyes are the hard blocks; the yellow blocks with the three circles are the soft blocks.

There are two enemies here, but they're also new: they're floating gold suits of armor with spears and shields. Their shields will protect them from explosions unless you hit them from behind or from the side. Kicking bombs at them also works wonders.

This is also the worst place to bomb the exit tile. You just fought two of these things; do you really want to face a third?

Stage 6-5


The blue one-eyed blob enemies are back. Also, being able to move through soft blocks is better, as you can more easily hide from enemies if you can find a safe spot behind some soft blocks. This is especially true against the guys with the armored guys with the pointy heads.

Stage 6-6


*inhales* COINS

There's two of them, but they're bad enough, especially when you have the armored guys with the pointy heads running around here as well.

Stage 6-7


There are more coins here. Thankfully, they're pretty easy to take out here as well. 

You can find the Remote Bombs here if you're lucky and in need of them.

Stage 6-8


You'll start this battle off by facing a giant spider. You will need to hit the giant spider in the face when the red eyes is exposed and the hole at the top is open and spitting out bombs. Watch where the bombs land so you can stay away from the explosions. The giant spider robot also moves, too. If it's at the top, stay at the very bottom; if it's at the bottom, stay at the very top.

Dr. Mook and Carat Diamond will eventually rocket out of the giant spider once you damage it to the point that it explodes, and they will eventually fly around. To hit him, you'll need to have a punch glove power-up that allows you to pick up the bomb and throw it directly at Dr. Mook. After you throw the bomb, stay away from it to avoid being blown to bits. If you need a punch glove power-up, you'll have to wait for one to show up around here if you do, just like with all the other power-ups during boss battles. The bad guys will also throw skull icons, and you'll need to either stay away from them or blow them up. (Blowing them up is sometimes the better option; being surrounded by these things is no bueno.)

It is possible to get a heart icon from boss battles, and that icon gives you a second hit. Sadly, you cannot stack hearts, and I never really saw one during my Let's Play of this game, sadly.

Once you blow up Dr. Mook and Carat Diamond's ride, you've beaten Super Bomberman!



Saturday, August 26, 2023

PrinceWatercress plays Super Bomberman - Part 5 of 7


You have no idea how many times I had to play through this world to get a run of it that satisfied me.


World 5


Unlike the other stages, this one is a boss rush...sort of.

You'll be in a small boss arena where you will have to face evil Bomberman who more or less want you dead. The colors of the evil Bombermen are as follows: White, Black, Red, Blue, Green, Pink, Purple. At first, they take one hit each to defeat, but after the evil Blue Bomberman, they will take two hits to defeat...and yes, they have invincibility periods after the first hit once you reach that point. All the while, the evil Bombermen have some pretty good AI, and they get smarter and smarter the further into this you get.

Power-ups will show up in the arena as you go through this battle. Getting a clock when one pops up at random is an absolute must, as you'll need as much time as you can get with some of the tougher Bombermen. You definitely do not want to lose a ton of lives here. Also, the skulls show up here for the first time. The skulls do not do anything good, and touching one will cause you to suffer one of several status ailments, such as super-weak bombs, super-slow speed, not being able to lay bombs at all, among others.

Your best bet to defeat these enemies is to plant bombs everywhere so that the evil Bomberman that you are fighting has a tough time escaping...and hope that the explosions take them out and that the evil Bomberman does not hide where the bombs can get them. You can kick Remote Bombs at them, then detonate when the explosions are able to reach them, but even then, that can be a touchy strategy to employ, as they will still move a little bit and still have a slight chance of getting away.

There is a strategy that you can use, but you'll need Remote Bombs and the fastest speed obtainable with the roller skate power-ups in order to use it. Whenever an evil Bomberman shows up, they walk to the same spot every time, and if you are fast enough, you can surround that area with bombs. The evil Bomberman will walk through the bombs, stand on that tile, and then get stuck every single time. All you need to do is just stay away from the explosions, yet at the same time, you need to be able to get back to that tile and plant the bombs so that you can surround the next evil Bomberman. Also, you need to keep track of when you dropped the bombs that surround the evil Bomberman, as the ones that were dropped earliest are the ones that are going to explode when you detonate the Remote Bombs. This takes time and practice to do with every single evil Bomberman that you'll face here, but if you can do it with at least the first few of them, it makes this part easier. You can see this strategy in action here. The strategy is used after the evil White Bomberman (thanks, invincibility trick).

After you beat the evil Purple Bomberman, the lights will go out. When they come back on, you'll be placed near the lower-left corner and the audience will be gone, and you'll meet Dr. Mook, the evil scientist from before. You'll also meet a caped guy in a top hat named Carat Diamond, and they will unleash the evil Gold Bomberman.

The evil Gold Bomberman takes five hits to defeat, and he can also move into bombs and kick them. While it is possible to beat him with regular bombs, Remote Bombs are much, much easier to use against this guy. Once you beat him, a few more power-ups will show up. Grab as many power-ups as you can before chasing the bad guys to World 6.

Friday, August 25, 2023

PrinceWatercress plays Super Bomberman - Part 4 of 7


We've got one of the bad guys on the run, and we'll have to get through World 4 in order to keep it that way.


World 4

Stage 4-1


The gray cones are the hard blocks; the rotating green spheres are the soft blocks.

There are now red versions of the bomb enemy. Not surprisingly, their explosions have the same characteristics as a Bomb Passer bomb, so you'll need to be careful with fighting them while also taking them out as soon as possible. The tanks from World 2 also come back here.

Stage 4-2


So far, we've had nothing but returning enemies. The gold horned enemies are now silver, but they're just as easy to defeat.

Stage 4-3


The coin enemies are back! Make use of pressing A and B simultaneously with the Remote Bombs while you are invincible at the start of the level in order to take them out as quickly as possible.

Stage 4-4


The grey flying enemies with the helicopter heads are much faster than their red counterparts and take three hits to defeat.

Stage 4-5


Now you have multiple Bomb Passer bomb enemies and multiple grey copter head enemies to defeat. The quicker you get rid of the enemies here, the better.

Stage 4-6


The coin enemies are back. You should know what to do with them by now.

Stage 4-7


Yep. More coins. They also make up most of the enemies on this stage, too.

Stage 4-8


This is an interesting boss.

You're supposed to hit the boss with the explosions from your bombs, but that's not what damages the boss. Instead, the explosions push the boss around, and you'll need to push them into the electric barriers that surround the playfield. You'll want to stay away from both the explosions of your bombs as well as the boss itself as you do this. Thankfully, the remote bombs make this even easier and even more fun.

If you need any, power-ups will spawn in random areas around the room. You can use those to make things a little easier in case you need to make your bombs more powerful.

