Now that we're done with backtracking for the moment, let's play more of the game!
Level 11: Al's Penthouse
Rex is near the entrance! He will tell you that:
- Hamm is in the bathroom, which you can reach through a hidden vent. He will also tell you to look out for locks to shoot.
- Jess has lost her critters, and is waiting on the kitchen table.
- Bullseye will have a challenge for you in the entrance hall.
- You can get to the token on top of the train bed if you can solve the train puzzle and get the train to stop on the dead end track by stomping on the yellow switches.
- The gunslinger boss will be in the Woody's Roundup set in the trophy room.
The kitchen is next to Rex. You'll meet two new enemies that you'll be encountering for the rest of the game: the evil sheriffs that will shoot you if they see you, and the snakes that will bounce around if you get too close. The lock-on ability will be useful against both of them. Just remember that you can jump while locked-on to avoid the sheriffs' bullets.
There will be a padlock on the refrigerator. Shoot it down, and you'll be able to go inside and climb your way to the countertop. Stomp on the scale, and you can get to the cabinets. There will be a cannon shooting from the corner, but you won't be able to destroy it until you can double jump off some lights hanging off some chains and get to the switch on the other side, stomp it and make the cannon explode. The chains the lights hang off of are slippery, and you will slide down off of them and fall to the floor below until you quickly double jump from one chain to the next.
You'll also see a buzzard, another enemy you'll keep running into until the end of the game. The buzzards will fly at you if you get close enough to them, but once again, locking on and blasting away will be a big help in taking them down. By continuing to run around the room from that switch, you'll be able to double jump off one more chain and pick up the first of five critters. Jessie will be standing on the kitchen island
The stovetop on the kitchen countertops will burn you if you stand on them, so don't do that.
Across from the start is the living room. There is another padlock you can shoot down on the cabinets; doing so will open up a path to the bathroom. We'll leave that alone...for now. In the living room, you can jump from the coffee table to the couch to the side table to the wooden railings. Jump the gap to the second railing, then get on the fireplace, get on top of the cabinets, then double jump to the first light fixture and swing off each one to the switch on the other side. Stomp the switch as soon as you get to it, because there's a cannon on the coffee table and it will fire at you just regularly enough to make things miserable. From the switch, double jump forward to get the second critter. You can only get the second critter with a double jump from the switch, and if you fall down at any point, you're starting all of this over.
The train room has a box that you can push into it. Push the box to the big train and get the third critter. The hint cube here will more or less tell you what Rex has told you already. Keep an eye on the flashing tracks and watch how they move as you stomp the switches while you also follow the train, and watch out from the fire from the cannon in the center of the room. For best results, start from the dead end and work your way backwards, stomping the switches as you go to ensure that you have a path straight to the dead end. Once you've got the train out of the movement loop, you can push the box near the tracks to the huge train in the room, jump up, stomp the switch to destroy the cannon, then grab the Pizza Planet token.
The trophy room is next to the train room. Take out the sheriffs from the table in the center of the room, then push the box along the path. Push the lunch box at the end of the box path all the way forward, then travel along the perimeter of the room. You'll end up in the Woody's Roundup set, and while the switch for the cannon is there, so is the gunslinger boss! Run away from him and lock on to him from a distance, and shoot at him as you jump over the bullets he shoots. The gunslinger boss is a really easy boss, and you'll get a Pizza Planet token for beating him.
Stomp the switch in this area to take out the corner cannon. While getting out of the Woody's Roundup set, you'll be able to find a second switch. Stomp it to destroy the table cannon, then get the fourth critter, which is nearby.
The bathroom is through a hidden path in the living room cabinet. You'll need to stomp the blue switches to raise the water level. The switches will be on each level that the water can rise to, and the bottom-most switch will be in the bathtub, where you can also find Hamm and get a Pizza Planet token if you have enough coins.
The next switch is on the top of the tub, and after that, you'll need to jump from one sponge to another to the countertop, as the water will flood the room at this point. You'll then need to stomp the switch on the counter and jump back on the sponges to get to the switch on the shelf above the door. Stomp on the red switch there to destroy the cannon, then jump to the top of the shower door to stomp the next water switch. You can then jump on the sponges to the top of the cabinet near the cannon and jump to the fifth and final critter. The water is timed, but you can stomp a blue switch on a lower level to bring the water back, so you aren't forced to start all the way over if you make a mistake. Also, if you leave the bathroom, all the water will automatically drain back out before you can get back to the living room.
With all five critters collected, we can finally head back to the top of the kitchen island and talk to Jessie for another Pizza Planet token.
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