Showing posts with label GameCube. Show all posts
Showing posts with label GameCube. Show all posts

Sunday, March 3, 2019

SlimKirby plays The Simpsons: Hit and Run - Part 22 of 22


The game may be done, but we have a few more things to do before 100% game completion is finally ours.

The collector cards for Level 7 are as follows:

Soul Donut: The forbidden donut that Homer Simpson sells his soul to Devil Flanders for.

Krusty Doll: The doll bent on murdering Homor until a repairman set its switch to "good" instead of "evil."

Human Cookbook: The cookbook used by Kodos.

Time Travel Toaster: The time machine made out of a toaster that Homer makes and uses to screw up the time-space continuum.

Hell Toupee: Snake's scalp that was transplanted onto Homer's head after Snake's execution...which possessed Homer and made him act like Snake.

Monkey's Paw: The monkey paw sold to Homer by the former President of Algeria.

"Smarch" Calendar: The school calendar, which has a thirteenth month. Lousy Smarch weather...

At this point, you've found everything in all seven levels, but you 've only got 99% of the game completed.

Go back to Comic Book Guy at The Android's Basement when you have all the collector cards. You will finally get the Itchy & Scratchy Ticket. Talk to the squeaky voiced teen at the Aztec Theater. You'll see the Itchy & Scratchy cartoon "500 Yard Gash." After you've watched this very short cartoon, you'll finally have 100% game completion. Save your game afterwards, and 100% completion will be yours forever (or until you clear the save from the memory card). You can see that in the scrapbook at the main menu along with lists of everything you have collected and done in the game.

There is a bonus game on the main menu, and you can get up to four players to join in. The game plays much like Ivan "Ironman" Stewart's Super Off-Road, Danny Sullivan's Indy Heat or any racer with an overhead camera from back then, but you can switch to a third-person camera view if you want. You can play as any of the playable characters in the game, you can choose which track you want, how many laps the race will be, whether you want to go the normal or reverse orientation on every track, and which car you want to drive. You can also press Down on the Control Stick for a boost whenever you pick up a red drum on the course.

And that's it for The Simpsons: Hit And Run!

SlimKirby plays The Simpsons: Hit and Run - Part 21 of 22


It's time to defeat the aliens once and for all!


When you finally make it to Mr. Burns, he will give you a map showing where he has buried nuclear waste. This triggers the next mission.

Mission 5: Alien "Auto"Topsy Part I


Mission: Collect and deliver the nuclear waste to the spaceship. Don't let time run out!

Grab the map, then take a trap door out of the room. Get in your vehicle outside of the power plant, then collect the nuclear waste drum inside the power plant. Once again, you'll be taking the nuclear waste to the UFO at the school playground, and you'll only have so much time to get there. Yes, you can still lose it if you get hit hard enough.Once you finish, talk to Snake, who is nearby. You'll be doing this again, this time with the Bandit.

Mission 6: Alien "Auto"Topsy Part II


Mission: Collect and deliver the nuclear waste to the spaceship. Don't let time run out!

This time, you'll be repeating the last mission, except this time, you're driving the Bandit. On the way to the power plant, however, you'll have to avoid another alien car. Since the Bandit is fast, you'll be able to get the car off your tail with a shortcut or two.

After this one, talk to Grampa Abe Simpson, who should be nearby. You'll be doing this one more time, this time with the World War II Jeep.

Mission 7: Alien "Auto"Topsy Part III


Mission: Collect and deliver the nuclear waste to the spaceship. Don't let time run out!

Yes, it's this mission again. But this time, you have to race the alien car to the power plant, which might as well be a fancy way of saying "outrun the alien car again." Thankfully, the WWII Jeep is modified with a rocket in the back to make it a little bit faster.

When you make it to the power plant, empty your Hit & Run Meter before you grab a drum of nuclear waste. You'll have a minute to get to the school playground one last time, but when you make it to the Simpson house, you'll have another avoid mission. If you use the nearby Buzz Cola glass sign shortcut, you should be able to shake it. After this, you'll be able to send the last of the nuclear waste into the UFO. You'll then get the ending for the game! Congratulations!

Saturday, March 2, 2019

SlimKirby plays The Simpsons: Hit and Run - Part 20 of 22


After getting some supplies, we find a weakness in Kang and Kodos' plans and get the bonus mission done early.


Talk to Frink at the power plant, and he will tell you that the aliens' weakness is nuclear waste. He has loaded the hovercar with nuclear waste from the plant, which will be delivered to the alien mothership.

Mission 3: Pocket Protector


Mission: Protect Professor Frink from the aliens. Deliver the nuclear waste to the spaceship.

You'll be in the hovercar, and the nuclear waste will be in a drum on the back of the car. You will have a limited amount of time to head to the school playground and send the nuclear waste drum into the mothership. You'll want to be careful in addition to being fast, because it is possible to be hit so hard that the drum of nuclear waste comes off and you'll have to head back to the power plant to get another one.

Once you get the hovercar to the UFO, get out of the car. You'll hit the UFO with the nuclear waste drum and complete the mission. Head into the school to take on the next mission.

The circuit race is in front of the church, which is now burned down. For this one, you share the same road backwards and forwards due to how it loops, so it is possible to run into one of the competitor cars and get turned all the way around. If that happens, use your map to get back on track. Also, you'll get a free wrench on every lap. Be sure to take advantage of it.

The last race, the time trial race, is in front of the Kwik-E-Mart (now the Spook-E-Mart). If it doesn't show up, do the bonus mission (it will be active if you see Smithers near the Kwik-E-Mart), and cancel the mission in the pause menu. The race will show up. Beating all three races here gives you the Open Wheel Racer. It has five stars on speed, acceleration and handling, but only half a star for toughness.

Gil Gunderson will be near Lard Lad's Donuts. He will sell the Hoverbike, which has excellent speed and acceleration as well as great handling. Unfortunately, it doesn't take much to beat up the hoverbike. The Hearse has excellent stats all around, with no stat being below three-and-a-half. It's probably the best car in the game.

Anyway, about that bonus mission: if you talk to Smithers, he says that Mr. Burns has him running errands...and it looks like you'll be doing them for him.

Bonus Mission: Flaming Tires


Mission: Help Smithers find the items for Mr. Burns before time runs out.

This is a very quick mission, and you'll only get mere seconds for each step. Get up on the roof of the Kwik-E-Mart and get the sock garters, then talk to Smithers. From here, go get Doc Wunderstein's Tooth Powder by speeding up the fire engine and using the ladder as a ramp. Talk to Smithers again. Get the "Yes, We Have No Bananas" record by getting on top of the Lard Lad statue on the top of Lard Lad's Donuts. Talk to Smithers again. You'll complete the mission and unlock Mr. Burns' limo.

The top of the Krusty Burger (now the Zombie Burger) has the RC car. It's a very small car, and while it is very fast, it is not very tough. 

Going to the school and talking to Lisa will trigger the fourth mission. She will tell you about Mr. Burns' buried nuclear waste dump, where some more nuclear waste can be found to defeat the aliens.

