Enjoy.
Part nostalgia-bomb, part note-taking and part FAQ, what started in GameTrailers as a video game blog is now on Blogger. This blog is a look back at video games, both popular and obscure, from the video game industry's infancy all the way to the previous console generation.
Showing posts with label X-Men: Mutant Apocalypse. Show all posts
Showing posts with label X-Men: Mutant Apocalypse. Show all posts
Sunday, October 21, 2018
PrinceWatercress plays X-Men: Mutant Apocalypse - Part 8 of 8
Here's that last hit I get on Magneto, as well as all of the post-game dialogue for each character. Enjoy.
Magneto
Whenever you beat any of the stages, you'll be able to fight Magneto. In the room where you fight him, you'll be able to fight him on platforms that go up and down to compensate for the fact that Magneto can fly around the room at will.
His main attack is a magnetic shield that protects him from damage as long as he isn't attack. He can also fly into you while it's active and knock you down.
He can turn off the shield and throw steel beams at you, but these can be easily knocked back and leave Magneto heavily vulnerable for a few seconds. Use this opportunity to swipe the steel beams away and deal damage to Magneto.
He can also throw a pink energy ball towards you, which also leaves him vulnerable. Wolverine is possibly the best character for counter-attacking against this, as you can dash attack and then turn around and hit him again with the Hyper Berserker as soon you fall off the platform. Other ways include Psylocke's Psychic Knife as well as any attacks from anyone that move your forwards. With Cyclops, you can get some quick damage with the Optic Blast; with Gambit you can throw cards at him; with Beast you can use the combo that you used against Apocalypse.
When you beat Magneto with any of the playable characters, you did it! Enjoy your ending! If you beat the game in one sitting, the ending will be extended.
Saturday, October 20, 2018
PrinceWatercress plays X-Men: Mutant Apocalypse - Part 7 of 8
It's now time to take on the final two paths in Avalon. Next video, we get the last shot in on Magneto and see all the possible post-game dialogue!
Wolverine Path
You'll be climbing up a huge set of walls, which is what Wolverine does best. At the same time, you'll be dealing with Acolytes as well as two cannons at the bottom that shoot out beams of light. These light beams won't hurt you, but the huge purple fireballs that quickly dart upwards right after that will. If the Acolytes happen to be dumb enough to float in the path of the fireballs, they're getting hit. (thanks Norrin Radd II Turbo)
There'll be some more climbing after that, but you won't have to deal with fireballs anymore. You'll then fight Exodus. To beat Exodus, simply use the jump attack. If you need to, finish off the Acolytes with a dashing attack if they start becoming annoying. You may get two hits on Exodus instead of one.
You'll find an extra life on the way down, underneath one of the platforms in the center.
The boss here is a giant robot that shoots beams at you and has six smalls rotating around it. Climb up and stand on one of the platforms. Stay on it and slash at the robot with your standing combo whenever possible. It will shoot lasers, but if you stay on the same platform they won't be able to hit you at all. The platforms will get further away from the boss and fly around in a circle faster, but when they return to the boss they will slow down. This makes it easier for both you and the boss to take damage, but if you've been getting as much damage in on every possible time you can hit the boss, you shouldn't have a problem.
Cyclops Path
This one's a pain in the butt. You can get rid of the Acolytes with the Optic Blast, but the real danger to deal with is the moving platforms. You'll have to use these to make it to the end, and Cyclops isn't exactly the fastest character in the game.
You'll find an extra life on one of the platforms after that robot. Just take it down to the lower-right corner of the path and you'll find it in a large nook in the wall.
One of the platforms will take you to the free life. I believe it is the one immediately before the fight with Exodus. Just take it to the lower right and which is actually quite simple: just jump kick him and use your full standing combo after he hits the ground. Feel free to use your Optic Blast if you need to.
The final boss here is a sphere surrounded by revolving shields that shoots out balls of electricity. Take out the shields - and the sphere - with Optic Blasts, and avoid the electric balls whenever they come at you. If you can leave at least one of the shields up, this can make it easier.
PrinceWatercress plays X-Men: Mutant Apocalypse - Part 6 of 8
Another day, another path through Avalon. Psylocke's path is probably the hardest of the five due to the sheer amount of enemies.
Psylocke Path
When you start this stage, a target reticle will be following you. Use your speed as well as the cover in the foreground to keep from being hit with a huge laser. If the reticle is pink, it's about to fire.
You'll find the free life in the reticle segment. It'll be in the upper-right hand corner of the path before you turn left.
You'll take on the Acolytes in groups of three, but at least the reticle stops following you at this point.
Exodus is the most easily beatable with Psylocke. You'll have Acolytes dogging you during this battle, but here's a nasty trick you can pull off. Hit Exodus with a kick, then when he returns to his neutral position, hit him with the Psychic Knife before he teleports off-screen. He'll be cut to ribbons before he or the other enemies can do any significant damage.
You'll quickly take on the real boss: a rocket. As the rocket goes up, make your way to the right side of the screen and stay away from the exhaust jets. Do all but the drop kick from the full standing combo and use the Neck Breaker to make your way up to the higher platforms. As long as you don't make any mistakes, you'll be fine.
As for Magneto, you can hit the panels with the Flying Knee or the Psychic Knife and hit Magneto before he gets his shield back up.
Friday, October 19, 2018
PrinceWatercress plays X-Men: Mutant Apocalypse - Part 5 of 8
It's now time to go through Avalon...and we're tackling all five
Avalon
Password: Psylocke, Gambit, Cyclops, Wolverine, Beast, Gambit, Xavier, Cyclops
Xavier has managed to pinpoint Magento's location - his orbiting space station Avalon. Magneto is waiting for them, and so is his right-hand man Exodus.
Just like the beginning of the game, each character has their own path through Avalon. Thankfully, you only need to beat the game with one character. Thankfully, I cover all five paths.
Beast Path
Throughout the level, you'll also see Exodus's Acolytes teleporting in and out every so often. They'll show up, throw a ball of energy at you that has homing capabilities, disappear, show up again, rinse and repeat. When you kill them, they'll disappear but they won't come back. You'll be seeing them a lot throughout Avalon, and they take slightly more damage than a Genoshan Magistrate.
The dark blue robots move back and forth and shoot lasers at you.
The enemies here are really easy to destroy, but watch out with some of the floors and ceilings, as electric shocks can travel across them, making getting around difficult.
You'll meet Exodus here, During this and Gambit's stages, you won't have the Acolytes to worry about. With everyone else, however, you will. Just jump into the air and punch him. You should be able to punch Exodus twice whenever you do so.
When you bring his energy bar down to half, you'll get rid of him and any onscreen henchmen. He'll disappear and you'll have to play another character's path to face him again. At that point, he'll have only half health left, and you can fight him again to get rid of him once and for all. Once you do, he won't show up in the other paths, making it easier to get through the game with multiple characters should the need arise.
After Exodus, there will be an area when you'll have to jump onto the undersides of platforms to move forward. In this section, you will find a little square with a picture of one of the X-Men. It rotates between the five playable characters and gives whoever is shown an extra life when you pick it up. This is really good, as you can either give your favorite characters or characters you're best with extra lives. It also allows you to take a character who has lost all of his lives and revive him. That's nice.
The boss here is a laser that shoots lasers of electricity from the ceiling. There will be electric shocks travelling the floors and ceilings of the room as you do this. Do as much damage to it while you can still stand on the ceiling, and avoid both the shocks and the lasers itself. If you're standing on the undersides of the platforms, you won't get hit by the lasers.
