Showing posts with label real time speedrun. Show all posts
Showing posts with label real time speedrun. Show all posts

Monday, January 9, 2023

PrinceWatercress plays Shanghai (SMS) - 8BitBoyUK's Master System Challenge (NEW Personal Best of 5:25)



I made a video the previous night in order to participate in this contest, and all that practice on Mahjong Game really paid off. I made my way through the game faster than ever, and I managed to clear a whole board on the first try in five minutes and twenty-five seconds (5:25). Enjoy!

Sunday, December 19, 2021

PrinceWatercress plays Shanghai (SMS) - Speed Clear


Here's the seven-minute speed clear. This time, there's no commentary, and you can see the ending without me talking over it. Enjoy.

Shanghai is played with 144 tiles from the Chinese game of Mahjong. At the start of the game, the tiles are shuffled and laid out in the Dragon formation.

The object of the game is to remove all of the tiles. They must be removed two at a time, in matching pairs, from among the free tiles.

A tile is free if there's nothing on top of it, and if it can slide left or right.

Two tiles match if they are identical. Any two flowers match. Any two seasons match.

The game is won when all tiles are removed...or lost when no legal moves remain. Let's go!

Wednesday, November 22, 2017

Cornshaq beats Doug's Big Game in less than four minutes


There is a bit of a lag between input and what is actually shown on the screen. Forgot about that. Whoops.

But yeah, if you know exactly what you're doing, speed through the text get the right missions, you can beat the game in less than four minutes.

Thursday, July 14, 2016

X-Men: Mutant Apocalypse :: SPEED RUN Live (0:19:55) [SNES] by Molotov #AGDQ 2014


From Awesome Games Done Quick 2014.

Run starts at 3:49. Game is over in twenty minutes. This is some pretty amazing stuff.


Also, of course he'd use Beast for the Apocalypse fight, who else would he use? Wish I knew that you could one-cycle him in my own Let's Play of the game...

Saturday, March 26, 2016

Mario Is Missing! (Super NES) - The Speedrun by __sdfg


From the video description...

Q: whyyyyyyyyyyyyyyyyyyyyyyy
A: I don't know how jokes work.

Q: How do you know where to find the Koopas with artifacts?
A: The Koopas' spawn locations are determined by the order in which Luigi visits the cities. Since I follow the same route every time, I know where the Koopas will be.

Q: Why do you visit the cities in that weird order?
A: I believe it yields better spawn locations than I would get from visiting the cities in a more natural order, enough to make up for the extra time spent running between doors. I still need to plan and run a couple natural-order routes to confirm this, however.

Q: How do you answer the questions so fast on the first floor?
A: The curators ask the same questions in the same order as long as I follow the same route on the first floor. I memorized the inputs for answering those questions. On the second and third floors, some of the questions are random, so I have to stop and read many of the menus.

Q: Why do you wait to cross the street at the beginning of San Francisco (and a few other places)?
A: The game prevents you from crossing a street, going into a pipe, or opening the plumber's toolbox during the post-stomp animation for a Koopa with an artifact.

Q: How much faster do you think you can get this?
A: Sub-21:30 is definitely possible with this route. However, I don't plan to go for it.

Q: Why not go for sub-21:30?
A: I'm really tired of the game.

Q: What would a 100% run entail?
A: Luigi's computer tracks which of the clues he has received in each level. The game also records which photos Luigi has taken. Therefore, 100% would require reading all of the brochures, asking every NPC every possible question, and taking a photo of every landmark. Nobody should run that category under any circumstances.

Q: Do you plan to run any other educational Mario games?
A: No.

Q: What about Hotel Mario?
A: Please stop.