Mission 4: There's Something About Monty


Mission: Find a source of nuclear waste before time runs out!

Leave the school, get to your vehicle and drive to the power plant. You'll have to avoid an alien car on the way there, which is easier said than done. If you can use the cemetery as a shortcut, you'll be able to get it off your tail.

At the power plant, climb the wreckage to get to Mr. Burns office. Thankfully, this part isn't timed, and you can find a lot of coins as well as a wasp camera and a collector card on the way up. From here, try not to fall into any trap doors. In case you do, you'll be dropped back off in front of the entrance to Mr. Burns' office.

When you get all of the collector cards in the game, you'll get another track unlocked for the bonus game as well as the Itchy & Scratchy movie ticket.

SlimKirby plays The Simpsons: Hit and Run - Part 19 of 22


The bad news is: the aliens seem to have won.

The good news is: we can still stop them.

The better news is: the game goes into full Treehouse of Horror mode.


Level 7



The map here is the same as Levels 1 and 4, with two key differences. The first is that there is a zombie apocalypse due to Buzz Cola being in the town water supply. The second is that the nuclear power plant and the rich part of town near the area code signs are both sealed off. (This is actually because the artists on the development team for this game were pressed for time and couldn't get them completed in time for the game's release, so both areas are sealed off. Interestingly enough, if you can use a game enhancement device or any other means to get in there in a way that does not involve normal game play, you'll see that they are pretty much intact and you'll hear some music that goes unused due to the inability to get in these areas.)

Once again, some of the collectibles will be in the places you probably know them from in Levels 1 and 4, but you'll have less ground to cover to find everything.

Also, if you haven't noticed at this point, the wasp cameras were more aggressive in Levels 5 and 6. In this level, they go all out to make sure you don't hit them.

This time around, there is a zombie apocalypse, so get ready for more than a few Treehouse of Horror references. Even one of Homer's costumes - the one where Homer has a donut head - is a reference to the Treehouse of Horror series. Meanwhile, the Dirty costume is Homer dressed as a hobo for Halloween.

You start off in the Simpson residence again. Talk to Lisa, and you'll trigger the first mission. She will tell you the zombies are on their way as zombies eat people at a baseball game on television. Homer goes out to buy supplies.

Mission 1: Rigor Motors


Mission: Collect supplies to help fend off the zombies. Don't let time run out!

And you don't want time to run out, because you only have mere seconds to get from one location to another.

Go to the Flanders' house and talk to Ned Flanders. Flanders will give you the first aid kit. From here, collect the first aid kit and drive to Cletus' house. You can use the cemetery as a shortcut, but beware: there is a pool of water oozing out of the ground. Grab the boards, then drive to Moe's house. Talk to Moe to get the chainsaw, then get the chainsaw and drive back to the Simpson residence to complete the mission.

From here, drive to the school playground for the next mission.

There are some tings that should be mentioned, such as the coffins in the pool of water in the graveyard as well as the Hell Toupee collector card that is there, the Evergreen Terrace sign reading "Evergreen Terror," the river of blood below the bridge. the cobweb at the top of the bridge, the numerous zombie NPCs running around, the ghostly cards and hearses that are being driven around town, the Springfield Tire Fire pit actually being on fire this time around, and the police cars being replaced by hearses with flames painted on the sides.

The wager race is in front of the power plant. Since you don't really have a lap to go around, you'll be going from the power plant to the school where the UFO is.

The school is obviously the next place you need to go to, as mentioned before. This time, it is a school of wizardry like in one of the later Treehouse of Horror episodes rebuilt to look like a castle, and the baseball diamond is the base of operations as set up by Kang and Kodos. Talk to Comic Book Guy, and you'll trigger the second mission.

The three street races are run by zombies and not Ralph, Nelson and Milhouse. The checkpoint race is in front of the elementary school and just takes you from the school to the power plant.

The zombie at the power plant sells the Zombie Car, which you'll need for the second mission. The toughness is something to be desired, but the speed acceleration and handling are perfect or nearly perfect. 

Alright, time to talk to Comic Book Guy. He will tell you that the UFO is using a tractor beam to suck in trespassers to their doom, and that the black car nearby is an advanced probe for the mothership. He tells you to get a zombie car in order to protect yourself, even though it runs on human brains.

If you haven't bought it already, go get it. If you have it, the next mission starts.

Mission 2: Long Black Probes


Mission: Find out where the alien car is headed. Follow the car!

Get in the Zombie Car and follow the alien car, which is pretty fast. This is harder than it looks, because the traffic can really get in your way sometimes. You'll be following this car back to the power plant. Once you get there, talk to Professor Frink.

Friday, March 1, 2019

SlimKirby plays The Simpsons: Hit and Run - Part 18 of 22


We have one more level to go, but first...several purchases have to be made.




In Level 4, you can buy cars from Gil near the bridge. Krusty's Limo has okay stats, all things considered, but it does have good toughness. The Curator's Car has average stats for everything except handling, which is very good.

The level-unique car in Level 4 is the blue ATV in the trailer park. It's a tad fast and the handling is at least four stars.

Willy sells a tractor for 400 coins in Level 4. The speed and acceleration are average, but the toughness and handling are pretty good.

In Level 5, you can buy cars from Gil across from where you started the first mission. The police car has good speed, acceleration and handling, but the toughness is average. The Cola Truck has abysmal acceleration and handling as well as average speed, but it's as tough as you would expect it to be.

Ralph's race starts near the observatory and encompasses most of the map. You'll be racing against Homer in the old sports car. At least you don't have to worry about running people over in the Squidport.

For Nelson's race, you'll have to drive well. Given that this is Homer in the old lime green sports car and he barely makes any mistakes on this course, you'll have to drive well and see what you can do to take the lead out from under him. If Homer does make a mistake, make sure you don't run into Homer, otherwise you'll be stuck in second place. And if that happens, Homer can still catch up with you easily. 

Beating the three street races gives you the '36 Stutz Bearcat, which has awesome stats all around. Acceleration is average, but speed, toughness and handling are good. They don't make 'em like they used to. Also, money comes out of the back of the car when you drive it.

The Armored Truck has perfect toughness, but lame stats everywhere else. The Chase Sedan has average toughness, but the speed, acceleration and handling are great. Both can be bought from Gil at the Squidport.

The bonus mission is courtesy of Snake. Talk to him, and he tells you that if you clear up a few loose ends for him, he'll be your wheelman. First up, Wiggum is keeping the evidence from Snake's trial in his car, and if you can snatch it from Wiggum, the police will have nothing on Snake.

Bonus Mission: Milking The Pigs


Mission: Help Snake tie up some "loose ends." Destroy Chief Wiggum's car and collect the evidence.

For this one, you'll want a fast, tough. car. Get in your vehicle and chase after Chief Wiggum, and smash his police cruiser. You'll be heading into the Squidport as part of this, so be careful. When you destroy Wiggum's police car, don't forget to grab the evidence. Once that happens, the time stops, you can head back to Snake and do another thing for this mission.

