Friday, March 29, 2019

Chilean Retrogamer re-plays Batman (Game Boy) - Part 2 of 3


In this episode, Chilean Retrogamer takes a trip to the museum before flying the Batwing.

Stage 2-1: Gotham City


The guy who shows up at the beginning can jump, so be ready for that.

Watch out on the ground between the gaps; pieces of rubble will down and hit you if you don't jump to the right quickly enough. You can destroy them afterwards, though.

The tiny turret with the five turrets can be easily destroyed with the P-Shot.

Stage 2-2: Flugalheim Museum


At this point, the enemies will all take multiple shots to destroy. They also don't have to be lined up with you to shoot a bullet at you.

The T-Shot is a laser that goes through blocks and walls and is very powerful; however, you can only have one projectile at a time.

If you know where to look, you can find two extra lives very close to each other.

Stage 2-3: Flugalheim Museum


There are some fake floors, and you can tell where they are by the dark lines in the floors. It's a bit hard to tell on a monochrome Game Boy screen, though.

Be careful which path you take; taking the easiest path may force you to downgrade your shot.

When you beat this level, you'll see a cutscene where the Batmobile speeds off, away from the museum.

Stage 3-1: Batwing Stage


The game soon becomes a horizontal shooter, with the Control Pad controlling where the Batwing goes and the B and A buttons shooting missiles backwards and forwards, respectively.

The enemies are more or less pretty simple; just watch for where the enemy projectiles come from as well as where they go. Also, be ready to see enemies come out from the left side of the screen. Thankfully, enemies don't take too much of an effort to destroy.

When you see the missiles, be ready to fly between them if you can't destroy them.

The boss is a cylinder that flies very fast and shoots eight projectiles at the Batwing at once. It can also shoot off a scatter shot after shooting straight at you a couple of times. Stay back, and be ready to move around and fire at the same time, as well as to fire both forwards and backwards, especially when avoiding the scatter shot.

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