Monday, December 31, 2012

ProtonJonSA plays Ninja Gaiden for Master System - Chapter 4

Finally, now the game is getting interesting!

We're on Mount Fuji? Oh, my. And there are planks of plywood on the waterfalls that can damage us...and they take three hits. Normal enemies take one or two, but planks of plywood take three? What, is wood stronger than people in Japan? Is that what the game is trying to tell us?

After climbing up the ladder in the second screen, you'll see red ninjas that throw shurikens...which wouldn't be a big deal if the shurikens homed in on you. I wish there was some way to explain this. Either these guys have better ninjitsu skills than the Dragon Ninja, or the shurikens are infused with technology. I can't tell.

Some ninjas will also fall out of the sky and fall sword blades down in an attempt to send you into a pit and kill you. Almost reminds me of the ghosts in Cat Mario...or Frog's Leap Slash in Chrono Trigger.

The boss here is a cyborg that flies around. When it comes down, immediately slash it and run. That will make it easier to jump over its firepower. When it's down to half, it'll resort to Plan B and try to crash into you. It'll still fire at you, but he's slightly easier now.

Sorry if I've posted more links than random comments, there weren't as many golden moments, especially in the cutscenes.
- PrinceWatercress, 3/5/2011
0:56 - Yes, he is slashing it three times.

1:30 - And you're given a hard time by birds yet again...but that's nothing new.
1:55 - The shuriken follows Ryu's movements. How does this even make sense?!?
2:16 - Yeah, these guys start showing up here. This is where some of the normal Ninja Gaiden "oh, remember this part because that's where you get this weapon to defeat this enemy/this is where an enemy shows up with no warning" stuff really begins taking place in the game.
3:56 - ...and again...
4:03 - Another jumping section! Yay!
4:46 - For the first time since that pack of birds in Chapter 2, something comes at us that nearly knocks us into the pit without warning.
5:10 - Why didn't you use your ninjitsu power? You fool!
5:48 - A cyborg?!? Oh hell yes! Thank you, Sega!

6:40 - The closing cutscene.
7:44 - Well, no shit.

ProtonJonSA plays Ninja Gaiden for Master System - Chapter 3

No, I am not going to make that joke again. Eat me.

Yet another typo at the beginning of the opening cutscene. Beautiful.

Wow, you're actually in the Japanese countryside this time around. There are men in black that look like the referee in Samurai Shodown, temple priests and bushido-practicing swordsmen...and they all want to kill you!

In the second screen, there are ninjas hiding behind the pillars on the top path that hide and throw rocks at you. You can only see their arms when they throw stuff at you, which is actually pretty peculiar for a Ninja Gaiden game.

When you supposedly reach a dead end, leap onto the wall and leap upwards. You'll climb a roof and then end up in a forest, run thorugh a deserted, trashed-up temple, run through more forest, and run through a well-kempt temple full of spikes.
0:15 - Sameman. It's like they couldn't even decide between "samurai" and "same man," so they combined both words and made this. Then they keep changing his name from "the Tsutenkaku samurai" to "Tsutenkaku." Make up your minds!
1:25 - That guy is hiding behind a pillar. That guy is hiding behind a pillar! Holy crap, this game actually has one good enemy! Score!

1:56 - Okay, maybe I spoke too soon this time. The black ninjas we saw can camouflage themselves on certain walls. How I'm supposed to see that guy is beyond me.

3:02 - Ryu Hayabusa can do the duck walk in this game!
4:34 - Now that's just disorienting.

4:49 - If Tsutenkaku is such a legendary samurai, why does his attack pattern suck? All you have to do is hit him with distance weapons, assuming you have a lot of ninjitsu. Otherwise, just stand two tiles away from him and run away, then run towards him, hit him, run back, run towards him, hit him, run back, bounce off wall over him when necessary, rinse, lather, repeat.
5:34 - The closing cutscene for Chapter 3.

