Monday, February 18, 2019

SlimKirby plays Mischief Makers - Part 11 of 14


In this entry, SlimKirby tackles the final world of the game, which sees battles with Beastector leader Merco and a maze level.

Imperial HQ

5-1: Clance War II


In this stage, you'll be fighting a lot of Clancers in a very straight-forward side-scrolling stage. There are four missile pod mechs - red, blue, yellow and green - and you'll have to destroy them as you keep moving to the right. The best way to beat these mechs is to grab them from behind and shake them.

Using the Slide Jump will get you to the mechs a lot more quickly.

After the yellow mech, grab a black Clancer and shake them. One of them will have a gold gem.

5-2: Counterattack


In this level, you'll be riding an ostrich while being chased by Marzen 64. Why? I don't know. And where did that ostrich come from...?

To beat Marzen 64, grab the flying orange Clanbombs that Marzen 64 creates and throw them back at him. When you see a target in his mech's mouth, be ready to grab the laser. If you do that, the laser will turn into a gold gem, and you'll have have to be quick to grab it. If you're good, you can grab subsequent lasers and throw the resulting fireballs at him.

5-3: Bee's the one!


In this level, you'll be flying on a giant Clanbee! Use the Control Pad to fly in any direction in this auto-scrolling stage.

One of the missiles in the stage has a gold gem. As a matter of fact, it is the first one after the 8th jeptack Clancer. Be sure not to be too far to the left, or the auto-scrolling will keep you from grabbing it.

The whole stage is basically dodging missiles, dealing with jetpack Clancers and traversing between two rotating rings of Clanspikes. That's it.

5-4: MERCO!!


At long last, Marina Liteyears finally confronts Merco...who makes himself into a ladies' man as the game breaks the fourth wall again like it always does.

When he stabs at you with his lance, you will have to be fast to grab it. When you do, shake the lance to get the gold gem. From there, you can throw it at Merco to deal some damage.

It is possible to grab Merco's shield when he has it out and the target is on it. All you have to do is grab onto it and shake backwards. You can use it against him as a weapon by throwing it at him, but you can also shake it for a few blue gems.

Merco has a couple of stab attacks, such as a jumping downward stab, a multi-stab in midair, a multi-stab on the ground, and a wide slash in case you grab onto his lance and hold on for too long.

Merco will eventually go down, and he will tell you to destroy the Emperor's pan while he is still himself. He tells you that the Emperor is trying to take over the Earth and that there is a true objective that the Emperor is trying to fulfill.

5-5: Trapped!?



This level has some puzzle elements. After you beat the mech enemy, you'll be seeing them first-hand.

First, grab the warp gate above. Shake the pink Clanball downwards to create another warp gate to the right. Grab that one, and grab and shake the two Clanballs downwards to create some warp stars. One of them will be above you. Grab it to go back to the beginning of the second section. Grab the warp star in front of you again when you re-appear,

Shake the blue Clanball that is now here and place it below the circle above the glowing red wall. Use the warp stars to go back to the orange Clanball. Shake the orange Clanball. With the statue below where the Clanbomb will spawn, it will not fall on the growing red blocks and blow them up.

From there, you can go to the Clanball and throw it at the glowing red walls to the right. You can leave, but you're not done here yet. Blow up the glowing red blocks near the start and grab the warp gate that they hide. Grab and shake the green Clanball to create another Clanball above, then go back and grab and shake downwards the Clanball you just spawned. That creates a pink Clanball below. Go back to that pink Clanball and shake it downwards. You'll get the gold gem.

If you mess up, there is a warp gate below the pink Clanball at the start that will let your reset the puzzle.

After this, you'll have to avoid being shot at by lasers. You'll then fight a pirate Clancer. Back him up to the opposite end of the room, avoiding the Clanspikes that bounce after he throws them, and when he jumps up into the air and swings across the room, jump up, grab him and shake him downwards so he falls down and eats the floor. After three hits, he's done, and you can head to the exit.

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