Friday, March 8, 2019

NintendoCapriSun plays Mega Man 8 - Part 7 of 7


And just like that, Mega Man's eighth game comes to an end.


Wily Tower 4


This is probably the easiest boss rush room to memorize in the entire series.

The left half of the room is the first half of the game, and the right half is the second half. If you know where the robot masters were located on the stage select screen for both halves of the game, you know exactly where the Robot Masters are. Just to clarify:

Left Half
Tengu Man - upper-left teleporter
Frost Man - upper-right teleporter
Clown Man - lower-left teleporter
Grenade Man - lower-right teleporter

Right Half
Astro Man - upper-left teleporter
Sword Man - upper-right teleporter
Search Man - lower-left teleporter
Aqua Man - lower-right teleporter

The floor between the two halves of the room, complete with the black wall in the background leading upwards is the elevator leading to Dr. Wily. This separates the two halves and you can (obviously) use it when it starts flashing after you've beaten all eight Robot Masters.

When you take the elevator up, you'll enter the final chamber. Dr. Wily will pin you down with a force field made of Evil Energy. Before Wily can finish Mega Man off, however, Duo jumps in and stops Wily's attack only to be severely weakened. Protoman shows up in the nick of time and gets Duo to safety, and Mega Man takes on Dr. Wily for the eighth time.

For Dr. Wily's first form, equip the Flash Bomb and fire it at the eyes of Dr. Wily's skull ship. The mouth will reveal a laser cannon that will fire a powerful laser, but if you fire the Flash Bomb so that the explosion hits the mouth, you'll cancel that attack out. Slide underneath the spinning fan blade if it bounces to the left after it detaches from the ship, and jump over it when it goes right for you and when it returns to Dr. Wily like a boomerang.

Since the Flash Bomb will constantly damage Wily as long as you can keep a Flash Bomb explosion on screen, you'll be able to jump over the projectiles that the skull ship will fire, as well as pay attention to Wily's attacks. If the ship fires a purple fireball upward, move out of the way and jump over the projectile when it splits in two and travels across the ground.

The second form is a Wily UFO. Equip the Mega Buster and fire charged shots at him. He'll constantly shoot out purple fireballs all over the room. Sometimes eight will disperse in multiple directions. Sometimes four will spiral outwards. Sometimes two big ones will go upwards and split into two smaller projectiles that travel across the floor, much like with the first form. Sometimes four will come out and they'll try to home in on you. The first three patterns are easy to avoid, but the fourth one? Not so much. You'll need to be quick and/or lucky sometimes to avoid that last pattern. At least the fireballs in the second form don't do a ton of damage, unlike the last game.

If you're running low on health, use Rush Aid. I can't stress that enough. Be sure to pick up the weapon canisters, too, so you can take on the first form again if your game is off even after you've fully healed.

Once you beat this second form, that's it. You get encased in a much bigger force field of energy that is  shaped like a skull (which is hard to notice when actually playing since it flashes so quickly). Wily Tower quickly crumbles around Mega Man and Wily...

Duo finds Mega Man after the collapse of Wily Tower and cures him of the Evil Energy, seeing visions of his past adventures as he heals him. Duo finally finds the Evil Energy in him and destroys it. Proto Man shows up after Duo saves Mega Man, who will come to soon. Duo leaves Mega Man to Proto Man, stating that with Mega Man's help, Earth will survive. He also asks Duo a favor.

Mega Man wakes up in Dr. Light's lab and finds out Duo saved him. Later, Proto Man tells Mega Man that Duo has gone. Proto Man tells him that Duo said thanks, and Mega Man thanks Duo in return.

The credits show concept art for the eight Robot Masters, in case you're wondering. There's also a bunch of weird ideas, such as a Pirate Man, a Drum Man, a Genie Man and a Shark Man among others.


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