Friday, March 22, 2019

NintendoCapriSun plays Mega Man 11 - Part 4 of 7


NintendoCapriSun has beaten all eight Robot Masters! Now it's time to go to Dr. Wily's fortress once again...

Fuse Man


The parts of the floor that are orange are hot and should not be touched.

The plug robots that move towards you have an electric barrier around them. Hit them from a distance.

The bat from Wood Man's stage is back at the end of the first section.

The yellow laser shooters will travel quite a distance, and the yellow track on the ceiling (or floor) give them the instruction to continuously fire. When they are off the track, the laser goes away. They can also travel across walls as they go in and out of holes in the yellow boxes. The lasers can be stopped by solid walls, so use that yo your advantage when you need to make your move at certain points.

The blue blocks that produces the lasers in four directions can be destroyed by the Bounce Ball, and the only time lasers come out of them is if a laser is shot into it by a laser shooter. There is a red variant that shoots the electricity diagonally.

You'll see the vertical versions of the red turrets from Bounce Man's stage here. These stay on the ceilings rather than the walls and downwards rather than left or right, but the three angles it can fire at you from are still the same.

The purple drones fly around in a sine wave pattern.

The mini-boss is a big robotic head that looks like it has dreads and sunglasses as it bobs its head while lasers on the ceiling fire in certain patterns. When you hit the sunglasses with the Bounce Ball a few times, you will expose its eyes before it explodes. You can also destroy it easily with the Acid Barrier.

The big blue robots that jet upwards will stay in the air for awhile before they come back down. If you try to slide under them, they will try to come down on you.

Fuse Man will create balls of electricity that will move across the track on the wall, and he can also teleport across the room and throw bolts at you.

When he goes into overdrive at half-health, he will zap like crazy to the top of the room and try to come down on you. This is where the Bounce Ball really comes into play. While he will try to knock some of the balls away before he does this, he won't be able to do it after he loses half of his health, and all those balls you can get on the screen will hit him one way or another.

Beating Fuse Man will give you Scramble Thunder, which sends quick bolts of electricity downwards and then across the ground from where Mega Man is standing. You can also shoot it upwards. With the Power Gear, you can make the shots bigger.

Tundra Man


The snowflake enemies just slowly fall down to the bottom of the screen. Love the fact that they have one eye.

The bunny robots jump up and down as they track Mega Man. You can take them down easily with Block Dropper.

The wind will push you black rather strongly, but you can perform some long jumps and some awesome platforming if you know what you're doing. It can also blow the snowflake enemies around, too.


The bird robots with the ice cubes will drop the ice down when they are directly above you.

Near the end, you'll have to deal with an ice maze as well as strong winds that will blow Mega Man to the right. When you reach solid ground, you'll have to slide and then jump immediately.

Tundra Man slides back and forth around the room, and also jumps twice across the span of the room. Scramble Thunder works well here, since he does stay on the floor a bit of the time.

When the multi-colored spotlights hit Tundra Man, he gets faster and can also create a tornado in the center of the room.

Beating Tundra Man will net you Tundra Storm, which creates a tornado around where Mega Man is standing that can freeze enemies. If you use the Power Gear, the tornado covers the entire screen and wipes out any minor enemy you can see on the screen.

Torch Man


The tents can be shot down to reveal a green bunny enemy that bounces forward at times. The owl lantern enemies fly around at the top of the screen, following Mega Man in an attempt to drop fire on him.

The green-and-gray mushroom-like enemies shoot fire upwards out of their heads. If the fire touches a solid ceiling, it won't be able to go through it. Destroy them from a distance to get them out of your way.

There will be plenty of jumps from one wooden column to another above bottomless pits. Be careful.

The purple tank enemies will be knocked back by the Mega Buster, but you can also freeze and kill them with Tundra Storm.

At times, you will be followed by a blazing wall of fire that is instant death if you touch it. You can freeze the wall with Tundra Storm, but it will eventually un-freeze itself and start moving again.

If the mushroom enemies' fire hits metal blocks, the blocks will heat up. Jump over these blocks when they are white hot.

If you destroy the owl lantern enemies in certain points, the area will go dark. You can use Scramble Thunder to light up the screen again for a few seconds.

The boss here is a phoenix robot. Get up to it and hit it with the shots from the Acid Barrier up close to absolutely demolish it.

Torch Man will hop around the room, throw fireballs and also try to kick at you if you're up close. He also has a kick that travels from the air to the ground and travels roughly the width of the room.

At half-health, he will get faster, and he will jump around will sending fireballs across the ground. Two shots of Tundra Storm with the Power Gear later, he's done before he can do much else. As a matter of fact, that's all you should be doing.

Beating Torch Man results in obtaining the Blazing Torch which sends a fireball into the air, which then comes back down. With the Power Gear, that fireball becomes a three-way shot.

After you beat all eight Robot Masters, you'll be back in Dr. Light's lab. Dr. Wily will hijack the monitor and be irritated with Mega Man using the Double Gear system. He reveals exactly where he is (even though he whined and groveled the last ten times he got beat), and dares Mega Man to face him.

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