Thursday, August 24, 2023

PrinceWatercress plays Super Bomberman - Part 3 of 7


In World 3, we meet one of the antagonists of the game for the first time. We also get a slew of new enemies and power-ups.


World 3

Stage 3-1


The yellow and grey blocks are the hard blocks; the red plants are the soft blocks.

The green guys wearing purple are the worst enemies here. You'll have to take them out pretty quickly. They take one hit to defeat, but they can burrow into the ground and make themselves invulnerable while they do it, and once they jump into the dirt, they can pop up virtually anywhere on the playfield. They will also chase after you if they see you.

The cabbages with the eyepatches take one hit to defeat and don't really do anything special.

The red bomb icon is the Bomb Passer turns your bombs red. When your bombs are red, the explosions from your bombs can go through soft blocks and enemies, making hard blocks your sole source of shelter.

Stage 3-2


The blue, one-eyed blobs are back. Other than that, there's not much to say about this level.

Stage 3-3


The blue sphere enemies roll around and take one hit to kill, but they can double back. They can also go through the soft blocks.

Stage 3-4


The blocks that look like copper coils are the hard blocks; the gray circles with the rotating ball bearings are the soft blocks.

The gray guys with the yellow hard hats take two hit to kill; the red and blue guys take three hits and tend to stay away from your bombs.

If you need Remote Bombs, you can find them here.

Stage 3-5


The gold horned enemies with the flashing eyes take two hits to defeat, and they will charge at you if they see you.

Stage 3-6


The chameleon heads just move around and take one hit to defeat, but they can transform into Bomberman and go after you. While they are in Bomberman form, they are invincible until they turn back to chameleon head form, and hitting them will only stun them.

You can also get the Bomb Passer icon here.

Stage 3-7


There is a gold flame icon which, when picked up, makes your explosions so long that they can encompass the length of the playfield. If you grab it, play carefully.

Stage 3-8


The boss is one of the antagonists of the game in a machine that moves back and forth. Watch out for the claws that shoot to the bottom of the screen, and take out the missiles that come out whenever you can. The claws open before they shoot out. You'll need to hit the machine with the explosions from your bombs as it moves around. Whatever you do, don't stay directly across from the boss.

Once you beat the boss, you'll free a bunch of Bombermen, then it is on to World 4.

Wednesday, August 23, 2023

PrinceWatercress plays Super Bomberman - Part 2 of 7


In this entry, we take on World 2. This one isn't much much more difficult compared to the first world, thankfully.


World 2


Stage 2-1


The yellow blocks are the hard blocks. The red treasure chests are the soft blocks.

The purple ball enemies with the springs take one hit to defeat, as do the purple sphere guys with the big lips and teeth. The orange guys in the teacups also take one hit to defeat, but they can move through the soft blocks and they won't be the last enemy you'll see doing that.

Stage 2-2


No new enemies here.

The punch glove allows you to throw a bomb that is in front of you. Walk up to a bomb and press X or R to throw the bomb a few spaces forward. If it lands on a hard block or soft block, it will bounce again until it reach safe ground. If it lands on the wall, it will wrap around to the other side of the screen and land there.

Stage 2-3


The UFO enemies take two hits to defeat. Amazingly, they cannot move through soft blocks.

Also, the exit tile counts as an obstacle if you kick a bomb into it.

Stage 2-4


The yellow blob enemies take one hit to defeat. They will stop and turn into a square before becoming nearly invisible (save for their eyes) on a regular basis, but they are even more vulnerable than usual when that happens.

Stage 2-5


The yellow coin enemies take one hit to defeat, but they are quick and can move through soft blocks. What I like to do is keep pressing A and B simultaneously at the start of the stage when I am still invincible, assuming I have the remote bombs. Even if you don't have them, you still want to take them out first.

If you can somehow find it, you can get the Remote Bombs here.

Stage 2-6


The blue blocks are the hard blocks. The red spheres are the soft blocks.

Stage 2-7


This time, the red spheres that act as the soft blocks phase in and out. If you're about to walk through soft blocks, this isn't much of a hassle. Just watch out for the blue blob enemies.

Stage 2-8


The boss here is a giant clown face. He will shoot electric sparks in eight directions. Hit him as he flies around, and stay away from him at all times. When he gets sad, he will move faster until he closes his mouth again. As long as you're patient, attentive and keeping your distance, you can beat this guy easily.

Tuesday, August 22, 2023

PrinceWatercress plays Super Bomberman - Part 1 of 7


It's high time I played another Bomberman game, and this time, I'm playing one of the games on the Super Nintendo. This one is pretty difficult.


There is a story for this game, believe it or not. Cue Wikipedia:

The game's story takes place in the far to the north of Bomberman's hometown, Peace Town, where it lies the modern metropolis Diamond City. There, the evil Carat Diamond and his cohort, scientist Dr. Mook, are holding a Robot Tournament with robots specially designed for their combat and offensive capabilities. They hope to steal Bomberman's advanced combat capabilities, Diamond has created a fake Bomberman to go to Peace Town and kidnap the real Bomberman. They're aware of Diamond's plot, Black Bomberman heads out alone to face the fake Bomberman. But Black Bomberman is defeated and his castle is taken. However, Black Bomberman escapes and seeks refuge with White Bomberman, and warns him of Diamond's evil plan. Later, hordes of enemy robots begin their advance toward Peace Town. The two heroes must join forces to defeat Diamond.

World 1


When you start the game, you'll be on a small world map. Each location indicates one world in the game.

Level 1-1


The D-Pad lets you move around in four directions. A plants bombs. When planting bombs, you'll want to get away from your bombs so that the explosions don't hit you and kill you. This game, much like all other Bomberman games, are "one hit and you're dead" affairs. Running into an enemy or having an enemy run into you will also kill you and cost you a life. Aside from that, those are the controls and basics that you'll need to know for now, and I'll explain stuff over time.

At the top of the screen is your amount of lives and your current score. Below that is the current amount of time that you have in the stage. As you spend time in the stage, the white blocks below your lives and score disappear one by one until they reach the clock in the center. If you run out of time, you will lose a life. You can refill your time by finding a clock icon during the game.

The blocks that look like buildings are indestructible blocks, also known as "hard" blocks. The sirens here are destructible blocks, also known as "soft" blocks. The soft blocks can be destroyed with your bombs. The hard blocks cannot. You'll need to destroy soft blocks to get around in the level.

The red guys with the helicopter heads fly back and forth and rarely deviate from the direction they are going. They take one hit to defeat with your bombs.

The flashing blue tile is the exit tile that leads to the next level, and you'll need to defeat all the enemies before you can step on it and move on. Take care not to hit that tile with your bombs' explosions, as it will spawn more enemies that you will be forced to defeat if you do.

