Okay, wow, holy cow, that looks nice.
The Power Shield lessens the amount of knock-back you receive when you take damage.
The Super Guard cuts all damage in the stage you use it in by half, and it lasts until you lose a life or complete the stage.
Dr. Wily Stage 1
This stage borrows elements from Fuse Man and Bounce Man's stages.
Before we start this stage, can I just give the game props for letting you pick your stage within Wily's Castle instead of just keeping you on rails like every other Mega Man game ever? Because that's pretty cool.
The gears with the yellow centers act as platforms. You do get moved around when you stand on the yellow centers, so be careful. Also, pay attention to which way the gears are spinning, so you'll know if you will get moved to the left or the right.
The orange, rusted gears will fall the moment you jump onto the centers of them, and you won't have much time on them, either.
The Appearing Blocks will eventually show up. As in every other game, watch the pattern, and utilize shortcuts such as Rush Jet and Rush Coil where necessary.
You'll eventually come across a drop point with spike-laden walls before the second set of Appearing Blocks.
The boss here is...Yellow Devil! He's back! Jump over and slide under the blocks as they show up, then charge up the Mega Buster and shoot the Yellow Devil's eye when it is exposed...and make sure his later doesn't hit you. Keep doing this until he glows blue.
When the Yellow Devil glows blue, he creates multiple clones that leap to one side to the screen, then return to the other by running. There are safe spots during the jumping part, but you'll have to jump over them all when they run at you. They then all drop down from one side to the other, but there is a safe spot. Interestingly, you can shoot the clone that has the eye and do damage. After that, you'll get the usual Yellow Devil form again, but he'll shoot multiple fireballs instead of a quick laser blast.
Dr. Wily Stage 2
This stage borrows elements from Block Man and Blast Man's stages.
You'll eventually come up against a moving wall that looks like a skull tank. You definitely want to outrun it, but sadly, you can't use Tundra Storm to freeze it in place for a few seconds.
The skull column can be easily destroyed with the Pile Driver. You can hit both the eyes and the laser cannon in its mouth.
The Pile Driver will be useful against the Sniper Joe enemies, since you don't have to wait for them to stop hiding behind their shields to destroy them. Keep that in mind in case a skull tank is chasing after you.
The big blue jetpack robots can be destroyed easily with the Bounce Ball.
Use the Speed Gear to get past the one part with the multiple skull tanks that try to crush you as you jump upwards.
The boss here is a robot inside a spiked ball. Avoid the fireballs and lasers it shoots, and when the center opens up, hit it with Bounce Ball.
Eventually, the boss will teleport, turn red, and fire three laser beam at you. You will have to move rather quickly and stay away from the path of the beam right after the initial targeting beam touches you to avoid them all.
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