Sunday, December 30, 2012

ProtonJonSA plays Ninja Gaiden for Master System - Chapter 2

Pursit In Tokyo." Gee, thanks for the Engrish, Sega. How could you.

 Yakuza now? Great...and they want to Ryu to join their gang. Ha!

And as soon as the chapter starts, the enemy on the right looks like a drunken salaryman. Could this get any weirder and/or typically Japanese? Seriously...

The guys with the glasses kill me with projectile shooting...cameras? It's the second level and I have to deal with people with killer Kodaks? what is this i don't even

When you enter the building, there are floors where spikes pop in and out. Typical old-school Ninja Gaiden, I guess. You climb a couple of ladders (what, no stairs or elevator?) and then you end up jumping from rooftop to rooftop. You'll have to be careful at this point, since birds will fly up at you from the bottom of the screen. After a couple of buildings, you make a huge leap of faith onto a platform that is literally a set of conjoined windowsills at the side of a buidling. It then gets really confusing from there, since the colors seem to blend into each other and you have guys in red shirts with knives jumping over the pits.

The boss is even simpler than the first one. It's like logic just took a vacation and Sega just decided to do whatever they wanted...or something. I dunno. He just sits there at the top center of the screen and doesn't even react when you stand next to him and stare at him, much less hit him with your sword. The only "attacks" he has are the guys that run really fast across the screen and the spikes that pop in and out of the floor at the bottom. He sends out more enemies, but they're just like the ones you've seen throughout the stage that shoot bullets.

Once you finally kill him, he tells you that the Bushido is in the hands of a samurai named Tsutenkaku. But the next stage is called "Samurai in Tsutenkaku." The Engrish gods strike again!

Why do I have the feeling I'm about to play a game that's famous for being a toned-down stand-alone game that has nothing to do with the series as whole, having a whole bunch of unoriginal bosses that are really bad and a whole bunch of typos and mistakes in the translation?
- PrinceWatercress, 3/4/2011
1:22 - Now we're switching from fighting other ninjas to fighting normal people who look like drunken salarymen. Wonderful.
1:32 - OH GOD IT HAS A CAMERA THAT SHOOTS PROJECTILES WHAT IS THIS I DON'T EVEN
2:20 - ...and that guy just ran through a wall.
3:43 - Now Ryu Hayabusa is jumping from the tops of buildings! Awesome! It's like Spider-Man for Game Boy...except slightly less sucky!
3:53 - A bird flies up from the bottom of the screen. Watch out!

4:10 - If I hadn't watched this, I wouldn't have known that you're supposed to land on the construction crane hook. Just letting you know.

4:28 - The birds are already killing!

/gwonam
5:32 - All you have to do is go up to the platform he's on and keep on slashing him. He doesn't even react in any way whatsoever. He just sits there and let you stare at him, much less hit him. Oh, dear God, Tecmo, why did you allow this game to be made?!?
5:56 - He sends out more enemies the further you weaken him. And no, I didn't speak too soon, since he would have been ninja sausage in mere seconds if NES trilogy rules applied.
6:11 - Here, have a cutscene.
6:38 - "These man." *facepalms*
6:54 - I'd hate to be the Samurai in Tsutenkaku. I'd probably be the poster child for a de-motivational poster for Japanese gay samurai assrape.

ProtonJonSA plays Ninja Gaiden for Master System - Chapter 1

I really wanted to do a walkthrough for this after seeing this series. I really wished to. But as soon as I saw how different this was from the NES trilogy, I felt compelled to do my own play-by-play "thoughts" on the game.

First of all, the game is much different from the NES trilogy. It's not hard from the get-go like the fabled series we know and love; instead, it's kinda easy. It's developed by Sega under license from Tecmo, meaning that Tecmo had nothing to do with the development of this game whatsoever. Plus, this was never released in America; instead, this was only purchasable in Australia, Brazil and Europe as the Master System had been discontinued in America because the NES was kicking its butt.

I also found some story details from Wikipedia:

Ryu Hayabusa is a member of the Dragon Ninja clan, who have protected Japan for generations. One day, while he is away from home, he receives a message that the Dragon Village, home of the Dragon clan, has been brutally massacred.