Sometimes, you will find icons underneath soft blocks as you destroy them. These icons are power-ups. The bomb icon lets you drop one extra bomb, and you can carry and lay down up to eight once you carry enough of them. At the start of the game, you will only have the ability to drop one bomb with a paltry explosion range of one tile in all four directions, but that will change as you go through the game and survive. This also makes your bombs deadlier, but this also makes it unintentionally easier to unwittingly blow yourself up, as your bombs' explosions will kill you if they hit you.

It is possible to blow up the power-up icons with your own bombs. Unlike other games, this does not spawn enemies if this happens.

Level 1-2


The little blue guys with the yellow heads take two hits to defeat. Their movement patterns are similar to the red helicopter head enemies.

The icon of fireball with the smiley face increases the range of your bombs by one tile in all four directions.

The roller skate icon will increase your movement speed. There is a limit to that speed, and it can be rather fast. Be careful when you are able to move faster.

By putting bombs in a line, you can create a chain reaction. You can do more damage faster this way, but you can also unintentionally blow yourself up if you're not careful.

Level 1-3


The tree stumps are the soft blocks; the log cabins are the hard blocks.

The little blue guys that bounce around take one hit to kill, but they can move around in packs pretty easily, so play it safe.

The icon of a foot kicking a bomb is the Kick ability. By moving into a bomb, you can kick it forward, and you can stop it with the R button. Unlike in other Bomberman games, kicking a bomb into an enemy will kill it as opposed to just stunning it.

Level 1-4


The floating bomb enemies will occasionally drop down and explode like one of your own bomb, and their explosions can do all the same things that your bombs' explosions can.

The life vest icon gives you temporary invincibility. As long as you're flashing, nothing will harm you, save for a time over. You also have invincibility when you start a stage or when you re-spawn from losing a life. That will come into play for a certain something a little later.

Level 1-5


The blue one-eyed blob will go after your bomb and try to eat it if the bomb is close enough. Having range on your bombs' explosions is a good thing here. Unfortunately, it takes three hits to take out the one-eyed blobs.

If you can find it, there is an icon of a heart with a bomb in it. This gives you remote bombs, which only explode when you tell them to. Set a bomb, then press B to detonate them. You will lose the remote bombs if you lose a life and you won't be able to get them back unless you can somehow earn them again, so do your best to survive in this game.

Level 1-6


The red and gray blocks are the hard blocks, while the moving green blocks are the soft blocks.

The green tanks take four hits to kill, and they also have flamethrower that shoot four tiles forward. If you have the kick ability, use it; it will make these things much easier to destroy.

The icon of the brick block with the lines going through it allows you to walk through the soft blocks. If you have the kick ability, it will replace it. This ability can help with getting away from enemies sometimes, but soft blocks won't stop all enemies, as you'll eventually see.

Level 1-7


If you blow up multiple enemies at once, you'll keep doubling the points on each one. It's possible to get a lot of points this way, and it is also possible to get extra lives by racking up the points.

Level 1-8


There is a boss in the eighth stage of a world. The boss here is a big blue orb guy with a hammer. Hit him with the explosions of your bombs, and never be south of him, as his hammer is bad news. He follows you around, but if you lay bombs as you go, keep hitting him with the explosions and stay alive the whole time, he is not too hard to beat. Remote bombs make this guy even easier.

Monday, August 21, 2023

PrinceWatercress plays Entombed - The Longplay


It's now time for me to play through this game without commentary. Enjoy!


Entombed is a game for the Atari 2600 in which you travel through a very symmetrical maze (how it is symmetrical, nobody knows) that continuously scrolls downward. The joystick allows you to move around in four directions, and the fire button lets you use a "make break." A "make break" is a tool that allows you to break through a wall, and whenever you break a wall, the wall located on the opposite side of the maze will also break, which is especially useful in two-player mode, where both players play simultaneously. By walking into a wall and holding the joystick towards the wall while pressing the fire button, you'll break the wall. Along the way, you'll need to avoid the mummies that can move superfast and go through walls when they turn from blue to orange, and you'll also need to pick up the moving bricks to get more "make breaks." On the B/Novice difficulty switch setting, you get three "make breaks" per brick; on A/Expert, you only get two. There are also two numbers on the bottom. The one on the left signifies how many "make breaks" you have, while the one on the right signifies how many points you have, and you get a point by coming across a "make break." Whenever you get five points, you'll enter the next maze. Each maze is faster and therefore more difficult than the last, and it gets both quick and hard in almost no time at all. Good luck trying to get through the blue maze! Most important of all is the small squares at the top, as those show how many lives you have. If you lose all your lives from either being pushed past the top of the screen or from hitting a mummy, the game is over.

This is not usually the kind of game one thinks of when they think on Atari 2600, but it's an interesting one. Sessions of this game are pretty short, and trying to get to the blue maze and then making it out is a heck of a goal to make for playing this game. The graphics, sound and control keep everything simple, but I have a bit of a gripe with only being able to move in four directions, as it makes it much easier to die sometimes, especially at the start of the faster stages. All in all, this is one game that is worth trying out at least once.

Sunday, August 20, 2023

PrinceWatercress plays Entombed


This game is a fast, frantic maze game. If you can make it beyond the blue maze, your reflexes are keen.


Entombed is a game for the Atari 2600 in which you travel through a very symmetrical maze (how it is symmetrical, nobody knows) that continuously scrolls downward. The joystick allows you to move around in four directions, and the fire button lets you use a "make break." A "make break" is a tool that allows you to break through a wall, and whenever you break a wall, the wall located on the opposite side of the maze will also break, which is especially useful in two-player mode, where both players play simultaneously. By walking into a wall and holding the joystick towards the wall while pressing the fire button, you'll break the wall. Along the way, you'll need to avoid the mummies that can move superfast and go through walls when they turn from blue to orange, and you'll also need to pick up the moving bricks to get more "make breaks." On the B/Novice difficulty switch setting, you get three "make breaks" per brick; on A/Expert, you only get two. There are also two numbers on the bottom. The one on the left signifies how many "make breaks" you have, while the one on the right signifies how many points you have, and you get a point by coming across a "make break." Whenever you get five points, you'll enter the next maze. Each maze is faster and therefore more difficult than the last, and it gets both quick and hard in almost no time at all. Good luck trying to get through the blue maze! Most important of all is the small squares at the top, as those show how many lives you have. If you lose all your lives from either being pushed past the top of the screen or from hitting a mummy, the game is over.

This is not usually the kind of game one thinks of when they think on Atari 2600, but it's an interesting one. Sessions of this game are pretty short, and trying to get to the blue maze and then making it out is a heck of a goal to make for playing this game. The graphics, sound and control keep everything simple, but I have a bit of a gripe with only being able to move in four directions, as it makes it much easier to die sometimes, especially at the start of the faster stages. All in all, this is one game that is worth trying out at least once.

