After doing what we could and only what we could in the last two levels, it's nice to be able to do everything and move on here. What really makes this interesting is that you can speedrun through this level if you really know what you're doing.
Launcher, then stay away from the boss and keep firing while still standing near the boss, and you should be able to get the Pizza Planet token for this. Also, watch out for the slime while you're in here.
Level 8: Al's Space Land
Compared to Al's Toy Barn, you can complete this level in about fifteen minutes if you know what you're doing.
The Zerg Knights with the shields can be destroyed with the spin attack. I avoid them at this point because I don't know it yet. Also, this is the main gripe I have with the spin attack: It works, and it does its job, but at the same time, it has so few uses compared to your blaster that you forget that you have it, and this leads to positions where you could be stuck when you're really not.
The UFO near the start is looking for five missing aliens. Find them, come back, and you'll get a Pizza Planet token. You'll find your first one on the mobiles hanging above where you start. You'll need to push a box to some other boxes on the floor so you can jump to them. While climbing on the mobiles, don't hold Down; instead, gently tap it to go down carefully so you don't fall off.
Another path at the start leads to a purple UFO character that will challenge you to yet another race. This time, you'll need to go down a bunch of ziplines without falling all the way down. As you go down each zipline, you'll see a small red line. These red lines are where you need to hold Up on the D-Pad and jump (or double jump) to the next zipline. If you can pull this off and get to the checkerboard platform before the purple UFO does, you'll get a Pizza Planet token. From the token, you'll want to double jump forward to get your second alien. As for the rest of this area, there's not much else aside from a few enemies.
Yet another path has you shooting down enemies while also avoiding raining tennis balls. At oine point, there will be a bunch of bars that you'll need to swing across. If you can do that and then double jump from one platform to another, you'll eventually get the Cosmic Shield. You'll need this to protect yourself from the barrage of lasers that will pelt you and slowly ebb away at your health, as you'll eventually get hit by a laser in the second half of this path no matter what. The third alien is below a zipline; you'll need to jump off early and land on some boxes to retrieve the little guy. You'll find Hamm a little further down the path, and I get his Pizza Planet token. Above Hamm is the fourth alien.
There is also the arcade. Jump on the cup to get on the stool so you can get on the other stools as well as the arcade machines for coins and health. You'll eventually push another cup to the floor. You can double jump to the ball pit and go inside for some more coins as well as the fifth and final alien.
Near the ball pit is the claw machine. Stomp the button once to get the claw moving horizontally, then stomp it again to get it moving vertically. Stomp the button a third time to drop the claw. You'll want to align the claw's shadow with the Pizza Planet token's, and if you can pull that off, the claw will pull the token out of the machine. The token will then drop to the floor where you can get it.
Rex is also in the arcade on the floor near the claw machine, but we've done everything and we're not going to need his services at this point.
There are some boxes blocking one more path, and you'll need to climb up and jump across the strings of the mobiles to get to the top of the boxes and leap over them. Behind the boxes is the boss battle for this level. To beat the evil Buzz, keep away from him and avoid both his homing missiles and his lasers by running away from the former and jumping over the lasers, and use lock-on to him him when he is lined up with you. Coming here with high health is advised, and you'll find one battery in the room where you face him which can help with that matter.
I finish the level by returning the aliens to the UFO. With that, we have this level completed in about fifteen minutes!
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