If you beat any character's stage, you will get to face Magneto with that character. Unlike other bosses, you get to fight him in a team effort (sort of), and any damage that Magneto takes is not healed whenever you die; his health meter will stay as it is when you lose a life. You can either hang back and hit when you need to, or get on the platforms and hit a combo if you're able to. If you lose a life while fighting Magneto, you will be able to face Magneto again when you play as that character again.
Gambit Path
The platforms at the beginnings have laser cannons at the bottom, but you can easily destroy these cannons.
Not long after you start will you fight Exodus. He'll fly around, teleport in and out and shoot his eye lasers at you. If he dives for the floor, get away! If he grabs a hold of you, he will take you up into the air and throw you to the ground for some cheap damage. He can also teleport into the screen at a higher position than normal and fly straight at you with a powerful kick attack.
You'll have to jump up and hit him, and all the while, you'll have to be careful as to not only avoid his attacks, but also with the Acolytes that show up. Sometimes they show up, sometimes they don't. It depends on who you're using and when. For this first battle, you won't have to deal with them.
After Exodus, you'll be jumping from one platform to another to make it to the end. The light purple platforms can only be landed on with the ceiling walk. If you make it to the top and stay there, you'll have no trouble finding the free life.
When you bring his energy bar down to half, you'll get rid of him and any onscreen henchmen. He'll disappear and you'll have to play another character's path to face him again. At that point, he'll have only half health left, and you can fight him again to get rid of him once and for all. Once you do, he won't show up in the other paths, making it easier to get through the game with multiple characters should the need arise.
As you continue on, you'll not only find some energy but also a revolving 1-up square.
As you go, you'll see laser turrets on the ceiling. Use the upward card throw to get rid of them.
The boss is a hologram generator that creates holographic versions of the other playable X-Men. You'll have to kill all four holograms to move on. Interestingly, they fight just like all the other playable characters Psylocke is the worst, as she will jump kick you as soon as she gets the chance and is pretty fast. Cyclops is easy as long as you don't let him use the Optic Blast. Beast is the easiest to beat since he's so slow and can be hit with the triple card throw easily. Wolverine may have speed on his side, but if you can get as much distance between him and you as possible, he'll still go down easily via the triple card throw. He's also easy to get a full standing combo on, surprisingly.
CGR Undertow reviews X-Men: Mutant Apocalypse
I keep finding reviews for games that I didn't know CGR Undertow did, so have another one.
Thursday, October 18, 2018
PrinceWatercress plays X-Men: Mutant Apocalypse - Part 4 of 8
We face off against Apocalypse to free all the mutants, but after we win, a new threat emerges...
Apocalypse
Password: Gambit, Beast, Gambit, Wolverine, Cyclops, Gambit, Magneto, Apocalypse
Apocalypse is instantly warned of the X-Men's intrusion into the prison as what comes off as one of the best WWE entrance themes that never was plays in the background in a two- or three-second loop. Apocalypse is not pleased, but he is ready to take down any and all insurrections nonetheless. Despite clearly being an island nation north of Madagascar with an anti-mutant sentiment (I'm not making that part up), they put a mutant in charge of keeping mutant prisoners from escaping. This is Apocalypse we're talking about, though, and he can alter the molecules of his body at will to adapt to anything that's going on...so I'm not exactly ready to question this logic.
At the beginning of this level, you'll be outrunning a huge flow of lava while destroying walls that block your path. Beast can walk on the ceiling and use his punch to power through the doors in seconds, but Wolverine can walk under them and get to the other side provided you're fast enough...and have some balls.
There is an X Plate after the second wall, but since there are five of them in this level and there's no reward for collecting any more than three, there's not really much point in getting it. You have a lava flow to worry about.
However, if you're playing as Wolverine, you can not only climb up to it and skip some of the level, but you can also outrun the closing walls before they can get to you. (Thanks Norrin Radd II Turbo)
However, if you're playing as Wolverine, you can not only climb up to it and skip some of the level, but you can also outrun the closing walls before they can get to you. (Thanks Norrin Radd II Turbo)
When you make it to the end, you'll see some platforms that take you to the cells. Before you go to the top, look around to find an easy to reach but also easy to miss X plate.
When you get past the lava flow and make it up the platforms, you have a choice of going left or right. Go left first, as you'll find the third X Plate there. You'll have to fight some tough Genoshan Magistrates before you can leave this dead end, but it's worth it because this one is easy to get but also easy to miss.
You'll soon be chased by lava again, and this time it'll be rushing up from below...and it's pretty fast. There is a fourth X Plate to the left of the first ramp, as well as a fifth one that is in place sight when going past the small platforms with the grenadiers. The latter is obviously easier to get.
The boss is Apocalypse. He has three attacks: a long-range fireball throw, a close-range spike body attack that punctures anyone near him, and a mid-range drill attack that has some speed to it. If he does the spike attack, perform a dashing attack as jumping in at him will just knock you back. In-between attacks and after taking a bit of damage, he teleports in and out of the screen and pops up on either the left or right sides of the screen. Your best bet is to use some medium- or long-range attacks, such as Wolverine's dashing attack and Hyper Berserker, Wolverine's optic blast or Gambit's card throwing abilities.
Danger Room - Omega Red
Password: Beast, Wolverine, Cyclops, Wolverine, Psylocke, Gambit, Xavier, Wolverine
When you beat Apocalypse, the mutants will be freed and the Genoshan government will hold a dialogue regarding their treatment of mutants. Before you can rest on your laurels, Magneto will butt in on communications and threaten to destroy the entire island of Genosha! As Professor Xavier tries to pinpoint where Magneto is, you'll be preparing with Danger Room simulations.
Your first match will be against a hologram of Omega Red. As you fight him, the background will pixelize and de-pixelize, changing into other areas from the beginning of the game. Omega Red will attack with his wrist tentacles and will do various attacks with it: swinging one up and down in an attempt to smack you at close range, shooting it through the floor and tagging you in the foot, and launching one directly at you. He moves in and out of the room by grabbing onto the ceiling with a tentacle, moving up and dropping down in one of three locations, making it easy for him to get the jump on you. There are two platforms that you can stand on, but don't rely on them too much as he can stop in mid-climb and tag you with the other wrist tentacle if he catches you up there.
Your best bet is to hit him with some long range attacks. Amazingly, Psylocke works well too. If you can't use the Psychic Knife on him in time, using the Flying Knee (accidentally or otherwise) works well too as it does quite a bit of damage with one strike, making it more efficient than the Neck Breaker. But the best strategy is to play as Cyclops, wait for him to get close, and hit him with the sliding kick. It knocks him down every time, and stops all of Omega Red's attacks cold.
Omega Red takes a lot of punishment, but he will eventually go down.
Danger Room - Juggernaut
Password: Xavier, Beast, Wolverine, Cyclops, Psylock, Magneto, Xavier, Xavier
You'll then take on Juggernaut. This one takes up just one screen and gives you even more revolving backdrops to fight against. Interestingly, the Harbor base mission has it's own ground and takes place in the early morning rather than at night.
Anyway, you want to avoid Juggernaut's run and uppercut. He also has a grab attack that comes out of nowhere and can be best avoided by hitting him as much as possible before he's stunned, giving you just enough time to jump away. You want to wait for him to stand still - and not block - then hit him with a fast standing combo. When he's stunned, jump away as he will more than likely grab or uppercut you if you just stay there.
If you have any projectile attacks, use them. Like Omega Red, he takes a lot of damage before he falls.
For this one, I use Gambit. I stay on the platforms and hit him with crouching attacks, and switch platforms when he rushes forward with the running uppercut. I keep doing that until he dies. Sometimes I can get one crouching attack on him after the uppercut and knock him back; other times he eats the first one without flinching and knock him back after a second one. Either way, I keep at it until the Juggernaut simulation is defeated.