Snake has heard that Fat Tony is paying out big bucks for each milk truck that gets smashed up. From here, drive tot he Bowl-A-Rama. When ou get there, destroy the milk truck that speeds around. The milk truck is pretty tough, but it's not as tough as the armored trucks you've dealt with in past missions. When you destroy it, go back to Snake. You'll complete the mission and unlock Snake's convertible, the Bandit. The speed and handling are awesome, and the acceleration is great, but the toughness is average. Still, this is a nice car for races.

The collector cards for Level 6 are as follows:

Radioactive Man #1: The rare comic book that Bart, Milhouse and Martin fought over.

"Bort" License Plate: The "Bort" license plate from Itchy and Scratchy Land.

Bart T-Shirt: The infamous "I Didn't Do It" shirt.

Australia Boot: The boot that Australia wants to punish Bart with for the collect call that started an international incident.

Itchy and Scratchy Cel: The animation cel of Scratchy's arm that cost $300.

Gabbo Doll: The ventriloquist dummy that got Krusty's show cancelled for a brief time.

Bart's Flying Hamster Science Project: Lisa' stolen hamster from her "Is my brother dumber than a hamster?" experiment.

SlimKirby plays The Simpsons: Hit and Run - Part 17 of 22


Bart does his best to stop Kang and Kodos, but everything ends up going from bad to worse.


When you complete Mission 3, go into the observatory and talk to Professor Frink. Frink says he has noticed strange transmissions from his plutonium CB radio, which indicate that the aliens are hiding laser guns in the Duff trucks. Bart decides to get the guns and show them to Krusty.

Mission 4: Duff For Me, Duff For You


Mission: Drive to the brewery and stop the aliens' plan. Hit the truck and collect the laser guns.

Leave the observatory and get in your vehicle.  Drive to the brewery before the time expires. There will be a bit of traffic, so you will want to be careful. You'll want to use a fast car with some toughness to it such as the Ferrini. When you make it there, you'l have to chase the Duff truck and ram into it to get it to drop the crates full of laser guns. You'll be at the Squidport here, so you'll want to watch your Hit & Run Meter.

Once you get the six ramps, head back to the brewery. A nice shortcut is to take the boat shortcut that you used to find Bart at the end of Level 3, and ram right into the wall once you take the ramp. This will teleport you back to the are before the brewery. Use the map to find a laser gun to bring to Krusty. You'll find it below the Duff blimp. Get out of your vehicle, then grab the gun and drive to the taffy shop. Talk to Principal Skinner, and he will try to take the gun out of your hand.

Mission 5: Full Metal Jackass


Mission: Destroy Principal Skinner's car and take back the laser gun before time runs out!

What is up with Skinner? Sheesh.

Skinner's car is a tag strong if your car doesn't have much toughness, and Skinner isn't exactly the best driver in the world, either. Thankfully, you have three-and-a-half minutes to take him down. When you destroy his car, don't forget to take the gun. From here, drive back to Krustylu Studios and talk to Krusty. Krusty will believe you, but tells you that the free laser gun stands have been set up.

Bart realizes he needs more firepower, and that Kearney will have something that will do it. Thankfully, Kearney will be at the entrance to Krustylu, and you can but the Globex Super Villain Car for 600 coins. Buy it from him, and you'll be able to start the next mission.

Mission 6: Set To Kill


Mission: Destroy all the free laser stands in Springfield before time runs out!

Hank Scorpio's car, the Globex Super Villain Car that was used to take over the east coast, has near perfect speed and acceleration. It's not very tough, but the handling is good.

This will be an object grabbing mission, and you'll have to grab the laser stands in order to "destroy" them. Since you'll be back on the Squidport boardwalk, you'll have to be careful. Also, you won't have that much time to hit all the free laser stands as well.

Once you manage to get them all, you'l have to head back to Krustylu Studio before time runs out. Use the boat shortcut to shave some time off. Once there, talk to Krusty. You'll complete the mission.

If you find all of the collector cards in all of the levels up to this point, you'll unlock a race track for the bonus game. This game will be mentioned at the end of this Let's Play.

From here, drive to the Krusty Burger near The Android's Dungeon. You'll find Homer. Bart will ask him for help, and Homer supplies his old car - which was supposedly sold for a nest egg for Bart's college fund - for this one.

Mission 7: Kang And Kodos Strike Back


Mission: Race to the brewery before the aliens escape.

For this one, you'l have to race the aliens to the brewery in Homer's old car. Homer's old car is pretty fast, and if you're careful, you can beat the aliens regardless of how you get there.

When you beat this mission, Kang and Kodos announce that the laser guns were only the beginning and that Buzz Cola has now entered the water supply, raising the dead along with the ratings for "Foolish Humans." Bart likes the idea of a zombie apocalypse even though this puts Springfield in a grave situation.

Thursday, February 28, 2019

SlimKirby plays The Simpsons: Hit and Run - Part 16 of 22


Now that what we know what the aliens are up to, it's up to Bart to stop them.

Level 6



In Level 6, you're back to playing as Bart, and you now have to find Krusty in order to stop the aliens. The map here is the same as in Level 3, except it is in the dead of night. Some of the collectibles will be in the same places; others will not.

One of the vehicles is an "Itchy and Scratchy The Movie" van with a set of four green loudspeakers. You'll need it to get the "Radioactive Man #1" collector card that is in mid-air as well as the "Itchy and Scratchy Cel" collector card below the Duff blimp. Just park the vehicle nearby, then jump on the van to get it.

At the start of the level, talk to Apu, who will be right in front of you. You'll start the first mission. Apu won't help Bart, so talk to Otto, who is also nearby. Otto is headed off to drop some kids off at Krustylu Studios, which is exactly where Bart is headed. Of course, you have to help Otto out with that.

Mission 1: Going to the Lu'


Mission: Collect all the kids and get to Krustylu Studios before Krusty leaves.

You'll be in the school bus at the start of this one. Be careful when picking up the kids, as you will be driving on the sidewalks while picking them up, which will leave you vulnerable to increasing your Hit & Run Meter. One of the kids will be on the ramp, and as you go through the rings, you'll pick up the "Bort License Plate" collector card.

You'll also be picking up kids on the Squidport boardwalk, which means you're going to hit people unless you're careful. You only have two minutes, but as long as you're careful and fast at the same time, you should be able to make it to Krustylu without much of a problem.

At Krustylu Stuido, talk to Barney. You'll trigger the second mission after Barney tells you that Krusty is at the Squidport to promote Buzz Cola. 

Also, the alcove with the four Buzz Cola boxes and the two vending machines is back, and if you pick either the second or sixth mission in the mission select menu repeatedly, you can keep going back to this area with all of the hit points on the boxes reset, giving you free reigns to farm as many coins as you need.

Mission 2: Getting Down With The Clown


Mission: Find Krusty's limo to find Krusty. Talk to Krusty before his limo picks him up.

Getin your vehicle and chase after the movie van. When you make it to the observatory, you'll complete this part of the mission. When you talk to the limo driver, you will race Krusty's limousine. It will be a race to the bottom where the Squidport is, and you'll have to make it there before Krusty's limousine does. Beware, Krusty's limo is pretty fast.

