Sunday, March 3, 2019

SlimKirby plays The Simpsons: Hit and Run - Part 21 of 22


It's time to defeat the aliens once and for all!


When you finally make it to Mr. Burns, he will give you a map showing where he has buried nuclear waste. This triggers the next mission.

Mission 5: Alien "Auto"Topsy Part I


Mission: Collect and deliver the nuclear waste to the spaceship. Don't let time run out!

Grab the map, then take a trap door out of the room. Get in your vehicle outside of the power plant, then collect the nuclear waste drum inside the power plant. Once again, you'll be taking the nuclear waste to the UFO at the school playground, and you'll only have so much time to get there. Yes, you can still lose it if you get hit hard enough.Once you finish, talk to Snake, who is nearby. You'll be doing this again, this time with the Bandit.

Mission 6: Alien "Auto"Topsy Part II


Mission: Collect and deliver the nuclear waste to the spaceship. Don't let time run out!

This time, you'll be repeating the last mission, except this time, you're driving the Bandit. On the way to the power plant, however, you'll have to avoid another alien car. Since the Bandit is fast, you'll be able to get the car off your tail with a shortcut or two.

After this one, talk to Grampa Abe Simpson, who should be nearby. You'll be doing this one more time, this time with the World War II Jeep.

Mission 7: Alien "Auto"Topsy Part III


Mission: Collect and deliver the nuclear waste to the spaceship. Don't let time run out!

Yes, it's this mission again. But this time, you have to race the alien car to the power plant, which might as well be a fancy way of saying "outrun the alien car again." Thankfully, the WWII Jeep is modified with a rocket in the back to make it a little bit faster.

When you make it to the power plant, empty your Hit & Run Meter before you grab a drum of nuclear waste. You'll have a minute to get to the school playground one last time, but when you make it to the Simpson house, you'll have another avoid mission. If you use the nearby Buzz Cola glass sign shortcut, you should be able to shake it. After this, you'll be able to send the last of the nuclear waste into the UFO. You'll then get the ending for the game! Congratulations!

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