Saturday, August 19, 2023

PrinceWatercress plays Frogs and Flies - The Longplay


...and now, this game minus commentary. Enjoy!


A really simple game, this. You and another frog jump around and compete to see who can jump around and eat more flies before it gets dark. While this seems like a game that you could get either for free or for 99 cents now, this went for full retail price back in the day.

There is a one-player mode and a two-player mode. Player 1 is the grey frog, while Player 2 is the red frog. The red frog stays still for fifteen seconds to allow for Player 2 to jump in at the beginning of a game before the computer takes over. You can also stay still for fifteen seconds and have a computer vs. computer match, which is pretty neat.

The real game changer, however, comes in the difficulty switches.

On B/Novice, you have simple controls which make it easier for young kids and those without video game skills to play. On this difficulty, pressing any direction on the joystick allows you to jump from one lily pad to the other regardless of where you go, while pressing the fire button sticks the frog's tongue out to eat the flies, which do not move around much on this difficulty and either move from one side of the screen to the other or double back halfway. On B/Novice only, if you're near a fly, the frog will stick its tongue out automatically. You have until the background turns black - which is about three minutes - to eat more flies than your opponent and get more points. At the end of the game, both frogs jump away, and a firefly shows up with the words "The End." You can then reset and even change difficulty switch settings.

On A/Expert, you have more control over where your frog goes, but it definitely takes some practice. Even then, it's a nice bit of fun. Left and Right on the joystick move left and right, while holding Up allows for more high-angle jumps and holding Down allows for more shallow jumps. Holding neither Up or Down allows for a medium angle jump that is a happy medium between Up and Down. Up and Down on their own allow for jumps straight up, both high-angle and shallow respectively. Tapping a direction allows for a short jump, while holding the direction allows for a longer one. If you fall into the water, you'll have to wait for the frog to swim back to the lily pad, but when you get there, you can control where he jumps next if you hold the direction down as you surface. This is a good thing, as the flies move around a lot more on A/Expert. You'll also have to press the fire button to eat the flies once you're near them no matter what, as the tongue won't automatically dart out like on B/Novice. The game is still three minutes long, and you'll still get the firefly telling you the game is over at the end.

This is a fun game. It's fun enough of B/Novice, but the real fun begins on A/Expert, where it almost feels like you're jumping on the moon as you're experimenting with movement and figuring things out. As for the graphics and sound, they're pretty simple and minimal, but they get the job done. It's a shame that not many people talk about this, but to be fair, there's not much to this game and there's more to virtually any other game on the system than there is to this one. It's still a fun game to play with friends, though, and worth checking out at least once.

Friday, August 18, 2023

PrinceWatercress plays Frogs and Flies


Well, this is an interesting game for the Atari 2600, even if there isn't much to it.


A really simple game, this. You and another frog jump around and compete to see who can jump around and eat more flies before it gets dark. While this seems like a game that you could get either for free or for 99 cents now, this went for full retail price back in the day.

There is a one-player mode and a two-player mode. Player 1 is the grey frog, while Player 2 is the red frog. The red frog stays still for fifteen seconds to allow for Player 2 to jump in at the beginning of a game before the computer takes over. You can also stay still for fifteen seconds and have a computer vs. computer match, which is pretty neat.

The real game changer, however, comes in the difficulty switches.

On B/Novice, you have simple controls which make it easier for young kids and those without video game skills to play. On this difficulty, pressing any direction on the joystick allows you to jump from one lilypad to the other regardless of where you go, while pressing the fire button sticks the frog's tongue out to eat the flies, which do not move around much on this difficulty and either move from one side of the screen to the other or double back halfway. On B/Novice only, if you're near a fly, the frog will stick its tongue out automatically. You have until the background turns black - which is about three minutes - to eat more flies than your opponent and get more points. At the end of the game, both frogs jump away, and a firefly shows up with the words "The End." You can then reset and even change difficulty switch settings.

On A/Expert, you have more control over where your frog goes, but it definitely takes some practice. Even then, it's a nice bit of fun. Left and Right on the joystick move left and right, while holding Up allows for more high-angle jumps and holding Down allows for more shallow jumps. Holding neither Up or Down allows for a medium angle jump that is a happy medium between Up and Down. Up and Down on their own allow for jumps straight up, both high-angle and shallow respectively. Tapping a direction allows for a short jump, while holding the direction allows for a longer one. If you fall into the water, you'll have to wait for the frog to swim back to the lily pad, but when you get there, you can control where he jumps next if you hold the direction down as you surface. This is a good thing, as the flies move around a lot more on A/Expert. You'll also have to press the fire button to eat the flies once you're near them no matter what, as the tongue won't automatically dart out like on B/Novice. The game is still three minutes long, and you'll still get the firefly telling you the game is over at the end.

This is a fun game. It's fun enough of B/Novice, but the real fun begins on A/Expert, where it almost feels like you're jumping on the moon as you're experimenting with movement and figuring things out. As for the graphics and sound, they're pretty simple and minimal, but they get the job done. It's a shame that not many people talk about this, but to be fair, there's not much to this game and there's more to virtually any other game on the system than there is to this one. It's still a fun game to play with friends, though, and worth checking out at least once.

Thursday, August 17, 2023

PrinceWatercress plays Seaquest - The Longplay


...and now, I play the game without commentary. Enjoy!


Seaquest is one of quite a few games published and developed by Activision for the Atari 2600. In this game, you control a yellow submarine with the joystick and fire at sharks and submarines while rescuing divers.

The joystick lets you move in eight directions, while the fire button lets you fire shots at enemies. You will have an oxygen meter at the bottom, and you will have to surface if you need to refill. When you are surfaced and refilling oxygen, you cannot move back down until your oxygen meter is completely full. This can be a pain in later levels, for once you make enough progress, there will be a surface sub that will move from right to left every so often, and if it runs into you, you're losing a life. It will help if you can get behind them and then surface, as that will give you more time to get out and then back in before the surface sub returns.

With the difficulty switch at B/Novice, the bullets will fire faster. At A/Expert, the bullets will fire more slowly. Bullets will move upwards and downwards with you regardless of what you have the difficulty switch set to.

Fish will swim at you in packs of up to three. While you can easily shoot them down, sometimes they will be chasing divers. You can save the blue divers by shooting the sharks and running into the divers, but if you shoot at the divers too much, they will swim in the opposite direction. Sometimes you will see divers swimming on their own, but they will be chased by the sharks sooner or later. When you save six divers, you can surface to get a bunch of bonus points and go on to the next level. Keep in mind that if you surface to refill your air before you save six divers, you'll lose one of your divers. You will also lose a diver if you lose a life.

