I posted a review of the game and the OST a while back, so here, have a speedrun.
Part nostalgia-bomb, part note-taking and part FAQ, what started in GameTrailers as a video game blog is now on Blogger. This blog is a look back at video games, both popular and obscure, from the video game industry's infancy all the way to the previous console generation.
Showing posts with label speedrun. Show all posts
Showing posts with label speedrun. Show all posts
Saturday, April 18, 2020
Mega Man 5 by almondcity in 0:34:34 - SGDQ2016 - Part 33
I posted a review of the game and the OST a while back, so here, have a speedrun.
Friday, January 26, 2018
Saturday, March 26, 2016
Mario Is Missing! (Super NES) - The Speedrun by __sdfg
From the video description...
Q: whyyyyyyyyyyyyyyyyyyyyyyy
A: I don't know how jokes work.
Q: How do you know where to find the Koopas with artifacts?
A: The Koopas' spawn locations are determined by the order in which Luigi visits the cities. Since I follow the same route every time, I know where the Koopas will be.
Q: Why do you visit the cities in that weird order?
A: I believe it yields better spawn locations than I would get from visiting the cities in a more natural order, enough to make up for the extra time spent running between doors. I still need to plan and run a couple natural-order routes to confirm this, however.
Q: How do you answer the questions so fast on the first floor?
A: The curators ask the same questions in the same order as long as I follow the same route on the first floor. I memorized the inputs for answering those questions. On the second and third floors, some of the questions are random, so I have to stop and read many of the menus.
Q: Why do you wait to cross the street at the beginning of San Francisco (and a few other places)?
A: The game prevents you from crossing a street, going into a pipe, or opening the plumber's toolbox during the post-stomp animation for a Koopa with an artifact.
Q: How much faster do you think you can get this?
A: Sub-21:30 is definitely possible with this route. However, I don't plan to go for it.
Q: Why not go for sub-21:30?
A: I'm really tired of the game.
Q: What would a 100% run entail?
A: Luigi's computer tracks which of the clues he has received in each level. The game also records which photos Luigi has taken. Therefore, 100% would require reading all of the brochures, asking every NPC every possible question, and taking a photo of every landmark. Nobody should run that category under any circumstances.
Q: Do you plan to run any other educational Mario games?
A: No.
Q: What about Hotel Mario?
A: Please stop.
Thursday, February 11, 2016
Rocky Rodent in 40:51 by ParallaxDG
This was literally uploaded the other day when I put up this blog entry. And yeah, Center Sewer is pretty nasty from what I've seen of it.
Thursday, September 11, 2014
Tuesday, June 24, 2014
[TAS] DoReMi Fantasy Milon no Dokidoki Daibouken SNES in 59:48 by kaizoman666
And all under an hour, too!
Thursday, April 17, 2014
Wednesday, January 1, 2014
Sunday, December 23, 2012
Subscribe to:
Posts (Atom)