It should be mentioned that if you pay attention to the lighthouse searchlight, it will catch Homer's shadow near the moon.

The pink convertible that looks like it is stuck in the wall of Planet Hype can be reached and commandeered, and it is the level-specific car for Level 6. This is the only place where you can find it.

When you manage to beat the limo, find Krusty and talk to him. Bart will plead to Krusty for help with the aliens, but Krusty does not believe him. Bart realizes that Professor Frink is not only the one person who will believe him, but the one person who will have proof that aliens are running amok.

Mission 3: Lab Coat Caper


Mission: Find and locate Professor Frink.

Get in your vehicle and follow Professor Frink's hovercar. He doesn't go to the observatory right away; instead, he drives around town for a little while before finally heading over there. Pay close attention to where he is going and don't assume he's going to a place.

When Frink heads to the ramp, he will drive around the loop surrounding the ramp two times before going elsewhere.

Ralph's race is at the observatory, and the wager race will be at Kamp Krusty.

There is a platform suspended by rope on one end of the break in the freeway, and if you can reach it, you can get a collector card.

The well takes you down the hill below the observatory. This acts as a shortcut to one of the collector cards.

SlimKirby plays The Simpsons: Hit and Run - Part 15 of 22


Well, we now know what the aliens are doing...but first: side missions!


Milhouse's race is a simple oval. Finally, a simple race! Just don't make too many mistakes on this one.

Professor Frink will be near the park, and he is the source of the bonus mission for this level. He will ask you if you have seen some sort of hovering death machine, which he calls the Hovercar, and tells Apu that the Hovercar became sentient when he installed the on-board computer. He asks Apu to get the Hovercar off the road before the authorities find him and take him away again.

Bonus Mission: Kinky Frinky


Mission: Find and disable the hovercar before time runs out!

You have three minutes to do this one, which makes sense, given how fast the Hovercar is. Sometimes, however, the hovercar goes a little bit too fast and does a little bit of damage to itself. Nevertheless, the Hovercar will go everywhere, and you'll have to drive pretty well to keep up with it.

When you destroy the Hovercar, thirty seconds will be added to your time. Make it back to Professor Frink before time runs out. You'll unlock the Hovercar as your reward.

In Ralph's race, you'll be racing against Bart's Ferrini. Bart drives pretty well, so knowing where the shortcuts are and being able to build an early lead are both essential.

In Nelson's race, be careful near the tunnel area. It is possible to run into other drivers, and the computer-controlled opponents will sometimes tend to do the same. When possible, drive on the right side of the road both ways.

For completing the races, you unlock the El Carro Loco, which has some very good speed and handling. The acceleration isn't that bad and the toughness is about average. You may find it useful for races in the future.

The wager race is near the bank, which is near the fire truck that acts as a ramp. Be sure to utilize shortcuts for this race, as the NPC traffic can be pretty horrendous.

The collector cards for Level 5 are as follows:

Apu's T-Shirt: The "Don't Have A Cow, Man!" shirt from when Lisa became a vegetarian.

Pin Pals Shirt: The shirt worn by Hormer's bowling team, which Apu was a part of.

Prop 24 Sign: Protest sign wielded by anti-immigrant mob members.

Baby Feeder: The vest with eight bottles that Apu wore to feed the octuplets.

Ganesh Costume: Worn by Homer to try to stop an arranged marriage between Apu and Manjula.

Chutney Squishee: Apu's failed Slushee idea.

Hot Dog: The filth encrusted hot dog that got Apu fired from the Kwik-E-Mart briefly.

Wednesday, February 27, 2019

SlimKirby plays The Simpsons: Hit and Run - Part 14 of 22


I don't want to say it was aliens, but...it was aliens.


For the next mission, drive to the Krusty Burger by the construction site and talk to Krusty the Clown. Apu will ask for information of the distribution of Buzz Cola, and Krusty tells Apu to tail a more "professional" scumbag such as the local police. He also tells Apu that he will have more luck if he "looks more American."

If you haven't gotten it already, go buy the American costume for Apu. Once you do that, head to the spot at the Krusty Burger and look at your new outfit in the window. Once you do, you'll trigger the next mission.

Mission 4: This Little Piggy


Mission: Follow the police to find a criminal.

Get in your vehicle, and follow the trail of donuts to find Chief Wiggum, who will be right in front of you when you collect them all in time. Follow Chief Wiggum to find a professional criminal, and in this case, it will be Snake. Talk to Snake, and Apu will ask for his assistance. Snake tells Apu that if he picks up the litter for his community service, he will help him.

Mission 5: Never Trust A Snake


Mission: Collect all the garbage before time runs out. Don't miss any pieces of garbage!

Oh, boy. This is probably one of the hardest missions in the game. The music more than makes up for it, though.

Follow the garbage truck and collect the garbage. This seems harder than it sounds, since there is a huge delay between pieces of trash being dropped and the garbage truck seems to want to run into walls.

When you pick up five pieces of trash from the truck, YOU HAVE TO PICK UP 25 MORE ON THE STREETS. This is where the mission gets difficult. The fact that you don't gain any time from the first part of this mission to add to the second part you have to get out of your vehicle and pick them up near the monorail area doesn't make this much easier. There is even garbage on the roof! Why is there garbage on the roof?!? More importantly, why has it taken me this long to question anything in a game on these blogs?

You'll definitely want to do the next part as quickly as you can, because you will be cutting it close. Once again, you have to do everything in three minutes, and when you complete one part of the mission, you don't get any extra time to make this easier. From here, you'll want to head back to the DMV. When you make it to Snake, the timer mercifully stops.

Snake will tell you that his friend at the DMV has the info you need. Head into the DMV and pick up the folder. Apu will notice it is empty. Talk to Snake again, and he will ask for your help again.

Mission 6: Kwik Cash


Mission: Help Snake with his "community service." Destroy the armored car and avoid Chief Wiggum!

You'll be in Snake's convertible for this one. Drive to the Googolplex, and watch out for Chief Wiggum. You'll eventually pass him on your destination, and what you'll want to do is turn around and take the jump on the broken section of the freeway. You'll lose Wiggum. Turn around and head back to the Googolplex. You'll soon see the armored car, and you'll want to destroy it by guiding it into a wall or other cars. Do not take the armored car head on; you will pay for it.

When you finally destroy the armored car, drive to Snake's hideout. Before you can make it there, however, you'll have to deal with Chief Wiggum again. If you can drive carefully and use the park as a shortcut, you'll be able to lose him again. Now you can get to Snake's hideout. Snake will reveal that the Buzz Cola trucks are registered to the museum.

Bart will be nearby. Talk to him to start the last mission of Level 5. He will tell you that the museum closes in five minutes, and that you will have to get there quickly.

Some of the collector cards are on the freeway, and you'll have to ramp off at an angle in order to get them.

Mission 7: Curious Curator


Mission: Drive tot he museum before the curator leaves.

This time around, you'll be taking Bart's car - the Ferrini, which is the red convertible he drove to Nashville in. Drive to the museum. When you make it there in time, you'll see the curator speeding away. Destroy their car to get the key to the museum. The curator is fast, but you'll be able to take them down by crashing into them repeatedly or getting them to hit something at a high speed.