He rushes home only to find that all but one of the village members have been killed. The last survivor of the village tells Ryu with his dying breath that the sacred Bushido scroll has been stolen. The Bushido is a scroll of power so strong that its owner can control the world.

As the last Ninja of the Dragon clan, the fate of the world is in its hands, and he must embark on a trip to regain the Sacred Scroll of Bushido from the hands of the evil Shogun of Darkness and his minions.

There are two versions of the game that exist. The first version tells the story through the eyes of Ryu himself, explaining his experiences in great detail. The second version is narrated from an outside source, but some details of the plot are not explained as much.

To make a long story short: if Ryu never left Japan, this is probably what he'd be doing.

You can hold more than 99 units of Ninjitsu power this time, which is something I'm sure many people other than myself have wished for on occasion while playing the trilogy. And when you die this time, that number doesn't get chopped in half and you don't lose your special power in the process! Yes!

Boss battles are a little weird. The bosses seem normal and not as wacky in comparison to the characters that fans are used to in the NES trilogy. Instead, you start off fighting a...sumo wrestler. Yeah. Seems lame in comparison to the Stage 5 boss from the first Ninja Gaiden (NES), but still...could the bosses start being any more unoriginal than this?

Not to say that it's a bad game from what I've seen so far. From what I've seen, this game goes faster and looks better than the NES games ever did, due to the Master System having superior hardware over the NES. Wall climbing has been replaced with bouncing off the walls, similar to the XBox Ninja Gaiden series, and Ryu climbs ladders in this one. This one even allows for hidden walls, as you'll see early in the first level.

I've got gripes, though. For example, why are there bombs littered in a few places that hurt you unless you attack them with your sword, and why do the spikes kill you even if you still have that "invincibility flash" after you've taken a hit? The latter just brings back bad memories of the first Mega Man game. And when you hit a boss, they flash for a second before you can damage them again? It's off-putting at first play, but you get used to it.

Can't wait to see what else this game has in store, though...
- PrinceWatercress, 3/3/2011
2:48 - Here's the first opening cutscene of the game.
3:39 - This is where the game starts.
3:52 - If you press both buttons at the same time, you'll pull off some sort of ninja explosion that destroys all the enemies on the screen. It uses a few units of your health, though, so keeping your health as high as you can is even more crucial in this game than it is in the NES trilogy.

4:01 - Here's the first bomb. If you touch one, the bomb explodes half a second later. If you slash it with your sword or use a ninjistu technique on it, you can destroy it.

4:25 - Here's the first hidden wall. The second one will be in the next screen.
5:17 - Yes. That's right. Instant death spikes. Why it acts more like a pit is beyond me.
6:05 - Here's the first boss of the game: a sumo wrestler. Yes. That's right. A plain old boring sumo wrestler. I've never seen one so powerful that he can bash into a wall, cause an earthquake, and cause ninjas to drop sword/head-first into the ground in an attempt to destroy you. He flashes for a second before you can hit him again, which is really annoying either on first playthrough or if you're used to the NES trilogy. When you defeat him, he just stands in place and explodes. He doesn't even disappear.

6:53 - Just like the NES games, there's a cutscene at the beginning of every stage.

7:36 - The "Ninjya" in "Ninjya Gaiden" is really the Romani (read: English) translation of how ninja is pronounced in Japanese. But they spell the word "pursuit" wrong. "Pursit in Tokyo." I LOL'd.

Saturday, December 29, 2012

EPILOGUE: The rest of the music.

Track 19 - Great Sea Power

 Track 20 - The Breaker

 Track 21 - Sea of Flames

 Track 22 - Rancor

 Track 23 - Metal Squad

Track 24 - Phantom

Track 25 - Down Right Attack

 Track 26 - Recalcitrance

 Track 27 - The Danger Zone

Track 28 - War Like Requiem 

 Track 29 - Shooting Stars

 Track 30 - Silvery Light of the Moon

Track 31 - Light of Silence

Track 32 - Love Dream

Track 33 - Stand Up Against Myself

Tracks 34 and 35 - Dead End/Count Down

Track 36 - Because You're The Number One

Track 37 - Remember of "Knight of Legend"

Track 38 - The Stars

 Since you saw the whole game - the omake tracks!