PrinceWatercress plays X-Men: Mutant Apocalypse - Part 3 of 8
Now that we've gotten some info and wrecked some of Genosha's plans, let's go free some prisoners!
All playable character info and special moves courtesy of World of Nintendo.
Psylocke Stage
NAME: PSYLOCKE
REAL NAME: Elizabeth "Betsy" Braddock
HEIGHT: 5' 11'
WEIGHT: 155 lbs.
MUTANT POWERS: Possesses the power of telepathy, useful for a "psychic blade"
ATTACKS:
ELBOW JAB - Y
FLIP KICK - Up+Y
SPIN KICK - Down+Y
PSYCHIC KNIFE - Down, Down-Forward, Forward, Y
FLYING KNEE - Forward, Down, Down-Forward, Y
QUICK SLIDE - Forward, Forward, Y
NECK CRACKER - (Landing on Enemy's head) Down+Y
Anyway, Psylocke is heading towards the main base to distract the Genoshan Magistrates when the jetbike she's hijacked gets shot down by a Sentinel.
The first X Plate is above the steel door that the Genoshan Magistrates come out of shortly after the beginning. You'll have to leap off of one of their heads with the Neck Cracker in order to get it, as that's the only way you can reach it. It looks just like the regular jump kick, except it makes no sound when you execute it and it launches Psylocke off of an enemy's head at an angle when it hits. It's like wall jumping, except your bouncing off of people. You have to hold Down and press Y while in mid-air to pull it off.
The second one is shortly after the two men with the guns that come afterward. You'll have to jump off the very edge to get this one.
The third X Plate is at the end of the collapsing path that you have to outrun after the mini-boss. Grab it as quickly as possible so you don't risk an accidental death here.
The mini-boss is a red robot that floats around and has a mace on one hand. You'll see variants of this robot in other first-level missions. Use the Neck Cracker to get instant damage and bounce off of it before the mace hits you. The mace has only a limited range and can only move up to the center of the screen. From there, the ground starts to collapse behind you, and you'll have to make it to the end. Avoid all the enemies and jump clean over them, because you won't have time to fight any of them. Two steel beams that break under your weight later, you'll be near the end.
The Psychic Knife (a dashing punch that does multiple hit), the crouching spin kick and the dashing slide kick make quick work of the sword guys.
The boss here is the Sentinel that shot you down. Avoid the trails of fire left by the grenades as well as its eye lasers, and keep smacking it in the head with the Neck Cracker. The Sentinel also has a lunge attack as well as a right jab that will hit you if you're right next to it. If you can get a Psychic Knife in between attacks (which is possible), you can cut the time you spend with boss down by a few seconds.
After beating all five stages at the beginning, you'll get a password leading to the next area of the game.
Mine
Password: Gambit, Cyclops, Psylocke, Cyclops, Wolvering, Magneto, Magneto, Apocalypse
When you complete a mission, you'll get an eight-picture password from Cerebro consisting of X-Men characters. Capcom was kind enough to put the character names below the pictures, so making up your own character description to remember the passwords wasn't required. (Boogerman, on the other hand, is the worst offender of the exact opposite, since you needed the manual to figure out who was who.) Oh, and the Xavier Institute is in the background, if you can't tell.
You'll find out where the mutants are being enslaved: a mine near a large forest. The data still isn't much help, as the prison's location is still indeterminable. Still, a lead's a lead.
Unlike the last few stages, you can play as any of the five X-Men in this stage. It'll be like this for almost the rest of the game.
When you fight the Genoshan Magistrate that pops out of the ground, he'll go down in one hit. In a poor man's example of something that comes out of the Alien series, some huge scorpion-like mutant creature with an Alien-ish head with a green head crest just instantly pops out of him and tries to lunge at you, slashing at you with the sharp spikes on their tails. The ones with the grey crests can also leap into you from up close and gnaw at you. These things will also go down with one hit.
The game will tell you to destroy the backs of army trucks whenever possible. Do it, because not only does the first one reveal an X Plate, but the second one contains some health and will destroy nearby enemies with the explosion that comes after whacking them a couple of times.
The second platform after the first truck takes you to an easily obtainable X Plate. This is the second of five believe it or not, as a few of them are harder to get with certain characters.
You'll soon see some of these creatures with wings, but even though they're airborne they still go down in one hit. You'll be nearing a cave, and there's an X Plate near the entrance that can be reached by leaping off the platforms to the left of it. The only character who can really reach this one is Psylocke, as she takes up more space in mid-air and can easily perform a Neck Cracker off one of the flying aliens to get it.
There is also another platform shortly after the entrance. You can get there with Psylocke, but it's even easier if you're playing as Wolverine, as you can climb up the wall. The fourth X Plate is at the end.
The eggs contain aliens that will hatch after they've been onscreen for a while, but if you blast through them with your most powerful attacks, you won't have to worry about them. After these eggs, you'll see a breakable wall that anyone can destroy and get past. This contains the fifth and last X Plate.
The boss here is the Queen Brood (a mis-translation of Brood Queen), the massive creature that has given birth to all of these monstrosities that you've been fighting the whole stage. This thing sends more of them at you and also tries to attack you with its huge tail.
Gambit can use his triple card attack to take down some of the flying enemies, and also hit the Queen Brood from the left side of the screen.
Psylocke's best bet is the Neck Cracker. It'll let her hit the boss in the head and also make it back to the left side of the screen. The flying henchmen make it a little harder, though.
Cyclops can easily take this thing out as well as all the henchmen with the Optic Blast in mid-air. This lets you power through just about anything, and this boss is no exception.
Playing as Wolverine or Beast? You're gonna have a bad time. While Beast can basically use his Beast Bounce to make some headway, it's still going to be a bit hard keeping it up unless you know what you're doing. Wolverine just has his work cut out for him, even though the Hyper Berserker lets you cover a lot of ground. That's all I can say.
Tusk
Password: Xavier, Apocalypse, Beast, Cyclops, Gambit, Beast, Cyclops, Magneto
We've found the slave camp! But we've got a problem - it's guarded by Tusk and his Tuskettes. Fight on, X-Men!
The Tuskettes are annoying. They jump around a lot, and they'll grab you and throw bombs at you. Beast can power through all of them with just a few punches...as can anyone, since they're so weak. Love the squeaky noises they make when they die, by the way.
When you reach the lava, jump onto the conveyor belt and you'll meet Tusk, who is a lot bigger than his henchmen. Aside from the ram and uppercut attacks that he has, there's also a platform that rises up and comes straight down on you, causing damage if it hits you while crunching into the center of the conveyor belt. Use your Up+Y or dashing attacks, and knock him into the lava for some extra damage as well as an extra second or two to plan your next move. You'll still have a Tuskette moving around trying to make things slightly more difficult, but if you pool all your destructive efforts on Tusk, you shouldn't have a problem.
Wednesday, October 17, 2018
PrinceWatercress plays X-Men: Mutant Apocalypse - Part 2 of 8
We take on Beast and Wolverine's stages as we divide and conquer across the island of Genosha to free some mutants!
All playable character info and special moves courtesy of World of Nintendo.
Beast Stage
NAME: BEAST
REAL NAME: Henry "Hank" P. McCoy
HEIGHT: 5' 11''
WEIGHT: 355 lbs.
MUTANT POWERS: Possesses the abilities of enhanced strength, speed, agility, dexterity, and acrobatic prowess.