Submarines will fire at you, and they will fire at you. If you can get around and behind them in a case of silent running, you can shoot them down for a ton of points.

When you complete a level, you'll get a lot of points for each diver you've rescued and how much oxygen you have level at the end, and the more levels you've completed, the bigger the amount of points you will get will become. You can get an extra life at every 10,000 points, but as you play through the game, the sharks and the subs will get faster and faster, and those extra lives can be spent pretty quickly.

All in all, this is a fun game from Activision that can be played with one or two players. While there are no other game modes and the difficulty switches only change the speed of the bullets, there is plenty of fast, frantic, albeit repetitive moving and shooting action, and you'll be racking up a ton of points once you figure out what to do and seeing just how far you can go. Activision made plenty of arcade-style games for the Atari 2600, and this is one of the good ones.

Wednesday, August 16, 2023

PrinceWatercress plays Seaquest


After seeing this one off and on through the years on YouTube, I finally decided to play this game. Glad I did; this is one of the more fun frantic games on Atari 2600.


Seaquest is one of quite a few games published and developed by Activision for the Atari 2600. In this game, you control a yellow submarine with the joystick and fire at sharks and submarines while rescuing divers.

The joystick lets you move in eight directions, while the fire button lets you fire shots at enemies. You will have an oxygen meter at the bottom, and you will have to surface if you need to refill. When you are surfaced and refilling oxygen, you cannot move back down until your oxygen meter is completely full. This can be a pain in later levels, for once you make enough progress, there will be a surface sub that will move from right to left every so often, and if it runs into you, you're losing a life. It will help if you can get behind them and then surface, as that will give you more time to get out and then back in before the surface sub returns.

With the difficulty switch at B/Novice, the bullets will fire faster. At A/Expert, the bullets will fire more slowly. Bullets will move upwards and downwards with you regardless of what you have the difficulty switch set to.

Fish will swim at you in packs of up to three. While you can easily shoot them down, sometimes they will be chasing divers. You can save the blue divers by shooting the sharks and running into the divers, but if you shoot at the divers too much, they will swim in the opposite direction. Sometimes you will see divers swimming on their own, but they will be chased by the sharks sooner or later. When you save six divers, you can surface to get a bunch of bonus points and go on to the next level. Keep in mind that if you surface to refill your air before you save six divers, you'll lose one of your divers. You will also lose a diver if you lose a life.

Submarines will fire at you, and they will fire at you. If you can get around and behind them in a case of silent running, you can shoot them down for a ton of points.

When you complete a level, you'll get a lot of points for each diver you've rescued and how much oxygen you have level at the end, and the more levels you've completed, the bigger the amount of points you will get will become. You can get an extra life at every 10,000 points, but as you play through the game, the sharks and the subs will get faster and faster, and those extra lives can be spent pretty quickly.

All in all, this is a fun game from Activision that can be played with one or two players. While there are no other game modes and the difficulty switches only change the speed of the bullets, there is plenty of fast, frantic, albeit repetitive moving and shooting action, and you'll be racking up a ton of points once you figure out what to do and seeing just how far you can go. Activision made plenty of arcade-style games for the Atari 2600, and this is one of the good ones.

Tuesday, August 15, 2023

PrinceWatercress plays Magical Pop'n - The Longplay


Now it's time to play the whole game in one sitting, minus commentary! Enjoy!


The Magic Gem...It is said that those who possess it will obtain immense magical power...

Because of its incredible power, and to prevent its misuse, it was sealed in To'ahl Castle, in To'ahl Kingdom...

Hundred of years passed, and then there appeared those wishing to awaken that power...

Behold To'ahl, a land where magic flourished...Where people knew nothing but peace...

In the castle dwelt a very energetic princess (voiced by former AV idol and later television presenter Ai Iijima). The princess is being chased by the resident wizard, who wants to teach her magic. The peaceful days left her feeling rather bored.

Eventually, magic class starts, but the princess dozes off. Suddenly, the crystal ball in the middle of the table flashes, and the resident wizard takes this as a bad omen. This doesn't bother the princess, though.

That night, the Demon King and his evil forces look out upon the town from the mountains in an attempt to take the Magic Gem.

Stage 1


At the start of the game, the Demon King's hordes have come down upon the village and the castle. The princess shows up to save the day by firing a giant laser at a wizard before chasing it outside. From here, you have control of the princess.

Left and Right let you move around, Down ducks, and Down-Left and Down-Right let you crawl. B jumps, Y attacks with the sword and A casts magic. Pressing Select will perform a special attack with the currently selected spell. Using magic costs stars, and using the special magic attack costs even more stars, so you'll want to be careful when using the special magic attacks.

With the sword, you can also hold Up and press Y to attack upwards either on the ground or in the air. When in mid-air, you can hold Down and press Y to perform a downward stab. Pressing Y repeatedly while standing still allows you to perform a three-hit combo. Holding Down and pressing B allows you to slide.

The only spell that you have is a laser, which costs two stars. Pressing Select allows you to fire a super laser that uses more stars.

At the top of the screen, you have your current amount of health and lives on the left, your current spells in the center, and the current amount of stars that you have on the right.

The penguins with the swords can defend themselves, but they are no match for a downward stab.

You'll eventually have to jump into the chimney to continue on, then make your down to get out of the building. The bats fly back and forth and can be easily hit.

The tiny blue slimes will move and leap towards you, but you can duck down and hit them.

Sometimes enemies will drop candies and cakes. The candies replenish half a heart, while a cake will refill a whole heart.

Press up in front of a doorway to enter it.

The springs will take you very high, and you don't need to press the jump button at a specific time to make that happen. Just walk onto the spring or jump onto it, and the spring will take care of the rest.

The guys with the spears can be easily defeated with a downward stab.

The dragons in the manholes only come out when you're a specific distance away, and they breathe either a single fireball or a stream of flames. The downward stab works best on them. You'll soon see them outside of their manholes later in the stage.

While there are multiple paths, it is easy to find your way around.

To open doors, walk into them.

The beds act like the springs, but you can hold B to get a higher bounce.

To open chests, attack them with the sword. The heart will fully heal you and add one heart to your maximum health. The golden statue head will give you an extra life if you grab three of them, and the game keeps track of how many you have in the upper-left corner of the screen. You'll usually find at least three in every level, although you can find more than that in one level if you know what you are doing.

The guys that throw stuff can be taken care of from a distance, unless you can run under the stuff they throw and hit them with the sword.

If you need to, you can drop down certain platforms by holding Down and pressing B.

To beat the purple wizard, you'll need to strike them while they are solid and not flashing, and you'll need to move out of the way to avoid being hit by the furniture that the purple wizard telepathically throws at you. Mini-bosses and bosses have their own health bars in the upper-right corner of the screen. When they lose all of their health, they go down.