Omake 1

Omake 2

Omake 3

Omake 4

Omake 5

Omake 6

Omake 7

Omake 8

Omake 9

Omake 10

My personal favorites:
 Great Sea Power
Metal Squad
Down Right Attack
Love Dream
Stand Up Against Myself
Because You're The Number One
Remember of "Knight of Legend"
The Stars

All Omakes

Succulla tears Thunder Force IV a new one - Stage 10

...and this is how Succulla got No Miss on Maniac.

But seriously, though, if you've never seen the Maniac ending, now's your chance.

0:11 - This boss is a jerk. He moves out of the way of the incoming fireballs that take almost the entire screen really fast. Once you make it to where the last boss is, it hides out and lets the spheres spin around the screen, connected only by a force field that can also destroy.
0:57 - Now this thing finally stops hiding? Wow.
1:08 - It finally goes down, and we can finally see the final boss...
1:22 - ...but first, the final 1-Up.
1:35 - Here it is...the final boss. This thing rains death and lets loose with multiple homing missiles when it reaches the top of the screen, but blowing the sides off temporarily puts a stop to all that.
2:16 - It grows legs! Oh, my! When it starts climbing the walls, something rotates around it as a fireball bounces off the screen like a ping-pong ball. The Hunter takes the guesswork out of where it is, and all one would have to worry about now is avoid the thing that rotates around the boss and the fireball itself.
2:43 - It finally goes down!
3:04 - The Maniac ending.
4:13 - The credits.
6:09 - Can somebody please explain this?
6:20 - The final point totals.
7:19 - ROCK ON!
7:28 - The high score screen. You get different music if you place first on the high score table.

Friday, December 28, 2012

Succulla tears Thunder Force IV a new one - Stage 9

FRAME RATE...Y U SO GOOD?

Everything before 1:30 - The first 90 seconds need to be seen to be believed. Sets of cogs you have to push back with the Hunter in order to go any further, things with laser tripwires, things that track you with lasers and shoot at you when you trip them...all with a very good frame rate.
1:30 - We've shot four or five of these things, and the next one we spot decides it wants to be a mini-boss? Okay. Too bad it takes a lot of hits compared to the ones we saw earlier.

1:45 - Now it wants to put on some additional armor and shoot missiles. Now that's something right there. Even worse is the weapons that it has that force you to juke and jive while you're trying to shoot it. This game definitely does not screw around!
2:06 - After taking a zillion hits, it finally goes down.
2:35 - After a rather boring 30 seconds of not shooting, this thing comes from the left side of the screen and tries to bring the ceiling down. If you stayed to the right, though, you wouldn't lose a life to that thing.
2:38 - If you kept an eye on the ceiling like Succulla did, though, you'd find another 1-Up that you shouldn't waste anytime trying to grab! Win!
2:47 - These solo cogs are a little different. They'll send a whole circle of them to entrap you, and the only way out is to shoot the gray one.
3:11 - A short trip to the corner of the screen to grab power-ups for points when the screen slows down, then the screen scrolls up slowly, with more laser-activated traps along the way.
3:45 - It's projectile avoiding time. It gets seemingly difficult near the end, but there's a spot near the missile where you don't have to keep the finger on the trigger at.
3:57 - Mega points.
4:12 - It pays to take the high road here. Gee, 10000 points or another 1-Up? Hmmm...which is better?