ATTACKS:
PUNCH - Y
BEAST CHARGE - Forward, Forward, Y
SOMERSAULT KICK - Up+Y
CROUCHING PUNCH - Down+Y
CEILING WALK - Jump to ceiling, Up
BEAST BOUNCE - (Landing on Enemy's head) Down+Y
The Beast Bounce works just like Psylocke's neck cracker, and all you have to do to walk on ceilings is hold Up on the Control Pad while in mid-air. From there, you can move left and right like normal, but you won't be able to do your standing combo. Instead, you just have the one punch. At least you can still attack.
You can go either below ground or above ground, but either path takes you to the same place: sewer pipes with currents strong enough to push you to the left.
The dash attack is very strong and can take out the normal Genoshan Magistrates with one hit. Also worth doing is hitting them in the head with the Beast Bounce and then sticking to the ceiling with Up on the rebound, performing your best IRL Yao Ming Face impression all the while.
The boss is a purple robot that can fly from one end of the screen to the other. Walk on the bottom of the pipes, and punch it as it walks to the side of the screen, and stay out of the water so the mines that come out of the waterfall don't hit you. When it's fully on-screen, keep hitting it with Beast Bounces and avoid the electric shock balls that it fires into the air (they fire in three directions: forwards, at a 45-degree angle and straight up). When it flashes yellow, it's about to hover to the other side and will attempt to take you out of the process, so use the Beast Bounce when that happens.
When you beat the mini-boss, climb up to the top to find an X Plate.
Continue on and you'll take a sharp drop before landing in more sewer water. You can hang upside down on the levers that activate the sewage chutes. Doing this with the first one uncovers an easy-to-miss X Plate, the second in the stage. You can also leap off of it to some moving platform that you can also walk on the bottom of, which leads to the third and final X Plate.
Along the way you're supposed to go (and the optional area with the moving platforms), you'll see the flying droids that explode when you destroy them. You'll also see the big muscle-bound Magistrate at the bottom too, but he's really easy to defeat with Beast if you just use the Dash attack.
The boss is a trio of Sentinels that are only slightly bigger than Beast and go down in a few hits. Just keep doing the Beast Bounce on them and avoid both the wrist whip as well as the lasers that come out of their torsos. They may fly into the air and slowly come back down somewhere else, but it's only a slight nuisance. After six Beast Bounces, you'll kill one of them, so you can keep doing this for an easy victory.
You can also get right in close and keep performing crouching punches. If you're close enough, the whips won't hit you, but the eye lasers can still get you.
Wolverine Stage
NAME: WOLVERINE
REAL NAME: Logan
HEIGHT: 5' 3''
WEIGHT: 195 lbs.
MUTANT POWERS: Possesses the powers of superhuman senses, agility, and adamantium claws. (Not Featured in Game: Regenerative Powers)
ATTACKS:
SLASH - Y
UPPERCUT - Up+Y
RUNNING CLAW - Forward, Forward, Y
JUMPING SLASH - (In Air) Y
BERSERKER - Down, Down-Forward, Forward, Y
FLYING BERSERKER - (In Air) Down+Y
WALL CLIMB - Jump towards wall, Can slash upwards with Y
Wolverine breaks through one of the windows and enters a restricted area of the Sentinel factory...and a whole bunch of Genoshan Magistrates show up as a result.
Despite having them in the series (and in other games, like Wolverine: Adamantium Rage, you won't be able to heal yourself with Wolverine's Omega Healing in this game.
The mini-boss is a brown robot. When it flashes yellow, get away from it to avoid its stomp attack. It also shoots at what's in front of it with a missile launcher, but if you criss-cross it with dash attacks, you'll be good.
The first X Plate is in mid-air. You'll have to climb up to the platform with the grenadier in order to reach it. To do that, just jump toward the platform wall and Wolverine will immediately grapple on. For the second one, climb on what looks like the spinal column for a Sentinel and go to the top so the pieces fall off. Fall off of it when you're at the top, move to the right, then do a Flying Berserker to the left so you can latch onto the left wall and not die. If you climb downward, you'll find the third and last X Plate.
The boss is a giant sentinel that shoots eye beams at you. Criss-cross the head with Hyper Berserkers so you can take out both the head and the Genoshan Magistrates that come out of the sides. This one's over.
PrinceWatercress plays X-Men: Mutant Apocalypse - Part 1 of 8
I'm playing an X-Men game...and thankfully, LJN has nothing to do with it. Instead, it's developed by Capcom, and it's a decent effort...if you can survive.
f the game is part of the training mode. The only difference between Training Mode and Mission Mode is that Training Mode lets you perform a special move with the X button and contains the first section of the game, while the Mission Mode makes the X button do nothing and contains the full game.
You have five playable characters: Cyclops, Wolverine, Beast, Psylocke and Gambit. For the beginning of the game, each character will have their own unique stage.
Your mission is to infiltrate the mutant slave island of Genosha, find out where the captured mutants are and free them all from the tyranny of Apocalypse and his massive army.
All playable character info and special moves courtesy of World of Nintendo.
Cyclops Stage
NAME: CYCLOPS
REAL NAME: Scott Summers
HEIGHT: 6' 3''
WEIGHT: 195 lbs.
MUTANT POWERS: Possesses the ability to discharge optic blasts of concussive force from his eyes.
ATTACKS:
PUNCH - Y
CRESCENT KICK - Up+Y
SLIDE KICK - Forward, Forward, Y
STANDING OPTIC BLAST - Down, Down-Forward, Forward, Y
JUMPING OPTIC BLAST - (In Air) Down, Down-Forward, Forward, Y
CROUCHING OPTIC BLAST - Forward, Down-Forward, Down, Y
Optic blast! Cyclops wastes no time in taking out what little of a welcome wagon the train depot gives him.
Some of the special moves are really simple. Everyone has an Up+Y attack (which is alwys the last strike in a standing combo) and usually has a Down, Down-Forward, Forward+Y attack. Despite the Street Fighter II-ish nature of how to execute the special moves, they're very responsive and work when you need them to.
The Genoshan Magistrates (the guards in army uniform that punch kick at you) are easy, and the grenade throwers go down in a mere hit. The ones in green can jump kick and crouch kick at you, so watch out.
The platform past the boulders will help you get the first X Plate. You'll have to walk to the very edge and leap to the right from there. My only question...why is there so much health you don't need inside the boulders near the beginning? You can make it there without getting hit. Kirby's Dream Land for Game Boy did the same thing with the two Pep Brews inside the room, but that was because the Kirby formula we know and love was a new thing at the time. Picking up three X Plates in one stage will give you an extra life for the current character you are playing as.
You'll then take on jetbikes that zoom in from the background. You can punch and kick at them from the platform, but you'll be dealing with two at a time, and that can leave you open to attack from another jetbike. Your optic blast works best here. Watch what altitude the jetbikes come in from, as they'll stay at that altitude when they finally show up in the foreground.
You'll then take down some more enemies and then take on a guy on a jetbike above a wooden bridge. The sword enemies (as well as a lot of normal enemies) can be easily taken out with optic blasts. When you take the guy on the bike out at the bridge, the bridge falls apart. You want to be at the left edge of the screen as you fall, so you can get the second X plate.
As you tread water, you'll see guys in suits with swords. If you duck and kick at them, they won't be able to harm you at all.
The third X Plate is easy to miss. When you reach the train, don't approach the center right away. Instead, go up to the left edge of the higher portion of the train. From there, you can jump off the edge to the left to get the third and last X Plate of this stage.
The boss here is the train itself. You'll have to destroy the engine in the center of the train to stop the supply flow. You can perform six crouching optic blasts to destroy it in mere seconds. There are missile pods that come out of the higher part of the train, as well as a small cannon on the right side of the train that pumps out mines, but if you stand next to the center and destroy the engine as quickly as possible, you won't have to worry about them at all.
