In this episode, Barbie goes to Iowa and Texas. It's probably for "the ritual" depending on who you ask (it's a Kikoskia thing).
Iowa
After changing the colors on Barbie's outfit - which now involves a skirt - you'll head to Iowa.
The first thing you'll be doing is catching Farmer Brown's prize pig. All you have to do is walk up to it, and if you can stay up on it, you'll be able to catch it.
Once you catch the pig, you'll be able to play the carnival games. It won't be long until you walk to the right for long enough to approach the ball throwing game. You will see stacks of cans on a conveyor belt, and you'll have to throw balls at all of the piles of cans - as well as all of the cans themselves - to win. Use the Control Pad to move the target, and press the buttons to throw. There are other targets that you can hit for extra points if they show up in the box in the upper-left corner, and if you can knock down all of the cans before time runs out, you'll get extra points for that as well.
Further to the right is another throwing game, and this time, you'll have to throw balls into the mouths of three clowns. If you get all three, you'll get extra points. Wait for the mouths to open up, then move the target onto the mouth and throw. The clown heads move up and down to make this a little more difficult, and you only have a limited amount of balls. Thankfully, you can't lose this game, and you'll see how many times you fed the clowns when you run out of balls. At least you're not timed here.
To the right of the second throwing game is the strongman's game. You have three attempts. If you can hit the bell when the yellow circle that moves up and down reaches the top, you can hit the bell and get 500 points.
After beating all three games, you can leave Iowa, see some postcards from Barbie and tally up your score.
Texas
After changing the colors on another Barbie outfit, you'll be in a horse stable.
You'll be able to pick between one of three horses. From there, you'll have to ride to the goal as quickly as possible. If you knock down too many fences, however, you will run out of time. Be ready to jump over all of the walls not once, but twice, as you will turn around when you reach the end.
All the way to the right is the horseshoe-throwing contest. You get ten throws, and if you land a horseshoe around the stake, you'll get bonus points. Wait for the target to line up with the stake, then press the button to throw a horsehoe for points.
Going all the way to the left allows you to leave. You'll get your postcard and your point tally, as usual.
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