In this episode, we find out Barbie Hangman is hard and that Barbie continuity doesn't exactly seem to exist.
Groove and Move
Press Up to jump up. Press Down to point down. Press Left to dance left. Press Right to dance right. Press A and B to do a special move.
You couldn't not make this wordy, game?
Help Skipper follow the lights on the screen by pressing the Control Pad arrows, A or B in time to the beat. You can earn one to ten points for each move. Press the button as soon as you see the light.
There are four lights on each side of Barbie well as an A button. Guess what? It's almost like Simon Says, and the more quickly you press the buttons, the more points you'll get out of a maximum of ten. Your score will be in the lower-left corner. There are three notes in the upper-right corner, and you lose one every time you mess up. If you lose all three of your notes, the game is over.
The patterns get longer, but they never seem to get faster.
Conga Line
It's Snake!
Use the pink arrow to find the dancers and make the conga line grow longer. If you run into the walls or the rest of the conga line, your turn is over. The more quickly you find the dancer, the more points you get.
Just like in Snake, you cannot stop. Use the pink arrow in the lower-right corner to find the next person for the conga line, since the room is bigger than the screen.
As you play, there is a pink gauge in the top center of the screen. If it empties, the game is over.
If you see pink couches and bookshelves (as well as speakers and a TV with a table), you've found a wall. Don't run into it.
It is possible to run into enough people to actually win the game.
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