4:41 - Boss time! Succulla uses the Free Way to destroy four of the five laser cannons at the rear, then uses the Hunter to finish off the last one.
5:50 - We now see what the front of this thing does...and it does quite a bit. Besides shooting homing missiles and regular projectiles, it can also shoot flames from its sides, which leaves its weak point extremely vulnerable while making it unable to attack way up close.
6:12 - Now it wants to shoot a whole salvo of homing missiles at Succulla. Too bad the Blade and nimble agility both make quick work of them.
6:43 - The left arm gets blown off. That makes things easier...not! Now it can shoot its flamethrower everywhere, but it is still limited to only one direction, rotating throughout the screen. Thankfully, it can now be hit anywhere, which makes the Hunter the weapon of choice for this part of the battle.
7:17 - It still wants to follow you as it's explode. Ten seconds later, you get what is probably the greatest boss explosion in the game.

Succulla tears Thunder Force IV a new one - Stage 8

What is this? A junkyard?

0:30 - This may look like a mini-boss, but it really isn't. It just opens up, closes, blows up and then the core flies away after taking enough damage.
0:58 - These funny movements where Succulla backs up is actually for preparation against the next mini-boss. It takes only a few seconds with the blade to blow these things on the ceiling to pieces.
1:07 - Gee, I guess that shield really did come in handy.
1:21 - But don't worry...there's another shield shortly after this!
1:29 - This mini-boss is very annoying. It takes a bunch of charge shots to get through the shields and hit this thing...and the shields regenerate very rapidly. Its weapons are just as bad.
2:28 - It's that core we saw earlier! Apparently, it was part of some really big mechanical worm! Succulla lets loose with the Rail Gun, then powers the shot up when it turns around...and fires when it opens its cannon again.
3:08 - That is a lot of bonus points. There's also a 1-Up here!
3:17 - This boss is just really weird. It's not even mechanical...instead it seems to be some sort of alien lifeform. The flies that come from it block your shots, so keeping the finger on the trigger to kill these things really helps. Thankfully, a charged shot past its tentacle-like arms into its core speeds things up a bit. The arms are then blown off.
4:00 - After the second arm is blown off, the core hits the ground. A bunch of flies pick it up and carry it around, then drop it when it starts spinning around and shooting lasers. A few well-placed charge shots send it packing, though Succulla loses the shield yet again to save time.

4:36 - A big flying bug comes and picks it up, then carries it around while shooting lasers at you. The strange liquid that comes from it causes explosions to rock the ground. Thankfully, the Rynex's upgrade helps make short work of this insect.
4:54 - The core explodes, and the boss is blown away!

Thursday, December 27, 2012

Succulla tears Thunder Force IV a new one - Stage 7

I wonder what Gadrastrus is up to now.

Oh, well...enough with the GameTrailers nostalgia. On with the blog!

0:22 - Yes, those things stick to your Claws. The only way to destroy them is to knock them into a wall.
0:25 - Another shield, huh? Okay...
0:43 - Major point gainage here. Those things that stick to your Claws make it easier to grab a 1-Up.
1:01 - Speaking of 1-Ups...
1:10 - In case you can't tell, these bubbles are in Succulla's way. Thankfully, the Blade does a good job of mowing them down, since the Hunter goes right through them. Too bad the Rail Gun will have to be used shortly, as waves of enemies come in from both directions.
1:16 - Even more points!
1:28 - ...and now the mini-boss.
1:38 - Succulla gets yet another shield. Why the game lets you stockpile these, I'll never know.
1:50 - The mini-boss is destroyed.
2:17 - The next boss is some sort of giant slug. After hitting it enough times...

2:59 - ...the slug grows legs and rises right off the ground! Succulla uses the brief break in between its attacks to fire a charged shot at it.
3:21 - So much for that.

Succulla tears Thunder Force IV a new one - Stage 6

A level in a horizontal shmup where you fly in the sea and try not to run into glaciers? Well, this is nice.