Once you destroy the curator's car, race back to the museum before time runs out. You'll end the level and get a cutscene. Apu notices Buzz Cola dripping from a meteor, and when it drips onto a Tyrannosaurus Rex skeleton, the skeleton gets red eyes and comes to life. Bart accidentally trips on a power cord, however, and the Tyrannosaurus Rex falls apart. Apu and Bart investigate and find Kodos and Krang behind an air vent. Kodos and Krang are worried about the ratings for their show, "Foolish Humans," and that despite the wasp cameras recording the citizens of Springfield unknowingly doing dumb things for alien entertainment, the ratings are down in all demographics. They plan to introduce Buzz Cola into the town's water supply to make everyone go mad and supply laser guns to them at the Squidport, causing everyone to destroy themselves and the town simply to give their show ratings. 

SlimKirby plays The Simpsons: Hit and Run - Part 13 of 22


Here's an interesting twist. For this level, we're playing as Apu, which makes for some interesting situations and missions in this game.

Level 5



In this level, instead of playing as one of the four Simpsons, you're playing as Apu. As promised, he is going after who is responsible for distributing Buzz Cola.

You'll be back in what is the map for Level 2, except it's night time. If you found a wasp camera, collector card or level gag in a certain area, you're more than likely going to find it in that same area in Level 5; however, some things will be different areas that didn't have a collectible item in Level 2.. His vehicle, a yellow T-top convertible, will be there at the start, and performs very well with decent stats all around.

The wasp cameras here will have a shield, and will take two hits to destroy. They also tend to stay away from you as you attack. At this point, the game is going to be harder.

A wasp camera will be located where the destroyed monorail car used to be. Another area where the monorail is will be the site of a collector card.

Also, Apu does an elbow drop if you attack in mid-air.


To start the first mission, you'll have to use the map to find the cola truck, then investigate on foot. When you make it to the barn, you'll find the trigger point for the first mission.

Mission 1: Incriminating Caffeine


Mission: Follow the cola truck and collect all the evidence. Don't miss any cola crates!

Get in your vehicle, then follow the cola truck and collect all of the crates that fall out. The cola truck goes faster than you would expect it to, but Apu's convertible is able to keep up.

Also, why does Apu's missions have the best music? Granted, you have a sitar and Bollywood-style chants, but still...

You'll have to commandeer a taller vehicle from someone else to reach the nearby building with the metal stairways (which leads to where the Springfield Elementary milk gag used to be) and reach some collectibles.

You can also buy costumes for Apu at Moe's. Don't forget to hit up the level gags when you're there.

When you collect all of the crates, you'll automatically complete the mission. Talk to Louie - the guy who runs the wage races - at the Legitimate Busnessman's Social Club nearby to start up the next one. Don't forget to go down the nearby stairs for a collector card.

Louie will tell you that complete strangers are driving the Buzz Cola trucks, then tells him not to stick his nose where it doesn't belong unless he wants it to come back to him and his family. That reminds Apu to head back to the hospital and pick up the octuplets from the doctor's office.

Mission 2: ...And Baby Makes 8


Mission: Drive to the hospital before time runs out! Avoid the mob!

Get in your vehicle and drive to the hospital. Since the mob did not like you asking questions, the mob will go after you not once, but twice, with the second time being when you reach the hospital. When you lose the second mob car and drive back to the hospital, talk to Dr. Hibbert outside. He will tell you that the children are about to use the restroom in his waiting room, and that diapers will not be covered by Apu's insurance. You'll have to be fast, since the parents of the Shelbyville Nine are grabbing every diaper in town.

The Obliteratatron - the green and purple monster truck - is the secret vehicle for Level 5. You can tear through a lot of things with this tough truck.

Mission 3: Eight Is Too Much


Mission: Hit the Shelbyville Van and collect the diapers before time runs out!

To start this mission, you'll have to find Homer in the hospital parking lot and buy the Car Built For Homer from him for 500 coins, assuming you haven't gotten it already. Once you get it, the mission starts.

Get in the Car Built For Homer, then chase after the van and collect the diapers that drop when you hit it. If you can, try to trap the van in a corner and keep ramming it for diapers. Once you get ten diapers, head back to Dr. Hibbert outside of the hospital to complete the mission.

Tuesday, February 26, 2019

SlimKirby plays The Simpsons: Hit and Run - Part 12 of 22


It's bonus mission time! After that, we see the collector cards for Levels 3 and 4.


The collector cards for Level 4 are as follows:

Mr. Plow Jacket: The jacket that Homer wore while plowing snow as "Mr. Plow." Marge won't let him get rid of the jacket because she loves it.

Burns Portrait: Marge's painting of a nude Mr. Burns.

Love Letter: The only love letter Marge ever received from Homer.

"Homer" Bowling Ball: The bowling ball Homer gave Marge for her birthday.

Red Blazer: The red blazer that Marge wore as a realtor.

Boudoir Album: A set of pictures from a free boudoir photography session Homer won as a prize.

Pepper Spray: The bottle of pepper spray Marge carried while a police officer, which Homer sprayed on his eggs as a toppings.

The Comic Book Guy will be near the cemetery. Talk to him, and he will tell you that Agnes' son is intercepting every gift he is trying to sent her. Marge offers to help him get the gifts back.

Bonus Mission: Beached Love


Mission: Go to the school to collect all the intercepted gifts. Don't let time run out!

Get in your vehicle and head to Springfield Elementary. When you get there, collect all of the intercepted gifts, which will be all over the school grounds. Two of them will be on the rooftop and another will be near a window, so you'll have to get out of your vehicle to get them.

When you get them all, head back to Comic Book Guy and talk to him to end the mission.  You'll unlock The Comic Book Guy's Kremlin.

For Ralph's race, you'll be racing Professor Frink's Hovercar, which is a very fast and nimble car. Practice definitely makes perfect for this one, and use the shortcut with the glass Krusty Buzz Cola sign near Mr. Burns' mansion and the Stonecutter's Tunnel to get an edge. When you're in the tunnel, don't use the stairs near the sacred parchment as a ramp.


Milhouse's race has you race through Mr. Burns' mansion and into the power plant. At the Stonecutter's Tunnel, don't use the stairs as a ramp.

Completing all of the races in Level 4 will unlock the Clown Car. The speed, acceleration and toughness are average, but the handling is divine. Also, bubbles come out of the back of the car as you're driving.

The wager race is in front of Springfield Elementary.

The collector cards for Level 3 are as follows:

Angel Skeleton: The "angel skeleton" that was part of a publicity stunt for Heavenly Hills Mall.

Bart's Soul: From the episode "Bart Sells His Soul." Sold to Milhouse for five dollars. Lisa ends up getting it back for Bart.

Lisa Lionheart: Lisa's answer to the Malibu Stacy doll.

Lisa's Valentine: The valentine that Ralph gave to Lisa.

Lisa's Machine: A machine Lisa made in an attempt to learn on her own due to a teacher's strike.

