Thursday, February 21, 2019

SlimKirby plays The Simpsons: Hit and Run - Part 2 of 22


In this episode, SlimKirby slams the book shut on Level 1's missions, but there's still plenty to do there before heading on to Level 2.


From this point, head back into the Simpson residence and talk to Marge. Marge will tell Homer that he is late for work, and that today is his workplace evaluation. Homer, fearing the worst for the scorpion farm that he has near his workplace in the nuclear power plant, has to find Lenny.

Get in a vehicle, then head to the Krusty Burger by the cemetery. You'll find Lenny there. He'll tell you that Mr. Burns is at the Kwik-E-Mart right now. Homer, knowing that this gives him some time to find something powerful enough to take Burns out, wonders if Barney still has the Plow King.

Barney will be at the gas station, and you'll have to buy it from him for 150 coins. After this, you'll be able to drive the Plow King in order to complete the mission. Thankfully, the gas station isn't too far, and a drunk Barney is more than willing to give it to him, provided he has the cash.

Mission 3: Office Spaced


Mission: Destroy Smithers' car before he gets to the power plant.

Now that you have the Plow King, you can drive it. Take it to the Kwik-E-Mart in the next 90 seconds (use the cemetery shortcut). When you make it there, Smithers' vehicle - a limousine - will show up, and you'll have to destroy Smithers' vehicle to get to the power plant.

The Plow King is pretty heavy, so it will have slow acceleration. It has good durability, but you're better off not hitting anything that isn't another vehicle as this thing can still fall apart after enough abuse.

There will be a bar in the upper-left corner of the screen when you see Smithers. A red bar will fill up as you crash into Smithers' vehicle and send it into obstacles like walls to do damage indirectly, and when it fills up, Smithers' vehicle will explode and you'll be done with him.

It is possible to get Smithers trapped somewhere and have him destroy himself by running into walls and trees. I wouldn't recommend counting on it, though.

After you defeat Smithers, you can drive to the power plant. From there, head to Homer's workstation. There is a level gag just outside the entrance; thankfully, you'll have the time to trigger it. Get to Homer's workspace, and Homer will not only save his scorpion farm, but he will also get the idea to destroy all the power couplings powering the security cameras in the power plant so that he can take a nap without the security camera catching him..

Now that you have more than one vehicle to use at any time, you can use the pay phone to see the speed, acceleration, toughness and handling of your vehicles. Speed dictates how fast the vehicle can go; acceleration dictates how quickly the vehicle will get to top speed; toughness indicates how easily it will be battered about before finally blowing up; handling dictates how well the vehicle will take corners.

Mission 4: Blind Big Brother


Mission: Destroy all the power couplings before time runs out!

There is a level gag at Homer's workstation, and this one will more than likely be the last level gag you find. If not, consult the map and look for blue sparkles.

The orange boxes that rock back and forth are the power couplings, and there are nine in all. Use the switches near the door to Homer's workstation to work the elevators that take you to the upper level. With some simple platforming, you will not only find a collector card above three ceiling fans; you'll also be able to destroy all the couplings. When you destroy them all, you'll be able to get back to Homer's workstation so that he can sleep on the job. When you do that, however, the work day will be over. Head back to the Simpson residence for the next mission.

Strangely, you can drive around in the power plant, and in one part of the power plant, you'll find the Stonecutters' Tunnel. Here, you can find two wasp cameras as well as a collector card.

You can also find a collector card behind a house on the circular drive near the power plant.

When you go to the Simpson house and sit on the sofa, you'll find out that surveillance cameras in the form of the wasp cameras are situated throughout town, and that strange black vans are are being seen throughout town. One black van is seen near the Simpson residence, and Homer decides to follow it.

Mission 5: Flowers By Irene


Mission: Investigate and follow the black van. Don't let it get away!

If you couldn't tell by the mission name: FBI.

Get in a vehicle, then follow the black van near the Simpson residence. There will be a green bar in the upper-right, and the more you fill it up, the closer to the target vehicle you are. You will want to drive well in order to keep the black van as close to you as possible. Do not let the green gauge empty, or else you'll have to restart the mission due to letting the target vehicle go too far.

You'll eventually chase the black van into the power plant and to Mr. Burns' mansion. Homer will come to the conclusion that Mr. Burns is behind this. Head to the grocery store and talk to Marge, who will tell you that a new violent video game has hit the streets, and she wants it destroyed because low-hanging fruit logic on video games that really needs to die in real life. *sigh*

The rocket car can be found somewhere in the level in plain sight, and while it is very fast, it does not take corners very well. It is the vehicle that is unique to this level, and with some practice, you can do some pretty nifty things with it.

Mission 6: Bonestorm Storm


Mission: Hit the delivery truck and collect the Bonestorm games before time runs out!

Unfortunately, we have to do this mission. You'll be in the Canyonero, and Marge will be driving. The delivery car will be near you at the start. Follow it around, and hit it so that it drops a crate of Bonestorm games. The game will give you an "Item dropped!" prompt when you succeed at doing this.

You'll only have three minutes to do this ten times and collect all ten crates, so be careful with your aggressive driving skills. When you manage to pull this off, drive to the Simpson residence to end the mission. Head to the power plant. From there, talk to Carl. Carl will mention he is drunk when Homer tells him what is going on, and Homer comes to the realization that he will have to race Smithers...again.

There is one more collector card on top of one of the trailers in the trailer park.

Mission 7: The Fat and Furious


Mission: Beat Smithers to Mr. Burns' mansion.

If you park your vehicle so that half is inside the power plant entrance, you'll be able to block Smithers in. If you did it right, you'll be able to glitch through a doorway that is blocked for this mission and beat Smithers by a country mile and skip part of the race. Otherwise, you'll have to race Smithers the hard way.

When Homer confronts Mr. Burns about the black vans, he reveals that they vans are pizza vans. Also, Homer is fired from his job at the power plant. With that, Level 1 comes to an end.

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