0:08 - Not sure as to why the Rynex runs into these weird, absorbing cubes here, but Succulla finally shows us the newly-acquired charge shot.
1:01 - Now that is a tight squeeze. But Succulla is able to pull it off and get another 10,000 points.
1:39 - Another tight squeeze, this time for a 1-Up!
1:49 - Succulla lets another charged shot loose on the mini-boss of this stage. This one falls in a few powered-up shots.
2:14 - Another Shield. Succulla picks this up for whatever may lie ahead.
2:28 - Succulla finally meets the Stage 6 boss, which happens to be this big, large claw-like thing.
2:34 - The right armament gets blown off in mere seconds!
2:55 - After staving off a large amount of fireballs with the Blade, the center is destroyed.
3:03 - The last part is supposedly destroyed...but it's not done yet! It prepares for one last attack, but Succulla destroys it with a charge shot.
3:07 - That's it for the Stage 6 boss.

Wednesday, December 26, 2012

INTERMISSION: All the music from the first half of the game.

Track 1 - Lightning Strikes Again

 Track 2 - Tan Tan Ta Ta Ta Tan

 Track 3 - Don't Go Off

Track 4 - Fighting Back

Track 5 - What

 Track 6 - Evil Destroyer

 Track 7 - Space Walk

 Track 8 - Danger!! Danger!!

 Track 9 - Attack Sharply

 Track 10 - The Sky Line

 Track 11 - Air Raid

Track 12 - Simmer Down

 Track 13 - Sand Hell

 Track 14 - Where!

 Track 15 - Strike Out

 Track 16 - Battle Ship

 Track 17 - Stranger

 Track 18 - Neo Weapon

My personal favorites:
Tan Tan Ta Ta Ta Tan
Don't Go Off
The Sky Line
Neo Weapon

Succulla tears Thunder Force IV a new one - Stage 5

UPGRADE GET

Unlike the first four stages, which you can complete in any order, you'll be on rails for the rest of the game.

0:04 - We finally get to see a little more of Free Way for the first time in this series. Which is sad, because it isn't used very often. For the next few seconds, Succulla makes the game look like a joke on Maniac difficulty.
0:19 - A big enemy ship shows up to be promptly de-armed...by force. Even the mini-boss it sends in is no match for the Blade.
1:44 - After further disarming the missile pods, Succulla gets another 10,000 points...and another 1-Up!

2:00 - The ships that fight alongside the Rynex are shot down with little warning. Not long afterwards, the Snake makes quick work of the entire ship before Succulla switches to the Hunter.
2:08 - Here's the boss. More ships come in to try and destroy it, but they're no match at all for it. The boss then flies away.
2:27 - Upgrade get. Not only does the Rynex get a charge shot, but also upgraded Claws.

Tuesday, December 25, 2012

Succulla tears Thunder Force IV a new one - Stage 4

A sandstorm! Oh, snap!


The beginning of the video mostly involves shooting as many things down as humanly possible, with the Hunter running full blast.
1:07 - ...and now we come to the mini-boss. It looks like a cross between a scorpion tail and a motorcycle helmet. Thanks to the Blade and Hunter Weapons, Succulla is able to make quick work of this enemy.
1:44 - Another 1-Up.
2:07 - The sandstorm stops...and more enemies try to strike before the boss shows up...which should be about...
2:44 - ...here. It takes a little time, but Succulla switches back to the Blade and is able to break through the boss's defenses and get rid of its shields.
3:13 - The boss's shields disperse before coming back, but now they disperse after a couple of direct hits.
3:27 - Succulla blows the bottom half of the boss off with the Blade. Two of the shields home in to try to shoot the ship down, but the Blade makes short work of them.
3:52 - The middle part is now gone. Succulla switches to the Hunter, before switching back to the Blade for the coup de grace.

4:02 - The boss finally goes down and sinks into the endless sand.

Succulla tears Thunder Force IV a new one - Stage 3

This stage has some really good music. Just sayin'.

0:10 - Now that we have Free Way, we finally have all the weapons in the game.

0:41 - Succulla finally gets a shield after three stages. About time!
2:12 - And the air raid finally begins!
2:30 - With much agility and dexterity, Succulla grabs a one-up.
2:36 - Shortly afterwards, we see the third boss of the game. After making short work on the front of the boss with the Blade...
2:46 - ...it's Rail Gun time! Strangely, the back part looks like a dog or a pig...I'm going more for "pig."
2:57 - The top part gets blown off in three seconds, and all the weapons eventually finish this thing off.
3:16 - Gee...some boss.