The guys with the hoods will repeatedly hop away as you approach them; hit them with the laser to get rid of them. If you can leap to the right off the edge near where the penguin soldier with the cannon (and his friend as ammunition) is, you can land on the balcony and get a chest with a birthday cake. The birthday cake will refill all of your health. Thankfully, you can still make your way up to the balcony from the bottom if you can make a wrap-around jump on the left side.

You'll eventually see blocks with what looks like lollipops. You'll have to make your way down and avoid the green plasma balls that bounce around before finding the grenade spell - your first new spell of the game. Press R to switch between spells.

The big blue slimes will split into three smaller ones when struck.

The grenade acts as an explosive you can throw at enemies from distance and costs four stars to throw. Pressing Select with the grenade equipped performs a screen-clearing explosion that defeats all on-screen enemies. With this spell equipped, you can blow up the blocks with the grenade icon on them.

The stars will refill your magic. The big stars will give you twenty stars if you find them and pick them up.

The leap off the crates with the path of stars leading down in the sewer area leads to where you need to go.

To defeat the tanks, destroy the guy on the top of it first, then duck down and keep hitting the front of it to avoid getting shot.

The building to the left near the end is a good place to beat up enemies to farm for health and stars. Sometimes, enemies will also drop stars.

The boss here is some sort of flying demon. Jump up and hit him with the sword when he is not flashing. Pay attention to the flying demon, as he has several attacks. He can divebomb at you - which makes him vulnerable to a downward stab - but he can also drop down and rush across the screen with a spinning drill attack. He can also fire projectiles from above that you'll need to avoid. 

Once you beat the boss, you'll be able to leave and complete the stage. You'll get a bunch of stars and all of your health back.

Stage 2


The first section introduces a few new enemies: bunnies that will leap at you, flowers that spit seeds upwards every so often, fish that will leap out of the water and bird enemies who hide in bushes. With the bush enemies, wait for the enemies to pop out before hitting them. Thankfully, the water here does not hurt you.

You'll have to enter a cave in the second section in order to explore an underground cavern. There will be jellyfish-like enemies that will float around as well as mole-like enemies who are vulnerable when they dig around. To take out the bugs that move back and forth, strike them in the front, and stay away from them when they roll around.

Watch out for the plant that try to eat you; wait for them to move out of the way before proceeding.

To beat the plant mini-boss, you'll need to strike down the arms with the sword or the grenades. Once they are down, you'll need to strike the part in the center as the boss spits seeds that you'll need to avoid everywhere. Once you beat the mini-boss, go left for another heart for your health as well as a big star. Then, enter the doorway to get the grappling hook spell.

The grappling hook lets you grab onto the circles that are suspended in mid-air throughout the game. Thankfully, it does not cost any stars to use it. Equip it, then press A to shoot the hook at a 45-degree angle, and when you latch on to a hook, you'll swing back and forth. Wait for the princess' feet to kick up before holding forward and pressing either A or B to jump off so you can get where you need to go. Getting the timing down for both grappling onto the hooks as well as when you jump off so that you move forward every time will take some practice, but you'll get some in in the next room, anyway.

If you press Select with the grappling hook equipped, you'll perform an eight-way spear attack that costs several stars to cast. It does not have a long range, but it doesn't have a super-short range, either.

The pointy tree branches act as trampolines.

Eventually, you'll come across a bridge, and a big green ogre will destroy the bridge and knock you down below. From here, you'll need to jump from one tree branch to another while also using the grappling hook to get from tree to tree. If you look high and low, you'll find plenty of power-ups, including statue heads, birthday cakes and big stars.

Some chests will have orange bombs in them. If you find one, get away before you get hurt by the explosion.

The brambles are spikes; don't land on them. If enemies land on them, they will be damaged and killed by them.

While you're in the dark forest, you'll have to deal with archers who will shoot arrows at you as well as brown stag beetles who will dive at you.

At the end of the long grappling hook section across the water, there is a wall you can strike with the sword. Doing so will reveal a hidden cave where you can find a statue head.

You'll eventually face the big green guy; hit him with the sword three times to take him down. He can jump around and also hit you with his bone, so hit him quickly.

The boss is a spikey orange guy with green leaves for a propeller. He can shoot out seeds that produce spiky columns that grow out of the ground before disappearing, fly up into the air and then fall on your current position, and throw his propeller like a boomerang.

Hit the guy with the sword or with the laser whenever he is on the ground. You can use platforms on either side of the temple entrance to hit the guy while he is flying around in the air, but sticking to the ground is safer.

Stage 3


The red slimes shoot spikes out of their bodies, and they are invulnerable when the spikes are out. The spikes will eventually disappear, and you can hit them.

Be ready to jump on platforms that fall down after you land on then. If you see a series of platforms, be ready to jump from one platform to another quickly or else you're going back and doing that platforming again.

The blue orbs move around the platforms, and are dangerous to the touch.

The first mini-boss you'll meet here is a giant skull surrounded by a floating ring of smaller skulls. While you can hit the big skull with your sword, you can also use the grenade it make it easier to hit. The mini-boss can turn into a big skull and try to crush you, and it can also send the ring of skulls at you whenever it stops. Thankfully, the ring of skulls turn red before they come at you. There are platforms in the room where you fight this mini-boss, but if you know what you're doing, you won't be using them very much.

Once you beat the skull mini-boss, there are plenty of routes you can take. The door up and to the right takes you to a statue head, but the door to the far left takes you to another mini-boss: a rock with a big eye. Attack the corners so that the boss can't shoot projectiles at you, then stay away from the boss and strike it in the eye whenever possible while avoiding the big teardrops that come out of the eye.

After you beat this mini-boss, go to the left and enter the first door you see. The mummies have a long range shove attack, but if you duck, they can't hit you. Thankfully, you can duck, crawl and attack while ducking and crawling to beat them. They can double back if you get behind them, though. You'll also find the Freeze magic, which allows you to freeze fire with a three-way snowflake projectile and destroy it with the sword. Pressing Select also casts a full-screen freeze attack that freezes all enemies, but it costs a lot of stars.

The brown guys with the bones can breathe fire. Duck down to hit them, or hit them from below.

The statues that shoot projectiles can be hit three times, but you will push them back every time you hit them.

Before you leave the mountainous area that leads to the second mini-boss and the freeze magic, you'll want to open the chest that contains the heart. You're going to need all the health you can get in this game.

Eventually, you'll have to go through the temple area with the fire that gets in your way as soon as you arrive. You'll soon start seeing all the hazards you've seen in the stage so far, including the spiked ball and chain that swings back and forth. There is also a new hazard: a face statue on the wall that spits projectiles. While you can jump over the projectiles, you can also throw the freeze projectile that you have at it, and you can also destroy projectiles from wall faces with your sword. Keep this in mind for later levels.