Evil Braces: "Lisa needs braces. Dental plan!" This is the set of braces that Lisa has to wear because, thanks to Homer, the Simpsons do not have a dental plan.

Soy Pop: Lisa's futuristic favorite snack in her college years as told by a fortune-teller.

CGR Undertow reviews The Simpsons: Hit and Run


Once again, here's another review from the late, great CGR Undertow.

Monday, February 25, 2019

SlimKirby plays The Simpsons: Hit and Run - Part 11 of 22


And with this, Level 4's main missions are completed.


At the cemetery, talk to Hans Moleman. He will tell you to talk to Abraham Lincoln about the crop circles as he asks you to get him to the Springfield Retirement Castle before the police throw him in jail for missing curfew.

Mission 4: Return of the Nearly-Dead


Mission: Race Chief Wiggum to the Retirement Castle!

For this one, you'll have to race Chief Wiggum to the retirement home. You'll have to drive well at the beginning, especially considering that Chief Wiggum might use the glass Buzz Cola sign as a shortcut. When you reach the retirement home, talk to Abe. He will tell you that someone has stolen his pills, and you will have to get them back for him before he can help you.

Mission 5: Wolves Stole My Pills


Mission: Get Grampa's meds back from the bullies before time runs out. Don't miss any meds!

Get in your vehicle and find the bullies in the Springfield Elementary School playground. You'll only have a very short time to get to the playground. When you get there, talk to Nelson. He will tell you that they traded the drugs to some guys in a black sedan for toys. You'll have to look for the black sedan near the school, and once you find it, you'll have to chase it in order to grab all the pills that it drops. Given that the Canyonero is pretty bad at cornering and the black sedan is, this may take a few attempts.

When you get all the medicine, go back to the retirement home. On the way there, you'll have to avoid a black sedan. You may have to use a shortcut to avoid them. Talk to Abe to give his medicine, which will put Abe to sleep. You'll now have to head to Kwik-E-Mart to wake him up. Thankfully, it's pretty close. Take the caffeine pills when you're inside, then head back to Abe to wake him up. You'll get a cutscene where Abe wakes up and tells you what the crop circle looked like: a planet with an antenna. Turns out, it's the Buzz Cola logo. Marge comes to the conclusion that she will have to use this cola to job Bart's memory.

Drive to the Simpson house and enter Bart's bedroom by climbing in from the outside. You can get a level gag as well as the ability to buy costumes here. Talk to Bart, and he will finally snap out of it and tell you that Buzz Cola is being used as an alien mind control soda in the spaceship to make the town go crazy. Marge realizes she will need more firepower as Officer Marge, and this is where you have to buy the police uniform for 400 coins. Look at your new uniform in Bart's mirror, and you'll trigger the next mission.

Mission 6: The Cola Wars


Mission: Run and collect all the evil cola cans before time runs out!

Get out of Bart's bedroom, then run across the level to get all of the cola cans, which are thankfully next to each other. You'll have 2 minutes and 30 seconds, but if you can move around, this one is doable. Afterwards, head to Kwik-E-Mart which will be close to where most of the cola cans were. He says he will get to the bottom of this, and tells her to be careful as the cola has indeed made people go crazy. This sets Marge on a mission to find whoever is distributing this and destroy the cola.

Mission 7: From Outer Space


Mission: Destroy all the cola delivery trucks before time runs out!

Get in your vehicle - preferably the Canyonero or another tough vehicle - and chase after the cola trucks. The cola trucks are pretty big and pretty tough, so having a vehicle with high toughness is ideal. After destroying the first one, drive to Mr. Burns' mansion. You'll see another cola truck to destroy, followed by another one as soon as you destroy the second one and leave the power plant. Thankfully, the second one is easy to destroy if the cola truck crashes into a wall of its own accord.

After the third cola truck, head to the Simpson house. Chief Wiggum will come after you, but if you enter the house through the front door, you'll automatically lose him.

SlimKirby plays The Simpsons: Hit and Run - Part 10 of 22


It's time to start Level 4, and this time, the terrain will be a lot more familiar.

Level 4



At the beginning of the level, it is now evening. Talk to Bart, and you'll start the first mission. Bart will be speaking gibberish still, and Marge will note that there may be a connection between all of the weird happenings in Springfield.

Level 4's map is the same as Level 1, and most of the level gags, coin crates and wasp camera will be where you found them in Level 1. Some of the collectibles will not be in the exact same location, but if you know where you look, you can find stuff in this level quite easily.

Near the Simpsons residence is the Canyonero. While it is fast, it is not the best at taking corners at high speeds and it can tip over pretty easily if you overdo it. Nevertheless, it has decent stats and has four stars in the toughness rating

Mission 1: For A Few Donuts More


Mission: Find Chief Wiggum and collect donuts for him before time runs out!

Get in a vehicle, then follow the police to Lard Lad's. Once there, talk to Chief Wiggum. He will help you, but only if you can get him some donuts.

Get in your vehicle again, and hit the donut truck to get it to drop some donuts. You'll have to do this ten times in two minutes. When you manage to pull that off, head back to Lard Lad's. Wiggum will tell you that there are no clues in the recently-formed crop circle in town.

From here, drive to Cletus' house and talk to Cletus to start the next mission. Cletus will think you're a city slicker reporter and try to run away.

You can buy a car from Willie on the Springfield Elementary school grounds, but you won't necessarily need it for this level. Speaking of the school grounds, the wager race is near the front door, and you can buy costumes if you get inside. You'll need the inmate costume for a future mission.

Mission 2: Redneck Roundup


Mission: Follow Cletus and collect what falls from his truck. Don't miss any items!

Once again, you're tailing another person; this time it's Cletus. Thankfully, you can always tell which vehicle is him from the chicken feathers coming out of the truck bed. Stay close, and don't miss any items. Your chase will take you through the power plant as well as the Stonecutter's Tunnel, and the items that Cletus drops is completely random...one of them is a crate of copies of the new Bonestorm game!

After you collect the seventh item, go talk to Cletus again. He will realize you are not a reporter after all, and offers to help you if you help him with the harvest.

This is where you buy the inmate costume from inside Springfield Elementary. Once you get it, come back to Cletus and move up to his truck to start the next mission.

Mission 3: Ketchup Logic


Mission: Help Cletus harvest ketchup packets for the winter. Don't let time run out!

You have two minutes to pick up all eighteen ketchup packets, and not only is Cletus' pick-up truck not the fastest thing in the world, you'll have to do things such as ride up a firetruck ladder to get some of the more interesting ones. Once again, pay attention to the map to see where you need to go. At one point, you'll get to ride into Mr. Burns' mansion - a place you couldn't enter in Level 1 - and through the giant chessboard into the power plant. When you get into the power plant, be sure to back up a bit so you can make the jump to the final ketchup packet.

When you leave the power plant, you'll have to outrun a black sedan. If you can drive pretty well, you can lose the black sedan in very little time. After you escape the black sedan, head back to Cletus' house. Cletus will tell you to ask other people near the cemetery. Head over there to the next mission.

Gil is between the bridge and Cletus' house, so if you need to buy some cars from him, you know where to go.