Monday, December 24, 2012

Succulla tears Thunder Force IV a new one - Stage 2

From the sea to a ruined city...

0:03 - What is this mini-boss doing in the beginning of the stage? MY MIND IT'S BLOWN
0:21 - Now that this thing is gone, we finally get to see the Snake power-up! It comes in handy for Succulla later, as you'll soon find out.
1:18 - Not this again.
1:46 - We finally have the Hunter weapon! This thing is mandatory for a no-miss run, as it homes into all the enemies on the screen and powers through them!
1:53 - Instead of sticking to the Hunter, however, Succulla switches through all the weapons to destroy these mechanical monstrosities as efficiently as possible...and does a rather nice job. 

2:27 - Succulla switches back to the Blade just in time to fight the second boss. He blasts the cannons off, and as soon as the boss gets in close, Succulla is already in for the kill.
3:05 - Well, that didn't take long.

Succulla tears Thunder Force IV a new one - Stage 1

Once upon a time, some guy named Succulla decided to play a Sega Genesis/Mega Drive game called Thunder Force IV, also known to some of you as Lightening Force. He decided to play it on the Maniac difficulty, which was the hardest of the four.

He tore it a new one. And he got the No Miss bonus.

This is how he did it.

Unlike my previous guides, where I tell you what to do, I actually relax a bit. Call it my personal commentary on a "no death run," if you will.
0:12 - Oh, crap. Here it comes.
0:37 - Succulla finally gets the Blade power-up, which upgrades the Twin Shot. This makes it easier to beat some of the bosses later in the game.
0:58 - Now the Rail Gun is available, which upgrades the Back Shot and makes it almost as powerful as the Blade.
1:22 - After almost 90 seconds of destroying things that fly in the air, the ship goes towards the water to destroy this thing. The final segment shoots beams at the ship after a few seconds, but Succulla dodges it and destroys it, anyway.
1:43 - And now we go in the water. Succulla gets a 1-up before destroying everything that can possibly be blown up. The foreground at the beginning of this section is impressive, by the way.
2:44 - We're out of the water...and it's boss time!
2:58 - Succulla switches to the Rail Gun and makes a mockery out of the boss, shooting down every single projectile the claw spits out.
3:35 - The claw swings away. After a while, Succulla fights this monstrosity. The Rail Gun takes care of some fireballs while shooting down the orb.
4:22 - The orb on the second form turns red, and it dives under the water for a second to hit the ship with the orb...but that fails.
4:41 - ...and the boss attacks with the orb again. He does it one more time, but Succulla is able to dodge even that.
5:21 - Bye, bye.

Sunday, December 23, 2012

Epilogue: Cat Mario Speed Run

In two minutes.

And without the use of the space bar.

Enjoy.

Cauchemar89 plays Syobon Action - Part 6 of 6

To quote the late, great Curt Hennig aka Mr. Perfect..."'cause I'm the Macho Chicken! Oooooh, yeah!

I've covered all the bases in the first five entries...so this one's just for show.
0:23 - Here's the giant chicken, who I've endearingly nicknamed the Macho Chicken. You can see where I got that nickname from here. If you're wondering what the source video is, it's a promo made before WWF SummerSlam 1992, when Randy Savage and Ultimate Warrior were about to go at each other before Mr. Perfect said that one person paid for his "services" to help with winning the match. (In the end, neither man sold out.)
1:05 - More Swiss German cursing.
2:56 - And the man finally figures it out and decides to let the robot toss him while it's in mid-air. About time.
3:05 - And screw you too, you sadistic cockblocker.
3:11 - And you do all this for...a melon. Yeah. That's right. A melon.

You then get a message in Japanese that basically says "Thank you for playing." Then the credits roll.

Well...hope you enjoyed this.