Sunday, August 13, 2023

PrinceWatercress plays Magical Pop'n - Part 5 of 6


We're now at the Demon King's front door. We'll have to get past the defenses if we are to have a chance at getting the Magic Jewel back.


Stage 5


The enemies that fly at you at the beginning dive down, shoot projectiles, then fly off. If you go slowly, you can encounter them one at a time and slash the projectiles.

The bird enemies with the black helmets shoot rockets at you, but you can easily take care of them with a downward stab in the air.

The columns with the thick yellow lines are solid walls and cannot be passed through.

Watch out with the skull platforms; they can carry you into the ceiling spikes and do damage. If you drop down and to the left after those platforms, you'll find a door that leads to a birthday cake and some pick-ups. You only have one chance to go here, and if you drop all the way down, you can't go back.

You can use Up and Down on the D-Pad to go up and down the elevator tubes.

Not only do the guys with the spears return, but so do the tanks. If you go down and all the way to the left, you'll find some fire to freeze and a path leading to a ton of pick-ups and the Roll spell, which is the final spell in the game. By equipping it and holding A, you can roll up certain walls that have what look like "up arrows" on them. It costs two stars to use and you'll roll quickly up certain walls at a pretty fast speed. Pressing Select allows for another full-screen attack that costs a lot of stars to cast.

Now that you have this spell, go back outside and go all the way to the right on the lowest floor. You'll find a wall with the "up arrows" on it that you can roll up. Go up, then push the block with the laser cannon to the left off the edge to open the door.

The heads on the outside shoot projectiles, but they and the projectiles can easily be destroyed.

The mini-boss - a knight with a hammer - is above you in the next room. You'll need to use the Roll spell to get up to his level. Wait for the mini-boss to stop and strike with the hammer, then hit him in the head with a downward stab as it swings its hammer. If you get knocked off, you can keep moving back and forth and hitting the enemies for stars and health. Make sure the enemies are away from the walls so the items don't spawn inside the walls. The mini-boss not only has a shockwave attack with the hammer and a fireball attack, but he also has a five-way shot that he can send at you. Once you defeat him, you can go through the door that he was guarding. 

In the second section of the area, watch out for the flames below. You can get more stars and health in the door ahead. In the next door, there is another statue head in a chest on the way up. In the next door, there is an elevator tube that you can't use yet. To the right is a corridor leading to a door you can't open yet.

Below the floating platforms is another room with some skull platforms and spiked balls and chains. Don't go there yet. Instead, go all the way to the left for another health extension, then get in there and go outside. You'll be at the bottom of the elevator tube from earlier. You'll face a knight with a mace in the next room. Crawl towards the knight to avoid the mace as you strike him. When he revs up his rocket booster, be ready to jump over him, then hit him when he stops.

After this, you'll need to use the Roll spell to make your way up. Hit the switch in the next room to open the door on the other side, then go up the elevator tube and enter the door to the right to continue on.

Use the Roll spell to get past the spikes that pop up in the narrow corridor ahead. The door on the way up after that leads to more stars and health. On the way up, you'll see more platforms as well as some slowdown (which is alleviated somewhat by defeating enemies). The circles in the center of these spinning platforms are turrets that alternate between shooting vertically and horizontally. Watch out for the projectiles, as the turrets shoot in two directions simultaneously. At the top, there will be stars and health to the right, and the path to the boss on the left, where you'll get one last chance to refill on the essentials.

The boss here is a robot bird. Hit the bird in the head, then attack the light on the bottom of its body. When you hit the head, the light on the bottom will turn from green to red, allowing it to be attacked. Attacking the body is what hurts it, but attacking the head is what opens up the weak point. The robot bird has several attacks, such as raining down missiles, shooting lasers that criss-cross on each other and charging directly at you. Stay on the move to avoid the bombs, and stay low to above the lasers. Jump over the boss to avoid the charge attack. Once you have this boss figured out, you'll be able to continue to the sixth and final stage of the game.

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