The freeze magic can be used to freeze columns of fire that come out of the lava, which thankfully doesn't kill you instantly. You can use the newly-created ice columns to gather stars if you need to.

If you go left before going towards the boss, you'll find a room with three chests where you can refill on stars and health.

The boss here is a giant statue with a head that removes itself from the statue to attack you. Each face on the head has its own attack, but as you destroy the faces, you'll whittle down the head's offense. You can use the sword, but the laser and the grenades can also help if you want to fight from a distance. Believe it or not, you can hit enemies with the grappling hooks, and it also works well against some bosses, especially this one. The statue can shoot down lasers, spits fireballs at you, and even drop bombs. The face will also move around and bounce off the sides of the screen, but you can crawl underneath it on the ground as you keep away from it. If you have trouble getting to the statue, you can stand on the other parts of the statue such as the shoulders, hands and arms. Eventually, you'll destroy all the faces and go on to Stage 4.

Stage 4


The demons with the pterodactyl wings that come to life from their statue forms can be hit from below. Get under a statue and start swinging upwards by holding Up and pressing Y. You'll get a hit in early. You can then jump up for the second upward slash.

The blocks with the laser cannons will shoot at you, but you can push them around and even stand on them to jump to higher platforms. You can crawl into them to push them without getting hurt by the laser.

The water acts as a conveyor belt that pushes you back. Also, the Stage 1 boss returns as a mini-boss and the same strategies apply, although there is a new one that you can do. Believe it or not, you can strike it with the grappling hook and do damage. Also, if the demon is at the extreme sides of the room, you can get under it, jump up and slash upwards.

The blue dragons are like the red ones from Stage 1, but they spit ice at you. The penguins move back and forth, and when they stop to look around, they will slide at you soon afterwards.

Watch out for blocks with spikes that are moving around. Thankfully, you can use them as platforms.

Use the laser in the part with the low spiked ceiling to take out the penguin. You can shoot through the wall to defeat it, believe it or not. From there, lightly tap the jump button so you don't hurt yourself on the spikes.

The blue mummy still has the extendo-arms attack, but he can also throw rocks at you.

The bouncing blue balls are indestructible. Just run under them.

The statue face on the wall shoots a five-way shot from far away. Thankfully, you can hit the projectiles with your sword. Be ready to do that so you don't get knocked backwards on the last platform when you see one for the first time. After that, go down and to the left through the fake wall for a health extension. You'll probably be needing health at this point, especially with the two wall faces shooting five-way shots on both sides of the room.

This is the first stage in which you will see floor switches. Sometimes they will drop down enemies that you will have to defeat before moving on, and others will open doors. Some switches will only stay pressed for some time, however. There are others still that require pushing the blocks with the laser cannons on them. Once again, remember to crawl when you push them to ensure you don't get blasted.

You will pass by four torches at one point, with one of the torches being unlit. Remember this for later. In the next room, you will be in a large room where platforms move in a circle. Make your way to the top, and watch for the wall face lasers. The door on the left leads to another chamber where a laser block has to be pushed onto a button. After another room where the floor switch gives you another , you'll need to beat up a bunch of big blue guys with bones. Thankfully, they are easy to defeat as long as you are quick with your sword. From there, hold Down and press B to drop down and enter another magic spell chamber where you can get the Flame spell.

With the Flame spell, you can shoot a little magic flamethrower that can be used to melt ice blocks that are in your way. It uses three stars when you use it, and the longer you hold the A button down, the more stars you will use overtime. You're better off holding the A button to melt the ice blocks, as it is a lot faster than just pressing it repeatedly. Also, the Select button allows for a full-screen fire attack that burns all enemies, but it also uses a ton of stars to cast. Thankfully, the room where you find the spell has a chest with a big star in it.

Go back to the torch room and use the Flame spell to light the torch to unlock a hidden door. Inside is four statue heads. From there, you can go back to the lower-right corner of the platform room and melt the ice to continue on.

The blue dragons in the icy castle corridor will roll up big snowballs and create a big snowman king. This is the next mini-boss. Hit the mini-boss in the head with either your sword, the laser or the grenade. Stay on the sides to avoid the attack where he sends his body at you. It won't be long before he goes down.

In the next area, hit the plants with your sword and watch the ceiling for icicles that will fall down when you get close enough to them. Wait for the platforms to re-appear before jumping on them to get to the next door. From here, you'll have to stay on the streams of water while jumping over the snowballs that move towards you pretty quickly to get to the end. In the next room, you'll have to jump on the moving platforms with the spikes at the side to get to the door above.

For the next room, you'll need to hit the switch to the right, then go down, avoid the spiked blocks and the penguins, and get to the door above before the platforms disappear. This may take a few tries. You'll then have to stand between the bouncing blue balls and avoid the wall face projectiles as you hit the switch and get to the door before it closes.

After a room with some penguins and some icicles (the later of which can be struck with the sword), your grappling hook skills will be put to the test. You'll have to hit the switch on the far right, then quickly get to the door that is being blocked by the mummy. There are two destinations at the top. The chest on the left contains a statue head, while there is a mummy on the right. If you need to, take out the mummy first before going for the chest and the door. 

After one more room where you can get health and stars, you'll fight some more pterodactyl demons and get another stretch to refill health and stars. You'll then face a giant water snake. This is the boss. For the first part of the battle, stay near the snake and duck down so you don't get lunged at, and hit the water snake in the face with your sword when it is low enough.

Eventually, it will turn red and go in and out of the water. There are only two areas where it can surface, but it can still take you off guard. Equip the Flame spell, and when the water snake sinks into the water before surfacing again, use the Flame spell to hit the water snake on its way back up. From there, you'll need to get away from the water projectiles that it kicks up. It will take a while, but you will eventually beat this boss and continue to Stage 5.

Stage 5


The enemies that fly at you at the beginning dive down, shoot projectiles, then fly off. If you go slowly, you can encounter them one at a time and slash the projectiles.

The bird enemies with the black helmets shoot rockets at you, but you can easily take care of them with a downward stab in the air.

The columns with the thick yellow lines are solid walls and cannot be passed through.

Watch out with the skull platforms; they can carry you into the ceiling spikes and do damage. If you drop down and to the left after those platforms, you'll find a door that leads to a birthday cake and some pick-ups. You only have one chance to go here, and if you drop all the way down, you can't go back.

You can use Up and Down on the D-Pad to go up and down the elevator tubes.

Not only do the guys with the spears return, but so do the tanks. If you go down and all the way to the left, you'll find some fire to freeze and a path leading to a ton of pick-ups and the Roll spell, which is the final spell in the game. By equipping it and holding A, you can roll up certain walls that have what look like "up arrows" on them. It costs two stars to use and you'll roll quickly up certain walls at a pretty fast speed. Pressing Select allows for another full-screen attack that costs a lot of stars to cast.

