Monday, February 25, 2019

SlimKirby plays The Simpsons: Hit and Run - Part 11 of 22


And with this, Level 4's main missions are completed.


At the cemetery, talk to Hans Moleman. He will tell you to talk to Abraham Lincoln about the crop circles as he asks you to get him to the Springfield Retirement Castle before the police throw him in jail for missing curfew.

Mission 4: Return of the Nearly-Dead


Mission: Race Chief Wiggum to the Retirement Castle!

For this one, you'll have to race Chief Wiggum to the retirement home. You'll have to drive well at the beginning, especially considering that Chief Wiggum might use the glass Buzz Cola sign as a shortcut. When you reach the retirement home, talk to Abe. He will tell you that someone has stolen his pills, and you will have to get them back for him before he can help you.

Mission 5: Wolves Stole My Pills


Mission: Get Grampa's meds back from the bullies before time runs out. Don't miss any meds!

Get in your vehicle and find the bullies in the Springfield Elementary School playground. You'll only have a very short time to get to the playground. When you get there, talk to Nelson. He will tell you that they traded the drugs to some guys in a black sedan for toys. You'll have to look for the black sedan near the school, and once you find it, you'll have to chase it in order to grab all the pills that it drops. Given that the Canyonero is pretty bad at cornering and the black sedan is, this may take a few attempts.

When you get all the medicine, go back to the retirement home. On the way there, you'll have to avoid a black sedan. You may have to use a shortcut to avoid them. Talk to Abe to give his medicine, which will put Abe to sleep. You'll now have to head to Kwik-E-Mart to wake him up. Thankfully, it's pretty close. Take the caffeine pills when you're inside, then head back to Abe to wake him up. You'll get a cutscene where Abe wakes up and tells you what the crop circle looked like: a planet with an antenna. Turns out, it's the Buzz Cola logo. Marge comes to the conclusion that she will have to use this cola to job Bart's memory.

Drive to the Simpson house and enter Bart's bedroom by climbing in from the outside. You can get a level gag as well as the ability to buy costumes here. Talk to Bart, and he will finally snap out of it and tell you that Buzz Cola is being used as an alien mind control soda in the spaceship to make the town go crazy. Marge realizes she will need more firepower as Officer Marge, and this is where you have to buy the police uniform for 400 coins. Look at your new uniform in Bart's mirror, and you'll trigger the next mission.

Mission 6: The Cola Wars


Mission: Run and collect all the evil cola cans before time runs out!

Get out of Bart's bedroom, then run across the level to get all of the cola cans, which are thankfully next to each other. You'll have 2 minutes and 30 seconds, but if you can move around, this one is doable. Afterwards, head to Kwik-E-Mart which will be close to where most of the cola cans were. He says he will get to the bottom of this, and tells her to be careful as the cola has indeed made people go crazy. This sets Marge on a mission to find whoever is distributing this and destroy the cola.

Mission 7: From Outer Space


Mission: Destroy all the cola delivery trucks before time runs out!

Get in your vehicle - preferably the Canyonero or another tough vehicle - and chase after the cola trucks. The cola trucks are pretty big and pretty tough, so having a vehicle with high toughness is ideal. After destroying the first one, drive to Mr. Burns' mansion. You'll see another cola truck to destroy, followed by another one as soon as you destroy the second one and leave the power plant. Thankfully, the second one is easy to destroy if the cola truck crashes into a wall of its own accord.

After the third cola truck, head to the Simpson house. Chief Wiggum will come after you, but if you enter the house through the front door, you'll automatically lose him.

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