Saturday, March 16, 2019

NintendoCapriSun plays Mega Man 10 - Part 9 of 10


We've made it to the Robot Master teleporter room! It won't be long now...

Dr. Wily Stage 3


New thing here: an elevator platform.with two buttons on the side. The left one moves the platform left, while the right button moves the platform right. Be careful when stepping off the buttons, as the platform does not exactly stop on a dime. As long as you can avoid the spikes and the flying Mettaurs, you'll be all right. After that, you'll have to drop down a pit with spikes on the sides while underwater.

This stage contains elements from Blade Man and Pump Man's stages.

The boss here is another block robot, much like the one from the third game. However, it is also like a Yellow Devil-style enemy, as it has an eye. Avoid the blocks as they form the boss. This will take some trial and error, but you'll figure it out after a while. When the eye shows up, equip the Triple Blade and shoot the eye with it while avoiding the fireballs. When the eye leaves the screen, get ready to avoid the blocks as they return to the wall. The eye will then shows up at the bottom of the screen, and the blocks will shoot out of the walls. The eye will then disappear, and then the pattern will repeat itself.

The eye will eventually fall, and you'll head to the fourth stage.

Dr. Wily Stage 4


After a brief climb upwards that involves avoiding fireballs and the Cut Man stage robots, you'll face the boss rush. The teleport hatches, clockwise from the upper-left, are: Blade Man, Solar Man, Sheep Man, Commando Man, Pump Man, Strike Man, Nitro Man and Chill Man. Same strategies apply.

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