The mine shooter can be destroyed to make everything easier, as can the missile pods. There is also a guy on a jetbike shooting at you, but if you're at the lower part of the train, he can't hurt you. Along with the plane in the Gambit stage, this is technically one of the easiest bosses in the game.
Gambit Stage
NAME: GAMBIT
REAL NAME: Remy LeBeau
HEIGHT: 6' 1''
WEIGHT: 195 lbs.
MUTANT POWERS: Possesses the ability to convert an object's potential into exothermic kinetic energy.
ATTACKS:
STAFF ATTACK - Y
LOW STAFF KICK - Down+Y
JUMPING STAFF ATTACK - (In Air) Y
DOUBLE KICK - Up+Y
SINGLE CARD ATTACK - Forward, Forward, Y
TRIPLE CARD ATTACK - Down, Down-Forward, Forward, Y
HIGH CARD ATTACK - Up, Up, Y
After dropping a card awash in kinetic energy down onto the floor, Gambit gets rid of a few Genoshan guards and starts the mission.
As you take the lift platform s across the bottomless pit, use your card throwing attack to get rid of them without taking damage from the resulting explosion.
The three X plates give you an extra life if you collect them all. The first one is just before the ramps and can easily be reached by jumping off the left edge of a platform under where the second grenadier is. The second one is to the left of the second ramp before the lift platforms. Just jump off the left edge to get it. The third and last for this stage is at the end of the lifts. To get it, jump on one of the descending platforms and quickly jump off the edge. If you time it right, you'll be able to reach it.
The red X canisters replenish your health. A small one replenishes a small amount, while a big one refills approximately half of the health meter.
The guns on the walls that move up and down and fire a laser every so often go down in one hit.
After the lift platforms, you'll be fighting enemies on an elevator. The masked guys with the guns can only attack with their guns, and they can pick you off from anywhere. If you're taking out multiple enemies at one time, make sure they're among them. If not, throw cards at them and duck when they point their guns at you. There is also a barrel here, and the explosive ordinance that jumps out and hits the center of the elevator can damage enemies. There is also some health in this barrel if you need it.
The big muscular guys as well as the men with the swords have some range. If you jump in against the muscular guy, you'll be knocked out of the air with an uppercut. This guy can also knock you to the ground in one hit. The sword guy can attack with range, speed and efficiency, so use some distance attacks against him whenever possible.
You'll then jump on a motorboat that's only big enough for you to stand on. You'll then take on the boss: a huge double-bladed copter. This is pretty easy. Just get underneath the laser turrets and use the upwards card throw (Up, Up+Y) to take out the laser turrets. You'll have more than enough time to move out of the way of any lasers that they shoot at you. From there, you'll jump on the copter. There are Genoshan Magistrates on this plane, but there is also a guy at the controls. Quickly take out the guy at the controls (whose sole attack is a pistol shot at whatever's behind him) and this mission is over.
Thursday, July 14, 2016
X-Men: Mutant Apocalypse :: SPEED RUN Live (0:19:55) [SNES] by Molotov #AGDQ 2014
From Awesome Games Done Quick 2014.
Run starts at 3:49. Game is over in twenty minutes. This is some pretty amazing stuff.
Also, of course he'd use Beast for the Apocalypse fight, who else would he use? Wish I knew that you could one-cycle him in my own Let's Play of the game...
Wednesday, July 13, 2016
LancerD1984 plays X-Men: Mutant Apocalypse - Part 6 of 6
Here it is: the final battle with Magneto!
Wolverine Path (continued)
To beat Exodus, simply use the jump attack. If you need to, finish off the Acolytes with a dashing attack if they start becoming annoying. You may get two hits on Exodus instead of one.
You'll find an extra life on the way down, underneath one of the platforms in the center.
The boss here is a giant robot that shoots beams at you and has six smalls rotating around it. Climb up and stand on one of the platforms. Stay on it and slash at the robot with your standing combo whenever possible. It will shoot lasers, but if you stay on the same platform they won't be able to hit you at all. The platforms will get further away from the boss and fly around in a circle faster, but when they return to the boss they will slow down. This makes it easier for both you and the boss to take damage, but if you've been getting as much damage in on every possible time you can hit the boss, you shouldn't have a problem.
Beast Path
The enemies here are really easy to destroy, but watch out with some of the floors and ceilings, as electric shocks can travel across them, making getting around difficult.
You'll meet Exodus here, and much like with Gambit's stage, you won't have the Acolytes to worry about. Just jump into the air and punch him. You should be able to punch Exodus twice whenever you do so.
When you beat Exodus, you'll be jumping from one platform to another to make it to the end. The light purple platforms can only be landed on with the ceiling walk. If you make it to the top and stay there, you'll have no trouble finding the free life.
The boss here is a laser that shoots lasers of electricity from the ceiling. There will be electric shocks travelling the floors and ceilings of the room as you do this. Do as much damage to it while you can still stand on the ceiling, and avoid both the shocks and the lasers itself. If you're standing on the undersides of the platforms, you won't get hit by the lasers.
Magneto
Whenever you beat any of the stages, you'll be able to fight Magento. In the room where you fight him, you'll be able to fight him on platforms that go up and down to compensate for the fact that Magento can fly around the room at will.
His main attack is a magnetic shield that protects him from damage as long as he isn't attack. He can also fly into you while it's active and knock you down.
He can turn off the shield and throw steel beams at you, but these can be easily knocked back and leave Magneto heavily vulnerable for a few seconds. Use this opportunity to swipe the steel beams away and deal damage to Magneto.
He can also throw a pink energy ball towards you, which also leaves him vulnerable. Wolverine is possibly the best character for counter-attacking against this, as you can dash attack and then turn around and hit him again with the Hyper Berserker as soon you fall off the platform. Other ways include Psylocke's Psychic Knife as well as any attacks from anyone that move your forwards.
When you beat Magneto with any of the playable characters, you did it! Enjoy your ending! If you beat the game in one sitting, the ending will be extended.
LancerD1984 plays X-Men: Mutant Apocalypse - Part 5 of 6
"...or, How To Get Through Avalon With Everyone Ever."
Avalon
Password: Psylocke, Wolverine, Cyclops, Cyclops, Cyclops, Beast, Psylocke, Cyclops
Just like the beginning of the game, each character has their own path through Avalon. Thankfully, you only need to beat the game with one character. Thankfully, LancerD1984 covers all five paths.
Gambit Path
You'll see not only the dark blue robots that move back and forth and shoot lasers at you, you'll also see Exodus's Acolytes teleporting in and out every so often. They'll show up, throw a ball of energy at you that has homing capabilities, disappear, show up again, rinse and repeat. When you kill them, they'll disappear but they won't come back. You'll be seeing them a lot throughout Avalon, and they take slightly more damage than a Genoshan Magistrate.
The platforms at the beginnings have laser cannons at the bottom, but you can easily destroy these cannons.
Not long after you start will you fight Exodus. He'll fly around, teleport in and out and shoot his eye lasers at you. If he dives for the floor, get away! If he grabs a hold of you, he will take you up into the air and throw you to the ground for some cheap damage. He can also teleport into the screen at a higher position than normal and fly straight at you with a powerful kick attack.
You'll have to jump up and hit him, and all the while, you'll have to be careful as to not only avoid his attacks, but also with the Acolytes that show up. Sometimes they show up, sometimes they don't. It depends on who you're using and when. For this first battle, you won't have to deal with them.