Now that you have this spell, go back outside and go all the way to the right on the lowest floor. You'll find a wall with the "up arrows" on it that you can roll up. Go up, then push the block with the laser cannon to the left off the edge to open the door.

The heads on the outside shoot projectiles, but they and the projectiles can easily be destroyed.

The mini-boss - a knight with a hammer - is above you in the next room. You'll need to use the Roll spell to get up to his level. Wait for the mini-boss to stop and strike with the hammer, then hit him in the head with a downward stab as it swings its hammer. If you get knocked off, you can keep moving back and forth and hitting the enemies for stars and health. Make sure the enemies are away from the walls so the items don't spawn inside the walls. The mini-boss not only has a shockwave attack with the hammer and a fireball attack, but he also has a five-way shot that he can send at you. Once you defeat him, you can go through the door that he was guarding. 

In the second section of the area, watch out for the flames below. You can get more stars and health in the door ahead. In the next door, there is another statue head in a chest on the way up. In the next door, there is an elevator tube that you can't use yet. To the right is a corridor leading to a door you can't open yet.

Below the floating platforms is another room with some skull platforms and spiked balls and chains. Don't go there yet. Instead, go all the way to the left for another health extension, then get in there and go outside. You'll be at the bottom of the elevator tube from earlier. You'll face a knight with a mace in the next room. Crawl towards the knight to avoid the mace as you strike him. When he revs up his rocket booster, be ready to jump over him, then hit him when he stops.

After this, you'll need to use the Roll spell to make your way up. Hit the switch in the next room to open the door on the other side, then go up the elevator tube and enter the door to the right to continue on.

Use the Roll spell to get past the spikes that pop up in the narrow corridor ahead. The door on the way up after that leads to more stars and health. On the way up, you'll see more platforms as well as some slowdown (which is alleviated somewhat by defeating enemies). The circles in the center of these spinning platforms are turrets that alternate between shooting vertically and horizontally. Watch out for the projectiles, as the turrets shoot in two directions simultaneously. At the top, there will be stars and health to the right, and the path to the boss on the left, where you'll get one last chance to refill on the essentials.

The boss here is a robot bird. Hit the bird in the head, then attack the light on the bottom of its body. When you hit the head, the light on the bottom will turn from green to red, allowing it to be attacked. Attacking the body is what hurts it, but attacking the head is what opens up the weak point. The robot bird has several attacks, such as raining down missiles, shooting lasers that criss-cross on each other and charging directly at you. Stay on the move to avoid the bombs, and stay low to above the lasers. Jump over the boss to avoid the charge attack. Once you have this boss figured out, you'll be able to continue to the sixth and final stage of the game.

Stage 6


First things first: there are multiple paths here. At the start, the upper path leads to the easier path, while the lower path leads to the harder path. I take the easier path, and as a result, I don't mention all of the enemies here (although the Frankenstein monsters that move slowly and take a few hits to kill are pretty endearing). Also, this place is a bit of a maze, and there are multiple paths that you can take to get to the end. Thankfully, it's pretty easy to make your way around. If you see an elevator, always go up or stay upwards if you want to take the easier path. Going down takes you towards or back to the harder one. Nevertheless, if something is worth mentioning, I will mention it here.

There are plenty of chests full of stars and health, so make your way around. 

The black and gold guys with the bones throw fire that travels a limited range.

There are mini-bosses here, but it is possible to avoid them entirely. One of them is a gold and green version of the armored mini-boss with a hammer from Stage 5. The same strategies apply, but you have a lot more room to maneuver with this time around. When you go to the right from this boss, keep going down the elevator tubes. From there, stay to the right and take the door on the upper-right corner of the room. Watch out for the statues that float up and down and shoot projectiles on the way there. You'll face another mini-boss.

This mini-boss is a vampire in a blue cape. There will be four sets of yellow eyes above you, and one of them will turn into the vampire while the other three disappear. When the vampire appears, strike it immediately. If he drops down, shoot him with a laser, then run up to him and hit him. This mini-boss can be skipped if you know where you're going.

The black water hurts you; don't jump into it.

The red wizard that floats around will constantly get away from you as you approach it. If you keep him on-screen and stand still, he will move elsewhere and start throwing down fireballs that turn into columns of fire. When it moves, that is when you move and attack it. The red wizard will block your magic, and if you take too long to hit the wizard, he will block your attacks as well. When you know what to do, this guy is easy to take down.

The blue bouncing electricity balls are rather annoying, as they can go all over the place and be somewhere that you don't want them to be as you hit the switch and get to the door while also dealing with the blocks on the top and bottom.

The blue wizard fights mostly the same way as the red wizard, but he can also dive down at you and try to hit you with a laser. If he does drop down, you can still hit him.

The small yellow platforms act as trampolines. About halfway up the area past the blue wizard, you'll want to take the left path. Use the grappling hook, then roll up the wall to find a door. The next area will be full of platforms and wall faces and will be riddled with slowdown. The room in the upper-left leads to two black and gold guys with bones as well as stars and health; the room in the upper-right (duck under the spikes and crawl on the way!) leads to power-ups and the way forward...with the way forward being all the way up. Don't forget to roll up the wall!

This leads to some platforming and a path outside. By holding Down and pressing B in the next room, you'll be able to continue to another section. Left leads to health and stars, while right continues on. You'll face another knight with a mace (same strategies apply; stand on the windowsills!), followed by spikes hounding you. The upper-left corner of the spikes room has health and stars, as does the next room.

You'll soon fight the Demon King. You'll fight him much like the wizards. Wait for him to attack, then run up and attack him. He will shoot blue projectiles at you, but he can also throw a red fireball down at you. Thankfully, you can hear the red fireball charge up before he tosses it forwards.

When you defeat the Demon King, he will use the Magic Jewel's magic to turn into an even deadlier demon, starting the second phase of the final boss battle. Wait for the orb in its center of its body to appear, then strike it. The orb will be either red or purple, but it will be there. The boss can shoot five-way lasers and beams of lightning downwards, but its deadliest attack is the red fireballs that slowly home in on your current position. The fireballs do disappear, but it takes a while for that to happen. For best results, never stand directly underneath the boss, and move to one side after you hit the orb in its body when it appears. The Demon King's second form has more health than any of the bosses or mini-bosses (six skulls instead of four), but if you're patient and you're paying attention to everything, he can still be easy to beat.

After you beat the Demon King, you'll get the Magic Jewel back and the Demon King will be no more. The Magic Jewel will be returned back to town, and the town - and the world - will be safe once again. You just beat Magical Pop'n!