As the game gets a little more interesting, the game starts getting a little more difficult. This can be done, though.
Mission 3: Defend Neo Three-Mile!
For this level, we can now take six hits instead of four before dying. We also get our ICE Combat Suit, which allows us to do quite a few things that we could not do before.
With the ICE Combat Suit, you'll be able to collect multiple weapons. They are as follows:
Shot: Your default single shot.
Super: The super shotgun. You'll shoot three regular shots at once instead of one and do more damage. Definitely more useful than the regular shot.
R.L.: A rocket shoots downwards and forwards, obliterating any enemies in its path.
P.C.: The Plasma Cannon. If you wait for a second or two, it will charge up. Charged up shots do more damage than uncharged shots.
Fire: When used, this will use up the entire Burner meter and will destroy all enemies on-screen in addition to doing damage to bosses. Unlike other weapons, this weapon is one use only, and when you use it, you'll have to get it again.
If you have any weapon other than Shot equipped when you die, you will lose that weapon and you'll have to regain it all over again. Shot is the only weapon that you cannot lose.
By double tapping C, you can also use the jetpack to do a double jump just by holding a direction on the D-Pad before the second jump. If you press and hold C on the second tap, you can also fly in eight directions with the D-Pad. The latter part will come in handy later. When you use the jetpack, you'll also use energy from the Burner meter in the upper-right corner of the screen. Your Burner meter does refill, but it refills slowly.
The green tanks that move back and forth will shoot directly at you. Take them out before they do the same to you.
The grey robot enemies will jump around and shoot rockets at you from above. Thankfully, it is pretty easy to anticipate where they will jump to and land, and you can shoot them down accordingly. They'll usually come out of the blue cylinders located throughout the stage, which makes it easier to memorize when they will pop up.
The human enemies will be ready to shoot at you, so take them out quickly. Some of them will also be on jetpacks. Take them out from either at a distance or from below. Make sure the first one you see stays on-screen when you kill him so that you can get the Rocket Launcher. You'll need it for the robotic enemy that comes up not long after this enemy.
The 1-Up icon is red and has "1UP" on it.
The boss will follow you around and will shoot an orb that will fly at your current position and also have an electrical charge. When the ring of electricity around the orb is at its biggest, shoot the boss with the Plasma Cannon or Rocket Launcher before it shoots the orb off. If your timing is right, it will not fire the orb at all, and it will just reposition itself. You can just stand there and keep shooting it at the right time, and it will never attack.
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