When you bring his energy bar down to half, you'll get rid of him and any onscreen henchmen. He'll disappear and you'll have to play another character's path to face him again. At that point, he'll have only half health left, and you can fight him again to get rid of him once and for all. Once you do, he won't show up in the other paths, making it easier to get through the game with multiple characters should the need arise.
As you continue on, you'll not only find some energy but also a little square with a picture of one of the X-Men. It rotates between the five playable characters and gives whoever is shown an extra life when you pick it up. This is really good, as you can either give your favorite characters or characters you're best with extra lives. It also allows you to take a character who has lost all of his lives and revive him. That's nice.
As you go, you'll see laser turrets on the ceiling. Use the upward card throw to get rid of them.
The boss is a hologram generator that creates holographic versions of the other playable X-Men. You'll have to kill all four holograms to move on. Interestingly, they fight just like all the other playable characters Psylocke is the worst, as she will jump kick you as soon as she gets the chance and is pretty fast. Cyclops is easy as long as you don't let him use the Optic Blast. Beast is the easiest to beat since he's so slow and can be hit with the triple card throw easily. Wolverine may have speed on his side, but if you can get as much distance between him and you as possible, he'll still go down easily via the triple card throw. He's also easy to get a full standing combo on, surprisingly.
Psylocke Path
When you start this stage, a crosshairs will be following you. Use your speed as well as the cover in the foreground to keep from being hit with a huge laser. If the crosshairs is pink, it's about to fire.
You'll find the free life in the crosshairs segment. It'll be in the upper-right hand corner of the path before you turn left.
You'll take on the Acolytes in groups of three, but at least the crosshairs stop following you at this point.
Exodus is the most easily beatable with Psylocke. You'll have Acolytes dogging you during this battle, but here's a nasty trick you can pull off. Hit Exodus with a kick, then when he returns to his neutral position, hit him with the Psychic Knife before he teleports offscreen. He'll be cut to ribbons before he or the other enemies can do any significant damage.
You'll quickly take on the real boss: a rocketship. As the rocket goes up, make your way to the right side of the screen and stay away from the exhaust jets. Do all but the drop kick from the full standing combo and use the Neck Breaker to make your way up to the higher platforms. As long as you don't make any mistakes, you'll be fine.
Cyclops Path
This one's a pain in the butt. You can get rid of the Acolytes with the Optic Blast, but the real danger to deal with is the moving platforms. You'll have to use these to make it to the end, and Cyclops isn't exactly the fastest character in the game.
You'll find an extra life on one of the platforms after that robot. Just take it down to the lower-right corner of the path and you'll find it in a large nook in the wall.
One of the platforms will take you to the free life. I believe it is the one immediately before the fight with Exodus. Just take it to the lower right and which is actually quite simple: just jump kick him and use your full standing combo after he hits the ground.
The final boss here is a sphere surrounded by revolving shields that shoots out balls of electricity. Take out the shields - and the sphere - with Optic Blasts, and avoid the electric balls whenever they come at you. If you can leave at least one of the shields up, this can make it easier.
Wolverine Path
You'll be climbing up a huge set of walls, which is what Wolverine does best. At the same time, you'll be dealing with Acolytes as well as two cannons at the bottom that shoot out beams of light. These light beams won't hurt you, but the huge purple fireballs that quickly dart upwards right after that will. If the Acolytes happen to be dumb enough to float in the path of the fireballs, they're getting hit. (thanks Norrin Radd II Turbo)
There'll be some more climbing after that, but you won't have to deal with fireballs anymore. You'll then fight Exodus...
Tuesday, July 12, 2016
LancerD1984 plays X-Men: Mutant Apocalypse - Part 4 of 6
We free the mutants, but the best is yet to come!
Apocalypse
Password: Gambit, Beast, Gambit, Wolverine, Cyclops, Gambit, Magneto, Apocalypse
At the beginning of this level, you'll be outrunning a huge flow of lava while destroying walls that block your path. Beast can walk on the ceiling and use his punch to power through the doors in seconds, but Wolverine can walk under them and get to the other side provided you're fast enough...and have some balls.
There is an X Plate after the second wall, but since there are five of them in this level and there's no reward for collecting any more than three, there's not really much point in getting it. You have a lava flow to worry about.
However, if you're playing as Wolverine, you can not only climb up to it and skip some of the level, but you can also outrun the closing walls before they can get to you. (Thanks Norrin Radd II Turbo)
However, if you're playing as Wolverine, you can not only climb up to it and skip some of the level, but you can also outrun the closing walls before they can get to you. (Thanks Norrin Radd II Turbo)
When you make it to the end, you'll see some platforms that take you to the cells. Before you go to the top, look around to find an easy to reach but also easy to miss X Plate.
When you get past the lava flow and make it up the platforms, you have a choice of going left or right. Go left first, as you'll find the third X Plate there. You'll have to fight some tough Genoshan Magistrates before you can leave this dead end, but it's worth it because this one is easy to get but also easy to miss.
You'll soon be chased by lava again, and this time it'll be rushing up from below...and it's pretty fast. There is a fourth X Plate to the left of the first ramp, as well as a fifth one that is in place sight when going past the small platforms with the grenadiers. The latter is obviously easier to get.
The boss is Apocalypse. He has three attacks: a long-range fireball throw, a close-range spike body attack that punctures anyone near him, and a mid-range drill attack that has some speed to it. If he does the spike attack, perform a dashing attack as jumping in at him will just knock you back. In-between attacks and after taking a bit of damage, he teleports in and out of the screen and pops up on either the left or right sides of the screen. Your best bet is to use some medium- or long-range attacks, such as Wolverine's dashing attack and Hyper Berserker, Wolverine's optic blast or Gambit's card throwing abilities.
Danger Room - Omega Red
Password: Beast, Gambit, Cyclops, Cyclops, Apocalypse, Beast, Cyclops, Wolverine
When you beat Apocalypse, the mutants will be freed and the Genoshan government will hold a dialogue regarding their treatment of mutants. Before you can rest on your laurels, Magento will butt in on communications and threaten to destroy the entire island of Genosha! As Professor Xavier tries to pinpoint where Magneto is, you'll be preparing with Danger Room simulations.
Your first match will be against a hologram of Omega Red. As you fight him, the background will pixelize and de-pixelize, changing into other areas from the beginning of the game. Omega Red will attack with his wrist tentacles and will do various attacks with it: swinging one up and down in an attempt to smack you at close range, shooting it through the floor and tagging you in the foot, and launching one directly at you. He moves in and out of the room by grabbing onto the ceiling with a tentacle, moving up and dropping down in one of three locations, making it easy for him to get the jump on you. There are two platforms that you can stand on, but don't rely on them too much as he can stop in mid-climb and tag you with the other wrist tentacle if he catches you up there.
Your best bet is to hit him with some long range attacks. Amazingly, Psylocke works well too. If you can't use the Psychic Knife on him in time, using the Flying Knee (accidentally or otherwise) works well too as it does quite a bit of damage with one strike, making it more efficient than the Neck Breaker.
Omega Red takes a lot of punishment, but he will eventually go down.
Danger Room - Juggernaut
Password: Xavier, Apocalypse, Wolverine, Wolverine, Apocalypse, Cyclops, Psylocke, Xavier
You'll then take on Juggernaut. This one takes up just one screen and gives you even more revolving backdrops to fight against. Interestingly, the Harbor base mission has it's own ground and takes place in the early morning rather than at night.
Anyway, you want to avoid Juggernaut's run and uppercut. He also has a grab attack that comes out of nowhere and can be best avoided by hitting him as much as possible before he's stunned, giving you just enough time to jump away. You want to wait for him to stand still - and not block - then hit him with a fast standing combo. When he's stunned, jump away as he will more than likely grab or uppercut you if you just stay there.
