Bart does his best to stop Kang and Kodos, but everything ends up going from bad to worse.
When you complete Mission 3, go into the observatory and talk to Professor Frink. Frink says he has noticed strange transmissions from his plutonium CB radio, which indicate that the aliens are hiding laser guns in the Duff trucks. Bart decides to get the guns and show them to Krusty.
Mission 4: Duff For Me, Duff For You
Mission: Drive to the brewery and stop the aliens' plan. Hit the truck and collect the laser guns.
Leave the observatory and get in your vehicle. Drive to the brewery before the time expires. There will be a bit of traffic, so you will want to be careful. You'll want to use a fast car with some toughness to it such as the Ferrini. When you make it there, you'l have to chase the Duff truck and ram into it to get it to drop the crates full of laser guns. You'll be at the Squidport here, so you'll want to watch your Hit & Run Meter.
Once you get the six ramps, head back to the brewery. A nice shortcut is to take the boat shortcut that you used to find Bart at the end of Level 3, and ram right into the wall once you take the ramp. This will teleport you back to the are before the brewery. Use the map to find a laser gun to bring to Krusty. You'll find it below the Duff blimp. Get out of your vehicle, then grab the gun and drive to the taffy shop. Talk to Principal Skinner, and he will try to take the gun out of your hand.
Mission 5: Full Metal Jackass
Mission: Destroy Principal Skinner's car and take back the laser gun before time runs out!
What is up with Skinner? Sheesh.
Skinner's car is a tag strong if your car doesn't have much toughness, and Skinner isn't exactly the best driver in the world, either. Thankfully, you have three-and-a-half minutes to take him down. When you destroy his car, don't forget to take the gun. From here, drive back to Krustylu Studios and talk to Krusty. Krusty will believe you, but tells you that the free laser gun stands have been set up.
Bart realizes he needs more firepower, and that Kearney will have something that will do it. Thankfully, Kearney will be at the entrance to Krustylu, and you can but the Globex Super Villain Car for 600 coins. Buy it from him, and you'll be able to start the next mission.
Mission 6: Set To Kill
Mission: Destroy all the free laser stands in Springfield before time runs out!
Hank Scorpio's car, the Globex Super Villain Car that was used to take over the east coast, has near perfect speed and acceleration. It's not very tough, but the handling is good.
This will be an object grabbing mission, and you'll have to grab the laser stands in order to "destroy" them. Since you'll be back on the Squidport boardwalk, you'll have to be careful. Also, you won't have that much time to hit all the free laser stands as well.
Once you manage to get them all, you'l have to head back to Krustylu Studio before time runs out. Use the boat shortcut to shave some time off. Once there, talk to Krusty. You'll complete the mission.
If you find all of the collector cards in all of the levels up to this point, you'll unlock a race track for the bonus game. This game will be mentioned at the end of this Let's Play.
From here, drive to the Krusty Burger near The Android's Dungeon. You'll find Homer. Bart will ask him for help, and Homer supplies his old car - which was supposedly sold for a nest egg for Bart's college fund - for this one.
Mission 7: Kang And Kodos Strike Back
Mission: Race to the brewery before the aliens escape.
For this one, you'l have to race the aliens to the brewery in Homer's old car. Homer's old car is pretty fast, and if you're careful, you can beat the aliens regardless of how you get there.
When you beat this mission, Kang and Kodos announce that the laser guns were only the beginning and that Buzz Cola has now entered the water supply, raising the dead along with the ratings for "Foolish Humans." Bart likes the idea of a zombie apocalypse even though this puts Springfield in a grave situation.
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