Saturday, March 9, 2019

newfiebangaa plays Bugs Bunny in Rabbit Rampage - Part 1 of 4


It's time for another Sunsoft Looney Tunes game on Super Nintendo. Wish I had this one back in the day.

Uh-oh. Bugs Bunny is having a rough day. The paintbrush is in the wrong hands, and is making his day even worse. Bugs Bunny now has to get past all the obstacles in his path to find out who is responsible for everything, and confront them head-on!

By pressing Select on the "Rabbit Rampage" screen, you'll get the options menu. You can set the controls to your liking, access the trainer screen (which allows you to practice the target game), toggle the music and change the amount of lives you start with. You can start with up to ten lives.

Level 1.1


The level starts with Bugs Bunny coming out of his hole in a snowy forest, but you can hold Down and press B while standing on it to grab a carrot to replenish some health a little later on.

By pressing Y (assuming you are using the default controls), you can throw a pie at enemies. Pressing it in mid-air will allow you to execute a butt stomp. Pressing X will allow you to kick at enemies.

Pressing A will allow you to use items. Pressing L and R will allow you to switch to the one you want to use, which will be in the upper-right corner. This, along with the lives counter and the health bar carrot, is all you will see for the heads-up display.

The pie you pick up does less damage than the pies that Bugs is automatically equipped. Whether you want to use them or not is up to you. 

The bone, when used on the dogs, while explode when the dogs pick it up, immediately killing them. The dogs take a few hits to kill, and they're not very hard to contend with. There are two colors of dog: brown and red. The red ones take more damage to defeat and are better uses of the bone.

You'll eventually drop into a cave. The dynamite can be used to blow up enemies at a moment's notice, while the yellow arrow pointing down is a save point, and you can lay it down to create your own checkpoint. You can only lay one save point down at a time; the last one you set up is the location where you will come back when you die. The "Bugs Was Here" sign is proof you dropped it. Once you're in the cave, you'll then have to fight a bunch of dogs to get back above ground.

Mac and Tosh, the Goofy Gophers, are enemies in this game. They throw acorns at you, but can be defeated with a single kick.

The carrots replenish a certain amount of health, and you won't be able to tell how much until you pick one up.

The first boss is Elmer Fudd. Avoid his bullets, which have the ability to change direction to follow you around, and use the holes to move around in case you get cornered. When you can, get behind him and kick him, then run away to avoid being shot. After enough hits, Bugs Bunny will do the old "finger in the shotgun barrel to jam the bullet and blow it up in Elmer's face" gag.

You'll then get a style rating that gives you a one-word name based on how well you did. If you do well enough, you can refill your health or even get extra lives.

Level 2.1


This time you're in a Western saloon. To fight the younger Yosemite Sam clones that don't have facial hair, jump over them when they point their guns at you and butt stomp on their head, and keep doing this until they die. When their pants drop after four butt stomps on the head, they're done.

The tomatoes are more like the pies you could collect from Level 1.1: they're weak, but they're also a distance weapon.

The bartender doesn't seem to like you either. If you stand on the bar, the barkeep will push ice cream sundaes as if to say "There will be no Coyote Ugly dancing here." You might want to avoid them.

The Indians - sorry, Native Americans, this isn't 1950-zillion anymore, thank you, Father Time and slowly dying human stupidity - will attack you with bows and arrows, and the arrows will home in on you. After enough head bops, their arrows will them instead, killing them off.

If you can get all the way to the top of the room and head to the left at the start, you can get an extra life. Keep in mind that holding Up allows you to jump higher.

If you see a skull and crossbones bottle fall off a mounted moose head, avoid it. If you see one standing upright, kick it to knock it away.

The sandbags are used to get over the pit in the floor.

The target, when used as an item, makes it so that any enemy that walks onto it gets flattened by a safe, instantly killing them.

Butt stomping the TNT barrels allows you to launch the tops of the barrels very high, allowing you to reach higher areas.

When you see Bugs look up with his eyes popping out of his head and hear him say "Yipes!", you've just reached the next boss. If you're wondering why he looks familiar, that's because it's Nasty Canasta from the cartoon "Drip-Along Daffy." You'll have to jump high and butt stomp him on the head multiple times, and you'll also have to stand on the TNT barrels to throw the tomatoes, since you cannot throw them while in mid-air. The bullets he shoots will try to home in on you, so be careful.

If you die during a boss battle, the game will remember how much health the boss has left, so you don't have to worry about starting a boss battle over.

After enough damage, Nasty Canasta will eventually go down.

Level 400


Okay, this is getting comical.

In this level, you're facing Toro the Bull. You'll have to time your movements correctly so that Toro runs into signs with targets on them as well as brick walls. Be sure to avoid Toro whenever possible, and use the rabbit holes in the ground to hide in case you find one and you can't get your high jump active in time. You'll also find an anvil, and when you use it, you'll be able to trick Toro into running into an anvil with a red cape.

For this level, you'll have to go all the way to the left first, and make sure that Toro breaks all of the signs as well as the brick wall. When you break the brick wall, you'll find a switch. Trigger the switch, and you'll be able to make your way to the "Wall O' Doom." From here, head to the right, and make sure you have the anvil. You'll eventually be back at the beginning. Have Toro run into everything...again. When you reach the steel girder, you'll find a 1-Up. It is possible to grab it, but if Toro runs into the steel girder, you'll end the stage automatically.

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