Thursday, February 28, 2019

SlimKirby plays The Simpsons: Hit and Run - Part 16 of 22


Now that what we know what the aliens are up to, it's up to Bart to stop them.

Level 6



In Level 6, you're back to playing as Bart, and you now have to find Krusty in order to stop the aliens. The map here is the same as in Level 3, except it is in the dead of night. Some of the collectibles will be in the same places; others will not.

One of the vehicles is an "Itchy and Scratchy The Movie" van with a set of four green loudspeakers. You'll need it to get the "Radioactive Man #1" collector card that is in mid-air as well as the "Itchy and Scratchy Cel" collector card below the Duff blimp. Just park the vehicle nearby, then jump on the van to get it.

At the start of the level, talk to Apu, who will be right in front of you. You'll start the first mission. Apu won't help Bart, so talk to Otto, who is also nearby. Otto is headed off to drop some kids off at Krustylu Studios, which is exactly where Bart is headed. Of course, you have to help Otto out with that.

Mission 1: Going to the Lu'


Mission: Collect all the kids and get to Krustylu Studios before Krusty leaves.

You'll be in the school bus at the start of this one. Be careful when picking up the kids, as you will be driving on the sidewalks while picking them up, which will leave you vulnerable to increasing your Hit & Run Meter. One of the kids will be on the ramp, and as you go through the rings, you'll pick up the "Bort License Plate" collector card.

You'll also be picking up kids on the Squidport boardwalk, which means you're going to hit people unless you're careful. You only have two minutes, but as long as you're careful and fast at the same time, you should be able to make it to Krustylu without much of a problem.

At Krustylu Stuido, talk to Barney. You'll trigger the second mission after Barney tells you that Krusty is at the Squidport to promote Buzz Cola. 

Also, the alcove with the four Buzz Cola boxes and the two vending machines is back, and if you pick either the second or sixth mission in the mission select menu repeatedly, you can keep going back to this area with all of the hit points on the boxes reset, giving you free reigns to farm as many coins as you need.

Mission 2: Getting Down With The Clown


Mission: Find Krusty's limo to find Krusty. Talk to Krusty before his limo picks him up.

Getin your vehicle and chase after the movie van. When you make it to the observatory, you'll complete this part of the mission. When you talk to the limo driver, you will race Krusty's limousine. It will be a race to the bottom where the Squidport is, and you'll have to make it there before Krusty's limousine does. Beware, Krusty's limo is pretty fast.

It should be mentioned that if you pay attention to the lighthouse searchlight, it will catch Homer's shadow near the moon.

The pink convertible that looks like it is stuck in the wall of Planet Hype can be reached and commandeered, and it is the level-specific car for Level 6. This is the only place where you can find it.

When you manage to beat the limo, find Krusty and talk to him. Bart will plead to Krusty for help with the aliens, but Krusty does not believe him. Bart realizes that Professor Frink is not only the one person who will believe him, but the one person who will have proof that aliens are running amok.

Mission 3: Lab Coat Caper


Mission: Find and locate Professor Frink.

Get in your vehicle and follow Professor Frink's hovercar. He doesn't go to the observatory right away; instead, he drives around town for a little while before finally heading over there. Pay close attention to where he is going and don't assume he's going to a place.

When Frink heads to the ramp, he will drive around the loop surrounding the ramp two times before going elsewhere.

Ralph's race is at the observatory, and the wager race will be at Kamp Krusty.

There is a platform suspended by rope on one end of the break in the freeway, and if you can reach it, you can get a collector card.

The well takes you down the hill below the observatory. This acts as a shortcut to one of the collector cards.

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