If you have any projectile attacks, use them. Like Omega Red, he takes a lot of damage before he falls.
Avalon
Password: Psylocke, Wolverine, Cyclops, Cyclops, Cyclops, Beast, Psylocke, Cyclops
Xavier has managed to pinpoint Magento's location - his orbiting space station Avalon. Magneto is waiting for them, and so is his right-hand man Exodus.
X-Men Mutant Apocalypse - Boss Theme (Sega Genesis Remix)
Found this a while back; figured now would be a great time to post it.
Boss battle spoilers in the video.
Monday, July 11, 2016
LancerD1984 plays X-Men: Mutant Apocalypse - Part 3 of 6
Once you beat the first five Genosha missions, you'll start getting a sense of how much else is left in the game.
All playable character info and special moves courtesy of World of Nintendo.
Beast Stage
NAME: BEAST
REAL NAME: Henry "Hank" P. McCoy
HEIGHT: 5' 11''
WEIGHT: 355 lbs.
MUTANT POWERS: Possesses the abilities of enhanced strength, speed, agility, dexterity, and acrobatic prowess.
ATTACKS:
PUNCH - Y
BEAST CHARGE - Forward, Forward, Y
SOMERSAULT KICK - Up+Y
CROUCHING PUNCH - Down+Y
CEILING WALK - Jump to ceiling, Up
BEAST BOUNCE - (Landing on Enemy's head) Down+Y
The Beast Bounce works just like Psylocke's neck cracker, and all you have to do to walk on ceilings is hold Up on the Control Pad while in mid-air. From there, you can move left and right like normal, but you won't be able to do your standing combo. Instead, you just have the one punch. At least you can still attack.
You can go either below ground or above ground, but either path takes you to the same place: sewer pipes with currents strong enough to push you to the left.
The dash attack is very strong and can take out the normal Genoshan Magistrates with one hit. Also worth doing is hitting them in the head with the Beast Bounce and then sticking to the ceiling with Up on the rebound, performing your best IRL Yao Ming Face impression all the while.
The boss is a purple robot that can fly from one end of the screen to the other. Walk on the bottom of the pipes, and punch it as it walks to the side of the screen, and stay out of the water so the mines that come out of the waterfall don't hit you. When it's fully on-screen, keep hitting it with Beast Bounces and avoid the electric shock balls that it fires into the air (they fire in three directions: forwards, at a 45-degree angle and straight up). When it flashes yellow, it's about to hover to the other side and will attempt to take you out of the process, so use the Beast Bounce when that happens.
When you beat the mini-boss, climb up to the top to find an X Plate.
Continue on and you'll take a sharp drop before landing in more sewer water. You can hang upside down on the levers that activate the sewage chutes. Doing this with the first one uncovers an easy-to-miss X Plate, the second in the stage. You can also leap off of it to some moving platform that you can also walk on the bottom of, which leads to the third and final X Plate.
Along the way you're supposed to go (and the optional area with the moving platforms), you'll see the flying droids that explode when you destroy them. You'll also see the big muscle-bound Magistrate at the bottom too, but he's really easy to defeat with Beast if you just use the Dash attack.
The boss is a trio of Sentinels that are only slightly bigger than Beast and go down in a few hits. Just keep doing the Beast Bounce on them and avoid both the wrist whip as well as the lasers that come out of their torsos. They may fly into the air and slowly come back down somewhere else, but it's only a slight nuisance. After six Beast Bounces, you'll kill one of them, so you can keep doing this for an easy victory.
Mine
Password: Beast, Psylocke, Apocalypse, Cyclops, Apocalypse, Magneto, Magneto, Gambit
When you complete a mission, you'll get an eight-picture password from Cerebro consisting of X-Men characters. Capcom was kind enough to put the character names below the pictures, so making up your own character description to remember the passwords wasn't required. (Boogerman, on the other hand, is the worst offender of the exact opposite.) Oh, and the Xavier Institute is in the background, if you can't tell.
You'll find out where the mutants are being enslaved: a mine near a large forest. The data still isn't much help, as the prison's location is still indeterminable. Still, a lead's a lead.
Unlike the last few stages, you can play as any of the five X-Men in this stage. It'll be like this for almost the rest of the game.
When you fight the Genoshan Magistrate that pops out of the ground, he'll go down in one hit. In an example of something that comes out of the Alien series, some huge scorpion-like mutant creature with an Alien-ish head with a green head crest just instantly pops out of him and tries to lunge at you, slashing at you with the sharp spikes on their tails. The ones with the grey crests can also leap into you from up close and gnaw at you. These things will also go down with one hit.
The game will tell you to destroy the backs of army trucks whenever possible. Do it, because not only does the first one reveal an X Plate, but the second one contains some health and will destroy nearby enemies with the explosion that comes after whacking them a couple of times.
The second platform after the first truck takes you to an easily obtainable X Plate. This is the second of five believe it or not, as a few of them are harder to get with certain characters.
You'll soon see some of these creatures with wings, but even though they're airborne they still go down in one hit. You'll be nearing a cave, and there's an X Plate near the entrace that can be reached by leaping off the platforms to the left of it. The only character who can really reach this one is Psylocke, as she takes up more space in mid-air and can easily perform a Neck Cracker off one of the flying aliens to get it.
There is also another platform shortly after the entrance. You can get there with Psylocke, but it's even easier if you're playing as Wolverine, as you can climb up the wall. The fourth X Plate is at the end.
The eggs contain aliens that will hatch after they've been onscreen for a while, but if you blast through them with your most powerful attacks, you won't have to worry about them. After these eggs, you'll see a breakable wall that anyone can destroy and get past. This contains the fifth and last X Plate.
The boss here is the Queen Brood (a mistranslation of Brood Queen), the massive creature that has given birth to all of these monstrosities that you've been fighting the whole stage. This thing sends more of them at you and also tries to attack you with its huge tail.
Gambit can use his triple card attack to take down some of the flying enemies, and also hit the Queen Brood from the left side of the screen.
Psylocke's best bet is the Neck Cracker. It'll let her hit the boss in the head and also make it back to the left side of the screen. The flying henchmen make it a little harder, though.
Cyclops can easily take this thing out as well as all the henchmen with the Optic Blast in mid-air. This lets you power through just about anything, and this boss is no exception.
Playing as Wolverine or Beast? You're gonna have a bad time. While Beast can basically use his Beast Bounce to make some headway, it's still going to be a bit hard keeping it up unless you know what you're doing. Wolverine just has his work cut out for him, even though the Hyper Berserker lets you cover a lot of ground. That's all I can say.
Tusk
Password: Psylocke, Wolverine, Psylocke, Cyclops, Cyclops, Magneto, Magneto, Psylocke
We've found the slave camp! But we've got a problem - it's guarded by Tusk and his Tuskettes. Fight on, X-Men!
The Tuskettes are annoying. They jump around a lot, and they'll grab you and throw bombs at you. Beast can power through all of them with just a few punches...as can anyone, since they're so weak. Love the squeaky noises they make when they die, by the way.
When you reach the lava, jump onto the conveyor belt and you'll meet Tusk, who is a lot bigger than his henchmen. Aside from the ram and uppercut attacks that he has, there's also a platform that rises up and comes straight down on you, causing damage if it hits you while crunching into the center of the conveyor belt. Use your Up+Y or dashing attacks, and knock him into the lava for some extra damage as well as an extra second or two to plan your next move. You'll still have a Tuskette moving around trying to make things slighty more difficult, but if you pool all your destructive efforts on Tusk, you shouldn't have a problem.