There are a few wasp cameras and a collector's card in Mr. Burns' mansion. One is up the stairs, another one is in the study, and two more are near the giant chessboard. There is a switch in the study which, should you trigger it, reveal a collector's card inside the study.

Sunday, February 24, 2019

SlimKirby plays The Simpsons: Hit and Run - Part 9 of 22


...and now for the bonus mission and races for Level 3.


You'll find Principal Skinner somewhere near the Android's Dungeon area. Talk to him, and he will have Lisa run his errands. Why? I don't know...

Bonus Mission: Princi-Pal


Mission: Help Principal Skinner complete his errands before time runs out!

For this one, you'll have to drive to the laundromat in 40 seconds or less. Pick up the laundry, then drive to the Krusty Burger by The Android's Dungeon. When you get there, talk to the squeaky-voiced teen to get Skinner's dinner. Collect it, then get in the vehicle and head to Mr. Burns' Casino. Talk to Dr. Nick to get Skinner's anti-fungal cream. Collect it, then head to the Noiseland arcade to finish the mission, where Skinner proves to be useless. At least you'll unlock Skinner's sedan - which you drove for this whole mission - which is pretty average when it comes to stats (much like Moe's Sedan). Slightly more acceleration with a trade off on less handling.

As for the races, use the blue Malibu Stacy convertible. Be wary at the intersection in Nelson's race; you just might get hit by one of the racers and it just might cost you.

You can buy the Donut Truck (very low speed, low acceleration, average toughness and handling) and the Nerd Car (which has the same stats as the rest of the character-based sedans) from Gil at the docks. You can also buy the Book Burning Mobile, which has below average speed and acceleration, good toughness and average handling. 

For Milhouse's race, be sure you're nice and straight on the ramp; otherwise, you're going to hit a wall, drop down and be forced to make up for lost time.

For Ralph's race, Marge's Canyonero will probably be the hardest opponent to deal with, since she has the potential for an early lead. You can take the crusher shortcut to save some time, as it isn't locked off like the game wants you to believe. However, unless you're ready to turn a bit to the right, you're going to crash into the race barrier every time.

SlimKirby plays The Simpsons: Hit and Run - Part 8 of 22


Level 3 is over already?


Before the next mission, get the "Cool" outfit from the outfit store either at The Android's Dungeon or at the observatory. You'll need it for a future mission.

At the observatory, go talk to Abe Simpson. He will tell you that Bart's red hat was seen falling out of a black car. Lisa will mention that she will need something big for what she is about to do...like a school bus.

Head over to Kamp Krusty, which is near the dam, and buy the school bus from Otto for 300 coins. The toughness is at five stars, but the rest of the stats leave something to be desired.

While you're at the camp, look around for level gags and wasp camera. The raging river will provide a cameo for Blinky the Three-Eyed Fish, and if you jump into the well, you will be teleported to another part of the level.

Once you get the school bus, you'll start Mission 4.

Mission 4: Operation Hellfish


Mission: Destroy the black sedans to find a clue. Don't let time run out!

Get in the school bus and drive to the observatory. Thankfully, you won't be on a time limit...yet. As you drive over there, you'll find Bart's red hat. Collect it, then chase down the black sedan with the red strobe light on the roof that passes by and destroy it by either smashing right into it at a high speed or by sending it into walls and other obstacles. When you get that done, drive to the Aztec Theatre. Take your time to grab a wrench at this point, since you won't be on a time limit until you find the next black sedan near the Aztec Theater. After destroying that black sedan, head to Planet Hype. Once again, you won't be on a time limit until you trigger the next black sedan.

When you succeed and fail at the same time... (Be careful if you run into those things, they can wreak major damage on your vehicle.)

After you destroy the third sedan, you'll find Chief Wiggum nearby. Talk to him, and he will tell you that he is looking to lock Snake up on the "three strikes" law. Lisa will ask if Wiggum will need a disguise, and Chief Wiggum will say that this is a good idea. Unfortunately, you'll have to get one of your own.

If you haven't already gotten the "Lisa - Cool" outfit, go get the coins and then head to either The Android's Dungeon or the observatory and buy it. When you get it, head back to where Chief Wiggum is and enter the police car to start Mission 5.

Mission 5: Slithery Sleuthing


Mission: Follow Snake and find "three strikes" of evidence against him. Don't miss any items!

Looks like Lisa is doing the police department's job for them.

As soon as the mission begins, be ready to chase after Snake in his red convertible. As you stay on his tail, he will drop items. Make sure he doesn't go far enough so that the green gauge in the upper-left corner empties, then drive back to Mr. Burns' Casino when you pick up all three times. You'll only have a minute to get there.

Also, the police car is pretty fast. When you get to the ramp, Chief Wiggum will tell you he has seen mysterious government types near the docks and that they might have sent Bart on a cruise.

Get a vehicle and head over to Captain McAllister's Chum 'n Stuff at the docks. Talk to the Sea Captain, and you'll be able to trigger Mission 6.

On the way there, be sure to head to Barney's Bowl-A-Rama. You'll find a collector card as well as a wasp camera over there. 

Mission 6: Fishy Deals


Mission: Save the Sea Captain's fish. Collect all the fish before time runs out!

For this mission, you'll have to get a shipment of live mackerel to the Squidport restaurant. Do that, and the Sea Captain will help you find Bart.

Get in your vehicle, then start collecting all the fish around the docks. Be sure to use the map to figure out where the nearest fish it, and drive carefully, especially at the docks, because you've only got two minutes to do this in. The path will start at where you meet the Sea Captain and end at the makeshift ramp where the highway is in disrepair.

Thankfully, you won't have to worry about a time limit on the way back to where you met the Sea Captain, so if you want, you can check the wooden platforms near the edge of the docks for a wasp camera, a collector card and a shortcut back up the bridge that leads to another wasp camera.

When you head back to the Sea Captain, you'll get another mission. Before you do it, though, check the lighthouse for a wasp camera  and the collector card at the top. You can double jump off the top of the lighthouse to get on the ship, where you can find a collector card as well as three more wasp camera. That's not all, though: if you jump around where the huge shipping containers are at, you'll find Knightboat, The Crime Solving Boat - the secret vehicle for Level 3 - as well as the level gag involving the crate of hot pants.

You'l also find Gil and Milhouse near one of the entrances to the docks, and the beach will be home to another wasp camera. 

Mission 7: The Old Pirate and the Sea


Mission: Destroy the black limo to find Bart. Don't let time run out!

When you talk to the Sea Camera again, he will thank you for delivering the fish before telling you that Bart was in a limousine...which then passes by as he talks about it!

When you get in your vehicle, the black limo will show up. You're better off using the school bus to tear into it, but you can defeat it with smaller, less tougher by getting up to the side and leading the limousine into walls as much as possible.