Apocalypse
Password: Gambit, Beast, Gambit, Wolverine, Cyclops, Gambit, Magneto, Apocalypse
Apocalypse is instantly warned of the X-Men's intrusion into the prison as what comes off as one of the best WWE entrance themes that never was plays in the background in a two- or three-second loop. Apocalypse is not pleased, but he is ready to take down any and all insurrections nonetheless. Despite clearly being an island nation north of Madagascar with an anti-mutant sentiment (I'm not making that part up), they put a mutant in charge of keeping mutant prisoners from escaping. This is Apocalypse we're talking about, though, and he can alter the molecules of his body at will to adapt to anything that's going on...so I'm not exactly ready to question this logic.
LancerD1984 plays X-Men: Mutant Apocalypse - Part 2 of 6
These stages have some of the best music in the game. Can you believe this is only part of the first level?
All playable character info and special moves courtesy of World of Nintendo.
Psylocke Stage
NAME: PSYLOCKE
REAL NAME: Elizabeth "Betsy" Braddock
HEIGHT: 5' 11'
WEIGHT: 155 lbs.
MUTANT POWERS: Possesses the power of telepathy, useful for a "psychic blade"
ATTACKS:
ELBOW JAB - Y
FLIP KICK - Up+Y
SPIN KICK - Down+Y
PSYCHIC KNIFE - Down, Down-Forward, Forward, Y
FLYING KNEE - Forward, Down, Down-Forward, Y
QUICK SLIDE - Forward, Forward, Y
NECK CRACKER - (Landing on Enemy's head) Down+Y
Anyway, Psylocke is heading towards the main base to distract the Genoshan Magistrates when the jetbike she's hijacked gets shot down by a Sentinel.
The first X Plate is above the steel door that the Genoshan Magistrates come out of shortly after the beginning. You'll have to leap off of one of their heads with the Neck Cracker in order to get it, as that's the only way you can reach it. It looks just like the regular jump kick, except it makes no sound when you execute it and it launches Psylocke off of an enemy's head at an angle when it hits. It's like wall jumping, except your bouncing off of people. You have to hold Down and press Y while in mid-air to pull it off.
The second one is shortly after the two men with the guns that come afterward. You'll have to jump off the very edge to get this one.
The third X Plate is at the end of the collapsing path that you have to outrun after the mini-boss. Grab it as quickly as possible so you don't risk an accidental death here.
The mini-boss is a red robot that floats around and has a mace on one hand. You'll see variants of this robot in other first-level missions. Use the Neck Cracker to get instant damage and bounce off of it before the mace hits you. The mace has only a limited range and can only move up to the center of the screen. From there, the ground starts to collapse behind you, and you'll have to make it to the end. Avoid all the enemies and jump clean over them, because you won't have time to fight any of them. Two steel beams that break under your weight later, you'll be near the end.
The Psychic Knife (a dashing punch that does multiple hit), the crouching spin kick and the dashing slide kick make quick work of the sword guys.
The boss here is the Sentinel that shot you down. Avoid the trails of fire left by the grenades as well as its eye lasers, and keep smacking it in the head with the Neck Cracker. The Sentinel also has a lunge attack as well as a right jab that will hit you if you're right next to it. If you can get a Psychic Knife in between attacks (which is possible), you can cut the time you spend with boss down by a few seconds.
Cyclops Stage
NAME: CYCLOPS
REAL NAME: Scott Summers
HEIGHT: 6' 3''
WEIGHT: 195 lbs.
MUTANT POWERS: Possesses the ability to discharge optic blasts of concussive force from his eyes.
ATTACKS:
PUNCH - Y
CRESCENT KICK - Up+Y
SLIDE KICK - Forward, Forward, Y
STANDING OPTIC BLAST - Down, Down-Forward, Forward, Y
JUMPING OPTIC BLAST - (In Air) Down, Down-Forward, Forward, Y
CROUCHING OPTIC BLAST - Forward, Down-Forward, Down, Y
Optic blast! Cyclops wastes no time in taking out what little of a welcome wagon the train depot gives him.
The platform past the boulders will help you get the first X Plate. You'll have to walk to the very edge and leap to the right from there. My only question...why is there so much health you don't need inside the boulders near the beginning? You can make it there without getting hit. [i]Kirby's Dream Land[/i] for Game Boy did the same thing with the two Pep Brews inside the room, but that was because the Kirby formula we know and love was a new thing at the time.
You'll then take on jetbikes that zoom in from the background. You [b]can[/b] punch and kick at them from the platform, but you'll be dealing with two at a time, and that can leave you open to attack from another jetbike. Your optic blast works best here. Watch what altitude the jetbikes come in from, as they'll stay at that altitude when they finally show up in the foreground.
You'll then take down some more enemies and then take on a guy on a jetpike above a wooden bridge. The sword enemies (as well as a lot of normal enemies) can be easily taken out with optic blasts. When you take the guy on the bike out at the bridge, the bridge falls apart. You want to be at the left edge of the screen as you fall, so you can get the second X plate.
As you tread water, you'll see guys in suits with swords. If you duck and kick at them, they won't be able to harm you at all.
LancerD1984 misses the third X Plate, so here's how you get it. When you reach the train, don't approach the center right away. Instead, go up to the left edge of the higher portion of the train. From there, you can jump off the edge to the left to get the third and last X Plate of this stage.
The boss here is the train itself. You'll have to destroy the engine in the center of the train to stop the supply flow. You can use crouching optic blasts to destroy it in mere seconds. There are missile pods that come out of the higher part of the train, as well as a small cannon on the right side of the train that pumps out mines, but if you stand next to the center and destroy the engine as quickly as possible, you won't have to worry about them at all.
The mine shooter can be destroyed to make everything easier, as can the missile pods. There is also a guy on a jetbike shooting at you, but if you're at the lower part of the train, he can't hurt you. Along with the plane in the Gambit stage, this is technically one of the easiest bosses in the game.
Wolverine Stage
NAME: WOLVERINE
REAL NAME: Logan
HEIGHT: 5' 3''
WEIGHT: 195 lbs.
MUTANT POWERS: Possesses the powers of superhuman senses, agility, and adamantium claws. (Not Featured in Game: Regenerative Powers)
ATTACKS:
SLASH - Y
UPPERCUT - Up+Y
RUNNING CLAW - Forward, Forward, Y
JUMPING SLASH - (In Air) Y
BERSERKER - Down, Down-Forward, Forward, Y
FLYING BERSERKER - (In Air) Down+Y
WALL CLIMB - Jump towards wall, Can slash upwards with Y
Wolverine breaks through one of the windows and enters a restricted area of the Sentinel factory...and a whole bunch of Genoshan Magistrates show up as a result.
Despite having them in the series (and in other games, like [i]Wolverine: Adamantium Rage[/i], you won't be able to heal yourself with Wolverine's Omega Healing in this game.
The mini-boss is a brown robot. When it flashes yellow, get away from it to avoid its stomp attack. It also shoots at what's in front of it with a missile launcher, but if you criss-cross it with dash attacks, you'll be good.
The first X Plate is in mid-air. You'll have to climb up to the platform with the grenadier in order to reach it. To do that, just jump toward the platform wall and Wolverine will immediately grapple on. For the second one, climb on what looks like the spinal column for a Sentinel and go to the top so the pieces fall off. Fall off of it when you're at the top, move to the right, then do a Flying Berserker to the left so you can latch onto the left wall and not die. If you climb downward, you'll find the third and last X Plate.
The boss is a giant sentinel that shoots eye beams at you. Criss-cross the head with Hyper Berserkers so you can take out both the head and the Genoshan Magistrates that come out of the sides. This one's over.
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