Once you destroy the limousine - which Bart was supposedly in - head back to the Sea Captain. He will tell you that Bart was not in the limo, and that he was able to get in the boat. Since the Sea Captain won't be able to take you to the boat due to hating the sea - even though he is a sea captain - you'll have to get on board the C-Spanker yourself. There is a shortcut into the boat near the Sea Captain; all you have to do is take a nearby road not on the map, hit the ramp and drive straight into the "Globex" sign on the side of the ship. You'll crash through the sign and go straight into the ship, and all you'll have to do now is find Bart and talk to him in the next two minutes. Thankfully, he won't be far once you get onto the top of the ship.

When you talk to Bart, he will say nothing but gibberish, save for a few words. Lisa will take Bart home, ending Level 3.

Saturday, February 23, 2019

SlimKirby plays The Simpsons: Hit and Run - Part 7 of 22


In this episode, we play as Lisa, who is on a mission to look for Bart after his sudden disappearance at the hands of a UFO.

Level 3



In this level, you'll be playing as Lisa, who is on a mission to find out information on what happened to Bart as well as his whereabouts.

You'll start off near The Android's Dungeon, the cards and comic shop in Springfield that is run by Comic Book Guy. Across from the building is the "El Barto" dumpster that acts as a level gag, and on the rooftop, you can find a wasp camera as well as a collector card.

Inside the comic book shop is not only Comic Book Guy, whom you will need to talk to, but also the ticket to the unreleased Itchy & Scratchy cartoon "500 Yard Bash." This is an unlockable that lets you see this 3D-rendered Itchy & Scratchy cartoon, and the only way to get it is to find all of the collector cards in the game. When Comic Book Guy says he wants a complete set of collector cards, he means it. XD

You can also find a few level gags here as well as buy some Lisa costumes here. One of them involves the Radioactive Man cut-out, but you'll trigger the first mission if you try to activate it.

The first mission has Lisa asking Comic Book Guy about Bart's whereabouts. Comic Book Guy says he will only help Lisa if she can somehow find the controversial issue of the Itchy & Scratchy Adventures comic book where Itchy & Scratchy kiss.

Mission 1: Nerd Race Queen


Mission: Race the Nerd to the Itchy & Scratchy store. Get the comic back before time runs out!

Yep, you're racing against that Nerd again.

There are a few shortcuts you an take that involve the stairway as well as the ramp that takes you through the neon sign of Mr. Burns as a mermaid that will take you straight to the docks and right up to the finish line. Once you make it there, drive towards the comic book and pick it up, since you won't grab it automatically when you reach the finish line. After that, you will have 90 seconds before the comic book deteriorates into near-mint condition.

Once you make it back, Comic Book Guy will tell you that Bart was last seen at the Noiseland arcade.

The blue convertible is the Malibu Stacy Car. It happens to be very fast and can take corners pretty well. You're probably going to use it most of the time in this level.

If you find Wall E. Weasel's, head there and trigger the ball drop level to find a level gag.

You'll eventually find Milhouse at the Noiseland arcade. Milhouse says he has not seen Bart, then mentions he may be at Wall E. Weasel's.

Mission 2: Clueless


Mission: Follow Milhouse's clues to find Bart. Don't let time run out!

The first place is Wall E. Weasel's, which you probably found already for the ball pit gag. Talk to Milhouse. He will tell you that Bart is at Planet Hype. which si at the docks. You'll find Milhouse again. Milhouse says that Bart may be at the Springfield sign. Be careful as you drive through the docks so you don't fill up the Hit and Run Meter. You'll find Milhouse yet again, and he will admit it was all a ruse to ask her out for the dance. Lisa will decide to head to the Kwik-E-Mart and ask Apu if he has seen him.

If you get on top of Planet Hype, you can find a wasp camera nearby.

The Krustylu Studios has a wasp camera as well as several boxes, including four in an alcove with two vending machines. This is a great place to grind for coins, assuming you only kick all of the boxes and both of the vending machines twice and let them "refill" by reloading one of the missions over and over.

Near the observatory is the Off-Ramp Inn. You'll find a wasp camera as well as the wager race here.

Head to the Krusty Burger by The Android's Dungeon and talk to Apu. You'll trigger the third mission, where Apu mentions that a very bad man (read: Cletus the Slack-Jawed Yokel) is sending roadkill to all the Krusty Burgers. Since Bart helped Cletus out in Level 2, it makes a bit of sense that Lisa helps Apu out in Level 3.

Mission 3: Bonfire of the Manatees


Mission: Help Apu defeat the meat-eaters. Hit & collect meat from Cletus' truck before time runs out!

You have two minutes to hit Celtus frequently so that the roadkill (or "flatmeat," as Cletus calls it) drops. As long as you ride Cletus' ass (figuratively, of course), this isn't too hard. After you collect fifteen pieces of roadkill, Apu will tell Lisa to ask Professor Frink about Bart. Head to the observatory and talk to Professor Frink, and don't forget to look around the observatory before doing so to find a wasp camera. You can also buy alternate costumes and trigger a few level gags when you're inside.

When you talk to Frink, he mentions that Bart disappeared in a bright light.

SlimKirby plays The Simpsons: Hit and Run - Part 6 of 22


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At one point on the map, you'll find Abraham Simpson. If you talk to him, you'll trigger a bonus mission where Grampa Abe will need some blood after going a bit nonsensical from giving his blood away.

Bonus Mission: Dial B For Blood


Mission: Collect the blood for Grampa.

This mission goes exactly like the fireworks mission. 

Near the start, you'll find a bag of blood. Pick it up, then head to Moe's and goes in. Talk to Moe, then get the bag of blood that shows up afterwards. Next, head to the construction site near the Krusty Burger. Talk to the squeaky-voiced teen to get another bag of blood, then get back in your vehicle and head back to Abe. You'll get Abraham's World War II vehicle as a reward for completing this. The spped and acceleration are okay, the handling is average and the toughness is all right.

For the races, you'll want to use the Honor Roller and you'll want to make sure that you race as well as possible right out of the gate to ensure that you place first in each one. Making sure you speed past Lisa in her Malibu Stacy car also helps.

If you go to the Mission Select menu and select the third mission, you can warp to Milhouse for one of the races. As for Nelson and Ralph, they are very close to each other on the map. For beating all three of the normal races, you'll get Moe's Sedan. It has okay speed and acceleration, average toughness and good handling.

Gil will be selling the Limo (which has below average speed and acelleration, average handling and decent toughness) and the Fire Truck (which has great toughness but poor acceleration and handling that do not make up for its average speed) for 150 and 250 Coins, respectively.

The collector cards for Level 2 are as follows:

Head of Jebediah: The head of the Jebediah Springfield statue, which was cut off by Bart in the first season.

AM Radio Toy: The microphone that drops down the well to trick everyone into thinking that a child is trapped down there.

Bonestorm Game: The video game Bart wanted really, really badly.

"Big Butt Skinner": The weather balloon that Bart vandalized so it looked like Principal Skinner.

Mr. Honeybunny: Bart's childhood stuffed toy.

Driver's License: The fake license Bart used to take Milhouse, Nelson and Martin on a road trip to Nashville.

Pregnancy Test: The official Krusty Home Pregnancy Test, which Bart uses to prove he is a bigger Krusty fan than Lisa.

Mission 2's start point is the closest one to the wager race.